492 lines
20 KiB
PHP
492 lines
20 KiB
PHP
<?php
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# Скрипт отвечает за
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# перемещения ботов по пещере
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# а так-же напедения, когда игрок рядом
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const GAME = true;
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include('_incl_data/__config.php');
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include('_incl_data/class/__db_connect.php');
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# Совершаем действие -> Нападение на игрока.
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function botAttack($bot, $user)
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{
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if ($user['userBattle'] > 0) {
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$battleID = mysql_fetch_array(
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mysql_query(
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'SELECT `id` FROM `battle` WHERE `id` = "' . $user['userBattle'] . '" AND `team_win` = "-1" LIMIT 1'
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)
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);
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}
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if (!isset($battleID['id'])) { //Создаем поединок
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$btl_id = 0;
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$expB = 0;
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$btl = ['players' => '', 'timeout' => 180, 'type' => 0, 'invis' => 0, 'noinc' => 0, 'travmChance' => 0, 'typeBattle' => 0, 'addExp' => $expB, 'money' => 0];
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$ins = mysql_query(
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'INSERT INTO `battle`
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(`dungeon`,`dn_id`,`x`,`y`,`city`,`time_start`,`players`,`timeout`,`type`,`invis`,`noinc`,`travmChance`,`typeBattle`,`addExp`,`money`)
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VALUES (
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"' . $bot['dn_id'] . '",
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"' . $bot['this_dn'] . '",
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"' . $bot['x'] . '",
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"' . $bot['y'] . '",
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"' . $bot['userCity'] . '",
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"' . time() . '",
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"' . $btl['players'] . '",
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"' . $btl['timeout'] . '",
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"' . $btl['type'] . '",
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"' . $btl['invis'] . '",
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"' . $btl['noinc'] . '",
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"' . $btl['travmChance'] . '",
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"' . $btl['typeBattle'] . '",
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"' . $btl['addExp'] . '",
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"' . $btl['money'] . '"
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)'
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);
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$btl_id = mysql_insert_id();
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if ($btl_id > 0) { //Добавляем ботов
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$j = 0;
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$logins_bot = [];
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mysql_query(
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'UPDATE `dungeon_bots` SET `inBattle` = "' . $btl_id . '" WHERE `id2` = "' . $bot['id2'] . '" LIMIT 1'
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);
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$jui = 1;
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while ($jui <= $bot['colvo']) {
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$k = botAddBattle($bot, $logins_bot);
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$logins_bot = $k['logins_bot'];
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if ($k != false) {
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$upd = mysql_query(
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'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $k['id'] . '" LIMIT 1'
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);
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if ($upd) {
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$upd = mysql_query('UPDATE `stats` SET `team` = "2" WHERE `id` = "' . $k['id'] . '" LIMIT 1');
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if ($upd) {
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$j++;
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}
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}
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}
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$jui++;
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}
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unset($logins_bot);
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if ($j > 0) {
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mysql_query(
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'UPDATE `users` SET `battle` = "' . $btl_id . '" WHERE `id` = "' . $user['userId'] . '" LIMIT 1'
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);
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mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "' . $user['userId'] . '" LIMIT 1');
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}
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}
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} else { # Вмешиваемся в поединок.
