1522 lines
55 KiB
PHP
1522 lines
55 KiB
PHP
<?php
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namespace User;
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use Core\Config;
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use Core\Db;
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use Helper\Conversion;
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use Item\Data\Bonuses;
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use User;
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class Stats
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{
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private User $u;
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public function __construct(User $user)
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{
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$this->u = $user;
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}
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/**
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* Собирает суммы всех бонусов с одетых предметов, комплектов предметов, активных эфектов.
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* @param int $userId
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* @return array
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*/
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public static function getAllBonuses(int $userId): array
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{
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$iData = [];
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$im = ItemsModel::getWearedItems($userId);
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foreach ($im as $item) {
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$iData[] = $item['data'];
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}
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$iData[] = Db::getValue('select data from eff_users where uid = ? and `delete` = 0', [$userId]);
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$params = [];
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$complects = [];
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foreach ($iData as $datum) {
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$arr = Conversion::dataStringToArray($datum);
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foreach ($arr as $k => $v) {
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if ($k === 'complect') {
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if (isset($complects[$v])) {
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$complects[$v]++;
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} else {
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$complects[$v] = 1;
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}
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}
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if (strpos($k, 'add_') === false) {
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continue;
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}
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$k = str_replace('add_', '', $k);
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self::setBonusValue($params, $k, $v);
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}
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}
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$params = self::addComplectsBonuses($complects, $params);
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return $params;
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}
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private static function setBonusValue(array &$array, $key, $value)
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{
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if (isset($array[$key])) {
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$array[$key] += $value;
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} else {
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$array[$key] = $value;
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}
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}
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/**
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* @param array $complects
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* @param array $params
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* @return array
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*/
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private static function addComplectsBonuses(array $complects, array $params): array
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{
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$cdata = [];
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if (!empty($complects)) {
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foreach ($complects as $complectId => $wearedItemsQuantity) {
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$cdata[] = Db::getValue('select data from complects where com = ? and x <= ? order by x desc limit 1', [$complectId, $wearedItemsQuantity]);
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}
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foreach ($cdata as $datum) {
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$arr = Conversion::dataStringToArray($datum);
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foreach ($arr as $k => $v) {
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self::setBonusValue($params, $k, $v);
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}
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}
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}
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return $params;
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}
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/** Данные для отрисовки логина и полосок жизни\маны.
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* @param User $u
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* @return object
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*/
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public static function getLoginHpManaBars(User $u): object
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{
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$hpNow = floor($u->stats['hpNow']);
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$hpAll = $u->stats['hpAll'];
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$mpNow = floor($u->stats['mpNow']);
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$mpAll = $u->stats['mpAll'];
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//floor(120 / 100 * ($hpNow / $hpAll * 100)); // ??????
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$ph = ($hpAll > 0 && $hpNow > 0) ? floor(120 / $hpNow / $hpAll) : 0;
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$pm = ($mpAll > 0 && $mpNow > 0) ? floor(120 / $mpNow / $mpAll) : 0;
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return (object)[
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'uid' => $u->info['id'],
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'login' => $u->microLogin($u->info['id']),
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'hpbarwidth' => $ph,
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'mpbarwidth' => $pm,
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'hpbartext' => ' ' . $hpNow . '/' . $hpAll,
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'mpbartext' => ' ' . $mpNow . '/' . $mpAll,
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'divstyle' => $pm === 0 ? ' margin-top:13px;' : '',
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'hasmana' => $mpAll > 0,
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];
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}
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/**
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* Присваиваем только разрешенные значения.
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*/
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private static function a(&$array, string $key, $value): void
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{
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if (!in_array($key, array_keys(Bonuses::getBonusSystemNames()))) {
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return;
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}
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$array[$key] = $value;
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}
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public function getStats(int|array|null $uid = null, $i1 = 0, $res = 0, $reimg = false, $btl_cache = false): array
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{
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if (empty($uid) || $uid == $this->u->info['id'] && $res != 1) {
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//$u = $this->u->info;
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$u = User::getInfo($uid);
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} elseif (is_array($uid)) {
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$u = $uid;
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} else {
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$u = User::getInfo($uid);
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}
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if (!isset($u['id'])) {
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return [];
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}
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$st = [
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'maxves' => 0,
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'pzm' => 0,
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'yza' => 0,
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'yza1' => 0,
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'yza2' => 0,
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'yza3' => 0,
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'yza4' => 0,
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'yza5' => 0,
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'yza6' => 0,
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'yza7' => 0,
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'yzm' => 0,
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'yzm1' => 0,
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'yzm2' => 0,
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'yzm3' => 0,
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'yzm4' => 0,
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'yzm5' => 0,
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'yzm6' => 0,
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'yzm7' => 0,
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'yzma' => 0,
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'pbe' => 0,
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'os7' => 0,
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'' => 0,
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];
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$s_vi = [];
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$s_v = [];
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$u['clanpos'] = 0;
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if ($u['clan'] > 0) {
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$r1 = Db::getValue('select pos from aaa_clan_reting_list where clan = ? and date = ? limit 1', [$u['clan'], date('dmY')]);
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if (!empty($r1)) {
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$st['clanpos'] = $r1;
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}
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}
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$lvl = Db::getRow('select * from levels where upLevel = ?', [$u['upLevel']]);
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if (isset($lvl['upLevel'])) {
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$st['levels'] = $lvl;
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} else {
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$st['levels'] = 'undefined';
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}
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$st['id'] = $u['id'];
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$st['login'] = $u['login'];
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$st['lvl'] = $u['level'];
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$st['hpNow'] = $u['hpNow'];
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$st['hpAll'] = 0;
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$st['mpNow'] = $u['mpNow'];
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$st['mpAll'] = 0;
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$st['zona'] = 1;
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$st['zonb'] = 2;
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$st['items'] = [];
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$st['effects'] = [];
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$st['reting'] = 0;
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$st['vip'] = $u['vip'];
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$stats = Conversion::dataStringToArray($u['stats']);
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foreach ($stats as $stat => $value) {
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if (isset($st[$stat]) && is_numeric($value)) {
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$st[$stat] += $value;
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} else {
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$st[$stat] = $value;
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}
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}
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unset($stats);
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$baseStats = $st;
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//Шаблонные картинки
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if ($this->u->info['id'] === $u['id'] || $reimg) {
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$itemsImages = Db::getRows('select * from items_img where uid = ? and img_id != 0', [$u['id']]);
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foreach ($itemsImages as $itemsImage) {
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$reimage = Db::getRow('select * from reimage where ((uid = ? and clan = 0) or clan = ?) and good > 0 and bad = 0 and id = ?', [$u['id'], $u['clan'], $itemsImage['img_id']]);
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if (isset($reimage['id'])) {
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$st['items_img'][$itemsImage['type']] = $reimage['id'] . '.' . $reimage['format'];
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} else {
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Db::sql('update items_img set img_id = 0 where id = ?', [$itemsImage['id']]);
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}
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}
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}
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//Характеристики от предметов //ТУТ tr_lvl
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// Вся вторая строчка - спасибо Users.
