game/_incl_data/class/Battle/Razmen.php

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<?php
namespace Battle;
use Battle;
use Helper\Comparsion;
use Helper\Conversion;
class Razmen
{
private array $attackerStats;
private array $targetStats;
private int $uid1;
private int $uid2;
/**
* @param Battle $battle
* @param int $id
* @param array $at
*/
public function __construct(private readonly Battle $battle, private readonly int $id, private array $at)
{
$uid1 = $this->battle->atacks[$this->id]['uid1'];
$uid2 = $this->battle->atacks[$this->id]['uid2'];
$stats1 = $this->battle->stats[$this->battle->uids[$uid1]];
$stats2 = $this->battle->stats[$this->battle->uids[$uid2]];
if ($stats1['yhod'] > 0) {
$uid1 = $this->battle->yhod_user($uid2, $uid1, $stats1['yhod']);
} elseif ($stats2['yhod'] > 0) {
$uid2 = $this->battle->yhod_user($uid1, $uid2, $stats2['yhod']);
}
$this->uid1 = $uid1;
$this->uid2 = $uid2;
$this->attackerStats = $this->battle->stats[$this->battle->uids[$uid1]];
$this->targetStats = $this->battle->stats[$this->battle->uids[$uid2]];
# Переменные - Моё почтение!
# $this->stats[$this->uids[$this->yhod_user($this->atacks[$this->id]['uid2'], $this->atacks[$this->id]['uid1'], $this->stats[$this->uids[$this->atacks[$this->id]['uid1']]]['yhod'])]];
# $this->battle->stats[$this->battle->uids[$this->battle->yhod_user($this->battle->atacks[$this->id]['uid2'], $this->battle->atacks[$this->id]['uid1'], $this->battle->stats[$this->battle->uids[$this->battle->atacks[$this->id]['uid1']]]['yhod'])]];
}
private function updateBattleStats(): void
{
$this->battle->stats[$this->battle->uids[$this->uid1]] = $this->attackerStats;
$this->battle->stats[$this->battle->uids[$this->uid2]] = $this->targetStats;
}
/**
* Расчет парирования Цели (uid2) от Атакующего (uid1)
* @param int $counterstrikecheck
* @param bool $pat
* @param int $loopstart
* @return void
*/
public function parry(int $counterstrikecheck = 0, bool $pat = false, int $loopstart = 0): void
{
if ($pat) {
$tempAt = $this->at;
$this->at = $tempAt['p'];
}
if ($loopstart > 0) {
$loopstart--;
}
if (is_array($this->at[1]['atack'])) {
for ($j = $loopstart; $j < count($this->at[1]['atack']) && $j < 8; $j++) {
if (
!empty($this->targetStats['no_pr1']) ||
$this->at[1]['atack'][$j][2] != $counterstrikecheck ||
$this->mfs(__FUNCTION__, [1 => $this->targetStats['m7'], 2 => $this->attackerStats['m7'],]) != 1 ||
$this->battle->atacks[$this->id]['out2'] != 0
) {
continue;
}
if (!empty($this->attackerStats['nopryh']) || $this->attackerStats['nopryh_act'] > 0) {
continue;
}
// Парировал
$this->attackerStats['nopryh'] = (int)floor($this->attackerStats['nopryh']);
$this->at[1]['atack'][$j][1] = 6;
$this->attackerStats['nopryh']--;
$this->attackerStats['nopryh_act']++;
}
}
if (is_array($this->at[2]['atack'])) {
for ($j = $loopstart; $j < count($this->at[2]['atack']) && $j < 8; $j++) {
if (
!empty($this->attackerStats['no_pr1']) ||
$this->at[2]['atack'][$j][2] != $counterstrikecheck ||
$this->mfs(__FUNCTION__, [1 => $this->attackerStats['m7'], 2 => $this->targetStats['m7'],]) != 1 ||
