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< ? php
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/**
* Copyright ( c ) 2018.
* Author : Igor Barkov < lopar . 4 ever @ gmail . com >
* Project name : Battles - Game
*/
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include_once '../config.php' ;
include_once '../functions.php' ;
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//include_once '../cave/cave_bots.php';
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$cavebots = $botnames ;
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class fbattle
{
public $status = integer ;
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public $battle = [];
public $battle_data = [];
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public $enemy = null ;
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public $damage = [];
public $t1 = [];
public $t2 = [];
public $team_enemy = [];
public $team_mine = [];
public $user = [];
public $enemyhar = [];
public $enemy_dress = [];
public $user_dress = [];
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public $en_class , $my_class ;
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public $bots = [];
public $botsid = [];
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public $log = '' ;
public $to1 ;
public $to2 ;
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public $exp = [];
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public $log_debug = '' ;
public $needrefresh = 0 ;
public $rep = 0 ;
public $needupdate = 0 ;
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public $har = [];
public $color_battle = [];
public $mf = [];
public $user_inf_1 = [];
public $user_inf_2 = [];
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public $max = 70 ;
public $err = '' ;
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function __construct ( $battle_id )
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{
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global $user , $_POST , $cavedata ;
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$this -> user = $user ;
if ( $battle_id > 0 ) {
$this -> status = 1 ;
$this -> battle_data = mysql_fetch_array ( mysql_query ( " SELECT `id`, `coment`, `teams`, `timeout`, `razmen_time`, `type`, `status`, `t1`, `t2`, `date`, `time_m`, `win`, `damage`, `to1`, `to2`, `exp`, `blood`, `t1hist`, `t2hist`, `magic`, `open`, `close`, `protivnik`, `protivnik_type`, `dungeon_bot`, `dn_id`, `aren_of`, `needbb`, `clone`, `fiz` FROM `battle` WHERE `id` = ' { $battle_id } ' LIMIT 1 " ));
$this -> GetUserTeam ();
$this -> damage = unserialize ( $this -> battle_data [ 'damage' ]);
$this -> magic = unserialize ( $this -> battle_data [ 'magic' ]);
$this -> battle = unserialize ( $this -> battle_data [ 'teams' ]);
$this -> exp = unserialize ( $this -> battle_data [ 'exp' ]);
$this -> to1 = $this -> battle_data [ 'to1' ];
$this -> to2 = $this -> battle_data [ 'to2' ];
#######################
$bit1 = 0 ;
$bit2 = 0 ;
foreach ( $this -> battle as $k => $v ) {
if ( $k < _BOTSEPARATOR_ ) continue ;
$bot [ 'id' ] = $k ;
if ( in_array ( $k , $this -> t1 )) {
if ( count ( $v ) < count ( $this -> t2 )) {
foreach ( $this -> t2 as $k2 => $v2 ) {
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$this -> battle [ $k ][ $v2 ] = [ 0 , 0 , time ()];
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}
}
$bit1 = 1 ;
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}
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if ( in_array ( $k , $this -> t2 )) {
if ( count ( $v ) < count ( $this -> t1 )) {
foreach ( $this -> t1 as $k2 => $v2 ) {
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$this -> battle [ $k ][ $v2 ] = [ 0 , 0 , time ()];
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}
}
$bit2 = 1 ;
}
foreach ( $this -> battle [ $bot [ 'id' ]] as $k => $v ) {
if ( $this -> battle [ $bot [ 'id' ]][ $k ][ 0 ] == 0 ) {
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$this -> battle [ $bot [ 'id' ]][ $k ] = [ rand ( 2 , 3 ), rand ( 2 , 3 ), time ()];
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if ( $this -> battle [ $k ][ $bot [ 'id' ]][ 0 ] != 0 && $k < _BOTSEPARATOR_ ) {
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$this -> battle [ $k ][ $bot [ 'id' ]] = [ 0 , 0 , time ()];
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}
if ( $k > _BOTSEPARATOR_ ) {
$this -> needupdate = 1 ;
}
}
if ( $this -> battle [ $k ][ $bot [ 'id' ]][ 0 ] == 0 && $k < _BOTSEPARATOR_ ) {
if ( in_array ( $user [ 'id' ], array_keys ( $this -> battle [ $bot [ 'id' ]]))) {
if ( $this -> my_class == 'B2' ) {
if ( $this -> to2 <= $this -> to1 ) {
$endr = (( time () - $this -> to2 ) > $this -> battle_data [ 'timeout' ] * 60 );
}
} else {
if ( $this -> to2 >= $this -> to1 ) {
$endr = (( time () - $this -> to1 ) > $this -> battle_data [ 'timeout' ] * 60 );
}
}
}
}
if ( $endr && ! $uje && 0 ) {
if ( $user [ 'caveleader' ] > 0 ) {
$this -> needrefresh = 1 ;
}
$this -> needupdate = 1 ;
$this -> needrefresh = 1 ;
$uje = true ;
$this -> AddToLog ( " <span class=date> " . date ( " H:i " ) . " </span> Бой закончен по таймауту.<BR> " );
foreach ( $this -> battle [ $bot [ 'id' ]] as $k => $v ) {
if ( $k > _BOTSEPARATOR_ ) {
$bots = mysql_fetch_array ( mysql_query ( 'SELECT `hp`, `prototype` FROM `bots` WHERE `id` = "' . $k . '" LIMIT 1' ));
$us [ 'hp' ] = $bots [ 'hp' ];
$b = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `level` FROM `users` WHERE `id` = "' . $bots [ 'prototype' ] . '" LIMIT 1' ));
$us [ 'level' ] = $b [ 'level' ];
} else {
$us = mysql_fetch_array ( mysql_query ( 'SELECT `hp`, `level` FROM `users` WHERE `id` = "' . $k . '" LIMIT 1' ));
}
if ( $us && ( int ) $us [ 'hp' ] > 0 && $us [ 'level' ] > 6 ) {
$tr = settravma ( $k , 0 , 86400 , 1 );
if ( $k < _BOTSEPARATOR_ && $tr ) {
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$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> <b>' . Nick :: id ( $k ) -> short () . '</b> получил повреждение: <font color=red>' . $tr . '</font><BR>' );
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}
}
}
foreach ( $this -> battle [ $bot [ 'id' ]] as $k => $v ) {
$this -> user [ $k ][ 'hp' ] = 0 ;
mysql_query ( 'UPDATE `users` SET `hp` = 0, `fullhptime` = ' . time () . ' WHERE `id` = "' . $k . '"' );
}
}
}
}
$bb = ( $bit1 + $bit2 );
if ( $this -> battle_data [ 'needbb' ] != $bb ) {
mysql_query ( " UPDATE `battle` SET `needbb` = ' $bb ' WHERE `id` = ' " . $this -> battle_data [ 'id' ] . " ' LIMIT 1 " );
}
#######################
if ( $_POST [ 'enemy' ] > 0 && ( int ) $_POST [ 'attack' ] > 0 && ( int ) $_POST [ 'defend' ] > 0 ) {
$this -> InitRazmen ( $_POST [ 'enemy' ], $_POST [ 'attack' ], $_POST [ 'defend' ]);
$this -> magic [ $user [ 'id' ]] = 0 ;
mysql_query ( " UPDATE `battle` SET `magic` = ' " . serialize ( $this -> magic ) . " ' WHERE `id` = ' " . $this -> battle_data [ 'id' ] . " ' LIMIT 1 " );
header ( " Location: fbattle.php " );
} else {
$this -> GetUserTeam ();
$this -> FastDeath ();
$this -> enemy = $this -> SelectEnemy ();
if ( $this -> enemy ) {
$this -> return = 1 ;
} else {
if ( $this -> GetTimeout () && ( int ) $this -> user [ 'hp' ] > 0 && ! $_POST [ 'victory_time_out2' ]) {
$this -> return = 3 ;
} else {
$this -> magic [ $user [ 'id' ]] = 0 ;
mysql_query ( " UPDATE `battle` SET `magic` = ' " . serialize ( $this -> magic ) . " ' WHERE `id` = ' { $this -> battle_data [ 'id' ] } ' LIMIT 1 " );
$this -> return = 2 ;
}
}
}
if ( $_POST [ 'victory_time_out2' ]) {
$this -> end_draft ();
}
if ( $_POST [ 'victory_time_out' ]) {
$this -> end_gora ();
}
if ( $this -> battle_end ()) {
$this -> return = 2 ;
}
$this -> write_log ();
return $this -> return ;
} else {
$this -> status = 0 ;
}
}
function getmfs ( $mf , $antimf )
{
$vsh = 5 + (( $mf - $antimf ) / 3 );
if ( $vsh <= 0 ) {
$final = 0 ;
} else {
$final = 70 + ( $vsh / 100 );
}
return $final ;
}
function chanse ( $p )
{
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return $p > mt_rand ( 1 , 100 );
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}
function get_info_by_id ( $id )
{
$valid_login = mysql_query ( 'SELECT `id`, `login`, `align`, `level`, `sila`, `lovk`, `inta`, `vinos`, `intel`, `maxhp`, `weap`, `noj`, `dubina`, `topor`, `mec`, `ubron1`, `ubron2`, `ubron3`, `ubron4`, `bot` FROM `users` WHERE `id` = "' . $id . '" AND `bot` = 0 LIMIT 1' );
if ( mysql_num_rows ( $valid_login ) == 1 ) {
$user_info = mysql_fetch_array ( $valid_login );
} else {
$prototype = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `name`, `prototype`, `battle`, `hp` FROM `bots` WHERE `id` = "' . $id . '" LIMIT 1' ));
$user_info = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `login`, `align`, `level`, `sila`, `lovk`, `inta`, `vinos`, `intel`, `maxhp`, `weap`, `noj`, `dubina`, `topor`, `mec`, `ubron1`, `ubron2`, `ubron3`, `ubron4`, `bot` FROM `users` WHERE `id` = "' . $prototype [ 'prototype' ] . '" LIMIT 1' ));
}
return $user_info ;
}
function get_wep_type ( $idwep )
{
if ( $idwep == 0 || $idwep == null || $idwep == '' ) {
return " kulak " ;
}
$wep = mysql_fetch_array ( mysql_query ( 'SELECT `otdel`, `minu` FROM `inventory` WHERE `id` = "' . $idwep . '" LIMIT 1' ));
if ( $wep [ 0 ] == '1' ) {
return " noj " ;
} elseif ( $wep [ 0 ] == '12' ) {
return " dubina " ;
} elseif ( $wep [ 0 ] == '11' ) {
return " topor " ;
} elseif ( $wep [ 0 ] == '13' ) {
return " mech " ;
