game/adminion/dn_editor.php

1435 lines
66 KiB
PHP
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?php
# Admin Only Area
use User\UserIp;
const GAME = true;
include_once('_incl_data/__config.php');
include_once('_incl_data/class/__db_connect.php');
define('IP', UserIp::get());
$u = User::start();
if (!$u->info['admin']) {
die('<meta http-equiv="refresh" content="0; URL=/">');
}
if (isset($_GET['id'])) {
$_POST['id'] = (int)$_GET['id'];
}
if (isset($_POST['id_dng'])) {
$id = (int)$_POST['id_dng'];
if ($id > 0) {
$test_id = mysql_fetch_array(
mysql_query('SELECT * FROM `dungeon_map` WHERE `id_dng` = "' . mysql_real_escape_string($id) . '" LIMIT 1')
);
if (!isset($test_id['id'])) {
unset($test_id);
}
} else {
$id = 0;
}
} elseif (isset($_POST['id'])) {
$id = (int)$_POST['id'];
if ($id > 0) {
$test_id = mysql_fetch_array(
mysql_query('SELECT * FROM `dungeon_map` WHERE `id_dng` = "' . mysql_real_escape_string($id) . '" LIMIT 1')
);
if (!isset($test_id['id'])) {
unset($test_id);
}
} else {
$id = 0;
}
}
$u->info['psevdo_x'] = 0;
$u->info['psevdo_y'] = 0;
$u->info['psevdo_s'] = 1;
if (isset($_POST['x'])) {
$u->info['psevdo_x'] = (int)$_POST['x'];
$u->info['psevdo_y'] = (int)$_POST['y'];
$u->info['psevdo_s'] = (int)$_POST['s'];
}
if (isset($_GET['x'])) {
$u->info['psevdo_x'] = (int)$_GET['x'];
$u->info['psevdo_y'] = (int)$_GET['y'];
$u->info['psevdo_s'] = (int)$_GET['s'];
}
if (isset($_POST['saveObjPosition'])) {
echo 'START#';
$_POST['saveObjPosition'] = str_replace('obj_true_', '', $_POST['saveObjPosition']);
$_POST['saveObjPosition'] = floor((int)$_POST['saveObjPosition']);
$obj = mysql_fetch_array(
mysql_query(
'SELECT * FROM `dungeon_obj` WHERE `id` = "' . mysql_real_escape_string(
$_POST['saveObjPosition']
) . '" LIMIT 1'
)
);
if (isset($obj['id'])) {
$cor = [0, 0];
$data = explode(',', ltrim(rtrim($obj['date'], '\}'), '\{'));
$da = [];
$i = 0;
while ($i < count($data)) {
$data[$i] = explode(':', $data[$i]);
$da[$data[$i][0]] = $data[$i][1];
echo '[' . $data[$i][0] . ' = ' . $data[$i][1] . ']';
$i++;
}
$obj['top'] = 0;
$obj['left'] = 0;
$rs = (int)$_POST['rz'];
$da['rt' . $rs] = 0 + $_POST['objy'];
$da['rl' . $rs] = 0 + $_POST['objx'];
$dak = array_keys($da);
$dav = $da;
$da = '';
$i = 0;
while ($i < count($dak)) {
$da .= $dak[$i] . ':' . $dav[$dak[$i]] . ',';
$i++;
}
$da = rtrim($da, ',');
$da = '{' . $da . '}';
$upd = mysql_query(
'UPDATE `dungeon_obj` SET `top` = "' . mysql_real_escape_string(
$obj['top']
) . '", `left` = "' . mysql_real_escape_string($obj['left']) . '", `date` = "' . mysql_real_escape_string(
$da
) . '" WHERE `id` = "' . $obj['id'] . '" LIMIT 1'
);
if ($upd) {
echo 'Данные успешно сохранены ' . $da;
} else {
echo '#!Ошибка';
}
} else {
echo '#Ошибка';
}
die('#END');
} elseif (isset($_POST['ore_id'])) {
$id = (int)$_POST['id_dng'];
echo '[START# ';
$_POST['ore_id'] = floor((int)$_POST['ore_id']);
$obj = mysql_fetch_array(
mysql_query(
'SELECT * FROM `dungeon_obj` WHERE `id` = "' . mysql_real_escape_string($_POST['ore_id']) . '" LIMIT 1'
)
);
if (isset($obj['id'])) {
mysql_query(
'UPDATE `dungeon_obj` SET
`name` = "' . mysql_real_escape_string($_POST['ore_name']) . '",
`img` = "' . mysql_real_escape_string($_POST['ore_img']) . '",
`w` = "' . mysql_real_escape_string($_POST['ore_w']) . '",
`h` = "' . mysql_real_escape_string($_POST['ore_h']) . '",
`x` = "' . mysql_real_escape_string($_POST['ore_x']) . '",
`y` = "' . mysql_real_escape_string($_POST['ore_y']) . '",
`type2` = "' . mysql_real_escape_string($_POST['ore_type2']) . '",
`s` = "' . mysql_real_escape_string($_POST['ore_s']) . '",
`s2` = "' . mysql_real_escape_string($_POST['ore_s2']) . '",
`os1` = "' . mysql_real_escape_string($_POST['ore_os1']) . '",
`os2` = "' . mysql_real_escape_string($_POST['ore_os2']) . '",
`os3` = "' . mysql_real_escape_string($_POST['ore_os3']) . '",
`os4` = "' . mysql_real_escape_string($_POST['ore_os4']) . '",
`fix_x_y` = "' . mysql_real_escape_string($_POST['ore_fix_x_y']) . '",
`type` = "' . mysql_real_escape_string($_POST['ore_type']) . '" WHERE `id` = "' . $obj['id'] . '" LIMIT 1
'
);
echo 'Данные сохранены';
} else {
if (isset($_POST['ore_img'])) {
echo 'Объект создан';
if (mysql_query(
'INSERT INTO `dungeon_obj` (`for_dn`,`name`,`img`,`w`,`h`,`x`,`y`,`type2`,`s`,`s2`,`os1`,`os2`,`os3`,`os4`,`fix_x_y`,`type`,`date`) VALUES (
