936 lines
40 KiB
PHP
936 lines
40 KiB
PHP
<?
|
||
if(!defined('GAME')) { die(); }
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if($u->room['file']=='enterdrago') {
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||
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if(isset($_GET['rz'])) $roomSection = 1; // Получаем Задание
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else $roomSection = 0; // Собираем группу для похода
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$error = ''; // Собираем ошибки.
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$dungeonGroupList = ''; // Сюда помещаем список Групп.
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$dungeonGo = 1; // По умолчанию, мы идем в пещеру.
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$dungeon = mysql_fetch_assoc( mysql_query('SELECT `id` as room, city, `dungeon_room` as d_room, city, `shop`, `dungeon_id` as id, `dungeon_name` as name FROM `dungeon_room` WHERE `id`="'.$u->room['id'].'" LIMIT 1') );
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//var_info($dungeon);
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$all_dungeon = mysql_query('SELECT `city` FROM `dungeon_room` WHERE `city` IS NOT NULL AND `active`=1 ');
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while( $t = mysql_fetch_array($all_dungeon) ) { $dungeon['list'][] = $t['city']; }
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unset($all_dungeon);
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if( $u->info['dn'] > 0 ) {
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$zv = mysql_fetch_array(mysql_query('SELECT * FROM `dungeon_zv` WHERE `id`="'.$u->info['dn'].'" AND `delete` = "0" LIMIT 1'));
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if(!isset($zv['id'])){
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mysql_query('UPDATE `stats` SET `dn` = "0" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
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$u->info['dn'] = 0;
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}
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}
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$dungeon_timeout = $u->testAction('`uid` = "'.$u->info['id'].'" AND `vars` = "psh'.$dungeon['id'].'" AND `time` > '.(time()-60*60*20).' LIMIT 1',1);
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//if($u->info['admin']>0) unset($dungeon_timeout); // $dungeon_timeout - задержка на посещение пещеры.
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if(isset($dungeon_timeout['id'])) // Кто-то передумал и не пойдет в пещеру, так-как уже там был.
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{
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$dungeonGo = 0;
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if(isset($_GET['start'])){
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$error = 'До следующего похода осталось еще: '.$u->timeOut(60*60*20-time()+$dungeon_timeout['time']);
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}
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}
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if( isset($_GET['start']) && $zv['uid']==$u->info['id'] && $dungeonGo == 1 ) { //начинаем поход
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//Генирируем случайный поход
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//$level = $u->info['level'];
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if( $zv['type'] == 0 ) {
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$level = 5;
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}elseif( $zv['type'] == 1 ) {
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$level = 8;
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}elseif( $zv['type'] == 2 ) {
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$level = 10;
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}
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$k=floor(2.5*$level); // k=maze size
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$s=$k*2+3; // s=array size
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$r=10; // r=cell size (in pixels)
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$count=1; // count=cells visited.
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$a=array(); // A [Row][Col] array of cells (0=open, 1=filled) of the maze.
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for($y=0;$y<$s;$y++) { // Initialize array to all 1 (green).
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for($x=0;$x<$s;$x++) {
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$a[$y][$x]=1;
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}
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}
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for($x=0;$x<$s;$x++) { // Clear rim to 0, to serve as a barricade.
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$a[0][$x]=0;$a[$s-1][$x]=0;
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$a[$x][0]=0;$a[$x][$s-1]=0;
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}
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$x=$y=($k-1)>>1;$a[$y*2+2][$x*2+2]=0; // start from center
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while(1) { // Open paths for k^2 cells.
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do { // Dig as far as possible until we reach a cul-de-sac.
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$d=rand(0,3); // Pick initial direction raqndomly.
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for($i=0;$i<4;$i++) { // Look for a good direction.
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if($d==0 && $a[$y*2+2][$x*2+4]) { // right
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$a[$y*2+2][$x++*2+3]=0;$a[$y*2+2][$x*2+2]=0;
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$i=5;$count++;break; // found
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} elseif($d==1 && $a[$y*2][$x*2+2]) { // up
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$a[$y--*2+1][$x*2+2]=0;$a[$y*2+2][$x*2+2]=0;
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$i=5;$count++;break; // found
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} elseif($d==2 && $a[$y*2+2][$x*2]) { // left
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$a[$y*2+2][$x--*2+1]=0;$a[$y*2+2][$x*2+2]=0;
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$i=5;$count++;break; // found
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} elseif($d==3 && $a[$y*2+4][$x*2+2]) { // down
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$a[$y++*2+3][$x*2+2]=0;$a[$y*2+2][$x*2+2]=0;
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$i=5;$count++;break; // found
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}
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$d=($d+1)%4; // wrap right->up->left->down->right
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} // for
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} while ($i!=4); // i=4 means we are stuck
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if($count>=$k*$k) { // Did we visit k^2 cells?
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break; // while(1) The entire maze has been created.
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}
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$x=rand(0,$k-1);$y=rand(0,$k-1); // Pick random cell on maze.
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// Scan left-to-right top-to-botton for a dug cell with at least
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while($a[$y*2+2][$x*2+2] || // one expandable neighbor
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!$a[$y*2+2][$x*2+4] && !$a[$y*2][$x*2+2] &&
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!$a[$y*2+2][$x*2] && !$a[$y*2+4][$x*2+2]) {
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if(++$x>=$k) { // wrap right edge to left edge
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$x=0;
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if(++$y>=$k) { // wrap bottom to top
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$y=0;
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}
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}
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}
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} // while(1)
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$rnds = array(
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rand(1,3), //start
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rand(1,3) //end
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);
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$srg = array();
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$objects = array();
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if( $rnds[0] == 1 ) {
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//вход сверху
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$a[2][1]=0;
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$a[2][2]=0;
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$srg = array( 2,1 );
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$objects[2][1] = '<div title="Вход в подземелье" class="ddpStart"></div>';
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}elseif( $rnds[0] == 2 ) {
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//вход по центру
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$a[$k][1]=0;
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$a[$k][2]=0;
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$srg = array( $k,1 );
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$objects[$k][1] = '<div title="Вход в подземелье" class="ddpStart"></div>';
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}elseif( $rnds[0] == 3 ) {
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//вход снизу
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$a[$k*2][1]=0;
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$a[$k*2][2]=0;
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$srg = array( $k*2,1 );
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$objects[$k*2][1] = '<div title="Вход в подземелье" class="ddpStart"></div>';
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}
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if( $rnds[1] == 1 ) {
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//вход сверху
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$a[2][$k*2+1]=0;
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$a[2][$k*2]=0;
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$objects[2][$k*2+1] = '<div title="Выход из подземелье" class="ddpExit"></div>';
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}elseif( $rnds[1] == 2 ) {
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//вход по центру
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$a[$k][$k*2+1]=0;
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$a[$k][$k*2]=0;
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$objects[$k][$k*2+1] = '<div title="Выход из подземелье" class="ddpExit"></div>';
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}elseif( $rnds[1] == 3 ) {
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//вход снизу
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$a[$k*2][$k*2+1]=0;
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$a[$k*2][$k*2]=0;
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$objects[$k*2][$k*2+1] = '<div title="Выход из подземелье" class="ddpExit"></div>';
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}
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//$a[1][2]=0;
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//$a[$k*2+1][$k*2]=0; // Draw entrance and exit.