} elseif ( $wep [ 0 ] == '52' ) {
return " posoh " ;
} elseif ( $wep [ 1 ] > 0 ) {
return " buket " ;
} else {
return " kulak " ;
}
}
function get_chanse ( $persent )
{
$mm = 1000000 ;
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return mt_rand ( $mm , 100 * $mm ) <= $persent * $mm ;
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}
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function get_block ( $where_atack , $where_defend )
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{
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$blocks = [ '1' => [ 1 , 2 ], '2' => [ 2 , 3 ], '3' => [ 3 , 4 ], '4' => [ 4 , 1 ]];
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return ! in_array ( $where_atack , $blocks [ $where_defend ]);
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}
function add_log ( $text )
{
$this -> log .= $text ;
}
function battle_end ()
{
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global $user , $cavebots , $party , $rep ;
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if ( $this -> battle_data ) {
$ss = @ array_keys ( $this -> battle );
$t1life = 0 ;
$t2life = 0 ;
foreach ( $this -> t1 as $k => $v ) {
if ( in_array ( $v , array_keys ( $this -> battle ))) {
$t1life ++ ;
}
}
foreach ( $this -> t2 as $k => $v ) {
if ( in_array ( $v , array_keys ( $this -> battle ))) {
$t2life ++ ;
}
}
if ( $t2life == 0 || $t1life == 0 ) {
$charge = mysql_fetch_array ( mysql_query ( 'SELECT `win` FROM `battle` WHERE `id` = "' . $this -> battle_data [ 'id' ] . '" LIMIT 1' ));
}
if (( $t2life == 0 || $t1life == 0 ) && ( $charge [ 0 ] == 3 || $charge [ 0 ] == 9 )) {
mysql_query ( " UPDATE `battle` SET `win` = 0 WHERE `id` = ' { $this -> battle_data [ 'id' ] } ' LIMIT 1 " );
foreach ( $this -> t1 as $k => $v ) {
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$nks1 [] = Nick :: id ( $v ) -> short ();
$nks1hist [] = Nick :: id ( $v ) -> full ( 1 );
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}
foreach ( $this -> t2 as $k => $v ) {
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$nks2 [] = Nick :: id ( $v ) -> short ();
$nks2hist [] = Nick :: id ( $v ) -> full ( 1 );
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}
if ( in_array ( $ss [ 0 ], $this -> t1 )) {
$flag = 1 ;
foreach ( $this -> t1 as $k => $v ) {
mysql_query ( 'UPDATE `battle` SET `win` = 1 WHERE `id` = "' . $this -> battle_data [ 'id' ] . '" LIMIT 1' );
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$this -> t1 [ $k ] = Nick :: id ( $v ) -> short ();
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if ( $this -> battle_data [ 'aren_of' ] == 1 && $this -> t1 [ $k ] && $v < _BOTSEPARATOR_ ) {
mysql_query ( 'INSERT INTO `logs_arena` (`battle`, `user`, `uid`, `damage`, `team`) VALUES ("' . $this -> battle_data [ 'id' ] . '", "' . $this -> t1 [ $k ] . '", "' . $v . '", "' . $this -> damage [ $v ] . '", "1")' );
}
if ( $this -> user [ 'x' ] != 0 || $this -> user [ 'y' ] != 0 && $this -> user [ 'laba' ] > 0 ) {
$lobj = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `laba_obj` WHERE `lib` = "' . $this -> user [ 'laba' ] . '" AND `x` = "' . $this -> user [ 'x' ] . '" AND `y` = "' . $this -> user [ 'y' ] . '" LIMIT 1' ));
if ( isset ( $lobj [ 'id' ])) {
$q2 = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `qst_user` WHERE `uid` = "' . $this -> user [ 'id' ] . '" AND `cancel` = "0" AND `finish` = "0" LIMIT 1' ));
if ( isset ( $q2 [ 'id' ])) {
$q1 = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `qst` WHERE `id` = "' . $q2 [ 'qid' ] . '" LIMIT 1' ));
if ( $q1 [ 'type' ] == 3 ) {
$jobs = 0 ;
$sp = mysql_query ( 'SELECT * FROM `bots` WHERE `battle` = "' . $this -> battle_data [ 'id' ] . '"' );
while ( $pl = mysql_fetch_array ( $sp )) {
if ( $q1 [ 'obj_id' ] == $pl [ 'prototype' ]) {
$jobs ++ ;
}
}
mysql_query ( 'UPDATE `qst_user` SET `val` = "' . ( $q2 [ 'val' ] + $jobs ) . '" WHERE `id` = "' . $q2 [ 'id' ] . '" LIMIT 1' );
}
}
mysql_query ( 'UPDATE `laba_obj` SET `use` = "' . time () . '" WHERE `lib` = "' . $lobj [ 'lib' ] . '" AND `x` = "' . $lobj [ 'x' ] . '" AND `y` = "' . $lobj [ 'y' ] . '"' );
}
}
$this -> exp [ $v ] = round ( $this -> exp [ $v ]);
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$dop_exp = 100 ; //процент опыта
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if ( $dop_exp > 100 ) {
$add = ( $dop_exp - 100 );
$this -> exp [ $v ] += round (( $this -> exp [ $v ] * $add ) / 100 , 0 );
}
if ( $user [ 'caveleader' ] > 0 || $user [ 'laba' ] > 0 ) {
if ( $this -> damage [ $v ] > 1 ) {
$this -> exp [ $v ] = mt_rand ( 5 , 10 );
} else {
$this -> exp [ $v ] = 0 ;
}
}
if ( empty ( $this -> damage [ $v ])) {
$this -> damage [ $v ] = 0 ;
}
if ( $user [ 'caveleader' ] > 0 || $user [ 'laba' ] > 0 ) {
$rep = floor ( $this -> damage [ $v ] / 300 );
if ( $rep <= 0 ) {
$rep = 0 ;
}
$ads = '. Репутации: ' . $rep . ' ед.' ;
} else {
$rep = 0 ;
$ads = '.' ;
}
if ( $this -> battle_data [ 'clone' ] == 1 && $this -> battle_data [ 'fiz' ] == 0 ) {
addActions ( time (), 'kill_clone' , 0 , $this -> user [ 'id' ]);
}
if ( $this -> battle_data [ 'type' ] == 3 ) {
addActions ( time (), 'win_haot' , 0 , $this -> user [ 'id' ]);
}
if ( $this -> battle_data [ 'fiz' ] == 1 ) {
addActions ( time (), 'win_fiz' , 0 , $this -> user [ 'id' ]);
}
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addchp ( '<font color=red>Внимание!</font> Победа! Бой окончен. В с е г о вами нанесено урона : ' . $this -> damage [ $v ] . ' HP. Получено опыта : ' . $this -> exp [ $v ] . ' (' . $dop_exp . '%)' . $ads . ' ' , '{[]}' . Nick :: id ( $v ) -> short () . '{[]}' );
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mysql_query ( 'UPDATE `users` SET `win` = (`win` +1), `fullhptime` = ' . time () . ' WHERE `id` = "' . $v . '"' );
GiveExp ( $v , $this -> exp [ $v ]);
if ( $user [ 'caveleader' ] > 0 || $user [ 'laba' ] > 0 ) {
GiveRep ( $v , $rep );
}
if ( $user [ 'klan' ]) {
mysql_query ( 'UPDATE `clans` SET `clanexp` = (`clanexp`+' . ( int ) $this -> exp [ $user [ 'id' ]] . ') WHERE `id` = "' . $v [ $user [ 'klan' ]] . '" LIMIT 1' );
}
}
$winers .= implode ( " </B>, <B> " , $this -> t1 );
$lomka = $this -> t2 ;
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//include('cave/win.php');
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} elseif ( in_array ( $ss [ 0 ], $this -> t2 )) {
$flag = 2 ;
foreach ( $this -> t2 as $k => $v ) {
mysql_query ( 'UPDATE `battle` SET `win` = 2 WHERE `id` = "' . $this -> user [ 'battle' ] . '" LIMIT 1' );
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$this -> t2 [ $k ] = Nick :: id ( $v ) -> short ();
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if ( $this -> battle_data [ 'aren_of' ] == 1 && $this -> t2 [ $k ] && $v < _BOTSEPARATOR_ ) {
mysql_query ( 'INSERT INTO `logs_arena` (`battle`, `user`, `uid`, `damage`, `team`) VALUES ("' . $this -> user [ 'battle' ] . '", "' . $this -> t1 [ $k ] . '", "' . $v . '", "' . $this -> damage [ $v ] . '", "2")' );
}
if ( $this -> user [ 'laba' ] > 0 ) {
mysql_query ( 'UPDATE `users` SET `x` = "' . $this -> user [ 'xf' ] . '", `y` = "' . $this -> user [ 'yr' ] . '" WHERE `id` = "' . $this -> user [ 'id' ] . '" LIMIT 1' );
}
$this -> exp [ $v ] = round ( $this -> exp [ $v ]);
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$dop_exp = 100 ; //процент опыта
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if ( $dop_exp > 100 ) {
$add = ( $dop_exp - 100 );
$this -> exp [ $v ] += round (( $this -> exp [ $v ] * $add ) / 100 , 0 );
}
if ( $user [ 'caveleader' ] > 0 || $user [ 'laba' ] > 0 ) {
if ( $this -> damage [ $v ] > 1 ) {
$this -> exp [ $v ] = mt_rand ( 5 , 10 );
} else {
$this -> exp [ $v ] = 0 ;
}
}
if ( $this -> battle_data [ 'clone' ] == 1 && $this -> battle_data [ 'fiz' ] == 0 ) {
addActions ( time (), 'kill_clone' , 0 , $this -> user [ 'id' ]);
}
if ( $this -> battle_data [ 'type' ] == 3 ) {
addActions ( time (), 'win_haot' , 0 , $this -> user [ 'id' ]);
}
if ( $this -> battle_data [ 'fiz' ] == 1 ) {
addActions ( time (), 'win_fiz' , 0 , $this -> user [ 'id' ]);
}
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if ( in_array ( $user -> getRoom (), CAVE_ROOMS )) {
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$location = mysql_fetch_array ( mysql_query ( " SELECT `x`, `y`, `dir` FROM `caveparties` WHERE `user` = ' " . $this -> user [ 'id' ] . " ' LIMIT 1 " ));
if ( $location [ 'dir' ] == 0 ) {
$y = $location [ 'y' ] * 2 ;
$x = ( $location [ 'x' ] - 1 ) * 2 ;
}
if ( $location [ 'dir' ] == 1 ) {
$y = ( $location [ 'y' ] - 1 ) * 2 ;
$x = $location [ 'x' ] * 2 ;
}
if ( $location [ 'dir' ] == 2 ) {
$y = $location [ 'y' ] * 2 ;
$x = ( $location [ 'x' ] + 1 ) * 2 ;
}
if ( $location [ 'dir' ] == 3 ) {
$y = ( $location [ 'y' ] + 1 ) * 2 ;
$x = $location [ 'x' ] * 2 ;
}
mysql_query ( " UPDATE `cavebots` SET `battle` = 0 WHERE `battle` = ' " . $this -> battle_data [ 'id' ] . " ' " );
}
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addchp ( '<font color=red>Внимание!</font> Победа! Бой окончен. В с е г о вами нанесено урона : ' . ( int ) $this -> damage [ $v ] . ' HP. Получено опыта ' . $this -> exp [ $v ] . ' (' . $dop_exp . '%). ' , '{[]}' . Nick :: id ( $v ) -> short () . '{[]}' );
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mysql_query ( 'UPDATE `users` SET `win` = (`win`+1), `fullhptime` = ' . time () . ' WHERE `id` = "' . $v . '"' );
GiveExp ( $v , $this -> exp [ $v ]);