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$wearedItems = Db::getRows('select type, data, inOdet,
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item_id, inslot, useInBattle, btl_zd, iznosNOW, iznosMAX, magic_inci, name, items_users.id, img, `2h`
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from items_users left join items_main on items_main.id = item_id where inOdet != 0 and uid = ?', [$u['id']]);
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$ia = Bonuses::getBonusSystemNames();
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$h = 0;
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$hnd1 = 0;
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$hnd2 = 0;
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$sht1 = 0;
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$reitm = [];
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$coms = []; // комплекты
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$dom = [];
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$oza = [
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1 => [0, 0],
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2 => [0, 0],
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3 => [0, 0],
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4 => [0, 0],
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]; //особенности защиты
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$ozm = [
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1 => [0, 0],
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2 => [0, 0],
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3 => [0, 0],
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4 => [0, 0],
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]; //особенности магии
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$st['reting'] = 0;
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foreach ($wearedItems as $wearedItem) {
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$st['wp' . $wearedItem['inOdet'] . 'id'] = $h;
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$st['items'][$h] = $wearedItem;
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$h++;
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if ($wearedItem['inOdet'] == 3 && (($wearedItem['type'] >= 18 && $wearedItem['type'] <= 24) || $wearedItem['type'] == 26 || $wearedItem['type'] == 27 || $wearedItem['type'] == 28)) {
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$hnd1 = 1;
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}
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if ($wearedItem['inOdet'] == 14 && (($wearedItem['type'] >= 18 && $wearedItem['type'] <= 24) || $wearedItem['type'] == 26 || $wearedItem['type'] == 27 || $wearedItem['type'] == 28)) {
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$hnd2 = 1;
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} elseif ($wearedItem['inOdet'] == 14 && $wearedItem['type'] == 13) {
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$sht1 = 1;
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}
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$sts = explode('|', $wearedItem['data']);
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$i = 0;
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$sti = [];
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while ($i < count($sts)) {
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$ste = explode('=', $sts[$i]);
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if (isset($ste[1])) {
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if (!isset($sti[$ste[0]])) {
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$sti[$ste[0]] = 0;
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}
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$sti[$ste[0]] += intval($ste[1]);
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}
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$i++;
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}
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if ($wearedItem['inOdet'] <= 18 && $wearedItem['inOdet'] > 0) {
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$st['reting'] += 1;
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}
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$ko = 1;
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while ($ko <= 4) {
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if (isset($sti['add_oza' . $ko])) {
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if (isset($sti['add_oza'])) {
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if ($sti['add_oza'] == 1) {
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//Слабая
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$oza[$ko][0] += 1;
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$oza[$ko][1] += 9;
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} elseif ($sti['add_oza'] == 2) {
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//Нормальная
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$oza[$ko][0] += 20;
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$oza[$ko][1] += 39;
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} elseif ($sti['add_oza'] == 3) {
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//Хорошая
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$oza[$ko][0] += 40;
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$oza[$ko][1] += 69;
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} elseif ($sti['add_oza'] == 4) {
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//Посредственная
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$oza[$ko][0] += 10;
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$oza[$ko][1] += 19;
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} elseif ($sti['add_oza'] == 5) {
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//Великолепная
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$oza[$ko][0] += 70;
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$oza[$ko][1] += 89;
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}
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}
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if (isset($sti['add_ozm'])) {
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if ($sti['add_ozm'] == 1) {
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//Слабая
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$ozm[$ko][0] += 1;
