363 lines
11 KiB
PHP
363 lines
11 KiB
PHP
<?php
|
||
|
||
namespace Insallah;
|
||
|
||
class TournamentModel
|
||
{
|
||
|
||
/**
|
||
* проверка уровня, стоимости эквипа, прочие проверки, что персонаж свободен
|
||
* таймер ожидания 30 минут
|
||
*
|
||
* @param int $uid
|
||
*
|
||
* @return int
|
||
*/
|
||
public static function getUserLevel(int $uid): int
|
||
{
|
||
$db = new Db();
|
||
$level = $db::getValue('select level from users where id = ? and level between 8 and 12 and battle = 0', [$uid]);
|
||
return $level ?: 0;
|
||
}
|
||
|
||
/**
|
||
* @param int $uid
|
||
* @param int|null $level
|
||
*
|
||
* @return bool
|
||
*/
|
||
public static function isEkrOverpriced(int $uid, ?int $level = null): bool
|
||
{
|
||
$db = new Db();
|
||
if (is_null($level)) {
|
||
$level = $db::getValue('select level from users where id = ?', [$uid]);
|
||
}
|
||
$wearedItemsEkrPrice = $db::getValue('select sum(2price) from items_users where inOdet > 0 and uid = ?', [$uid]);
|
||
return $wearedItemsEkrPrice > Tournament::ekrOverpriceFormula($level);
|
||
}
|
||
|
||
/**
|
||
* @param int $uid
|
||
*
|
||
* @return bool
|
||
*/
|
||
public static function isEnoughExperience(int $uid): bool
|
||
{
|
||
$db = new Db();
|
||
return $db::getValue('select exp from stats where id = ?', [$uid]) >= Tournament::MIN_EXP;
|
||
}
|
||
|
||
/**
|
||
* @param int $uid
|
||
*
|
||
* @return bool
|
||
*/
|
||
public static function isRestrictedToJoin(int $uid): bool
|
||
{
|
||
$db = new Db();
|
||
return $db::getValue('select count(*) from eff_users where uid = ? and id_eff = 486 and `delete` = 0', [$uid]);
|
||
}
|
||
|
||
/**
|
||
* @param int $tid
|
||
*
|
||
* @return bool
|
||
*/
|
||
public static function isStarted(int $tid): bool
|
||
{
|
||
$db = new Db();
|
||
return $db::getValue('select count(*) from tournaments where start_time = -1 and tid = ?', [$tid]);
|
||
}
|
||
|
||
/**
|
||
* Считаем сколько игроков ждут в заявке на турнир.
|
||
*
|
||
* @param int $tid
|
||
*
|
||
* @return int
|
||
*/
|
||
public static function getWaitingMembersQuantity(int $tid): int
|
||
{
|
||
$db = new Db();
|
||
return $db::getValue('select count(*) from tournaments_users where tid = ?', [$tid]);
|
||
}
|
||
|
||
/**
|
||
* Создание нового турнира.
|
||
*
|
||
* @param int $tid
|
||
*
|
||
* @return void
|
||
*/
|
||
public static function createTournament(int $tid): void
|
||
{
|
||
$db = new Db();
|
||
$db::sql('insert into tournaments (tid) values (?)', [$tid]);
|
||
}
|
||
|
||
/**
|
||
* Игрок присоединяется к турниру и телепортируется в турнирную комнату.
|
||
*
|
||
* @param int $uid
|
||
* @param int $tid
|
||
*
|
||
* @return void
|
||
*/
|
||
public static function joinTournament(int $uid, int $tid): void
|
||
{
|
||
/** Кастомные комнаты 25008 - 25012. */
|
||
$roomId = 25000 + $tid;
|
||
$db = new Db();
|
||
$db::sql('insert into tournaments_users (tid, uid) values (?, ?)', [$tid, $uid]);
|
||
self::teleport($uid, $roomId);
|
||
}
|
||
|
||
/**
|
||
* Старт турнира.
|
||
*
|
||
* @param int $tid
|
||
*
|
||
* @return void
|
||
*/
|
||
public static function startTournament(int $tid): void
|
||
{
|
||
$db = new Db();
|
||
$db::sql('update tournaments set start_time = -1 where tid = ?', [$tid]);
|
||
}
|
||
|
||
/**
|
||
* Чистим базы от прошедшего турнира.