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?>
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<style>
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.ddp0 {
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display:inline-block;
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width:15px;
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height:15px;
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background-image:url("https://img.new-combats.com/drgn/bg/o.gif");
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}
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.ddp1 {
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display:inline-block;
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width:15px;
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height:15px;
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background-image:url("https://img.new-combats.com/drgn/bg/m.gif");
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}
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.ddpStart {
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display:inline-block;
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width:15px;
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height:15px;
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background-image:url("https://img.new-combats.com/drgn/bg/os.gif");
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}
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.ddpExit {
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display:inline-block;
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width:15px;
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height:15px;
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background-image:url("https://img.new-combats.com/drgn/bg/of.gif");
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}
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.ddp1s {
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display:inline-block;
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width:15px;
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height:15px;
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background-image:url("https://img.new-combats.com/drgn/bg/s.gif");
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}
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.ddp1m {
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display:inline-block;
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width:15px;
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height:15px;
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background-image:url("https://img.new-combats.com/drgn/bg/r.gif");
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}
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.ddp1h {
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display:inline-block;
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width:15px;
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height:15px;
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background-image:url("https://img.new-combats.com/drgn/bg/h.gif");
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}
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.ddp1l {
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display:inline-block;
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width:15px;
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height:15px;
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background-image:url("https://img.new-combats.com/drgn/bg/b.gif");
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}
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.ddp1p {
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display:inline-block;
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width:15px;
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height:15px;
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background-image:url("https://img.new-combats.com/drgn/bg/p.gif");
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}
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</style>
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<?
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//Генирация обьектов
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$map = array();
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$i = 1;
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while( $i < count($a) - 1 ) {
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$j = 1;
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while( $j < count($a[$i]) - 1 ) {
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if( $a[$i][$j] == 0 && $i > 1 && $j > 1 && $i <= $k*2 && $j <= $k*2 ) {
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$map[] = array($i,$j);
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}
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$j++;
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}
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$i++;
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}
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//Раскидываем обьекты (XX %)
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/*
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$proc1 = 10; //Сколько % занимают сундуки
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$proc2 = 15; //Сколько % занимают монстры
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$proc3 = 10; //Сколько % занимают хилки
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$proc4 = 5; //Сколько % занимают ловушки
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$proc5 = 2; //Сколько % занимают пандоры*/
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$proc1 = round(1.7*$level); //Сколько % занимают сундуки
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$proc2 = round(2.5*$level); //Сколько % занимают монстры
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$proc3 = round(1.35*$level); //Сколько % занимают хилки
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$proc4 = round(0.5*$level); //Сколько % занимают ловушки
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$proc5 = round(0.1*$level); //Сколько % занимают пандоры
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//
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$proc1 = round($proc1/2);
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$proc1 = round(count($map)/100*$proc1);
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$proc2 = round($proc2/2);
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$proc2 = round(count($map)/100*$proc2);
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$proc3 = round($proc3/2);
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$proc3 = round(count($map)/100*$proc3);
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$proc4 = round($proc4/2);
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$proc4 = round(count($map)/100*$proc4);
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$proc5 = round($proc5/2);
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$proc5 = round(count($map)/100*$proc5);
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//
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//if( $u->info['id'] == 1002 ) {
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$usi = 0;
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//Сохраняем карту
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mysql_query('INSERT INTO `laba_now` ( `time`,`uid`,`users`,`map_id`,`end`,`type` ) VALUES (
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"'.time().'","'.$u->info['id'].'","-1","0","0","'.$zv['type'].'"
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)');
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$ding = mysql_insert_id();
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$sp = mysql_query( 'SELECT `id`,`dn` FROM `stats` WHERE `dn` = "'.$zv['id'].'" LIMIT 4' );
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while( $pl = mysql_fetch_array( $sp ) ) {
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$u->addAction(time(),'psh102','',$pl['id']);
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mysql_query('UPDATE `users` SET `room` = "370" WHERE `id` = "'.$pl['id'].'" LIMIT 1');
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mysql_query('UPDATE `stats` SET `dn` = "0",`dnow` = "'.$ding.'",`x` = "'.$srg[0].'",`y` = "'.$srg[1].'",`res_x` = "'.$srg[0].'",`res_y` = "'.$srg[1].'" WHERE `id` = "'.$pl['id'].'" LIMIT 1');
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$usi++;
|
||
}
|
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mysql_query('UPDATE `laba_now` SET `users` = "'.$usi.'" WHERE `id` = "'.$ding.'" LIMIT 1');
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mysql_query('INSERT INTO `laba_map` ( `id`,`data`,`update` ) VALUES (
|
||
"'.$ding.'","'.json_encode($a).'","'.time().'"