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$ozm[$ko][1] += 9;
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} elseif ($sti['add_ozm'] == 2) {
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//Нормальная
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$ozm[$ko][0] += 20;
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$ozm[$ko][1] += 39;
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} elseif ($sti['add_ozm'] == 3) {
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//Хорошая
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$ozm[$ko][0] += 40;
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$ozm[$ko][1] += 69;
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} elseif ($sti['add_ozm'] == 4) {
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//Посредственная
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$ozm[$ko][0] += 10;
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$ozm[$ko][1] += 19;
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} elseif ($sti['add_ozm'] == 5) {
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//Великолепная
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$ozm[$ko][0] += 70;
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$ozm[$ko][1] += 89;
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}
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} else {
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$ozm[$ko][0] += 1;
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$ozm[$ko][1] += 9;
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}
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if ($sti['add_oza' . $ko] == 1) {
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//Слабая
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$oza[$ko][0] += 1;
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$oza[$ko][1] += 9;
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} elseif ($sti['add_oza' . $ko] == 2) {
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//Нормальная
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$oza[$ko][0] += 20;
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$oza[$ko][1] += 39;
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} elseif ($sti['add_oza' . $ko] == 3) {
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//Хорошая
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$oza[$ko][0] += 40;
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$oza[$ko][1] += 69;
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} elseif ($sti['add_oza' . $ko] == 4) {
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//Посредственная
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$oza[$ko][0] += 10;
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$oza[$ko][1] += 19;
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} elseif ($sti['add_oza' . $ko] == 5) {
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//Великолепная
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$oza[$ko][0] += 70;
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$oza[$ko][1] += 89;
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}
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if (isset($sti['add_ozm' . $ko])) {
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if ($sti['add_ozm' . $ko] == 1) {
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//Слабая
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$ozm[$ko][0] += 1;
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$ozm[$ko][1] += 9;
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} elseif ($sti['add_ozm' . $ko] == 2) {
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//Нормальная
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$ozm[$ko][0] += 20;
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$ozm[$ko][1] += 39;
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} elseif ($sti['add_ozm' . $ko] == 3) {
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//Хорошая
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$ozm[$ko][0] += 40;
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$ozm[$ko][1] += 69;
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} elseif ($sti['add_ozm' . $ko] == 4) {
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//Посредственная
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$ozm[$ko][0] += 10;
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$ozm[$ko][1] += 19;
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} elseif ($sti['add_ozm' . $ko] == 5) {
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//Великолепная
|
||
$ozm[$ko][0] += 70;
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||
$ozm[$ko][1] += 89;
|
||
}
|
||
} else {
|
||
$ozm[$ko][0] += 1;
|
||
$ozm[$ko][1] += 9;
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||
}
|
||
}
|
||
$ko++;
|
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}
|
||
|
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if (isset($sti['art'])) {
|
||
if (!isset($st['art'])) {
|
||
$st['art'] = 0;
|
||
}
|
||
$st['art'] += $sti['art'];
|
||
}
|
||
if (isset($sti['maks_itm'])) {
|
||
if (!isset($st['maks_itm'])) {
|
||
$st['maks_itm'] = 0;
|
||
}
|
||
$st['maks_itm'] += $sti['maks_itm'];
|
||
}
|
||
if (isset($sti['complect'])) {
|
||
$coms[count($coms)]['id'] = $sti['complect'];
|
||
if (!isset($coms['com'][$sti['complect']])) {
|
||
$coms['com'][$sti['complect']] = 0;
|
||
if (!isset($coms['new'])) {
|
||
$coms['new'] = [];
|
||
}
|
||
$coms['new'][count($coms['new'])] = $sti['complect'];
|
||
}
|
||
$coms['com'][$sti['complect']]++;
|
||
}
|
||
if (isset($sti['complect2'])) {
|
||
$coms[count($coms)]['id'] = $sti['complect2'];
|
||
if (!isset($coms['com'][$sti['complect2']])) {
|
||
$coms['com'][$sti['complect2']] = 0;
|
||
if (!isset($coms['new'])) {
|
||
$coms['new'] = [];
|
||
}
|
||
$coms['new'][count($coms['new'])] = $sti['complect2'];
|
||
}
|
||
$coms['com'][$sti['complect2']]++;
|
||
}
|
||
|
||
if (isset($sti['zonb']) && $sti['zonb'] != 0) {
|
||
if (!isset($st['zonb'])) {
|
||
$st['zonb'] = 0;
|
||
}
|
||
$st['zonb'] += $sti['zonb'];
|
||
}
|
||
|
||
if (isset($sti['zona']) && $sti['zona'] != 0) {
|
||
if (!isset($st['zona'])) {
|
||
$st['zona'] = 0;
|
||
}
|
||
$st['zona'] += $sti['zona'];
|
||
}
|
||
|
||
//Добавляем статы от данного предмета
|
||
if (!isset($sti['restart_stats'])) {
|
||
$i = 0;
|
||
while ($i < count($ia)) {
|
||
//Действует на (Действует на)
|
||
if (isset($ia[$i]) && isset($sti['add_' . $ia[$i]])) {