|
||
*
|
||
* @param int $tid
|
||
*
|
||
* @return void
|
||
*/
|
||
public static function destroyTournament(int $tid): void
|
||
{
|
||
$db = new Db();
|
||
//Убедиться что в базе настроен foreign_keys и последует автоочистка tournaments_users !!!
|
||
$db::sql('delete from tournaments where tid = ?', [$tid]);
|
||
}
|
||
|
||
/**
|
||
* Получаем список бойцов и бьём их на пары. Возвращаем списки пар + 1 последний без пары если есть.
|
||
*
|
||
* @param array $fightersList
|
||
*
|
||
* @return array
|
||
*/
|
||
public static function getFightersTeams(array $fightersList): array
|
||
{
|
||
$db = new Db();
|
||
$query = sprintf("select id from users where battle = 0 and id in (%s)", implode(', ', $fightersList));
|
||
return array_chunk($db::getColumn($query), 2);
|
||
}
|
||
|
||
/**
|
||
* Выбираем живых бойцов не сражающихся в данный момент.
|
||
*
|
||
* @param int $tid
|
||
*
|
||
* @return array
|
||
*/
|
||
public static function getFreeFighters(int $tid): array
|
||
{
|
||
$db = new Db();
|
||
return $db::getColumn('select uid from tournaments_users where tid = ? and death_time = 0 order by uid', [$tid]);
|
||
}
|
||
|
||
/**
|
||
* Выбираем победителей. Смещаем массив, чтобы возврат шёл с единицы.
|
||
*
|
||
* @param int $tid
|
||
*
|
||
* @return array
|
||
*/
|
||
public static function getWinners(int $tid): array
|
||
{
|
||
$db = new Db();
|
||
$winners = $db::getColumn('select uid from tournaments_users where tid = ? order by death_time desc limit 3', [$tid]);
|
||
return [
|
||
1 => $winners[0],
|
||
2 => $winners[1],
|
||
3 => $winners[2]
|
||
];
|
||
}
|
||
|
||
/**
|
||
* Пробуем выкусить проигравшего в последней турнирной битве и удалить эту самую битву во избежание.
|
||
* @return mixed
|
||
*/
|
||
public static function getLooser()
|
||
{
|
||
$query = '
|
||
select uid, battle
|
||
from
|
||
battle_users,
|
||
(select id, team_win
|
||
from battle
|
||
where
|
||
team_win > 0 and
|
||
typeBattle = 25000
|
||
order by time_over desc
|
||
limit 1) as last_battle
|
||
where
|
||
battle_users.battle = last_battle.id and
|
||
battle_users.team != last_battle.team_win and
|
||
battle_users.uid in (select uid from tournaments_users where death_time = 0)';
|
||
|
||
$query2 = 'select bu.uid from battle b
|
||
inner join battle_users bu on b.team_win != bu.team and b.id = bu.battle
|
||
inner join tournaments_users tu on bu.uid = tu.uid
|
||
where typeBattle = 25000 and death_time = 0 order by b.time_start desc limit 1';
|
||
$db = new Db;
|
||
$row = $db::getRow($query);
|
||
return $row['uid'] ?? 0;
|
||
}
|
||
|
||
/**
|
||
* Выбывший из турнира покидает комнату и получает время смерти.
|
||
*
|
||
* @param int $uid
|
||
* @param bool $winner
|
||
* @return void
|
||
*/
|
||
public static function removeFighter(int $uid, bool $winner = false): void
|
||
{
|
||
if (!$uid) {
|
||
return;
|
||
}
|
||
//$winner_timer_add = $winner? 500 : 0; # Последный ДОЛЖЕН быть последним.
|
||
$db = new Db();
|
||
$db::sql('update tournaments_users set death_time = unix_timestamp() + 500 where death_time = 0 and uid = ?', [$uid]);
|
||
self::teleport($uid, 9);
|
||
//fixme: Классы не подключаются друг к другу. Нужно менять архитектуру игры. :(
|
||
Db::sql("update users_achiv set trn = trn + 1 where id = ?", [$uid]);
|
||
//(new Achievements(\user::start()))->updateCounter('trn');
|
||
}
|
||
|
||
/**
|
||
* Узнаём id турнира по id игрока.
|
||
*
|
||
* @param int $uid
|
||
*
|
||
* @return mixed
|
||
*/
|
||
public static function getTournamentIdByUserId(int $uid)
|
||
{
|
||
$db = new Db();
|
||
return $db::getValue('select tid from tournaments_users where uid = ?', [$uid]);
|
||
}
|
||
|
||
/**
|
||
* Попробуем стартонуть поединок.
