558, 1 => 722, 2 => 718, 3 => 700, 4 => 291, 5 => 545, 6 => 533, 7 => 536, 8 => 628, 9 => 710, 10 => 654, 11 => 684, 12 => 689, 13 => 552, 14 => 552, 15 => 716, 16 => 320, 17 => 290, 18 => 543, 19 => 528, 20 => 540, 21 => 627, 22 => 709, 23 => 653, 24 => 681, 25 => 687, 26 => 523, 27 => 523, 28 => 712, 29 => 1151, 30 => 544, 31 => 541, 32 => 525, 33 => 539, 34 => 633, 35 => 707, 36 => 647, 37 => 680, 38 => 685, 39 => 567, 40 => 717, 41 => 706, 42 => 527, 43 => 537, 44 => 626, 45 => 708, 46 => 723, 47 => 651, 48 => 683, 49 => 686, 50 => 2862, 51 => 2863, 52 => 2864, ]; private $bs; private array $map = [0 => []]; private array $cord = ['x' => 0]; private array $sg = [ 1 => [1 => 1, 2 => 2, 3 => 3, 4 => 4], 2 => [1 => 2, 2 => 3, 3 => 4, 4 => 1], 3 => [1 => 3, 2 => 4, 3 => 1, 4 => 2], 4 => [1 => 4, 2 => 1, 3 => 2, 4 => 3], ]; /** * 1-9: передняя стенка, в 2-х шагах;
* 10-23: растояние: 1 шаг;
* 24: стена прямо слева от персонажа;
* 25: стена прямо справа от персонажа;
* 26: стена прямо перед персонажем;
* 27: стена слева от персонажа;
* 28: стена справа от персонажа; * @var array */ public readonly array $walls; public function __construct(User $user = null) { if (!$user) { $user = User::start(); } global $u; $this->info = Db::getRow('select * from dungeon_now where id = ?', [$user->info['dnow']]); $this->id_dng = $this->info['id2']; $this->gs = $u->info['s']; if ($this->gs < 1 || $this->gs > 4) { $this->gs = 1; } if ($this->info['bsid'] > 0) { $this->bs = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `bs_turnirs` WHERE `city` = "' . $u->info['city'] . '" AND `id` = "' . $this->info['bsid'] . '" AND `time_start` = "' . $this->info['time_start'] . '" LIMIT 1' ) ); } if (isset($_GET['itm_luck']) && $this->info['bsid'] == 0) { $this->itm_luck((int)$_GET['itm_luck']); } elseif (isset($_GET['itm_unluck']) && $this->info['bsid'] == 0) { $this->itm_unluck((int)$_GET['itm_unluck']); } elseif (isset($_GET['atack'])) { $this->atack((int)$_GET['atack']); } elseif (isset($_GET['take'])) { $this->takeinv((int)$_GET['take']); } elseif (isset($_GET['take_obj'])) { $this->takeit((int)$_GET['take_obj']); } elseif (isset($_GET['look'])) { if ((int)$_GET['look'] == 1) { if ($this->gs == 1) { $this->gs = 2; } elseif ($this->gs == 2) { $this->gs = 3; } elseif ($this->gs == 3) { $this->gs = 4; } elseif ($this->gs == 4) { $this->gs = 1; } } elseif ((int)$_GET['look'] == 2) { if ($this->gs == 1) { $this->gs = 4; } elseif ($this->gs == 2) { $this->gs = 1; } elseif ($this->gs == 3) { $this->gs = 2; } elseif ($this->gs == 4) { $this->gs = 3; } } mysql_query( 'UPDATE `stats` SET `s` = "' . ((int)$this->gs) . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); $u->info['s'] = $this->gs; } elseif (isset($_GET['go'])) { //перемещение $this->testGo((int)$_GET['go']); } /* генерируем вид персонажа (только карта) $this->gs = 1; //смотрим прямо 2; //смотрим лево 3; //смотрим вниз 4; //смотрим право ( ( ( `y` >= '.$u->info['y'].' && `y` <= '.($u->info['y']+4).' ) && ( `x` >= '.($u->info['x']-1).' && `x` <= '.($u->info['x']+1).' ) ) || ( (`x` = '.($u->info['x']+2).' || `x` = '.($u->info['x']-2).') && ( `y` = '.($u->info['y']+3).' || `y` = '.($u->info['y']+4).' ) ) ) */ $whr = [1 => ' ((`x` <= ' . ($u->info['x'] + 2) . ' && `x` >= ' . ($u->info['x'] - 2) . ') && (`y` >= ' . $u->info['y'] . ' && `y` <= ' . ($u->info['y'] + 4) . ')) ', //прямо 3 => ' ((`x` <= ' . ($u->info['x'] + 2) . ' && `x` >= ' . ($u->info['x'] - 2) . ') && (`y` <= ' . $u->info['y'] . ' && `y` >= ' . ($u->info['y'] - 4) . ')) ', //вниз 2 => ' ((`x` <= ' . $u->info['x'] . ' && `x` >= ' . ($u->info['x'] - 4) . ') && (`y` <= ' . ($u->info['y'] + 2) . ' && `y` >= ' . ($u->info['y'] - 2) . ')) ', //лево 4 => ' ((`x` >= ' . $u->info['x'] . ' && `x` <= ' . ($u->info['x'] + 4) . ') && (`y` <= ' . ($u->info['y'] + 2) . ' && `y` >= ' . ($u->info['y'] - 2) . ')) ', //право ]; $i = 1; $sp = mysql_query( 'SELECT * FROM `dungeon_map` WHERE `id_dng` = "' . $this->id_dng . '" AND ' . $whr[$this->gs] . ' ORDER BY `y` ASC , `x` ASC LIMIT 25' ); while ($pl = mysql_fetch_assoc($sp)) { $this->map[0][$pl['y'] . '_' . $pl['x']] = $pl; $i++; } $this->map['good'] = $i; //целых клеток $this->map[1] = $this->genMatix(); $this->lookDungeon(); } public function itm_luck($id) { global $u; $fxv = ['itm' => mysql_fetch_assoc( mysql_query( 'SELECT `im`.*,`ish`.* FROM `dungeon_items` AS `ish` LEFT JOIN `items_main` AS `im` ON (`im`.`id` = `ish`.`item_id`) WHERE `ish`.`dn` = "' . $this->info['id'] . '" AND `ish`.`id` = "' . mysql_real_escape_string( $id ) . '" AND `ish`.`take` = "0" AND `ish`.`delete` = "0" AND `ish`.`x` = "' . $u->info['x'] . '" AND `ish`.`y` = "' . $u->info['y'] . '" LIMIT 1' ) ), 'luck' => mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_actions` WHERE `uid` = "' . $u->info['id'] . '" AND `dn` = "' . $this->info['id'] . '" AND `vars` = "luck_itm' . mysql_real_escape_string( $id ) . '" LIMIT 1' ) ), 'luck2' => mysql_fetch_assoc( mysql_query( 'SELECT COUNT(*) FROM `dungeon_actions` WHERE `uid` = "' . $u->info['id'] . '" AND `dn` = "' . $this->info['id'] . '" AND `vars` = "luck_itm' . mysql_real_escape_string( $id ) . '" LIMIT 1' ) )]; if ($u->stats['silver'] >= 3) { //дополнительный бросок $fxv['luck2'][0]--; } if ($fxv['itm']['user'] > 0) { $this->error = 'Розыгрыш предмет уже завершился...'; } elseif (!isset($fxv['itm']['id'])) { $this->error .= '
Предмет не найден
'; } elseif ($fxv['luck2'][0] > 0) { $this->error .= '
Вы уже учавствуете в розыгрыше "' . $fxv['itm']['name'] . '", ожидаем других участников еще ' . $u->timeOut( $fxv['itm']['time'] - time() + 300 ) . '
'; } else { $luck_users = mysql_fetch_assoc( mysql_query( 'SELECT COUNT(`id`) FROM `dungeon_actions` WHERE `uid` = "' . $u->info['id'] . '" AND `dn` = "' . $this->info['id'] . '" AND `vars` = "luck_itm' . mysql_real_escape_string( $id ) . '" LIMIT 1' ) ); $luck_users = $luck_users[0]; if ($luck_users < 1) { mysql_query( 'UPDATE `dungeon_items` SET `time` = "' . time() . '" WHERE `id` = "' . $fxv['itm']['id'] . '" LIMIT 1' ); } $rndl = rand(1, 100); mysql_query( 'INSERT INTO `dungeon_actions` (`uid`,`dn`,`x`,`y`,`time`,`vars`,`vals`) VALUES ( "' . $u->info['id'] . '","' . $u->info['dnow'] . '","' . $u->info['x'] . '","' . $u->info['y'] . '","' . time() . '", "luck_itm' . mysql_real_escape_string($id) . '","' . $rndl . '" )' ); if ($u->info['sex'] == 0) { $fxv['text'] = '' . $u->info['login'] . ' выбросил *' . $rndl . '* в споре за предмет "' . $fxv['itm']['name'] . '"'; } else { $fxv['text'] = '' . $u->info['login'] . ' выбросила *' . $rndl . '* в споре за предмет "' . $fxv['itm']['name'] . '"'; } $this->sys_chat($fxv['text']); $this->error .= '
Вы выбросили ' . $rndl . ' в споре за "' . $fxv['itm']['name'] . '"
'; } $this->test_luck($id); unset($fxv); } public function sys_chat($rtxt) { global $u; $cmsg = new ChatMessage(); $cmsg->setDn($u->info['dnow']); $cmsg->setCity($u->info['city']); $cmsg->setRoom($u->info['room']); $cmsg->setText($rtxt); $cmsg->setType(6); $cmsg->setTypeTime(1); (new Chat())->sendMsg($cmsg); } public function test_luck($id) { global $u; $fxv = ['itm' => mysql_fetch_assoc( mysql_query( 'SELECT `im`.*,`ish`.* FROM `dungeon_items` AS `ish` LEFT JOIN `items_main` AS `im` ON (`im`.`id` = `ish`.`item_id`) WHERE `ish`.`dn` = "' . $this->info['id'] . '" AND `ish`.`id` = "' . mysql_real_escape_string( $id ) . '" AND `ish`.`take` = "0" AND `ish`.`delete` = "0" AND `ish`.`x` = "' . $u->info['x'] . '" AND `ish`.`y` = "' . $u->info['y'] . '" LIMIT 1' ) ), 'luck_count' => mysql_fetch_assoc( mysql_query( 'SELECT COUNT(*) FROM `dungeon_actions` WHERE `dn` = "' . $this->info['id'] . '" AND `vars` = "luck_itm' . mysql_real_escape_string( $id ) . '" LIMIT 1' ) ), 'user_count' => mysql_fetch_assoc( mysql_query('SELECT COUNT(*) FROM `stats` WHERE `dnow` = "' . $this->info['id'] . '" LIMIT 1') )]; $fxv['luck_count'] = $fxv['luck_count'][0]; $fxv['user_count'] = $fxv['user_count'][0]; if (($fxv['luck_count'] >= $fxv['user_count'] || $fxv['itm']['time'] + 300 < time()) && !empty($fxv['itm']['user'])) { $fxv['sp'] = mysql_query( 'SELECT * FROM `dungeon_actions` WHERE `dn` = "' . $this->info['id'] . '" AND `vars` = "luck_itm' . mysql_real_escape_string( $id ) . '" ORDER BY `vals` DESC LIMIT ' . $fxv['luck_count'] . '' ); $fxv['winner'] = []; $fxv['win_val'] = 0; unset($fxv['pl'], $fxv['sp']); if (count($fxv['winner']) > 1) { //Розыгрыш еще раз между победителями $this->error .= '
Розыгрыш завершен!
'; } elseif (count($fxv['winner']) == 1) { $fxv['user_win'] = mysql_fetch_assoc( mysql_query( 'SELECT `id`,`login`,`sex` FROM `users` WHERE `id` = "' . $fxv['winner'][0] . '" LIMIT 1' ) ); $fxv['text'] = '' . $fxv['user_win']['login'] . ' выигрывает в споре за предмет "' . $fxv['itm']['name'] . '"'; $this->sys_chat($fxv['text']); mysql_query( 'UPDATE `dungeon_items` SET `time` = "' . time() . '",`user` = "' . $fxv['user_win']['id'] . '" WHERE `id` = "' . $fxv['itm']['id'] . '" LIMIT 1' ); $this->error .= '
Розыгрыш завершен! Победитель ' . $fxv['user_win']['login'] . '!