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$j = 0;
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$logins_bot = [];
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$logins_bot_text = [];
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$logins_bot_vars = ['time1=' . time() . ''];
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$logins_bot_inBattle = mysql_query(
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'SELECT SUBSTRING_INDEX(`login`, " (", 1) as login2, count(`login`) as count, `login` FROM `battle_users` WHERE `battle` = "' . $battleID['id'] . '" AND `team`=2 GROUP BY `login2`'
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);
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while ($row = mysql_fetch_array($logins_bot_inBattle)) {
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$logins_bot[$row['login2']] = (int)$row['count'];
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}
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mysql_query(
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'UPDATE `dungeon_bots` SET `inBattle` = "' . $battleID['id'] . '" WHERE `id2` = "' . $bot['id2'] . '" LIMIT 1'
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);
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$jui = 1;
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while ($jui <= $bot['colvo']) {
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$k = botAddBattle($bot, $logins_bot);
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$logins_bot = $k['logins_bot'];
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$logins_bot_text[] = ' <strong>' . $k['login'] . '</strong>';
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if ($k != false) {
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$upd = mysql_query(
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'UPDATE `users` SET `battle` = "' . $battleID['id'] . '" WHERE `id` = "' . $k['id'] . '" LIMIT 1'
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);
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if ($upd) {
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$upd = mysql_query('UPDATE `stats` SET `team` = "2" WHERE `id` = "' . $k['id'] . '" LIMIT 1');
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if ($upd) {
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$j++;
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}
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}
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}
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$jui++;
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}
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if ($j > 0) {
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$logins_bot_text = '{tm1} В поединок вмешались: ' . implode(', ', $logins_bot_text) . '.';
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$logins_bot_vars = implode('||', $logins_bot_vars);
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$battle_log = mysql_fetch_array(
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mysql_query(
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'SELECT * FROM `battle_logs` WHERE `battle`=' . $battleID['id'] . ' ORDER BY `id_hod` DESC LIMIT 1'
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)
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);
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if ($battle_log['id_hod'] > 0) {
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mysql_query(
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'INSERT INTO `battle_logs` (`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zonb1`,`zona2`,`zonb2`,`type`) VALUES ("' . time(
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) . '","' . $battleID['id'] . '","' . ($battle_log['id_hod'] + 1) . '","' . $logins_bot_text . '","' . $logins_bot_vars . '","","","","",1)'
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);
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}
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}
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unset($logins_bot);
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if ($j > 0) {
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mysql_query(
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'UPDATE `users` SET `battle` = "' . $battleID['id'] . '" WHERE `id` = "' . $user['id'] . '" LIMIT 1'
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);
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mysql_query('UPDATE `stats` SET `team` = "1" WHERE `id` = "' . $user['id'] . '" LIMIT 1');
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}
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unset($logins_bot_inBattle);
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}
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}
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# Совершаем нападение -> Добавляем Ботов в поединок
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function botAddBattle($bot, $logins_bot)
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{
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$add_bot = mysql_fetch_array(
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mysql_query(
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'SELECT
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`id`, `login`, `stats`, `obraz`, `level`, `sex`, `name`, `hobby`, `type`, `itemsUse`, `priemUse`, `align`, `clan`, `align_zvanie`, `bonus`, `clan_zvanie`, `time_reg`, `city_reg`, `upLevel`, `active`, `expB`, `p_items`, `agressor`, `priems`, `priems_z`, `award`
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FROM `test_bot`
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WHERE `id` = "' . $bot['id_bot'] . '"
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LIMIT 1'
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)
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);
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if (isset($add_bot['id'])) {
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if (isset($logins_bot[$add_bot['login']])) {
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$logins_bot[$add_bot['login']]++;
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$add_bot['login'] = $add_bot['login'] . ' (' . $logins_bot[$add_bot['login']] . ')';
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} else {
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$logins_bot[$add_bot['login']] = 1;
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}
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$ret = true;
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if ($add_bot['time_reg'] == 100) {
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$add_bot['time_reg'] = time();
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}
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if ($add_bot['city_reg'] == '{thiscity}') {
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$add_bot['city_reg'] = $bot['userCity'];
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}
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$ins1 = mysql_query(
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'INSERT INTO `users` (
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`align`,
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`login`,
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`level`,
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`pass`,
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`city`,
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`cityreg`,
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`name`,
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`sex`,
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`hobby`,
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`timereg`,
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`obraz`,
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`bot_id`
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) VALUES (
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"' . $add_bot['align'] . '",
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"' . $add_bot['login'] . '",
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"' . $add_bot['level'] . '",
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"' . md5('bot_pass_' . $add_bot['login'] . '_') . '",
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"' . $bot['userCity'] . '",
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"' . $add_bot['city_reg'] . '",
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"' . $add_bot['name'] . '",
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"' . $add_bot['sex'] . '",
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"' . $add_bot['hobby'] . '",
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"' . $add_bot['time_reg'] . '",
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"' . $add_bot['obraz'] . '",
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"' . $bot['id_bot'] . '"
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)'
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);
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# Если бот успешно создан.
