lopar-patch-1 #5
@ -69,7 +69,8 @@ function updateGameState(gameState) {
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const winnerDiv = document.createElement('div');
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const winnerDiv = document.createElement('div');
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winnerDiv.innerHTML = `<p>Battle End! Winner: ${gameState.winner}</p>`;
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winnerDiv.innerHTML = `<p>Battle End! Winner: ${gameState.winner}</p>`;
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document.body.appendChild(winnerDiv);
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document.body.appendChild(winnerDiv);
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submitButton.disabled = true;
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submitButton.style.display = 'none';
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targetSelector.style.display = 'none';
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clearInterval(pollInterval);
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clearInterval(pollInterval);
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} else {
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} else {
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const aliveFighters = gameState.fighters.filter(fighter => fighter.hp > 0);
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const aliveFighters = gameState.fighters.filter(fighter => fighter.hp > 0);
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@ -94,10 +95,14 @@ function updateGameState(gameState) {
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targetSelector.style.display = 'none';
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targetSelector.style.display = 'none';
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}
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}
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if (gameState.last_fighter === username) {
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const currentFighter = gameState.fighters.find(fighter => fighter.name === username);
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if (gameState.last_fighter === username || currentFighter.hp <= 0) {
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submitButton.style.display = 'none';
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submitButton.style.display = 'none';
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targetSelector.style.display = 'none';
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} else {
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} else {
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submitButton.style.display = 'block';
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submitButton.style.display = 'block';
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targetSelector.style.display = 'block';
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}
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}
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}
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}
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}
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}
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@ -33,43 +33,51 @@ if ($_SERVER['REQUEST_METHOD'] === 'POST') {
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}
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}
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} elseif ($action === 'move' && !$battleState['battle_end']) {
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} elseif ($action === 'move' && !$battleState['battle_end']) {
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if ($battleState['last_fighter'] !== $username) {
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$attackerIndex = -1;
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$move = $_POST['move'];
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foreach ($battleState['fighters'] as $index => $fighter) {
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$target = $_POST['target'];
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if ($fighter['name'] === $username) {
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$battleState['moves'][] = ['fighter' => $username, 'move' => $move, 'target' => $target];
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$attackerIndex = $index;
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$battleState['last_fighter'] = $username;
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break;
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$attackerIndex = -1;
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$targetIndex = -1;
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foreach ($battleState['fighters'] as $index => $fighter) {
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if ($fighter['name'] === $username) {
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$attackerIndex = $index;
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}
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if ($fighter['name'] === $target) {
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$targetIndex = $index;
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}
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}
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}
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}
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if ($attackerIndex !== -1 && $targetIndex !== -1) {
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if ($attackerIndex !== -1 && $battleState['fighters'][$attackerIndex]['hp'] > 0) {
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$battleState['fighters'][$targetIndex]['hp'] -= $battleState['fighters'][$attackerIndex]['attack'];
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if ($battleState['last_fighter'] !== $username) {
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if ($battleState['fighters'][$targetIndex]['hp'] <= 0) {
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$move = $_POST['move'];
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$battleState['fighters'][$targetIndex]['hp'] = 0;
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$target = $_POST['target'];
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$battleState['moves'][] = ['fighter' => $username, 'move' => $move, 'target' => $target];
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$battleState['last_fighter'] = $username;
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$targetIndex = -1;
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foreach ($battleState['fighters'] as $index => $fighter) {
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if ($fighter['name'] === $target) {
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$targetIndex = $index;
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break;
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}
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}
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}
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$aliveFighters = array_filter($battleState['fighters'], function ($fighter){
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if ($targetIndex !== -1) {
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return $fighter['hp'] > 0;
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$battleState['fighters'][$targetIndex]['hp'] -= $battleState['fighters'][$attackerIndex]['attack'];
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});
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if ($battleState['fighters'][$targetIndex]['hp'] <= 0) {
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$battleState['fighters'][$targetIndex]['hp'] = 0;
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}
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if (count($aliveFighters) === 1) {
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$aliveFighters = array_filter($battleState['fighters'], function ($fighter){
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$battleState['battle_end'] = true;
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return $fighter['hp'] > 0;
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$battleState['winner'] = reset($aliveFighters)['name'];
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});
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if (count($aliveFighters) === 1) {
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$battleState['battle_end'] = true;
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$battleState['winner'] = reset($aliveFighters)['name'];
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}
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}
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}
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} else {
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echo json_encode(['error' => 'Not your turn!']);
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exit;
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}
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}
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} else {
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} else {
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echo json_encode(['error' => 'Not your turn!']);
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echo json_encode(['error' => 'You are dead!']);
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exit;
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exit();
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}
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}
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}
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}
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