|
||
)');
|
||
mysql_query('DELETE FROM `dungeon_zv` WHERE `id` = "'.$zv['id'].'" LIMIT 1');
|
||
//}
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||
//
|
||
$i = 1;
|
||
while( $i <= 5 ) {
|
||
if( ${'proc'.$i} > 0 ) {
|
||
$j = 0;
|
||
while( $j < ${'proc'.$i} ) {
|
||
$cord = $map[rand(0,count($map)-1)];
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||
$obj = '';
|
||
if( $i == 1 ) {
|
||
//сундуки
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$obj = 'ddp1s';
|
||
}elseif( $i == 2 ) {
|
||
//монстры
|
||
$obj = 'ddp1m';
|
||
}elseif( $i == 3 ) {
|
||
//хилки
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$obj = 'ddp1h';
|
||
}elseif( $i == 4 ) {
|
||
//ловушки
|
||
$obj = 'ddp1l';
|
||
}elseif( $i == 5 ) {
|
||
//пандора
|
||
$obj = 'ddp1p';
|
||
}
|
||
$test = mysql_fetch_assoc(mysql_query(' SELECT id FROM `laba_obj` WHERE `img`="'.$obj.'" AND `x`= "'.$cord[0].'" AND `y`= "'.$cord[1].'" AND `lib` = "'.$ding.'" '));
|
||
if( !isset($test['id']) ){
|
||
mysql_query('INSERT INTO `laba_obj` ( `lib`,`x`,`y`,`type`,`img`,`name`,`time`,`use` ) VALUES (
|
||
"'.$ding.'","'.$cord[0].'","'.$cord[1].'","'.$i.'","'.$obj.'","{standart}","'.time().'","0"
|
||
)');
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||
$j++;
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||
}
|
||
//$objects[$cord[0]][$cord[1]] = $obj;
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||
|
||
}
|
||
}
|
||
$i++;
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||
}
|
||
|
||
die('<script>location.href="/main.php"</script>');
|
||
|
||
//Генирация карты
|
||
/*
|
||
$i = 1;
|
||
while( $i < count($a) - 1 ) {
|
||
$j = 1;
|
||
while( $j < count($a[$i]) - 1 ) {
|
||
if( $a[$i][$j] == 0 ) {
|
||
echo '<div class="ddp0">'.$objects[$i][$j].'</div>';
|
||
}else{
|
||
echo '<div class="ddp1"></div>';
|
||
}
|
||
$j++;
|
||
}
|
||
echo '<br>';
|
||
$i++;
|
||
}
|
||
*/
|
||
|
||
}elseif(isset($_POST['go'],$_POST['goid']) && $dungeonGo==1){
|
||
if(!isset($zv['id'])){
|
||
$zv = mysql_fetch_array(mysql_query('SELECT * FROM `dungeon_zv` WHERE `city` = "'.$u->info['city'].'" AND `id`="'.mysql_real_escape_string($_POST['goid']).'" AND `delete` = "0" LIMIT 1'));
|
||
if(isset($zv['id']) && $u->info['dn'] == 0){
|
||
if( $zv['pass'] != '' && $_POST['pass_com'] != $zv['pass'] ) {
|
||
$error = 'Вы ввели неправильный пароль';
|
||
}elseif($u->info['level'] > 3 && $u->info['level'] == $zv['lvlmin']){
|
||
$row = 0;
|
||
if(4 > $row){
|
||
$upd = mysql_query('UPDATE `stats` SET `dn` = "'.$zv['id'].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
if(!$upd){
|
||
$error = 'Не удалось вступить в эту группу';
|
||
unset($zv);
|
||
}else{
|
||
$u->info['dn'] = $zv['id'];
|
||
}
|
||
}else{
|
||
$error = 'В группе нет места';
|
||
unset($zv);
|
||
}
|
||
}else{
|
||
$error = 'Вы не подходите по уровню';
|
||
unset($zv);
|
||
}
|
||
}else{
|
||
$error = 'Заявка не найдена';
|
||
}
|
||
}else{
|
||
$error = 'Вы уже находитесь в группе';
|
||
}
|
||
}elseif( isset($_POST['leave']) && isset($zv['id']) && $dungeonGo == 1 ) {
|
||
if($zv['uid']==$u->info['id'])
|
||
{
|
||
//ставим в группу нового руководителя
|
||
$ld = mysql_fetch_array(mysql_query('SELECT `id` FROM `stats` WHERE `dn` = "'.$zv['id'].'" AND `id` != "'.$u->info['id'].'" LIMIT 1'));
|
||
if(isset($ld['id'])){
|
||
$zv['uid'] = $ld['id'];
|
||
mysql_query('UPDATE `dungeon_zv` SET `uid` = "'.$zv['uid'].'" WHERE `id` = "'.$zv['id'].'" LIMIT 1');
|
||
mysql_query('UPDATE `stats` SET `dn` = "0" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
$u->info['dn'] = 0;
|
||
unset($zv);
|
||
}else{
|
||
//удаляем группу целиком
|
||
mysql_query('UPDATE `dungeon_zv` SET `delete` = "'.time().'" WHERE `id` = "'.$zv['id'].'" LIMIT 1');
|
||
mysql_query('UPDATE `stats` SET `dn` = "0" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
$u->info['dn'] = 0;
|
||
unset($zv);
|
||
}
|
||
}else{
|
||
//просто выходим с группы
|
||
mysql_query('UPDATE `stats` SET `dn` = "0" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
$u->info['dn'] = 0;
|
||
unset($zv);
|
||
}
|
||
}elseif(isset($_POST['add']) && $u->info['level']>1 && $dungeonGo == 1){
|
||
if($u->info['dn']==0){
|
||
if( $_POST['type_gors'] == 1 ) {
|
||
$_POST['type_gors'] = 1;
|
||
}elseif( $_POST['type_gors'] == 2 ) {
|
||
$_POST['type_gors'] = 2;
|
||
}else{
|
||
$_POST['type_gors'] = 0;
|
||
}
|
||
if( $_POST['type_gors'] == 2 && ($u->info['level'] < 9 || $u->rep['rep3'] < 20000) ) {
|
||
$error = 'Создавать турниры для Легендарных могут персонажи страше 8-го уровня<br>Так-же у персонажа должно быть более 20000 воинственности!';
|
||
}elseif( $_POST['type_gors'] == 1 && $u->info['level'] < 8 ) {
|
||
$error = 'Создавать турниры для Опытных могут персонажи страше 7-го уровня';
|
||
}elseif( $_POST['type_gors'] == 0 && $u->info['level'] > 7 ) {
|
||
$error = 'Создавать турниры для Новичков могут персонажи младше 8-го уровня';
|
||
}else{
|
||
$ins = mysql_query('INSERT INTO `dungeon_zv`
|
||
(`city`,`time`,`uid`,`dun`,`pass`,`com`,`lvlmin`,`lvlmax`,`team_max`,`type`) VALUES
|
||