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if ($ins1) {
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$uid = mysql_insert_id();
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$ins2 = mysql_query(
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'INSERT INTO `stats` (`id`,`stats`,`hpNow`,`upLevel`,`bot`) VALUES ("' . $uid . '","' . $add_bot['stats'] . '","1000000","' . $add_bot['upLevel'] . '","1")'
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);
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if ($ins2) {
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$add_bot['id'] = $uid;
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$add_bot['logins_bot'] = $logins_bot;
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$ret = $add_bot;
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//Выдаем предметы
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//$this->addItem($item_id,$uid);
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$iu = explode(',', $add_bot['itemsUse']);
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$i = 0;
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$w3b = 0;
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while ($i < count($iu)) {
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if ($iu[$i] > 0) {
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$idiu = botAddItem($iu[$i], $add_bot['id'], $bot['userCity']);
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$islot = mysql_fetch_array(
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mysql_query('SELECT `id`,`inslot` FROM `items_main` WHERE `id` = "' . $iu[$i] . '" LIMIT 1')
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);
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if (isset($islot['id'])) {
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if ($islot['inslot'] == 3) {
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if ($w3b == 1) {
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$islot = 14;
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} else {
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$islot = 3;
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$w3b = 1;
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}
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} else {
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$islot = $islot['inslot'];
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}
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} else {
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$islot = 2000;
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}
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if (isset($idiu, $islot)) {
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mysql_query(
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'UPDATE `items_users` SET `inOdet` = "' . $islot . '" WHERE `id` = "' . $idiu . '" LIMIT 1'
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);
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}
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}
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$i++;
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}
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} else {
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$ret = false;
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}
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} else {
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$ret = false;
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}
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return $ret;
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}
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}
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#Выдаем предметы Боту.
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function botAddItem($item_id, $bot_uid, $city)
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{
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$i = mysql_fetch_array(
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mysql_query(
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'SELECT `im`.`id`,`im`.`name`,`im`.`img`,`im`.`type`,`im`.`inslot`,`im`.`2h`,`im`.`2too`,`im`.`iznosMAXi`,`im`.`inRazdel`,`im`.`price1`,`im`.`price2`,`im`.`pricerep`,`im`.`magic_chance`,`im`.`info`,`im`.`massa`,`im`.`level`,`im`.`magic_inci`,`im`.`overTypei`,`im`.`group`,`im`.`group_max`,`im`.`geni`,`im`.`ts`,`im`.`srok`,`im`.`class`,`im`.`class_point`,`im`.`anti_class`,`im`.`anti_class_point`,`im`.`max_text`,`im`.`useInBattle`,`im`.`lbtl`,`im`.`lvl_itm`,`im`.`lvl_exp`,`im`.`lvl_aexp` FROM `items_main` AS `im` WHERE `im`.`id` = "' . mysql_real_escape_string(
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$item_id
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) . '" LIMIT 1'
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)
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);
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if (isset($i['id'])) {
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$d = mysql_fetch_array(
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mysql_query(
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'SELECT `id`,`items_id`,`data` FROM `items_main_data` WHERE `items_id` = "' . $i['id'] . '" LIMIT 1'
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)
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);
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//новая дата
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$data = $d['data'];
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$ins = mysql_query(
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'
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INSERT INTO `items_users` (
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`overType`,`item_id`,`uid`,`data`,`iznosMAX`,`geniration`,`magic_inc`,`maidin`,`lastUPD`,`time_create`,`dn_delete`
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) VALUES (
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"' . $i['overTypei'] . '",
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"' . $i['id'] . '",
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"' . $bot_uid . '",
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"' . $data . '",
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"' . $i['iznosMAXi'] . '",
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"' . $i['geni'] . '",
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"' . $i['magic_inci'] . '",
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"' . $city . '",
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"' . time() . '",
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"' . time() . '",
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"' . $i['dn_delete'] . '"
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)'
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);
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# Если предмет успешно добавлен в базу данных.