'; } } else { $this->error .= '
У остальных участников осталось ' . $u->timeOut( $fxv['itm']['time'] + 300 - time() ) . ' мин. до конца розыгрыша
'; } unset($fxv); } public function itm_unluck($id) { global $u; $fxv = ['itm' => mysql_fetch_assoc( mysql_query( 'SELECT `im`.*,`ish`.* FROM `dungeon_items` AS `ish` LEFT JOIN `items_main` AS `im` ON (`im`.`id` = `ish`.`item_id`) WHERE `ish`.`dn` = "' . $this->info['id'] . '" AND `ish`.`id` = "' . mysql_real_escape_string( $id ) . '" AND `ish`.`take` = "0" AND `ish`.`delete` = "0" AND `ish`.`x` = "' . $u->info['x'] . '" AND `ish`.`y` = "' . $u->info['y'] . '" LIMIT 1' ) ), 'luck' => mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_actions` WHERE `uid` = "' . $u->info['id'] . '" AND `dn` = "' . $this->info['id'] . '" AND `vars` = "luck_itm' . mysql_real_escape_string( $id ) . '" LIMIT 1' ) )]; if ($fxv['itm']['user'] > 0) { $this->error = 'Розыгрыш предмет уже завершился...'; } elseif (!isset($fxv['itm']['id'])) { $this->error .= '
Предмет не найден
'; } elseif (isset($fxv['luck']['id'])) { if ($fxv['luck']['vals'] == 0) { $this->error .= '
Вы уже отказались от участия в розыгрыше "' . $fxv['itm']['name'] . '"
'; } else { $this->error .= '
Вы уже учавствуете в розыгрыше "' . $fxv['itm']['name'] . '", ожидаем других участников еще ' . $u->timeOut( $fxv['itm']['time'] - time() + 300 ) . '
'; } } else { $luck_users = mysql_fetch_assoc( mysql_query( 'SELECT COUNT(`id`) FROM `dungeon_actions` WHERE `uid` = "' . $u->info['id'] . '" AND `dn` = "' . $this->info['id'] . '" AND `vars` = "luck_itm' . mysql_real_escape_string( $id ) . '" LIMIT 1' ) ); $luck_users = $luck_users[0]; if ($luck_users < 1) { mysql_query( 'UPDATE `dungeon_items` SET `time` = "' . time() . '" WHERE `id` = "' . $fxv['itm']['id'] . '" LIMIT 1' ); } if ($u->info['sex'] == 0) { $fxv['text'] = '' . $u->info['login'] . ' отказался от спора за предмет "' . $fxv['itm']['name'] . '"'; } else { $fxv['text'] = '' . $u->info['login'] . ' отказалась от спора за предмет "' . $fxv['itm']['name'] . '"'; } $this->sys_chat($fxv['text']); mysql_query( 'INSERT INTO `dungeon_actions` (`uid`,`dn`,`x`,`y`,`time`,`vars`,`vals`) VALUES ( "' . $u->info['id'] . '","' . $u->info['dnow'] . '","' . $u->info['x'] . '","' . $u->info['y'] . '","' . time() . '", "luck_itm' . mysql_real_escape_string($id) . '","0" )' ); $this->error .= '
Вы отказались от участия в розыгрыше "' . $fxv['itm']['name'] . '"
'; } unset($fxv); } public function atack($id) { global $u, $c, $code; $bot = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_bots` WHERE `id2` = "' . $id . '" AND `for_dn` = "0" AND `dn` = "' . $this->info['id'] . '" AND `delete` = "0" LIMIT 1' ) ); if (isset($bot['id2'])) { if (($u->info['x'] != $bot['x'] || $bot['y'] != $u->info['y']) && $this->testLike( $u->info['x'], $u->info['y'], $bot['x'], $bot['y'] ) == 1) { //Создаем подеинок $tbtl = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `battle` WHERE `dn_id` = "' . $this->info['id'] . '" AND `team_win` = "-1" AND `x` = "' . $bot['x'] . '" AND `y` = "' . $bot['y'] . '" LIMIT 1' ) ); if (isset($tbtl['id'])) { //вступаем в поединок mysql_query( 'UPDATE `users` SET `battle` = "' . $tbtl['id'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1'); /*#$this->error = 'Нападаем ... '; // */ //header('location: main.php'); die(''); } else { $btl_id = 0; //$expB = -77.77; $expB = 0; $btl = ['players' => '', 'timeout' => 120, 'type' => 0, 'invis' => 0, 'noinc' => 0, 'travmChance' => 0, 'typeBattle' => 0, 'addExp' => $expB, 'money' => 0]; $ins = mysql_query( 'INSERT INTO `battle` (`dungeon`,`dn_id`,`x`,`y`,`city`,`time_start`,`players`,`timeout`,`type`,`invis`,`noinc`,`travmChance`,`typeBattle`,`addExp`,`money`) VALUES ( "' . $this->info['id2'] . '", "' . $this->info['id'] . '", "' . $bot['x'] . '", "' . $bot['y'] . '", "' . $u->info['city'] . '", "' . time() . '", "' . $btl['players'] . '", "' . $btl['timeout'] . '", "' . $btl['type'] . '", "' . $btl['invis'] . '", "' . $btl['noinc'] . '", "' . $btl['travmChance'] . '", "' . $btl['typeBattle'] . '", "' . $btl['addExp'] . '", "' . $btl['money'] . '")' ); $btl_id = mysql_insert_id(); if ($btl_id > 0) { //Добавляем ботов $sp = mysql_query( 'SELECT * FROM `dungeon_bots` WHERE `for_dn` = "0" AND `dn` = "' . $this->info['id'] . '" AND `x` = "' . $bot['x'] . '" AND `y` = "' . $bot['y'] . '" AND `delete` = "0" LIMIT 1001' ); $j = 0; $logins_bot = []; while ($pl = mysql_fetch_assoc($sp)) { $jui = 1; mysql_query( 'UPDATE `dungeon_bots` SET `inBattle` = "' . $btl_id . '" WHERE `id2` = "' . $pl['id2'] . '" LIMIT 1' ); while ($jui <= $pl['colvo']) { $k = $u->addNewbot($pl['id_bot'], null, null, $logins_bot); $logins_bot = $k['logins_bot']; if ($k != false) { $upd = mysql_query( 'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $k['id'] . '" LIMIT 1' ); if ($upd) { $upd = mysql_query( 'UPDATE `stats` SET `x`="' . $bot['x'] . '",`y`="' . $bot['y'] . '",`team` = "2" WHERE `id` = "' . $k['id'] . '" LIMIT 1' ); if ($upd) { $j++; } } } $jui++; } } unset($logins_bot); if ($j > 0) { mysql_query( 'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); mysql_query( 'UPDATE `stats` SET `team` = "1" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); /*#$this->error = 'Нападаем ...';// */ // //header('location: main.php'); die(''); } else { $this->error = 'Не удалось напасть, ошибка обьекта нападения ...'; } } else { $this->error = 'Не удалось создать поединок ...'; } } } else { $this->error = 'Не удалось напасть ...'; } } else { if (isset($this->bs['id']) || $this->info['id2'] == 15) { $bot = mysql_fetch_assoc( mysql_query( 'SELECT `u`.*,`st`.* FROM `users` AS `u` LEFT JOIN `stats` AS `st` ON (`u`.`id` = `st`.`id`) WHERE `u`.`id` = "' . mysql_real_escape_string( $id ) . '" LIMIT 1' ) ); if (($u->info['x'] != $bot['x'] || $bot['y'] != $u->info['y']) && $this->testLike( $u->info['x'], $u->info['y'], $bot['x'], $bot['y'] ) == 1) { //Создаем подеинок $tbtl = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `battle` WHERE `dn_id` = "' . $this->info['id'] . '" AND `team_win` = "-1" AND `x` = "' . $bot['x'] . '" AND `y` = "' . $bot['y'] . '" LIMIT 1' ) ); //die('Нападения временно запрещены. ['.$tbtl['id'].'] 5-10 мин.'); if (isset($tbtl['id'])) { //вступаем в поединок $lstm = mysql_fetch_assoc( mysql_query( 'SELECT `u`.*,`st`.* FROM `users` AS `u` LEFT JOIN `stats` AS `st` ON (`u`.`id` = `st`.`id`) WHERE `u`.`battle`="' . $tbtl['id'] . '" ORDER BY `st`.`team` DESC LIMIT 1' ) ); mysql_query( 'UPDATE `users` SET `battle` = "' . $tbtl['id'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); $nextteam = $lstm['team'] + 1; mysql_query( 'UPDATE `stats` SET `team` = "' . $nextteam . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); mysql_query( 'UPDATE `stats` SET `x` = "' . $bot['x'] . '", `y` = "' . $bot['y'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); // if ($this->info['bsid'] > 0) { $me_real = mysql_fetch_assoc( mysql_query( 'SELECT `id`,`login`,`align`,`clan`,`battle`,`level` FROM `users` WHERE `inUser` = "' . $u->info['id'] . '" AND `login` = "' . $u->info['login'] . '" LIMIT 1' ) ); $usr_real = mysql_fetch_assoc( mysql_query( 'SELECT `id`,`login`,`align`,`clan`,`battle`,`level` FROM `users` WHERE `inUser` = "' . $bot['id'] . '" AND `login` = "' . $bot['login'] . '" LIMIT 1' ) ); mysql_query( 'UPDATE `stats` SET `tactic7`= 20.000 WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); //Заносим в лог БС if ($u->info['sex'] == 0) { $text = '{u1} вмешался в поединок напав на {u2} »»'; } else { $text = '{u1} вмешалася в поединок напав на {u2} »»'; } if (isset($usr_real['id'])) { $usrreal = ''; if ($usr_real['align'] > 0) { $usrreal .= ''; } if ($usr_real['clan'] > 0) { $usrreal .= ''; } $usrreal .= '' . $usr_real['login'] . '[' . $usr_real['level'] . ']'; } else { $mereal = 'Невидимка[??]'; } if (isset($me_real['id'])) { $mereal = ''; if ($me_real['align'] > 0) { $mereal .= ''; } if ($me_real['clan'] > 0) { $mereal .= ''; } $mereal .= '' . $me_real['login'] . '[' . $me_real['level'] . ']'; } else { $mereal = 'Невидимка[??]'; } $text = str_replace('{u1}', $mereal, $text); $text = str_replace('{u2}', $usrreal, $text); //Добавляем в лог БС mysql_query( 'INSERT INTO `bs_logs` (`type`,`text`,`time`,`id_bs`,`count_bs`,`city`,`m`,`u`) VALUES ( "1", "' . mysql_real_escape_string($text) . '", "' . time() . '", "' . $this->bs['id'] . '", "' . $this->bs['count'] . '", "' . $this->bs['city'] . '", "' . round($this->bs['money'] * 0.85, 2) . '","' . $i . '" )' ); // } // $this->error = 'Нападаем ... '; } else { $btl_id = 0; //$expB = -77.77; if ($this->info['id2'] == 1) { $expB = 200; } $btl = ['players' => '', 'timeout' => 40, 'type' => 0, 'invis' => 0, 'noinc' => 0, 'travmChance' => 0, 'typeBattle' => 0, 'addExp' => $expB, 'money' => 0, 'inTurnir' => 0]; if ($this->info['bsid'] > 0) { $btl['inTurnir'] = $this->info['bsid']; } $ins = mysql_query( 'INSERT INTO `battle` (`inTurnir`,`dungeon`,`dn_id`,`x`,`y`,`city`,`time_start`,`players`,`timeout`,`type`,`invis`,`noinc`,`travmChance`,`typeBattle`,`addExp`,`money`) VALUES ( "' . $btl['inTurnir'] . '", "' . $this->info['id2'] . '", "' . $this->info['id'] . '", "' . $bot['x'] . '", "' . $bot['y'] . '", "' . $u->info['city'] . '", "' . time() . '", "' . $btl['players'] . '", "' . $btl['timeout'] . '", "' . $btl['type'] . '", "' . $btl['invis'] . '", "' . $btl['noinc'] . '", "' . $btl['travmChance'] . '", "' . $btl['typeBattle'] . '", "' . $btl['addExp'] . '", "' . $btl['money'] . '")' ); $btl_id = mysql_insert_id(); mysql_query( 'UPDATE `stats` SET `x` = "' . $bot['x'] . '", `y` = "' . $bot['y'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); mysql_query( 'UPDATE `stats` SET `x` = "' . $bot['x'] . '", `y` = "' . $bot['y'] . '" WHERE `id` = "' . $bot['id'] . '" LIMIT 1' ); if ($btl_id > 0) { //Добавляем ботов mysql_query( 'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); mysql_query( 'UPDATE `stats` SET `team` = "1" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); mysql_query( 'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $bot['id'] . '" LIMIT 1' ); mysql_query('UPDATE `stats` SET `team` = "2" WHERE `id` = "' . $bot['id'] . '" LIMIT 1'); if ($u->stats['hpNow'] < 1) { $u->stats['hpNow'] = 1; mysql_query( 'UPDATE `stats` SET `hpNow` = "1" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); mysql_query( 'UPDATE `users` SET `lose` = `lose` + 1 WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); } if ($bot['hpNow'] < 1) { $bot['hpNow'] = 1; mysql_query( 'UPDATE `stats` SET `hpNow` = "1" WHERE `id` = "' . $bot['id'] . '" LIMIT 1' ); mysql_query( 'UPDATE `users` SET `lose` = `lose` + 1 WHERE `id` = "' . $bot['id'] . '" LIMIT 1' ); } if ($this->info['bsid'] > 0) { $me_real = mysql_fetch_assoc( mysql_query( 'SELECT `id`,`login`,`align`,`clan`,`battle`,`level` FROM `users` WHERE `inUser` = "' . $u->info['id'] . '" AND `login` = "' . $u->info['login'] . '" LIMIT 1' ) ); $usr_real = mysql_fetch_assoc( mysql_query( 'SELECT `id`,`login`,`align`,`clan`,`battle`,`level` FROM `users` WHERE `inUser` = "' . $bot['id'] . '" AND `login` = "' . $bot['login'] . '" LIMIT 1' ) ); //Заносим в лог БС if ($u->info['sex'] == 0) { $text = '{u1} напал на {u2} завязался бой »»'; } else { $text = '{u1} напала на {u2} завязался бой »»'; } if (isset($usr_real['id'])) { $usrreal = ''; if ($usr_real['align'] > 0) { $usrreal .