|
||
if ($ia[$i] != 'zmproc' && $ia[$i] != 'zaproc') {
|
||
if (!isset($st[$ia[$i]])) {
|
||
$st[$ia[$i]] = 0;
|
||
}
|
||
$st[$ia[$i]] += intval($sti['add_' . $ia[$i]]);
|
||
} else {
|
||
if (!isset($st[$ia[$i]])) {
|
||
$st[$ia[$i]] = 0;
|
||
}
|
||
$st[$ia[$i]] = 100 - $st[$ia[$i]];
|
||
$st[$ia[$i]] = $st[$ia[$i]] - $st[$ia[$i]] / 100 * intval($sti['add_' . $ia[$i]]);
|
||
$st[$ia[$i]] = 100 - $st[$ia[$i]];
|
||
}
|
||
}
|
||
$i++;
|
||
}
|
||
} else {
|
||
$reitm[] = $sti;
|
||
}
|
||
$i = 0;
|
||
while ($i < count($ia)) {
|
||
if (isset($ia[$i]) && isset($sti['sv_' . $ia[$i]])) {
|
||
if (!isset($s_v[$ia[$i]])) {
|
||
$s_v[$ia[$i]] = 0;
|
||
$s_v['z'][$wearedItem['inOdet']][$ia[$i]] = 0;
|
||
}
|
||
$s_v[$ia[$i]] += intval($sti['sv_' . $ia[$i]]);
|
||
$s_v['z'][$wearedItem['inOdet']][$ia[$i]] += intval($sti['sv_' . $ia[$i]]);
|
||
}
|
||
$i++;
|
||
}
|
||
|
||
}
|
||
|
||
//Сохраненные хар-ки и умения
|
||
if (!empty($reitm)) {
|
||
$i39 = [0 => 0, 1 => 0, 2 => 0];
|
||
$i = 0;
|
||
while ($i < count($reitm)) {
|
||
if (isset($reitm[$i]['sm_skill']) && $i39[0] == 0) {
|
||
//умения
|
||
$i9 = 1;
|
||
$i39[0] = 1;
|
||
while ($i9 <= 7) {
|
||
$st['a' . $i9] = $st['a' . $i9] - $baseStats['a' . $i9] + $reitm[$i]['add_a' . $i9];
|
||
$st['mg' . $i9] = $st['mg' . $i9] - $baseStats['mg' . $i9] + $reitm[$i]['add_mg' . $i9];
|
||
$i9++;
|
||
}
|
||
} elseif (isset($reitm[$i]['sm_abil']) && $i39[1] == 0) {
|
||
//статы
|
||
$i9 = 1;
|
||
$i39[1] = 1;
|
||
while ($i9 <= 12) {
|
||
$st['s' . $i9] = $st['s' . $i9] - $baseStats['s' . $i9] + $reitm[$i]['add_s' . $i9];
|
||
$i9++;
|
||
}
|
||
} elseif (isset($reitm[$i]['sm_skill2']) && $i39[2] == 0) {
|
||
//навыки
|
||
|
||
$i39[2] = 1;
|
||
}
|
||
$i++;
|
||
}
|
||
}
|
||
$st = $this->addMedalsBonuses($u['id'], $st);
|
||
|
||
$noeffectbattle = false;
|
||
if ($u['battle'] > 0) {
|
||
$noeffectbattle = (bool)Db::getValue("select 1 from battle_actions where uid = ? and vars = 'noeffectbattle1' and btl = ? limit 1", [$u['id'], $u['battle']]);
|
||
}
|
||
|
||
//Характеристики от эффектов
|
||
$h = 0;
|
||
$nbs = [
|
||
4899 => 0,
|
||
4900 => 0,
|
||
4901 => 0,
|
||
4902 => 0,
|
||
4903 => 0,
|
||
4904 => 0,
|
||
4905 => 0,
|
||
4906 => 0,
|
||
4907 => 0,
|
||
4908 => 0,
|
||
4909 => 0,
|
||
];
|
||
$prsu = [];
|
||
if (!$noeffectbattle) {
|
||
$efs = mysql_query(
|
||
'SELECT
|
||
`eu`.`id`,
|
||
`eu`.`id_eff`,
|
||
`eu`.`tr_life_user`,
|
||
`eu`.`uid`,
|
||
`eu`.`name`,
|
||
`eu`.`data`,
|
||
`eu`.`overType`,
|
||
`eu`.`timeUse`,
|
||
`eu`.`timeAce`,
|
||
`eu`.`user_use`,
|
||
`eu`.`delete`,
|
||
`eu`.`v1`,
|
||
`eu`.`v2`,
|
||
`eu`.`img2`,
|
||
`eu`.`x`,
|
||
`eu`.`hod`,
|
||
`eu`.`bj`,
|
||
`eu`.`sleeptime`,
|
||
`eu`.`no_Ace`,
|
||
`em`.`id2`,`em`.`mname`,`em`.`type1`,`em`.`img`,`em`.`mdata`,`em`.`actionTime`,`em`.`type2`,`em`.`type3`,`em`.`onlyOne`,`em`.`oneType`,`em`.`noAce`,`em`.`see`,`em`.`info`,`em`.`overch`,`em`.`bp`,`em`.`noch` FROM `eff_users` AS `eu` LEFT JOIN `eff_main` AS `em` ON (`eu`.`id_eff` = `em`.`id2`) WHERE `eu`.`uid`="' . mysql_real_escape_string(
|
||
$u['id']
|
||
) . '" AND `eu`.`delete`="0" AND `eu`.`deactiveTime` < "' . time() . '" AND `eu`.`v1`!="priem" ORDER BY `eu`.`id` DESC LIMIT 50'
|
||
);
|
||
while ($e = mysql_fetch_array($efs)) {
|
||
if ($u['dnow'] == 0) {
|
||
if ($u['battle'] == 0) {
|
||
mysql_query(
|
||
'DELETE FROM `eff_users` WHERE `id_eff` = "' . $e['id_eff'] . '" AND `uid` = "' . $u['id'] . '" AND `id` != "' . $e['id'] . '" ORDER BY `id` ASC'
|
||
);
|
||
//Переводим в заряды
|
||
if ($e['v1'] != 'priem' && $e['hod'] != -1) {
|
||
mysql_query(
|
||
'UPDATE `eff_users` SET `hod` = "-1",`timeUse` = "' . (time() + ($e['hod'] * Config::get(
|
||
'effz'
|
||
)) - $e['actionTime']) . '" WHERE `id` = "' . $e['id'] . '" LIMIT 1'
|
||
);
|
||
}
|
||
} else {
|
||
if ($e['v1'] != 'priem' && Config::get('effz') > 0 && $e['hod'] == -1) {
|
||
$efzz = round(($e['timeUse'] + $e['actionTime'] + $e['timeAce']) - time());
|
||
if ($efzz > 0) {
|
||
mysql_query(
|
||
'UPDATE `eff_users` SET `hod` = "' . ($efzz / Config::get(
|
||
'effz'
|
||
)) . '" WHERE `id` = "' . $e['id'] . '" LIMIT 1'
|
||
);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if ($e['timeUse'] + $e['timeAce'] + $e['actionTime'] > time() || $e['timeUse'] == 77) {
|
||
if ($e['v1'] == 'priem') {
|
||
$prsu[$e['v2']] = 0 + $prsu['x'];
|
||
}
|
||
$st['effects'][$h] = $e;
|
||
$h++;
|
||
$sts = Conversion::dataStringToArray($e['data']);
|
||
if (isset($sts['itempl']) && $sts['itempl'] > 0) {
|
||
$nbs[$sts['itempl']] += 1;
|
||
}
|
||
if (isset($sts['puti'])) {
|
||
$st['puti'] = $sts['puti'];
|
||
}
|
||
if (isset($sts['add_silver'])) {
|
||
$st['slvtm'] = $e['timeUse'] + $e['actionTime'];
|
||
}
|
||
$i = 0;
|
||
while ($i < count($ia)) {
|
||
if (isset($ia[$i])) {
|
||
if (isset($sts['add_' . $ia[$i]])) {
|
||
if (!isset($sti[$ia[$i]])) {
|
||
$sti[$ia[$i]] = 0;
|
||
}
|
||
$sti[$ia[$i]] += intval($sts['add_' . $ia[$i]]);
|
||
}
|
||
if (isset($sts['add_' . $ia[$i]])) {
|
||
if ($ia[$i] != 'zaproc' && $ia[$i] != 'zmproc') {
|
||
if (!isset($st[$ia[$i]])) {
|
||
$st[$ia[$i]] = 0;
|
||
}
|
||
$st[$ia[$i]] += intval($sts['add_' . $ia[$i]]);
|
||
} else {
|
||
if (!isset($st[$ia[$i]])) {
|
||
$st[$ia[$i]] = 0;
|
||
}
|
||
$st[$ia[$i]] = 100 - $st[$ia[$i]];
|
||
$st[$ia[$i]] = $st[$ia[$i]] - $st[$ia[$i]] / 100 * intval(
|
||
$sts['add_' . $ia[$i]]
|
||
);
|
||
$st[$ia[$i]] = 100 - $st[$ia[$i]];
|
||
}
|
||
}
|
||
}
|
||
$i++;
|
||
}
|
||
$i = 0;
|
||
while ($i < count($ia)) {
|
||
if (isset($ia[$i])) {
|
||
if (isset($sts['sv_' . $ia[$i]])) {
|
||
if (!isset($s_vi[$ia[$i]])) {
|
||
$s_vi[$ia[$i]] = 0;
|
||
}
|
||
$s_vi[$ia[$i]] += intval($sts['sv_' . $ia[$i]]);
|
||
}
|
||
if (isset($sts['sv_' . $ia[$i]])) {
|
||
if (!isset($s_v[$ia[$i]])) {
|
||
$s_v[$ia[$i]] = 0;
|
||
}
|
||
$s_v[$ia[$i]] += intval($sts['sv_' . $ia[$i]]);
|
||
}
|
||
}
|
||
$i++;
|
||
}
|
||
} else {
|
||
//удаляем эффект
|
||
if ($e['img2'] != 'tz.gif' || $u['id'] == $this->u->info['id']) {
|
||
if ($e['sleeptime'] == 0) {
|
||
$this->u->endEffect($e['id'], $u);
|
||
}
|
||
$st['act'] = 1;
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
$st['noeffectbattle1'] = 1;
|
||
}//Заглушки от эффектов
|
||
if ($nbs[4899] > 0) {
|
||
//Зеленый комплект
|
||
$st['items_img'][8] = 'robe_illusion4.gif';
|
||
$st['items_img'][11] = 'leg_illusion4.gif';
|
||
} elseif ($nbs[4900] > 0) {
|
||
//Золото комплект
|
||
$st['items_img'][8] = 'robe_illusion5.gif';