$this->battle->atacks[$this->id]['out1'] != 0
) {
continue;
}
if (!empty($this->targetStats['nopryh']) || $this->targetStats['nopryh_act'] > 0) {
continue;
}
// Парировал
$this->targetStats['nopryh'] = (int)floor($this->targetStats['nopryh']);
$this->at[2]['atack'][$j][1] = 6;
$this->targetStats['nopryh']--;
$this->targetStats['nopryh_act']++;
}
}
if (isset($tempAt)) {
$tempAt['p'] = $this->at;
$this->at = $tempAt;
}
$this->updateBattleStats();
}
/**
* Расчет блока щитом Цели (uid2) от Атакующего (uid1)
* @param int $counterstrikecheck
* @param bool $pat
* @return void
*/
public function blockByShield(int $counterstrikecheck = 0, bool $pat = false): void
{
if ($pat) {
$tempAt = $this->at;
$this->at = $tempAt['p'];
}
//m8 блок щитом, m18 абсолютный блок щитом
if ($this->targetStats['shield1'] > 0) {
for ($j = 0; $j < count($this->at[1]['atack']) && $j < 8; $j++) {
if (
$this->at[1]['atack'][$j][2] != $counterstrikecheck ||
$this->battle->atacks[$this->id]['out2'] != 0 ||
$this->mfs(__FUNCTION__, $this->targetStats['m8'] / 2 + $this->targetStats['m18']) != 1
) {
continue;
}
$this->at[1]['atack'][$j][1] = 7;
}
}
if ($this->attackerStats['shield1'] > 0) {
for ($j = 0; $j < count($this->at[2]['atack']) && $j < 8; $j++) {
if (
$this->at[2]['atack'][$j][2] != $counterstrikecheck ||
$this->battle->atacks[$this->id]['out1'] != 0 ||
$this->mfs(__FUNCTION__, $this->attackerStats['m8'] / 2 + $this->attackerStats['m18']) != 1
) {
continue;
}
$this->at[2]['atack'][$j][1] = 7;
}
}
if (isset($tempAt)) {
$tempAt['p'] = $this->at;
$this->at = $tempAt;
}
$this->updateBattleStats();
}
/**
* Расчет крита Атакующего (uid1) по Цели (uid2)
* @param bool $pat
* @param int $loopstart
* @return void
*/
public function criticalDamage(bool $pat = false, int $loopstart = 0): void
{
if ($pat) {
$tempAt = $this->at;
$this->at = $tempAt['p'];
}
if ($loopstart > 0) {
$loopstart--;
}
$checkhand = false;
if (is_array($this->at[1]['atack'])) {
for ($j = $loopstart; $j < count($this->at[1]['atack']) && $j < 8; $j++) {
[$data, $checkhand] = $this->getDataArrayByHand($checkhand, $this->attackerStats);
if ($this->mfs(__FUNCTION__, ['mf' => $this->attackerStats['m1'] + $data['sv_m1'], 'amf' => $this->attackerStats['m14'], 'smf' => $this->targetStats['m2']]) != 1) {
continue;
}
$this->at[1]['atack'][$j][1] = match (true) {
$this->at[1]['atack'][$j][1] == 3 => 4, //в блок
!in_array($this->at[1]['atack'][$j][1], [2, 6, 7, 8]) => 5, //обычный крит
default => 1 // а ты что такое?
};
}
}
if (is_array($this->at[2]['atack'])) {
for ($j = $loopstart; $j < count($this->at[2]['atack']) && $j < 8; $j++) {
[$data, $checkhand] = $this->getDataArrayByHand($checkhand, $this->targetStats);
if ($this->mfs(__FUNCTION__, ['mf' => $this->targetStats['m1'] + $data['sv_m1'], 'amf' => $this->targetStats['m14'], 'smf' => $this->attackerStats['m2']]) != 1) {
continue;
}
$this->at[2]['atack'][$j][1] = match (true) {
$this->at[2]['atack'][$j][1] == 3 => 4, //в блок
!in_array($this->at[2]['atack'][$j][1], [2, 6, 7, 8]) => 5, //обычный крит
default => 1 // а ты что такое?
