173 lines
5.3 KiB
C
173 lines
5.3 KiB
C
class Zone {
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int id;
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int type;
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vector pos;
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float radius;
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}
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enum ZoneType {
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SAFE,
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PSI,
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RAD,
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BIO
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}
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ref array<ref Zone> ga_zones = new array<ref Zone>;
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ref ControllerZones ctrl_zones = new ControllerZones;
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class ControllerZones {
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void ControllerZones() {
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int id = 0;//
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vector pos;
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float radius;
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int type = 0;
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// only RAD param ↓↓↓
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id = id + 1; // Територия янтаратя 200 метров RAD
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pos = "2405 0 6541";
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radius = 200.0;
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AddZone(id, pos, radius, ZoneType.RAD);
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// only PSI param ↓↓↓
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id = id + 1; // Територия янтаратя 200 метров PSI
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pos = "2405 0 6541";
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radius = 200.0;
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AddZone(id, pos, radius, ZoneType.PSI);
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GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(CheckZones, 5000, true);
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}
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void ~ControllerZones() {
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}
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void AddZone(int id, vector pos, float radius, int type) {
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ref Zone zone = new ref Zone;
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zone.id = id;
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zone.pos = pos;
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zone.radius = radius;
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zone.type = type;
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ga_zones.Insert(zone);
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}
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bool InZone(PlayerBase player, ref Zone zone) {
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vector player_position = player.GetPosition();
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player_position[1] = 0;
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EntityAI attachment;
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ItemBase item;
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string className;
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float biosafe = 0;
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float psisafe = 0;
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float damage_player;
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float damage_zone = 0;
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float damage_zonePSI = 8.0;
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float rpu = 1.0;
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if( (vector.Distance(player_position, zone.pos)) < zone.radius && zone.type == ZoneType.RAD) {
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attachment = player.FindAttachmentBySlotName("Mask"); // Перечеь защиты от радиации
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if ( attachment && attachment.IsItemBase() )
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{
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item = Class.Cast(attachment);
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className = item.GetType();
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if ( className.Contains("dzrp_GasMask_GP1") )
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{
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biosafe = biosafe + 1.0;
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}
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}
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attachment = player.FindAttachmentBySlotName("Body");
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if ( attachment && attachment.IsItemBase() )
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{
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item = Class.Cast(attachment);
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className = item.GetType();
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if ( className.Contains("Top_Admin") )
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{
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biosafe = biosafe + 1.0;
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}
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}
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if (((ga_zones.Get(j).radius - (vector.Distance(player_position, ga_zones.Get(j).pos)) ) * rpu) > 1 )
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{
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radiationcnt = ((ga_zones.Get(j).radius - (vector.Distance(player_position, ga_zones.Get(j).pos)) ) * rpu) + Math.RandomInt(1,10000)*0.00001;
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if ( DayZRP_Static.IsItemInInventory( player, "DayZRP_Doz" ) ){
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Param1<string> m_MessageParamRD = new Param1<string>( "Дозиметр : " + radiationcnt + "м3в" );
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GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, m_MessageParamRD, true, player.GetIdentity());
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}
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}
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if (biosafe<1)
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{
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damage_zone=((ga_zones.Get(j).radius - (vector.Distance(player_position, ga_zones.Get(j).pos)) ) * rpu)/50;
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damage_player = player.GetHealth("GlobalHealth", "Health");
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player.SetHealth("GlobalHealth", "Health", damage_player - (damage_zone - (damage_zone * biosafe)));
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if (biosafe==0)
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{
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player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_COUGH); //Кашель
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Param1<string> m_MessageParam = new Param1<string>("Воздействие Радиации! Одень противогаз!");
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GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, m_MessageParam, true, player.GetIdentity());
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}
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}
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}
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else if((vector.Distance(player_position, zone.pos)) < zone.radius && zone.type == ZoneType.PSI) {
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attachment = player.FindAttachmentBySlotName("Mask");// Перечеь защиты от PSI
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if ( attachment && attachment.IsItemBase() ) {
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item = Class.Cast(attachment);
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className = item.GetType();
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if ( className.Contains("dzrp_GasMask_GP7") ) {
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psisafe = psisafe + 1.0;
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}
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}
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attachment = player.FindAttachmentBySlotName("Body");
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if ( attachment && attachment.IsItemBase() ) {
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item = Class.Cast(attachment);
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className = item.GetType();
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if ( className.Contains("Top_Admin") ) {
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psisafe = psisafe + 1.0;
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}
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}
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damage_player = player.GetHealth("GlobalHealth", "Health");
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player.SetHealth("GlobalHealth", "Health", damage_player - (damage_zonePSI - (damage_zonePSI * psisafe)));
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if (psisafe>=1)
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{
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return true;
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}
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if (psisafe==0)
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{
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if (psisafe<0.5)
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{
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player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_VOMIT); // рвота // SNEEZE - чихать
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}
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Param1<string> m_MessageParamPSI = new Param1<string>("Воздействие PSI! Нужно бежать!");
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GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, m_MessageParamPSI, true, player.GetIdentity());
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}
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return true;
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}
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return false;
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}
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void CheckZones() {
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ref array<Man> players = new array<Man>;
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GetGame().GetPlayers( players );
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for ( int i = 0; i < players.Count(); i++ )
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{
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PlayerBase player;
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Class.CastTo(player, players.Get(i));
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for ( int j = 0; j < ga_zones.Count(); j++ ) {
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if(InZone(player, ga_zones.Get(j))) {
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break;
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}
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}
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}
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}
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} |