btl = $btl; } /** Вспышка. Приёмы: 34(8), 67(9), 68 (10), 69(11) * @param int $level * @param int $fireTargetMultiplier * @return BattleSpell */ public function flash(int $level, int $fireTargetMultiplier = 0): BattleSpell { $baseDamage = [ 8 => [40, 40], 9 => [45, 45], 10 => [50, 50], 11 => [60, 60], ]; if (!is_numeric($fireTargetMultiplier)) { $fireTargetMultiplier = 0; } $rawDamage = mt_rand($baseDamage[$level][0], $baseDamage[$level][1]); $rawDamage = Math::addPercent($rawDamage, $fireTargetMultiplier); $spell = new BattleSpell(self::$magicElement); $spell->name = "Вспышка [$level]"; $spell->damage = $rawDamage; return $spell; } }