"' . mysql_real_escape_string($id) . '",
"' . mysql_real_escape_string($_POST['ore_name']) . '",
"' . mysql_real_escape_string($_POST['ore_img']) . '",
"' . mysql_real_escape_string($_POST['ore_w']) . '",
"' . mysql_real_escape_string($_POST['ore_h']) . '",
"' . mysql_real_escape_string($_POST['ore_x']) . '",
"' . mysql_real_escape_string($_POST['ore_y']) . '",
"' . mysql_real_escape_string($_POST['ore_type2']) . '",
"' . mysql_real_escape_string($_POST['ore_s']) . '",
"' . mysql_real_escape_string($_POST['ore_s2']) . '",
"' . mysql_real_escape_string($_POST['ore_os1']) . '",
"' . mysql_real_escape_string($_POST['ore_os2']) . '",
"' . mysql_real_escape_string($_POST['ore_os3']) . '",
"' . mysql_real_escape_string($_POST['ore_os4']) . '",
"' . mysql_real_escape_string($_POST['ore_fix_x_y']) . '",
"' . mysql_real_escape_string($_POST['ore_type']) . '",
"{use:\'takeit\'}"
)'
)) {
echo '+';
} else {
echo '-';
}
}
}
die(' #END]');
} elseif (isset($_POST['ore_delete_id'])) {
mysql_query(
'UPDATE `dungeon_obj` SET `delete` = "' . $u->info['id'] . '",`for_dn` = "' . time(
) . '" WHERE `id` = "' . mysql_real_escape_string($_POST['ore_delete_id']) . '" LIMIT 1'
);
die('[START# Объект удален #END]');
}
if ($id > 0) {
//работа с пещерой
$pd = [
1 => 0,
2 => 0,
3 => 0,
4 => 0,
5 => 0,
6 => 0,
7 => 0,
8 => 0,
9 => 0, //передняя стенка, в 2-х шагах
10 => 0,
11 => 0,
12 => 0,
13 => 0,
14 => 0,
15 => 0,
16 => 0,
17 => 0,
18 => 0,
19 => 0,
20 => 0,
21 => 0,
22 => 0,
23 => 0,
/* Растояние: 1 шаг */
24 => 0, //стена прямо слева от персонажа (1)
25 => 0, //стена прямо справа от персонажа (1)
26 => 0, //стена прямо перед персонажем (1)
27 => 0, //стена слева от персонажа (1)
28 => 0 //стена справа от персонажа (1)
];
$d = new DungeonEditor();
$d->start();
$d->point = mysql_fetch_array(
mysql_query(
'SELECT * FROM `dungeon_map` WHERE `id_dng` = "' . $d->info['id2'] . '" AND `x` = "' . $u->info['x'] . '" AND `y` ="' . $u->info['y'] . '" LIMIT 1'
)
);
if (!isset($d->point['id'])) {
$d->point['css'] = 'css';
}
}
if (!isset($_GET['look'])) {
?>
<!DOCTYPE html>
<html>
<head>
<title>Визуальный редактор Лабиринтов</title>
<script type="text/javascript" src="../js/jquery.js"></script>
<script type="text/javascript" src="../js/jqueryrotate.js"></script>
<script type="text/javascript" src="../js/jquery.zclip.js"></script>
<script type="text/javascript" src="../js/jquery.cookie.js"></script>
<script type="text/javascript" src="../js/title.js"></script>
<link href="//img.new-combats.tech/css/dungeon_<?= $d->point['css']; ?>.css" rel="stylesheet"
type="text/css">
<script>
//редактирование обьектов
var obi = {
'obj': 0,
'w': 0,
'h': 0,
't': 0,
'l': 0,
'position': 0,
'val': 0
};
function editObjResize(objs, vl, iii) {
$(top.obi['obj']).css({'background-color': ''});
top.obi = {
'obj': objs,
'id': $(top.obi['obj']).attr('id'),
'w': $(objs).width(),
'h': $(objs).height(),
't': $(objs).css('top'),
'l': $(objs).css('left'),
'position': 0,
'val': 0
};
$('#eo').css({
'display': '',
'position': 'absolute',
'top': $(objs).css('top'),
'left': $(objs).css('left'),
'width': $(objs).width() + 'px',
'height': $(objs).height() + 'px'
});
resizeObj1(event, iii);
}
function resizeObj1(e, iii) {
$('#object_resize_editor').css({'display': ''});
$('#Dungeon2').css({'display': ''});
$('#Dungeon2').bind('mousemove', function (event) {
resizeObj(event);
});
$('#Dungeon2').bind('click', function (event) {
moveObjEnd2();
});
//ore_save_obj
var op = objs[iii];
$('#ore_id').val(op[0]);
$('#ore_img').val(op[4]);
$('#ore_name').val(op[1]);
$('#ore_x').val(op['x']);
$('#ore_y').val(op['y']);
$('#ore_t').val(top.obi['t']);
$('#ore_l').val(top.obi['l']);
$('#ore_w').val(op[7]);
$('#ore_h').val(op[8]);
$('#ore_w2').val(op[7]);
$('#ore_h2').val(op[8]);
$('#ore_type').val(op[12]);
$('#ore_type2').val(op[13]);
$('#ore_s').val(op[14]);
$('#ore_s2').val(op[15]);
$('#ore_os1').val(op[16]);
$('#ore_os2').val(op[17]);
$('#ore_os3').val(op[18]);
$('#ore_os4').val(op[19]);
$('#ore_fix_x_y').val(op[20]);
saveCord();
var npos = $('#' + $(top.obi['obj']).attr('id') + '_2').offset();
$('#' + $(top.obi['obj']).attr('id') + '_2').css({'background-color': 'blue', 'opacity': '0.25'});
}