|
||
$st['items_img'][11] = 'leg_illusion5.gif';
|
||
} elseif ($nbs[4901] > 0) {
|
||
//Голубой комплект
|
||
$st['items_img'][8] = 'robe_illusion3.gif';
|
||
$st['items_img'][11] = 'leg_illusion3.gif';
|
||
} elseif ($nbs[4902] > 0) {
|
||
//Синий комплект
|
||
$st['items_img'][8] = 'robe_illusion6.gif';
|
||
$st['items_img'][11] = 'leg_illusion6.gif';
|
||
} elseif ($nbs[4903] > 0) {
|
||
//Желтый комплект
|
||
$st['items_img'][8] = 'robe_illusion8.gif';
|
||
$st['items_img'][11] = 'leg_illusion8.gif';
|
||
} elseif ($nbs[4904] > 0) {
|
||
//Сиреневое платье
|
||
$st['items_img'][8] = 'robe_illusion7.gif';
|
||
$st['items_img'][11] = 'leg_illusion7.gif';
|
||
} elseif ($nbs[4905] > 0) {
|
||
//Оранжевое платье
|
||
$st['items_img'][8] = 'robe_illusion9.gif';
|
||
$st['items_img'][11] = 'leg_illusion9.gif';
|
||
} elseif ($nbs[4908] > 0) {
|
||
//Набор Темной Одежды
|
||
$st['items_img'][8] = 'robe_illusion2.gif';
|
||
$st['items_img'][11] = 'leg_illusion2.gif';
|
||
$st['items_img'][10] = 'boots_illusion2.gif';
|
||
$st['items_img'][9] = 'belt_illusion2.gif';
|
||
$st['items_img'][5] = 'naruchi_illusion2.gif';
|
||
$st['items_img'][4] = 'helmet_illusion2.gif';
|
||
$st['items_img'][12] = 'perchi_illusion2.gif';
|
||
} elseif ($nbs[4906] > 0) {
|
||
//Набор Бриллиантовой Одежды
|
||
$st['items_img'][8] = 'robe_illusion1.gif';
|
||
$st['items_img'][11] = 'leg_illusion1.gif';
|
||
$st['items_img'][10] = 'boots_illusion1.gif';
|
||
$st['items_img'][9] = 'belt_illusion1.gif';
|
||
$st['items_img'][5] = 'naruchi_illusion1.gif';
|
||
$st['items_img'][4] = 'helmet_illusion1.gif';
|
||
$st['items_img'][12] = 'perchi_illusion1.gif';
|
||
}
|
||
if ($nbs[4909] > 0) {
|
||
//Набор Золотых украшений
|
||
$st['items_img'][13] = 'ring_illusion2.gif';
|
||
$st['items_img'][17] = 'ring_illusion2.gif';
|
||
$st['items_img'][18] = 'ring_illusion2.gif';
|
||
$st['items_img'][14] = 'amulet_illusion2.gif';
|
||
$st['items_img'][15] = 'earrings_illusion2.gif';
|
||
} elseif ($nbs[4907] > 0) {
|
||
//Набор Золотых украшений
|
||
$st['items_img'][13] = 'ring_illusion1.gif';
|
||
$st['items_img'][17] = 'ring_illusion1.gif';
|
||
$st['items_img'][18] = 'ring_illusion1.gif';
|
||
$st['items_img'][14] = 'amulet_illusion1.gif';
|
||
$st['items_img'][15] = 'earrings_illusion1.gif';
|
||
}
|
||
|
||
if ($u['battle'] > 0) {
|
||
//Характеристики от приемов
|
||
$efs = mysql_query(
|
||
'SELECT `eu`.`id`,
|
||
`eu`.`id_eff`,
|
||
`eu`.`uid`,
|
||
`eu`.`name`,
|
||
`eu`.`data`,
|
||
`eu`.`overType`,
|
||
`eu`.`timeUse`,
|
||
`eu`.`timeAce`,
|
||
`eu`.`user_use`,
|
||
`eu`.`tr_life_user`,
|
||
`eu`.`delete`,
|
||
`eu`.`v1`,
|
||
`eu`.`v2`,
|
||
`eu`.`img2`,
|
||
`eu`.`x`,
|
||
`eu`.`hod`,
|
||
`eu`.`bj`,
|
||
`eu`.`sleeptime`,
|
||
`eu`.`no_Ace` FROM `eff_users` AS `eu` WHERE `eu`.`uid`="' . mysql_real_escape_string(
|
||
$u['id']
|
||
) . '" AND `eu`.`delete`="0" AND `eu`.`deactiveTime` < "' . time() . '" AND `eu`.`v1` = "priem" ORDER BY `eu`.`id` ASC'
|
||
);
|
||
$st['set_pog'] = [];
|
||
$st['set_pog2'] = [];
|
||
while ($e = mysql_fetch_array($efs)) {
|
||
$e['type1'] = 14;
|
||
$e['img'] = $e['img2'];
|
||
if ($e['tr_life_user'] > 0) {
|
||
$trlu = mysql_fetch_array(
|
||
mysql_query('SELECT `hpNow` FROM `stats` WHERE `id` = "' . $e['tr_life_user'] . '" LIMIT 1')
|
||
);
|
||
if (floor($trlu['hpNow']) < 1) {
|
||
$this->u->endEffect($e['id'], $u);
|
||
$st['act'] = 1;
|
||
}
|
||
}
|
||
if ($e['timeUse'] + $e['timeAce'] + $e['actionTime'] > time() || $e['timeUse'] == 77) {
|
||
if ($e['v1'] == 'priem') {
|
||
$prsu[$e['v2']] = 0 + $prsu['x'];
|
||
}
|
||
$st['effects'][$h] = $e;
|
||
$h++;
|
||
$sts = Conversion::dataStringToArray($e['data']);
|
||
if ($e['v2'] == 217) {
|
||
$st['raztac'] = 1;
|
||
}
|
||
if (isset($sts['add_pog'])) {
|
||
$ctt = count($st['set_pog']);
|
||
$st['set_pog'][$ctt]['id'] = $h;
|
||
$st['set_pog'][$ctt]['y'] = $sts['add_pog'];
|
||
unset($ctt);
|
||
}
|
||
if (isset($sts['natoe'])) {
|
||
$st['set_natoe']['id'] = $h;
|
||
$st['set_natoe']['a'] = 0 + $sts['natoe_end'];
|
||
$st['set_natoe']['b'] = 0 + $sts['natoe'];
|
||
$st['set_natoe']['eff_id'] = $e['id'];
|
||
$st['set_natoe']['t'] = 0 + $sts['natoe_type'];
|
||
$st['set_natoe']['user_id'] = $e['tr_life_user'];
|
||
}
|
||
if (isset($sts['add_pog2'])) {
|
||
$ctt = count($st['set_pog2']);
|
||
$st['set_pog2'][$ctt]['id'] = $h;
|
||
$st['set_pog2'][$ctt]['y'] = $sts['add_pog2'];
|
||
$st['set_pog2'][$ctt]['p'] = $sts['add_pog2p'];
|
||
$st['set_pog2'][$ctt]['m'] = $sts['add_pog2mp'];
|
||
unset($ctt);
|
||
}
|
||
$i = 0;
|
||
while ($i < count($ia)) {
|
||
if (isset($ia[$i]) && isset($sts['add_' . $ia[$i]])) {
|
||
if ($ia[$i] != 'zaproc' && $ia[$i] != 'zmproc') {
|
||
if (!isset($sti[$ia[$i]])) {
|
||
$sti[$ia[$i]] = 0;
|
||
}
|
||
$sti[$ia[$i]] += intval($sts['add_' . $ia[$i]]);
|
||
if (!isset($st[$ia[$i]])) {
|
||
$st[$ia[$i]] = 0;
|
||
}
|
||
$st[$ia[$i]] += intval($sts['add_' . $ia[$i]]);
|
||
} else {
|
||
$sti[$ia[$i]] = 100 - $sti[$ia[$i]];
|
||
$sti[$ia[$i]] = $sti[$ia[$i]] - $sti[$ia[$i]] / 100 * intval(
|
||
$sts['add_' . $ia[$i]]
|
||
);
|
||
$sti[$ia[$i]] = 100 - $sti[$ia[$i]];
|
||
|
||
$st[$ia[$i]] = 100 - $st[$ia[$i]];
|
||
$st[$ia[$i]] = $st[$ia[$i]] - $st[$ia[$i]] / 100 * intval($sts['add_' . $ia[$i]]);
|
||
$st[$ia[$i]] = 100 - $st[$ia[$i]];
|
||
}
|
||
}
|
||
$i++;
|
||
}
|
||
$i = 0;
|
||
while ($i < count($ia)) {
|
||
if (isset($ia[$i]) && isset($sts['add_' . $ia[$i]])) {
|
||
if (!isset($s_vi[$ia[$i]])) {
|
||
$s_vi[$ia[$i]] = 0;
|
||
}
|
||
$s_vi[$ia[$i]] += intval($sts['sv_' . $ia[$i]]);
|
||
if (!isset($s_v[$ia[$i]])) {
|
||
$s_v[$ia[$i]] = 0;
|
||
}
|
||
$s_v[$ia[$i]] += intval($sts['sv_' . $ia[$i]]);
|
||
}
|
||
$i++;
|
||
}
|
||
} else {
|
||
//удаляем эффект
|
||
$this->u->endEffect($e['id'], $u);
|
||
$st['act'] = 1;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
//Характеристики от статов
|
||
if (!isset($st['hpAll'])) {
|
||
$st['hpAll'] = 0;
|
||
}
|
||
$st['hpAll'] += $st['s4'] * 5;
|
||
|
||
if (!isset($st['mpAll'])) {
|
||
$st['mpAll'] = 0;
|
||
}
|
||
$st['mpAll'] += $st['s6'] * 10;
|
||
|
||
//Турнир
|
||
if (!isset($st['m1'])) {
|
||
$st['m1'] = 0;
|
||
}
|
||
$st['m1'] += $st['s3'] * 5;
|
||
|
||
|
||
// мф.анти-крит = 2.5
|
||
if (!isset($st['m2'])) {
|
||
$st['m2'] = 0;
|
||
}
|
||
$st['m2'] += $st['s3'] * 5;
|
||
|
||
// мф.уворот = 2.5
|
||
if (!isset($st['m4'])) {
|
||
$st['m4'] = 0;
|
||
}
|
||
$st['m4'] += $st['s2'] * 5;
|
||
|
||
// мф.анти-уворот = 2.5
