game/modules_data/_umenie.php

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<?php
echo "
<script>
let elem = document.getElementById('se-pre-con');
elem.parentNode.removeChild(elem);
</script>";
use Core\Config;
use DarksLight2\Battle\Techniques\TechniqueCategoryEntity;
use DarksLight2\Training\TrainingManager;
use Helper\Conversion;
if (!defined('GAME')) {
die();
}
/** @var User $u */
$u->info['marker'] = 'skills';
if (isset($_GET['delcop'])) {
mysql_query(
'DELETE FROM `complects_priem` WHERE `id` = "' . mysql_real_escape_string(
$_GET['delcop']
) . '" AND `uid` = "' . $u->info['id'] . '" LIMIT 1'
);
} elseif (isset($_GET['usecopr'])) {
$cpr = mysql_fetch_array(
mysql_query(
'SELECT * FROM `complects_priem` WHERE `id` = "' . mysql_real_escape_string(
$_GET['usecopr']
) . '" AND `uid` = "' . $u->info['id'] . '" LIMIT 1'
)
);
if (isset($cpr['id'])) {
$u->info['priems'] = $cpr['priems'];
mysql_query(
'UPDATE `stats` SET `priems` = "' . mysql_real_escape_string(
$cpr['priems']
) . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1'
);
}
} elseif (isset($_GET['clear_abil']) && $u->info['priems'] != '0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0') {
$u->info['priems'] = '0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0';
mysql_query(
'UPDATE `stats` SET `priems` = "' . $u->info['priems'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1'
);
}
$priem = new Priems();
if (isset($_GET['use_priem'])) {
$priem->uns((int)$_GET['use_priem']);
} elseif (isset($_GET['unuse_priem'])) {
$priem->reuns((int)$_GET['unuse_priem']);
}
//вывод знаний
$znn = '';
$toms = 0;
$sp = mysql_query(
'SELECT * FROM `actions` WHERE `uid` = "' . $u->info['id'] . '" AND `vars` = "read" AND `time` < ' . time() . ''
);
while ($pl = mysql_fetch_array($sp)) {
$itm = mysql_fetch_array(mysql_query('SELECT * FROM `items_main` WHERE `id` = "' . $pl['vals'] . '" LIMIT 1'));
if (isset($itm['id'])) {
if ($itm['id'] >= 1044 && $itm['id'] <= 1047) {
$toms++;
}
$lvar = '<br>Дата изучения: ' . date('d.m.Y', $pl['time']) . '';
$znn .= '<a target="_blank" href="//' . Config::get(
'host'
) . '/items_info.php?id=' . $pl['vals'] . '&rnd=' . PassGen::intCode() . '"><img style="margin:2px;" src="' . Config::img() . '/i/items/' . $itm['img'] . '" onMouseOver="top.hi(this,\'Изучено: <b>' . $itm['name'] . '</b>' . $lvar . '\',event,3,0,1,1);" onMouseOut="top.hic();" onMouseDown="top.hic();" /></a> ';
} else {
$znn .= '<img style="margin:2px;" src="' . Config::img() . '/i/items/nozn.gif" title="Изученное: Неизвестное знание"> ';
}
}
if (10 + $toms > $u->info['priemslot']) {
$u->info['priemslot'] = 10 + $toms;
mysql_query(
'UPDATE `stats` SET `priemslot` = "' . $u->info['priemslot'] . '" WHERE `id` = "' . $u->info['id'] . '" LIMIT 1'
);
}
$rzsee = 1;
if (isset($_GET['rz'])) {
$rzsee = in_array((int)$_GET['rz'], [1, 3, 4, 5, 6, 7]) ? (int)$_GET['rz'] : 1;
}
$energy = '';
$str = '';
$inst = '';
$dex = '';
$intel = '';
$mec = '';
$dub = '';
$nj = '';
$top = '';
$pos = '';
$ogon = '';
$voda = '';
$vozduh = '';
$zemla = '';
$svet = '';
$seraya = '';
$tma = '';
?>
<style>
.tz {
font-weight: bold;
color: #003388;
background-color: #CCCCCC;
cursor: pointer;
text-align: center;
}
.tzS {
font-weight: bold;
color: #000000;
background-color: #CCCCCC;
text-align: center;
}
.tzOver {
font-weight: bold;
color: #003388;
background-color: #C0C0C0;
cursor: pointer;
text-align: center;
}
.tzSet {
font-weight: bold;
color: #003388;
background-color: #A6B1C6;
cursor: default;
text-align: center;
}
.dtz {
display: none
}
.nonactive {
filter: progid:DXImageTransform.Microsoft.Alpha(opacity=30);
}
.nactive {
cursor: pointer;
}
body {
margin: 0;
background-color: #E2E0E0;
}
</style>
<body>
<SCRIPT>
var clevel = '';
var currentID = <?= time(); ?>;
var newrz = <?= $rzsee; ?>;
function dw(s) {
document.write(s);
}
function highl(nm, i) {
if (clevel == nm) {
document.getElementById(nm).className = 'tzSet'
} else {
if (i == 1) {
document.getElementById(nm).className = 'tzOver'
} else {
document.getElementById(nm).className = 'tz'
}
}
}
function setlevel(nm) {
if (clevel != '') {
document.getElementById(clevel).className = 'tz';
document.getElementById('d' + clevel).style.display = 'none';
}
clevel = nm || 'L1';
document.getElementById(clevel).className = 'tzSet';
document.getElementById('d' + clevel).style.display = 'inline';
newrz = nm.split('L');
newrz = newrz[1];
}
</SCRIPT>
<TABLE style="width: 100%;">
<tr>
<TD>
<?php
echo User::getLogin($u->info['id']);
$st = Conversion::dataStringToArray($u->info['stats']);
if (
$_GET['dec_transfer'] ||
$_GET['dec_travma'] ||
$_GET['fast_homeworld'] ||
$_GET['inc_expr'] ||
$_GET['inc_friends'] ||
$_GET['inc_hobby'] ||
$_GET['max_inventory'] ||
$_GET['num_transfer'] ||
$_GET['speed_HP'] ||
$_GET['speed_MP'] ||
$_GET['speed_debuff']
) {
$summs = floor(
$_GET['dec_transfer'] +
$_GET['dec_travma'] +
$_GET['fast_homeworld'] +
$_GET['inc_expr'] +
$_GET['inc_friends'] +
$_GET['inc_hobby'] +
$_GET['max_inventory'] +
$_GET['num_transfer'] +
$_GET['speed_HP'] +
$_GET['speed_MP'] +
$_GET['speed_debuff']
);
if (!is_numeric($summs)) {
$summs = 0;
}
if ($summs > 1) {
$summs = 0;
echo '&nbsp; &nbsp;<span style="color: red; ">Что-то здесь не так...</span><br>';
} elseif ($summs < 0) {
$summs = 0;
echo '&nbsp; &nbsp;<span style="color: red; ">При вскрытие сейфа выяснилось, что он был вскрыт до Вас ;)</span><br>';
} elseif (($st['os1'] + $_GET['dec_transfer'] <= 5 && $_GET['dec_transfer'] > 0) ||
($st['os2'] + $_GET['dec_travma'] <= 5 && $_GET['dec_travma'] > 0) ||
($st['os3'] + $_GET['fast_homeworld'] <= 5 && $_GET['fast_homeworld'] > 0) ||
($st['os4'] + $_GET['inc_expr'] <= 5 && $_GET['inc_expr'] > 0) ||
($st['os5'] + $_GET['inc_friends'] <= 5 && $_GET['inc_friends'] > 0) ||
($st['os6'] + $_GET['inc_hobby'] <= 5 && $_GET['inc_hobby'] > 0) ||
($st['os7'] + $_GET['max_inventory'] <= 5 && $_GET['max_inventory'] > 0) ||
($st['os8'] + $_GET['num_transfer'] <= 5 && $_GET['num_transfer'] > 0) ||
($st['os9'] + $_GET['speed_HP'] <= 5 && $_GET['speed_HP'] > 0) ||
($st['os10'] + $_GET['speed_MP'] <= 5 && $_GET['speed_MP'] > 0) ||
($st['os11'] + $_GET['speed_debuff'] <= 5 && $_GET['speed_debuff'] > 0) && $u->info['id'] == $_GET['s4i']
) {
$st['os1'] += (int)$_GET['dec_transfer'];
$st['os2'] += (int)$_GET['dec_travma'];
$st['os3'] += (int)$_GET['fast_homeworld'];
$st['os4'] += (int)$_GET['inc_expr'];
$st['os5'] += (int)$_GET['inc_friends'];
$st['os6'] += (int)$_GET['inc_hobby'];
$st['os7'] += (int)$_GET['max_inventory'];
$st['os8'] += (int)$_GET['num_transfer'];
$st['os9'] += (int)$_GET['speed_HP'];
$st['os10'] += (int)$_GET['speed_MP'];
$st['os11'] += (int)$_GET['speed_debuff'];
$u->info['stats'] = Conversion::arrayToDataString($st);
}
if ($u->info['sskills'] - (int)$summs < 0) {
echo '&nbsp; &nbsp;<span style="color: red; ">У вас нет свободных особенностей</span><br>';
} elseif (mysql_query(
"UPDATE
`stats`
SET
`stats`= '" . mysql_real_escape_string($u->info['stats']) . "',
`sskills` = `sskills` - '" . (int)$summs . "'
WHERE
`id` = '" . (int)$u->info['id'] . "';"
)) {
function getstatusumenie(string $name, int $level): string
{
$str = $level > 1 ? " [$level]" : '';
$name .= $str;
return "&nbsp; &nbsp;<span style='color: red;'>\"$name\"</span><br>";
}
if ($_GET['dec_transfer'] == 1) {
echo getstatusumenie('Изворотливый', $st['os1']);
}
if ($_GET['dec_travma'] == 1) {
echo getstatusumenie('Стойкий', $st['os2']);
}
if ($_GET['fast_homeworld'] == 1) {
echo getstatusumenie('Быстрый', $st['os3']);
}
if ($_GET['inc_expr'] == 1) {
echo getstatusumenie('Сообразительный', $st['os4']);
}
if ($_GET['inc_friends'] == 1) {
echo getstatusumenie('Дружелюбный', $st['os5']);
}
if ($_GET['inc_hobby'] == 1) {
echo getstatusumenie('Общительный', $st['os6']);
}
if ($_GET['max_inventory'] == 1) {
echo getstatusumenie('Запасливый', $st['os7']);
}
if ($_GET['num_transfer'] == 1) {
echo getstatusumenie('Коммуникабельный', $st['os8']);
}
if ($_GET['speed_HP'] == 1) {
echo getstatusumenie('Двужильный', $st['os9']);
}
if ($_GET['speed_MP'] == 1) {
echo getstatusumenie('Здравомыслящий', $st['os10']);
}
if ($_GET['speed_debuff'] == 1) {
echo getstatusumenie('Здоровый сон', $st['os11']);
}
$u->info['sskills'] -= $summs;
}
}
if ($_GET['upr']) {
/*-----Проверяем сумму статов и умений-----*/
if (!isset($_GET['energy']) || $_GET['energy'] < 0) {
$_GET['energy'] = 0;
}
if (!isset($_GET['str']) || $_GET['str'] < 0) {
$_GET['str'] = 0;
}
if (!isset($_GET['dex']) || $_GET['dex'] < 0) {
$_GET['dex'] = 0;
}
if (!isset($_GET['inst']) || $_GET['inst'] < 0) {
$_GET['inst'] = 0;
}
if (!isset($_GET['power']) || $_GET['power'] < 0) {
$_GET['power'] = 0;
}
if (!isset($_GET['intel']) || $_GET['intel'] < 0) {
$_GET['intel'] = 0;
}
if (!isset($_GET['wis']) || $_GET['wis'] < 0) {
$_GET['wis'] = 0;
}