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if ($ins) {
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$rt = mysql_insert_id();
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# отключена запись получения предмета в Дело.
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} else {
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$rt = 0;
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}
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}
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return $rt;
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}
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function moveBots($direction, $b)
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{
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$toGoX = 0;
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$toGoY = 0;
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if (isset($b['noBot']) && $b['noBot'] != '0000') {
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if ($b['noBot'][0] != '0') {
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$b['goTop'] = 0;
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}
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if ($b['noBot'][1] != '0') {
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$b['goLeft'] = 0;
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}
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if ($b['noBot'][2] != '0') {
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$b['goBottom'] = 0;
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}
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if ($b['noBot'][3] != '0') {
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$b['goRight'] = 0;
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}
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}
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$go = [
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1 => ['d' => (int)$b['goTop'], 'go1' => (int)$b['goLeft'], 'go2' => (int)$b['goRight'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']],
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2 => ['d' => (int)$b['goLeft'], 'go1' => (int)$b['goBottom'], 'go2' => (int)$b['goTop'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']],
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3 => ['d' => (int)$b['goBottom'], 'go1' => (int)$b['goRight'], 'go2' => (int)$b['goLeft'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']],
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4 => ['d' => (int)$b['goRight'], 'go1' => (int)$b['goTop'], 'go2' => (int)$b['goBottom'], 'x' => (int)$b['x'], 'y' => (int)$b['y'], 's' => (int)$b['s']],
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];
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$dir = [
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1 => ['moveForward' => ['x' => '0', 'y' => '1'], 'moveBack' => ['x' => '0', 'y' => '-1'], 'moveGo1' => ['x' => '-1', 'y' => '0'], 'moveGo2' => ['x' => '1', 'y' => '0']],
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2 => ['moveForward' => ['x' => '-1', 'y' => '0'], 'moveBack' => ['x' => '1', 'y' => '0'], 'moveGo1' => ['x' => '0', 'y' => '-1'], 'moveGo2' => ['x' => '0', 'y' => '1']],
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3 => ['moveForward' => ['x' => '0', 'y' => '-1'], 'moveBack' => ['x' => '0', 'y' => '1'], 'moveGo1' => ['x' => '1', 'y' => '0'], 'moveGo2' => ['x' => '-1', 'y' => '0']],
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4 => ['moveForward' => ['x' => '1', 'y' => '0'], 'moveBack' => ['x' => '-1', 'y' => '0'], 'moveGo1' => ['x' => '0', 'y' => '1'], 'moveGo2' => ['x' => '0', 'y' => '-1']],
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];
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$go = $go[$direction];
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$dir = $dir[$direction];
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if ($go['d'] == 1) {
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$toGoY = $dir['moveForward']['y'];
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$toGoX = $dir['moveForward']['x'];
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if (rand(1, 100) > 66) {
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if ($go['go1'] == 1 && $go['go2'] == 0) {
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$toGoY = $dir['moveGo1']['y'];
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$toGoX = $dir['moveGo1']['x'];
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} elseif ($go['go1'] == 0 && $go['go2'] == 1) {
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$toGoY = $dir['moveGo2']['y'];
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$toGoX = $dir['moveGo2']['x'];
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} elseif ($go['go1'] == 1 && $go['go2'] == 1) {
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$a = rand(1, 2);
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$toGoY = $dir['moveGo' . $a]['y'];
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$toGoX = $dir['moveGo' . $a]['x'];
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}
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} elseif (rand(1, 100) > 96) {
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$toGoY = $dir['moveBack']['y'];
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$toGoX = $dir['moveBack']['x'];
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}
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} elseif ($go['d'] == 0) {
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if ($go['go1'] == 1 && $go['go2'] == 1) {
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if (rand(0, 1) == 1) {
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$toGoY = $dir['moveGo1']['y'];
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$toGoX = $dir['moveGo1']['x'];
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} else {
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$toGoY = $dir['moveGo2']['y'];
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$toGoX = $dir['moveGo2']['x'];
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}
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} elseif ($go['go1'] == 1 && $go['go2'] == 0) {
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$toGoY = $dir['moveGo1']['y'];
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$toGoX = $dir['moveGo1']['x'];
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} elseif ($go['go1'] == 0 && $go['go2'] == 1) {
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$toGoY = $dir['moveGo2']['y'];
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$toGoX = $dir['moveGo2']['x'];
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} elseif ($go['go1'] == 0 && $go['go2'] == 0) {
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$toGoY = $dir['moveBack']['y'];
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$toGoX = $dir['moveBack']['x'];
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}
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}
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unset($dir, $go, $direction, $a);
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return ['x' => (int)$toGoX, 'y' => (int)$toGoY];
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}
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# запуск скрипта.