= ''; } if ($usr_real['clan'] > 0) { $usrreal .= ''; } $usrreal .= '' . $usr_real['login'] . '[' . $usr_real['level'] . ']'; } else { $mereal = 'Невидимка[??]'; } if (isset($me_real['id'])) { $mereal = ''; if ($me_real['align'] > 0) { $mereal .= ''; } if ($me_real['clan'] > 0) { $mereal .= ''; } $mereal .= '' . $me_real['login'] . '[' . $me_real['level'] . ']'; } else { $mereal = 'Невидимка[??]'; } $text = str_replace('{u1}', $mereal, $text); $text = str_replace('{u2}', $usrreal, $text); //Добавляем в лог БС mysql_query( 'INSERT INTO `bs_logs` (`type`,`text`,`time`,`id_bs`,`count_bs`,`city`,`m`,`u`) VALUES ( "1", "' . mysql_real_escape_string($text) . '", "' . time() . '", "' . $this->bs['id'] . '", "' . $this->bs['count'] . '", "' . $this->bs['city'] . '", "' . round($this->bs['money'] * 0.85, 2) . '","' . $i . '" )' ); // } $this->error = 'Нападаем ... '; } else { $this->error = 'Не удалось создать поединок ...'; } } } else { $this->error = 'Не удалось напасть ...'; } } else { $this->error = 'Не удалось напасть, слишком далеко (id' . $id . ') ...'; } } } public function testLike($x1, $y1, $x2, $y2) { //из $x1,$y1 в $x2,$y2 //доступна-ли эта клетка для действий $r = 0; $c1 = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_map` WHERE `x` = "' . $x1 . '" AND `y` = "' . $y1 . '" AND `id_dng` = "' . $this->info['id2'] . '" LIMIT 1' ) ); $c2 = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_map` WHERE `x` = "' . $x2 . '" AND `y` = "' . $y2 . '" AND `id_dng` = "' . $this->info['id2'] . '" LIMIT 1' ) ); if (isset($c1['id']) && isset($c2['id'])) { if ($x1 == $x2 && $y1 == $y2) { $r = 1; } elseif ($x1 == $x2 - 1 && $c1['go_1'] == 1) //право { $r = 1; } elseif ($x1 == $x2 + 1 && $c1['go_2'] == 1) //лево { $r = 1; } elseif ($y1 == $y2 - 1 && $c1['go_3'] == 1) //верх { $r = 1; } elseif ($y1 == $y2 + 1 && $c1['go_4'] == 1) //низ { $r = 1; } } return $r; } //Предметы для БС public function takeinv($id) { global $u, $c, $code; $obj = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_items` WHERE `id` = "' . $id . '" AND `for_dn` = "0" AND `dn` = "' . $this->info['id'] . '" LIMIT 1' ) ); if (isset($obj['id'])) { $this->test_luck($id); $fxv = ['luck_count' => mysql_fetch_assoc( mysql_query( 'SELECT COUNT(*) FROM `dungeon_actions` WHERE `dn` = "' . $this->info['id'] . '" AND `vars` = "luck_itm' . mysql_real_escape_string( $id ) . '" LIMIT 1' ) ), 'user_count' => mysql_fetch_assoc( mysql_query('SELECT COUNT(*) FROM `stats` WHERE `dnow` = "' . $this->info['id'] . '" LIMIT 1') )]; if ($obj['user'] == 0 && $fxv['user_count'][0] > $fxv['luck_count'][0] && $fxv['user_count'][0] > 1 && $this->info['bsid'] == 0) { $this->error = 'Вы не можете сейчас поднять этот предмет, дождитесь завершения розыгрыша. Осталось ' . $u->timeOut( $obj['time'] - time() + 300 ); } elseif ($u->info['x'] != $obj['x'] || $obj['y'] != $u->info['y']) { $this->error = 'Предмет не найден ...'; } else { if ($obj['take'] > 0) { $this->error = 'Кто-то опередил вас ...'; } else { if ($obj['user'] > 0 && $obj['user'] != $u->info['id'] && $obj['time'] > time() - 300) { $uo = mysql_fetch_assoc( mysql_query( 'SELECT `id`,`login`,`sex` FROM `users` WHERE `id` = "' . $obj['user'] . '" LIMIT 1' ) ); } if (isset($uo['id'])) { $this->error = 'Предмет предназначен для "' . $uo['login'] . '". Вы сможете забрать этот предмет, если '; if ($uo['sex'] == 1) { $this->error .= 'она '; } else { $this->error .= 'он '; } $this->error .= ' не поднимет его в течении ' . ceil( 5 - (time() - $obj['time']) / 60 ) . ' мин.'; unset($uo); } else { $upd = mysql_query( 'UPDATE `dungeon_items` SET `take` = "' . $u->info['id'] . '" WHERE `id` = "' . $obj['id'] . '" LIMIT 1' ); if ($upd) { $it = mysql_fetch_assoc( mysql_query('SELECT * FROM `items_main` WHERE `id` = "' . $obj['item_id'] . '" LIMIT 1') ); if (isset($it['id'])) { $data = '|noremont=1|frompisher=' . $this->info['id2']; if ($it['ts'] != 0) { $data .= '|sudba=' . $u->info['login']; } if ($obj['data'] != '') { $data .= $obj['data']; } $data = str_replace('|sudba=-1', '|sudba=' . $u->info['login'] . '', $data); $idl = ItemsModel::addItem($obj['item_id'], $u->info['id'], $data, $obj); if ($obj['del'] > 0) { mysql_query( 'UPDATE `items_users` SET `dn_delete` = 1 WHERE `id` = "' . $idl . '" LIMIT 1' ); } unset($idl); if ($this->info['bsid'] == 0) { $rtxt = '' . $u->info['login'] . ' поднял предмет "' . $it['name'] . '"'; if ($obj['quest'] > 0) { $rtxt .= ' (Квест)'; } $this->sys_chat($rtxt); } $this->error = 'Вы подняли "' . $it['name'] . '"'; } else { $this->error = 'Не удалось найти предмет ...'; } } else { $this->error = 'Не удалось добавить предмет в инвентарь ...'; } } } } } } public function addItem($i) { //добавляем предмет в пещеру (возможно выпал из бота или из сундука) return mysql_query( 'INSERT INTO `dungeon_items` (`dn`,`user`,`item_id`,`time`,`x`,`y`,`bot`,`del`) VALUES ("' . $this->info['id'] . '","' . $i['uid'] . '","' . $i['iid'] . '","' . $i['time'] . '","' . $i['x'] . '","' . $i['y'] . '","' . $i['bid'] . '","' . ((int)$i['del']) . '")' ); } public function takeit($id) { global $u, $c, $code, $magic; $obj = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_obj` WHERE `id` = "' . $id . '" AND `for_dn` = "0" AND `dn` = "' . $this->info['id'] . '" LIMIT 1' ) ); if (isset($obj['id'])) { $tbot = mysql_fetch_assoc( mysql_query( 'SELECT id2 FROM `dungeon_bots` WHERE `x` = "' . $obj['x'] . '" AND `y` = "' . $obj['y'] . '" AND `dn` = "' . $this->info['id'] . '" AND `for_dn` = "0" AND `delete` = "0" LIMIT 1' ) ); $i = 0; # Создаем МАССИВ { $act_sl['save_pos'] = "save_pos" }или { $act_sl['port'] = "10:20" } $act_sl = []; $act_sm = explode('|', $obj['action']); while ($i < count($act_sm)) { $s = explode(':', $act_sm[$i]); if (isset($s[1]) && $s[1] != '') { $act_sl[$s[0]] = $s[1]; } else { $act_sl[$s[0]] = $s[0]; } $i++; } if (isset($tbot['id2'])) { $this->error = 'Не удалось, что-то или кто-то мешает ...'; } elseif ($this->testLike($u->info['x'], $u->info['y'], $obj['x'], $obj['y']) != 1) { $this->error = 'Не удалось, слишком далеко ...!'; } else { $a = explode('|', $obj['action']); $r = ''; $i = 0; while ($i < count($a)) { $s = explode(':', $a[$i]); if ($s[0] == 'kill_bot') { //Требуется убить ботов $t = explode(',', $s[1]); $tr_gd = 0; //Проверяем кого нужно убить и убили-ли $j = 1; $jn = 0; while ($j < count($t)) { $itm = explode('.', $t[$j]); //[0] - x , [1] - y $bot_itm = mysql_fetch_assoc( mysql_query( 'SELECT `u`.`id2`,`st`.`login` FROM `dungeon_bots` AS `u` LEFT JOIN `test_bot` AS `st` ON (`u`.`id_bot` = `st`.`id`) WHERE `u`.`dn` = "' . $u->info['dnow'] . '" AND `u`.`x` = "' . $itm[0] . '" AND `u`.`y` = "' . $itm[1] . '" AND `u`.`delete` = "0" LIMIT 10' ) ); if (isset($bot_itm['id2'])) { $jn++; } $j++; } if ($jn == 0) { $tr_gd = 1; } unset($itm, $bot_itm, $jn); if ($tr_gd == 0) { if ($t[0] == '0') { $r .= 'Не удалось, что-то или кто-то мешает ...'; } else { $r .= $t[0]; } $i = count($a); } } elseif ($s[0] == 'kill_bot_d') { //Требуется убить ботов (все боты нападают , если что-то не так ) $t = explode(',', $s[1]); $tr_gd = 0; //Проверяем кого нужно убить и убили-ли $j = 1; $jn = 0; mysql_fetch_assoc( mysql_query( 'SELECT `x`,`y`,`id`,`hpNow` FROM `stats` WHERE `dnow` = "' . $this->info['id'] . '" AND ( (`x` = ' . ($obj['x'] + 1) . ' AND `y` = ' . ($obj['y']) . ') OR (`x` = ' . ($obj['x'] - 1) . ' AND `y` = ' . ($obj['y']) . ') OR (`x` = ' . ($obj['x']) . ' AND `y` = ' . ($obj['y'] + 1) . ') OR (`x` = ' . ($obj['x']) . ' AND `y` = ' . ($obj['y'] - 1) . ') ) LIMIT 1' ) ); while ($j < count($t)) { $itm = explode('.', $t[$j]); //[0] - x , [1] - y $bot_itm_sp = mysql_query( 'SELECT `u`.*,`st`.* FROM `dungeon_bots` AS `u` LEFT JOIN `test_bot` AS `st` ON (`u`.`id_bot` = `st`.`id`) WHERE `u`.`dn` = "' . $u->info['dnow'] . '" AND `u`.`x` = "' . $itm[0] . '" AND `u`.`y` = "' . $itm[1] . '" AND `u`.`delete` = "0" LIMIT 50' ); while ($bot_itm = mysql_fetch_assoc($bot_itm_sp)) { $jn++; $this->botAtack($bot_itm, $u->info, 1); } $j++; } if ($jn == 0) { $tr_gd = 1; } unset($itm, $bot_itm, $jn); if ($tr_gd == 0) { if ($t[0] == '0') { $r .= 'Не удалось, что-то или кто-то мешает ...'; } else { $r .= $t[0]; } $r .= ' Монстры начали атаковать вас!'; $i = count($a); } } elseif ($s[0] == 'ditm') { //требует предмет для действия $j = 0; $t = explode(',', $s[1]); $tr_gd = 1; while ($j < count($t)) { $itm = explode('=', $t[$j]); $uitm = mysql_fetch_array( mysql_query('SELECT `name` FROM `items_main` WHERE `id` = "' . $itm[0] . '" LIMIT 1') ); mysql_query( 'UPDATE `items_users` SET `delete` = "' . time( ) . '" WHERE `item_id` = "' . $itm[0] . '" AND `uid` = "' . $u->info['id'] . '" AND (`delete` = 0 OR `delete` = 100) AND `inShop` = 0 AND `inTransfer` = 0 AND `inOdet` = 0 LIMIT ' . $itm[1] ); $r .= 'Предмет "' . $uitm['name'] . '" (x' . $itm[1] . ') был утрачен...