if (!isset($_GET['spirit']) || $_GET['spirit'] < 0) {
$_GET['spirit'] = 0;
}
if (!isset($_GET['will']) || $_GET['will'] < 0) {
$_GET['will'] = 0;
}
if (!isset($_GET['freedom']) || $_GET['freedom'] < 0) {
$_GET['freedom'] = 0;
}
if (!isset($_GET['god']) || $_GET['god'] < 0) {
$_GET['god'] = 0;
}
if (!isset($_GET['m_sword']) || $_GET['m_sword'] < 0) {
$_GET['m_sword'] = 0;
}
if (!isset($_GET['m_tohand']) || $_GET['m_tohand'] < 0) {
$_GET['m_tohand'] = 0;
}
if (!isset($_GET['m_molot']) || $_GET['m_molot'] < 0) {
$_GET['m_molot'] = 0;
}
if (!isset($_GET['m_axe']) || $_GET['m_axe'] < 0) {
$_GET['m_axe'] = 0;
}
if (!isset($_GET['m_staff']) || $_GET['m_staff'] < 0) {
$_GET['m_staff'] = 0;
}
if (!isset($_GET['m_magic1']) || $_GET['m_magic1'] < 0) {
$_GET['m_magic1'] = 0;
}
if (!isset($_GET['m_magic2']) || $_GET['m_magic2'] < 0) {
$_GET['m_magic2'] = 0;
}
if (!isset($_GET['m_magic3']) || $_GET['m_magic3'] < 0) {
$_GET['m_magic3'] = 0;
}
if (!isset($_GET['m_magic4']) || $_GET['m_magic4'] < 0) {
$_GET['m_magic4'] = 0;
}
if (!isset($_GET['m_magic5']) || $_GET['m_magic5'] < 0) {
$_GET['m_magic5'] = 0;
}
if (!isset($_GET['m_magic6']) || $_GET['m_magic6'] < 0) {
$_GET['m_magic6'] = 0;
}
if (!isset($_GET['m_magic7']) || $_GET['m_magic7'] < 0) {
$_GET['m_magic7'] = 0;
}
$summ = floor(
$_GET['energy'] + $_GET['str'] + $_GET['dex'] + $_GET['inst'] + $_GET['power'] + $_GET['intel'] + $_GET['wis'] + $_GET['spirit'] + $_GET['will'] + $_GET['freedom'] + $_GET['god']
);
if (!is_numeric($summ)) {
$summ = 0;
}
$summu = floor(
$_GET['m_axe'] + $_GET['m_molot'] + $_GET['m_sword'] + $_GET['m_tohand'] + $_GET['m_staff'] + $_GET['m_magic1'] + $_GET['m_magic2'] + $_GET['m_magic3'] + $_GET['m_magic4'] + $_GET['m_magic5'] + $_GET['m_magic6'] + $_GET['m_magic7']
);
if (!is_numeric($summu)) {
$summu = 0;
}
/*-----Проверяем сумму статов и умений-----*/
/*-----Пишем статы и умения----*/
if (
(($_GET['energy'] > 0 || $_GET['str'] > 0 ||
$_GET['dex'] > 0 ||
$_GET['inst'] > 0 ||
$_GET['power'] > 0 ||
($_GET['intel'] > 0 && $u->info['level'] > 3) ||
($_GET['wis'] > 0 && $u->info['level'] > 6) ||
($_GET['spirit'] > 0 && $u->info['level'] > 9) ||
($_GET['will'] > 0 && $u->info['level'] > 12) ||
($_GET['freedom'] > 0 && $u->info['level'] > 15) ||
($_GET['god'] > 0 && $u->info['level'] > 18)) && $summ <= $u->info['ability'] && $u->info['ability'] > 0) ||
(($st['a1'] + $_GET['m_sword'] <= 20 && $_GET['m_sword'] > 0) ||
($st['a2'] + $_GET['m_tohand'] <= 20 && $_GET['m_tohand'] > 0) ||
($st['a3'] + $_GET['m_molot'] <= 20 && $_GET['m_molot'] > 0) ||
($st['a4'] + $_GET['m_axe'] <= 20 && $_GET['m_axe'] > 0) ||
($st['a5'] + $_GET['m_staff'] <= 20 && $_GET['m_staff'] > 0) ||
($st['mg1'] + $_GET['m_magic1'] <= 20 && $_GET['m_magic1'] > 0) ||
($st['mg2'] + $_GET['m_magic2'] <= 20 && $_GET['m_magic2'] > 0) ||
($st['mg3'] + $_GET['m_magic3'] <= 20 && $_GET['m_magic3'] > 0) ||
($st['mg4'] + $_GET['m_magic4'] <= 20 && $_GET['m_magic4'] > 0) ||
($st['mg5'] + $_GET['m_magic5'] <= 20 && $_GET['m_magic5'] > 0) ||
($st['mg6'] + $_GET['m_magic6'] <= 20 && $_GET['m_magic6'] > 0) ||
($st['mg7'] + $_GET['m_magic7'] <= 20 && $_GET['m_magic7'] > 0) && $summu <= $u->info['skills'] && $u->info['skills'] > 0) && $u->info['id'] == $_GET['s4i']
) {
$st['s1'] += (int)$_GET['str'];
$st['s2'] += (int)$_GET['dex'];
$st['s3'] += (int)$_GET['inst'];
$st['s4'] += (int)$_GET['power'];
$st['a1'] += (int)$_GET['m_sword'];
$st['a2'] += (int)$_GET['m_tohand'];
$st['a3'] += (int)$_GET['m_molot'];
$st['a4'] += (int)$_GET['m_axe'];
$st['a5'] += (int)$_GET['m_staff'];
$st['mg1'] += (int)$_GET['m_magic1'];
$st['mg2'] += (int)$_GET['m_magic2'];
$st['mg3'] += (int)$_GET['m_magic3'];
$st['mg4'] += (int)$_GET['m_magic4'];
$st['mg5'] += (int)$_GET['m_magic5'];
$st['mg6'] += (int)$_GET['m_magic6'];
$st['mg7'] += (int)$_GET['m_magic7'];
if ($u->info['level'] > 3) {
$st['s5'] += (int)$_GET['intel'];
}
if ($u->info['level'] > 6) {
$st['s6'] += (int)$_GET['wis'];
}
if ($u->info['level'] > 9) {
$st['s7'] += (int)$_GET['spirit'];
}
if ($u->info['level'] > 12) {
$st['s8'] += (int)$_GET['will'];
}
if ($u->info['level'] > 15) {
$st['s9'] += (int)$_GET['freedom'];
}
if ($u->info['level'] > 18) {
$st['s10'] += (int)$_GET['god'];
}
$u->info['stats'] = Conversion::arrayToDataString($st);
if (
$_GET['str'] < 0 ||
$_GET['dex'] < 0 ||
$_GET['intel'] < 0 ||
$_GET['wis'] < 0 ||
$_GET['spirit'] < 0 ||
$_GET['will'] < 0 ||
$_GET['freedom'] < 0 ||
$_GET['god'] < 0 ||
$_GET['inst'] < 0 ||
$_GET['power'] < 0 ||
$_GET['m_sword'] < 0 ||
$_GET['m_tohand'] < 0 ||
$_GET['m_molot'] < 0 ||
$_GET['m_staff'] < 0 ||
$_GET['m_magic1'] < 0 ||
$_GET['m_magic2'] < 0 ||
$_GET['m_magic3'] < 0 ||
$_GET['m_magic4'] < 0 ||
$_GET['m_magic5'] < 0 ||
$_GET['m_magic6'] < 0 ||
$_GET['m_magic7'] < 0
) {
echo '&nbsp; &nbsp;<span style="color: red; ">1) Что-то здесь не так...</span><br>';
} elseif ($u->info['ability'] - (int)$summ < 0 || $u->info['skills'] - (int)$summu < 0) {
echo '&nbsp; &nbsp;<span style="color: red; ">Что-то здесь не так... (Способности: ' . ($u->info['ability'] - (int)$summ) . ', Умения: ' . ($u->info['skills'] - (int)$summu) . ')</span><br>';
} elseif (mysql_query(
"UPDATE
`stats`
SET
`stats`= '" . mysql_real_escape_string($u->info['stats']) . "',
`ability` = `ability` - '" . (int)$summ . "',
`skills` = `skills` - '" . (int)$summu . "'
WHERE
`id` = '" . (int)$u->info['id'] . "';"
)) {
if ((int)$u->info['ability'] === 0 && (int)$u->info['skills'] === 0) {
TrainingManager::getInstance()
->addPoint(
'my_user_third_quest',
function (TrainingManager $manager) {
$manager->store();
}
);
}
function getSuccessStatusStat(string $name): string
{
return "&nbsp; &nbsp; <span style='color: red;'>Увеличение способности \"<strong>$name</strong>\" произведено удачно.</span><br>";
}
function getSuccessStatusParam(string $name): string
{
return "&nbsp; &nbsp; <span style='color: red;'>Увеличение умения \"<B>Мастерство владения $name</B>\" произведено удачно.</span><br>";
}
if ($_GET['str'] > 0) {
echo getSuccessStatusStat('Сила');
}
if ($_GET['dex'] > 0) {
echo getSuccessStatusStat('Ловкость');
}
if ($_GET['inst'] > 0) {
echo getSuccessStatusStat('Интуиция');
}
if ($_GET['power'] > 0) {
echo getSuccessStatusStat('Выносливость');
}
if ($_GET['intel'] > 0) {
echo getSuccessStatusStat('Интеллект');
}
if ($_GET['wis'] > 0) {
echo getSuccessStatusStat('Мудрость');
}
if ($_GET['spirit'] > 0) {
echo getSuccessStatusStat('Духовность');
}
if ($_GET['will'] > 0) {
echo getSuccessStatusStat('Воля');
}
if ($_GET['freedom'] > 0) {
echo getSuccessStatusStat('Свобода духа');
}
if ($_GET['god'] > 0) {
echo getSuccessStatusStat('Божественность');
}
if ($_GET['m_sword'] > 0) {
echo getSuccessStatusParam('ножами, кастетами');
}
if ($_GET['m_axe'] > 0) {
echo getSuccessStatusParam('мечами');
}
if ($_GET['m_molot'] > 0) {
echo getSuccessStatusParam('дубинами, булавами');
}
if ($_GET['m_tohand'] > 0) {
echo getSuccessStatusParam('топорами, секирами');
}
if ($_GET['m_staff'] > 0) {
echo getSuccessStatusParam('магическими посохами');
}
if ($_GET['m_magic1'] > 0) {
echo getSuccessStatusParam('стихией Огня');
}
if ($_GET['m_magic2'] > 0) {
echo getSuccessStatusParam('стихией Воздуха');
}
if ($_GET['m_magic3'] > 0) {
echo getSuccessStatusParam('стихией Воды');
}
if ($_GET['m_magic4'] > 0) {
echo getSuccessStatusParam('стихией Земли');
}
if ($_GET['m_magic5'] > 0) {
echo getSuccessStatusParam('магией Света');
}
if ($_GET['m_magic6'] > 0) {
echo getSuccessStatusParam('магией Тьмы');
}
if ($_GET['m_magic7'] > 0) {
echo getSuccessStatusParam('серой магией');
}
/*--для обновления--*/
$u->stats['s1'] += (int)$_GET['str'];
$u->stats['s2'] += (int)$_GET['dex'];
$u->stats['s3'] += (int)$_GET['inst'];
$u->stats['s4'] += (int)$_GET['power'];
$u->stats['a1'] += (int)$_GET['m_sword'];
$u->stats['a2'] += (int)$_GET['m_tohand'];
$u->stats['a3'] += (int)$_GET['m_molot'];
$u->stats['a4'] += (int)$_GET['m_axe'];
$u->stats['a5'] += (int)$_GET['m_staff'];
$u->stats['mg1'] += (int)$_GET['m_magic1'];
$u->stats['mg2'] += (int)$_GET['m_magic2'];
$u->stats['mg3'] += (int)$_GET['m_magic3'];
$u->stats['mg4'] += (int)$_GET['m_magic4'];
$u->stats['mg5'] += (int)$_GET['m_magic5'];
$u->stats['mg6'] += (int)$_GET['m_magic6'];
$u->stats['mg7'] += (int)$_GET['m_magic7'];
if ($u->info['level'] > 3) {
$u->stats['s5'] += (int)$_GET['intel'];
}
if ($u->info['level'] > 6) {
$u->stats['s6'] += (int)$_GET['wis'];
}
if ($u->info['level'] > 9) {
$u->stats['s7'] += (int)$_GET['spirit'];
}
if ($u->info['level'] > 12) {
$u->stats['s8'] += (int)$_GET['will'];
}
if ($u->info['level'] > 15) {
$u->stats['s9'] += (int)$_GET['freedom'];
}
if ($u->info['level'] > 18) {
$u->stats['s10'] += (int)$_GET['god'];
}
$u->info['ability'] -= $summ;
$u->info['skills'] -= $summu;
/*--для обновления--*/
}
}
}
/*-----Пишем статы и умения-----*/
/////Прочие разные проверки