function ore_save_obj() {
$.post('dn_editor.php?look=1', {
ore_id: $('#ore_id').val(),
ore_img: $('#ore_img').val(),
ore_name: $('#ore_name').val(),
ore_x: $('#ore_x').val(),
ore_y: $('#ore_y').val(),
ore_t: $('#ore_t').val(),
ore_l: $('#ore_l').val(),
ore_w: $('#ore_w').val(),
ore_h: $('#ore_h').val(),
ore_type: $('#ore_type').val(),
ore_type2: $('#ore_type2').val(),
ore_s: $('#ore_s').val(),
ore_s2: $('#ore_s2').val(),
ore_os1: $('#ore_os1').val(),
ore_os2: $('#ore_os2').val(),
ore_os3: $('#ore_os3').val(),
ore_os4: $('#ore_os4').val(),
ore_fix_x_y: $('#ore_fix_x_y').val(),
id_dng: <?=(0 + $_POST['id_dng'])?>
}, function (data) {
$('#textAjaxGo').html('[' + data + ']');
top.goPix(top.sel_id, top.sel_x, top.sel_y);
});
}
function ore_delete_obj() {
$.post('dn_editor.php?look=1', {
ore_delete_id: $('#ore_id').val()
}, function (data) {
$('#textAjaxGo').html('[' + data + ']');
top.goPix(top.sel_id, top.sel_x, top.sel_y);
});
}
function moveObjEnd2() {
$('#Dungeon2').unbind('mousemove');
$('#Dungeon2').unbind('click');
$('#' + $(top.obi['obj']).attr('id') + '_2').css({'background-color': '', 'opacity': '1.0'});
$('#Dungeon2').css({'display': 'none'});
$('#eo').css({
'display': 'none'
});
$('#object_resize_editor').css({
'display': 'none'
});
var obi = {
'obj': 0,
'w': 0,
'h': 0,
't': 0,
'l': 0,
'position': 0,
'val': 0
};
}
function editObj(objs, vl) {
$(top.obi['obj']).css({'background-color': ''});
top.obi = {
'obj': objs,
'id': $(top.obi['obj']).attr('id'),
'w': $(objs).width(),
'h': $(objs).height(),
't': $(objs).css('top'),
'l': $(objs).css('left'),
'position': 0,
'val': 0
};
$('#eo').css({
'display': '',
'position': 'absolute',
'top': $(objs).css('top'),
'left': $(objs).css('left'),
'width': $(objs).width() + 'px',
'height': $(objs).height() + 'px'
});
moveObj1(event);
}
function moveObj1(e) {
$('#Dungeon2').css({'display': ''});
$('#Dungeon2').bind('mousemove', function (event) {
moveObj(event);
});
$('#Dungeon2').bind('click', function (event) {
moveObjEnd(event);
});
$('#' + $(top.obi['obj']).attr('id') + '_2').css({'background-color': 'red', 'opacity': '0.21'});
}
function moveObj(e) {
if (!e) e = window.event;
var x = e.pageX, y = e.pageY;
var xm = parseFloat($('#Dungeon2').offset().left), ym = parseFloat($('#Dungeon2').offset().top);
Math.round(x = x - xm - ($(top.obi['obj']).width() / 2));
Math.round(y = y - ym - ($(top.obi['obj']).height() / 2));
$('#' + $(top.obi['obj']).attr('id') + '_2').css({'top': y + 'px', 'left': x + 'px'});
$(top.obi['obj']).css({'top': (y + 2) + 'px', 'left': x + 'px'});
$('#eo').css({'top': y + 'px', 'left': x + 'px'});
}
function moveObjEnd(e) {
$('#Dungeon2').unbind('mousemove');
$('#Dungeon2').unbind('click');
if (!e) e = window.event;
var x = e.pageX, y = e.pageY;
var xm = parseFloat($('#Dungeon2').offset().left), ym = parseFloat($('#Dungeon2').offset().top);
x = Math.round(x - xm - ($(top.obi['obj']).width() / 2));
y = Math.round(y - ym - ($(top.obi['obj']).height() / 2));
$('#' + $(top.obi['obj']).attr('id') + '_2').css({'background-color': '', 'opacity': '1.0'});
//$(top.obi['obj']).css({'top':(y+2)+'px','left':x+'px'});
$('#eo').css({'top': y + 'px', 'left': x + 'px'});
$('#Dungeon2').css({'display': 'none'});
//Сохраняем позицию обьекта
$.post('dn_editor.php', {
saveObjPosition: $(top.obi['obj']).attr('id'),
rz: $(top.obi['obj']).attr('rz'),
objx: x,
objy: y,
x: top.sel_x,
y: top.sel_y,
s: top.sel_s
}, function (data) {
$('#textAjaxGo').html('[' + data + ']');
});
$('#eo').css({
'display': 'none'
});
var obi = {
'obj': 0,
'w': 0,
'h': 0,
't': 0,
'l': 0,
'position': 0,
'val': 0
};
}
var sel_id = 0, sel_x = 0, sel_y = 0, sel_s = 1;
function goPix(id, x, y) {
$('#dngseemap').html('');
if (top.sel_s < 1) {
top.sel_s = 4;
}
if (top.sel_s > 4) {
top.sel_s = 1;
}
if (top.sel_id > 0) {
$('#px_' + top.sel_id).css({'background-color': ''});
$('#px_' + top.sel_id).attr({'className': 'cq'});
}
$('#px_' + id).css({'background-color': '#ffd5d5'});
top.obi = {
'obj': 0,
'w': 0,
'h': 0,
't': 0,
'l': 0,
'position': 0,
'val': 0
};
top.sel_id = id;
top.sel_x = x;
top.sel_y = y;
$('#fm1').attr("src", "dn_editor_bots.php?id_dn=<?=$id?>&xx=" + x + "&&yy=" + y + "");
$.post('dn_editor.php?look=1', {id: <?=$id?>, id_p: id, x: x, y: y, s: top.sel_s}, function (data) {