};
}
}
if (isset($tempAt)) {
$tempAt['p'] = $this->at;
$this->at = $tempAt;
}
$this->updateBattleStats();
}
/**
* Расчет уворота Цели (uid2) от Атакующего (uid1)
* @param int $counterstrikecheck
* @param bool $pat
* @param int $loopstart
* @return void
*/
public function evasion(int $counterstrikecheck = 0, bool $pat = false, int $loopstart = 0): void
{
if ($pat) {
$tempAt = $this->at;
$this->at = $tempAt['p'];
}
if ($loopstart > 0) {
$loopstart--;
}
$checkhand = false;
if (is_array($this->at[1]['atack'])) {
for ($j = $loopstart; $j < count($this->at[1]['atack']) && $j < 8; $j++) {
[$data, $checkhand] = $this->getDataArrayByHand($checkhand, $this->attackerStats);
if (
$this->at[1]['atack'][$j][2] != $counterstrikecheck ||
$this->battle->atacks[$this->id]['out2'] != 0 ||
$this->mfs(
__FUNCTION__,
[
'mf' => $this->targetStats['m4'],
'amf' => $this->targetStats['m15'],
'smf' => $this->attackerStats['m5'] + $data['sv_m5'],
'asmf' => $this->attackerStats['m21'],
]
) != 1
) {
continue;
}
$this->attackerStats['nopryh'] = (int)floor($this->attackerStats['nopryh']);
if (!isset($this->attackerStats['nopryh']) || $this->attackerStats['nopryh'] < 1) {
$this->at[1]['atack'][$j][1] = 2;
} else {
$this->attackerStats['nopryh']--;
$this->attackerStats['nopryh_act']++;
}
}
}
if (is_array($this->at[2]['atack'])) {
for ($j = $loopstart; $j < count($this->at[2]['atack']) && $j < 8; $j++) {
[$data, $checkhand] = $this->getDataArrayByHand($checkhand, $this->targetStats);
if (
$this->at[2]['atack'][$j][2] != $counterstrikecheck ||
$this->battle->atacks[$this->id]['out1'] != 0 ||
$this->mfs(
__FUNCTION__,
[
'mf' => $this->attackerStats['m4'],
'amf' => $this->attackerStats['m15'],
'smf' => $this->targetStats['m5'] + $data['sv_m5'],
'asmf' => $this->targetStats['m21'],
]
) != 1
) {
continue;
}
$this->targetStats['nopryh'] = (int)floor($this->targetStats['nopryh']);
if (!isset($this->targetStats['nopryh']) || $this->targetStats['nopryh'] < 1) {
$this->at[2]['atack'][$j][1] = 2;
} else {
$this->targetStats['nopryh']--;
$this->targetStats['nopryh_act']++;
}
}
}
if (isset($tempAt)) {
$tempAt['p'] = $this->at;
$this->at = $tempAt;
}
$this->updateBattleStats();
}
/**
* Расчет контрудара Цели (uid2) по Атакующему (uid1)
* @param int $counterstrikecheck
* @return void
*/
public function counterstrike(int $counterstrikecheck = 0): void //terrorists win!
{
if (is_array($this->at[1]['atack'])) {
for ($j = 0; $j < count($this->at[1]['atack']) && $j < 8; $j++) {
if (
$this->at[1]['atack'][$j][1] != 2 ||
$this->at[1]['atack'][$j][2] != $counterstrikecheck ||
$this->mfs(__FUNCTION__, ['a' => $this->targetStats['m6'], 'b' => $this->attackerStats['m6']]) != 1
) {
continue;
}
$this->at[1]['atack'][$j][1] = 8;
$rand = mt_rand(1, 5);
if ($this->battle->testRazmenblock1($this->id, $this->uid2, $this->uid1)) {
$this->at[2]['atack'][] = [$rand, 3, 0, 1];
} else {
$this->at[2]['atack'][] = [$rand, 1, 0, 1]; // 3 , 0 , 1
}
$this->counterstrikehit(count($this->at[2]['atack']));
}
}
if (is_array($this->at[2]['atack'])) {
for ($j = 0; $j < count($this->at[2]['atack']) && $j < 8; $j++) {
if (
$this->at[2]['atack'][$j][1] != 2 ||
$this->at[2]['atack'][$j][2] != $counterstrikecheck ||
$this->mfs(__FUNCTION__, ['a' => $this->attackerStats['m6'], 'b' => $this->targetStats['m6']]) != 1
) {
continue;
}
$this->at[2]['atack'][$j][1] = 8;
$rand = mt_rand(1, 5);
if ($this->battle->testRazmenblock1($this->id, $this->uid1, $this->uid2)) {
$this->at[1]['atack'][] = [$rand, 3, 0, 1];
} else {
$this->at[1]['atack'][] = [$rand, 1, 0, 1]; // 3 , 0 , 1
}
$this->counterstrikehit(count($this->at[1]['atack']));
}
}
$this->updateBattleStats();
}
/**
* Рассчёт урона.