("'.$u->info['city'].'","'.time().'","'.$u->info['id'].'","'.$dungeon['id'].'",
|
||
"'.mysql_real_escape_string($_POST['pass']).'",
|
||
"'.mysql_real_escape_string($_POST['text']).'",
|
||
"'.$u->info['level'].'",
|
||
"21",
|
||
"5",
|
||
"'.mysql_real_escape_string($_POST['type_gors']).'")');
|
||
if($ins)
|
||
{
|
||
$u->info['dn'] = mysql_insert_id();
|
||
$zv['id'] = $u->info['dn'];
|
||
$zv['uid'] = $u->info['id'];
|
||
mysql_query('UPDATE `stats` SET `dn` = "'.$u->info['dn'].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
$error = 'Вы успешно создали группу';
|
||
}else{
|
||
$error = 'Не удалось создать группу';
|
||
}
|
||
}
|
||
}else{
|
||
$error = 'Вы уже находитесь в группе';
|
||
}
|
||
}
|
||
|
||
//Генерируем список групп
|
||
$pltype = array(
|
||
0 => 'Новичок',
|
||
1 => 'Опытный',
|
||
2 => 'Старый'
|
||
);
|
||
|
||
$sp = mysql_query('SELECT * FROM `dungeon_zv` WHERE `city` = "'.$u->info['city'].'" AND `lvlmin` = "'.$u->info['level'].'" AND `dun` = "'.$dungeon['id'].'" AND `delete` = "0" AND `time` > "'.(time()-60*60*2).'"');
|
||
|
||
while( $pl = mysql_fetch_array( $sp ) ) {
|
||
$dungeonGroupList .= '<div style="padding:2px;">';
|
||
if( $u->info['dn'] == 0 ) $dungeonGroupList .= '<input type="radio" name="goid" id="goid" value="'.$pl['id'].'" />';
|
||
$dungeonGroupList .= '<span class="date">'.date('H:i',$pl['time']).'</span> ';
|
||
$dungeonGroupList .= 'Тип: <b style="color:green">'.$pltype[$pl['type']].'</b> | ';
|
||
$pus = ''; //группа
|
||
$su = mysql_query('SELECT `u`.`id`,`u`.`login`,`u`.`level`,`u`.`align`,`u`.`clan`,`st`.`dn`,`u`.`city`,`u`.`room` FROM `stats` AS `st` LEFT JOIN `users` AS `u` ON (`st`.`id` = `u`.`id`) WHERE `st`.`dn`="'.$pl['id'].'" LIMIT '.($pl['team_max']+1).'');
|
||
while( $pu = mysql_fetch_array( $su ) ) {
|
||
$pus .= '<b>'.$pu['login'].'</b> ['.$pu['level'].']<a href="info/'.$pu['id'].'" target="_blank"><img src="https://img.new-combats.com/i/inf_'.$pu['city'].'.gif" title="Инф. о '.$pu['login'].'"></a>';
|
||
$pus .= ', ';
|
||
}
|
||
$pus = trim( $pus, ', ' );
|
||
|
||
$dungeonGroupList .= $pus; unset($pus);
|
||
|
||
if( $pl['pass'] != '' && $u->info['dn'] == 0 ) $dungeonGroupList .= ' <small><input type="password" name="pass_com" value=""></small>';
|
||
if( $pl['com'] != '' ) {
|
||
$dl = '';
|
||
// Если модератор, даем возможность удалять комментарий к походу.
|
||
$moder = mysql_fetch_array(mysql_query('SELECT * FROM `moder` WHERE `align` = "'.$u->info['align'].'" LIMIT 1'));
|
||
if( ( $moder['boi'] == 1 || $u->info['admin'] > 0 ) && $pl['dcom'] == 0 ){
|
||
$dl .= ' (<a href="?delcom='.$pl['id'].'&key='.$u->info['nextAct'].'&rnd='.$code.'">удалить комментарий</a>)';
|
||
if( isset( $_GET['delcom'] ) && $_GET['delcom'] == $pl['id'] && $u->newAct( $_GET['key'] ) == true ) {
|
||
mysql_query('UPDATE `dungeon_zv` SET `dcom` = "'.$u->info['id'].'" WHERE `id` = "'.$pl['id'].'" LIMIT 1');
|
||
$pl['dcom'] = $u->info['id'];
|
||
}
|
||
}
|
||
$pl['com'] = htmlspecialchars($pl['com'],NULL,'cp1251');
|
||
if( $pl['dcom'] > 0 ) {
|
||
$dl = ' <font color="grey"><i>комментарий удален модератором</i></font>';
|
||
}
|
||
if( $pl['dcom'] > 0 ) {
|
||
if( $moder['boi'] == 1 || $u->info['admin'] > 0 ) {
|
||
$pl['com'] = '<font color="red">'.$pl['com'].'</font>';
|
||
} else {
|
||
$pl['com'] = '';
|
||
}
|
||
}
|
||
$dungeonGroupList .= '<small> | '.$pl['com'].''.$dl.'</small>';
|
||
}
|
||
$dungeonGroupList .= '</div>';
|
||
}
|
||
?>
|
||
<style>
|
||
body
|
||
{
|
||
background-color:#E2E2E2;
|
||
background-image: url(https://img.new-combats.com/drgn/bg/1.jpg);
|
||
background-repeat:no-repeat;background-position:top right;
|
||
}
|
||
</style>
|
||
<table width="100%" border="0" cellspacing="0" cellpadding="0">
|
||
<tr>
|
||
<td>
|
||
<?
|
||
if($u->error!='') {
|
||
echo '<font color=red><b>'.$u->error.'</b></font>';
|
||
}elseif($re!='') {
|
||
echo '<font color=red><b>'.$re.'</b></font>';
|
||
}
|
||
?>
|
||
<div style="padding-left:0px;" align="center">
|
||
<h3><? echo $u->room['name']; ?></h3>
|
||
</div>
|
||
Если вы не найдете выход из пещеры, то любые найденные вами ресурсы (даже в предыдущих походах) - исчезнут. То же самое, если вы умрёте 3 раза.
|
||
</td>
|
||
<td width="200"><div align="right">
|
||
<table cellspacing="0" cellpadding="0">
|
||
<tr>
|
||
<td width="100%"> </td>
|
||
<td>
|
||
<? if($roomSection==0) { ?>
|
||
<table border="0" cellpadding="0" cellspacing="0">
|
||
<tr align="right" valign="top">
|
||
<td><!-- -->
|
||
<? echo $goLis; ?>
|
||
<!-- -->
|
||
<table border="0" cellspacing="0" cellpadding="0">
|
||
<tr>
|
||
<td nowrap="nowrap"><table width="100%" border="0" cellpadding="0" cellspacing="1" bgcolor="#DEDEDE">
|
||
<tr>
|
||
<td bgcolor="#D3D3D3"><img src="https://img.new-combats.com/i/move/links.gif" width="9" height="7" /></td>
|
||
<td bgcolor="#D3D3D3" nowrap="nowrap"><a href="#" id="greyText" class="menutop" onclick="location='main.php?loc=<? if($u->info['city']=='fallenearth'){ echo '6.180.0.102'; } else {echo '1.180.0.321'; }?>&rnd=<? echo $code; ?>';" title="<?