}
$winers .= implode ( " </B>, <B> " , $this -> t2 );
$lomka = $this -> t1 ;
} else {
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if ( in_array ( $user -> getRoom (), CAVE_ROOMS )) {
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$location = mysql_fetch_array ( mysql_query ( " SELECT `x`, `y`, `dir` FROM `caveparties` WHERE `user` = ' " . $this -> user [ 'id' ] . " ' LIMIT 1 " ));
if ( $location [ 'dir' ] == 0 ) {
$y = $location [ 'y' ] * 2 ;
$x = ( $location [ 'x' ] - 1 ) * 2 ;
}
if ( $location [ 'dir' ] == 1 ) {
$y = ( $location [ 'y' ] - 1 ) * 2 ;
$x = $location [ 'x' ] * 2 ;
}
if ( $location [ 'dir' ] == 2 ) {
$y = $location [ 'y' ] * 2 ;
$x = ( $location [ 'x' ] + 1 ) * 2 ;
}
if ( $location [ 'dir' ] == 3 ) {
$y = ( $location [ 'y' ] + 1 ) * 2 ;
$x = $location [ 'x' ] * 2 ;
}
mysql_query ( " UPDATE `cavebots` SET `battle` = 0 WHERE `battle` = ' " . $this -> battle_data [ 'id' ] . " ' " );
}
if ( $this -> battle_data [ 'x' ] > 0 || $this -> battle_data [ 'y' ] > 0 && $this -> user [ 'laba' ] > 0 ) {
mysql_query ( 'UPDATE `users` SET `x` = "' . $this -> user [ 'xf' ] . '", `y` = "' . $this -> user [ 'yr' ] . '" WHERE `laba` = "' . $this -> user [ 'laba' ] . '" AND `x` = "' . $this -> battle_data [ 'x' ] . '" AND `y` = "' . $this -> battle_data [ 'y' ] . '" AND `battle` = "' . $this -> battle_data [ 'id' ] . '" LIMIT 1' );
}
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//include("cave/lose.php");
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}
if ( $lomka ) {
foreach ( $lomka as $k => $v ) {
if ( mt_rand ( 1 , 6 ) == 1 ) {
$us = mysql_query ( 'UPDATE `inventory` SET `duration` = (`duration`+1) WHERE `type` != 12 AND `dressed` = 1 AND `owner` = \'' . $v . '\'' );
}
$inv_broken = mysql_query ( " SELECT * FROM `inventory` WHERE `type` != 12 AND `dressed` = 1 AND ((`maxdur` <= `duration`) OR (`dategoden` > 0 AND `dategoden` <= ' " . time () . " ')) AND `owner` = ' { $v } ' " );
while ( $br = mysql_fetch_array ( $inv_broken )) {
dropitemid ( $br [ 'type' ], $v );
}
$its = mysql_query ( " SELECT `id` FROM `inventory` WHERE `dressed` = 0 AND ((`maxdur` <= `duration`) OR (`dategoden` > 0 AND `dategoden` <= ' " . time () . " ')) AND `owner` = ' { $v } ' " );
while ( $it = mysql_fetch_array ( $its )) {
mysql_query ( " DELETE FROM `inventory` WHERE `id` = ' " . $it [ 'id' ] . " ' LIMIT 1 " );
mysql_query ( " INSERT INTO `delo` (`author`, `pers`, `text`, `type`, `date`) VALUES ('0', ' \" " . $it [ 'name' ] . " \" разрушился id : ( " . $it [ 'id' ] . " ).', '1', ' " . time () . " ') " );
}
$this -> exp [ $v ] = 0 ;
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addchp ( '<font color=red>Внимание!</font> Поражение! Бой окончен. В с е г о вами нанесено урона : ' . ( int ) $this -> damage [ $v ] . ' HP. Получено опыта 0.' , '{[]}' . Nick :: id ( $v ) -> short () . '{[]}' );
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mysql_query ( 'UPDATE `users` SET `lose` = (`lose`+1) WHERE `id` = \'' . $v . '\'' );
}
}
foreach ( $this -> t1 as $k => $v ) {
$us = mysql_query ( 'SELECT `duration`, `maxdur`, `name` FROM `inventory` WHERE `type` != 12 AND `dressed` = 1 AND `owner` = \'' . $v . '\'' );
while ( $rrow = mysql_fetch_row ( $us )) {
if (( $rrow [ 1 ] - $rrow [ 0 ]) == 1 ) {
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$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> Внимание! У "' . Nick :: id ( $v ) -> short () . '" предмет "' . $rrow [ 2 ] . '" в критическом состоянии! <BR><small>(на правах рекламы) <b>Ремонтная мастерская </b>. Мы даем вторую жизнь старым вещам!</small><BR>' );
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} elseif (( $rrow [ 1 ] - $rrow [ 0 ]) == 2 ) {
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$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> Внимание! У "' . Nick :: id ( $v ) -> short () . '" предмет "' . $rrow [ 2 ] . '" нуждается в ремонте! <BR><small>(на правах рекламы) <b>Ремонтная мастерская </b>. Мы даем вторую жизнь старым вещам!</small><BR>' );
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}
}
}
foreach ( $this -> t2 as $k => $v ) {
$us = mysql_query ( 'SELECT `duration`, `maxdur`, `name` FROM `inventory` WHERE `type` != 12 AND `dressed` = 1 AND `owner` = \'' . $v . '\'' );
while ( $rrow = mysql_fetch_row ( $us )) {
if (( $rrow [ 1 ] - $rrow [ 0 ]) == 1 ) {
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$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> Внимание! У "' . Nick :: id ( $v ) -> short () . '" предмет ' . $rrow [ 2 ] . ' в критическом состоянии! <BR><small>(на правах рекламы) <b>Ремонтная мастерская </b>. Мы даем вторую жизнь старым вещам!</small><BR>' );
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} elseif (( $rrow [ 1 ] - $rrow [ 0 ]) == 2 ) {
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$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> Внимание! У "' . Nick :: id ( $v ) -> short () . '" предмет "' . $rrow [ 2 ] . '" нуждается в ремонте! <BR><small>(на правах рекламы) <b>Ремонтная мастерская </b>. Мы даем вторую жизнь старым вещам!</small><BR>' );
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}
}
}
if ( $winers ) {
if ( $this -> battle_data [ 'aren_of' ] == 1 ) {
$arr_battle = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `win`, `aren_of` FROM `battle` WHERE `id` = "' . $this -> battle_data [ 'id' ] . '" LIMIT 1' ));
$us_win = mysql_query ( 'SELECT `id`, `user`, `uid`, `team` FROM `logs_arena` WHERE `team` = "' . $arr_battle [ 'win' ] . '" AND `battle` = "' . $this -> battle_data [ 'id' ] . '" ORDER BY `damage` DESC LIMIT 3' );
while ( $win = mysql_fetch_array ( $us_win )) {
$uss .= ', ' ;
$uss .= $win [ 'user' ];
mysql_query ( 'INSERT INTO `effects` (`type`, `name`, `time`, `hp`, `owner`) VALUES ("7", "Эйфория", "' . ( time () + 60 * 60 * 24 ) . '", "200", "' . $win [ 'uid' ] . '")' );
mysql_query ( 'UPDATE `users` SET `maxhp` = (`maxhp`+200) WHERE `id` = "' . $win [ 'uid' ] . '" LIMIT 3' );
mysql_query ( 'INSERT INTO `effects` (`type`, `name`, `time`, `proc_exp`, `owner`) VALUES ("6", "Повешенный опыт (200%)", "' . ( time () + 60 * 60 * 24 ) . '", "100", "' . $win [ 'uid' ] . '")' );
}
$bad = mysql_query ( 'SELECT `id`, `uid`, `team` FROM `logs_arena` WHERE `team` != "' . $arr_battle [ 'win' ] . '" AND `battle` = "' . $this -> battle_data [ 'id' ] . '" ORDER BY `damage` DESC LIMIT 3' );
while ( $give = mysql_fetch_array ( $bad )) {
mysql_query ( 'INSERT INTO `effects` (`type`, `name`, `time`, `proc_exp`, `owner`) VALUES ("6", "Повешенный опыт (150%)", "' . ( time () + 60 * 60 * 24 ) . '", "50", "' . $give [ 'uid' ] . '")' );
}
if ( $uss != '' ) {
$uss = ltrim ( $uss , ', ' );
} else {
$uss = '-Игроков не было в бою-' ;
}
if ( $arr_battle [ 'win' ] == 1 ) {
AddChatSystem ( " <font color=red>Внимание! Тьма одержала победу благодаря великим воинам : <b> $uss </b></font> " );
$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> ' . 'Бой закончен, победа за <B>Силами Тьмы</B><BR>' );
} else {
AddChatSystem ( " <font color=red>Внимание! Свет одержал победу благодаря великим воинам : <b> $uss </b></font> " );
$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> ' . 'Бой закончен, победа за <B>Силами Света</B><BR>' );
}
mysql_query ( 'UPDATE `variables` SET `value` = "' . $arr_battle [ 'win' ] . '" WHERE `var` = "arena_win" LIMIT 1' );
mysql_query ( 'UPDATE `battle` SET `aren_of` = 0 WHERE `id` = "' . $arr_battle [ 'id' ] . '" AND `aren_of` = 1 LIMIT 1' );
} else {
$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> ' . 'Бой закончен, победа за <B>' . $winers . '</B><BR>' );
}
unset ( $uss );
if ( $this -> battle_data [ 'blood' ]) {
$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> ... и победители стали калечить проигравших...<BR>' );
foreach ( $lomka as $k => $v ) {
if ( $this -> battle_data [ 'blood' ] == 2 ) {
$tr = settravma ( $v , 13 , 86400 , 1 );
} else {
$tr = settravma ( $v , 0 , 86400 , 1 );
}
if ( $v < _BOTSEPARATOR_ ) {
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$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> <b>' . Nick :: id ( $v ) -> short () . '</b> получил повреждение: <font color=red>' . $tr . '</font><BR>' );
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$inv_broken = mysql_query ( " SELECT `id`, `type`, `dressed`, `duration`, `maxdur`, `dategoden`, `owner` FROM `inventory` WHERE `type` != 12 AND `dressed` = 1 AND ((`maxdur` <= `duration`) OR (`dategoden` > 0 AND `dategoden` <= ' " . time () . " ')) AND `owner` = ' { $v } ' " );
while ( $br = mysql_fetch_array ( $inv_broken )) {
dropitemid ( $br [ 'type' ], $v );
}
}
}
}
} else {
if ( $this -> battle_data [ 'aren_of' ] == 1 ) {
AddChatSystem ( " <font color=red>Внимание! Бой на Арене Ангелов завершился ничьей, на этой недели силы тьмы и света равны.</font> " );
mysql_query ( 'UPDATE `variables` SET `value` = 3 WHERE `var` = "arena_win" LIMIT 1' );
mysql_query ( 'UPDATE `battle` SET `aren_of` = 0 WHERE `id` = "' . $arr_battle [ 'id' ] . '" AND `aren_of` = 1 LIMIT 1' );
}
$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> ' . 'Бой закончен. Ничья.<BR>' );
mysql_query ( " UPDATE `users` SET `battle` = 0, `nich` = (`nich`+1), `fullhptime` = " . time () . " WHERE `battle` = ' { $this -> user [ 'battle' ] } ' " );
$this -> exp = 0 ;
}
if ( $flag == 1 ) {
$rr = implode ( " </B>, <B> " , $nks1 ) . " <img src=../i/flag.gif></B> и <B> " . implode ( " </B>, <B> " , $nks2 );