* @param bool $pat
* @param int $loopstart
* @return void
*/
public function damage(bool $pat = false, int $loopstart = 0): void
{
$yhod = [1 => 0, 0];
if ($this->battle->stats[$this->battle->uids[$this->uid1]]['yhod'] > 0) {
$yhod = [1 => 1, 0];
} elseif ($this->battle->stats[$this->battle->uids[$this->uid2]]['yhod'] > 0) {
$yhod = [1 => 0, 1];
}
if ($pat) {
$tempAt = $this->at;
$this->at = $tempAt['p'];
}
if ($loopstart > 0) {
$loopstart--;
}
$checkhand = false;
if (is_array($this->at[1]['atack'])) {
for ($j = $loopstart; $j < count($this->at[1]['atack']) && $j < 8; $j++) {
[$data, $checkhand, $wp, $witm] = $this->getDataArrayByHand($checkhand, $this->attackerStats);
$this->at[1]['atack'][$j]['wt'] = $witm['type'];
$this->at[1]['atack'][$j]['yhod'] = $yhod[1];
if (
!isset($this->at[1]['atack'][$j]['yron']) &&
in_array($this->at[1]['atack'][$j][1], [1, 4, 5])
) {
$type = 'yron';
} else {
$type = 'block';
}
$this->at[1]['atack'][$j][$type] = $this->battle->yronGetrazmen($this->uid2, $this->uid1, $witm);
if ($this->at[1]['atack'][$j][1] == 4) {
$this->at[1]['atack'][$j][$type]['y_old'] = $this->at[1]['atack'][$j][$type]['y'];
$this->at[1]['atack'][$j][$type]['y'] = (int)round($this->at[1]['atack'][$j][$type]['k'] / 2);
} elseif ($this->at[1]['atack'][$j][1] == 5) {
$this->at[1]['atack'][$j][$type]['y_old'] = $this->at[1]['atack'][$j][$type]['y'];
$this->at[1]['atack'][$j][$type]['y'] = $this->at[1]['atack'][$j][$type]['k'];
}
$this->at[1]['atack'][$j][$type]['2h'] = $data['2h'];
$this->at[1]['atack'][$j][$type]['w'] = $wp;
if ($this->at[1]['atack'][$j][$type]['y'] > 0) {
$this->at[1]['atack'][$j][$type]['r'] = '-' . $this->at[1]['atack'][$j][$type]['y'];
} else {
$this->at[1]['atack'][$j][$type]['r'] = '--';
}
}
}
if (is_array($this->at[2]['atack'])) {
for ($j = $loopstart; $j < count($this->at[2]['atack']) && $j < 8; $j++) {
[$data, $checkhand, $wp, $witm] = $this->getDataArrayByHand($checkhand, $this->targetStats);
$this->at[2]['atack'][$j]['wt'] = $witm['type'];
$this->at[2]['atack'][$j]['yhod'] = $yhod[1];
if (
!isset($this->at[2]['atack'][$j]['yron']) &&
in_array($this->at[2]['atack'][$j][1], [1, 4, 5])
) {
$type = 'yron';
} else {
$type = 'block';
}
$this->at[2]['atack'][$j][$type] = $this->battle->yronGetrazmen($this->uid1, $this->uid2, $witm);
if ($this->at[2]['atack'][$j][1] == 4) {
$this->at[2]['atack'][$j][$type]['y_old'] = $this->at[2]['atack'][$j][$type]['y'];
$this->at[2]['atack'][$j][$type]['y'] = (int)round($this->at[2]['atack'][$j][$type]['k'] / 2);
} elseif ($this->at[2]['atack'][$j][1] == 5) {
$this->at[2]['atack'][$j][$type]['y_old'] = $this->at[2]['atack'][$j][$type]['y'];
$this->at[2]['atack'][$j][$type]['y'] = $this->at[2]['atack'][$j][$type]['k'];
}
$this->at[2]['atack'][$j][$type]['2h'] = $data['2h'];
$this->at[2]['atack'][$j][$type]['w'] = $wp;
if ($this->at[2]['atack'][$j][$type]['y'] > 0) {