$('#dngseemap').html(data);
});
}
function dialogMenu(id, atk, talk, look, take, e) {
var d = document.getElementById('deMenu');
if (d != undefined) {
if (e == undefined) {
e = window.e;
}
d.innerHTML = '';
var t = '';
if (talk > 0) {
t += '<a href=' + talk + '"../main.php?talk=&rnd=0.28626200682069150">Диалог</a><br>';
}
if (atk == 1) {
t += '<a href=' + id + '"../main.php?atack=&rnd=0.28626200682069150">Напасть</a><br>';
}
if (look == 1) {
t += 'Просмотр<br>';
}
if (take == 1) {
t += 'Поднять<br>';
}
d.innerHTML = t + '<small style="float:right;"><button style="border: solid 1pt #B0B0B0; font-family: MS Sans Serif; font-size: 10px; color: #191970; MARGIN-BOTTOM: 2px; MARGIN-TOP: 1px;" type="button" onClick="exitDem();">x</button></center>';
d.style.display = '';
if (e.x == undefined) {
e.x = e.clientX;
e.y = e.clientY;
}
d.style.top = e.y + 'px';
if (e.x > 320) {
d.style.right = (document.body.offsetWidth - e.x) + 'px';
} else {
d.style.right = (-e.x + 540) + 'px';
}
}
}
function exitDem() {
var d = document.getElementById('deMenu');
if (d != undefined) {
d.innerHTML = '';
d.style.display = 'none';
d.style.top = '0px';
d.style.right = '0px';
}
}
<?php } if($id > 0) { ?>
<?php if (isset($_GET['look'])) {
echo '<script>';
} if (!isset($_GET['look'])) {
echo 'var';
}?> objects = {};
//i:{id,login,mapPoint,sex,obraz,type,users_p},
<?php if (!isset($_GET['look'])) {
echo 'var';
}?> users = {};
<?php if (!isset($_GET['look'])) {
echo 'var';
}?> objs = {<?= $d->genObjects(); ?>};
<?php if (!isset($_GET['look'])) {
echo 'var';
}?> items = {};
<?php if (!isset($_GET['look'])) {
echo 'var';
}?> actions = {};
<?php if (!isset($_GET['look'])) {
echo 'var';
}?> dsee = <?= 0 + $d->gs; ?>;
<?php if (!isset($_GET['look'])) {
echo 'var';
}?> mapp = {
1: '0_0f', 2: '0_0f', 3: '0_0f', 4: '1_1f', 5: '1_1f', 6: '1_1f'
, 7: '2_1f', 8: '2_1f', 9: '2_1f'
, 11: '3_1l', 12: '3_1f', 13: '3_1r'
}
<?php if (!isset($_GET['look'])) {
echo 'var';
}?> zmap = {5: 894, 8: 0, 12: 0}
<?php if (!isset($_GET['look'])) {
echo 'var';
}?> zfloor0 = {1: '', 2: '', 3: '', 4: '', 5: ''};
<?php } if(isset($_GET['look'])){
echo '</script>';
}else{ ?>
function genMap() {
var i = 0, m = false, mz = false;
while (i < users['count']) {
if (users[i] != undefined) {
mz = mapp[users[i][2]];
if (document.getElementById(mz) != undefined) {
m = document.getElementById(mz);
m.innerHTML = addUser(users[i], mz) + m.innerHTML;
}
}
i++;
}
var i = 0, m = false, mz = false;
while (i < objs['count']) {
if (objs[i] != undefined) {
mz = mapp[objs[i][2]];
if (objs[i][5] == dsee && (objs[i][2] == 5 || objs[i][2] == 2 || objs[i][2] == 8 || objs[i][2] == 12 || objs[i][2] == 15)) {
mz = mapp[objs[i][2] - 3];
}
if (document.getElementById(mz) != undefined) {
m = document.getElementById(mz);
m.innerHTML = addObj(objs[i], mz, i) + m.innerHTML;
}
}
i++;
}
var i = 5;
while (i >= 1) {
if (zfloor0[i] != '') {
document.getElementById('Floor0').innerHTML += zfloor0[i];
}
i--;
}
}
var dConfig = {
2: {
1: {'top': 50, 'left': 140, 'w': 80, 'h': 147},
2: {'top': 45, 'left': 87, 'w': 80, 'h': 147},
3: {'top': 45, 'left': 192, 'w': 80, 'h': 147},
4: {'top': 49, 'left': 165, 'w': 80, 'h': 147},
5: {'top': 49, 'left': 105, 'w': 80, 'h': 147},
6: {'top': 53, 'left': 140, 'w': 80, 'h': 147},
7: {'top': 53, 'left': 87, 'w': 80, 'h': 147},
8: {'top': 53, 'left': 190, 'w': 80, 'h': 147}
},
3: {
1: {'top': 60, 'left': 152, 'w': 53, 'h': 97},
2: {'top': 58, 'left': 110, 'w': 53, 'h': 97},
3: {'top': 58, 'left': 188, 'w': 53, 'h': 97},
4: {'top': 61, 'left': 168, 'w': 53, 'h': 97},
5: {'top': 61, 'left': 128, 'w': 53, 'h': 97},
6: {'top': 62, 'left': 153, 'w': 53, 'h': 97},
7: {'top': 62, 'left': 113, 'w': 53, 'h': 97},
8: {'top': 62, 'left': 193, 'w': 53, 'h': 97}
},
4: {
1: {'top': 70, 'left': 158, 'w': 35, 'h': 64},
2: {'top': 68, 'left': 125, 'w': 35, 'h': 64},
3: {'top': 68, 'left': 193, 'w': 35, 'h': 64},
4: {'top': 71, 'left': 173, 'w': 35, 'h': 64},
5: {'top': 71, 'left': 137, 'w': 35, 'h': 64},
6: {'top': 73, 'left': 158, 'w': 35, 'h': 64},
7: {'top': 73, 'left': 129, 'w': 35, 'h': 64},
8: {'top': 73, 'left': 193, 'w': 35, 'h': 64}
}
}
var dConfigObj = {
1: {
0: {
'top': 65,
'left': 110,
'w': 1,
'h': 1
}
}
, 2: {
0: {
'top': 65,
'left': 110,
'w': 0.65,