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function start()
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{
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# Страница создана 0.0000
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$mtime = microtime();
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$mtime = explode(" ", $mtime);
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$tstart = $mtime[1] + $mtime[0];
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# Выбираем всех ботов.
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# В выборку включено: Позиция бота, Направление куда он может идти, Существует ли рядом Игрок, его координаты и в поединке ли он.
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$query = mysql_query(
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"SELECT
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`dn`.`id` as `this_dn`, `dn`.`id2` as `dn_id`, `db`.`id2`, `db`.`id_bot`, `tb`.`login` as login, `db`.`colvo`, `db`.`go_bot`, `db`.`x`, `db`.`y`, `db`.`s`, `db`.`atack`, `tb`.`agressor`,
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`dm`.`go_1` as `goRight`, `dm`.`go_2` as `goLeft`, `dm`.`go_3` as `goTop`, `dm`.`go_4` as `goBottom`, `dm`.`no_bot` as `noBot`,
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`user_info`.`id` as `userId`,
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`user_info`.`login` as `userLogin`,
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`user_stats`.`hpNow` as `userHP`,
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`user_stats`.`x` as `userPosX`,
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`user_stats`.`y` as `userPosY`,
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`user_info`.`battle` as `userBattle`
|
||
FROM `dungeon_now` as `dn`
|
||
LEFT JOIN `dungeon_bots` as `db` ON `db`.`dn` = `dn`.`id`
|
||
LEFT JOIN `dungeon_map` as `dm` ON ( `dm`.`x` = `db`.`x` AND `dm`.`y` = `db`.`y` AND `dm`.`id_dng` = `dn`.`id2` )
|
||
LEFT JOIN `test_bot` AS `tb` ON `db`.`id_bot` = `tb`.`id`
|
||
LEFT JOIN `stats` AS `user_stats` ON ( ( `user_stats`.`x`+1 >= `db`.`x` AND `user_stats`.`x`-1 <= `db`.`x` ) AND ( `user_stats`.`y`+1 >= `db`.`y` AND `user_stats`.`y`-1 <= `db`.`y`) AND `user_stats`.`dnow` = `dn`.`id` )
|
||
LEFT JOIN `users` AS `user_info` ON ( `user_stats`.`id` = `user_info`.`id` )
|
||
|
||
WHERE
|
||
`dn`.`time_finish` = '0' AND
|
||
`db`.`atack` = '0' AND
|
||
`db`.`delete` = '0' AND
|
||
`db`.`for_dn` = '0' AND
|
||
( ( `db`.`go_bot` > '" . (time() - 32400) . "' AND `db`.`go_bot` < '" . (time()) . "') OR `db`.`go_bot`='1') AND
|
||
`db`.`inBattle`='0'
|
||
GROUP BY `db`.`id2`
|
||
ORDER BY `db`.`go_bot` ASC"
|
||
);
|
||
|
||
while ($bot = mysql_fetch_array($query)) {
|
||
if ($bot['go_bot'] > 0 && $bot['go_bot'] <= time()) {
|
||
$sNext = true;
|
||
$sTo = $bot['s'];
|
||
$xFrom = $bot['x']; # текущие координаты X
|
||
$yFrom = $bot['y']; # текущие координаты Y
|
||
|
||
$return = moveBots($bot['s'], $bot);
|
||
$xTo = $bot['x'] + $return['x'];
|
||
$yTo = $bot['y'] + $return['y'];
|
||
# Проверяем, имеется ли переход по клетке.
|
||
$inSight = 0;
|
||
if (isset($bot['id2'])) {
|
||
if ($xFrom == $xTo && $yFrom == $yTo) { # Если остаемся на месте.
