game/_incl_data/class/Insallah/Tournaments/Model/GameConnector.php
2023-01-10 18:30:35 +02:00

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<?php
namespace Insallah\Tournaments\Model;
use Insallah\Db;
use Insallah\Tournaments\Config;
class GameConnector
{
private array $u;
public function setUser(int $uid): GameConnector
{
$this->u = Db::getRow('select id, `level`, login, battle from users where id = ?', [$uid]);
return $this;
}
public function getAllowedLevel(): int
{
return $this->u['level'] >= Config::MINIMUM_USER_LEVEL && $this->u['battle'] === 0 ? $this->u['level'] : 0;
}
/**
* @return bool
*/
public function isEkrOverpriced(): bool
{
return Db::getValue('select sum(2price) from items_users where inOdet > 0 and uid = ?', [$this->u['id']])
> Config::ekrOverpriceFormula($this->u['level']);
}
/**
* @return bool
*/
public function isEnoughExperience(): bool
{
return Db::getValue('select exp from stats where id = ?', [$this->u['id']]) >= Config::MIN_EXP;
}
/**
* @return bool
*/
public function isRestrictedToJoin(): bool
{
return Db::getValue('select count(*) from eff_users where uid = ? and id_eff = ? and `delete` = 0', [
$this->u['id'], Config::DELAY_EFFECT_ID,]
) > 0;
}
/**
* Узнаём логин персонажа по его id.
*
* @return mixed
*/
public function uidToLogin()
{
return $this->u['login'];
}
/**
* Телепорт по комнатам.
*
* @param bool $out - обратный телепорт.
*
* @return void
*/
public function teleport(bool $out = false)
{
$roomId = $out ? Config::RETURN_ROOM : Config::CUSTOM_BATTLE_ID + $this->u['level'];
Db::sql('update users set room = ? where id = ?', [$roomId, $this->u['id']]);
}
/**
* Получаем список бойцов и бьём их на пары, между которыми стартуют поединки 1х1.
* noinc - запрет на вмешательство
* invis - невидимый бой
*
* @param array $fightersList
*
* @return void
*/
public static function startBattle(array $fightersList)
{
$teamsq = sprintf("select id from users where battle = 0 and id in (%s)", implode(', ', $fightersList));
$teams = array_chunk(Db::getColumn($teamsq), 2);
foreach ($teams as $team) {
if (count($team) !== 2) {
continue;
}
Db::exec(
'insert into battle (city, time_start, timeout, type, invis, noinc, travmChance, typeBattle)
values (\'capitalcity\', unix_timestamp(), 60, 0, 1, 1, 0, ' . Config::CUSTOM_BATTLE_ID . ')'
);
$battleId = Db::lastInsertId();
Db::sql('update stats set team = 1, zv = 0, hpNow = hpAll, mpNow = mpAll where id = ?', [$team[0]]);
Db::sql('update stats set team = 2, zv = 0, hpNow = hpAll, mpNow = mpAll where id = ?', [$team[1]]);
$query = sprintf('update users set battle = %d where id in (%d, %d)', $battleId, $team[0], $team[1]);
Db::exec($query);
}
}
/**
* Генерирует множественный запрос сразу на $quantity однотипных предметов в инвентарь пользователя $uid.
*
* @param int $quantity
*
* @return void
*/
public function givePrizeItems(int $quantity)
{
$query = 'insert into items_users (item_id, uid, `data`, iznosMAX, lastUPD, time_create)
values (' . Config::PRIZE_ITEM_ID . ', :uid, :data, 1, unix_timestamp(), unix_timestamp())';
$args = [
'uid' => $this->u['id'],
'data' => 'nosale=1|musor=1|sudba=' . $this->uidToLogin() . '|lvl=8|tr_s1=0|tr_s2=0|tr_s3=0|tr_s4=0',
];
$stmt = Db::prepare($query);
for ($i = 0; $i < $quantity; $i++) {
$stmt->execute($args);
}
}
/** Эффект-ограничитель на участие в турнире.
*
* @param int $unixtime
*
* @return void
*/
public function giveDelay(int $unixtime)
{
$query = 'insert into eff_users (id_eff, uid, `name`, timeUse) select id2, ?, mname, ? from eff_main where id2 = ?';
$args = [Config::DELAY_EFFECT_ID, $this->u['id'], strtotime($unixtime)];
Db::sql($query, $args);
}
/**
* Пробуем выкусить проигравшего в последней турнирной битве и удалить эту самую битву во избежание.
* @return mixed
*/
public static function getLooser(): int
{
$query = '
select uid
from
battle_users,
(select id, team_win
from battle
where
team_win > 0 and
typeBattle = ' . Config::CUSTOM_BATTLE_ID . '
order by time_over desc
limit 1) as last_battle
where
battle_users.battle = last_battle.id and
battle_users.team != last_battle.team_win';
return Db::getValue($query);
}
/**
* Нет проверок $message потому что оно всегда задаётся в коде и игрок на него не влияет.
*
* @param string $message
*
* @return void
*/
public static function sysMessage(string $message)
{
if (empty($message)) {
return;
}
Db::sql('insert into chat (`time`, type, `text`, new, da) values (unix_timestamp(), 6, ?, 1, 1)', [$message]);
}
}