'; $j++; } } elseif ($s[0] == 'tritm') { //требует предмет для действия $j = 0; $t = explode(',', $s[1]); $j = 0; $tr_gd = 1; while ($j < count($t)) { $itm = explode('=', $t[$j]); $uitm = mysql_fetch_array( mysql_query( 'SELECT COUNT(`id`) FROM `items_users` WHERE `item_id` = "' . $itm[0] . '" AND `uid` = "' . $u->info['id'] . '" AND (`delete` = 0 OR `delete` = 100) AND `inShop` = 0 AND `inTransfer` = 0 AND `inOdet` = 0 LIMIT ' . $itm[1] ) ); $uitm = $uitm[0]; if ($uitm < $itm[1]) { $tr_gd = 0; $uitm = mysql_fetch_assoc( mysql_query( 'SELECT `name` FROM `items_main` WHERE `id` = "' . $itm[0] . '" LIMIT 1' ) ); $r .= 'Требуется предмет "' . $uitm['name'] . '" (x' . $itm[1] . ')
'; } $j++; } if (rand(0, 10000) > $itm[2] * 100) { $tr_gd = 0; $r .= 'Странно, но ничего не произошло...
'; } if ($tr_gd == 1) { //все отлично } else { $i = count($a); } } elseif ($s[0] == 'repl_ptp') { require_once('dnaction/_dungeon_replace.php'); die(); //header('Location: ../../modules_data/location/_dungeon_replace.php'); } elseif ($s[0] == 'add_eff') { //Кастуем эффект $t = explode(',', $s[1]); $j = 0; while ($j < count($t)) { $itm = explode('=', $t[$j]); $ch = $u->testAction( '`vars` = "add_eff_' . $this->info['id'] . '_' . $obj['id'] . '" AND `uid` = "' . $u->info['id'] . '" LIMIT ' . (1 + (int)$itm[2]) . '', 2 ); //кол-во прошлых попыток $ch = $ch[0]; $ch2 = $u->testAction( ' `vars` = "add_eff_' . $this->info['id'] . '_' . $obj['id'] . '" LIMIT ' . (1 + (int)$itm[4]) . '', 2 ); //кол-во прошлых попыток (все юзеры) $ch2 = $ch2[0]; if (($ch2 < $itm[4] || $itm[4] == 0) && $ch < $itm[2]) { if ($itm[1] * 100 >= rand(0, 10000)) { //удачно $eff_d = mysql_fetch_assoc( mysql_query( 'SELECT `id2`,`mname` FROM `eff_main` WHERE `id2` = "' . $itm[0] . '" LIMIT 1' ) ); if (isset($eff_d['id2'])) { //добавляем эффект $us = $magic->addEffect($u->info['id'], $itm[0], 1); if ($us[0] == 1) { $r .= '
На Вас наложили заклятие "' . $eff_d['mname'] . '".
'; } else { $r .= '
Что-то пошло не так... Ощущается чье-то присутствие...
'; } } else { $r .= '
Что-то пошло не так... Слышен чей-то вой...
'; } unset($eff_d, $us); } else { //не удачно $r .= '
Не удалось...
'; } $u->addAction( time(), 'add_eff_' . $this->info['id'] . '_' . $obj['id'], $u->info['city'] ); } else { //уже нельзя юзать $r .= '
Что-то пошло не так...
'; } unset($ch, $ch2); $j++; } } elseif ($s[0] == 'mfast') { //Добавляем баф //Ловушки и бафы $j = 0; $t = explode(',', $s[1]); while ($j < count($t)) { $itm = explode('=', $t[$j]); $ch = $u->testAction( '`vars` = "bafit_' . $this->info['id'] . '_' . $obj['id'] . '" LIMIT ' . (1 + (int)$itm[2]) . '', 2 ); //кол-во прошлых попыток $ch = $ch[0]; if ($ch < $itm[3]) { if ($itm[2] * 1000 >= rand(1, 100000)) { if ($itm[0] == 'hpNow') { $mm = explode('r', $itm[1]); if ($mm[1] != 0) { $itm[1] = rand($mm[0], $mm[1]); } if ($itm[1] < 0) { $r .= '
Вы попали в ловушку... Здоровье: ' . $itm[1] . ' HP
'; } elseif ($itm[1] > 0) { $r .= '
Вы прикоснулись к магии... Здоровье: +' . $itm[1] . ' HP
'; } $u->info['hpNow'] += $itm[1]; if ($u->info['hpNow'] < 1) { $r .= '
Вы перемещены в точку возрождения...
'; mysql_query( 'UPDATE `stats` SET `hpNow` = "' . $u->info['hpNow'] . '",`x` = "' . $u->info['res_x'] . '",`y` = "' . $u->info['res_y'] . '",`s` = "' . $u->info['res_s'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); } else { mysql_query( 'UPDATE `stats` SET `hpNow` = "' . $u->info['hpNow'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); } } } $u->addAction( time(), 'bafit_' . $this->info['id'] . '_' . $obj['id'], $u->info['city'] ); } //записываем попытку $j++; } } elseif ($s[0] == 'save_pos') { if (isset($act_sl['port'])) { $itm = explode('=', $act_sl['port']); $obj['x'] = $itm[0]; $obj['y'] = $itm[1]; } #$r .= 'Позиция сохранена. Теперь после смерти вы оживете здесь.'; mysql_query( 'UPDATE `stats` SET `res_x` = "' . $obj['x'] . '",`res_y` = "' . $obj['y'] . '",`res_s` = "' . $u->info['s'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); } elseif ($s[0] == 'look_text') { $itm = explode('=', $s[1]); $r .= $itm[rand(0, count($itm) - 1)]; } elseif ($s[0] == 'save_pos_xy') { $itm = explode('=', $s[1]); $u->info['res_x'] = $itm[0]; $u->info['res_y'] = $itm[1]; $upd = mysql_query( 'UPDATE `stats` SET `res_x` = "' . $u->info['x'] . '",`res_y` = "' . $u->info['y'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); if ($upd) { $r .= 'Вы куда-то переместились... на этот раз удачно...
'; } else { $r .= 'Что-то здесь не так ...'; } } elseif ($s[0] == 'port') { //телепортирует пользователя $itm = explode('=', $s[1]); $u->info['x'] = $itm[0]; $u->info['y'] = $itm[1]; $upd = mysql_query( 'UPDATE `stats` SET `x` = "' . $u->info['x'] . '",`y` = "' . $u->info['y'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); if ($upd) { $r .= 'Вы куда-то переместились... на этот раз удачно...
'; } else { $r .= 'Что-то здесь не так ...'; } } elseif ($s[0] == 'save_port') { $itm = explode('=', $s[1]); $u->info['res_x'] = $itm[0]; $u->info['res_y'] = $itm[1]; $upd = mysql_query( 'UPDATE `stats` SET `res_x` = "' . $u->info['res_x'] . '", `res_y` = "' . $u->info['res_y'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); } elseif ($s[0] == 'itm') { //Добавляем предмет $j = 0; $t = explode(',', $s[1]); while ($j < count($t)) { $itm = explode('=', $t[$j]); $ch = $u->testAction( '`uid` = "' . $u->info['id'] . '" AND `vars` = "takeit_' . $this->info['id'] . '_' . $obj['id'] . '" LIMIT ' . (1 + (int)$itm[2]) . '', 2 ); //кол-во прошлых попыток $ch = $ch[0]; if ($ch >= $itm[2]) { //закончились попытки $r = 'ничего не произошло...
'; } else { if ($itm[1] * 1000 >= rand(1, 100000)) { //Случайный предмет (Башня смерти) if ($itm[0] == 'random1') { $itm[0] = $this->itbs[rand(0, count($this->itbs))]; } //удачная попытка $it = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `items_main` WHERE `id`="' . ((int)$itm[0]) . '" LIMIT 1' ) ); if (isset($it['id'])) { $r .= 'Вы обнаружили предмет "' . $it['name'] . '".
'; $this->addItem( ['uid' => $u->info['id'], 'iid' => $it['id'], 'time' => time(), 'x' => $u->info['x'], 'y' => $u->info['y'], 'bid' => 0, 'del' => (int)$itm[4]] ); } } else { //неудачная попытка $r .= 'Вы ничего не нашли ...
'; } $u->addAction( time(), 'takeit_' . $this->info['id'] . '_' . $obj['id'], $u->info['city'] ); } //записываем попытку $j++; } } elseif ($s[0] == 'itm1') { //Добавляем предмет , только 1 предмет из всех и все юзеры могут тоже $nj = 0; $t = explode(',', $s[1]); $j = rand(0, count($t)); if ($nj == 0) { $itm = explode('=', $t[$j]); $ch = $u->testAction( '`uid` = "' . $u->info['id'] . '" AND `vars` = "takeit_' . $this->info['id'] . '_' . $obj['id'] . '" LIMIT ' . (1 + (int)$itm[2]) . '', 2 ); //кол-во прошлых попыток $ch = $ch[0]; if ($ch >= $itm[2]) { //закончились попытки $r .= 'Странно, но ничего не произошло...
'; } else { if ($itm[1] * 1000 >= rand(1, 100000)) { //Случайный предмет (Башня смерти) if ($itm[0] == 'random1') { $itm[0] = $this->itbs[rand(0, count($this->itbs))]; } //удачная попытка $it = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `items_main` WHERE `id`="' . ((int)$itm[0]) . '" LIMIT 1' ) ); if (isset($it['id'])) { $r .= 'Вы обнаружили предмет "' . $it['name'] . '".
'; $u->addAction( time(), 'takeit_' . $this->info['id'] . '_' . $obj['id'], $u->info['city'] ); $this->addItem( ['uid' => $u->info['id'], 'iid' => $it['id'], 'time' => time(), 'x' => $u->info['x'], 'y' => $u->info['y'], 'bid' => 0, 'del' => (int)$itm[4]] ); $nj++; } } else { //неудачная попытка $u->addAction( time(), 'takeit_' . $this->info['id'] . '_' . $obj['id'], $u->info['city'] ); $r .= 'Вы ничего не нашли ...
'; } } } } elseif ($s[0] == 'itm2') { //Добавляем предмет , только 1 предмет из всех и только 1 юзер может поднять $nj = 0; $t = explode(',', $s[1]); $j = rand(0, count($t) - 1); if ($nj == 0) { $itm = explode('=', $t[$j]); $ch = $u->testAction( '`vars` = "takeit_' . $this->info['id'] . '_' . $obj['id'] . '" LIMIT ' . (1 + (int)$itm[2]) . '', 2 ); //кол-во прошлых попыток $ch = $ch[0]; if ($ch >= $itm[2]) { //закончились попытки $r .= 'Ничего не произошло...