|
||
$inSight = 1;
|
||
} elseif (isset($bot['goRight']) && $xFrom == $xTo - 1 && $bot['goRight'] == 1) { //право
|
||
$sTo = 4;
|
||
$inSight = 1;
|
||
} elseif (isset($bot['goLeft']) && $xFrom == $xTo + 1 && $bot['goLeft'] == 1) { //лево
|
||
$sTo = 2;
|
||
$inSight = 1;
|
||
} elseif (isset($bot['goTop']) && $yFrom == $yTo - 1 && $bot['goTop'] == 1) { //верх
|
||
$sTo = 1;
|
||
$inSight = 1;
|
||
} elseif (isset($bot['goBottom']) && $yFrom == $yTo + 1 && $bot['goBottom'] == 1) { //низ
|
||
$sTo = 3;
|
||
$inSight = 1;
|
||
}
|
||
}
|
||
|
||
if (isset($bot['userId'], $bot['userPosY'], $bot['userPosX']) && $bot['userId'] != '' && $bot['agressor'] == 1 && (
|
||
($bot['userPosY'] == $bot['y'] + 1 && $bot['userPosX'] == $bot['x']) or
|
||
($bot['userPosY'] == $bot['y'] - 1 && $bot['userPosX'] == $bot['x']) or
|
||
($bot['userPosY'] == $bot['y'] && $bot['userPosX'] == $bot['x'] - 1) or
|
||
($bot['userPosY'] == $bot['y'] && $bot['userPosX'] == $bot['x'] + 1)
|
||
)) {
|
||
bot['userPosY'] = $yFrom;
|
||
$bot['userPosX'] = $xFrom;
|
||
mysql_query(
|
||
'UPDATE `stats` SET `x` = "' . $xFrom . '" , `y` = "' . $yFrom . '" WHERE `id` = "' . $bot['userId'] . '" LIMIT 1'
|
||
);
|
||
botAttack($bot, $bot);
|
||
} elseif (isset($bot['userId'], $bot['userPosY'], $bot['userPosX']) && $bot['userId'] != '' && $inSight == 1 && $yTo == $bot['userPosY'] && $xTo == $bot['userPosX'] && $bot['atack'] == 1) {
|
||
botAttack($bot, $bot);
|
||
} elseif ($inSight == 1) { // Передвижение ботов.
|
||
$bot['go_bot'] = time() + rand(7, 15);
|
||
mysql_query(
|
||
'UPDATE `dungeon_bots` SET `x` = "' . $xTo . '",`y` = "' . $yTo . '", `s` = "' . $sTo . '", `go_bot` = "' . $bot['go_bot'] . '" WHERE `id2` = "' . $bot['id2'] . '" LIMIT 1 '
|
||
);
|
||
}
|
||
unset($xFrom, $yFrom, $xTo, $yTo, $inSight, $sNext, $sTo);
|
||
}
|
||
unset($bot);
|
||
}
|
||
unset($query, $bot);
|
||
|
||
$mtime = microtime();
|
||
$mtime = explode(" ", $mtime);
|
||
$mtime = $mtime[1] + $mtime[0];
|
||
$totaltime = ($mtime - $tstart);
|
||
printf("Страница сгенерирована за %f секунд !", $totaltime);
|
||
}
|
||
|
||
# Запускаем выполнение процесса.
|
||
start();
|
||
|
||
|
||
|
||
/* Для оптимизации запроса обновлений позиций
|
||
|
||
UPDATE dungeon_bots SET
|
||
x = CASE
|
||
WHEN id2 = '.$bot['id2'].' THEN "test2"
|
||
WHEN id2 = '.$bot['id2'].' THEN "test1" END
|
||
WHERE id2 IN ('.$bot['id2'].', 2, 3, 4)
|
||
|
||
*/
|