$this->at[2]['atack'][$j][$type]['r'] = '-' . $this->at[2]['atack'][$j][$type]['y'];
} else {
$this->at[2]['atack'][$j][$type]['r'] = '--';
}
}
}
if (isset($tempAt)) {
$tempAt['p'] = $this->at;
$this->at = $tempAt;
}
$this->updateBattleStats();
}
/**
* Возвращает массив:
*
* 0 => data предмета в зависимости от руки в которой тот находится,
*
* 1 => флажок проверки руки,
*
* 2 => число слота руки(?!),
*
* 3 => массив параметров предмета для Battle::class->yronGetrazmen()
* @param bool $check
* @param array $stats
* @return array{array,bool,int,array}
*/
private function getDataArrayByHand(bool $check, array $stats): array
{
if (!$check && isset($stats['wp3id'])) { //Левая рука
$wp = 3;
$check = true;
} else { //Правая рука
if (isset($stats['wp14id']) && $stats['items'][$stats['wp14id']]['type'] != 13) {
$wp = 14;
} else {
$wp = 3;
}
$check = false;
}
$witm = $stats['items'][$stats["wp{$wp}id"]];
return [Conversion::dataStringToArray($witm['data']), $check, $wp, $witm];
}
private function mfs(int|string $type, array|int $mf): int
{
if (is_array($mf)) {
$mf = array_map(fn($a) => max($a, 0), $mf);
}
$rval = 0;
if ($type == 'criticalDamage') {
//Крит
if ($mf['mf'] > $mf['smf']) {
$rval = 100 - floor(((($mf['smf']) / ($mf['mf'] + 1)) * 100));
}
$rval = Comparsion::minimax($rval, 0, 75);
if ($mf['amf'] > 0) {
$mf['amf'] = min(100, $mf['amf']);
if (($mf['amf'] * 100) >= mt_rand(1, 10000)) {
$rval = 100;
}
}
} elseif ($type == 'evasion') {
if ($mf['mf'] > $mf['smf']) {
$rval = 100 - floor(((($mf['smf']) / ($mf['mf'] + 1)) * 100)); //2.5
}
$rval = Comparsion::minimax($rval, 0, 75);
if ($mf['asmf'] > 0) {
$mf['asmf'] = min(100, $mf['asmf']);
if ($mf['asmf'] >= mt_rand(1, 100)) {
$rval = 0;
}
}
if ($mf['amf'] >= 0) {
$mf['amf'] = min(100, $mf['amf']);
if ($mf['amf'] >= mt_rand(1, 100)) {
$rval = 100;
}
}
} elseif ($type == 'parry') {
$mf[1] = max($mf[1], 1);
$mf[2] = max($mf[2], 1);
$rval = $mf[1] - $mf[2] / 2;
$rval = Comparsion::minimax($rval, 1, 75);
} elseif ($type == 4) {
$mf = round($mf * 0.6);
$mf = Comparsion::minimax($mf, 0, 100);
$rval = min($mf, 100); //пробой брони
} elseif ($type == 'blockByShield') {
$mf = max($mf, 0);
$rval = min($mf, 85); //блок щитом
} elseif ($type == 'counterstrike') {
//Контрудар
if ($mf['a'] > 0) {
if ($mf['b'] > 0) {
$rval = round($mf['a'] - ($mf['b'] / 2));
} else {
$rval = $mf['a'];
}
}
$rval = Comparsion::minimax($rval, 0, 75);
}
return Helper::getChanse($rval) ? 1 : 0;
}
/**
* Повторный просчёт всего для успешного контрудара.
* @param int $loopstart
* @return void
*/
private function counterstrikehit(int $loopstart): void
{
$this->evasion(1, true, $loopstart);
$this->parry(1, true, $loopstart);
$this->blockByShield(1, true);
$this->criticalDamage(true, $loopstart);
$this->damage(true, $loopstart);
}
public function getAt(): array
{
return $this->at;
}
}