// https://www.php.net/manual/ru/migration74.new-features.php#migration74.new-features.core.null-coalescing-assignment-operator
$st['s1'] ??= 0;
$st['s2'] ??= 0;
$st['s3'] ??= 0;
$st['s4'] ??= 0;
$st['s5'] ??= 0;
$st['s6'] ??= 0;
$st['s7'] ??= 0;
$st['s8'] ??= 0;
$st['s9'] ??= 0;
$st['s10'] ??= 0;
$st['a1'] ??= 0;
$st['a2'] ??= 0;
$st['a3'] ??= 0;
$st['a4'] ??= 0;
$st['a5'] ??= 0;
$st['mg1'] ??= 0;
$st['mg2'] ??= 0;
$st['mg3'] ??= 0;
$st['mg4'] ??= 0;
$st['mg5'] ??= 0;
$st['mg6'] ??= 0;
$st['mg7'] ??= 0;
$u->stats['s1'] ??= 0;
$u->stats['s2'] ??= 0;
$u->stats['s3'] ??= 0;
$u->stats['s4'] ??= 0;
$u->stats['s5'] ??= 0;
$u->stats['s6'] ??= 0;
$u->stats['s7'] ??= 0;
$u->stats['s8'] ??= 0;
$u->stats['s9'] ??= 0;
$u->stats['s10'] ??= 0;
$u->stats['a1'] ??= 0;
$u->stats['a2'] ??= 0;
$u->stats['a3'] ??= 0;
$u->stats['a4'] ??= 0;
$u->stats['a5'] ??= 0;
$u->stats['mg1'] ??= 0;
$u->stats['mg2'] ??= 0;
$u->stats['mg3'] ??= 0;
$u->stats['mg4'] ??= 0;
$u->stats['mg5'] ??= 0;
$u->stats['mg6'] ??= 0;
$u->stats['mg7'] ??= 0;
///////////////////////////
/////Статы
$sil = $u->stats['s1'] - $st['s1'];
if ($sil > 0) {
$str = "<SMALL>&nbsp;(<SPAN id=\"str_inst\">" . $st['s1'] . "</SPAN>+" . $sil . ")</SMALL>";
}
$lov = $u->stats['s2'] - $st['s2'];
if ($lov > 0) {
$dex = "<SMALL>&nbsp;(<SPAN id=\"dex_inst\">" . $st['s2'] . "</SPAN>+" . $lov . ")</SMALL>";
}
$int = $u->stats['s3'] - $st['s3'];
if ($int > 0) {
$inst = "<SMALL>&nbsp;(<SPAN id=\"inst_inst\">" . $st['s3'] . "</SPAN>+" . $int . ")</SMALL>";
}
$intell = $u->stats['s5'] - $st['s5'];
if ($intell > 0) {
$intel = "<SMALL>&nbsp;(<SPAN id=\"intel_inst\">" . $st['s5'] . "</SPAN>+" . $intell . ")</SMALL>";
}
$noj = $u->stats['a1'] - $st['a1'];
if ($noj > 0) {
$nj = "<SMALL>&nbsp;(<SPAN id=\"m_sword_inst\">" . $st['a1'] . "</SPAN>+" . $noj . ")</SMALL>";
}
$topor = $u->stats['a2'] - $st['a2'];
if ($topor > 0) {
$top = "<SMALL>&nbsp;(<SPAN id=\"m_tohand_inst\">" . $st['a2'] . "</SPAN>+" . $topor . ")</SMALL>";
}
$dubina = $u->stats['a3'] - $st['a3'];
if ($dubina > 0) {
$dub = "<SMALL>&nbsp;(<SPAN id=\"m_molot_inst\">" . $st['a3'] . "</SPAN>+" . $dubina . ")</SMALL>";
}
$mech = $u->stats['a4'] - $st['a4'];
if ($mech > 0) {
$mec = "<SMALL>&nbsp;(<SPAN id=\"m_axe_inst\">" . $st['a4'] . "</SPAN>+" . $mech . ")</SMALL>";
}
$posoh = $u->stats['a5'] - $st['a5'];
if ($posoh > 0) {
$pos = "<SMALL>&nbsp;(<SPAN id=\"m_staff_inst\">" . $st['a5'] . "</SPAN>+" . $posoh . ")</SMALL>";
}
/////Магии
$fire = $u->stats['mg1'] - $st['mg1'];
if ($fire > 0) {
$ogon = "<SMALL>&nbsp;(<SPAN id=\"m_magic1_inst\">" . $st['mg1'] . "</SPAN>+" . $fire . ")</SMALL>";
}
$water = $u->stats['mg2'] - $st['mg2'];
if ($water > 0) {
$voda = "<SMALL>&nbsp;(<SPAN id=\"m_magic2_inst\">" . $st['mg2'] . "</SPAN>+" . $water . ")</SMALL>";
}
$air = $u->stats['mg3'] - $st['mg3'];
if ($air > 0) {
$vozduh = "<SMALL>&nbsp;(<SPAN id=\"m_magic3_inst\">" . $st['mg3'] . "</SPAN>+" . $air . ")</SMALL>";
}
$earth = $u->stats['mg4'] - $st['mg4'];
if ($earth > 0) {
$zemla = "<SMALL>&nbsp;(<SPAN id=\"m_magic4_inst\">" . $st['mg4'] . "</SPAN>+" . $earth . ")</SMALL>";
}
$light = $u->stats['mg5'] - $st['mg5'];
if ($light > 0) {
$svet = "<SMALL>&nbsp;(<SPAN id=\"m_magic5_inst\">" . $st['mg5'] . "</SPAN>+" . $light . ")</SMALL>";
}
$gray = $u->stats['mg6'] - $st['mg6'];
if ($gray > 0) {
$seraya = "<SMALL>&nbsp;(<SPAN id=\"m_magic6_inst\">" . $st['mg6'] . "</SPAN>+" . $gray . ")</SMALL>";
}
$dark = $u->stats['mg7'] - $st['mg7'];
if ($dark > 0) {
$tma = "<SMALL>&nbsp;(<SPAN id=\"m_magic7_inst\">" . $st['mg7'] . "</SPAN>+" . $dark . ")</SMALL>";
}
/////Особенности
$os['os1'] = $st['os1'];
$os['os3'] = $st['os3'];
$os['os4'] = $st['os4'];
$os['os5'] = $st['os5'];
$os['os6'] = $st['os6'];
$os['os7'] = $st['os7'];
$os['os9'] = $st['os9'];
$os['os10'] = $st['os10'];
$os["os1"] = [
"name" => "Изворотливый",
"opt" => "dec_transfer",
"descr" => "Снижение стоимости передач на ",
"nlevel" => 4,
"bonus1" => "0,1 кр.",
"bonus2" => "0,2 кр.",
"bonus3" => "0,3 кр.",
"bonus4" => "0,4 кр.",
"bonus5" => "0,5 кр.",
];
$os["os3"] = ["name" => "Быстрый", "opt" => "fast_homeworld", "descr" => "Кнопка \"Возврат\" появляется раньше на ", "nlevel" => 4, "bonus1" => "5 минут", "bonus2" => "10 минут", "bonus3" => "15 минут", "bonus4" => "20 минут", "bonus5" => "25 минут"];
$os["os4"] = ["name" => "Сообразительный", "opt" => "inc_expr", "descr" => "Получаемый опыт больше на ", "nlevel" => 4, "bonus1" => "1 %", "bonus2" => "2 %", "bonus3" => "3 %", "bonus4" => "4 %", "bonus5" => "5 %"];
$os["os5"] = ["name" => "Дружелюбный", "opt" => "inc_friends", "descr" => "Cписок друзей больше на ", "bonus1" => 5, "bonus2" => 10, "bonus3" => 15, "bonus4" => 20, "bonus5" => 25];
$os["os6"] = ["name" => "Общительный", "opt" => "inc_hobby", "descr" => "Увеличение максимального размера раздела \"Увлечения / хобби\" на ", "bonus1" => "200 символов", "bonus2" => "400 символов", "bonus3" => "600 символов", "bonus4" => "800 символов", "bonus5" => "1000 символов"];
$os["os7"] = ["name" => "Запасливый", "opt" => "max_inventory", "descr" => "Больше места в рюкзаке на ", "nlevel" => 4, "bonus1" => "10 единиц", "bonus2" => "20 единиц", "bonus3" => "30 единиц", "bonus4" => "40 единиц", "bonus5" => "50 единиц"];
$os["os9"] = ["name" => "Двужильный", "opt" => "speed_HP", "descr" => "Здоровье восстанавливается быстрее на ", "npower" => 10, "bonus1" => "+5%", "bonus2" => "+10%", "bonus3" => "+15%", "bonus4" => "+20%", "bonus5" => "+30%"];
$os["os10"] = ["name" => "Здравомыслящий", "opt" => "speed_MP", "descr" => "Мана восстанавливается быстрее на ", "nwis" => 20, "bonus1" => "+5%", "bonus2" => "+10%", "bonus3" => "+15%", "bonus4" => "+20%", "bonus5" => "+25%"];
?>
</TD>
<TD valign=top align=right>
<INPUT class="btn" TYPE=button value='Обновить' style='width: 100px'
onclick='location="main.php?skills=1&p_raz="+p_raz+"&rz="+newrz+"&all=<?= $_GET['all']; ?>&rnd=<?= $code ?>"'>
<INPUT class="btn" TYPE=button value="Вернуться" style='width: 100px' onClick="location.href='main.php'">
</TD>
</tr>
</TABLE>
<TABLE border=0 cellspacing=0 cellpadding=0 width=100%>
<tr>
<TD width=30% valign=top>
<TABLE border=0 cellspacing=1 cellpadding=0 width=100%>
<TR>
<TD height="10" class=tzS>Характеристики персонажа</TD>
</TR>
<TR>
<TD style='padding-left: 5'>
<STYLE>
IMG.skill {
width: 9px;
height: 9px;
cursor: pointer
}
TD.skill {
font-weight: bold
}
TD.skills {
font-weight: bold;
color: #600000
}
TD.skillb {
font-weight: bold;
color: #006000
}
.linestl1 {
background-color: #E2E0E0;
font-size: 10px;
font-weight: bold;
}
</STYLE>
<TABLE cellSpacing=0>
<TR id="str" onMouseDown="ChangeSkill(event,this)" onMouseUp="DropTimer()"
onclick="OnClick(event,this);">
<TD>&bull; Сила:</TD>
<TD width=40 class="skill" align="right" wdth=30><?= $u->stats['s1'] ?><BR></small></TD>
<TD width=60 noWrap><?= $dex ?></TD> <?php
if ($u->info['ability'] > 0) { ?>
<TD><IMG id="minus_dex" src=<?= Config::img() ?>/i/minus.gif class="nonactive"
ALT="уменьшить">&nbsp;<IMG src=<?= Config::img() ?>/i/plus.gif
class=skill
ALT="увеличить" id="plus_dex"></TD><?php } ?>
</TR>
<TR id="dex" onMouseDown="ChangeSkill( event, this )" onMouseUp="DropTimer()"
onclick="OnClick(event,this);">
<TD>&bull; Ловкость:</TD>
<TD width=40 class="skill" align="right" wdth=30><?= $u->stats['s2'] ?><BR></small></TD>
<TD width=60 noWrap><?= $dex ?></TD>
<?php
if ($u->info['ability'] > 0) { ?>
<TD><IMG id="minus_dex" src=<?= Config::img() ?>/i/minus.gif class="nonactive"
ALT="уменьшить">&nbsp;<IMG src=<?= Config::img() ?>/i/plus.gif
class=skill ALT="увеличить" id="plus_dex"></TD><?php
} ?>
</TR>
<TR id="inst" onMouseDown="ChangeSkill( event, this )" onMouseUp="DropTimer()"
onclick="OnClick(event,this);">
<TD>&bull; Интуиция:</TD>
<TD width=40 class="skill" align="right" wdth=30><?= $u->stats['s3'] ?><BR></small></TD>
<TD width=60 noWrap><?= $inst ?></TD>
<?php
if ($u->info['ability'] > 0) { ?>
<TD><IMG id="minus_dex" src=<?= Config::img() ?>/i/minus.gif class="nonactive"
ALT="уменьшить">&nbsp;<IMG src=<?= Config::img() ?>/i/plus.gif
class=skill
ALT="увеличить" id="plus_dex"></TD><?php } ?>
</TR>
<TR id="power" onMouseDown="ChangeSkill( event, this )" onMouseUp="DropTimer()"
onclick="OnClick(event,this);">
<TD>&bull; Выносливость:</TD>
<TD width=40 class="skill" align="right" wdth=30><?= $u->stats['s4'] ?><BR></small></TD>
<TD width=60 noWrap></TD>
<?php
if ($u->info['ability'] > 0) { ?>
<TD><IMG id="minus_dex" src=<?= Config::img() ?>/i/minus.gif class="nonactive"
ALT="уменьшить">&nbsp;<IMG src=<?= Config::img() ?>/i/plus.gif
class=skill
ALT="увеличить" id="plus_dex"></TD><?php } ?>
</TR>
<?php
if ($u->info['level'] > 3) { ?>
<TR id="intel" onMouseDown="ChangeSkill( event, this )" onMouseUp="DropTimer()"
onclick="OnClick(event,this);">
<TD>&bull; Интеллект:</TD>