'; } else { if ($itm[1] * 1000 >= rand(1, 100000)) { //Случайный предмет (Башня смерти) if ($itm[0] == 'random1') { $itm[0] = $this->itbs[rand(0, count($this->itbs))]; } //удачная попытка $it = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `items_main` WHERE `id`="' . ((int)$itm[0]) . '" LIMIT 1' ) ); if (isset($it['id'])) { $r .= 'Вы обнаружили предмет "' . $it['name'] . '".
'; $u->addAction( time(), 'takeit_' . $this->info['id'] . '_' . $obj['id'], $u->info['city'] ); $this->addItem( ['uid' => $u->info['id'], 'iid' => $it['id'], 'time' => time(), 'x' => $u->info['x'], 'y' => $u->info['y'], 'bid' => 0, 'del' => (int)$itm[4]] ); $nj++; } } else { //неудачная попытка $u->addAction( time(), 'takeit_' . $this->info['id'] . '_' . $obj['id'], $u->info['city'] ); $r .= 'Вы ничего не нашли ...
'; } } } } elseif ($s[0] == 'fileact') { require('dnaction/' . $s[1] . '.php'); } $i++; } $r = rtrim($r, '\'); if ($r == '') { $r = 'В этот раз не удалось найти что-либо еще'; } $this->error = $r; } } else { $this->error = 'Предмет не найден ...'; } } public function botAtack($bot, $uid, $bs): void { ### FIXME ВОЗМОЖНО тут потерялись [dungeon_bots.bot_group], ячейка отвечающая за группу разных ботов. Не вижу где это ипользуется. Тут только однотипные боты. global $u; $battleId = Db::getValue('select users.battle from users left join battle on users.battle = battle.id where users.id = ? and team_win = -1', [$uid['id']]); if (empty($battleId)) { //Создаем поединок Db::sql('insert into battle (dungeon, dn_id, x, y, time_start, type) values (?,?,?,?,unix_timestamp(), 0)', [$this->info['id2'], $this->info['id'], $bot['x'], $bot['y']]); $battleId = Db::lastInsertId(); if ($battleId > 0) { //Добавляем ботов $addBotQuantity = 0; $dungeonBots = Db::getRow('select id_bot, colvo from dungeon_bots where for_dn = 0 and dn = ? and id2 = ?', [$this->info['id'], $bot['id2']]); //Только тот, который напал и жив ли он? Db::sql('update dungeon_bots set inBattle = ? where id2 = ?', [$battleId, $bot['id2']]); for ($i = 1; $i <= $dungeonBots['colvo']; $i++) { $k = $u->addNewbot($dungeonBots['id_bot'], null, null); if (!$k) { continue; } Db::sql('update users left join stats on users.id = stats.id set battle = ?, team = 2 where users.id = ?', [$battleId, $k['id']]); $addBotQuantity++; } if ($addBotQuantity > 0) { Db::sql('update users left join stats on users.id = stats.id set battle = ?, team = 1 where users.id = ?', [$battleId, $uid['id']]); } } } else { //Добавляем ботов $dungeonBots = Db::getRow('select id_bot, colvo from dungeon_bots where for_dn = 0 and dn = ? and id2 = ?', [$this->info['id'], $bot['id2']]); Db::sql('update dungeon_bots set inBattle = ? where id2 = ?', [$battleId, $bot['id2']]); $addBotQuantity = 0; $botNamesArray = []; for ($i = 1; $i <= $dungeonBots['colvo']; $i++) { $k = $u->addNewbot($dungeonBots['id_bot'], null, null); if (!$k) { continue; } $botNamesArray[] = $k['login']; Db::sql('update users left join stats on users.id = stats.id set battle = ?, team = 2 where users.id = ?', [$battleId, $k['id']]); $addBotQuantity++; } if ($addBotQuantity > 0) { $turnId = Db::getValue('select id_hod from battle_logs where battle = ? order by id_hod desc limit 1', [$battleId]); if ($turnId > 0) { Db::sql( "insert into battle_logs (time, battle, id_hod, text, vars, zona1, zona2, zonb1, zonb2, type) values (unix_timestamp(),?,?,?,concat('time1=', unix_timestamp()),'','','','',1)", [ $battleId, $turnId + 1, '{tm1} В поединок вмешались: ' . implode(', ', $botNamesArray) . '.', ] ); } Db::sql('update users left join stats on users.id = stats.id set battle = ?, team = 1 where users.id = ?', [$battleId, $uid['id']]); } } } public function testGo($id) { global $u, $c, $code; $go = 0; if ($id == 1) { //вперед $go = $this->sg[$this->gs][1]; } elseif ($id == 2) { //назад $go = $this->sg[$this->gs][3]; } elseif ($id == 3) { //на право $go = $this->sg[$this->gs][4]; } elseif ($id == 4) { //на лево $go = $this->sg[$this->gs][2]; } $thp = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_map` WHERE `x` = "' . $u->info['x'] . '" AND `y` = "' . $u->info['y'] . '" AND `id_dng` = "' . $this->info['id2'] . '" LIMIT 1' ) ); $ng = [4 => 1, 2 => 2, 1 => 3, 3 => 4]; if (isset($thp['id']) && $thp['go_' . $ng[$go]] == 0) { $go = 0; } $tgo = [0 => 0, 1 => 0]; if ($go == 1) { $tgo[1] += 1; } elseif ($go == 2) { $tgo[0] -= 1; } elseif ($go == 3) { $tgo[1] -= 1; } elseif ($go == 4) { $tgo[0] += 1; } $tbot = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_bots` WHERE `x` = "' . ($u->info['x'] + (int)$tgo[0]) . '" AND `y` = "' . ($u->info['y'] + (int)$tgo[1]) . '" AND `dn` = "' . $this->info['id'] . '" AND `for_dn` = "0" AND `delete` = "0" LIMIT 1' ) ); if (isset($tbot['id2']) && $u->info['admin'] == 0) { $go = 0; } $tmap = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_map` WHERE `x` = "' . $u->info['x'] . '" AND `y` = "' . $u->info['y'] . '" AND `id_dng` = "' . $this->info['id2'] . '" LIMIT 1' ) ); //наличие предмета if ($tmap['tr_items'] != '') { $ti = explode(',', $tmap['tr_items']); $i = 0; $trnit = ''; while ($i < count($ti)) { $ti2 = explode('=', $ti[$i]); if ($ti2[0] > 0 && $ti2[1] > 0) { $num_rows = mysql_num_rows( mysql_query( 'SELECT * FROM `items_users` WHERE `uid` = "' . $u->info['id'] . '" AND `delete` = "0" AND `inShop` = "0" AND `item_id` = "' . ((int)$ti2[0]) . '" LIMIT ' . ((int)$ti2[1]) . '' ) ); if ($num_rows < (int)$ti2[1]) { $tgo = $ti2[2]; if ($tgo != '0000' && $tgo[$ng[$go] - 1] == 1) { $go = 0; $trm = mysql_fetch_assoc( mysql_query('SELECT * FROM `items_main` WHERE `id` = "' . ((int)$ti2[0]) . '" LIMIT 1') ); $trnit .= '"' . $trm['name'] . '", '; } } } $i++; } if ($trnit != '') { $trnit = rtrim($trnit, ', '); $this->error = 'У вас нет подходящего предмета. Требуется ' . $trnit; } } $tmGo = $u->info['timeGo'] - time(); //сколько секунд осталось if ($tmGo > 0) { $go = 0; $this->error = 'Не так быстро...'; } if ($u->aves['now'] >= $u->aves['max']) { $go = 0; $this->error = 'Вы не можете перемещаться, рюкзак переполнен ...'; } if ($go > 0) { if ($go == 1) { $u->info['y'] += 1; } elseif ($go == 2) { $u->info['x'] -= 1; } elseif ($go == 3) { $u->info['y'] -= 1; } elseif ($go == 4) { $u->info['x'] += 1; } if ($u->stats['speed_dungeon'] > 0) { $tmap['timeGO'] = round($tmap['timeGO'] / 100 * (100 - $u->stats['speed_dungeon'])); if ($tmap['timeGO'] < 2) { $tmap['timeGO'] = 1; } } $u->info['timeGo'] = time() + $tmap['timeGO']; $u->info['timeGoL'] = time(); $tmap0 = mysql_fetch_assoc( mysql_query( 'SELECT `id`,`teleport` FROM `dungeon_map` WHERE `id_dng` = "' . $tmap['id_dng'] . '" AND `x` = "' . $u->info['x'] . '" AND `y` = "' . $u->info['y'] . '" LIMIT 1' ) ); if ($tmap0['teleport'] > 0) { $tmap1 = mysql_fetch_assoc( mysql_query( 'SELECT `id`,`x`,`y` FROM `dungeon_map` WHERE `id` = "' . $tmap0['teleport'] . '" LIMIT 1' ) ); if (isset($tmap1['id'])) { $u->info['x'] = $tmap1['x']; $u->info['y'] = $tmap1['y']; $this->error = 'Вы переместились в другую комнату...'; } } mysql_query( 'UPDATE `stats` SET `x` = "' . $u->info['x'] . '",`y` = "' . $u->info['y'] . '",`timeGo` = "' . $u->info['timeGo'] . '",`timeGoL` = "' . $u->info['timeGoL'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); unset($id); } } //Розыгрыш предмета public function genMatix(): array { $r = []; if ($this->gs == 1) { //1; //смотрим прямо $r[1] = $this->getMatrix(0, -1); # слева от меня $r[2] = $this->getMatrix(0, 0); # подомной $r[3] = $this->getMatrix(0, 1); # справа от меня $r[4] = $this->getMatrix(1, -1); # слева +1 вперед $r[5] = $this->getMatrix(1, 0); # передомной +1 $r[6] = $this->getMatrix(1, 1); # справа +1 вперед $r[7] = $this->getMatrix(2, 1); # справа +2 вперед $r[8] = $this->getMatrix(2, 0); # передомной +2 $r[9] = $this->getMatrix(2, -1); # слева +2 вперед $r[10] = $this->getMatrix(3, -2); # слева через одну, +3 вперед $r[11] = $this->getMatrix(3, -1); # слева +3 вперед $r[12] = $this->getMatrix(3, 0); # передомной +3 $r[13] = $this->getMatrix(3, 1); # справа +3 вперед $r[14] = $this->getMatrix(3, 2); # справа через одну, +3 вперед $r[15] = $this->getMatrix(4, 0); # передомной +4 $r[16] = $this->getMatrix(4, -1); # слева +4 вперед $r[17] = $this->getMatrix(4, 1); # справа +4 вперед $r[18] = $this->getMatrix(4, 2); # справа через одну, +4 вперед $r[19] = $this->getMatrix(4, -2); # слева через одну, +4 вперед } elseif ($this->gs == 2) { //2; //смотрим лево $r[1] = $this->getMatrix(-1, 0); $r[2] = $this->getMatrix(0, 0); $r[3] = $this->getMatrix(1, 0); $r[4] = $this->getMatrix(-1, -1); $r[5] = $this->getMatrix(0, -1); $r[6] = $this->getMatrix(1, -1); $r[7] = $this->getMatrix(1, -2); $r[8] = $this->getMatrix(0, -2); $r[9] = $this->getMatrix(-1, -2); $r[10] = $this->getMatrix(-2, -3); $r[11] = $this->getMatrix(-1, -3); $r[12] = $this->getMatrix(0, -3); $r[13] = $this->getMatrix(1, -3); $r[14] = $this->getMatrix(2, -3); $r[15] = $this->getMatrix(0, -4); $r[16] = $this->getMatrix(-1, -4); $r[17] = $this->getMatrix(1, -4); $r[18] = $this->getMatrix(2, -4); $r[19] = $this->getMatrix(-2, -4); } elseif ($this->gs == 3) { //3; //смотрим вниз $r[1] = $this->getMatrix(0, 1); $r[2] = $this->getMatrix(0, 0); $r[3] = $this->getMatrix(0, -1); $r[4] = $this->getMatrix(-1, 1); $r[5] = $this->getMatrix(-1, 0); $r[6] = $this->getMatrix(-1, -1); $r[7] = $this->getMatrix(-2, -1); $r[8] = $this->getMatrix(-2, 0); $r[9] = $this->getMatrix(-2, 1); $r[10] = $this->getMatrix(-3, 2); $r[11] = $this->getMatrix(-3, 1); $r[12] = $this->getMatrix(-3, 0); $r[13] = $this->getMatrix(-3, -1); $r[14] = $this->getMatrix(-3, -2); $r[15] = $this->getMatrix(-4, 0); $r[16] = $this->getMatrix(-4, 1); $r[17] = $this->getMatrix(-4, -1); $r[18] = $this->getMatrix(-4, -2); $r[19] = $this->getMatrix(-4, 2); } elseif ($this->gs == 4) { //4; //смотрим право $r[1] = $this->getMatrix(1, 0); $r[2] = $this->getMatrix(0, 0); $r[3] = $this->getMatrix(-1, 0); $r[4] = $this->getMatrix(1, 1); $r[5] = $this->getMatrix(0, 1); $r[6] = $this->getMatrix(-1, 1); $r[7] = $this->getMatrix(-1, 2); $r[8] = $this->getMatrix(0, 2); $r[9] = $this->getMatrix(1, 2); $r[10] = $this->getMatrix(2, 3); $r[11] = $this->getMatrix(1, 3); $r[12] = $this->getMatrix(0, 3); $r[13] = $this->getMatrix(-1, 3); $r[14] = $this->getMatrix(-2, 3); $r[15] = $this->getMatrix(0, 4); $r[16] = $this->getMatrix(1, 4); $r[17] = $this->getMatrix(-1, 4); $r[18] = $this->getMatrix(-2, 4); $r[19] = $this->getMatrix(2, 4); } return $r; } public function getMatrix($y, $x) { global $u; $this->cord['x']++; $this->cord[($u->info['y'] + $y) . '_' . ($u->info['x'] + $x)] = $this->cord['x']; return $this->map[0][($u->info['y'] + $y) . '_' . ($u->info['x'] + $x)] ?? []; } private function lookDungeon() { $pd = array_fill(1, 28, 0); global $pd; /* Генерируем изображение карты */ /* LEVEL 1 */ if ($this->testSt(2, 4)) { $pd[28] = 1; } if ($this->testSt(2, 2)) { $pd[27] = 1; } if ($this->testSt(2, 1)) { $pd[26] = 1; } if ($this->testSt(3, 1)) { $pd[25] = 1; } if ($this->testSt(1, 1)) { $pd[24] = 1; } /* LEVEL 2 */ if ($this->testSt(5, 4)) { $pd[23] = 1; } if ($this->testSt(5, 2)) { $pd[22] = 1; } if ($this->testSt(5, 1)) { $pd[21] = 1; } if ($this->testSt(6, 1)) { $pd[20] = 1; } if ($this->testSt(4, 1)) { $pd[19] = 1; } /* LEVEL 3 */ if ($this->testSt(8, 4)) { $pd[18] = 1; } if ($this->testSt(8, 2)) { $pd[17] = 1; } if ($this->testSt(8, 1)) { $pd[16] = 1; } if ($this->testSt(7, 1)) { $pd[15] = 1; } if ($this->testSt(9, 1)) { $pd[14] = 1; } /* LEVEL 4 */ if ($this->testSt(12, 4) || $this->testSt(13, 2)) { $pd[13] = 1; } if ($this->testSt(12, 2) || $this->testSt(11, 4)) { $pd[12] = 1; } if ($this->testSt(13, 1) || $this->testSt(17, 3)) { $pd[11] = 1; } //8 if ($this->testSt(11, 1) || $this->testSt(16, 3)) { $pd[10] = 1; } //7 if ($this->testSt(12, 1)) { $pd[9] = 1; } if ($this->testSt(14, 1) || $this->testSt(18, 3)) { $pd[6] = 1; } //2 if ($this->testSt(10, 1) || $this->testSt(19, 3)) { $pd[5] = 1; } //1 if ($this->testSt(16, 4) || $this->testSt(15, 2)) { $pd[4] = 1; } if ($this->testSt(15, 4) || $this->testSt(17, 2)) { $pd[3] = 1; } $this->walls = $pd; /* Генерируем предметы на карте */ /* Генерируем персонажей и ботов на карте */ } /** Видим ли мы стену? * @param int $id * @param int $s в какую сторону смотрим * @return bool */ private function testSt(int $id, int $s): bool { $r = 0; //заменяем отображение стен в зависимости от угла обзора $s = $this->sg[$this->gs][$s]; if (isset($this->map[1][$id]['id'])) { $r = $this->map[1][$id]['st'][($s - 1)]; } return $r > 0; } public function initPoint(int $x, int $y): void { $this->point = Db::getRow('select * from dungeon_map where id_dng = ? and x = ? and y = ? limit 1', [$this->info['id2'], $x, $y]); } public function pickitem($obj, int $itm, $for, $data = '', $dn_delete = false, $chat = 0): bool { global $u; $itm = mysql_fetch_assoc( mysql_query('SELECT `id`,`name` FROM `items_main` WHERE `id` = "' . $itm . '" LIMIT 1') ); if (!isset($itm['id'])) { return false; } $tou = 0; //какому юзеру предназначено /* выделяем случайного юзера из команды */ $asex = ''; if ($u->info['sex'] == 1) { $asex = 'а'; } if ($for > 0) { $tou = $for; $rtxt = '' . $u->info['login'] . ' обнаружил' . $asex . ' предмет "' . $itm['name'] . '" в "' . $obj['name'] . '"'; } else { $rtxt = '' . $u->info['login'] . ' обнаружил' . $asex . ' предмет "' . $itm['name'] . '" в "' . $obj['name'] . '", и вы решили разыграть его'; } $dn_delete = $dn_delete ? 1 : 0; if ($chat == 0) { $this->sys_chat($rtxt); } mysql_query( 'INSERT INTO `dungeon_items` (`dn_delete`,`data`,`dn`,`user`,`item_id`,`time`,`x`,`y`) VALUES ( "' . $dn_delete . '", "' . mysql_real_escape_string($data) . '", "' . $u->info['dnow'] . '", "' . $tou . '", "' . $itm['id'] . '", "' . time() . '", "' . $u->info['x'] . '", "' . $u->info['y'] . '")' ); return true; } public function n_lead(string $who, int $lead): void { global $u; $to = Db::getRow('select stats.id, dnow from users left join stats on users.id = stats.id where login = ?', [$who]); if ($this->info['uid'] != $lead) { $this->error = 'Вы не лидер...'; } elseif (!isset($to['id'])) { $this->error = 'Персонаж не найден...'; } elseif ($to['id'] == $this->info['uid']) { $this->error = 'Вы и так лидер...'; } elseif ($to['dnow'] != $this->info['id']) { $this->error = 'Персонаж не найден в вашей команде...'; } else { mysql_query( 'UPDATE `dungeon_now` SET `uid` = "' . $to['id'] . '" WHERE `id` = "' . $this->info['id'] . '" LIMIT 1' ); if ($u->info['sex'] == 0) { $this->sys_chat( '' . $u->info['login'] . ' передал лидерство в группе персонажу ' . $who . '' ); } else { $this->sys_chat( '' . $u->info['login'] . ' передала лидерство в группе персонажу ' . $who . '' ); } exit(""); } } public function go_to_hell(string $who, int $lead): void { global $u; $to = Db::getRow('select stats.id, dnow from users left join stats on users.id = stats.id where login = ?', [$who]); if ($this->info['uid'] != $lead) { $this->error = 'Вы не лидер...'; } elseif (!isset($to['id'])) { $this->error = 'Персонаж не найден...'; } elseif ($to['id'] == $this->info['uid']) { $this->error = 'Лидера нельзя выгнать...'; } elseif ($to['dnow'] != $this->info['id']) { $this->error = 'Персонаж не найден в вашей команде...'; } else { $rb = 321; // Магический портал if ($u->info['room'] == 304) { $rb = 209; // Вход в ледяную пещеру } elseif ($u->info['room'] == 396) { $rb = 395; // Канализация (Ангелс) } elseif ($this->info['id2'] == 3) { $rb = 293; // Вход в Катакомбы } elseif ($this->info['id2'] == 1) { $rb = 188; // Вход в Канализацию } elseif ($this->info['id2'] == 13) { $rb = 275; // Гора Легиона } elseif ($this->info['id2'] == 12) { $rb = 372; // Вход в Пещеру Тысячи Проклятий } $sp = mysql_query('SELECT * FROM `dungeon_now` WHERE `time_finish` = "0" LIMIT 50'); while ($pl = mysql_fetch_assoc($sp)) { $cn = mysql_fetch_assoc( mysql_query('SELECT `id` FROM `stats` WHERE `dnow` = "' . $pl['id'] . '" LIMIT 1') ); if (!isset($cn['id'])) { mysql_query('DELETE FROM `dungeon_bots` WHERE `dn` = "' . $pl['id'] . '" AND `for_dn` = "0"'); mysql_query('DELETE FROM `dungeon_obj` WHERE `dn` = "' . $pl['id'] . '" AND `for_dn` = "0"'); mysql_query('DELETE FROM `dungeon_items` WHERE `dn` = "' . $pl['id'] . '" AND `for_dn` = "0"'); mysql_query('DELETE FROM `dungeon_bots` WHERE `dn` = "' . $pl['id'] . '" AND `for_dn` = "0"'); mysql_query('DELETE FROM `dungeon_actions` WHERE `dn` = "' . $pl['id'] . '"'); mysql_query( 'UPDATE `dungeon_now` SET `time_finish` = "' . time() . '" WHERE `id` = "' . $pl['id'] . '" LIMIT 1' ); } } $city = mysql_fetch_assoc( mysql_query('SELECT `id`, `city` FROM `room` WHERE `id` = "' . $rb . '" LIMIT 1') ); mysql_query('UPDATE `stats` SET `dnow` = "0" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1'); mysql_query( 'UPDATE `users` SET `room` = "' . $rb . '", `city`="' . $city['city'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); //удаляем все предметы которые пропадают после выхода из пещеры mysql_query( 'UPDATE `items_users` SET `delete` = "' . time() . '" WHERE `uid` = "' . $u->info['id'] . '" AND `dn_delete` = "1" LIMIT 1000' ); mysql_query( 'UPDATE `items_users` SET `delete` = "' . time() . '" WHERE `uid` = "' . $u->info['id'] . '" AND (`item_id` = "1189" OR `item_id` = "4447" OR `item_id` = "1174") LIMIT 1000' ); if ($u->info['sex'] == 0) { $this->sys_chat( '' . $u->info['login'] . ' выгнал из похода персонажа ' . $who . '' ); } else { $this->sys_chat( '' . $u->info['login'] . ' выгнала из похода персонажа ' . $who . '' ); } exit(""); } } public function usersDng($laba = false) { global $u, $c; $r = ''; $stt = []; if ($laba == false) { $sp = mysql_query( 'SELECT `u`.`id`,`st`.`id` FROM `stats` AS `u` LEFT JOIN `users` AS `st` ON (`st`.`id` = `u`.`id`) WHERE `u`.`dnow` = "' . $this->info['id'] . '" LIMIT 10' ); } else { $sp = mysql_query( 'SELECT `u`.`id` FROM `users` AS `u` LEFT JOIN `stats` AS `st` ON (`st`.`id` = `u`.`id`) WHERE `u`.`room` = 370 AND `st`.`dnow` = "' . $laba . '" AND `st`.`bot` = 0 LIMIT 6' ); } while ($pl = mysql_fetch_assoc($sp)) { $stt = $u->getStats($pl['id'], 0); if ($stt['mpAll'] > 0) { $pm = $stt['mpNow'] / $stt['mpAll'] * 100; } $ph = $stt['hpNow'] / $stt['hpAll'] * 100; $r .= '