|
||
if($u->info['city']=='fallenearth'){
|
||
thisInfRm('6.180.0.102',1);
|
||
}else {
|
||
thisInfRm('1.180.0.321',1);
|
||
}
|
||
?>"><?
|
||
if($u->info['city']=='fallenearth'){
|
||
echo "Темный Портал";
|
||
}else {
|
||
echo "Магический Портал";
|
||
}
|
||
?></a></td>
|
||
</tr>
|
||
</table>
|
||
</td>
|
||
</tr>
|
||
</table></td>
|
||
</tr>
|
||
</table>
|
||
<? } ?>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div></td>
|
||
</tr>
|
||
</table>
|
||
<? if($roomSection == 1) { ?>
|
||
<div align="center" style="float:right;width:100px;">
|
||
<p>
|
||
<input type='button' onclick='location="main.php?rz=1"' value="Обновить" />
|
||
<br />
|
||
<input type='button' onclick='location="main.php"' value="Вернуться" />
|
||
</p>
|
||
</div>
|
||
<? }else{ ?>
|
||
<div align="center" style="float:right;width:100px;">
|
||
<p>
|
||
<input type='button' onclick='location="main.php"' value="Обновить" />
|
||
<? // <br /> <input type='button' onclick='location="main.php?rz=1"' value="Задания" /> ?>
|
||
</p>
|
||
</div>
|
||
<? } ?>
|
||
<?
|
||
if($error!='')
|
||
{
|
||
echo '<font color="red"><b>'.$error.'</b></font><br>';
|
||
}
|
||
|
||
//отображаем
|
||
if($dungeonGroupList=='')
|
||
{
|
||
$dungeonGroupList = '';
|
||
}else{
|
||
if(!isset($zv['id']) || $u->info['dn'] == 0)
|
||
{
|
||
if($dungeonGo==1 || $u->info['dn'] == 0)
|
||
{
|
||
$pr = '<input name="go" type="submit" value="Вступить в группу">';
|
||
}
|
||
$dungeonGroupList = '<form autocomplete="off" action="main.php?rnd='.$code.'" method="post">'.$pr.'<br>'.$dungeonGroupList.''.$pr.'</form>';
|
||
}
|
||
$dungeonGroupList .= '<hr>';
|
||
}
|
||
|
||
if($roomSection==0) { echo $dungeonGroupList; }
|
||
if($roomSection == 1) {
|
||
?>
|
||
<div>
|
||
<form autocomplete="off" action='/main.php' method="post" name="F1" id="F1">
|
||
<?
|
||
$qsee = '';
|
||
$hgo = $u->testAction('`uid` = "'.$u->info['id'].'" AND `time` >= '.(time()-60*60*24).' AND `vars` = "psh_qt_'.$dungeon['city'].'" LIMIT 1',1);
|
||
$qc=0; // Quest Count
|
||
//Генерируем список текущих квестов
|
||
$sp = mysql_query('SELECT * FROM `actions` WHERE `vars` LIKE "%start_quest%" AND `vals` = "go" AND `uid` = "'.$u->info['id'].'" LIMIT 100');
|
||
while( $pl = mysql_fetch_array( $sp ) ) {
|
||
if($pl['room'] == $u->info['room']){
|
||
$pq = mysql_fetch_array(mysql_query('SELECT * FROM `quests` WHERE `id` = "'.str_replace('start_quest','',$pl['vars']).'" LIMIT 1'));
|
||
$qsee .= '<a href="main.php?rz=1&end_qst_now='.$pq['id'].'"><img src="https://img.new-combats.com/i/clear.gif" title="Отказаться от задания"></a> <b>'.$pq['name'].'</b><div style="padding-left:15px;padding-bottom:5px;border-bottom:1px solid grey"><small>'.$pq['info'].'<br>'.$q->info($pq).'</small></div><br>';
|
||
$qc++;
|
||
}
|
||
}
|
||
|
||
if( isset( $_GET['add_quest'] ) && $qc == 0 ) {
|
||
if( isset( $hgo['id'] ) ) {
|
||
echo '<font color="red"><b>Нельзя получать задания чаще одного раза в сутки</b></font><br>';
|
||
} else {
|
||
$sp = mysql_query('SELECT * FROM `quests` WHERE `line` = '.$dungeon['id'].'');
|
||
$dq_add = array();
|
||
while( $pl = mysql_fetch_array( $sp ) ) {
|
||
if( $u->rep['rep'.$dungeon['city']] == 9999 ) {
|
||
//квет, рыцарского задания
|
||
if( $pl['kin'] == 1 ) {
|
||
$dq_add = array( 0 => $pl );
|
||
}
|
||
} elseif( $u->rep['rep'.$dungeon['city']] == 19999 ) {
|
||
//квет, рыцарского задания
|
||
if( $pl['kin'] == 2 ) {
|
||
$dq_add = array( 0 => $pl );
|
||
}
|
||
} else {
|
||
if( $pl['kin'] == 0 ) {
|
||
$dq_add[count($dq_add)] = $pl;
|
||
}
|
||
}
|
||
}
|
||
$dq_add = $q->onlyOnceQuest($dq_add, $u->info['id']);
|
||
$dq_add = $dq_add[rand(0,count($dq_add)-1)];
|
||
|
||
|
||
if( $q->testGood($dq_add) == 1 && $dq_add > 0 ) {
|
||
$q->startq_dn($dq_add['id']);
|
||
echo '<font color="red"><b>Вы успешно получили новое задание "'.$dq_add['name'].'".</b></font><br>';
|
||
$u->addAction(time(),'psh_qt_'.$dungeon['city'],$dq_add['id']);
|
||
} else {
|
||
if ( $u->rep['rep'.$dungeon['city']] == 9999 ) {
|
||
//квест, рыцарского задания
|
||
echo '<font color="red"><b>Вы уже получили задание на достижение титула рыцаря!</b></font><br>';
|
||
} elseif( $u->rep['rep'.$dungeon['city']] == 19999 ) {
|
||
//квест, рыцарского задания
|
||
echo '<font color="red"><b>Вы завершили квестовую линию, ожидайте новых заданий!</b></font><br>';
|
||
} else {
|
||
echo '<font color="red"><b>Не удалось получить задание "'.$dq_add['name'].'". Попробуйте еще...</b></font><br>';
|
||
}
|
||
}
|
||
unset( $dq_add );
|
||
}
|
||
} elseif( isset( $_GET['add_quest'] ) && $qc > 0 ) {
|
||
echo '<font color="red"><b>Что-то пошло не так... осторожнее.. <br/><br/></b></font><br>';
|
||
}
|
||
if( $qsee == '' ) {
|
||
$qsee = 'К сожалению у вас нет ни одного задания<br/><br/>';
|
||
}
|
||
?>
|
||
<Br />
|
||
<FIELDSET>
|
||
<LEGEND><B>Текущие задания: </B></LEGEND>
|
||
<?=$qsee?>
|
||
<span style="padding-left: 10">
|
||
<?