<TD width=40 class="skill" align="right" wdth=30><?= $u->stats['s5'] ?></TD>
<TD width=60 noWrap><?= $intel ?></TD>
<?php
if ($u->info['ability'] > 0) { ?>
<TD><IMG id="minus_intel" src=<?= Config::img() ?>/i/minus.gif
class="nonactive" ALT="уменьшить">&nbsp;<IMG
src=<?= Config::img() ?>/i/plus.gif class=skill ALT="увеличить"
id="plus_intel"></TD><?php
} ?>
</TR>
<?php
}
if ($u->info['level'] > 6) { ?>
<TR id="wis" onMouseDown="ChangeSkill( event, this )" onMouseUp="DropTimer()"
onclick="OnClick(event,this);">
<TD>&bull; Мудрость:</TD>
<TD width=40 class="skill" align="right" wdth=30><?= $u->stats['s6'] ?></TD>
<TD width=60 noWrap></TD>
<?php
if ($u->info['ability'] > 0) { ?>
<TD><IMG id="minus_wis" src=<?= Config::img() ?>/i/minus.gif
class="nonactive" ALT="уменьшить">&nbsp;<IMG
src=<?= Config::img() ?>/i/plus.gif class=skill ALT="увеличить"
id="plus_wis"></TD><?php
} ?>
</TR>
<?php
}
if ($u->info['level'] > 9) { ?>
<TR id="spirit" onMouseDown="ChangeSkill( event, this )" onMouseUp="DropTimer()"
onclick="OnClick(event,this);">
<TD>&bull; Духовность:</TD>
<TD width=40 class="skill" align="right" wdth=30><?= $u->stats['s7'] ?></TD>
<TD width=60 noWrap></TD>
<?php
if ($u->info['ability'] > 0) { ?>
<TD><IMG id="minus_spirit" src=<?= Config::img() ?>/i/minus.gif
class="nonactive" ALT="уменьшить">&nbsp;<IMG
src=<?= Config::img() ?>/i/plus.gif class=skill ALT="увеличить"
id="plus_spirit"></TD><?php
} ?>
</TR>
<?php
}
if ($u->info['level'] > 12) { ?>
<TR id="will" onMouseDown="ChangeSkill( event, this )" onMouseUp="DropTimer()"
onclick="OnClick(event,this);">
<TD>&bull; Воля:</TD>
<TD width=40 class="skill" align="right" wdth=30><?= $u->stats['s8'] ?></TD>
<TD width=60 noWrap></TD>
<?php
if ($u->info['ability'] > 0) { ?>
<TD><IMG id="minus_will" src=<?= Config::img() ?>/i/minus.gif
class="nonactive" ALT="уменьшить">&nbsp;<IMG
src=<?= Config::img() ?>/i/plus.gif class=skill ALT="увеличить"
id="plus_will"></TD><?php
} ?>
</TR>
<?php
}
if ($u->info['level'] > 15) { ?>
<TR id="freedom" onMouseDown="ChangeSkill( event, this )" onMouseUp="DropTimer()"
onclick="OnClick(event,this);">
<TD>&bull; Свобода духа:</TD>
<TD width=40 class="skill" align="right" wdth=30><?= $u->stats['s9'] ?></TD>
<TD width=60 noWrap></TD>
<?php
if ($u->info['ability'] > 0) { ?>
<TD><IMG id="minus_freedom" src=<?= Config::img() ?>/i/minus.gif
class="nonactive" ALT="уменьшить">&nbsp;<IMG
src=<?= Config::img() ?>/i/plus.gif class=skill ALT="увеличить"
id="plus_freedom"></TD><?php
} ?>
</TR>
<?php
}
if ($u->info['level'] > 18) { ?>
<TR id="god" onMouseDown="ChangeSkill( event, this )" onMouseUp="DropTimer()"
onclick="OnClick(event,this);">
<TD>&bull; Божественность:</TD>
<TD width=40 class="skill" align="right" wdth=30><?= $u->stats['s10'] ?></TD>
<TD width=60 noWrap></TD>
<?php
if ($u->info['ability'] > 0) { ?>
<TD><IMG id="minus_god" src=<?= Config::img() ?>/i/minus.gif
class="nonactive" ALT="уменьшить">&nbsp;<IMG
src=<?= Config::img() ?>/i/plus.gif class=skill ALT="увеличить"
id="plus_god"></TD><?php
} ?>
</TR>
<?php
} ?>
</TABLE>
</TD>
</TR>
</TABLE>
<INPUT class="btn btn-success" type="button" value="Сохранить" disabled id="save_button0"
onClick="SaveSkill()">
<INPUT type="checkbox" onClick="ChangeButtonState(0)">
<div style="color: green; margin: 16px 0;" id="ups">
<?php
if ($u->info['ability']) {
echo "Возможных увеличений: <span id='UP'>{$u->info['ability']}</span><br>";
}
if ($u->info['skills']) {
echo "Свободных умений: <span id='m_UP'>{$u->info['skills']}</span><br>";
}
if ($u->info['sskills']) {
echo "Свободных особенностей: <span id='m_UP'>{$u->info['sskills']}</span><br>";
}
?>
</div>
<style>
ul {
padding-left: 10px;
}
ul li {
font-size: x-small;
}
ul li b {
color: green;
}
</style>
<div>
<INPUT TYPE=button class="btn btn-danger"
onClick="window.open('/stats_bonus.php/', 'stats_bonus', 'location=yes,menubar=yes,status=yes,resizable=yes,toolbar=yes,scrollbars=yes,scrollbars=yes')"
value="Статовые Бонусы">
<br><br>
<b style="font-size: x-small;">Зависимость максимального профильного урона оружием у основных воинских
классов:</b>
<ul>
<li><b>Дробящий</b> (дубины): 1 сила = 0,5 к урону и 1 выносливость = +1 к урону.</li>
<li><b>Режущий</b> (мечи): 1 интуиция = 1 к урону.</li>
<li><b>Колющий</b> (кинжалы): 1 сила = 0,25 к урону и 1 ловкость = 0,75 к урону.</li>
<li><b>Рубящий</b> (топоры): 1 сила = 1,2 к урону.</li>
</ul>
</div>
</TD>
<TD width=1 bgcolor=#A0A0A0></TD>
<TD valign=top>
<TABLE border=0 cellspacing=1 cellpadding=0 width=100%>
<TR>
<TD class=tz id=L1 width=150 height="10" onMouseOver="highl('L1',1)" onMouseOut="highl('L1',0)"
onClick="setlevel('L1')">Мастерство
</TD>
<TD class=tz id=L3 width=150 onMouseOver="highl('L3',1)" onMouseOut="highl('L3',0)"
onClick="setlevel('L3')">Особенности
</TD>
<TD class=tz id=L4 width=150 onMouseOver="highl('L4',1)" onMouseOut="highl('L4',0)"
onClick="setlevel('L4')">Приемы
</TD>
<?php if ($znn): ?>
<TD class=tz id=L7 width=150 onMouseOver="highl('L7',1)" onMouseOut="highl('L7',0)"
onClick="setlevel('L7')">Знания
</TD>
<?php endif; ?>
<TD class=tz id=L5 width=150 onMouseOver="highl('L5',1)" onMouseOut="highl('L5',0)"
onClick="setlevel('L5')">Состояние
</TD>
<TD class=tz id=L6 width=150 onMouseOver="highl('L6',1)" onMouseOut="highl('L6',0)"
onClick="setlevel('L6')">Репутация
</TD>
<TD class=tz>&nbsp</TD>
</TR>
</TABLE>
<TABLE border=0 cellspacing=1 cellpadding=0 width=100%>
<tr>
<TD width=100% style='padding-left: 7'>
<div class='dtz' ID='dL1'>
<table>
<tr>
<td colspan="4"><b>Оружие:</b></td>
</tr>
<tr>
<TD>&nbsp;&bull;&nbsp;Мастерство владения мечами:</TD>
<TD width=40 class="skill" align="right" width=30
id='m_axe_base'><?= $u->stats['a4'] ?><BR></TD>
<TD width=60 noWrap><?= $mec ?></TD>
<?php
if ($u->info['skills'] && $st['a4'] < 30) { ?>
<TD>
<IMG id="minus_m_axe" src=<?= Config::img() ?>/i/minus.gif class=nonactive
ALT="уменьшить" onMouseUp="ChangeAbility('m_axe', -1, <?= $st['a4'] ?>, 30)">&nbsp;
<IMG id="plus_m_axe" src=<?= Config::img() ?>/i/plus.gif class=skill
ALT="увеличить" onMouseUp="ChangeAbility('m_axe', 1, <?= $st['a4'] ?>, 30)">
</TD>
<?php
} elseif ($u->info['skills'] > 0 && $st['a4'] >= 30) { ?>
<TD>
<IMG src=<?= Config::img() ?>/i/minus.gif class=nonactive>&nbsp;
<IMG src=<?= Config::img() ?>/i/plus.gif class=nonactive>
</TD>
<?php
} ?>
</tr>
<tr>
<TD>&nbsp;&bull;&nbsp;Мастерство владения дубинами, булавами:</TD>
<TD width=40 class="skill" align="right" width=30
id='m_molot_base'><?= $u->stats['a3'] ?><BR></TD>
<TD width=60 noWrap><?= $dub ?></TD>
<?php
if ($u->info['skills'] && $st['a3'] < 30) { ?>
<TD>
<IMG id="minus_m_molot" src=<?= Config::img() ?>/i/minus.gif class=nonactive
ALT="уменьшить" onMouseUp="ChangeAbility('m_molot', -1, <?= $st['a3'] ?>,20)">&nbsp;
<IMG id="plus_m_molot" src=<?= Config::img() ?>/i/plus.gif class=skill
ALT="увеличить" onMouseUp="ChangeAbility('m_molot', 1, <?= $st['a3'] ?>, 30)">
</TD>
<?php
} elseif ($u->info['skills'] > 0 && $st['a3'] >= 30) { ?>
<TD>
<IMG src=<?= Config::img() ?>/i/minus.gif class=nonactive>&nbsp;
<IMG src=<?= Config::img() ?>/i/plus.gif class=nonactive>
</TD>
<?php
} ?>
</tr>
<tr>
<TD>&nbsp;&bull;&nbsp;Мастерство владения ножами, кастетами:</TD>
<TD width=40 class="skill" align="right" width=30
id='m_sword_base'><?= $u->stats['a1'] ?><BR></TD>
<TD width=60 noWrap><?= $nj ?></TD>
<?php
if ($u->info['skills'] && $st['a1'] < 30) { ?>
<TD>
<IMG id="minus_m_sword" src=<?= Config::img() ?>/i/minus.gif class=nonactive
ALT="уменьшить" onMouseUp="ChangeAbility('m_sword', -1, <?= $st['a1'] ?>, 30)">&nbsp;
<IMG id="plus_m_sword" src=<?= Config::img() ?>/i/plus.gif class=skill
ALT="увеличить" onMouseUp="ChangeAbility('m_sword', 1, <?= $st['a1'] ?>, 30)">
</TD>
<?php
} elseif ($u->info['skills'] > 0 && $st['a1'] >= 30) { ?>
<TD>
<IMG src=<?= Config::img() ?>/i/minus.gif class=nonactive>&nbsp;
<IMG src=<?= Config::img() ?>/i/plus.gif class=nonactive>
</TD>
<?php
} ?>
</tr>
<tr>
<TD>&nbsp;&bull;&nbsp;Мастерство владения топорами, секирами:</TD>
<TD width=40 class="skill" align="right" width=30
id='m_tohand_base'><?= $u->stats['a2'] ?><BR></TD>
<TD width=60 noWrap><?= $top ?></TD>
<?php
if ($u->info['skills'] && $st['a2'] < 30) { ?>
<TD>
<IMG id="minus_m_tohand" src=<?= Config::img() ?>/i/minus.gif class=nonactive
ALT="уменьшить"
onMouseUp="ChangeAbility('m_tohand', -1, <?= $st['a2'] ?>, 30)">&nbsp;
<IMG id="plus_m_tohand" src=<?= Config::img() ?>/i/plus.gif class=skill
ALT="увеличить" onMouseUp="ChangeAbility('m_tohand', 1, <?= $st['a2'] ?>, 30)">
</TD>
<?php
} elseif ($u->info['skills'] > 0 && $st['a2'] >= 30) { ?>
<TD>
<IMG src=<?= Config::img() ?>/i/minus.gif class=nonactive>&nbsp;
<IMG src=<?= Config::img() ?>/i/plus.gif class=nonactive>
</TD>
<?php
} ?>
</tr>
<tr>
<TD>&nbsp;&bull;&nbsp;Мастерство владения магическими посохами:</TD>
<TD width=40 class="skill" align="right" width=30