} elseif ( $flag == 2 ) {
$rr = implode ( " </B>, <B> " , $nks1 ) . " </B> и <B> " . implode ( " </B>, <B> " , $nks2 ) . " <img src=../i/flag.gif /> " ;
} else {
$rr = implode ( " </B>, <B> " , $nks1 ) . " </B> и <B> " . implode ( " </B>, <B> " , $nks2 ) . " " ;
}
mysql_query ( 'UPDATE `battle` SET `t1hist` = \'' . implode ( " , " , $nks1hist ) . '\', `t2hist` = \'' . implode ( " , " , $nks2hist ) . '\' WHERE `id` = "' . $this -> battle_data [ 'id' ] . '" LIMIT 1' );
mysql_query ( 'UPDATE `battle` SET `exp` = \'' . serialize ( $this -> exp ) . '\' WHERE `id` = "' . $this -> battle_data [ 'id' ] . '" LIMIT 1' );
mysql_query ( " UPDATE `users` SET `battle` = 0, `fullhptime` = ' " . time () . " ' WHERE `battle` = ' { $this -> battle_data [ 'id' ] } ' " );
unset ( $this -> battle );
return true ;
}
}
return false ;
}
function end_gora ()
{
if ( $this -> GetTimeout ()) {
$this -> AddToLog ( " <span class=date> " . date ( " H:i " ) . " </span> Бой закончен по таймауту.<BR> " );
foreach ( $this -> team_enemy as $v => $k ) {
if ( $k > _BOTSEPARATOR_ ) {
$bots = mysql_fetch_array ( mysql_query ( 'SELECT `hp` FROM `bots` WHERE `id` = "' . $k . '" LIMIT 1' ));
$us [ 'hp' ] = $bots [ 'hp' ];
} else {
$us = mysql_fetch_array ( mysql_query ( 'SELECT `hp` FROM `users` WHERE `id` = "' . $k . '" LIMIT 1' ));
}
if ( $us && ( int ) $us [ 'hp' ] > 0 ) {
if ( ! $this -> battle_data [ 'blood' ]) {
$tr = settravma ( $k , 0 , 86400 , 1 );
if ( $k < _BOTSEPARATOR_ ) {
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$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> <b>' . Nick :: id ( $k ) -> short () . '</b> получил повреждение: <font color=red>' . $tr . '</font><BR>' );
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}
}
}
}
foreach ( $this -> team_enemy as $v => $k ) {
mysql_query ( 'UPDATE `users` SET `hp` = 0, `fullhptime` = ' . time () . ' WHERE `id` = "' . $k . '"' );
}
header ( " Location: " . $_SERVER [ 'PHP_SELF' ] . " ?batl= " . $this -> user [ 'battle' ]);
}
}
function end_draft ()
{
if ( ! $this -> user [ 'in_tower' ]) {
if ( $this -> GetTimeout ()) {
$this -> battle = null ;
mysql_query ( " UPDATE `users` SET `battle` = 0, `nich` = (`nich`+1), `fullhptime` = " . time () . " WHERE `battle` = { $this -> battle_data [ 'id' ] } " );
mysql_query ( " UPDATE `battle` SET `win` = 0 WHERE `id` = ' { $this -> battle_data [ 'id' ] } ' LIMIT 1 " );
$this -> AddToLog ( " <span class=date> " . date ( " H:i " ) . " </span> Бой закончен по таймауту. <b>Ничья</b>.<BR> " );
$this -> exp = 0 ;
$this -> write_log ();
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}
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}
}
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function FastDeath ()
{
if ( $this -> battle ) {
foreach ( $this -> battle as $k => $v ) {
if ( $k > _BOTSEPARATOR_ ) {
$bot = mysql_fetch_array ( mysql_query ( " SELECT `hp`, `battle`, `prototype` FROM `bots` WHERE `id` = ' { $k } ' LIMIT 1 " ));
$us = mysql_fetch_array ( mysql_query ( " SELECT `maxhp` FROM `users` WHERE `id` = ' { $bot [ 'prototype' ] } ' LIMIT 1 " ));
$us [ 'hp' ] = $bot [ 'hp' ];
$us [ 'battle' ] = $bot [ 'battle' ];
} else {
$us = mysql_fetch_array ( mysql_query ( " SELECT `hp`, `maxhp`, `battle` FROM `users` WHERE `id` = ' { $k } ' LIMIT 1 " ));
}
if ( $us [ 'hp' ] <= 0 ) {
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$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> ' . Nick :: id ( $k ) -> short () . ' умер!<BR>' );
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if ( $k < _BOTSEPARATOR_ ) {
mysql_query ( " UPDATE `users` SET `hp` = 0, `fullhptime` = ' " . time () . " ' WHERE `id` = ' { $k } ' LIMIT 1 " );
} else {
mysql_query ( " UPDATE `bots` SET `hp` = 0 WHERE `id` = ' { $k } ' LIMIT 1 " );
}
foreach ( $this -> battle as $kak => $vav ) {
unset ( $this -> battle [ $kak ][ $k ]);
}
unset ( $this -> battle [ $k ]);
}
if ( $k == null ) {
foreach ( $this -> battle as $kak => $vav ) {
unset ( $this -> battle [ $kak ][ $k ]);
}
}
if ( $us [ 'battle' ] == 0 ) {
foreach ( $this -> battle as $kak => $vav ) {
unset ( $this -> battle [ $kak ][ $k ]);
}
unset ( $this -> battle [ $k ]);
}
unset ( $us );
}
$this -> UpdateBattle ();
}
}
function gen_color ( $u , $enemy )
{
$this -> t1 = explode ( " ; " , $this -> battle_data [ 't1' ]);
$this -> t2 = explode ( " ; " , $this -> battle_data [ 't2' ]);
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$c = [];
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if ( in_array ( $u , $this -> t1 )) {
$c [ 'me' ] = " B1 " ;
$c [ 'he' ] = " B2 " ;
} else {
$c [ 'me' ] = " B2 " ;
$c [ 'he' ] = " B1 " ;
}
return $c ;
}
function GetUserTeam ()
{
$this -> t1 = explode ( " ; " , $this -> battle_data [ 't1' ]);
$this -> t2 = explode ( " ; " , $this -> battle_data [ 't2' ]);
if ( in_array ( $this -> user [ 'id' ], $this -> t1 )) {
$this -> my_class = " B1 " ;
$this -> en_class = " B2 " ;
$this -> team_mine = $this -> t1 ;
$this -> team_enemy = $this -> t2 ;
} else {
$this -> my_class = " B2 " ;
$this -> en_class = " B1 " ;
$this -> team_mine = $this -> t2 ;
$this -> team_enemy = $this -> t1 ;
}
}
function init_botRazmen ( $uid , $enemy , $attack , $defend )
{
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$RazmenValues = [ 1 , 2 , 3 , 4 ];
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$hp_1 = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp`, `prototype` FROM `bots` WHERE `id` = "' . $uid . '" LIMIT 1' ));
$maxhp_1 = mysql_fetch_array ( mysql_query ( 'SELECT `maxhp` FROM `users` WHERE `id` = "' . $hp_1 [ 'prototype' ] . '" LIMIT 1' ));
$hp_2 = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp`, `prototype` FROM `bots` WHERE `id` = "' . $enemy . '" LIMIT 1' ));
$maxhp_2 = mysql_fetch_array ( mysql_query ( 'SELECT `maxhp` FROM `users` WHERE `id` = "' . $hp_2 [ 'prototype' ] . '" LIMIT 1' ));
$color = $this -> gen_color ( $uid , $enemy );
if ( in_array ( $attack , $RazmenValues ) && in_array ( $defend , $RazmenValues ) && $enemy && $hp_1 [ 'hp' ] > 0 ) {
if ( $this -> battle [ $enemy ][ $uid ][ 0 ] > 0 ) {
$this -> AddToLogBot ( $this -> GetComment ());
$mf = $this -> solve_mfs ( $uid , $enemy , $attack );
$uvorotme = $this -> chanse ( $mf [ 'me' ][ 'chanse' ]);
$krithe = $this -> chanse ( $mf [ 'he' ][ 'chanse_krit' ]);
if ( $uvorotme && ! $krithe ) {
$uve = 1 ;
} elseif ( ! $uvorotme && $krithe ) {
$uve = 2 ;
} elseif ( $uvorotme && $krithe ) {
$uve = rand ( 1 , 2 );
} else {
$uve = 0 ;
}
if ( $uve == 1 ) {
$this -> AddToLogBot ( $this -> razmen_log ( " uvorot " , $this -> battle [ $enemy ][ $uid ][ 0 ], $this -> GetWeaponType ( $this -> enemyhar [ 'weap' ]), 0 , $enemy , $color [ 'he' ], $uid , $color [ 'me' ], 0 , 0 ));
} elseif ( $uve == 2 ) {
if ( $this -> GetBlock ( " me " , $this -> battle [ $enemy ][ $uid ][ 0 ], $defend , $enemy )) {
$hs = 1 ;
$m = 'a' ;
} else {
$hs = 2 ;
$m = '' ;
}
$yron = $mf [ 'he' ][ 'udar' ] * $hs ;
$us = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp` FROM `bots` WHERE `id` = "' . $uid . '" LIMIT 1' ));
if ( $us [ 'hp' ] < $yron ) {
$yron = $us [ 'hp' ];
}
$this -> damage [ $enemy ] += $yron ;
$jv = ( $hp_1 [ 'hp' ] - $yron );
$this -> exp [ $enemy ] += SolveExp ( $enemy , $uid , $yron );
$this -> AddToLogBot ( $this -> razmen_log ( " krit " . $m , $this -> battle [ $enemy ][ $uid ][ 0 ], $this -> GetWeaponType ( $this -> enemyhar [ 'weap' ]), $yron , $enemy , $color [ 'he' ], $uid , $color [ 'me' ], ( $hp_1 [ 'hp' ] - $yron ), $maxhp_2 [ 'maxhp' ]));
mysql_query ( 'UPDATE `bots` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $uid . '" LIMIT 1' ); ### Maybe not limited
} elseif ( ! $this -> GetBlock ( " me " , $this -> battle [ $enemy ][ $uid ][ 0 ], $defend , $enemy )) {
$yron = $mf [ 'he' ][ 'udar' ];
$us = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp` FROM `bots` WHERE `id` = "' . $uid . '" LIMIT 1' ));
if ( $us [ 'hp' ] < $yron ) {
$yron = $us [ 'hp' ];
}
$jv = ( $hp_1 [ 'hp' ] - $yron );
$this -> AddToLogBot ( $this -> razmen_log ( " udar " , $this -> battle [ $enemy ][ $uid ][ 0 ], $this -> GetWeaponType ( $this -> enemyhar [ 'weap' ]), $yron , $enemy , $color [ 'he' ], $uid , $color [ 'me' ], ( $hp_1 [ 'hp' ] - $yron ), $maxhp_2 [ 'maxhp' ]));
mysql_query ( 'UPDATE `bots` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $uid . '" LIMIT 1' );
} else {
$this -> AddToLogBot ( $this -> razmen_log ( " block " , $this -> battle [ $enemy ][ $uid ][ 0 ], $this -> GetWeaponType ( $this -> enemyhar [ 'weap' ]), 0 , $enemy , $color [ 'he' ], $uid , $color [ 'me' ], 0 , 0 ));
}
$uvorothe = $this -> chanse ( $mf [ 'he' ][ 'chanse' ]);
$kritme = $this -> chanse ( $mf [ 'me' ][ 'chanse_krit' ]);
if ( $uvorothe && ! $kritme ) {
$uve = 1 ;
} elseif ( ! $uvorothe && $kritme ) {
$uve = 2 ;
} elseif ( $uvorothe && $kritme ) {
$uve = rand ( 1 , 2 );
} else {
$uve = 0 ;
}
if ( $uve == 1 ) {
$this -> AddToLogBot ( $this -> razmen_log ( " uvorot " , $attack , $this -> GetWeaponType ( $this -> user [ 'weap' ]), 0 , $uid , $color [ 'me' ], $enemy , $color [ 'he' ], 0 , 0 ));
} elseif ( $uve == 2 ) {
if ( $this -> GetBlock ( " he " , $attack , $this -> battle [ $enemy ][ $uid ][ 1 ], $enemy )) {
$hs = 1 ;
$m = 'a' ;
} else {
$hs = 2 ;
$m = '' ;
}
$yron = $mf [ 'me' ][ 'udar' ] * $hs ;
$us = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp` FROM `bots` WHERE `id` = "' . $enemy . '" LIMIT 1' ));