|
||
if( $qc > 0 ){
|
||
echo 'Вы еще не справились с текущим заданием.';
|
||
} elseif( !isset( $hgo['id'] ) && $qc == 0 ) {
|
||
?>
|
||
<br />
|
||
<input type='button' value='Получить задание' onclick='location="main.php?rz=1&add_quest=1"' />
|
||
<?
|
||
} else {
|
||
echo 'Получить новое задание можно <b>'.date('d.m.Y H:i',$hgo['time']+60*60*24).'</b> <font color="">( Через '.$u->timeOut($hgo['time']+60*60*24-time()).' )</font>';
|
||
}
|
||
?>
|
||
</span>
|
||
</FIELDSET>
|
||
</form>
|
||
<br />
|
||
|
||
<?
|
||
//Начисление бонуса награды
|
||
if( isset( $_GET['buy1'] ) ) {
|
||
$rt = 1;
|
||
if( $_GET['buy1'] == 1 ) {
|
||
//покупаем статы
|
||
$price = 2000+($u->rep['add_stats']*100);
|
||
$cur_price = array('price'=>0);
|
||
if( 25 - $u->rep['add_stats'] > 0 && $u->rep['allrep'] - $u->rep['allnurep'] >= $price ) { // Характеристики!
|
||
foreach( $dungeon['list'] as $key => $val ) {
|
||
if( !( $cur_price['price'] >= $price ) ) {
|
||
if( $u->rep['rep'.$val] - $u->rep['nu_'.$val] > $price ){
|
||
$cur_price['price'] = $price;
|
||
$cur_price['nu_'.$val] = $price;
|
||
} elseif( $u->rep['rep'.$val] - $u->rep['nu_'.$val] < $price ){
|
||
$cur_price['price'] += $cur = ( $price > ($cur_price['price'] + ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) ) ? ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) : ( ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) - (( ( $price - $cur_price['price'] ) - ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) )*-1))); $cur_price['nu_'.$val] = $cur;
|
||
}
|
||
}
|
||
}
|
||
if( $price == $cur_price['price'] ) {
|
||
foreach( $dungeon['list'] as $key => $val ) {
|
||
if( isset( $cur_price['nu_'.$val] ) && isset( $u->rep['nu_'.$val] ) && $rt == 1 ) {
|
||
$u->rep['nu_'.$val] += $cur_price['nu_'.$val];
|
||
$r = mysql_query('UPDATE `rep` SET `nu_'.$val.'` = "'.$u->rep['nu_'.$val].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
if($r) $rt = 1; else $rt = 0;
|
||
}
|
||
}
|
||
if($rt==1){
|
||
$u->info['ability'] += 1; $u->rep['add_stats'] += 1;
|
||
mysql_query('UPDATE `rep` SET `add_stats` = "'.$u->rep['add_stats'].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
mysql_query('UPDATE `stats` SET `ability` = "'.$u->info['ability'].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
echo '<font color="red"><b>Вы успешно приобрели 1 способность за '.$price.' ед. награды</b></font><br>';
|
||
} else {
|
||
echo '<font color="red"><b>Ничего не получилось...</b></font><br>';
|
||
}
|
||
} else echo 'Недостаточно репутации.';
|
||
} else {
|
||
echo '<font color="red"><b>Ничего не получилось...</b></font><br>';
|
||
}
|
||
} elseif( $_GET['buy1'] == 2 ) { // Умения!
|
||
$price = 2000+(2000*$u->rep['add_skills']);
|
||
$cur_price = array('price'=>0);
|
||
if(10-$u->rep['add_skills']>0 && $u->rep['allrep']-$u->rep['allnurep'] >= $price ) { // Умения!