'h': 0.65
}
},
3: {
0: {
'top': 65,
'left': 110,
'w': 0.48,
'h': 0.48
}
},
4: {
0: {
'top': 65,
'left': 110,
'w': 0.35,
'h': 0.35
}
}
}
var prob = {
0: {
1: 1,
2: 0.25,
3: -0.10,
4: -0.38
},
1: {
1: 0.90,
2: 0.50,
3: 0.23,
4: 0.05
}
};
function addObj(v, mz, iii) {
var r = '';
//355*245 window
var rz = 0; //растояние до пользователя
if (v[2] >= 1 && v[2] <= 3) {
rz = 1;
}
if (v[2] >= 4 && v[2] <= 6) {
rz = 2;
}
if (v[2] >= 7 && v[2] <= 9) {
rz = 3;
}
if (v[2] >= 10 && v[2] <= 14) {
rz = 4;
}
if (v[2] >= 15 && v[2] <= 19) {
rz = 5;
}
if (v[5] == dsee) {
rz -= 1;
}
if (dConfigObj[rz] != undefined && dConfigObj[rz][v[6]] != undefined) {
new_w = v[7] * dConfigObj[rz][v[6]]['w'];
new_h = v[8] * dConfigObj[rz][v[6]]['h'];
new_left = dConfigObj[rz][v[6]]['left'] - Math.round((v[7] * prob[0][rz]) / 4);
new_top = dConfigObj[rz][v[6]]['top'] - Math.round((v[8] * prob[1][rz]) / 4);
if (v[2] == 6) {
new_left += 195;
new_top -= 5;
}
if (v[2] == 4) {
new_left -= 195;
new_top -= 5;
}
if (v[2] == 9) {
new_left -= 140;
new_top -= 2;
}
if (v[2] == 7) {
new_left += 140;
new_top -= 2;
}
if (v[2] == 13) {
new_left += 100;
new_top -= 1;
}
if (v[2] == 11) {
new_left -= 100;
new_top -= 0;
}
if (v[9] != 0) {
new_left += Math.round(new_left / (100 + (rz - 1) * 10) * v[9] + rz * 0.25);
}
if (v[10] != 0) {
new_top += Math.round(new_h / 2 + new_top / (100 + (rz - 1) * 50) * v[10] - rz * 3.3);
}
if (rz == 4) {
new_top += 3;
}
if (v[11] != 0) {
if (v[11]['t' + rz] != undefined) {
new_top += v[11]['t' + rz];
}
if (v[11]['l' + rz] != undefined) {
new_left += v[11]['l' + rz];
}
if (v[11]['w' + rz] != undefined) {
new_w += v[11]['w' + rz];
}
if (v[11]['h' + rz] != undefined) {
new_h += v[11]['h' + rz];
}
if (v[11]['rt' + rz] != undefined) {
new_top = v[11]['rt' + rz];
}
if (v[11]['rl' + rz] != undefined) {
new_left = v[11]['rl' + rz];
}
}
////i:{0:id,1:name,2:mapPoint,3:action,4:img,5:type},
if (rz >= 1 && rz <= 2) {
actionNow = '';
if (v[11]['use'] != undefined) {
if (v[11]['use'] == 'exit') {
actionNow = 'alert(\'Выход из подземелья\');';
} else if (v[11]['use'] == 'takeit') {
actionNow = 'location=\'main.php?take_obj=' + v[0] + '&rnd=' + 0.28626200682069150 + '\';';
}
}
zfloor0[rz] = '<img id="obj_true_' + v[0] + '_2" rz="' + rz + '" oncontextmenu="top.editObjResize(\'#obj_true_' + v[0] + '\',\'' + v + '\',\'' + iii + '\'); return false" title="' + v[1] + '" onClick="top.editObj(\'#obj_true_' + v[0] + '\',\'' + v + '\')" src="//img.new-combats.tech/1x1.gif" style="cursor:pointer;position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />' + zfloor0[rz];
} else {
zfloor0[rz] = '<img id="obj_true_' + v[0] + '_2" rz="' + rz + '" oncontextmenu="top.editObjResize(\'#obj_true_' + v[0] + '\',\'' + v + '\',\'' + iii + '\'); return false" title="' + v[1] + '" onClick="top.editObj(\'#obj_true_' + v[0] + '\',\'' + v + '\')" src="//img.new-combats.tech/1x1.gif" style="position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />' + zfloor0[rz];
}
r = '<img id="obj_true_' + v[0] + '" rz="' + rz + '" oncontextmenu="top.editObjResize(\'#obj_true_' + v[0] + '\',\'' + v[1] + '\',\'' + iii + '\'); return false" onClick="top.editObj(\'#obj_true_' + v[0] + '\',\'' + v[1] + '\')" title="obj" src="//img.new-combats.tech/i/sprites/' + v[4] + '" class="dObj" style="position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />';
}
return r;
}
function addUser(v, mz) {
var r = '';
var rz = 0; //растояние до пользователя
if (v[2] >= 1 && v[2] <= 3) {
rz = 1;
}
if (v[2] >= 4 && v[2] <= 6) {
rz = 2;
}
if (v[2] >= 7 && v[2] <= 9) {
rz = 3;
}
if (v[2] >= 10 && v[2] <= 14) {
rz = 4;
}
if (v[2] >= 15 && v[2] <= 19) {
rz = 5;
}
if (dConfig[rz] != undefined && dConfig[rz][v[6]] != undefined) {
new_w = dConfig[rz][v[6]]['w'];
new_h = dConfig[rz][v[6]]['h'];
new_left = dConfig[rz][v[6]]['left'];
new_top = dConfig[rz][v[6]]['top'];
if (v[2] == 6) {
new_left += 215;
new_top -= 5;
}
if (v[2] == 4) {
new_left -= 215;
new_top -= 5;
}
if (v[2] == 9) {
new_left -= 155;
new_top -= 2;
}
if (v[2] == 7) {
new_left += 155;
new_top -= 2;
}
if (v[2] == 13) {
new_left += 115;
new_top -= 1;
}
if (v[2] == 11) {
new_left -= 115;
new_top -= 1;
}
if (v[2] >= 11 && v[2] <= 13) {
new_top += 5;
}
if (rz >= 1 && rz <= 2) {
action = '';