|
||
* 25000 - Уникальный id поединка под турниры.
|
||
* noinc - запрет на вмешательство
|
||
* invis - невидимый бой
|
||
*
|
||
* @param int $uid1
|
||
* @param int $uid2
|
||
*
|
||
* @return void
|
||
*/
|
||
public static function startBattle(int $uid1, int $uid2): void
|
||
{
|
||
$db = new Db();
|
||
$check = Db::getValue('select count(*) from users where id in (?, ?) and battle = 0', [$uid1, $uid2]);
|
||
if ($check !== 2) {
|
||
return;
|
||
}
|
||
|
||
$db::exec('insert into battle (city, time_start, timeout, type, invis, noinc, travmChance, typeBattle)
|
||
values (\'capitalcity\', unix_timestamp(), 60, 0, 1, 1, 0, 25000)');
|
||
$bid = $db::lastInsertId(); // ВАЖНО!
|
||
$db::sql('update stats set team = 1, hpNow = hpAll, mpNow = mpAll where id = ?', [$uid1]);
|
||
$db::sql('update stats set team = 2, hpNow = hpAll, mpNow = mpAll where id = ?', [$uid2]);
|
||
$db::sql('update users set battle = ? where id in (?, ?)', [$bid, $uid1, $uid2]);
|
||
}
|
||
|
||
/**
|
||
* Узнаём логин персонажа по его id.
|
||
*
|
||
* @param int $uid
|
||
*
|
||
* @return mixed
|
||
*/
|
||
public static function uidToLogin(int $uid)
|
||
{
|
||
$db = new Db();
|
||
return $db::getValue('select login from users where id = ?', [$uid]);
|
||
}
|
||
|
||
/**
|
||
* Телепорт по комнатам.
|
||
*
|
||
* @param int $uid
|
||
* @param int $roomId
|
||
*
|
||
* @return void
|
||
*/
|
||
private static function teleport(int $uid, int $roomId): void
|
||
{
|
||
$db = new Db();
|
||
$db::sql('update users set room = ? where id = ?', [$roomId, $uid]);
|
||
}
|
||
|
||
/**
|
||
* Нет проверок $message потому что оно всегда задаётся в коде и игрок на него не влияет.
|
||
*
|
||
* @param string $message
|
||
*
|
||
* @return void
|
||
*/
|
||
public static function sysMessage(string $message): void
|
||
{
|
||
if (empty($message)) {
|
||
return;
|
||
}
|
||
$cmsg = new \ChatMessage();
|
||
$cmsg->setDa(1);
|
||
$cmsg->setType(6);
|
||
$cmsg->setText($message);
|
||
$cmsg->setColor('forestgreen');
|
||
(new \Chat())->sendMsg($cmsg);
|
||
}
|
||
|
||
/**
|
||
* Генерирует множественный запрос сразу на $quantity однотипных предметов в инвентарь пользователя $uid.
|
||
*
|
||
* @param int $uid
|
||
* @param int $quantity
|
||
*
|
||
* @return void
|
||
*/
|
||
public static function givePrizeItems(int $uid, int $quantity): void
|
||
{
|
||
$query = 'insert into items_users (item_id, uid, data, iznosMAX, lastUPD, time_create)
|
||
values (4754, :uid, :data, 1, unix_timestamp(), unix_timestamp())';
|
||
$args = [
|
||
'uid' => $uid,
|
||
'data' => 'nosale=1|musor=1|sudba=' . self::uidToLogin($uid) . '|lvl=8|tr_s1=0|tr_s2=0|tr_s3=0|tr_s4=0'
|
||
];
|
||
$db = new Db();
|
||
$stmt = $db::prepare($query);
|
||
for ($i = 0; $i < $quantity; $i++) {
|
||
$stmt->execute($args);
|
||
}
|
||
}
|
||
|
||
/** Эффект-ограничитель на участие в турнире.
|
||
* @param int $uid
|
||
* @param int $unixtime
|
||
*
|
||
* @return void
|
||
*/
|
||
public static function giveDelay(int $uid, int $unixtime): void
|
||
{
|
||
$db = new Db();
|
||
$query = 'insert into eff_users (id_eff, uid, name, timeUse) VALUES (?,?,?,?)';
|
||
$args = [486, $uid, 'Призёр городского турнира!', $unixtime];
|
||
$db::sql($query, $args);
|
||
}
|
||
}
|