|
||
foreach($dungeon['list'] as $key=>$val){
|
||
if( !( $cur_price['price'] >= $price ) ) {
|
||
if( $u->rep['rep'.$val] - $u->rep['nu_'.$val] > $price ){
|
||
$cur_price['price'] = $price;
|
||
$cur_price['nu_'.$val] = $price;
|
||
} elseif( $u->rep['rep'.$val] - $u->rep['nu_'.$val] < $price ){
|
||
$cur_price['price'] += $cur = ( $price > ($cur_price['price'] + ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) ) ? ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) : ( ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) - (( ( $price - $cur_price['price'] ) - ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) )*-1))); $cur_price['nu_'.$val] = $cur;
|
||
}
|
||
}
|
||
}
|
||
if( $price == $cur_price['price'] ) {
|
||
foreach( $dungeon['list'] as $key => $val ) {
|
||
if( isset( $cur_price['nu_'.$val] ) && isset( $u->rep['nu_'.$val] ) && $rt == 1 ) {
|
||
$u->rep['nu_'.$val] += $cur_price['nu_'.$val];
|
||
$r = mysql_query('UPDATE `rep` SET `nu_'.$val.'` = "'.$u->rep['nu_'.$val].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
if($r) $rt = 1; else $rt = 0;
|
||
}
|
||
}
|
||
if($rt==1){
|
||
$u->info['skills'] += 1; $u->rep['add_skills'] += 1;
|
||
mysql_query('UPDATE `rep` SET `add_skills` = "'.$u->rep['add_skills'].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
mysql_query('UPDATE `stats` SET `skills` = "'.$u->info['skills'].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
echo '<font color="red"><b>Вы успешно приобрели 1 умение за '.$price.' ед. награды</b></font><br>';
|
||
} else {
|
||
echo '<font color="red"><b>Ничего не получилось...</b></font><br>';
|
||
}
|
||
} else echo 'Недостаточно репутации.';
|
||
} else {
|
||
echo '<font color="red"><b>Ничего не получилось...</b></font><br>';
|
||
}
|
||
} elseif( $_GET['buy1'] == 3 ) { // Кредиты
|
||
$price = 100;
|
||
$cur_price = array('price'=>0);
|
||
if( $u->rep['allrep'] - $u->rep['allnurep'] >= $price) { // Покупаем кредиты
|
||
foreach($dungeon['list'] as $key=>$val){
|
||
if(!($cur_price['price'] >= $price)){
|
||
if( $u->rep['rep'.$val] - $u->rep['nu_'.$val] > $price ){
|
||
$cur_price['price'] = $price; $cur_price['nu_'.$val] = $price;
|
||
} elseif( $u->rep['rep'.$val] - $u->rep['nu_'.$val] < $price ) {
|
||
$cur_price['price'] += $cur = ( $price > ($cur_price['price'] + ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) ) ? ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) : ( ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) - (( ( $price - $cur_price['price'] ) - ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) )*-1))); $cur_price['nu_'.$val] = $cur;
|
||
}
|
||
}
|
||
}
|
||
if( $price == $cur_price['price'] ) {
|
||
foreach( $dungeon['list'] as $key => $val ) {
|
||
if( isset( $cur_price['nu_'.$val] ) && isset( $u->rep['nu_'.$val] ) && $rt == 1 ) {
|
||
$u->rep['nu_'.$val] += $cur_price['nu_'.$val];
|
||
$r = mysql_query('UPDATE `rep` SET `nu_'.$val.'` = "'.$u->rep['nu_'.$val].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
if($r) $rt = 1; else $rt = 0;
|
||
}
|
||
}
|
||
if($rt==1){
|
||
$u->info['money'] += 10; $u->rep['add_money'] += 10;
|
||
mysql_query('UPDATE `rep` SET `add_money` = "'.$u->rep['add_money'].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
mysql_query('UPDATE `users` SET `money` = "'.$u->info['money'].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
echo '<font color="red"><b>Вы успешно приобрели 10 кр. за '.$price.' ед. награды</b></font><br>';
|
||
} else {
|
||
echo '<font color="red"><b>Ничего не получилось...</b></font><br>';
|
||
}
|
||
} else echo 'Недостаточно репутации.';
|
||
}else{
|
||
echo '<font color="red"><b>Ничего не получилось...</b></font><br>';
|
||
}
|
||
} elseif( $_GET['buy1'] == 4 ) { // Особенности
|
||
$price = 3000;
|
||
$cur_price = array('price'=>0);
|
||
if( 5 - $u->rep['add_skills2'] > 0 && $u->rep['allrep']-$u->rep['allnurep'] >= $price ) { // Особенности
|
||
foreach($dungeon['list'] as $key=>$val){
|
||
if(!($cur_price['price'] >= $price)){
|
||
if( $u->rep['rep'.$val] - $u->rep['nu_'.$val] > $price ){
|
||
$cur_price['price'] = $price;
|
||
$cur_price['nu_'.$val] = $price;
|
||
} elseif( $u->rep['rep'.$val] - $u->rep['nu_'.$val] < $price ){
|
||
$cur_price['price'] += $cur = ( $price > ($cur_price['price'] + ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) ) ? ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) : ( ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) - (( ( $price - $cur_price['price'] ) - ( $u->rep['rep'.$val] - $u->rep['nu_'.$val] ) )*-1))); $cur_price['nu_'.$val] = $cur;
|
||
}
|
||
}
|
||
}
|
||
if( $price == $cur_price['price'] ) {
|
||
foreach( $dungeon['list'] as $key => $val ) {
|
||
if( isset( $cur_price['nu_'.$val] ) && isset( $u->rep['nu_'.$val] ) && $rt == 1 ) {
|
||
$u->rep['nu_'.$val] += $cur_price['nu_'.$val];
|
||
$r = mysql_query('UPDATE `rep` SET `nu_'.$val.'` = "'.$u->rep['nu_'.$val].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
if($r) $rt = 1; else $rt = 0;
|
||
}
|
||
}
|
||
if($rt==1){
|
||
$u->info['sskills'] += 1; $u->rep['add_skills2'] += 1;
|
||
mysql_query('UPDATE `rep` SET `add_skills2` = "'.$u->rep['add_skills2'].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
mysql_query('UPDATE `stats` SET `sskills` = "'.$u->info['sskills'].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
echo '<font color="red"><b>Вы успешно приобрели 1 особенность за '.$price.' ед. награды</b></font><br>';
|
||
} else {
|
||
echo '<font color="red"><b>Ничего не получилось...</b></font><br>';
|
||
}
|
||
} else echo 'Недостаточно репутации.';
|
||
|
||
} else {
|
||
echo '<font color="red"><b>Ничего не получилось...</b></font><br>';
|
||
}
|
||
}
|
||
}
|
||
?>
|
||
<fieldset style='padding: 5,5,5,5'>
|
||
<legend>Награда: <b><?=($u->rep['allrep']-$u->rep['allnurep'])?> ед.</b></legend>
|
||
<table>
|
||
<tr>
|
||
<td>Способность (еще <?=(25-$u->rep['add_stats'])?>)</td>
|
||
<td style='padding-left: 10px'>за <?=2000+($u->rep['add_stats']*100);?> ед.</td>
|
||
<td style='padding-left: 10px'><input type='button' value='Купить'
|
||
onclick="if (confirm('Купить: Способность?\n\nКупив способность, Вы сможете увеличить характеристики персонажа.\nНапример, можно увеличить силу.')) {location='main.php?rz=1&buy1=1'}" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td>Умение (еще <?=(10-$u->rep['add_skills'])?>)</td>
|
||
<td style='padding-left: 10px'>за <?=2000+(2000*$u->rep['add_skills']);?> ед.</td>
|
||
<td style='padding-left: 10px'><input type='button' value='Купить'
|
||
onclick="if (confirm('Купить: Умение?\n\nУмение даёт возможность почуствовать себя мастером меча, топора, магии и т.п.')) {location='main.php?rz=1&buy1=2'}" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td>Деньги (10 кр.)</td>
|
||
<td style='padding-left: 10px'>за 100 ед.</td>
|
||
<td style='padding-left: 10px'><input type='button' value='Купить'
|
||
onclick="if (confirm('Купить: Деньги (10 кр.)?\n\nНаграду можно получить полновесными кредитами.')) {location='main.php?rz=1&buy1=3'}" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td>Особенность (еще <?=(5-$u->rep['add_skills2'])?>)</td>
|
||
<td style='padding-left: 10px'>за 3000 ед.</td>
|
||
<td style='padding-left: 10px'><input type='button' value='Купить'
|
||
onclick="if (confirm('Купить: Особенность?\n\nОсобенность - это дополнительные возможности персонажа, не дающие преимущества в боях.\nНапример, можно увеличить скорость восстановления HP')) {location='main.php?rz=1&buy1=4'}" /></td>
|
||
</tr>
|
||
</table>
|
||
<p><span style="padding-left: 10">
|
||
<?