if (v[5] == 'bot' || 0 > 0) {
action = 'dialogMenu(' + v[0] + ',1,' + v[7] + ',0,0,event);';
}
zfloor0[rz] += '<img title="' + v[1] + '" onClick="' + action + '" src="//img.new-combats.tech/1x1.gif" style="cursor:pointer;position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />';
} else {
zfloor0[rz] += '<img title="' + v[1] + '" src="//img.new-combats.tech/1x1.gif" style="position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />';
}
r = '<img title="user" src="//img.new-combats.tech/chars/' + v[3] + '/' + v[4] + '.png" class="dUser" style="position:absolute;top:' + new_top + 'px;left:' + new_left + 'px;width:' + new_w + 'px;height:' + new_h + 'px;" />';
}
return r;
}
speedLoc = 0;
sLoc1 = 0;
sLoc2 = 0;
tgo = 0;
tgol = 0;
gotoup777 = 0;
gotext777 = '';
function cancelgoto() {
document.getElementById('gotext777').innerHTML = '';
gotoup777 = 0;
gotext777 = '';
}
function goToLoca(id, ttl) {
if (tgo < 1) {
location = 'main.php?go=' + id;
} else {
gotoup777 = id;
gotext777 = ttl;
}
}
function locGoLineDng() {
var line = document.getElementById('pline1');
if (line != undefined) {
prc = 100 - Math.floor(tgo / tgol * 100);
sLoc1 = 108 / 100 * prc;
if (sLoc1 < 1) {
sLoc1 = 1;
}
if (sLoc1 > 108) {
sLoc1 = 108;
}
line.style.width = sLoc1 + 'px';
if (tgo > 0) {
tgo -= 1;
setTimeout('locGoLineDng()', 100);
} else {
if (gotoup777 > 0) {
location = "main.php?go=" + gotoup777;
}
}
if (gotoup777 > 0 && gotext777 != '' && document.getElementById('gotext777').innerHTML != 'Вы перейдете <b>' + gotext777 + '</b> (<a href="javascript:void(0)" onclick="cancelgoto()">отмена</a>)') {
//document.getElementById('gotext777').style.display = 'block';
document.getElementById('gotext777').innerHTML = 'Вы перейдете <b>' + gotext777 + '</b> (<a href="javascript:void(0)" onclick="cancelgoto()">отмена</a>)';
} else if (document.getElementById('gotext777').innerHTML != '' && gotoup777 == 0 && gotext777 == '') {
//document.getElementById('gotext777').style.display = 'none';
document.getElementById('gotext777').innerHTML = '';
}
}
}
</script>
<style>
.cq {
background-color: #F2F2F2;
}
.cq:hover {
background-color: #d6e4c6;
}
.hintDm {
position: absolute;
background-color: #E4E4E4;
padding: 5px;
border: 1px solid #999;
z-index: 1;
width: 70px;
}
.dUser {
max-height: 220px;
max-width: 120px;
min-width: 30px;
min-height: 55px;
border: 0px solid;
padding: 0px;
margin: 0px;
}
*[onselectstart="return false"] {
-moz-user-select: none;
-o-user-select: none;
-khtml-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
}
.dObj {
border: 0px solid;
padding: 0px;
margin: 0px;
}
.test1 {
text-align: right;
}
#pline1 {
background-image: url(//img.new-combats.tech/wait3.gif);
height: 9px;
z-index: 1000;
}
</style>
</head>
<body>
<table width="100%" border="0" cellspacing="0" cellpadding="10">
<tr>
<td height="40">
<div style="padding:10px;">
<form method="post" action="?<?= time() ?>">
<small style="margin:5px; background:#999999;"><span
style="color:#CCCCCC">&nbsp; Пещера# <b><?= $id ?></b> &nbsp;</span> </small>
<select name="id_dng" id="id_dng">
<option value="0">Выберите номер пещеры</option>
<?php $i = 0;
while ($i <= 200) {
$sp = mysql_fetch_array(
mysql_query('SELECT * FROM `dungeon_map` WHERE `id_dng` = "' . $i . '" LIMIT 1')
);
if (isset($sp['id'])) {
?>
<option <?php if ($id == $i) {
echo 'selected';
} ?> value="<?= $i ?>"><?php if ($id == $i) {
echo '*' . $i . '*';
} else {
echo $i;
} ?></option>
<?php
}
$i++;
}
?>
</select>
<button type="submit">Отправить</button>
</form>
<div style="height:23px;" id="textAjaxGo"></div>
</div>
</td>
</tr>
<tr>
<td height="300" align="center" bgcolor="#F2F2F2">
<table width="100%" border="0" cellspacing="0" cellpadding="5">
<tr>
<td width="500" height="600" align="center" valign="top" id="dngseemap">
<?php } ?>
<a href="dn_editor_bots.php?id_dn=<?= $id ?>&xx=<?= $u->info['psevdo_x'] ?>&&yy=<?= $u->info['psevdo_y'] ?>"
target="fm1">Редактировать ботов</a>
<div>
<div style="float:left"><a href="javascript:void(0)"
onClick="top.sel_s++;top.goPix(top.sel_id,top.sel_x,top.sel_y);">Налево</a>
</div>
<div style="float:right"><a href="javascript:void(0)"
onClick="top.sel_s--;top.goPix(top.sel_id,top.sel_x,top.sel_y);">Направо</a>
</div>
</div>
<!-- ---------------------------------------------------- -->