id='m_staff_base'><?= $u->stats['a5'] ?><BR></TD>
<TD width=60 noWrap><?= $pos ?></TD>
<?php
if ($u->info['skills'] && $st['a5'] < 30) { ?>
<TD>
<IMG id="minus_m_staff" src=<?= Config::img() ?>/i/minus.gif class=nonactive
ALT="уменьшить" onMouseUp="ChangeAbility('m_staff', -1, <?= $st['a5'] ?>, 30)">&nbsp;
<IMG id="plus_m_staff" src=<?= Config::img() ?>/i/plus.gif class=skill
ALT="увеличить" onMouseUp="ChangeAbility('m_staff', 1, <?= $st['a5'] ?>, 30)">
</TD>
<?php
} elseif ($u->info['skills'] > 0 && $st['a5'] >= 30) { ?>
<TD>
<IMG src=<?= Config::img() ?>/i/minus.gif class=nonactive>&nbsp;
<IMG src=<?= Config::img() ?>/i/plus.gif class=nonactive>
</TD>
<?php
} ?>
</tr>
<tr>
<td colspan="4"><b>Магия:<b></td>
</tr>
<tr>
<TD>&nbsp;&bull;&nbsp;Мастерство владения стихией Огня:</TD>
<TD width=40 class="skill" align="right" width=30
id='m_magic1_base'><?= $u->stats['mg1'] ?><BR></TD>
<TD width=60 noWrap><?= $ogon ?></TD>
<?php
if ($u->info['skills'] && $st['mg1'] < 30) { ?>
<TD>
<IMG id="minus_m_magic1" src=<?= Config::img() ?>/i/minus.gif class=nonactive
ALT="уменьшить"
onMouseUp="ChangeAbility('m_magic1', -1, <?= $st['mg1'] ?>, 30)">&nbsp;
<IMG id="plus_m_magic1" src=<?= Config::img() ?>/i/plus.gif class=skill
ALT="увеличить"
onMouseUp="ChangeAbility('m_magic1', 1, <?= $st['mg1'] ?>, 30)">
</TD>
<?php
} elseif ($u->info['skills'] > 0 && $st['mg1'] >= 30) { ?>
<TD>
<IMG src=<?= Config::img() ?>/i/minus.gif class=nonactive>&nbsp;
<IMG src=<?= Config::img() ?>/i/plus.gif class=nonactive>
</TD>
<?php
} ?>
</tr>
<tr>
<TD>&nbsp;&bull;&nbsp;Мастерство владения стихией Воздуха:</TD>
<TD width=40 class="skill" align="right" width=30
id='m_magic2_base'><?= $u->stats['mg2'] ?><BR></TD>
<TD width=60 noWrap><?= $voda ?></TD>
<?php
if ($u->info['skills'] && $st['mg2'] < 30) { ?>
<TD>
<IMG id="minus_m_magic2" src=<?= Config::img() ?>/i/minus.gif class=nonactive
ALT="уменьшить"
onMouseUp="ChangeAbility('m_magic2', -1, <?= $st['mg2'] ?>, 30)">&nbsp;
<IMG id="plus_m_magic2" src=<?= Config::img() ?>/i/plus.gif class=skill
ALT="увеличить"
onMouseUp="ChangeAbility('m_magic2', 1, <?= $st['mg2'] ?>, 30)">
</TD>
<?php
} elseif ($u->info['skills'] > 0 && $st['mg2'] >= 30) { ?>
<TD>
<IMG src=<?= Config::img() ?>/i/minus.gif class=nonactive>&nbsp;
<IMG src=<?= Config::img() ?>/i/plus.gif class=nonactive>
</TD>
<?php
} ?>
</tr>
<tr>
<TD>&nbsp;&bull;&nbsp;Мастерство владения стихией Воды:</TD>
<TD width=40 class="skill" align="right" width=30
id='m_magic3_base'><?= $u->stats['mg3'] ?><BR></TD>
<TD width=60 noWrap><?= $vozduh ?></TD>
<?php
if ($u->info['skills'] && $st['mg3'] < 30) { ?>
<TD>
<IMG id="minus_m_magic3" src=<?= Config::img() ?>/i/minus.gif class=nonactive
ALT="уменьшить"
onMouseUp="ChangeAbility('m_magic3', -1, <?= $st['mg3'] ?>, 30)">&nbsp;
<IMG id="plus_m_magic3" src=<?= Config::img() ?>/i/plus.gif class=skill
ALT="увеличить"
onMouseUp="ChangeAbility('m_magic3', 1, <?= $st['mg3'] ?>, 30)">
</TD>
<?php
} elseif ($u->info['skills'] > 0 && $st['mg3'] >= 30) { ?>
<TD>
<IMG src=<?= Config::img() ?>/i/minus.gif class=nonactive>&nbsp;
<IMG src=<?= Config::img() ?>/i/plus.gif class=nonactive>
</TD>
<?php
} ?>
</tr>
<tr>
<TD>&nbsp;&bull;&nbsp;Мастерство владения стихией Земли:</TD>
<TD width=40 class="skill" align="right" width=30
id='m_magic4_base'><?= $u->stats['mg4'] ?><BR></TD>
<TD width=60 noWrap><?= $zemla ?></TD>
<?php
if ($u->info['skills'] && $st['mg4'] < 30) { ?>
<TD>
<IMG id="minus_m_magic4" src=<?= Config::img() ?>/i/minus.gif class=nonactive
ALT="уменьшить"
onMouseUp="ChangeAbility('m_magic4', -1, <?= $st['mg4'] ?>, 30)">&nbsp;
<IMG id="plus_m_magic4" src=<?= Config::img() ?>/i/plus.gif class=skill
ALT="увеличить"
onMouseUp="ChangeAbility('m_magic4', 1, <?= $st['mg4'] ?>, 30)">
</TD>
<?php
} elseif ($u->info['skills'] > 0 && $st['mg4'] >= 30) { ?>
<TD>
<IMG src=<?= Config::img() ?>/i/minus.gif class=nonactive>&nbsp;
<IMG src=<?= Config::img() ?>/i/plus.gif class=nonactive>
</TD>
<?php
} ?>
</tr>
<tr>
<TD>&nbsp;&bull;&nbsp;Мастерство владения серой магией:</TD>
<TD width=40 class="skill" align="right" width=30
id='m_magic7_base'><?= $u->stats['mg7'] ?><BR></TD>
<TD width=60 noWrap><?= $tma ?></TD>
<?php
if ($u->info['skills'] && $st['mg7'] < 30) { ?>
<TD>
<IMG id="minus_m_magic7" src=<?= Config::img() ?>/i/minus.gif class=nonactive
ALT="уменьшить"
onMouseUp="ChangeAbility('m_magic7', -1, <?= $st['mg7'] ?>, 30)">&nbsp;
<IMG id="plus_m_magic7" src=<?= Config::img() ?>/i/plus.gif class=skill
ALT="увеличить"
onMouseUp="ChangeAbility('m_magic7', 1, <?= $st['mg7'] ?>, 30)">
</TD>
<?php
} elseif ($u->info['skills'] > 0 && $st['mg7'] >= 30) { ?>
<TD>
<IMG src=<?= Config::img() ?>/i/minus.gif class=nonactive>&nbsp;
<IMG src=<?= Config::img() ?>/i/plus.gif class=nonactive>
</TD>
<?php
} ?>
</tr>
</table>
<div style="width: fit-content;">
<INPUT class="btn btn-success" type="button" value="Сохранить" disabled
id="save_button1" onClick="SaveAbility()" style="vertical-align: baseline;">
<INPUT type="checkbox" onClick="ChangeButtonState(1)">
</div>
</div>
<div class='dtz' ID='dL3'>
<?php
/*---Особенности---*/
foreach ($os as $k => $v) {
$good = 1;
if ($v["nlevel"] && $v["nlevel"] + $st[$k] > $u->info["level"]) {
$good = 0;
}
if ($v["npower"] && $v["npower"] + ($st[$k] * 5) > $st['s4']) {
$good = 0;
}
if ($v["nwis"] && $v["nwis"] + ($st[$k] * 5) > $st['s6']) {
$good = 0;
}
if ($good && $st[$k] < 5) {
echo "<BR>&bull; <A href=\"?skills=1&rz=3&" . $v['opt'] . "=1\" onclick=\"return confirm('Вы уверены, что хотите выбрать особенность &quot;" . $v['name'] . "&quot;?')\">" . $v['name'] . ($st[$k] > 0 ? " - " . ($st[$k] + 1) : "") . "</A><BR>
<SMALL>" . $v['descr'] . " " . $v["bonus" . ($st[$k] + 1)] . "</SMALL><BR>";
}
}
echo "<br>";
echo "<b>Выбранные особенности:</b><br>";
foreach ($os as $k => $v) {
if ($st[$k]) {
echo "&bull; " . $v['name'] . " " . ($st[$k] > 1 ? " - " . $st[$k] : "") . "<br>";
}
}
/*---Особенности---*/
?>
</div>
<div class="dtz" ID='dL4'>
<script type="text/javascript" src="js/jquery.js"></script>
<SCRIPT>
var p_name;
function redirectto(s) {
location = s;
}
<?php if(!isset($_GET['p_raz'])) { ?>
var p_raz = "all";
<?php } else {
echo 'var p_raz = "' . htmlspecialchars($_GET['p_raz']) . '";';
} ?>
function show_div(o) {
p_raz = o;
$('.pwqall').css({'display': 'none'});
$('.pwq' + o).css({'display': ''});
}
</SCRIPT>
<table border=0 cellspacing=0 width="100%" cellpadding=0>
<tr valign="top">
<td valign="top" width="100%">
<?php
if (isset($_GET['savePriems'])) {
$_GET['savePriems'] = htmlspecialchars(
substr($_GET['savePriems'], 0, 11), null
);
$sp = mysql_fetch_array(
mysql_query(
'SELECT COUNT(`id`) FROM `complects_priem` WHERE `uid` = "' . $u->info['id'] . '" LIMIT 16'
)
);
if ($sp[0] >= 15) {
$re = 'Нельзя создавать более 15 комплектов приемов';
} elseif (str_replace(' ', '', $_GET['savePriems']) != '') {
$cmpl = mysql_fetch_array(
mysql_query(
'SELECT `id` FROM `complects_priem` WHERE `uid` = "' . $u->info['id'] . '" AND `name` = "' . mysql_real_escape_string(
$_GET['savePriems']
) . '" LIMIT 1'
)
);
if (isset($cmpl['id'])) {
$re = 'Удачно перезаписан комплект приемов "' . $_GET['savePriems'] . '"';
mysql_query(
'UPDATE `complects_priem` SET `priems` = "' . $u->info['priems'] . '" WHERE `id` = "' . $cmpl['id'] . '" LIMIT 1'
);
} else {
$re = 'Удачно создан комплект приемов "' . $_GET['savePriems'] . '"';
mysql_query(
'INSERT INTO `complects_priem` (`priems`,`uid`,`name`) VALUES ("' . $u->info['priems'] . '","' . $u->info['id'] . '","' . mysql_real_escape_string(
$_GET['savePriems']
) . '")'
);
}
} else {
$re = 'Не указано название комплекта';
}
echo !$re ?: "<br> <b style='color:red;'>$re</b><br><br>";
}
?>
<div style="display: flex; width: 100%;text-align: center;">
<fieldset style="width: 100%">
<legend><b>Выбранные приемы</b></legend>
<input type="button" class="btn" value="Запомнить набор"
onclick="top.savePriems(); return false;">
<input type="button" class="btn" value="Очистить слоты"
onclick="window.location.href = '/main.php?skills=1&rz=4&all=<?= $_GET['all'] ?>&clear_abil=1'; return false;">
<?php $priem->seeMy(1); ?>
</fieldset>
</div>
<div style="display: flex; width: 100%">
<fieldset style="width: 50%">
<legend><b>Категории</b></legend>
<div
style="display: flex; flex-wrap: wrap; flex-direction: column; justify-content: center;">
<?php
// недописанный огрызок неизвестно чего
$categories = TechniqueCategoryEntity::getInstance()->findAll();
foreach ($categories as $category) {
?>
<div style='margin-right: 10px;height: 20px'>
<a onclick='show_div("<?= $category->id ?>")' href='#'>
<?= $category->name ?>
</a>
</div>
<?php
}
?>
</div>
</fieldset>
<fieldset style="width: 50%">
<legend><b>Приёмы для выбора:</b></legend>
<div style="display: flex; flex-wrap: wrap; justify-content: center;">
<?php $priem->getByCategory($_GET['technique_category_id']) ?>