if ( $us [ 'hp' ] < $yron ) {
$yron = $us [ 'hp' ];
}
$this -> AddToLogBot ( $this -> razmen_log ( " krit " . $m , $attack , $this -> GetWeaponType ( $this -> user [ 'weap' ]), $yron , $uid , $color [ 'me' ], $enemy , $color [ 'he' ], ( $this -> enemyhar [ 'hp' ] - $yron ), $this -> enemyhar [ 'maxhp' ]));
if ( $enemy > _BOTSEPARATOR_ ) {
mysql_query ( 'UPDATE `bots` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $enemy . '" LIMIT 1' );
} else {
mysql_query ( 'UPDATE `bots` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $enemy . '" LIMIT 1' );
}
} elseif ( ! $this -> GetBlock ( " he " , $attack , $this -> battle [ $enemy ][ $uid ][ 1 ], $enemy )) {
$yron = $mf [ 'me' ][ 'udar' ];
$us = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp` FROM `bots` WHERE `id` = "' . $enemy . '" LIMIT 1' ));
if ( $us [ 'hp' ] < $yron ) {
$yron = $us [ 'hp' ];
}
$this -> AddToLogBot ( $this -> razmen_log ( " udar " , $attack , $this -> GetWeaponType ( $this -> user [ 'weap' ]), $yron , $uid , $color [ 'me' ], $enemy , $color [ 'he' ], ( $this -> enemyhar [ 'hp' ] - $yron ), $this -> enemyhar [ 'maxhp' ]));
if ( $enemy > _BOTSEPARATOR_ ) {
mysql_query ( 'UPDATE `bots` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $enemy . '" LIMIT 1' );
} else {
mysql_query ( 'UPDATE `bots` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $enemy . '" LIMIT 1' );
}
} else {
$this -> AddToLogBot ( $this -> razmen_log ( " block " , $attack , $this -> GetWeaponType ( $this -> user [ 'weap' ]), 0 , $uid , $color [ 'me' ], $enemy , $color [ 'he' ], 0 , 0 ));
}
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$this -> battle [ $enemy ][ $uid ] = [ 0 , 0 , time ()];
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mysql_query ( " UPDATE `battle` SET `to1` = ' " . time () . " ', `to2` = ' " . time () . " ' WHERE `id` = ' " . $this -> battle_data [ 'id' ] . " ' LIMIT 1 " );
$this -> UpdateBattle ();
} else {
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$this -> battle [ $uid ][ $enemy ] = [ $attack , $defend , time ()];
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if ( $this -> my_class == " B1 " && $jv > 0 ) {
mysql_query ( " UPDATE `battle` SET `to1` = ' " . time () . " ', `to2` = ' " . ( time () - 1 ) . " ' WHERE `id` = ' " . $this -> battle_data [ 'id' ] . " ' LIMIT 1 " );
} elseif ( $jv > 0 ) {
mysql_query ( " UPDATE `battle` SET `to2` = ' " . time () . " ', `to1` = ' " . ( time () - 1 ) . " ' WHERE `id` = ' " . $this -> battle_data [ 'id' ] . " ' LIMIT 1 " );
} else {
mysql_query ( " UPDATE `battle` SET `to2` = ' " . time () . " ', `to1` = ' " . ( time ()) . " ' WHERE `id` = ' " . $this -> battle_data [ 'id' ] . " ' LIMIT 1 " );
}
$this -> FastDeath ();
$this -> UpdateBattle ();
#header('Location: fbattle.php');
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exit ;
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}
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} else {
return false ;
}
}
function InitRazmen ( $enemy , $attack , $defend )
{
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$RazmenValues = [ 1 , 2 , 3 , 4 ];
$DefValues = [ 1 , 2 , 3 , 4 ];
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if ( in_array ( $attack , $RazmenValues ) && in_array ( $defend , $DefValues ) && $enemy && $this -> user [ 'hp' ] > 0 ) {
if ( $this -> battle [ $enemy ][ $this -> user [ 'id' ]][ 0 ] > 0 ) {
$this -> AddToLog ( $this -> GetComment ());
$mfs = $this -> solve_mfs ( $this -> user [ 'id' ], $enemy , $attack );
$color = $this -> gen_color ( $this -> user [ 'id' ], $enemy );
if ( $mfs [ 'me' ][ 'chanse' ] > 0 ) {
$uvorotme = $this -> chanse ( $mfs [ 'me' ][ 'chanse' ]);
} else {
$uvorotme = false ;
}
if ( $mfs [ 'me' ][ 'chanse_krit' ] > 0 ) {
$krithe = $this -> chanse ( $mfs [ 'he' ][ 'chanse_krit' ]);
} else {
$krithe = false ;
}
if ( $uvorotme && ! $krithe ) {
$uve = 1 ;
} elseif ( ! $uvorotme && $krithe ) {
$uve = 2 ;
} elseif ( $uvorotme && $krithe ) {
$uve = rand ( 1 , 2 );
} else {
$uve = 0 ;
}
if ( $uve == 1 ) {
$this -> AddToLog ( $this -> razmen_log ( " uvorot " , $this -> battle [ $enemy ][ $this -> user [ 'id' ]][ 0 ], $this -> GetWeaponType ( $this -> enemyhar [ 'weap' ]), 0 , $enemy , $color [ 'me' ], $this -> user [ 'id' ], $color [ 'he' ], 0 , 0 ));
} elseif ( $uve == 2 ) {
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$this -> battle [ $enemy ][ $this -> user [ 'id' ]] = [ $attack , $defend , time ()];
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if ( $this -> get_blocks ( $this -> battle [ $this -> user [ 'id' ]][ $enemy ][ 0 ], $this -> battle [ $enemy ][ $this -> user [ 'id' ]][ 1 ])) {
$hs = 1 ;
$m = 'a' ;
} else {
$hs = 2 ;
$m = '' ;
}
$yron = $mfs [ 'he' ][ 'udar' ] * $hs ;
$hp_u = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp` FROM `users` WHERE `id` = "' . $this -> user [ 'id' ] . '" LIMIT 1' ));
if ( $hp_u [ 'hp' ] < ( $mfs [ 'he' ][ 'udar' ] * $hs )) {
$yron = $hp_u [ 'hp' ];
}
$this -> damage [ $enemy ] += $yron ;
$jv = ( $this -> user [ 'hp' ] - $yron );
$this -> exp [ $enemy ] += SolveExp ( $enemy , $this -> user [ 'id' ], $yron );
$this -> AddToLog ( $this -> razmen_log ( " krit " . $m , $this -> battle [ $this -> user [ 'id' ]][ $enemy ][ 0 ], $this -> GetWeaponType ( $this -> enemyhar [ 'weap' ]), $yron , $enemy , $color [ 'me' ], $this -> user [ 'id' ], $color [ 'he' ], ( $this -> user [ 'hp' ] - $yron ), $this -> user [ 'maxhp' ]));
mysql_query ( 'UPDATE `users` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $this -> user [ 'id' ] . '" LIMIT 1' );
if ( ! ( $this -> user [ 'align' ] == '2' || $this -> user [ 'align' ] == '8.31' )) {
$tmphp = mysql_fetch_array ( mysql_query ( " SELECT `hp` FROM `users` WHERE `id` = { $this -> user [ 'id' ] } LIMIT 1 " ));
$tmphp = $tmphp [ 'hp' ];
if ( $tmphp <= 0 ) {
if ( mt_rand ( 0 , 100 ) <= 40 && $this -> user [ 'level' ] > 6 ) {
$tr = settravma ( $this -> user [ 'id' ], 0 , 86400 , 0 );
if ( $this -> user [ 'id' ] < _BOTSEPARATOR_ ) {
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$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> <b>' . Nick :: id ( $this -> user [ 'id' ]) -> short () . '</b> получил повреждение: <font color=red>' . $tr . '</font><BR>' );
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}
}
}
}
} elseif ( ! $this -> get_blocks ( $this -> user [ 'id' ], $this -> battle [ $enemy ][ $this -> user [ 'id' ]][ 0 ], $enemy , $this -> battle [ $this -> user [ 'id' ]][ $enemy ][ 1 ])) {
$yron = $mfs [ 'he' ][ 'udar' ];
$hp_u = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp` FROM `users` WHERE `id` = "' . $this -> user [ 'id' ] . '" LIMIT 1' ));
if ( $hp_u [ 'hp' ] < $mfs [ 'he' ][ 'udar' ]) {
$yron = $hp_u [ 'hp' ];
}
$this -> damage [ $enemy ] += $yron ;
$jv = ( $this -> user [ 'hp' ] - $yron );
$this -> exp [ $enemy ] += SolveExp ( $enemy , $this -> user [ 'id' ], $yron );
$this -> AddToLog ( $this -> razmen_log ( " udar " , $this -> battle [ $enemy ][ $this -> user [ 'id' ]][ 0 ], $this -> GetWeaponType ( $this -> enemyhar [ 'weap' ]), $yron , $enemy , $color [ 'me' ], $this -> user [ 'id' ], $color [ 'he' ], ( $this -> user [ 'hp' ] - $yron ), $this -> user [ 'maxhp' ]));
mysql_query ( 'UPDATE `users` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $this -> user [ 'id' ] . '" LIMIT 1' );
} else {
$this -> AddToLog ( $this -> razmen_log ( " block " , $this -> battle [ $enemy ][ $this -> user [ 'id' ]][ 1 ], $this -> GetWeaponType ( $this -> enemyhar [ 'weap' ]), 0 , $enemy , $color [ 'me' ], $this -> user [ 'id' ], $color [ 'he' ], 0 , 0 ));
}
if ( $mfs [ 'he' ][ 'chanse' ] > 0 ) {
$uvorothe = $this -> chanse ( $mfs [ 'he' ][ 'chanse' ]);
} else {
$uvorothe = false ;
}
if ( $mfs [ 'me' ][ 'chanse_krit' ] > 0 ) {
$kritme = $this -> chanse ( $mfs [ 'me' ][ 'chanse_krit' ]);
} else {
$kritme = false ;
}
if ( $uvorothe && ! $kritme ) {
$uve_1 = 1 ;
} elseif ( ! $uvorothe && $kritme ) {
$uve_1 = 2 ;
} elseif ( $uvorothe && $kritme ) {
$uve_1 = rand ( 1 , 2 );
} else {
$uve_1 = 0 ;
}
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if ( $uve_1 == 1 ) {
$this -> AddToLog ( $this -> razmen_log ( " uvorot " , $attack , $this -> GetWeaponType ( $this -> user [ 'weap' ]), 0 , $this -> user [ 'id' ], $color [ 'me' ], $enemy , $color [ 'he' ], 0 , 0 ));
} elseif ( $uve_1 == 2 ) {
if ( $this -> get_blocks ( $enemy , $this -> battle [ $this -> user [ 'id' ]][ $enemy ][ 0 ], $this -> user [ 'id' ], $this -> battle [ $enemy ][ $this -> user [ 'id' ]][ 1 ])) {
$hs = 1 ;
$m = 'a' ;
} else {
$hs = 2 ;
$m = '' ;
}
$yron = $mfs [ 'me' ][ 'udar' ] * $hs ;
if ( $enemy > _BOTSEPARATOR_ ) {
$hp_u = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp` FROM `bots` WHERE `id` = "' . $enemy . '" LIMIT 1' ));
} else {
$hp_u = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp` FROM `users` WHERE `id` = "' . $enemy . '" LIMIT 1' ));
}
if ( $hp_u [ 'hp' ] < $yron ) {
$yron = $hp_u [ 'hp' ];
}
$this -> damage [ $this -> user [ 'id' ]] += $yron ;
$this -> exp [ $this -> user [ 'id' ]] += SolveExp ( $this -> user [ 'id' ], $enemy , $yron );
$this -> AddToLog ( $this -> razmen_log ( " krit " . $m , $attack , $this -> GetWeaponType ( $this -> user [ 'weap' ]), $yron , $this -> user [ 'id' ], $color [ 'me' ], $enemy , $color [ 'he' ], ( $this -> enemyhar [ 'hp' ] - $yron ), $this -> enemyhar [ 'maxhp' ]));
if ( $enemy > _BOTSEPARATOR_ ) {