|
||
if (!isset($st['m5'])) {
|
||
$st['m5'] = 0;
|
||
}
|
||
$st['m5'] += $st['s2'] * 5;
|
||
|
||
if (!isset($st['za'])) {
|
||
$st['za'] = 0;
|
||
}
|
||
$st['za'] += $st['s4'] * 1.0;
|
||
|
||
if (!isset($st['zm'])) {
|
||
$st['zm'] = 0;
|
||
}
|
||
$st['zm'] += $st['s4'] * 0.0;
|
||
|
||
if (!isset($st['zaproc'])) { //Тут зм 'zaproc'=>'Защита от урона (%)','zmproc'=>'Защита от магии стихий (%)
|
||
$st['zaproc'] = 0;
|
||
}
|
||
$st['zaproc'] += round($st['s5'] * 0);
|
||
|
||
if (!isset($st['m19'])) {
|
||
$st['m19'] = 0;
|
||
}
|
||
$st['m19'] += round($st['s3'] * 0.03);
|
||
|
||
//Мощности
|
||
//Мощность против "Мощность крит. урона". Гамс
|
||
if (!isset($st['antm3'])) {
|
||
$st['antm3'] = 0;
|
||
}
|
||
$st['antm3'] += $st['s5'] * 0.5;
|
||
|
||
|
||
if (!isset($st['m10'])) {
|
||
$st['m10'] = 0;
|
||
}
|
||
$st['m10'] += 0;
|
||
|
||
if (!isset($st['m11'])) {
|
||
$st['m11'] = 0;
|
||
}
|
||
$st['m11'] += 0;
|
||
|
||
if (!isset($st['m11a'])) {
|
||
$st['m11a'] = 0;
|
||
}
|
||
$st['m11a'] += 0;
|
||
|
||
|
||
if (!isset($st['m8'])) {
|
||
$st['m8'] = 0;
|
||
}
|
||
$st['m8'] += 0;
|
||
|
||
//Бонусы комплектов
|
||
$i = 0;
|
||
if (!empty($coms['new']) && is_array($coms['new'])) {
|
||
while ($i <= count($coms['new'])) {
|
||
if (isset($coms['new'][$i])) {
|
||
//$coms[$i]['id'] - id комплекта, $j - кол-во предметов данного комплекта
|
||
$j = $coms['com'][$coms['new'][$i]];
|
||
$com = mysql_fetch_array(
|
||
mysql_query(
|
||
'SELECT `id`,`com`,`name`,`x`,`data` FROM `complects` WHERE `com` = "' . ((int)$coms['new'][$i]) . '" AND `x` <= ' . ((int)$j) . ' ORDER BY `x` DESC LIMIT 1'
|
||
)
|
||
);
|
||
if (isset($com['id'])) {
|
||
//добавляем действия комплекта
|
||
$ij = 0;
|
||
$sti = Conversion::dataStringToArray($com['data']);
|
||
while ($ij < count($ia)) {
|
||
if (isset($ia[$ij]) && isset($sti[$ia[$ij]])) {
|
||
$st[$ia[$ij]] += $sti[$ia[$ij]];
|
||
}
|
||
$ij++;
|
||
}
|
||
}
|
||
}
|
||
$i++;
|
||
}
|
||
}
|
||
|
||
//Замена свитков
|
||
if ($u['autospell'] != 0 && $u['battle'] == 0) {
|
||
//проверяем свитки
|
||
$splink = '';
|
||
$spi = mysql_query(
|
||
'SELECT `id`,`item_id`,`inOdet` FROM `items_users` WHERE `inOdet` >= 40 AND `inOdet` <= 50 AND `uid` = "' . $u['id'] . '" AND `delete` = 0 ORDER BY `item_id` DESC LIMIT 20'
|
||
);
|
||
while ($pli = mysql_fetch_array($spi)) {
|
||
$splink .= $pli['item_id'] . '-' . $pli['inOdet'] . ',';
|
||
}
|
||
$splink = rtrim($splink, ',');
|
||
|
||
//Запоминаем новый комплект свитков
|
||
if ($u['autospell'] == 1) {
|
||
$u['autospell'] = $splink;
|
||
mysql_query(
|
||
'UPDATE `users` SET `autospell` = "' . $splink . '" WHERE `id` = "' . $u['id'] . '" LIMIT 1'
|
||
);
|
||
}
|
||
|
||
//Выдаем нужный свиток, если он есть в инвентаре
|
||
if ($u['autospell'] != $splink) {
|
||
$spe1 = explode(',', $splink);
|
||
$spe2 = explode(',', $u['autospell']);
|
||
$i = 0;
|
||
while ($i <= 20) {
|
||
//
|
||
$spe1a = explode('-', $spe1[$i]);
|
||
$spe2a = explode('-', $spe2[$i]);
|
||
//
|
||
if (isset($spe1a[0])) {
|
||
$spe1g[$spe1a[1]] = $spe1a[0];
|
||
}
|
||
if (isset($spe2a[0])) {
|
||
$spe2g[$spe2a[1]] = $spe2a[0];
|
||
}
|
||
//
|
||
$i++;
|
||
}
|
||
|
||
for ($i = 40; $i <= 50; $i++) {
|
||
if ($spe1g[$i] == $spe2g[$i] || $spe1g[$i] != 0) {
|
||
continue;
|
||
}
|
||
Db::sql('update items_users set inOdet = ? where inOdet = 0 and `delete` = 0 and inTransfer = 0 and inShop = 0 and inGroup = 0 and item_id = ? and uid = ?',
|
||
[$i, $spe2g[$i], $u['id']]);
|
||
}
|
||
}
|
||
}
|
||
|
||
//Бонусы статов
|
||
$this->addStatBonuses($st);
|
||
|
||
//если второе оружие одето
|
||
if ($hnd2 == 1 && $hnd1 == 1) {
|
||
$st['zona']++;
|
||
}
|
||
if ($sht1 == 1) {
|
||
$st['zonb']++;
|
||
}/* Владения */
|
||
$i = 1;
|
||
while ($i <= 7) {
|
||
if (!isset($st['pm' . $i])) {
|
||
$st['pm' . $i] = 0;
|
||
}
|
||
if (!isset($st['a' . $i])) {
|
||
$st['a' . $i] = 0;
|
||
}
|
||
if (!isset($st['mg' . $i])) {
|
||
$st['mg' . $i] = 0;
|
||
}
|
||
if (!isset($st['zm' . $i])) {
|
||
$st['zm' . $i] = 0;
|
||
}
|
||
if (isset($st['s5'])) {
|
||
$st['pm' . $i] += $st['s5'] * 0.5;
|
||
}
|
||
if (isset($st['m11a'])) {
|
||
$st['pm' . $i] += $st['m11a'];
|
||
}
|
||
if (isset($st['aall'])) {
|
||
$st['a' . $i] += $st['aall'];
|
||
}
|
||
if (isset($st['m2all'])) {
|
||
$st['mg' . $i] += $st['m2all'];
|
||
}
|
||
if (isset($st['zm'])) {
|
||
$st['zm' . $i] += $st['zm'];
|
||
}
|
||
if (isset($st['zma'])) {
|
||
$st['zm' . $i] += $st['zma'];
|
||
}
|
||
if ($i <= 4) {
|
||
if (!isset($st['mib' . $i])) {
|
||
$st['mib' . $i] = 0;
|
||
}
|
||
if (!isset($st['mab' . $i])) {
|
||
$st['mab' . $i] = 0;
|
||
}
|
||
if (!isset($st['mg' . $i])) {
|
||
$st['mg' . $i] = 0;
|
||
}
|
||
if (!isset($st['pm' . $i])) {
|
||
$st['pm' . $i] = 0;
|
||
}
|
||
if (!isset($st['pa' . $i])) {
|
||
$st['pa' . $i] = 0;
|
||
}
|
||
if (!isset($st['za' . $i])) {
|
||
$st['za' . $i] = 0;
|
||
}
|
||
$st['mib' . $i] += 0;
|
||
$st['mab' . $i] += 0;
|
||
if (isset($st['mall'])) {
|
||
$st['mg' . $i] += $st['mall'];
|
||
}
|
||
if (isset($st['m11'])) {
|
||
$st['pm' . $i] += $st['m11'];
|
||
}
|
||
if (isset($st['m10'])) {
|
||
$st['pa' . $i] += $st['m10'];
|
||
}
|
||
if (isset($st['za'])) {
|
||
$st['za' . $i] += $st['za'];
|
||
}
|
||
}
|
||
$i++;
|
||
}//Уязвимость оружие и магиям
|
||
$i = 1;
|
||
while ($i <= 7) {
|
||
$st['yzm' . $i] += $st['yzma'];
|
||
if ($i <= 4) {
|
||
$st['yzm' . $i] += $st['yzm'];//стихийный урон только
|
||
$st['yza' . $i] += $st['yza']; //урон оружия
|
||
}
|
||
//Отнимает от защиты от урона
|
||
if (isset($st['yza' . $i]) && $i <= 4) {
|
||
$st['za' . $i] = ($st['za' . $i] / 100 * (100 + ($st['yza' . $i])));
|
||
if ($st['za' . $i] < 0) {
|
||
$st['za' . $i] = 0;
|
||
}
|
||
}
|
||
//Отнимает от защиты от магии
|
||
if (isset($st['yzm' . $i])) {
|
||
$st['zm' . $i] = ($st['zm' . $i] / 100 * (100 + ($st['yzm' . $i])));
|
||
if ($st['zm' . $i] < 0) {
|
||
$st['zm' . $i] = 0;
|
||
}
|
||
}
|
||
$i++;
|
||
}
|
||
if (isset($st['hpVinos']) && $st['hpVinos'] != 0) {
|
||
$st['hpAll'] += round($st['hpVinos'] * $st['s4']);
|
||
}
|
||
if (isset($st['mpVinos']) && $st['mpVinos'] != 0) {
|
||
$st['mpAll'] += round($st['mpVinos'] * $st['s6']);
|
||
}
|
||
if (isset($st['hpProc']) && $st['hpProc'] != 0) {
|
||
$st['hpAll'] += round($st['hpAll'] / 100 * $st['hpProc']);
|
||
}
|
||
if (isset($st['mpProc']) && $st['mpProc'] != 0) {
|
||
$st['mpAll'] += round($st['mpAll'] / 100 * $st['mpProc']);
|
||
}//Реген. - 250 ед.