<div id="Dungeon" class="Dungeon" align="center"
style="width:352px;height:240px;padding:0px;margin:10px;">
<div id="Dungeon2" onselectstart="return false"
style="z-index:10005000; display:none; position:absolute; width: 352px; height: 240px; left: 0px; top: 0px;"></div>
<div id="eo" onselectstart="return false" style="display:none;z-index:10000000"></div>
<!-- / MAP \ -->
<div id="Floor0" class="Floor0">
<div class="Floor1">
<div class="<?php if ($pd[1] == 1) {
echo 'LeftSide4_1';
} ?>">
<div class="<?php if ($pd[2] == 1) {
echo 'RightSide4_1';
} ?>">
<div id="4_0r" class="<?php if ($pd[3] == 1) {
echo 'RightSide4_0';
} ?>">
<div id="4_0l" class="<?php if ($pd[4] == 1) {
echo 'LeftSide4_0';
} ?>">
<div id="3_2l" class="<?php if ($pd[5] == 1) {
echo 'LeftFront3_2';
} ?>">
<div id="3_2r" class="<?php if ($pd[6] == 1) {
echo 'RightFront3_2';
} ?>">
<div class="<?php if ($pd[7] == 1) {
echo 'LeftFront3_1';
} ?>">
<div class="<?php if ($pd[8] == 1) {
echo 'RightFront3_1';
} ?>">
<div id="3_1f" class="<?php if ($pd[9] == 1) {
echo 'LeftFront3_0';
} ?>">
<div id="3_1l" class="<?php if ($pd[10] == 1) {
echo 'LeftFront3_1';
} ?>">
<div id="3_1r" class="<?php if ($pd[11] == 1) {
echo 'RightFront3_1';
} ?>">
<div class="<?php if ($pd[12] == 1) {
echo 'LeftSide3_0';
} ?>">
<div id="3_0l"
class="<?php if ($pd[13] == 1) {
echo 'RightSide3_0';
} ?>">
<div id="2_1l"
class="<?php if ($pd[14] == 1) {
echo 'LeftFront2_1';
} ?>">
<div id="2_1r"
class="<?php if ($pd[15] == 1) {
echo 'RightFront2_1';
} ?>">
<div id="2_1f"
class="<?php if ($pd[16] == 1) {
echo 'LeftFront2_0';
} ?>">
<div class="<?php if ($pd[17] == 1) {
echo 'LeftSide2_0';
} ?>">
<div id="2_0l"
class="<?php if ($pd[18] == 1) {
echo 'RightSide2_0';
} ?>">
<div id="1_1l"
class="<?php if ($pd[19] == 1) {
echo 'LeftFront1_1';
} ?>">
<div id="1_1r"
class="<?php if ($pd[20] == 1) {
echo 'RightFront1_1';
} ?>">
<div id="1_1f"
class="<?php if ($pd[21] == 1) {
echo 'LeftFront1_0';
} ?>">
<div class="<?php if ($pd[22] == 1) {
echo 'LeftSide1_0';
} ?>">
<div id="1_0l"
class="<?php if ($pd[23] == 1) {
echo 'RightSide1_0';
} ?>">
<div sid="0_1l"
class="<?php if ($pd[24] == 1) {
echo 'LeftFront0_1';
} ?>">
<div id="0_1r"
class="<?php if ($pd[25] == 1) {
echo 'RightFront0_1';
} ?>">
<div id="0_0f"
class="<?php if ($pd[26] == 1) {
echo 'LeftFront0_0';
} ?>">
<div class="<?php if ($pd[27] == 1) {
echo 'LeftSide0_0';
} ?>">
<div id="0_0l"
class="<?php if ($pd[28] == 1) {
echo 'RightSide0_0';
} ?>">
<?php if ($u->info['admin'] == 0){ ?>
<div>
<img src="//img.new-combats.tech/i/1x1.gif"
usemap="#ObjectsMap"
border="0"/>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- / MAP \ -->
<span class="<?php if ($pd[28] == 1) {
echo 'RightSide0_0';
} ?>">
<?php } ?>
</span></div>
</div>
<script>
genMap();
</script>
<!-- ---------------------------------------------------- -->
<?php if (isset($_GET['look'])) {
return;
} ?>
</td>
<td valign="top">
<iframe id="fm1" name="fm1" frameborder="0" src="" width="500px" height="500px"></iframe>
<script>
var audW = 0, audH = 0;
function autoDext(id) {
if (id == 0) {
var aW = 0, aW = 0, aR = 0;
aW = parseInt(top.audW);
mW = parseInt($('#ore_w2').val());
aR = aW / 100;
aR = (mW / aR - 100);
var aR2 = parseInt(audH) / 100;
aR = Math.ceil(parseInt(audH) + (aR * aR2));
$('#ore_h2').val(aR);
} else {
}
}
function saveCord() {
top.audW = parseInt($('#ore_w2').val());
top.audH = parseInt($('#ore_h2').val());
}
var utmr = 0;
var utmrp = 0;
function autoDext2() {
//clearTimeout(top.utmr);
//top.utmr = setTimeout('autoDext2('+utmrp+')',20);
top.autoDext(utmrp);
}
</script>
<div id="object_resize_editor" style="display:none">
<b>Редактор объекта</b><br>
<div>
<div style="display:inline-block;width:100px;">ID:</div>
<input id="ore_id" type="text" value=""> (для нового указывать: 0)
</div>
<div>
<div style="display:inline-block;width:100px;">название:</div>
<input id="ore_name" type="text" value="">
</div>
<div>
<div style="display:inline-block;width:100px;">изображение:</div>
<input id="ore_img" type="text" value="">
</div>
------[Для текущей позиции]-----<br>
<div>
<div style="display:inline-block;width:70px;">ширина:</div>
<input id="ore_w" type="text" value=""> (общая) <input id="ore_w2"
onKeyUp="utmrp=0;autoDext2();"