</div>
</fieldset>
</div>
</td>
</tr>
</table>
</div>
<div class="dtz" ID='dL5'>
<div style="margin:5px;">
<?php
//D5D5D5 , C7C7C7
//задержка в пещерах
$clr = 'D5';
$ae = '';
//Эффекты
$i = 0;
while ($i < count($u->stats['effects'])) {
if (isset($u->stats['effects'][$i])) {
$clr = $clr == 'C7' ? 'D5' : 'C7';
$v1 = '';
$v2 = '';
$v3 = Conversion::dataStringToArray($u->stats['effects'][$i]['data']);
$j = 0;
while ($j < count($u->items['add'])) {
if (isset($v3['add_' . $u->items['add'][$j]])) {
$v1 .= '&nbsp;&bull; ' . $u->is[$u->items['add'][$j]] . '<br>';
$v4 = $v3['add_' . $u->items['add'][$j]];
if ($v4 > 0) {
$v4 = '+' . $v4;
} elseif ($v4 < 0) {
$v4 = '<span style="color: #A00000;">' . $v4 . '</span>';
}
$v2 .= $v4 . '<br>';
}
$j++;
}
if ($v1 == '') {
$v1 = '??';
}
if ($v2 == '') {
$v2 = '??';
}
$btnset = true;
$bsp = strripos($u->stats['effects'][$i]['data'], '-');
if ($bsp) {
$btnset = false;
}
$bsp = strripos($u->stats['effects'][$i]['data'], '|nofastfinisheff=1');
if ($bsp) {
$btnset = false;
}
if (!$btnset) {
$btnse = '&nbsp; <small>--</small> &nbsp;';
}
if (isset($_GET['endeffectplease']) && $_GET['endeffectplease'] == $u->stats['effects'][$i]['id'] && $u->stats['effects'][$i]['id'] > 0 && $btnset) {
mysql_query(
'UPDATE `eff_users` SET `timeUse` = 0 WHERE `id` = "' . $u->stats['effects'][$i]['id'] . '" AND `uid` = "' . $u->info['id'] . '" LIMIT 1'
);
echo '<div style="color: red; font-weight: bold;">Эффект &quot;' . $u->stats['effects'][$i]['name'] . '&quot; был принудительно завершен.</div>';
$clr = $clr == 'C7' ? 'D5' : 'C7';
} else {
$ae .= '<TR bgcolor=#' . $clr . $clr . $clr . '><TD>' . $v1 . '</TD><TD align=right>' . $v2 . '</TD><TD style=\'padding: 1px 5px 1px 5px; text-align: right;\'>' . Conversion::secondsToTimeout($u->stats['effects'][$i]['timeUse'] + $u->stats['effects'][$i]['actionTime'] - time()) . '</TD><TD style=\'padding: 1px 5px 1px 5px; text-align: right; font-size: small;\'>&quot;' . $u->stats['effects'][$i]['name'] . '&quot;</TD><TD><center>' . $btnse . '</center></TD></TR>';
}
}
$i++;
}
//Харки от иконок
$efs = mysql_query(
'SELECT * FROM `users_ico` WHERE `uid`="' . $u->info['id'] . '" AND (`endTime` > "' . time() . '" OR `endTime` = 0)'
);
while ($e = mysql_fetch_array($efs)) {
$clr = $clr == 'C7' ? 'D5' : 'C7';
$v1 = '';
$v2 = '';
$v3 = Conversion::dataStringToArray($e['bonus']);
$j = 0;
while ($j < count($u->items['add'])) {
if (isset($v3['add_' . $u->items['add'][$j]])) {
$v1 .= '&nbsp;&bull; ' . $u->is[$u->items['add'][$j]] . '<br>';
$v4 = $v3['add_' . $u->items['add'][$j]];
if ($v4 > 0) {
$v4 = '+' . $v4;
} elseif ($v4 < 0) {
$v4 = '<span style="color: #A00000; ">' . $v4 . '</span>';
}
$v2 .= $v4 . '<br>';
}
$j++;
}
if ($v1 == '') {
$v1 = '??';
}
if ($v2 == '') {
$v2 = '??';
}
$btnse = '&nbsp; <small>--</small> &nbsp;';
if (isset($_GET['hideico']) && $_GET['hideico'] == $e['id']) {
mysql_query('UPDATE `users_ico` SET `see` = 0 WHERE `id` = "' . $e['id'] . '" LIMIT 1');
$e['see'] = 0;
} elseif (isset($_GET['showico']) && $_GET['showico'] == $e['id']) {
mysql_query('UPDATE `users_ico` SET `see` = 1 WHERE `id` = "' . $e['id'] . '" LIMIT 1');
$e['see'] = 1;
}
$ae .= '<TR bgcolor=#' . $clr . $clr . $clr . '><TD>' . $v1 . '</TD><TD align=right>' . $v2 . '</TD><TD style=\'padding: 1px 5px 1px 5px; text-align: right;\'>' . Conversion::secondsToTimeout($e['endTime'] - time()) . '</TD><TD style=\'padding: 1px 5px 1px 5px; text-align: right; font-size: small;\'><img ';
if ($e['type'] == 2) {
$ae .= 'width="30" style="float:left"';
}
$ae .= ' src="' . Config::img() . '/' . $e['img'] . '"> &quot;' . $e['text'] . '&quot;</TD><TD><center>' . $btnse . '</center></TD></TR>';
}
if ($ae) {
?>
<TABLE border="0" cellpadding=3 cellspacing=1>
<TR bgcolor=#A5A5A5>
<TD><B>Характеристика</B></TD>
<TD align=right><B>Мф.</B></TD>
<TD align=right><B>Время</B></TD>
<TD align=right><B>Комментарий</B></TD>
<TD align=right><B>Действия</B></TD>
</TR>
<?= $ae ?>
</TABLE>
<br>
<?php
}
$ae = '';
$sp = mysql_query(
'SELECT * FROM `eff_users` WHERE `v1` LIKE "pgb%" AND `delete` = "0" AND `deactiveTime` > ' . time() . ' AND `uid` = "' . $u->info['id'] . '" ORDER BY `timeUse` DESC'
);
while ($pl = mysql_fetch_array($sp)) {
$tp = (int)str_replace('pgb', '', $pl['v1']);
$lvlp = explode('[', $pl['name']);
$lvlp = explode(']', $lvlp[1]);
$lvlp = $lvlp[0];
$v = $magic->pgpar[$tp];
$ae .= '&bull; ' . $v[0] . ' [' . $lvlp . '], еще ' . Conversion::secondsToTimeout($pl['timeUse'] - time()) . ', начнет действовать через ' . Conversion::secondsToTimeout($pl['deactiveTime'] - time()) . '<br>';
}
if ($ae) {
echo '<br><b>Пристрастия:</b><br>' . $ae . '<br><br>';
}
$psh = mysql_fetch_array(
mysql_query(
'SELECT * FROM `actions` WHERE `uid` = "' . $u->info['id'] . '" AND `vars` = "psh0" AND `time` > ' . (time() - 7200) . ' LIMIT 1'
)
);
if (isset($psh['id'])) {
$clr = $clr == 'C7' ? 'D5' : 'C7';
echo '<br>&nbsp;<b>Время до подземелья:</b> ' . Conversion::secondsToTimeout(($psh['time'] + 60 * 60 * 3) - time()) . '<br><br>';
}
?>
&nbsp;<b>Эффекты:</b><br>
<?php
/* Бонусы статов */
$b = [];
$st = [];
//Бонусы статов
//Бонусы статов
//сила
//сила
if ($u->stats['s1'] >= 25 && $u->stats['s1'] < 50) {
$st[1]['m2'] += 15;
}
if ($u->stats['s1'] >= 50 && $u->stats['s1'] < 75) {
$st[1]['pa2'] += 2;
$st[1]['m2'] += 35;
}
if ($u->stats['s1'] >= 75 && $u->stats['s1'] < 100) {
$st[1]['pa2'] += 5;
$st[1]['m2'] += 50;
}
if ($u->stats['s1'] >= 100 && $u->stats['s1'] < 125) {
$st[1]['pa2'] += 8;
$st[1]['m2'] += 80;
}
if ($u->stats['s1'] >= 125 && $u->stats['s1'] < 150) {
$st[1]['pa2'] += 12;
$st[1]['m2'] += 105;
}
if ($u->stats['s1'] >= 150 && $u->stats['s1'] < 175) {
$st[1]['pa2'] += 17;
$st[1]['m7'] += 2;
}
if ($u->stats['s1'] >= 175 && $u->stats['s1'] < 200) {
$st[1]['pa2'] += 23;
$st[1]['m7'] += 5;
}
if ($u->stats['s1'] >= 200) {
$st[1]['pa2'] += 30;
$st[1]['m7'] += 7;
}
//ловкость
if ($u->stats['s2'] > 24 && $u->stats['s2'] < 50) {
$st[2]['pa1'] += 2;
$st[2]['m4'] += 35;
}
if ($u->stats['s2'] > 49 && $u->stats['s2'] < 75) {
$st[2]['pa1'] += 5;
$st[2]['m2'] += 40;
$st[2]['m4'] += 75;
}
if ($u->stats['s2'] > 74 && $u->stats['s2'] < 100) {
$st[2]['pa1'] += 8;
$st[2]['m2'] += 65;
$st[2]['m4'] += 90;
}
if ($u->stats['s2'] > 99 && $u->stats['s2'] < 125) {
$st[2]['pa1'] += 12;
$st[2]['m2'] += 75;
$st[2]['m4'] += 105;
}
if ($u->stats['s2'] > 124 && $u->stats['s2'] < 150) {
$st[2]['pa1'] += 17;
$st[2]['m2'] += 85;
$st[2]['m4'] += 105;
$st[2]['m15'] += 1;
}
if ($u->stats['s2'] > 149 && $u->stats['s2'] < 175) {
$st[2]['pa1'] += 20;
$st[2]['m2'] += 110;
$st[2]['m4'] += 115;
$st[2]['m15'] += 2;
}
if ($u->stats['s2'] > 174 && $u->stats['s2'] < 200) {
$st[2]['pa1'] += 23;
$st[2]['m2'] += 145;
$st[2]['m4'] += 145;
$st[2]['m15'] += 3;
}
if ($u->stats['s2'] > 199) {
$st[2]['pa1'] += 30;
$st[2]['m2'] += 165;
$st[2]['m4'] += 165;
$st[2]['m15'] += 5;
}
//интуиция
if ($u->stats['s3'] > 24 && $u->stats['s3'] < 50) {
$st[3]['pa4'] += 2;
$st[3]['m3'] += 2;
$st[3]['m1'] += 25;
}
if ($u->stats['s3'] > 49 && $u->stats['s3'] < 75) {
$st[3]['pa4'] += 5;
$st[3]['m3'] += 5;
$st[3]['m1'] += 55;
}
if ($u->stats['s3'] > 74 && $u->stats['s3'] < 100) {
$st[3]['pa4'] += 8;
$st[3]['m3'] += 10;
$st[3]['m1'] += 75;
$st[3]['m5'] += 25;
}
if ($u->stats['s3'] > 99 && $u->stats['s3'] < 125) {
$st[3]['pa4'] += 12;
$st[3]['m3'] += 15;
$st[3]['m1'] += 105;
$st[3]['m5'] += 35;
}
if ($u->stats['s3'] > 124 && $u->stats['s3'] < 150) {
$st[3]['pa4'] += 17;
$st[3]['m3'] += 20;
$st[3]['m1'] += 125;
$st[3]['m5'] += 45;
$st[3]['m14'] += 1;
}
if ($u->stats['s3'] > 149 && $u->stats['s3'] < 175) {
$st[3]['pa4'] += 20;
$st[3]['m3'] += 30;
$st[3]['m1'] += 145;
$st[3]['m5'] += 50;
$st[3]['m14'] += 2;
}
if ($u->stats['s3'] > 174 && $u->stats['s3'] < 200) {
$st[3]['pa4'] += 23;
$st[3]['m3'] += 35;
$st[3]['m1'] += 165;
$st[3]['m5'] += 55;
$st[3]['m14'] += 3;
}
if ($u->stats['s3'] > 199) {
$st[3]['pa4'] += 30;
$st[3]['m3'] += 40;
$st[3]['m1'] += 185;
$st[3]['m5'] += 65;
$st[3]['m14'] += 5;
}
//выносливость
if ($u->stats['s4'] > 0) {
$st[4]['hpAll'] += 30;
}
if ($u->stats['s4'] > 24 && $u->stats['s4'] < 50) {
$st[4]['hpAll'] += 50;
}
if ($u->stats['s4'] > 49 && $u->stats['s4'] < 75) {
$st[4]['hpAll'] += 100;
}
if ($u->stats['s4'] > 74 && $u->stats['s4'] < 100) {
$st[4]['hpAll'] += 175;
}
if ($u->stats['s4'] > 99 && $u->stats['s4'] < 125) {
$st[4]['hpAll'] += 250;
}
if ($u->stats['s4'] > 124 && $u->stats['s4'] < 150) {
$st[4]['hpAll'] += 400;
$st[4]['za'] += 25;
$st[4]['zm'] += 25;
}
if ($u->stats['s4'] > 149 && $u->stats['s4'] < 175) {
$st[4]['hpAll'] += 450;
$st[4]['za'] += 50;
$st[4]['zm'] += 50;
}
if ($u->stats['s4'] > 174 && $u->stats['s4'] < 200) {
$st[4]['hpAll'] += 600;
$st[4]['za'] += 100;
$st[4]['zm'] += 100;
}
if ($u->stats['s4'] > 199) {
$st[4]['hpAll'] += 850;
$st[4]['za'] += 125;