mysql_query ( 'UPDATE `bots` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $enemy . '" LIMIT 1' );
} else {
mysql_query ( 'UPDATE `users` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $enemy . '" LIMIT 1' );
$tmpen = mysql_fetch_array ( mysql_query ( " SELECT `id`, `align`, `hp`, `level` FROM `users` WHERE `id`= ' { $enemy } ' LIMIT 1 " ));
if ( ! ( $tmpen [ 'align' ] == '2' || $tmpen [ 'align' ] == '8.31' )) {
$tmphp = $tmpen [ 'hp' ];
if ( $tmphp <= 0 ) {
if ( mt_rand ( 0 , 100 ) <= 40 && $tmpen [ 'level' ] > 6 ) {
$tr = settravma ( $tmpen [ 'id' ], $tmptravma , 86400 , 0 );
if ( $tmpen [ 'id' ] < _BOTSEPARATOR_ ) {
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$this -> AddToLog ( '<span class=date>' . date ( " H:i " ) . '</span> <b>' . Nick :: id ( $tmpen [ 'id' ]) -> short () . '</b> получил повреждение: <font color=red>' . $tr . '</font><BR>' );
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}
}
}
}
}
} elseif ( $this -> get_blocks ( " he " , $this -> battle [ $this -> user [ 'id' ]][ $enemy ][ 0 ], $this -> user [ 'id' ], $this -> battle [ $enemy ][ $this -> user [ 'id' ]][ 1 ])) {
$yron = $mfs [ 'me' ][ 'udar' ];
if ( $enemy > _BOTSEPARATOR_ ) {
$hp_u = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp` FROM `bots` WHERE `id` = "' . $enemy . '" LIMIT 1' ));
} else {
$hp_u = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `hp` FROM `users` WHERE `id` = "' . $enemy . '" LIMIT 1' ));
}
if ( $hp_u [ 'hp' ] < $yron ) {
$yron = $hp_u [ 'hp' ];
}
$this -> damage [ $this -> user [ 'id' ]] += $yron ;
$this -> exp [ $this -> user [ 'id' ]] += SolveExp ( $this -> user [ 'id' ], $enemy , $yron );
$this -> AddToLog ( $this -> razmen_log ( " udar " , $attack , $this -> GetWeaponType ( $this -> user [ 'weap' ]), $yron , $this -> user [ 'id' ], $color [ 'me' ], $enemy , $color [ 'he' ], ( $this -> enemyhar [ 'hp' ] - $yron ), $this -> enemyhar [ 'maxhp' ]));
if ( $enemy > _BOTSEPARATOR_ ) {
mysql_query ( 'UPDATE `bots` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $enemy . '" LIMIT 1' );
} else {
mysql_query ( 'UPDATE `users` SET `hp` = (`hp` - ' . $yron . ') WHERE `id` = "' . $enemy . '" LIMIT 1' );
}
} else {
$this -> AddToLog ( $this -> razmen_log ( " block " , $defend , $this -> GetWeaponType ( $this -> user [ 'weap' ]), 0 , $this -> user [ 'id' ], $color [ 'me' ], $enemy , $color [ 'he' ], 0 , 0 ));
}
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$this -> battle [ $enemy ][ $this -> user [ 'id' ]] = [ 0 , 0 , time ()];
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mysql_query ( " UPDATE `battle` SET `to1` = ' " . time () . " ', `to2` = ' " . time () . " ' WHERE `id` = ' " . $this -> user [ 'battle' ] . " ' LIMIT 1 " );
$this -> UpdateBattle ();
} else {
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$this -> battle [ $this -> user [ 'id' ]][ $enemy ] = [ $attack , $defend , time ()];
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if ( $this -> my_class == " B1 " && $jv > 0 ) {
mysql_query ( " UPDATE `battle` SET `to1` = ' " . time () . " ', `to2` = ' " . ( time () - 1 ) . " ' WHERE `id` = ' " . $this -> battle_data [ 'id' ] . " ' LIMIT 1 " );
} elseif ( $jv > 0 ) {
mysql_query ( " UPDATE `battle` SET `to2` = ' " . time () . " ', `to1` = ' " . ( time () - 1 ) . " ' WHERE `id` = ' " . $this -> battle_data [ 'id' ] . " ' LIMIT 1 " );
} else {
mysql_query ( " UPDATE `battle` SET `to2` = ' " . time () . " ', `to1` = ' " . ( time ()) . " ' WHERE `id` = ' " . $this -> battle_data [ 'id' ] . " ' LIMIT 1 " );
}
$this -> UpdateBattle ();
header ( " Location: " . $_SERVER [ 'PHP_SELF' ] . " " );
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exit ;
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}
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} else {
return false ;
}
}
function addAction ( $time , $vars , $vls , $uid = NULL )
{
if ( $uid == NULL ) {
$uid = $this -> user [ 'id' ];
}
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$ins = mysql_query ( 'INSERT INTO `actions` (`uid`, `time`, `city`, `room`, `vars`, `ip`, `vals`) VALUES ("' . $uid . '", "' . $time . '", "capitalcity", "0", "' . mysql_real_escape_string ( $vars ) . '", "' . $_SERVER [ 'REMOTE_ADDR' ] . '", "' . mysql_real_escape_string ( $vls ) . '")' );
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return $ins ;
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}
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function GetWeaponType ( $idwep )
{
if ( $idwep == 0 || $idwep == null || $idwep == '' ) {
return " kulak " ;
}
$wep = mysql_fetch_array ( mysql_query ( " SELECT `otdel`, `minu` FROM `inventory` WHERE `id` = ' { $idwep } ' LIMIT 1 " ));
if ( $wep [ 0 ] == '1' ) {
return " noj " ;
} elseif ( $wep [ 0 ] == '12' ) {
return " dubina " ;
} elseif ( $wep [ 0 ] == '11' ) {
return " topor " ;
} elseif ( $wep [ 0 ] == '13' ) {
return " mech " ;
} elseif ( $wep [ 1 ] > 0 ) {
return " buket " ;
} else {
return " kulak " ;
}
}
function razmen_log ( $type , $kuda , $chem , $uron , $kto , $c1 , $pokomy , $c2 , $hp , $maxhp )
{
if ( $this -> enemyhar [ 'sex' ] && $kto == $this -> enemyhar [ 'id' ]) {
$sex1 = false ;
}
if ( ! $this -> enemyhar [ 'sex' ] && $kto == $this -> enemyhar [ 'id' ]) {
$sex1 = true ;
}
if ( $this -> enemyhar [ 'sex' ] && $pokomy == $this -> enemyhar [ 'id' ]) {
$sex2 = false ;
}
if ( ! $this -> enemyhar [ 'sex' ] && $pokomy == $this -> enemyhar [ 'id' ]) {
$sex2 = true ;
}
if ( $this -> user [ 'sex' ] && $kto == $this -> user [ 'id' ]) {
$sex1 = false ;
}
if ( ! $this -> user [ 'sex' ] && $kto == $this -> user [ 'id' ]) {
$sex1 = true ;
}
if ( $this -> user [ 'sex' ] && $pokomy == $this -> user [ 'id' ]) {
$sex2 = false ;
}
if ( ! $this -> user [ 'sex' ] && $pokomy == $this -> user [ 'id' ]) {
$sex2 = true ;
}
if ( $hp < 0 ) {
$hp = 0 ;
}
$hiden_warior = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `invis` FROM `users` WHERE `id` = "' . $pokomy . '" LIMIT 1' ));
if ( $hiden_warior [ 'invis' ] == 1 ) {
$hp = '??' ;
$maxhp = '??' ;
$uron = '??' ;
}
if ( ! $sex1 ) {
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$textfail = [ 'думал о <вырезано цензурой>, вследствие чего' , 'пытался нанести удар, но ' , 'подскользнулся, и' , 'старался провести удар, но' , 'закашлялся, и' , 'пытался провести удар, но' , 'потерял самоконтроль, вследствие чего' , 'думал не о том, и' ];
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} else {
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$textfail = [ 'думала о <вырезано цензурой>, вследствие чего' , 'пыталась нанести удар, но ' , 'подскользнулась, и' , 'старалась провести удар, но' , 'закашлялась, и' , 'пыталась провести удар, но ' , 'потеряла самоконтроль, вследствие чего' , 'думала не о том, и' ];
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}
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$textchem = [
" kulak " => [ " грудью " , " ребром руки " , " лбом " , " кулаком " , " ногой " , " левой ногой " , " правой ногой " , " коленом " ],
" noj " => [ " ножом " , " тыльной стороной лезвия ножа " , " рукоятью ножа " , " лезвием ножа " ],
" dubina " => [ " сучковатой палкой " , " поленом " , " тяжелой дубиной " , " дубиной " , " рукоятью молота " ],
" topor " => [ " секирой " , " топором " , " лезвием секиры " , " алебардой " , " тяжелым держаком " , " длинной секирой " ],
" mech " => [ " ножнами " , " гардой " , " мечом " , " лезвием меча " , " рукоятью меча " , " тупым лезвием " , " острой стороной меча " , " огромным мечом " ,],
" buket " => [ " охапкой цветов " , " веником " , " букетом " , " колючками " , " снопом " , " стеблем " , " листьями " , " бутоном " ,],
];
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$textchem = $textchem [ $chem ];
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$udars = [
1 => [ 'в нос' , 'в глаз' , 'в челюсть' , 'по переносице' , 'в кадык' , 'по затылку' , 'в правый глаз' , 'в левый глаз' , 'в скулу' ],
2 => [ 'в грудь' , 'в корпус' , 'в солнечное сплетение' , 'в сердце' , 'в бок' , 'в область лопаток' , 'по желудку' , 'по левой руке' , 'по правой руке' ],
3 => [ 'по <вырезано цензурой>' , 'в пах' , 'в промежность' , 'по левой ягодице' , 'по правой ягодице' ],
4 => [ 'по ногам' , 'в область правой пятки' , 'в область левой пятки' , 'по коленной чашечке' , 'по икрам' ],
];
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$kuda = $udars [ $kuda ][ mt_rand ( 0 , count ( $udars [ $kuda ]) - 1 )];
if ( ! $sex1 ) {
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$hark = [ 'бесчувственный' , 'расстроенный' , 'храбрый' , 'обезумевший' , 'неустрашимый' , 'злобный' , 'жестокий' , 'наглый' , 'разъяренный' , 'продвинутый' , 'хитрый' , 'мужественный' , '' , '' , '' , '' , '' , '' ];
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} else {
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$hark = [ 'бесчувственная' , 'расстроенная' , 'храбрая' , 'обезумевшая' , 'неустрашимая' , 'злобная' , 'жестокая' , 'наглая' , 'разъяренная' , 'продвинутая' , 'хитрая' , 'прекрасная' , '' , '' , '' , '' , '' , '' ];
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}
if ( ! $sex2 ) {
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$hark2 = [ 'бесчувственный' , 'расстроенный' , 'храбрый' , 'обезумевший' , 'неустрашимый' , 'злобный' , 'жестокий' , 'наглый' , 'разъяренный' , 'продвинутый' , 'хитрый' , 'мужественный' , '' , '' , '' , '' , '' , '' ];
