104 lines
4.0 KiB
PHP
104 lines
4.0 KiB
PHP
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<?php
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namespace Battles\Models;
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use Battles\Database\Db;
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class UserStats extends Model
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{
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protected int $strength;
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protected int $dexterity;
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protected int $intuition;
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protected int $endurance;
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protected int $intelligence;
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protected int $wisdom;
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protected int $health;
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protected int $mana;
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protected int $free_stat_points;
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private int $id;
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private const KULAK_MIN_DAMAGE = 1;
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private const KULAK_MAX_DAMAGE = 2;
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protected static string $tableName = 'users';
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protected static string $primaryKey = 'id';
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public function __construct($uid)
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{
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$this->id = $uid;
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}
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public function getFull(): object
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{
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$stats = Db::getInstance()->ofetch("
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select
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strength,
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dexterity,
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intuition,
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endurance,
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intelligence,
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wisdom
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from users where id = $this->id");
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$itemBonuses = Db::getInstance()->ofetch("
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select
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sum(add_strength) as item_strength,
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sum(add_dexterity) as item_dexterity,
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sum(add_intuition) as item_intuition,
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sum(add_endurance) as item_endurance,
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sum(add_intelligence) as item_intelligence,
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sum(add_wisdom) as item_wisdom,
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sum(add_accuracy) as item_accuracy,
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sum(add_evasion) as item_evasion,
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sum(add_criticals) as item_criticals,
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sum(add_min_physical_damage) as item_min_physical_damage,
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sum(add_max_physical_damage) as item_max_physical_damage
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from inventory where dressed_slot != 0 and owner_id = $this->id");
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$effectBonuses = Db::getInstance()->ofetch("
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select
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sum(mod_strength) as effect_strength,
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sum(mod_dexterity) as effect_dexterity,
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sum(mod_intuition) as effect_intuition,
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sum(mod_endurance) as effect_endurance,
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sum(mod_intelligence) as effect_intelligence,
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sum(mod_wisdom) as effect_wisdom
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from users_effects where owner_id = $this->id");
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$obj = (object)[];
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$obj->strength = max(0,$stats->strength + $itemBonuses->item_strength + $effectBonuses->effect_strength);
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$obj->dexterity = max(0,$stats->dexterity + $itemBonuses->item_dexterity + $effectBonuses->effect_dexterity);
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$obj->intuition = max(0,$stats->intuition + $itemBonuses->item_intuition + $effectBonuses->effect_intuition);
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$obj->endurance = max(0,$stats->endurance + $itemBonuses->item_endurance + $effectBonuses->effect_endurance);
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$obj->intelligence = max(0,$stats->intelligence + $itemBonuses->item_intelligence + $effectBonuses->effect_intelligence);
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$obj->wisdom = max(0,$stats->wisdom + $itemBonuses->item_wisdom + $effectBonuses->effect_wisdom);
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$obj->accuracy = max(0, $itemBonuses->item_accuracy);
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$obj->evasion = max(0, $itemBonuses->item_evasion);
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$obj->criticals = max(0, $itemBonuses->item_criticals);
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$obj->min_physical_damage = max(self::KULAK_MIN_DAMAGE, self::KULAK_MIN_DAMAGE + $itemBonuses->item_min_physical_damage);
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$obj->max_physical_damage = max(self::KULAK_MAX_DAMAGE, self::KULAK_MAX_DAMAGE + $itemBonuses->item_max_physical_damage);
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return $obj;
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}
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public function addPoint(string $stat)
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{
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$query = "update users set $stat = $stat + 1, free_stat_points = free_stat_points - 1 where " . self::$primaryKey . " = ?";
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Db::getInstance()->execute($query, $this->id);
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}
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public function save()
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{
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$this->columns = [
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self::$primaryKey => $this->id,
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'strength' => $this->strength,
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'dexterity' => $this->dexterity,
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'intuition' => $this->intuition,
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'endurance' => $this->endurance,
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'intelligence' => $this->intelligence,
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'wisdom' => $this->wisdom,
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'health' => $this->health,
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'mana' => $this->mana,
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'free_stat_points' => $this->free_stat_points,
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'level' => $this->level,
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];
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$this->updateByPrimaryKey();
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}
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}
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