game/testa/soundMessage.html
2023-01-10 18:30:35 +02:00

239 lines
8.0 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>Web dictaphone</title>
<link href="styles/app.css" rel="stylesheet" type="text/css">
</head>
<style>
#chatInputWindow {
width: 96px;
margin-bottom: 10px;
}
.record {
width: 150px;
}
</style>
<body>
<div class="wrapper">
<header>
<h1>Голосовухи</h1>
</header>
<input id="chatInputWindow" type="text">
<section class="main-controls">
<div id="buttons">
<button class="record">Начать запись</button>
</div>
</section>
<section class="sound-clips">
</section>
<!-- <audio id="test" controls style="width:100%;max-width:600px;">
</audio> -->
</div>
</aside>
<script>
const record = document.querySelector('.record');
const soundClips = document.querySelector('.sound-clips');
const canvas = document.querySelector('.visualizer');
const mainSection = document.querySelector('.main-controls');
const chatInputWindow = document.getElementById("chatInputWindow")
// const $testSource = document.getElementById("test")
// $testSource.innerHTML =
// `\n<source src=\"https://new-combats.com/audio/play.php?id=1\" type=\"audio/mp3\">\n`
// chatInputWindow.attributes.readonly = true
// chatInputWindow.textContent = "dsds"
// console.log(chatInputWindow.value)
let audioCtx;
let i = 0
//main block for doing the audio recording
if (navigator.mediaDevices.getUserMedia) {
const constraints = {
audio: true
};
let chunks = [];
let onSuccess = function (stream) {
const mediaRecorder = new MediaRecorder(stream);
visualize(stream);
let setIntervalSound
record.addEventListener("click", function (event) {
if (record.textContent === "Начать запись") {
mediaRecorder.start()
let timerSecMessage = 1
let timerMinMessage = 0
setIntervalSound = setInterval( () => {
if (timerMinMessage === 60) {
clearInterval(setIntervalSound)
mediaRecorder.stop();
chatInputWindow.value = ""
record.textContent = "Начать запись"
record.style.color = ""
// record.style.background = ""
return
}
if (timerMinMessage > 9) chatInputWindow.value = `00:${timerMinMessage},${timerSecMessage}`
else chatInputWindow.value = `00:0${timerMinMessage},${timerSecMessage}`
if (++timerSecMessage > 9) {
timerSecMessage = 0
++timerMinMessage
}
}, 100)
// console.log(stream)
record.textContent = "Завершить запись"
record.style.color = "red"
// record.style.background = "grey";
return
}
clearInterval(setIntervalSound)
mediaRecorder.stop();
chatInputWindow.value = ""
record.textContent = "Начать запись"
record.style.color = ""
// record.style.background = "";
return
})
mediaRecorder.onstop = function (e) {
// const clipContainer = document.createElement('article');
// const clipLabel = document.createElement('p');
// const audio = document.createElement('audio');
// const deleteButton = document.createElement('button');
// clipContainer.classList.add('clip');
// audio.setAttribute('controls', '');
// deleteButton.textContent = 'Delete';
// deleteButton.className = 'delete';
// clipLabel.textContent = `голосовое сообщение ${++i}`
// clipContainer.appendChild(audio);
// clipContainer.appendChild(clipLabel);
// clipContainer.appendChild(deleteButton);
// soundClips.appendChild(clipContainer);
// audio.controls = true;
// преобразование кусков в один BLOB и преобразование его в ArrayBuffer
const blob = new Blob(chunks, {
'type': 'audio/mp3; codecs=opus'
})
chunks.pop()
const fileReader = new FileReader()
fileReader.readAsArrayBuffer(blob)
fileReader.onload = async function (event) {
const arrayBuffer = fileReader.result
// console.log(arrayBuffer)
// Запрос
const response = await fetch("https://new-combats.com/testa/audio.php", {
method: "POST",
// body: JSON.stringify(objAjax)
body: arrayBuffer
})
// const result = await response.json()
const timeStampFile = await response.text()
// console.log(arrayResBuffer)
// const audioURL = window.URL.createObjectURL(arrayResBuffer);
// // console.log(audioURL)
// audio.src = audioURL;
// audio.src = "https://new-combats.com/audio/play.php?id=1"
soundClips.innerHTML += `<audio id="test" controls style="width:100%;max-width:600px;">
<source src="audio/audio_${timeStampFile}.mp3" type="audio/mp3">
</audio>`
// document.body.innerHTML += `<audio id="test" controls style="width:100%;max-width:600px;">
// <source src="audio/audio_${timeStampFile}.mp3" type="audio/mp3">
// </audio>`
// document.getElementById("test").innerHTML = `
// `
// deleteButton.onclick = function (e) {
// let evtTgt = e.target;
// evtTgt.parentNode.parentNode.removeChild(evtTgt.parentNode);
// }
}
}
mediaRecorder.ondataavailable = function (e) {
chunks.push(e.data);
}
}
let onError = function (err) {
console.log('The following error occured: ' + err);
}
navigator.mediaDevices.getUserMedia(constraints).then(onSuccess, onError);
} else {
console.log('getUserMedia not supported on your browser!');
}
function visualize(stream) {
if (!audioCtx) {
audioCtx = new AudioContext();
}
const source = audioCtx.createMediaStreamSource(stream);
const analyser = audioCtx.createAnalyser();
analyser.fftSize = 2048;
const bufferLength = analyser.frequencyBinCount;
const dataArray = new Uint8Array(bufferLength);
source.connect(analyser);
// analyser.connect(audioCtx.destination);
}
</script>
</body>
</html>