$st[4]['zm'] += 125;
}
//интелект
if ($u->stats['s5'] > 24 && $u->stats['s5'] < 50) {
$st[5]['m11'] += 10;
}
if ($u->stats['s5'] > 49 && $u->stats['s5'] < 75) {
$st[5]['m11'] += 15;
}
if ($u->stats['s5'] > 74 && $u->stats['s5'] < 100) {
$st[5]['m11'] += 20;
}
if ($u->stats['s5'] > 99 && $u->stats['s5'] < 125) {
$st[5]['m11'] += 25;
}
if ($u->stats['s5'] > 124 && $u->stats['s5'] < 150) {
$st[5]['m11'] += 35;
}
if ($u->stats['s5'] > 149 && $u->stats['s5'] < 175) {
$st[5]['m11'] += 50;
}
if ($u->stats['s5'] > 174 && $u->stats['s5'] < 200) {
$st[5]['m11'] += 65;
$st[5]['pzm'] += 2;
}
if ($u->stats['s5'] > 199) {
$st[5]['m11'] += 65;
$st[5]['pzm'] += 4;
}
//мудрость
if ($u->stats['s6'] > 24 && $u->stats['s6'] < 50) {
$st[6]['mpAll'] += 150;
$st[6]['speedmp'] += 100;
}
if ($u->stats['s6'] > 49 && $u->stats['s6'] < 75) {
$st[6]['mpAll'] += 200;
$st[6]['speedmp'] += 200;
}
if ($u->stats['s6'] > 74 && $u->stats['s6'] < 100) {
$st[6]['mpAll'] += 250;
$st[6]['speedmp'] += 350;
}
if ($u->stats['s6'] > 99 && $u->stats['s6'] < 125) {
$st[6]['mpAll'] += 350;
$st[6]['speedmp'] += 500;
}
if ($u->stats['s6'] > 124 && $u->stats['s6'] < 150) {
$st[6]['mpAll'] += 500;
$st[6]['speedmp'] += 500;
$st[6]['pzm'] += 2;
}
if ($u->stats['s6'] > 149 && $u->stats['s6'] < 175) {
$st[6]['mpAll'] += 700;
$st[6]['speedmp'] += 600;
$st[6]['pzm'] += 3;
}
if ($u->stats['s6'] > 174 && $u->stats['s6'] < 200) {
$st[6]['mpAll'] += 900;
$st[6]['speedmp'] += 700;
$st[6]['pzm'] += 5;
}
if ($u->stats['s6'] > 199) {
$st[6]['mpAll'] += 900;
$st[6]['speedmp'] += 700;
$st[6]['pzm'] += 7;
}
$b8name = '';
if ($u->stats['s7'] > 49) {
$b8name = 'Духовное Исцеление';
$b[8] .= '&nbsp;&nbsp;&nbsp;&bull; Каждый бой вы начинаете под действием магии &quot;Спасение&quot;<img src="' . Config::img() . '/i/eff/preservation.gif"><br>';
}
if ($u->stats['s7'] > 74) {
$b8name = 'Путь Духа';
$b[8] .= '&nbsp;&nbsp;&nbsp;&bull; Воскрешение и Спасение тратят вдвое меньше силы духа <img src="' . Config::img() . '/i/micro/spirit.gif"><br>';
}
if ($u->stats['s7'] > 99) {
$b8name = 'Очищение';
$b[8] .= '&nbsp;&nbsp;&nbsp;&bull; Смерть очищает вас от негативных эффектов заклинаний, проклятий, болезней и ядов в текущем бою<br>';
}
//конец бонусов
$i = 1;
while ($i <= 8) {
if (isset($st[$i])) {
$j = 0;
while ($j < count($u->items['add'])) {
if (isset($st[$i][$u->items['add'][$j]])) {
$vr = $st[$i][$u->items['add'][$j]];
if ($vr > 0) {
$vr = '+' . $vr;
}
$b[$i] .= '&nbsp;&nbsp;&nbsp;&bull; ' . $u->is[$u->items['add'][$j]] . ': ' . $vr . '<br>';
}
$j++;
}
}
$i++;
}
/* Отображаем комплекты */
$coms = [];
$cl = mysql_query(
'SELECT `im`.`name`,`im`.`2h`,`im`.`id`,`iu`.`data` FROM `items_users` AS `iu` LEFT JOIN `items_main` AS `im` ON (`im`.`id` = `iu`.`item_id`) WHERE `iu`.`inOdet`!="0" AND `iu`.`uid`="' . $u->info['id'] . '" AND `iu`.`delete`="0"'
);
while ($pl = mysql_fetch_array($cl)) {
$sts = explode('|', $pl['data']);
$i = 0;
$ste = '';
$sti = [];
while ($i < count($sts)) {
$ste = explode('=', $sts[$i]);
if (isset($ste[1])) {
$sti[$ste[0]] += intval($ste[1]);
}
$i++;
}
if (isset($sti['complect'])) {
$coms[]['id'] = $sti['complect'];
if (!isset($coms['com'][$sti['complect']])) {
$coms['com'][$sti['complect']] = 0;
$coms['new'][] = $sti['complect'];
}
$coms['com'][$sti['complect']]++;
if ($pl['2h'] > 0) {
$coms['com'][$sti['complect']]++;
}
}
if (isset($sti['complect2'])) {
$coms[]['id'] = $sti['complect2'];
if (!isset($coms['com'][$sti['complect2']])) {
$coms['com'][$sti['complect2']] = 0;
$coms['new'][] = $sti['complect2'];
}
$coms['com'][$sti['complect2']]++;
if ($pl['2h'] > 0) {
$coms['com'][$sti['complect2']]++;
}
}
}
if (is_array($coms['new']) && count($coms['new']) > 0) {
$cmss = '';
$i = 0;
while ($i < count($coms['new'])) {
if ($coms['new'][$i] > 0) {
$spc = mysql_query(
'SELECT * FROM `complects` WHERE `com` = "' . $coms['new'][$i] . '" AND `x` <= "' . $coms['com'][$coms['new'][$i]] . '" ORDER BY `x` DESC LIMIT 1'
);
while ($plc = mysql_fetch_array($spc)) {
$cmss .= '&nbsp;&nbsp; &bull; ' . $plc['name'] . ' ';
if ($coms['com'][$coms['new'][$i]] >= $plc['x']) {
$cmss .= '<font color=green>[' . $coms['com'][$coms['new'][$i]] . '/' . $plc['x'] . ']</font>';
} else {
$cmss .= '[' . $coms['com'][$coms['new'][$i]] . '/' . $plc['x'] . ']';
}
$cmss .= '<br>';
$ia = $u->items['add'];
//добавляем действия комплекта
$cmss .= '<small style="color:grey">';
$ij = 0;
$sti = Conversion::dataStringToArray($plc['data']);
while ($ij < count($ia)) {
if (isset($ia[$ij]) && isset($sti[$ia[$ij]])) {
$mad = $sti[$ia[$ij]];
if ($mad > 0) {
$mad = '+' . $mad;
}
$cmss .= '&nbsp; &nbsp; &nbsp; &nbsp; &bull; ' . $u->is[$ia[$ij]] . ': ' . $mad . '<br>';
}
$ij++;
}
$cmss .= '</small>';
}
}
$i++;
}
if ($cmss != '') {
echo '&nbsp;&nbsp;&nbsp;<b>Комлекты</b>:<br>' . $cmss . '<br>';
}
}
if (isset($b[1])) {
if ($u->stats['s1'] > 99) {
echo '&nbsp;&nbsp;&nbsp;<b>Сила Гиганта </b>:<br>' . $b[1] . '<br>';
} else {
echo '&nbsp;&nbsp;&nbsp;<b>Сила Великана</b>:<br>' . $b[1] . '<br>';
}
}
if (isset($b[2])) {
if ($u->stats['s2'] > 99) {
echo '&nbsp;&nbsp;&nbsp;<b>Скорость Молнии</b>:<br>' . $b[2] . '<br>';
} else {
echo '&nbsp;&nbsp;&nbsp;<b>Скорость Змеи</b>:<br>' . $b[2] . '<br>';
}
}
if (isset($b[3])) {
if ($u->stats['s3'] > 99) {
echo '&nbsp;&nbsp;&nbsp;<b>Озарение</b>:<br>' . $b[3] . '<br>';
} else {
echo '&nbsp;&nbsp;&nbsp;<b>Предчувствие</b>:<br>' . $b[3] . '<br>';
}
}
if (isset($b[4])) {
if ($u->stats['s4'] > 99) {
echo '&nbsp;&nbsp;&nbsp;<b>Стальное тело</b>:<br>' . $b[4] . '<br>';
} else {
echo '&nbsp;&nbsp;&nbsp;<b>Каменное тело</b>:<br>' . $b[4] . '<br>';
}
}
if (isset($b[5])) {
if ($u->stats['s5'] > 99) {
echo '&nbsp;&nbsp;&nbsp;<b>Ледяной Разум</b>:<br>' . $b[5] . '<br>';
} else {
echo '&nbsp;&nbsp;&nbsp;<b>Разум</b>:<br>' . $b[5] . '<br>';
}
}
if (isset($b[6])) {
if ($u->stats['s6'] > 99) {
echo '&nbsp;&nbsp;&nbsp;<b>Касание Мудрости</b>:<br>' . $b[6] . '<br>';
} else {
echo '&nbsp;&nbsp;&nbsp;<b>Сила Мудрости</b>:<br>' . $b[6] . '<br>';
}
}
if (isset($b[8])) {
echo '&nbsp;&nbsp;&nbsp;<b>' . $b8name . '</b>:<br>' . $b[8] . '<br>';
}
?>
</div>
</div>
<SCRIPT>
var nUP = <?=$u->info['ability']?>;
var oUP = document.getElementById("UP");
var nm_UP = <?=$u->info['skills']?>;
var m_UP = document.getElementById("m_UP");
var arrChange = {};
var arrMin = {
str: <?=$st['s1']?>,
dex: <?=$st['s2']?>,
inst: <?=$st['s3']?>,
power: <?=$st['s4']?>
<?php if($u->info['level'] > 3) {?>,
intel: <?=$st['s5']?>
<?php } ?>
<?php if($u->info['level'] > 6) {?>,
wis: <?=$st['s6']?>
<?php } ?>
<?php if($u->info['level'] > 9) {?>,
spirit: <?=$st['s7']?>
<?php }?>
<?php if($u->info['level'] > 12) {?>,
will: <?=$st['s8']?>
<?php }?>
<?php if($u->info['level'] > 15) {?>,
freedom: <?=$st['s9']?>
<?php }?>
<?php if($u->info['level'] > 18) {?>,
god: <?=$st['s10']?>
<?php }?>
};
var skillsArr = [];
skillsArr["m_axe"] = <?=$st['a4']?>;
skillsArr["m_molot"] = <?=$st['a3']?>;
skillsArr["m_staff"] = <?=$st['a5']?>;
skillsArr["m_sword"] = <?=$st['a1']?>;
skillsArr["m_tohand"] = <?=$st['a2']?>;
skillsArr["m_magic1"] = <?=$st['mg1']?>;
skillsArr["m_magic2"] = <?=$st['mg2']?>;
skillsArr["m_magic3"] = <?=$st['mg3']?>;
skillsArr["m_magic4"] = <?=$st['mg4']?>;
skillsArr["m_magic5"] = <?=$st['mg5']?>;
skillsArr["m_magic6"] = <?=$st['mg6']?>;
skillsArr["m_magic7"] = <?=$st['mg7']?>;
function SetAllSkills(isOn) {
var arrSkills = ["str", "dex", "inst", "power", "intel", "wis", "spirit", "will", "freedom", "god"];
for (var i in arrSkills) {
var clname = (isOn) ? "skill" : "nonactive";
if (oNode = document.getElementById("plus_" + arrSkills[i])) oNode.className = clname;
}
}
var t;
function OnClick(eEvent, This) {
DropTimer();
var oNode = eEvent.target || eEvent.srcElement;
if (oNode.nodeName != "IMG") return;
var nDelta = (oNode.nextSibling) ? -1 : 1;
MakeSkillStep(nDelta, This, 0);
}
function DropTimer() {
if (t) {
clearTimeout(t);
t = 0;
}
}
function ChangeSkill(eEvent, This) {
var oNode = eEvent.target || eEvent.srcElement;
if (oNode.nodeName != "IMG") return;
var nDelta = (oNode.nextSibling) ? -1 : 1;
t = setTimeout(function () {
MakeSkillStep(nDelta, This, 1)
}, 500);
}
function MakeSkillStep(nDelta, This, IsRecurse) {
if ((nUP - nDelta) < 0) return;
var id = This.id;
if (!arrChange[id]) arrChange[id] = 0;
if ((arrChange[id] + nDelta) < 0) {
if (oNode = document.getElementById("minus_" + id))
oNode.className = "nonactive";
return;
}
SetAllSkills((nUP - nDelta));
arrChange[id] += nDelta;
This.cells[1].innerHTML = parseFloat(This.cells[1].innerHTML) + nDelta;
if (oNode = document.getElementById(id + "_inst"))
oNode.innerHTML = parseFloat(oNode.innerHTML) + nDelta;
oUP.innerHTML = nUP -= nDelta;
if (!arrChange[id]) {
if (oNode = document.getElementById("minus_" + id)) oNode.className = "nonactive";
} else {
if (oNode = document.getElementById("minus_" + id)) oNode.className = "skill";