  ' . $u->microLogin($pl['id'], 1) . '   ' . floor( $stt['hpNow'] ) . '/' . $stt['hpAll'] . '
'; if ($stt['mpAll'] > 0) { $r .= '
' . floor( $stt['mpNow'] ) . '/' . $stt['mpAll'] . '
'; } $r .= '
'; if ($this->info['uid'] == $pl['id']) { $r .= ''; } if ($this->info['uid'] == $u->info['id'] && $pl['id'] == $u->info['id'] && $this->info['id2'] != 15) { $r .= ' '; $r .= ' '; } $r .= '

'; $r .= ''; } unset($stt, $ph, $pm); return $r; } public function testDie() { global $u, $c, $code; $dies = mysql_fetch_assoc( mysql_query( 'SELECT COUNT(`id`) FROM `dungeon_actions` WHERE `uid` = "' . $u->info['id'] . '" AND `dn` = "' . $u->info['dnow'] . '" AND `vars` = "die" LIMIT 1' ) ); $dies = $dies[0]; if ($u->stats['hpNow'] < 1 || $dies > 2) { if ($dies < 2) { mysql_query( 'INSERT INTO `dungeon_actions` (`dn`,`uid`,`x`,`y`,`time`,`vars`,`vals`) VALUES ( "' . $u->info['dnow'] . '","' . $u->info['id'] . '","' . $u->info['x'] . '","' . $u->info['y'] . '","' . time() . '","die","" )' ); //21:50 Ярополк трагически погиб и находится в комнате "Этаж 2 - Водосток" $dnow = mysql_fetch_assoc( mysql_query('SELECT id2 FROM `dungeon_now` WHERE `id` = "' . $u->info['dnow'] . '" LIMIT 1') ); $room = mysql_fetch_assoc( mysql_query( 'SELECT name FROM `dungeon_map_info` WHERE `x` = "' . $u->info['res_x'] . '" AND `y` = "' . $u->info['res_y'] . '" AND `id_dng` = "' . $dnow['id2'] . '" LIMIT 1' ) ); if ($u->info['sex'] == 0) { $this->sys_chat( '' . $u->info['login'] . ' трагически погиб и находится в комнате "' . $room['name'] . '"' ); } else { $this->sys_chat( '' . $u->info['login'] . ' трагически погибла и находится в комнате "' . $room['name'] . '"' ); } mysql_query( 'UPDATE `stats` SET `hpNow` = "1",`x` = "' . $u->info['res_x'] . '",`y` = "' . $u->info['res_y'] . '",`s` = "' . $u->info['res_s'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1' ); //header('location: main.php'); die(''); } else { mysql_query( 'INSERT INTO `dungeon_actions` (`dn`,`uid`,`x`,`y`,`time`,`vars`,`vals`) VALUES ( "' . $u->info['dnow'] . '","' . $u->info['id'] . '","' . $u->info['x'] . '","' . $u->info['y'] . '","' . time() . '","die","" )' ); //21:50 Ярополк трагически погиб и находится в комнате "Этаж 2 - Водосток" if ($u->info['sex'] == 0) { $this->sys_chat('' . $u->info['login'] . ' трагически погиб без права на воскрешение'); } else { $this->sys_chat('' . $u->info['login'] . ' трагически погибла без права на воскрешение'); } $_GET['exitd'] = true; } } } public function itemsMap() { global $u, $c, $code; $r = ''; $liveUsers = Db::getValue('select count(*) from stats where dnow = ?', [$this->info['id']]); $sp = mysql_query( 'SELECT `im`.*,`ish`.* FROM `dungeon_items` AS `ish` LEFT JOIN `items_main` AS `im` ON (`im`.`id` = `ish`.`item_id`) WHERE `ish`.`dn` = "' . $this->info['id'] . '" AND `ish`.`take` = "0" AND `ish`.`delete` = "0" AND ( `ish`.`onlyfor` = "0" OR `ish`.`onlyfor` = "' . $u->info['id'] . '" ) AND `ish`.`x` = "' . $u->info['x'] . '" AND `ish`.`y` = "' . $u->info['y'] . '" LIMIT 100' ); while ($pl = mysql_fetch_assoc($sp)) { $action = 'main.php?take=' . $pl['id'] . ''; $tk = 0; $luck_users = mysql_fetch_assoc( mysql_query( 'SELECT COUNT(`id`) FROM `dungeon_actions` WHERE `uid` = "' . $u->info['id'] . '" AND `dn` = "' . $this->info['id'] . '" AND `vars` = "luck_itm' . mysql_real_escape_string( $pl['id'] ) . '" LIMIT 1' ) ); $luck_users = $luck_users[0]; if ($pl['user'] == 0 && $liveUsers > 1 && ($pl['time'] + 300 > time() || $luck_users < 1)) { $fxv = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_actions` WHERE `uid` = "' . $u->info['id'] . '" AND `dn` = "' . $this->info['id'] . '" AND `vars` = "luck_itm' . $pl['id'] . '" LIMIT 1' ) ); //Розыгрыш if (!isset($fxv['id']) && $this->info['bsid'] == 0) { $action = "javascript: top.fartgame('{$pl['id']}', '{$pl['img']}', '{$pl['name']}')"; $tk = 1; } } if ($tk == 0) { $r .= ''; } elseif ($tk == 1) { $r .= ''; } } if ($r != '') { $r = '

В комнате разбросаны вещи:

' . $r; //
Подобрать все
} return $r; } public function genObjects() { global $u; ////i:{id,name,mapPoint,action,img,type}, //'count':1,0:{0:1234,1:'Сундук',2:5,3:'',4:'test.gif',5:0,6:position,7:width,8:heigh,9:left,10:top}, //psition 0 - по центру , 1- сверху, 2- слева, 3- снизу, 4- справа $r = ''; $whr = [1 => ' (((`u`.`x` <= ' . ($u->info['x'] + 2) . ' && `u`.`x` >= ' . ($u->info['x'] - 2) . ') && (`u`.`y` >= ' . ($u->info['y'] + 1) . ' && `u`.`y` <= ' . ($u->info['y'] + 4) . ')) OR (`u`.`y` = ' . $u->info['y'] . ' && `u`.`x` = ' . $u->info['x'] . ')) ', //прямо 3 => ' (((`u`.`x` <= ' . ($u->info['x'] + 2) . ' && `u`.`x` >= ' . ($u->info['x'] - 2) . ') && (`u`.`y` <= ' . ($u->info['y'] - 1) . ' && `u`.`y` >= ' . ($u->info['y'] - 4) . ')) OR (`u`.`y` = ' . $u->info['y'] . ' && `u`.`x` = ' . $u->info['x'] . ')) ', //вниз 2 => ' (((`u`.`x` <= ' . ($u->info['x'] - 1) . ' && `u`.`x` >= ' . ($u->info['x'] - 4) . ') && (`u`.`y` <= ' . ($u->info['y'] + 2) . ' && `u`.`y` >= ' . ($u->info['y'] - 2) . '))OR (`u`.`y` = ' . $u->info['y'] . ' && `u`.`x` = ' . $u->info['x'] . ')) ', //лево 4 => ' (((`u`.`x` >= ' . ($u->info['x'] + 1) . ' && `u`.`x` <= ' . ($u->info['x'] + 4) . ') && (`u`.`y` <= ' . ($u->info['y'] + 2) . ' && `u`.`y` >= ' . ($u->info['y'] - 2) . ')) OR (`u`.`y` = ' . $u->info['y'] . ' && `u`.`x` = ' . $u->info['x'] . ')) ', //право ]; $sp = mysql_query( 'SELECT `u`.* FROM `dungeon_obj` AS `u` WHERE `u`.`dn` = "' . $u->info['dnow'] . '" AND `u`.`for_dn` = "0" AND ((`u`.`s` = "0" OR `u`.`s` = "' . $this->gs . '") OR `u`.`s2` = "' . $this->gs . '") AND ' . $whr[$this->gs] . ' LIMIT 150' ); $i = 0; $pos = []; while ($pl = mysql_fetch_assoc($sp)) { if (!isset($this->cord[$pl['y'] . '_' . $pl['x']])) { continue; } if ( $pl['fix_x_y'] != 0 && ($pl['fix_x_y'] != 1 || $pl['x'] != $u->info['x']) && ($pl['fix_x_y'] != 2 || $pl['y'] != $u->info['y']) && ($pl['fix_x_y'] != 3 || $pl['x'] != $u->info['x'] || $pl['y'] != $u->info['y']) ) { continue; } if ( ($pl['os1'] == 0 && $pl['os2'] == 0 && $pl['os3'] == 0 && $pl['os4'] == 0) || ( $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os1'] || $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os2'] || $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os3'] || $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os4'] ) ) { $i++; if (!isset($pos[$this->cord[$pl['y'] . '_' . $pl['x']]])) { $pos[$this->cord[$pl['y'] . '_' . $pl['x']]] = 0; } $pos[$this->cord[$pl['y'] . '_' . $pl['x']]]++; $r .= ',' . ($i - 1) . ':{0:' . $pl['id'] . ',1:\'' . $pl['name'] . '\',2:' . (0 + $this->cord[$pl['y'] . '_' . $pl['x']]) . ',3:\'action\',4:\'' . $pl['img'] . '\',5:' . $pl['type'] . ',6:0,7:' . $pl['w'] . ',8:' . $pl['h'] . ',9:' . $pl['left'] . ',10:' . $pl['top'] . ',11:' . $pl['date'] . '}'; } elseif ( $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os1'] - 1 || $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os2'] - 1 || $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os3'] - 1 || $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os4'] - 1 ) { $dt2 = explode(',', ltrim(rtrim($pl['date'], '\}'), '\{')); $da = []; $is = 0; while ($is < count($dt2)) { $dt2[$is] = explode(':', $dt2[$is]); $da[$dt2[$is][0]] = $dt2[$is][1]; $is++; } if (isset($da['use'])) { unset($da['use']); } // Справа if (isset($da['rl2'])) { $da['rl2'] = -round((int)$da['rl2'] * 1.55); } // Слева if (isset($da['rl3'])) { $da['rl3'] = round((int)$da['rl3'] + 160); } if (isset($da['rl4'])) { $da['rl4'] = round((int)$da['rl4'] - 120); } $pl['date'] = str_replace('"', '', json_encode($da)); $i++; if (!isset($pos[$this->cord[$pl['y'] . '_' . $pl['x']]])) { $pos[$this->cord[$pl['y'] . '_' . $pl['x']]] = 0; } $pos[$this->cord[$pl['y'] . '_' . $pl['x']]]++; $r .= ',' . ($i - 1) . ':{0:' . $pl['id'] . ',1:\'' . $pl['name'] . '\',2:' . (0 + $this->cord[$pl['y'] . '_' . $pl['x']]) . ',3:\'\',4:\'' . $pl['img'] . '\',5:' . $pl['type'] . ',6:0,7:' . $pl['w'] . ',8:' . $pl['h'] . ',9:' . $pl['left'] . ',10:' . $pl['top'] . ',11:' . $pl['date'] . '}'; } elseif ( $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os1'] + 1 || $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os2'] + 1 || $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os3'] + 1 || $this->cord[$pl['y'] . '_' . $pl['x']] == $pl['os4'] + 1 ) { $dt2 = explode(',', ltrim(rtrim($pl['date'], '\}'), '\{')); $da = []; $is = 0; while ($is < count($dt2)) { $dt2[$is] = explode(':', $dt2[$is]); $da[$dt2[$is][0]] = $dt2[$is][1]; $is++; } if (isset($da['use'])) { unset($da['use']); } // Справа if (isset($da['rl2'])) { $da['rl2'] = 355 - round((int)$da['rl2'] * 0.30); } // Справа if (isset($da['rl3'])) { $da['rl3'] = round((int)$da['rl3'] - 160); } if (isset($da['rl4'])) { $da['rl4'] = round((int)$da['rl4'] + 120); } $pl['date'] = str_replace('"', '', json_encode($da)); $i++; if (!isset($pos[$this->cord[$pl['y'] . '_' . $pl['x']]])) { $pos[$this->cord[$pl['y'] . '_' . $pl['x']]] = 0; } $pos[$this->cord[$pl['y'] . '_' . $pl['x']]]++; $r .