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} else {
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$hark2 = [ 'бесчувственная' , 'расстроенная' , 'храбрая' , 'обезумевшая' , 'неустрашимая' , 'злобная' , 'жестокая' , 'наглая' , 'разъяренная' , 'продвинутая' , 'хитрая' , 'прекрасная' , '' , '' , '' , '' , '' , '' ];
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}
if ( ! $sex2 ) {
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$textud = [ 'забылся, и тут' , 'замешкался, и за это' , 'растерялся, как вдруг' , 'ковырялся в зубах, и тут' , 'поперхнулся, но вдруг' , 'пытался что-то сказать но вдруг, неожиданно' , 'растерялся, как вдруг' , 'засмотрелся на <вырезано цензурой>, а в это время' , 'высморкался, и в это время' , 'думал не о том, и' , 'пришел в себя, но в это время' , 'обернулся, как внезапно' ];
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} else {
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$textud = [ 'забылась, и тут' , 'замешкалась, и за это ' , 'растерялась, как вдруг ' , 'ковырялась в зубах, и тут ' , 'поперхнулась, но вдруг ' , 'пыталась что-то сказать но вдруг, неожиданно' , 'растерялась, как вдруг' , 'засмотрелась на <вырезано цензурой>, а в это время' , 'высморкалась, и в это время' , 'думала не о том, и' , 'пришла в себя, но в это время ' , 'обернулась, как внезапно' ];
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}
switch ( $type ) {
case " uvorot " :
if ( $sex2 ) {
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$textuvorot = [ " <font color=green><B>уклонилась</B></font> от удара " , " <font color=green><B>увернулась</B></font> от удара " , " <font color=green><B>отскочила</B></font> от удара " ];
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} else {
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$textuvorot = [ " <font color=green><B>уклонился</B></font> от удара " , " <font color=green><B>увернулся</B></font> от удара " , " <font color=green><B>отскочил</B></font> от удара " ];
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}
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return '<span class=date>' . date ( " H:i " ) . '</span> ' . Nick :: id ( $kto ) -> short () . ' ' . $textfail [ mt_rand ( 0 , count ( $textfail ) - 1 )] . ' ' . $hark2 [ mt_rand ( 0 , count ( $hark2 ) - 1 )] . ' ' . Nick :: id ( $pokomy ) -> short () . ' ' . $textuvorot [ mt_rand ( 0 , count ( $textuvorot ) - 1 )] . ' ' . $textchem [ mt_rand ( 0 , count ( $textchem ) - 1 )] . ' ' . $kuda . '.<BR>' ;
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break ;
case " block " :
if ( $sex2 ) {
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$textblock = [ " заблокировала удар " , " остановила удар " , " отбила удар " ];
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} else {
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$textblock = [ " заблокировал удар " , " остановил удар " , " отбил удар " ];
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}
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return '<span class=date>' . date ( " H:i " ) . '</span> ' . Nick :: id ( $kto ) -> short () . ' ' . $textfail [ mt_rand ( 0 , count ( $textfail ) - 1 )] . ' ' . $hark2 [ mt_rand ( 0 , count ( $hark2 ) - 1 )] . ' ' . Nick :: id ( $pokomy ) -> short () . ' ' . $textblock [ mt_rand ( 0 , count ( $textblock ) - 1 )] . ' ' . $textchem [ mt_rand ( 0 , count ( $textchem ) - 1 )] . ' ' . $kuda . '.<BR>' ;
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break ;
case " krit " :
if ( $sex1 ) {
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$textkrit = [ " , напугав всех, неслышно подойдя сзади ударила по голове булыжником оппонента. " , " , сказав \" БУ! \" , ласково заломила руку за спину соперника. " , " , расслабившись, расцарапала нос соперника. " , " , показав сразу два пальца, наступила на ногу врага. " , " , напугав всех, укусила в нос противника. " , " , проклиная этот сайт, провела ужасный бросок через пупок оппонента. " ];
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} else {
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$textkrit = [ " , напугав всех, неслышно подойдя сзади ударил по голове булыжником оппонента. " , " , сказав \" БУ! \" , ласково заломил руку за спину соперника. " , " , расслабившись, расцарапал нос соперника. " , " , показав сразу два пальца, наступил на ногу врага. " , " , напугав всех, укусил в нос противника. " , " , проклиная этот сайт, провел ужасный бросок через пупок оппонента. " ];
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}
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return '<span class=date>' . date ( " H:i " ) . '</span> ' . Nick :: id ( $pokomy ) -> short () . ' ' . $textud [ mt_rand ( 0 , count ( $textud ) - 1 )] . ' ' . $hark [ mt_rand ( 0 , count ( $hark ) - 1 )] . ' ' . Nick :: id ( $kto ) -> short () . ' ' . $textkrit [ mt_rand ( 0 , count ( $textkrit ) - 1 )] . ' <b><font color=red>-' . $uron . '</font></b> [' . $hp . '/' . $maxhp . ']' . '<BR>' ;
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break ;
case " krita " :
if ( $sex1 ) {
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$textkrit = [ " , напугав всех, неслышно подойдя сзади ударила, пробив блок, по голове булыжником оппонента. " , " , пробив блок, ласково заломила руку за спину соперника. " , " , пробив блок, расцарапала нос соперника. " , " , пробив блок, наступила на ногу врага. " , " , пробив блок, укусила в нос противника. " , " , пробив блок, провела ужасный бросок через пупок оппонента. " ];
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} else {
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$textkrit = [ " , напугав всех, неслышно подойдя сзади ударил, пробив блок, по голове булыжником оппонента. " , " , пробив блок, ласково заломил руку за спину соперника. " , " , пробив блок, расцарапал нос соперника. " , " , пробив блок, наступил на ногу врага. " , " , пробив блок, укусил в нос противника. " , " , пробив блок, провел ужасный бросок через пупок оппонента. " ];
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}
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return '<span class=date>' . date ( " H:i " ) . '</span> ' . Nick :: id ( $pokomy ) -> short () . ' ' . $textud [ mt_rand ( 0 , count ( $textud ) - 1 )] . ' ' . $hark [ mt_rand ( 0 , count ( $hark ) - 1 )] . ' ' . Nick :: id ( $kto ) -> short () . ' ' . $textkrit [ mt_rand ( 0 , count ( $textkrit ) - 1 )] . ' <b><font color=red>-' . $uron . '</font></b> [' . $hp . '/' . $maxhp . ']' . '<BR>' ;
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break ;
case " udar " :
if ( $sex1 ) {
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$textudar = [ " , разбежавшись, рубанула " , " отчаянно проткнула " , " нехотя уколола " , " не подумав, рубанула " , " , улыбаясь, саданула укол " , " приложила удар " , " ударила " , " сдуру вмазала " ];
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} else {
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$textudar = [ " , разбежавшись, рубанул " , " отчаянно проткнул " , " нехотя уколол " , " не подумав, рубанул " , " , улыбаясь, саданул укол " , " приложил удар " , " ударил " , " сдуру вмазал " ];
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}
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return '<span class=date>' . date ( " H:i " ) . '</span> ' . Nick :: id ( $pokomy ) -> short () . ' ' . $textud [ mt_rand ( 0 , count ( $textud ) - 1 )] . ' ' . $hark [ mt_rand ( 0 , count ( $hark ) - 1 )] . ' ' . Nick :: id ( $kto ) -> short () . '' . $textudar [ mt_rand ( 0 , count ( $textudar ) - 1 )] . ' ' . $textchem [ mt_rand ( 0 , count ( $textchem ) - 1 )] . ' ' . $kuda . ' <b>-' . $uron . '</b> [' . $hp . '/' . $maxhp . ']' . '<BR>' ;
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break ;
}
}
function get_blocks ( $where_atack , $where_defend )
{
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$blocks = [ '1' => [ 1 , 2 ], '2' => [ 2 , 3 ], '3' => [ 3 , 4 ], '4' => [ 4 , 1 ]];
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return ! in_array ( $where_atack , $blocks [ $where_defend ]);
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}
function GetBlock ( $komy , $att , $def , $enemy )
{
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$blocks = [ 1 => [ 1 , 2 ], 2 => [ 2 , 3 ], 3 => [ 3 , 4 ], 4 => [ 4 , 1 ]];
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switch ( $komy ) {
case " me " :
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return in_array ( $this -> battle [ $enemy ][ $this -> user [ 'id' ]][ 0 ], $blocks [ $def ]);
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break ;
case " he " :
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return in_array ( $this -> battle [ $enemy ][ $this -> user [ 'id' ]][ 1 ], $blocks [ $att ]);
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break ;
}
}
function GetChance ( $percent )
{
$mm = 1 ;
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return rand ( $mm , 100 * $mm ) <= $percent * $mm ;
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}
function SelectEnemy ()
{
if (( $this -> user [ 'hp' ] > 0 ) && $this -> battle ) {
foreach ( $this -> battle [ $this -> user [ 'id' ]] as $k => $v ) {
if ( $this -> battle [ $this -> user [ 'id' ]][ $k ][ 0 ] == 0 ) {
$enemies [] = $k ;
}
}