type="text" value=""> (<a
href="javascript:void(0)" onClick="saveCord();">Новый расчет</a>)
</div>
<div>
<div style="display:inline-block;width:70px;">высота:</div>
<input id="ore_h" type="text" value=""> (общая) <input id="ore_h2" type="text" value="">
</div>
<div>
<div style="display:inline-block;width:70px;">top:</div>
<input id="ore_t" type="text" value="">
</div>
<div>
<div style="display:inline-block;width:70px;">left:</div>
<input id="ore_l" type="text" value="">
</div>
<div>
<div style="display:inline-block;width:70px;">X:</div>
<input id="ore_x" type="text" value="">
</div>
<div>
<div style="display:inline-block;width:70px;">Y:</div>
<input id="ore_y" type="text" value="">
</div>
------[Детали отображения]-----<br>
<div>
<div style="display:inline-block;width:70px;">TYPE:</div>
<input id="ore_type" type="text" value="">
</div>
<div>
<div style="display:inline-block;width:70px;">TYPE2:</div>
<input id="ore_type2" type="text" value="">
</div>
<div>
<div style="display:inline-block;width:70px;">S:</div>
<input id="ore_s" type="text" value="">
</div>
<div>
<div style="display:inline-block;width:70px;">S2:</div>
<input id="ore_s2" type="text" value="">
</div>
<?php $i = 1;
while ($i <= 4) { ?>
<div>
<div style="display:inline-block;width:70px;">OS<?= $i ?>:</div>
<input id="ore_os<?= $i ?>" type="text" value="">
</div>
<?php $i++;
} ?>
<div>
<div style="display:inline-block;width:70px;">FIX_X_Y:</div>
<input id="ore_fix_x_y" type="text" value="">
</div>
<a onClick="ore_save_obj()" href="javascript:void(0)">Сохранить / Добавить объект</a><br>
-------------------------------------<br>
<a onClick="ore_delete_obj()" href="javascript:void(0)">Удалить объект</a>
</div>
</td>
<td>
<div style="overflow:auto; height:410px">
<?php
if (!isset($test_id)) {
echo '<br><br><br><br><br><center>Пещера не существует</center>';
} else {
//Пещера существует
$min_x = mysql_fetch_array(
mysql_query(
'SELECT `x` FROM `dungeon_map` WHERE `id_dng` = "' . mysql_real_escape_string(
$id
) . '" ORDER BY `x` ASC LIMIT 1'
)
);
$max_x = mysql_fetch_array(
mysql_query(
'SELECT `x` FROM `dungeon_map` WHERE `id_dng` = "' . mysql_real_escape_string(
$id
) . '" ORDER BY `x` DESC LIMIT 1'
)
);
$min_y = mysql_fetch_array(
mysql_query(
'SELECT `y` FROM `dungeon_map` WHERE `id_dng` = "' . mysql_real_escape_string(
$id
) . '" ORDER BY `y` ASC LIMIT 1'
)
);
$max_y = mysql_fetch_array(
mysql_query(
'SELECT `y` FROM `dungeon_map` WHERE `id_dng` = "' . mysql_real_escape_string(
$id
) . '" ORDER BY `y` DESC LIMIT 1'
)
);
$min_x = $min_x[0];
$max_x = $max_x[0];
$min_y = $min_y[0];
$max_y = $max_y[0];
$map = [];
$stl = [];
$sp = mysql_query(
'SELECT * FROM `dungeon_map` WHERE `id_dng` = "' . mysql_real_escape_string(
$id
) . '" AND `x` >= ' . $min_x . ' AND `x` <= ' . $max_x . ' AND `y` >= ' . $min_y . ' AND `y` <= ' . $max_y . ''
);
while ($pl = mysql_fetch_array($sp)) {
$style = 'vertical-align:bottom;';
if ($pl['st'][2] == 1) {
$style .= 'border-bottom:1px solid #6e6e6e;';
} else {
$style .= 'padding-bottom:1px;';
}
if ($pl['st'][1] == 1) {
$style .= 'border-left:1px solid #6e6e6e;';
} else {
$style .= 'padding-left:1px;';
}
if ($pl['st'][0] == 1) {
$style .= 'border-top:1px solid #6e6e6e;';
} else {
$style .= 'padding-top:1px;';
}
if ($pl['st'][3] == 1) {
$style .= 'border-right:1px solid #6e6e6e;';
} else {
$style .= 'padding-right:1px;';
}
$map[$pl['x']][$pl['y']] = '<img class="cq" onClick="top.goPix(' . $pl['id'] . ',' . $pl['x'] . ',' . $pl['y'] . ');" id="px_' . $pl['id'] . '" style="' . $style . '" width="20" height="20" src="//img.new-combats.tech/1x1.gif" title="X: ' . $pl['x'] . ', Y: ' . $pl['y'] . '">';
}
echo '<center><b>Карта пещеры</b> (X: [' . $min_x . '] - [' . $max_x . '] , Y: [' . $min_y . '] - [' . $max_y . '])</center><br><br>';
$r = '<table border="0" cellspacing="0" cellpadding="0">';
$i = $max_y;
while ($i >= $min_y) {
$j = $min_x;
$r .= '<tr>';
while ($j <= $max_x) {
if (isset($map[$j][$i])) {
$r .= '<td>' . $map[$j][$i] . '</td>';
} else {
$r .= '<td><img style="vertical-align:bottom" width="1" height="1" src="//img.new-combats.tech/1x1.gif"></td>';
}
$j++;
}
$r .= '</tr>';
$i--;
}
$r .= '</table>';
echo $r;
}
?>
</div>
</td>
</tr>
</table>
</td>
</tr>
</table>
</body>
</html>