|
||
//конец бонусов
|
||
if ($st['hpNow'] < 0) {
|
||
$st['hpNow'] = 0;
|
||
} elseif ($st['hpNow'] > $st['hpAll']) {
|
||
$st['hpNow'] = $st['hpAll'];
|
||
}
|
||
if ($st['mpNow'] < 0) {
|
||
$st['mpNow'] = 0;
|
||
} elseif ($st['mpNow'] > $st['mpAll']) {
|
||
$st['mpNow'] = $st['mpAll'];
|
||
}//зоны блока и удара
|
||
if ($st['zona'] < 1) {
|
||
$st['zona'] = 1;
|
||
}
|
||
if ($st['zona'] > 5) {
|
||
$st['zona'] = 5;
|
||
}
|
||
if ($st['zonb'] < 1) {
|
||
$st['zonb'] = 1;
|
||
}
|
||
if ($st['zonb'] > 3) {
|
||
$st['zonb'] = 3;
|
||
}
|
||
$st['ozash'] = $oza;
|
||
$st['ozmsh'] = $ozm;
|
||
$st['weapon1'] = $hnd1;
|
||
$st['weapon2'] = $hnd2;
|
||
$st['sheld1'] = $sht1;
|
||
$st['sv_'] = $s_v;
|
||
$st['sv_i'] = $s_vi;
|
||
$st['dom'] = $dom;
|
||
$st['prsu'] = $prsu;
|
||
|
||
$st['x'] = $u['x'];
|
||
$st['y'] = $u['y'];
|
||
$st['s'] = $u['s'];
|
||
|
||
$st['reting'] = 1 + ceil($st['reting']);
|
||
|
||
|
||
$this->addDungeonsBonuses($u['id'], $st);
|
||
|
||
|
||
//Добавочный подьем для игроков
|
||
$st['maxves'] += 500;
|
||
|
||
if ($u['admin'] > 0) { // ускоренная регенерация и пробег по подземелью
|
||
$st['speed_dungeon'] = 1000;
|
||
$st['speedhp'] = 1000;
|
||
if ($u['battle']) {
|
||
Db::sql("update stats set
|
||
tactic1 = tactic2 = tactic3 = tactic4 = tactic5 = tactic6 = tactic7 = 25,
|
||
priems_z = '0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|'
|
||
where id = ?", [$u['id']]);
|
||
}
|
||
}
|
||
|
||
if (date('H') >= 22 && date('H') <= 10) {
|
||
$st['exp'] += 25;
|
||
}//Сохраняем рейтинг игрока
|
||
$st['reting'] = floor($st['reting']);
|
||
|
||
if (isset($st['btl_cof'], $st['prckr']) && $st['btl_cof'] != $st['prckr']) {
|
||
$st['btl_cof'] = $st['prckr'];
|
||
Db::sql('update stats set btl_cof = ? where id = ?', [$st['prckr'], $st['id']]);
|
||
}
|
||
if ($st['hpAll'] < 1) {
|
||
$st['hpAll'] = 1;
|
||
}
|
||
if ($st['mpAll'] < 0) {
|
||
$st['mpAll'] = 0;
|
||
}
|
||
|
||
if (stristr($u['login'], '(зверь ') || (stristr($u['login'], 'Каменный страж') && $u['ip'] == '0')) {
|
||
$st['this_animal'] = 1;
|
||
} else {
|
||
$st['this_animal'] = 0;
|
||
}
|
||
|
||
$rt = [];
|
||
if ($i1 == 1) {
|
||
$rt[0] = $st;
|
||
$rt[1] = $baseStats; //родные статы
|
||
} else {
|
||
$rt = $st;
|
||
}
|
||
if ($u['hpAll'] != $st['hpAll'] || $u['mpAll'] != $st['mpAll']) {
|
||
Db::sql('update stats set hpAll = ?, mpAll = ? where id = ?', [$st['hpAll'], $st['mpAll'], $u['id']]);
|
||
}
|
||
if ($btl_cache) {
|
||
$dataca = [
|
||
'st' => $st,
|
||
'st2' => $baseStats,
|
||
];
|
||
$dataca = json_encode($dataca);
|
||
Db::sql('insert into battle_cache (battle, uid, time, data) values (?,?,unix_timestamp(),?)', [$u['battle'], $u['id'], $dataca]);
|
||
}
|
||
|
||
return $rt;
|
||
}
|
||
|
||
private function addMedalsBonuses(int $uid, array &$st): array
|
||
{
|
||
//Харки от иконок
|
||
|
||
$efs = Db::getColumn('select bonus from users_ico where uid = ? and (endTime > unix_timestamp() or endTime = 0)', [$uid]);
|
||
foreach ($efs as $data) {
|
||
$sts = Conversion::dataStringToArray($data);
|
||
foreach ($sts as $paramName => $value) {
|
||
//todo убедиться, что не могут прилететь параметры, которых нет в словарей бонусов предметов
|
||
if (!str_contains(implode(',', Bonuses::getBonusSystemNames()), 'add_' . $paramName)) { // есть ли параметр в разрешенных?
|
||
continue;
|
||
}
|
||
if (empty($st['add_' . $paramName])) {
|
||
$st['add_' . $paramName] = 0;
|
||
}
|
||
$st['add_' . $paramName] += (int)$value;
|
||
}
|
||
}
|
||
return $st;
|
||
}
|
||
|
||
private function addStatBonuses(array &$st): void
|
||
{
|
||
$this->addStrengthBonuses($st);
|
||
$this->addDexterityBonuses($st);
|
||
$this->addIntuitionBonuses($st);
|
||
$this->addEnduranceBonuses($st);
|
||
$this->addIntelligenceBonuses($st);
|
||
$this->addWisdomBonuses($st);
|
||
}
|
||
|
||
private function addStrengthBonuses(array &$st): void
|
||
{
|
||
if ($st['s1'] > 24 && $st['s1'] < 50) {
|
||
$st['m2'] += 15;
|
||
}
|
||
if ($st['s1'] > 49 && $st['s1'] < 75) {
|
||
$st['pa2'] += 2;
|
||
$st['m2'] += 35;
|
||
}
|
||
if ($st['s1'] > 74 && $st['s1'] < 100) {
|
||
$st['pa2'] += 5;
|
||
$st['m2'] += 50;
|
||
}
|
||
if ($st['s1'] > 99 && $st['s1'] < 125) {
|
||
$st['pa2'] += 8;
|
||
$st['m2'] += 80;
|
||
}
|
||
if ($st['s1'] > 124 && $st['s1'] < 150) {
|
||
$st['pa2'] += 12;
|
||
$st['m2'] += 105;
|
||
}
|
||
if ($st['s1'] > 149 && $st['s1'] < 175) {
|
||
$st['pa2'] += 17;
|
||
$st['m7'] += 2;
|
||
}
|
||
if ($st['s1'] > 174 && $st['s1'] < 200) {
|
||
$st['pa2'] += 23;
|
||
$st['m7'] += 5;
|
||
}
|
||
if ($st['s1'] > 199) {
|
||
$st['pa2'] += 30;
|
||
$st['m7'] += 7;
|
||
}
|
||
}
|
||
|
||
private function addDexterityBonuses(array &$st): void
|
||
{
|
||
if ($st['s2'] > 24 && $st['s2'] < 50) {
|
||
$st['pa1'] += 2;
|
||
$st['m4'] += 35;
|
||
}
|
||
if ($st['s2'] > 49 && $st['s2'] < 75) {
|
||
$st['pa1'] += 5;
|
||
$st['m2'] += 40;
|
||
$st['m4'] += 75;
|
||
}
|
||
if ($st['s2'] > 74 && $st['s2'] < 100) {
|
||
$st['pa1'] += 8;
|
||
$st['m2'] += 65;
|
||
$st['m4'] += 90;
|
||
}
|
||
if ($st['s2'] > 99 && $st['s2'] < 125) {
|
||
$st['pa1'] += 12;
|
||
$st['m2'] += 75;
|
||
$st['m4'] += 105;
|
||
}
|
||