|
||
$chk = mysql_fetch_array(mysql_query('SELECT COUNT(`u`.`id`),SUM(`m`.`price1`) FROM `items_users` AS `u` LEFT JOIN `items_main` AS `m` ON `u`.`item_id` = `m`.`id` WHERE `m`.`type` = "61" AND `u`.`delete` = "0" AND `u`.`inOdet` = "0" AND `u`.`inShop` = "0" AND `u`.`inTransfer` = "0" AND `u`.`uid` = "'.$u->info['id'].'" LIMIT 1000'));
|
||
if(isset($_GET['buy777']) && $chk[0]>0) {
|
||
$chk_cl = mysql_query('SELECT `u`.`id`,`m`.`price1` FROM `items_users` AS `u` LEFT JOIN `items_main` AS `m` ON `u`.`item_id` = `m`.`id` WHERE `m`.`type` = "61" AND `u`.`delete` = "0" AND `u`.`inOdet` = "0" AND `u`.`inShop` = "0" AND `u`.`inTransfer` = "0" AND `u`.`uid` = "'.$u->info['id'].'" LIMIT 1000');
|
||
while($chk_pl = mysql_fetch_array($chk_cl)) {
|
||
if(mysql_query('UPDATE `items_users` SET `delete` = "'.time().'" WHERE `id` = "'.$chk_pl['id'].'" LIMIT 1'));
|
||
{
|
||
$x++; $prc += $chk_pl['price1'];
|
||
}
|
||
}
|
||
$u->info['money'] += $prc;
|
||
mysql_query('UPDATE `users` SET `money` = "'.$u->info['money'].'" WHERE `id` = "'.$u->info['id'].'" LIMIT 1');
|
||
echo '<font color="red"><b>Вы успешно сдали чеки в количестве '.$x.' шт. на сумму '.$prc.' кр.</b></font><br>';
|
||
$chk[0] = 0;
|
||
|
||
}
|
||
if($chk[0]>0) {
|
||
?>
|
||
<input type='button' value='Сдать чеки'
|
||
onclick="if (confirm('Сдать все чеки (<?=$chk[0]?> шт.) находящиеся у Вас в инвентаре за <?=$chk[1]?> кр. ?')) {location='main.php?rz=1&buy777=1'}" />
|
||
<? } ?>
|
||
</span></p>
|
||
</fieldset>
|
||
<fieldset style='margin-top:15px;'>
|
||
<table>
|
||
<tr>
|
||
<td width="200">Репутация в Dragons city:</td>
|
||
<td><?=$u->rep['repdragonscity']?> ед.</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="200">Репутация в Capital city:</td>
|
||
<td><?=$u->rep['repcapitalcity']?> ед.</td>
|
||
</tr>
|
||
<tr>
|
||
<td>Репутация в Demons city:</td>
|
||
<td><?=$u->rep['repdemonscity']?> ед.</td>
|
||
</tr>
|
||
<tr>
|
||
<td>Репутация в Angels city:</td>
|
||
<td><?=$u->rep['repangelscity']?> ед.</td>
|
||
</tr>
|
||
</table>
|
||
<legend>Текущая репутация:</legend>
|
||
</fieldset>
|
||
</div>
|
||
<?
|
||
}else{
|
||
if($dungeonGo == 1){
|
||
if($u->info['dn']==0){
|
||
?>
|
||
<table width="350" border="0" cellspacing="0" cellpadding="0">
|
||
<tr>
|
||
<td valign="top">
|
||
<form id="from" autocomplete="off" name="from" action="main.php?pz1=<? echo $code; ?>" method="post">
|
||
<fieldset style='padding-left: 5; width=50%'>
|
||
<legend><b> Группа </b> </legend>
|
||
Тип похода:
|
||
<select name="type_gors" style="margin-left:7px;" id="type_gors">
|
||
<option value="0">Новичок</option>
|
||
<option value="1">Опытный</option>
|
||
<option value="2">Старый</option>
|
||
</select>
|
||
<br />
|
||
Комментарий
|
||
<input type="text" name="text" maxlength="40" size="40" />
|
||
<br />
|
||
Пароль
|
||
<input type="password" name="pass" maxlength="25" size="25" />
|
||
<br />
|
||
<input type="submit" name="add" value="Создать группу" />
|
||
<br />
|
||
</fieldset>
|
||
</form>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<?
|
||
}else{
|
||
$psh_start = '';
|
||
if(isset($zv['id']))
|
||
{
|
||
if($zv['uid']==$u->info['id'])
|
||
{
|
||
$psh_start = '<INPUT type=\'button\' name=\'start\' value=\'Начать\' onClick="top.frames[\'main\'].location = \'main.php?start=1&rnd='.$code.'\'"> ';
|
||
}
|
||
|
||
echo '<br><FORM autocomplete="off" id="REQUEST" method="post" style="width:210px;" action="main.php?rnd='.$code.'">
|
||
<FIELDSET style=\'padding-left: 5; width=50%\'>
|
||
<LEGEND><B> Группа </B> </LEGEND>
|
||
'.$psh_start.'
|
||
<INPUT type=\'submit\' name=\'leave\' value=\'Покинуть группу\'>
|
||
</FIELDSET>
|
||
</FORM>';
|
||
}
|
||
}
|
||
} else {
|
||
echo 'Поход в пещеры разрешен один раз в двадцать часов. Осталось еще: '.$u->timeOut(60*60*20-time()+$dungeon_timeout['time']).'<br><small style="color:grey">Но Вы всегда можете приобрести ключ от прохода у любого "копателя пещер" в Торговом зале ;)</small>';
|
||
}
|
||
}
|
||
}
|
||
?>
|