= ',' . ($i - 1) . ':{0:' . $pl['id'] . ',1:\'' . $pl['name'] . '\',2:' . (0 + $this->cord[$pl['y'] . '_' . $pl['x']]) . ',3:\'\',4:\'' . $pl['img'] . '\',5:' . $pl['type'] . ',6:0,7:' . $pl['w'] . ',8:' . $pl['h'] . ',9:' . $pl['left'] . ',10:' . $pl['top'] . ',11:' . $pl['date'] . '}'; } } return 'count:' . $i . $r; } public function genUsers() { global $u; ////i:{id,login,mapPoint,sex,obraz,type,users_p}, //'count':1,0:{0:1015,1:'Test1',2:5,3:0,4:'1',5:'user',6:1}, $r = ''; $whr = [ 1 => ' ((x <= ' . ($u->info['x'] + 2) . ' && x >= ' . ($u->info['x'] - 2) . ') && (y >= ' . $u->info['y'] . ' && y <= ' . ($u->info['y'] + 4) . ')) ', //прямо 2 => ' ((x <= ' . $u->info['x'] . ' && x >= ' . ($u->info['x'] - 4) . ') && (y <= ' . ($u->info['y'] + 2) . ' && y >= ' . ($u->info['y'] - 2) . ')) ', //лево 3 => ' ((x <= ' . ($u->info['x'] + 2) . ' && x >= ' . ($u->info['x'] - 2) . ') && (y <= ' . $u->info['y'] . ' && y >= ' . ($u->info['y'] - 4) . ')) ', //вниз 4 => ' ((x >= ' . $u->info['x'] . ' && x <= ' . ($u->info['x'] + 4) . ') && (y <= ' . ($u->info['y'] + 2) . ' && y >= ' . ($u->info['y'] - 2) . ')) ', //право ]; $whrVals = [ // x <= ? && x >= ? && y <= ? && y >= ? 1 => [$u->info['x'] + 2, $u->info['x'] - 2, $u->info['y'] + 4, $u->info['y'],], // прямо x< x> y< y> 2 => [$u->info['x'], $u->info['x'] - 4, $u->info['y'] + 2, $u->info['y'] - 2,], // лево x< x> y< y> 3 => [$u->info['x'] + 2, $u->info['x'] - 2, $u->info['y'], $u->info['y'] - 4,], // низ x< x> y< y> 4 => [$u->info['x'] + 4, $u->info['x'], $u->info['y'] + 2, $u->info['y'] - 2,], // право x< x> y< y> ]; // $tmsu = mysql_fetch_assoc( mysql_query('SELECT * FROM `katok_now` WHERE `clone` = "' . $u->info['id'] . '" LIMIT 1') ); // $sp = mysql_query( 'SELECT `u`.*,`st`.* FROM `stats` AS `u` LEFT JOIN `users` AS `st` ON (`u`.`id` = `st`.`id`) WHERE `u`.`dnow` = "' . $u->info['dnow'] . '" AND ' . $whr[$this->gs] . ' AND `u`.`id` != "' . $u->info['id'] . '" LIMIT 100' ); $i = 0; $pos = []; while ($pl = mysql_fetch_assoc($sp)) { $i++; if (!isset($pos[$this->cord[$pl['y'] . '_' . $pl['x']]])) { $pos[$this->cord[$pl['y'] . '_' . $pl['x']]] = 0; } $pos[$this->cord[$pl['y'] . '_' . $pl['x']]]++; $noat = 0; if ($this->info['bsid'] > 0) { $noat = 1; } if ($this->info['id2'] == 15) { //Хоккей $r .= ',' . ($i - 1) . ':{8:' . $noat . ',0:' . $pl['id'] . ',1:\'' . $pl['login'] . '\',2:' . (0 + $this->cord[$pl['y'] . '_' . $pl['x']]) . ',3:' . $pl['sex'] . ',4:\'' . str_replace( '.gif', '', $pl['obraz'] ) . '\',5:\'user\',6:' . $pos[$this->cord[$pl['y'] . '_' . $pl['x']]] . ''; // $tms = mysql_fetch_assoc( mysql_query('SELECT * FROM `katok_now` WHERE `clone` = "' . $pl['id'] . '" LIMIT 1') ); if ($tms['team'] == $tmsu['team']) { $r .= ',9:1'; } else { $r .= ',9:2'; } $r .= ''; // $r .= '}'; } else { $r .= ',' . ($i - 1) . ':{9:0,8:' . $noat . ',0:' . $pl['id'] . ',1:\'' . $pl['login'] . '\',2:' . (0 + $this->cord[$pl['y'] . '_' . $pl['x']]) . ',3:' . $pl['sex'] . ',4:\'' . str_replace( '.gif', '', $pl['obraz'] ) . '\',5:\'user\',6:' . $pos[$this->cord[$pl['y'] . '_' . $pl['x']]] . '}'; } } //отображаем ботов // //$sp = mysql_query('SELECT `u`.*,`st`.* FROM `dungeon_bots` AS `u` LEFT JOIN `test_bot` AS `st` ON (`u`.`id_bot` = `st`.`id`) WHERE `u`.`dn` = "'.$u->info['dnow'].'" AND `u`.`atack` = "0" AND `u`.`delete` = "0" AND `u`.`inBattle` = "0" AND `u`.`go_bot` > 0 ORDER BY `u`.`go_bot` ASC LIMIT 35'); // Выбираем Ботов в подземельи, которые Не в бою, Живые, и не дальше чем -\+30 по X и -\+35 по Y (дабы не гонять всех ботов, меньше выборка). $sp = mysql_query( 'SELECT `db`.*, `tb`.* FROM `dungeon_bots` AS `db` LEFT JOIN `test_bot` AS `tb` ON (`db`.`id_bot` = `tb`.`id`) LEFT JOIN `stats` as `st` ON (`st`.`dnow` = `db`.`dn`) WHERE `db`.`dn` = "' . $u->info['dnow'] . '" AND `db`.`x` > `st`.`x`-30 AND `db`.`x` < `st`.`x`+30 AND `db`.`y` > `st`.`y`-35 AND `db`.`y` < `st`.`y`+35 AND `db`.`atack` = "0" AND `db`.`delete` = "0" AND `db`.`inBattle` = "0" AND `db`.`go_bot` > 0 GROUP BY `db`.`id2` ORDER BY `db`.`go_bot` ASC LIMIT 100' ); while ($pl = mysql_fetch_assoc($sp)) { //перемещение бота, каждые 3-10 сек. if ($pl['go_bot'] > 0 && $pl['go_bot'] <= time()) { $tgx = rand(-1, 1); $tgy = rand(-1, 1); if ($tgx != 0 && $tgy != 0) { if (rand(0, 1) == 1) { $tgy = 0; } else { $tgx = 0; } } $vlb = $this->testLike($pl['x'], $pl['y'], $pl['x'] + $tgx, $pl['y'] + $tgy); //Кто-то рядом $tuz = mysql_fetch_assoc( mysql_query( 'SELECT `x`,`y`,`id`,`hpNow` FROM `stats` WHERE `dnow` = "' . $this->info['id'] . '" AND ( (`x` = ' . ($pl['x'] + 1) . ' AND `y` = ' . ($pl['y']) . ') OR (`x` = ' . ($pl['x'] - 1) . ' AND `y` = ' . ($pl['y']) . ') OR (`x` = ' . ($pl['x']) . ' AND `y` = ' . ($pl['y'] + 1) . ') OR (`x` = ' . ($pl['x']) . ' AND `y` = ' . ($pl['y'] - 1) . ') ) LIMIT 1' ) ); if (isset($tuz['id']) && $this->testLike($pl['x'], $pl['y'], $tuz['x'], $tuz['y']) == 1) { $tuz['x'] = $pl['x']; $tuz['y'] = $pl['y']; mysql_query( 'UPDATE `stats` SET `x` = "' . $tuz['x'] . '" , `y` = "' . $tuz['y'] . '" WHERE `id` = "' . $tuz['id'] . '" LIMIT 1' ); $this->botAtack($pl, $tuz, 1);//Тут $sps = mysql_query( 'SELECT `db`.*, `tb`.* FROM `dungeon_bots` AS `db` LEFT JOIN `test_bot` AS `tb` ON (`db`.`id_bot` = `tb`.`id`) LEFT JOIN `stats` as `st` ON (`st`.`dnow` = `db`.`dn`) WHERE `db`.`dn` = "' . $u->info['dnow'] . '" AND `db`.`x` ="' . $tuz['x'] . '" AND `db`.`y` ="' . $tuz['y'] . '" AND `db`.`atack` = "0" AND `db`.`delete` = "0" AND `db`.`inBattle` = "0" GROUP BY `db`.`id2` ORDER BY `db`.`go_bot` ASC LIMIT 50' ); while ($pll = mysql_fetch_assoc($sps)) { $this->botAtack($pll, $tuz, 1); } } elseif ($vlb == 1) { // Передвижение ботов. $pl['go_bot'] = time() + 10 + rand(1, 5); $pl['x'] += $tgx; $pl['y'] += $tgy; mysql_query( 'UPDATE `dungeon_bots` SET `x` = "' . $pl['x'] . '",`y` = "' . $pl['y'] . '",`go_bot` = "' . $pl['go_bot'] . '" WHERE `id2` = "' . $pl['id2'] . '" LIMIT 1' ); } unset($tgx, $tgy, $vlb, $tuz); } } $botsArr = Db::getRows( 'select * from dungeon_bots left join test_bot on dungeon_bots.id_bot = test_bot.id where dn = ? and x <= ? and x >= ? and y <= ? and y >= ? limit 50', [ $u->info['dnow'], $whrVals[$this->gs][0], $whrVals[$this->gs][1], $whrVals[$this->gs][2], $whrVals[$this->gs][3], ] ); foreach ($botsArr as $pl) { if (!isset($this->cord[$pl['y'] . '_' . $pl['x']])) { continue; } // } // // $sp = mysql_query( // 'SELECT `u`.*,`st`.* FROM `dungeon_bots` AS `u` LEFT JOIN `test_bot` AS `st` ON (`u`.`id_bot` = `st`.`id`) WHERE `u`.`dn` = "' . $u->info['dnow'] . '" AND ' . $whr[$this->gs] . ' AND `u`.`delete` = "0" LIMIT 50' // ); // while ($pl = mysql_fetch_assoc($sp)) { $i++; if (!isset($pos[$this->cord[$pl['y'] . '_' . $pl['x']]])) { $pos[$this->cord[$pl['y'] . '_' . $pl['x']]] = 0; } $pos[$this->cord[$pl['y'] . '_' . $pl['x']]]++; $dlg = 0; if ($pl['dialog'] > 0) { $dlg = $pl['dialog']; } $noat = 1; if ($pl['noatack'] == 1 && $this->info['bsid'] == 0) { $noat = 0; } $r .= ',' . ($i - 1) . ':{9:0,0:' . $pl['id2'] . ',1:\'' . $pl['login'] . '\',2:' . ((int)$this->cord[$pl['y'] . '_' . $pl['x']]) . ',3:' . $pl['sex'] . ',4:\'' . str_replace( '.gif', '', $pl['obraz'] ) . '\',5:\'bot\',6:' . $pos[$this->cord[$pl['y'] . '_' . $pl['x']]] . ',7:' . $dlg . ',8:' . $noat . '}'; } return 'count:' . $i . $r; } public function testGone($id) { global $u, $c, $code; $go = 0; if ($id == 1) { //вперед $go = $this->sg[$this->gs][1]; } elseif ($id == 2) { //назад $go = $this->sg[$this->gs][3]; } elseif ($id == 3) { //на право $go = $this->sg[$this->gs][4]; } elseif ($id == 4) { //на лево $go = $this->sg[$this->gs][2]; } $thp = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_map` WHERE `x` = "' . $u->info['x'] . '" AND `y` = "' . $u->info['y'] . '" AND `id_dng` = "' . $this->info['id2'] . '" LIMIT 1' ) ); $ng = [4 => 1, 2 => 2, 1 => 3, 3 => 4]; if (isset($thp['id']) && $thp['go_' . $ng[$go]] == 0) { $go = 0; } $tgo = [0 => 0, 1 => 0]; if ($go == 1) { $tgo[1] += 1; } elseif ($go == 2) { $tgo[0] -= 1; } elseif ($go == 3) { $tgo[1] -= 1; } elseif ($go == 4) { $tgo[0] += 1; } $tbot = mysql_fetch_assoc( mysql_query( 'SELECT * FROM `dungeon_bots` WHERE `x` = "' . ($u->info['x'] + (int)$tgo[0]) . '" AND `y` = "' . ($u->info['y'] + (int)$tgo[1]) . '" AND `dn` = "' . $this->info['id'] . '" AND `for_dn` = "0" AND `delete` = "0" LIMIT 1' ) ); if (isset($tbot['id2']) && $u->info['admin'] == 0) { $go = 0; } return $go; } }