}
if (IsRecurse) t = setTimeout(function () {
MakeSkillStep(nDelta, This, 1)
}, 50);
}
function ChangeAbility(id, nDelta, inst, maxval) {
IsTimerStarted = 0;
if ((nm_UP - nDelta) < 0) return;
if (!arrChange[id]) arrChange[id] = 0;
if ((arrChange[id] + nDelta) == 0) {
if (oNode = document.getElementById("minus_" + id)) oNode.className = "nonactive";
}
if (nDelta > 0 && (arrChange[id] + nDelta + inst) == maxval) {
skillsArr[id] = 1;
if (oNode = document.getElementById("plus_" + id)) oNode.className = "nonactive";
}
if ((arrChange[id] + nDelta) < 0) return;
if (nDelta > 0 && (arrChange[id] + nDelta + inst) > maxval) return;
arrChange[id] += nDelta;
if ((nm_UP - nDelta) == 0) {
for (var i in skillsArr) {
if (oNode = document.getElementById("plus_" + i)) oNode.className = "nonactive";
}
}
if (oNode = document.getElementById(id + "_base"))
oNode.innerHTML = parseFloat(oNode.innerHTML) + nDelta;
if (oNode = document.getElementById(id + "_inst"))
oNode.innerHTML = parseFloat(oNode.innerHTML) + nDelta;
m_UP.innerHTML = nm_UP -= nDelta;
if (nDelta > 0) {
prefix = "minus_";
} else {
prefix = "plus_";
skillsArr[id] = 0;
for (var i in skillsArr) {
if (skillsArr[i] == 0) {
if (oNode = document.getElementById("plus_" + i)) oNode.className = "skill";
}
}
}
if (oNode = document.getElementById(prefix + id)) oNode.className = "skill";
}
function SaveSkill(This) {
var sHref = "main.php?skills=1&upr=save&s4i=<?=$u->info['id']?>";
for (var i in arrChange)
if (arrChange[i] > 0)
sHref += "&" + i + "=" + arrChange[i];
if (This) {
This.href = sHref;
} else {
document.location = sHref;
}
return true;
}
function SaveAbility(This) {
var sHref = "main.php?skills=1&upr=save&s4i=<?=$u->info['id']?>";
for (var i in arrChange)
if (arrChange[i] > 0)
sHref += "&" + i + "=" + arrChange[i];
if (This) {
This.href = sHref;
} else {
document.location = sHref;
}
return true;
}
function ChangeButtonState(bid) {
var button = document.getElementById("save_button" + bid);
if (button.disabled) {
button.disabled = 0;
} else {
button.disabled = 1;
}
}
</SCRIPT>
<div class='dtz' ID='dL6'>
<div style="padding:5px;">
<BR>
<?php
$qsee = '';
$qx = 0;
$rating = mysql_fetch_array(
mysql_query(
'SELECT * FROM `aaa_reting_list` WHERE `uid` = "' . $u->info['id'] . '" ORDER BY `id` DESC LIMIT 1'
)
);
$rating2 = mysql_fetch_array(
mysql_query(
'SELECT * FROM `aaa_reting_list` WHERE `uid` = "' . $u->info['id'] . '" AND `id` < "' . $rating['id'] . '" ORDER BY `id` DESC LIMIT 1'
)
);
//
$rtns = ($rating['pos'] - $rating2['pos']);
if ($rtns == 0) {
$rtns = '<span style="color: grey; ">0</span>';
} elseif ($rtns > 0) {
$rtns = '<img src="' . Config::img() . '/uprt2.png" width="7" height="7"><span style="color: green;">+' . $rtns . '</span>';
} else {
$rtns = '<img src="' . Config::img() . '/uprt.png" width="7" height="7"><span style="color: maroon;">' . $rtns . '</span>';
}
echo '<b>Рейтинг:</b> ' . round($rating['global'] / (12345 + $u->info['level']), 2) .
' <sup>(Вчера: ' . round($rating['global'] / (12345 + $u->info['level']), 2) .
')</sup><br><b>Позиция в ТОПе:</b> <a href="/rating_pers/id' . $u->info['id'] . '#' . $u->info['id'] . '" target="_blank">' . $rating['pos'] . '</a> <sup>' . $rtns . '</sup>';
echo '<br>Цена комплекта: <b><span style="color: grey; ">' . $u->stats['prckr'] . ' кр.</span></b>';
echo '<hr>';
//Генерируем список текущих квестов
$sp = mysql_query(
'SELECT * FROM `actions` WHERE `vars` LIKE "%start_quest%" AND `vals` = "go" AND `uid` = "' . $u->info['id'] . '" LIMIT 100'
);
while ($pl = mysql_fetch_array($sp)) {
$pq = mysql_fetch_array(
mysql_query(
'SELECT * FROM `quests` WHERE `id` = "' . str_replace(
'start_quest', '', $pl['vars']
) . '" LIMIT 1'
)
);
$qsee .= '<a href="main.php?skills=1&rz=6&end_qst_now=' . $pq['id'] . '"><img src="' . Config::img() . '/i/clear.gif" title="Отказаться от задания"></a> <b>' . $pq['name'] . '</b><div style="padding-left:15px;padding-bottom:5px;border-bottom:1px solid grey"><small>' . $pq['info'] . '<br>' . $q->info(
$pq
) . '</small></div><br>';
$qx++;
}
if ($qsee == '') {
$qsee = 'К сожалению у вас нет ни одного задания';
} else {
$qsee .= '<small>* У заданий не относящихся к линейным квестам название черное, у других квестов относящихся к NPS, городам и т.д. название цветное</small>';
}
if ($qx >= 0) {
$testdq = mysql_fetch_array(
mysql_query(
'SELECT * FROM `actions` WHERE `uid` = "' . $u->info['id'] . '" AND `vars`= "day_quest" LIMIT 1'
)
);
if (isset($testdq['id'])) {
$zadID = $testdq['vals'];
} else {
$zadID = -1;
}
if ($zadID == 1) {
$daytext = 'Два раза напасть и убить трупожора';
} elseif ($zadID == 2) {
$daytext = 'Поучаствовать в 10 хаотических поединках.';
} elseif ($zadID == 3) {
$daytext = 'Спуститься в 2 любые подземелия не используя пропуски!';
} elseif ($zadID == 4) {
$daytext = 'Получить сумарно в хаотических боях 100000 опыта!';
} elseif ($zadID == 5) {
$daytext = 'Открыть сундук трупожора!';
} elseif ($zadID == 6) {
$daytext = 'Сходить в Излом Хаоса!';
} elseif ($zadID == 7) {
$daytext = 'Выполнить 3 любых пещерных задания.';
} elseif ($zadID == 8) {
$daytext = 'Сходить в Башню Смерти.';
} elseif ($zadID == 0) {
$daytext = 'Вы уже выполнили ежедневное задание.';
} else {
$daytext = 'Вы еще не получали ежедневное задание.';
}
?>
<FIELDSET>
<LEGEND style="font-weight: bold; color: #660000;">Текущее Ежедневное задание:</LEGEND>
<?= $daytext ?>
<BR>
</FIELDSET>
<BR>
<FIELDSET>
<LEGEND style="font-weight: bold; color: #660000;">Текущие Пещерные задания: [<?= $qx ?>/28]</LEGEND>
<?= $qsee ?>
<BR>
</FIELDSET>
<BR>
<?php
}
$sp = mysql_query(
'SELECT * FROM `actions` WHERE `uid` = "' . $u->info['id'] . '" AND `vars` LIKE "psh_qt_%" AND `time` > ' . (time() - 86400) . ' '
);
while ($pl = mysql_fetch_array($sp)) {
$ic1 = str_replace('psh_qt_', '', $pl['vars']);
echo '<fieldset>&nbsp; <img height="19" width="34" src="' . Config::img() . '/i/city_ico2/' . $ic1 . '.gif" alt=""> <b>Задержка на получение задания в ' . $u->city_name[$ic1] . '</b> ' . Conversion::secondsToTimeout((86400 + $pl['time']) - time()) . '</fieldset><br>';
}
//Пещеры
$dungeon_timeout = $u->testAction(
'`uid` = "' . $u->info['id'] . '" AND `vars` = "psh0" AND `time` > ' . (time() - 60 * 60 * 3) . ' LIMIT 1',
1
);
if ($dungeon_timeout['vars'] == "psh0") {
echo '<center><b>Задержка на посещение подземелья: ' . Conversion::secondsToTimeout(60 * 60 * 2 - time() + $dungeon_timeout['time']) . '</center></b><br>';
}
?>
<br>
<?php
if ($u->rep['repcapitalcity'] > 0) { ?>
&bull; <B>Capital city</B> - <?= $u->rep_zv(2, $u->rep['repcapitalcity']) ?><BR>
<?php
}
if ($u->rep['repangelscity'] > 0) { ?>
&bull; <B>Angels city</B> - <?= $u->rep_zv(3, $u->rep['repangelscity']) ?><BR>
<?php
}
if ($u->rep['repdemonscity'] > 0) { ?>
&bull; <B>Demons city</B> - <?= $u->rep_zv(4, $u->rep['repdemonscity']) ?><BR>
<?php
}
if ($u->rep['repmooncity'] > 0) { ?>
&bull; <B>Moon city</B> - <?= $u->rep_zv(8, $u->rep['repmooncity']) ?><BR>
<?php
}
if ($u->rep['repsandcity'] > 0) { ?>
&bull; <B>Sand city</B> - <?= $u->rep_zv(6, $u->rep['repsandcity']) ?><BR>
<?php
}
if ($u->rep['repsuncity'] > 0) { ?>
&bull; <B>Sun city</B> - <?= $u->rep_zv(7, $u->rep['repsuncity']) ?><BR>
<?php
}
if ($u->rep['repemeraldscity'] > 0) { ?>
&bull; <B>Emeralds city</B> - <?= $u->rep_zv(7, $u->rep['repemeraldscity']) ?><BR>
<?php
}
if ($u->rep['repdevilscity'] > 0) { ?>
&bull; <B>Devils city</B> - <?= $u->rep_zv(7, $u->rep['repdevilscity']) ?><BR>
<?php
}
if ($u->rep['rep1'] > 0) { ?>
&bull; <B>Храм Знаний</B> - <?= $u->rep_zv(1, $u->rep['rep1']) ?><BR>
<?php
}
if ($u->rep['repdreamscity'] > 0) { ?>
&bull; <B>Водосток</B> - <?= $u->rep_zv(9, $u->rep['repdreamscity']) ?><BR>
<?php
} ?>
<?php
if ($u->rep['repabandonedplain'] > 0) { ?>
&bull; <B>Гора Легиона</B> - <?= $u->rep_zv(10, $u->rep['repabandonedplain']) ?><BR>
<?php
} ?>
<BR>
<?php
$sf = $u->testAction(
'`uid` = "' . $u->info['id'] . '" AND `time` >= ' . strtotime('now 00:00:00') . ' AND `vars` = "statistic_today" LIMIT 1',
1
);
if (isset($sf['id'])) {
$sfe = Conversion::dataStringToArray($sf['vals']);
$sf[0] = $u->info['exp'] - (int)$sfe['e'];
$sf[1] = $u->info['win'] - (int)$sfe['w'];
$sf[2] = $u->info['lose'] - (int)$sfe['l'];
$sf[3] = $u->info['nich'] - (int)$sfe['n'];
unset($sfe);
} else {
$sf = [0 => 0, 1 => 0, 2 => 0, 3 => 0];
}
?>
&nbsp; &nbsp; &nbsp; <B>За сегодня</B><BR>
&bull; Получено опыта: <?= $sf[0] ?><BR>
&bull; Одержано побед: <?= $sf[1] ?><BR>
&bull; Проиграно битв: <?= $sf[2] ?><BR>
&bull; Ничьих: <?= $sf[3] ?><BR>
</div>
</div>
<?php if ($znn) {
?>
<div class='dtz' ID='dL7'>
<?= $znn; ?>
</div>
<?php
}
if ($u->info['ability'] == 0 && $u->info['fnq'] > 1) {
$u->info['marker'] .= '1';
}
$rzsee ??= 1;
?>
<SCRIPT>
setlevel('L<?= $rzsee ?>');
</SCRIPT>
</TD>
</tr>
</TABLE>
</TD>
</tr>
</TABLE>
<!--рейтинг тут-->
</BODY>