if ($st['s2'] > 124 && $st['s2'] < 150) {
|
||
$st['pa1'] += 17;
|
||
$st['m2'] += 85;
|
||
$st['m4'] += 105;
|
||
$st['m15'] += 1;
|
||
}
|
||
if ($st['s2'] > 149 && $st['s2'] < 175) {
|
||
$st['pa1'] += 20;
|
||
$st['m2'] += 110;
|
||
$st['m4'] += 115;
|
||
$st['m15'] += 2;
|
||
}
|
||
if ($st['s2'] > 174 && $st['s2'] < 200) {
|
||
$st['pa1'] += 23;
|
||
$st['m2'] += 145;
|
||
$st['m4'] += 145;
|
||
$st['m15'] += 3;
|
||
}
|
||
if ($st['s2'] > 199) {
|
||
$st['pa1'] += 30;
|
||
$st['m2'] += 165;
|
||
$st['m4'] += 165;
|
||
$st['m15'] += 5;
|
||
|
||
}
|
||
}
|
||
|
||
private function addIntuitionBonuses(array &$st): void
|
||
{
|
||
//интуиция
|
||
if ($st['s3'] > 24 && $st['s3'] < 50) {
|
||
$st['pa4'] += 2;
|
||
$st['m3'] += 2;
|
||
$st['m1'] += 25;
|
||
}
|
||
if ($st['s3'] > 49 && $st['s3'] < 75) {
|
||
$st['pa4'] += 5;
|
||
$st['m3'] += 5;
|
||
$st['m1'] += 55;
|
||
}
|
||
if ($st['s3'] > 74 && $st['s3'] < 100) {
|
||
$st['pa4'] += 8;
|
||
$st['m3'] += 10;
|
||
$st['m1'] += 75;
|
||
$st['m5'] += 25;
|
||
}
|
||
if ($st['s3'] > 99 && $st['s3'] < 125) {
|
||
$st['pa4'] += 12;
|
||
$st['m3'] += 15;
|
||
$st['m1'] += 105;
|
||
$st['m5'] += 35;
|
||
}
|
||
if ($st['s3'] > 124 && $st['s3'] < 150) {
|
||
$st['pa4'] += 17;
|
||
$st['m3'] += 20;
|
||
$st['m1'] += 125;
|
||
$st['m5'] += 45;
|
||
$st['m14'] += 1;
|
||
}
|
||
if ($st['s3'] > 149 && $st['s3'] < 175) {
|
||
$st['pa4'] += 20;
|
||
$st['m3'] += 30;
|
||
$st['m1'] += 145;
|
||
$st['m5'] += 50;
|
||
$st['m14'] += 2;
|
||
}
|
||
if ($st['s3'] > 174 && $st['s3'] < 200) {
|
||
$st['pa4'] += 23;
|
||
$st['m3'] += 35;
|
||
$st['m1'] += 165;
|
||
$st['m5'] += 55;
|
||
$st['m14'] += 3;
|
||
}
|
||
if ($st['s3'] > 199) {
|
||
$st['pa4'] += 30;
|
||
$st['m3'] += 40;
|
||
$st['m1'] += 185;
|
||
$st['m5'] += 65;
|
||
$st['m14'] += 5;
|
||
}
|
||
}
|
||
|
||
private function addEnduranceBonuses(array &$st): void
|
||
{
|
||
//выносливость
|
||
if ($st['s4'] > 0) {
|
||
$st['hpAll'] += 30;
|
||
}
|
||
if ($st['s4'] > 24 && $st['s4'] < 50) {
|
||
$st['hpAll'] += 50;
|
||
}
|
||
if ($st['s4'] > 49 && $st['s4'] < 75) {
|
||
$st['hpAll'] += 100;
|
||
}
|
||
if ($st['s4'] > 74 && $st['s4'] < 100) {
|
||
$st['hpAll'] += 175;
|
||
$st['m19'] += 2;
|
||
}
|
||
if ($st['s4'] > 99 && $st['s4'] < 125) {
|
||
$st['hpAll'] += 250;
|
||
$st['m19'] += 4;
|
||
}
|
||
if ($st['s4'] > 124 && $st['s4'] < 150) {
|
||
$st['hpAll'] += 400;
|
||
$st['za'] += 25;
|
||
$st['zm'] += 25;
|
||
}
|
||
if ($st['s4'] > 149 && $st['s4'] < 175) {
|
||
$st['hpAll'] += 450;
|
||
$st['za'] += 50;
|
||
$st['zm'] += 50;
|
||
}
|
||
if ($st['s4'] > 174 && $st['s4'] < 200) {
|
||
$st['hpAll'] += 600;
|
||
$st['za'] += 100;
|
||
$st['zm'] += 100;
|
||
}
|
||
if ($st['s4'] > 199) {
|
||
$st['hpAll'] += 850;
|
||
$st['za'] += 125;
|
||
$st['zm'] += 125;
|
||
}
|
||
}
|
||
|
||
private function addIntelligenceBonuses(array &$st): void
|
||
{
|
||
//интелект
|
||
if ($st['s5'] > 24 && $st['s5'] < 50) {
|
||
$st['m11'] += 10;
|
||
}
|
||
if ($st['s5'] > 49 && $st['s5'] < 75) {
|
||
$st['m11'] += 15;
|
||
}
|
||
if ($st['s5'] > 74 && $st['s5'] < 100) {
|
||
$st['m11'] += 20;
|
||
}
|
||
if ($st['s5'] > 99 && $st['s5'] < 125) {
|
||
$st['m11'] += 25;
|
||
}
|
||
if ($st['s5'] > 124 && $st['s5'] < 150) {
|
||
$st['m11'] += 35;
|
||
}
|
||
if ($st['s5'] > 149 && $st['s5'] < 175) {
|
||
$st['m11'] += 50;
|
||
}
|
||
if ($st['s5'] > 174) {
|
||
$st['m11'] += 65;
|
||
$st['pzm'] += 2;
|
||
}
|
||
if ($st['s5'] > 199) {
|
||
$st['pzm'] += 5;
|
||
}
|
||
}
|
||
|
||
private function addWisdomBonuses(array &$st): void
|
||
{
|
||
//мудрость
|
||
if ($st['s6'] > 24 && $st['s6'] < 50) {
|
||
$st['mpAll'] += 150;
|
||
$st['speedmp'] += 100;
|
||
}
|
||
if ($st['s6'] > 49 && $st['s6'] < 75) {
|
||
$st['mpAll'] += 200;
|
||
$st['speedmp'] += 200;
|
||
}
|
||
if ($st['s6'] > 74 && $st['s6'] < 100) {
|
||
$st['mpAll'] += 250;
|
||
$st['speedmp'] += 350;
|
||
}
|
||
if ($st['s6'] > 99 && $st['s6'] < 125) {
|
||
$st['mpAll'] += 350;
|
||
$st['speedmp'] += 500;
|
||
}
|
||
if ($st['s6'] > 124 && $st['s6'] < 150) {
|
||
$st['mpAll'] += 500;
|
||
$st['speedmp'] += 500;
|
||
$st['pzm'] += 2;
|
||
}
|
||
if ($st['s6'] > 149 && $st['s6'] < 175) {
|
||
$st['mpAll'] += 700;
|
||
$st['speedmp'] += 600;
|
||
$st['pzm'] += 3;
|
||
}
|
||
if ($st['s6'] > 174 && $st['s6'] < 200) {
|
||
$st['mpAll'] += 900;
|
||
$st['speedmp'] += 700;
|
||
$st['pzm'] += 5;
|
||
}
|
||
if ($st['s6'] > 199) {
|
||
$st['mpAll'] += 900;
|
||
$st['speedmp'] += 700;
|
||
$st['pzm'] += 7;
|
||
}
|
||
}
|
||
|
||
private function addDungeonsBonuses(int $id, array &$st): void
|
||
{
|
||
$finishedDungeons = Db::getValue('select
|
||
if(repcapitalcity > 24999, 1, 0) +
|
||
if(repdemonscity > 24999, 1, 0) +
|
||
if(repangelscity > 24999, 1, 0) +
|
||
if(repdevilscity > 24999, 1, 0) +
|
||
if(repmooncity > 24999, 1, 0) +
|
||
if(repsuncity > 24999, 1, 0) +
|
||
if(repsandcity > 24999, 1, 0) +
|
||
if(repemeraldscity > 24999, 1, 0) +
|
||
if(repizlom > 24999, 1, 0) +
|
||
0 as finished from rep where id = ?', [$id]);
|
||
|
||
//Бонус за количество полностью вырытых пещер.
|
||
$st['m10'] += 10 * $finishedDungeons;
|
||
$st['pzm'] += $finishedDungeons;
|
||
}
|
||
}
|