if ( isset ( $enemies [ 0 ])) {
$enemy = $enemies [ mt_rand ( 0 , count ( $enemies ) - 1 )];
if ( $enemy > 0 ) {
return $enemy ;
}
} else {
return false ;
}
} else {
return false ;
}
}
function chancebymf ( $mf , $antimf , $min = 1 , $max = 85 , $mid = 10 , $div = 250 )
{
if ( $mf <= $antimf ) return 0 ;
$diff = 1 - pow ( 0.5 , abs ( $mf - $antimf ) / $div );
if ( $mf > $antimf ) {
return ( $max - $mid ) * $diff + $mid ;
} else {
return ( $mid - $min ) * ( 1 - $diff ) + $min ;
}
# До кода ниже невозможно достучаться. все варианты return перечислены выше.
2018-02-13 19:47:24 +00:00
// $min = $min/100;
// $max = $max/100;
// $diffup = (1/(1+(abs($mf-$antimf)/(($max-$mid)*100))));
// $diffdown = (1/(1+(abs($mf-$antimf)/(($mid-$min)*100))));
// $ret = $mid;
// if($mf > $antimf) {
// $ret = $ret*(2-$diff);
// } else {
// $ret = $ret*$diff;
// }
// if($ret < $min) {
// $ret = $min;
// }
// if($ret > $max) {
// $ret = $max;
// }
// return (int)round($ret*100);
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}
function check_bonus ( $uid )
{
$us = db :: c () -> query ( 'SELECT `id`, `sila`, `lovk`, `inta`, `vinos` FROM `users` WHERE `id` = ?i' , $uid ) -> fetch_assoc ();
$i_uminu = 0 ;
$i_fkrit = 0 ;
$i_fauvorot = 0 ;
$i_fakrit = 0 ;
$i_umaxu = 0 ;
if ( $us [ 'sila' ] >= 25 ) {
$sila [ 'fauvorot' ] = 10 ;
$sila [ 'fakrit' ] = 10 ;
$sila [ 'uminu' ] = 0 ;
$sila [ 'umaxu' ] = 0 ;
}
if ( $us [ 'sila' ] >= 50 ) {
$sila [ 'fauvorot' ] = 20 ;
$sila [ 'fakrit' ] = 25 ;
$sila [ 'uminu' ] = 0 ;
$sila [ 'umaxu' ] = 0 ;
}
if ( $us [ 'sila' ] >= 75 ) {
$sila [ 'fauvorot' ] = 30 ;
$sila [ 'fakrit' ] = 40 ;
$sila [ 'uminu' ] = 0 ;
$sila [ 'umaxu' ] = 0 ;
}
if ( $us [ 'sila' ] >= 100 ) {
$sila [ 'fauvorot' ] = 40 ;
$sila [ 'fakrit' ] = 50 ;
$sila [ 'uminu' ] = 2 ;
$sila [ 'umaxu' ] = 2 ;
}
if ( $us [ 'sila' ] >= 125 ) {
$sila [ 'fauvorot' ] = 60 ;
$sila [ 'fakrit' ] = 75 ;
$sila [ 'uminu' ] = 5 ;
$sila [ 'umaxu' ] = 5 ;
}
if ( $us [ 'sila' ] >= 150 ) {
$sila [ 'fauvorot' ] = 90 ;
$sila [ 'fakrit' ] = 110 ;
$sila [ 'uminu' ] = 8 ;
$sila [ 'umaxu' ] = 8 ;
}
if ( $us [ 'sila' ] >= 175 ) {
$sila [ 'fauvorot' ] = 120 ;
$sila [ 'fakrit' ] = 150 ;
$sila [ 'uminu' ] = 12 ;
$sila [ 'umaxu' ] = 12 ;
}
if ( $us [ 'sila' ] >= 200 ) {
$sila [ 'fauvorot' ] = 150 ;
$sila [ 'fakrit' ] = 200 ;
$sila [ 'uminu' ] = 15 ;
$sila [ 'umaxu' ] = 15 ;
}
if ( $us [ 'lovk' ] >= 25 ) {
$lovk [ 'fuvorot' ] = 10 ;
$lovk [ 'fauvorot' ] = 10 ;
$lovk [ 'fakrit' ] = 20 ;
$lovk [ 'uminu' ] = 0 ;
$lovk [ 'umaxu' ] = 0 ;
}
if ( $us [ 'lovk' ] >= 50 ) {
$lovk [ 'fuvorot' ] = 20 ;
$lovk [ 'fauvorot' ] = 25 ;
$lovk [ 'fakrit' ] = 40 ;
$lovk [ 'uminu' ] = 0 ;
$lovk [ 'umaxu' ] = 0 ;
}
if ( $us [ 'lovk' ] >= 75 ) {
$lovk [ 'fuvorot' ] = 30 ;
$lovk [ 'fauvorot' ] = 30 ;
$lovk [ 'fakrit' ] = 60 ;
$lovk [ 'uminu' ] = 0 ;
$lovk [ 'umaxu' ] = 0 ;
}
if ( $us [ 'lovk' ] >= 100 ) {
$lovk [ 'fuvorot' ] = 40 ;
$lovk [ 'fauvorot' ] = 40 ;
$lovk [ 'fakrit' ] = 75 ;
$lovk [ 'uminu' ] = 5 ;
$lovk [ 'umaxu' ] = 5 ;
}
if ( $us [ 'lovk' ] >= 125 ) {
$lovk [ 'fuvorot' ] = 40 ;
$lovk [ 'fauvorot' ] = 70 ;
$lovk [ 'fakrit' ] = 90 ;
$lovk [ 'uminu' ] = 6 ;
$lovk [ 'umaxu' ] = 6 ;
}
if ( $us [ 'lovk' ] >= 150 ) {
$lovk [ 'fuvorot' ] = 40 ;
$lovk [ 'fauvorot' ] = 150 ;
$lovk [ 'fakrit' ] = 120 ;
$lovk [ 'uminu' ] = 8 ;
$lovk [ 'umaxu' ] = 8 ;
}
if ( $us [ 'lovk' ] >= 175 ) {
$lovk [ 'fuvorot' ] = 40 ;
$lovk [ 'fauvorot' ] = 200 ;
$lovk [ 'fakrit' ] = 140 ;
$lovk [ 'uminu' ] = 10 ;
$lovk [ 'umaxu' ] = 10 ;
}
if ( $us [ 'lovk' ] >= 200 ) {
$lovk [ 'fuvorot' ] = 40 ;
$lovk [ 'fauvorot' ] = 250 ;
$lovk [ 'fakrit' ] = 160 ;
$lovk [ 'uminu' ] = 15 ;
$lovk [ 'umaxu' ] = 15 ;
}
if ( $us [ 'inta' ] >= 25 ) {
$inta [ 'fkrit' ] = 10 ;
$inta [ 'fauvorot' ] = 10 ;
$inta [ 'fakrit' ] = 15 ;
$inta [ 'uminu' ] = 0 ;
$inta [ 'umaxu' ] = 0 ;
}
if ( $us [ 'inta' ] >= 50 ) {
$inta [ 'fkrit' ] = 25 ;
$inta [ 'fauvorot' ] = 25 ;
$inta [ 'fakrit' ] = 25 ;
$inta [ 'uminu' ] = 0 ;
$inta [ 'umaxu' ] = 0 ;
}
if ( $us [ 'inta' ] >= 75 ) {
$inta [ 'fkrit' ] = 60 ;
$inta [ 'fauvorot' ] = 30 ;
$inta [ 'fakrit' ] = 30 ;
$inta [ 'uminu' ] = 0 ;
$inta [ 'umaxu' ] = 0 ;
}
if ( $us [ 'inta' ] >= 100 ) {
$inta [ 'fkrit' ] = 40 ;
$inta [ 'fauvorot' ] = 40 ;
$inta [ 'fakrit' ] = 75 ;
$inta [ 'uminu' ] = 0 ;
$inta [ 'umaxu' ] = 0 ;
}
if ( $us [ 'inta' ] >= 125 ) {
$inta [ 'fkrit' ] = 40 ;
$inta [ 'fauvorot' ] = 50 ;
$inta [ 'fakrit' ] = 100 ;
$inta [ 'uminu' ] = 1 ;
$inta [ 'umaxu' ] = 1 ;
}
if ( $us [ 'inta' ] >= 150 ) {
$inta [ 'fkrit' ] = 60 ;
$inta [ 'fauvorot' ] = 40 ;
$inta [ 'fakrit' ] = 130 ;
$inta [ 'uminu' ] = 5 ;
$inta [ 'umaxu' ] = 5 ;
}
if ( $us [ 'inta' ] >= 175 ) {
$inta [ 'fkrit' ] = 40 ;
$inta [ 'fauvorot' ] = 80 ;
$inta [ 'fakrit' ] = 170 ;
$inta [ 'uminu' ] = 10 ;
$inta [ 'umaxu' ] = 10 ;
}
if ( $us [ 'inta' ] >= 200 ) {
$inta [ 'fkrit' ] = 40 ;
$inta [ 'fauvorot' ] = 120 ;
$inta [ 'fakrit' ] = 200 ;
$inta [ 'uminu' ] = 15 ;
$inta [ 'umaxu' ] = 15 ;
}
if ( $us [ 'vinos' ] >= 25 ) {
$vinos [ 'fkrit' ] = 10 ;
$vinos [ 'fauvorot' ] = 10 ;
$vinos [ 'fakrit' ] = 15 ;
$vinos [ 'uminu' ] = 0 ;
$vinos [ 'umaxu' ] = 0 ;
}
if ( $us [ 'vinos' ] >= 50 ) {
$vinos [ 'fkrit' ] = 25 ;
$vinos [ 'fauvorot' ] = 25 ;
$vinos [ 'fakrit' ] = 25 ;
$vinos [ 'uminu' ] = 0 ;
$vinos [ 'umaxu' ] = 0 ;
}
if ( $us [ 'vinos' ] >= 75 ) {
$vinos [ 'fkrit' ] = 60 ;
$vinos [ 'fauvorot' ] = 30 ;
$vinos [ 'fakrit' ] = 30 ;
$vinos [ 'uminu' ] = 0 ;
$vinos [ 'umaxu' ] = 0 ;
}
if ( $us [ 'vinos' ] >= 100 ) {
$vinos [ 'fkrit' ] = 40 ;
$vinos [ 'fauvorot' ] = 40 ;
$vinos [ 'fakrit' ] = 75 ;
$vinos [ 'uminu' ] = 0 ;
$vinos [ 'umaxu' ] = 1 ;
}
if ( $us [ 'vinos' ] >= 125 ) {
$vinos [ 'fkrit' ] = 40 ;
$vinos [ 'fauvorot' ] = 50 ;
$vinos [ 'fakrit' ] = 100 ;
$vinos [ 'uminu' ] = 1 ;
$vinos [ 'umaxu' ] = 1 ;
}
if ( $us [ 'vinos' ] >= 150 ) {
$vinos [ 'fkrit' ] = 60 ;
$vinos [ 'fauvorot' ] = 40 ;
$vinos [ 'fakrit' ] = 130 ;
$vinos [ 'uminu' ] = 5 ;
$vinos [ 'umaxu' ] = 5 ;
}
if ( $us [ 'vinos' ] >= 175 ) {
$vinos [ 'fkrit' ] = 40 ;
$vinos [ 'fauvorot' ] = 80 ;
$vinos [ 'fakrit' ] = 170 ;
$vinos [ 'uminu' ] = 10 ;
$vinos [ 'umaxu' ] = 10 ;
}
if ( $us [ 'vinos' ] >= 200 ) {
$vinos [ 'fkrit' ] = 40 ;
$vinos [ 'fauvorot' ] = 120 ;
$vinos [ 'fakrit' ] = 200 ;
$vinos [ 'uminu' ] = 15 ;
$vinos [ 'umaxu' ] = 15 ;
}
if ( $us [ 'vinos' ] >= $us [ 'sila' ] && $us [ 'vinos' ] >= $us [ 'lovk' ] && $us [ 'vinos' ] >= $us [ 'inta' ]) {
$i_uminu = $vinos [ 'uminu' ];
$i_fkrit = $vinos [ 'fkrit' ];
$i_fauvorot = $vinos [ 'fauvorot' ];
$i_fakrit = $vinos [ 'fakrit' ];
$i_umaxu = $vinos [ 'umaxu' ];
}
if ( $us [ 'inta' ] >= $us [ 'sila' ] && $us [ 'inta' ] >= $us [ 'lovk' ] && $us [ 'inta' ] >= $us [ 'vinos' ]) {
$i_uminu = $inta [ 'uminu' ];
$i_fkrit = $inta [ 'fkrit' ];
$i_fauvorot = $inta [ 'fauvorot' ];
$i_fakrit = $inta [ 'fakrit' ];
$i_umaxu = $inta [ 'umaxu' ];
}
if ( $us [ 'lovk' ] >= $us [ 'sila' ] && $us [ 'lovk' ] >= $us [ 'inta' ] && $us [ 'lovk' ] >= $us [ 'vinos' ]) {
$i_uminu = $lovk [ 'uminu' ];
$i_fkrit = $lovk [ 'fkrit' ];
$i_fauvorot = $lovk [ 'fauvorot' ];
$i_fakrit = $lovk [ 'fakrit' ];
$i_umaxu = $lovk [ 'umaxu' ];
}
if ( $us [ 'sila' ] >= $us [ 'lovk' ] && $us [ 'sila' ] >= $us [ 'inta' ] && $us [ 'sila' ] >= $us [ 'vinos' ]) {
$i_uminu = $sila [ 'uminu' ];
$i_fkrit = $sila [ 'fkrit' ];
$i_fauvorot = $sila [ 'fauvorot' ];
$i_fakrit = $sila [ 'fakrit' ];
$i_umaxu = $sila [ 'umaxu' ];
}
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return [ 'minu' => $i_uminu , 'maxu' => $i_umaxu , 'fkrit' => $i_fkrit , 'fauvorot' => $i_fauvorot , 'fakrit' => $i_fakrit ];
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}
function solve_mfs ( $user_1 , $user_2 , $attack )
{
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$mfs = [];
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$uid_1 = $this -> get_info_by_id ( $user_1 );
$uid_2 = $this -> get_info_by_id ( $user_2 );
$b_u_1 = $this -> check_bonus ( $uid_1 [ 'id' ]);
$b_u_2 = $this -> check_bonus ( $uid_2 [ 'id' ]);
$zo = mysql_fetch_row ( mysql_query ( " SELECT `id` FROM `effects` WHERE `type` = 201 AND `owner` = ' " . $uid_1 [ 'id' ] . " ' LIMIT 1 " ));
$zo1 = mysql_fetch_row ( mysql_query ( " SELECT `id` FROM `effects` WHERE `type` = 201 AND `owner` = ' " . $uid_2 [ 'id' ] . " ' LIMIT 1 " ));
$sokr = mysql_fetch_row ( mysql_query ( " SELECT `id` FROM `effects` WHERE `type` = 202 AND `owner` = ' " . $uid_1 [ 'id' ] . " ' LIMIT 1 " ));
$sokr1 = mysql_fetch_row ( mysql_query ( " SELECT `id` FROM `effects` WHERE `type` = 202 AND `owner` = ' " . $uid_2 [ 'id' ] . " ' LIMIT 1 " ));
if ( $sokr [ 0 ] > 0 ) {
$bmfud = 5 ;
} else {
$bmfud = 0 ;
}
if ( $zo [ 0 ] > 0 ) {
$bmfbron = 25 ;
} else {
$bmfbron = 0 ;
}
if ( $sokr1 [ 0 ] > 0 ) {
$bmfud1 = 5 ;
} else {
$bmfud1 = 0 ;
}
if ( $zo1 [ 0 ] > 0 ) {
$bmfbron1 = 25 ;
} else {
$bmfbron1 = 0 ;
}
if ( $user_2 > _BOTSEPARATOR_ ) {
$bots = mysql_fetch_array ( mysql_query ( 'SELECT `id`, `name`, `prototype`, `battle`, `hp` FROM `bots` WHERE `id` = "' . $user_2 . '" LIMIT 1' ));
$this -> enemyhar = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `users` WHERE `id` = "' . $bots [ 'prototype' ] . '" LIMIT 1' ));
$this -> enemy_dress = mysql_fetch_array ( mysql_query ( 'SELECT SUM(`minu`), SUM(`maxu`), SUM(`mfkrit`), SUM(`mfakrit`), SUM(`mfuvorot`), SUM(`mfauvorot`), SUM(`bron1`), SUM(`bron2`), SUM(`bron3`), SUM(`bron4`) FROM `inventory` WHERE `dressed` = 1 AND `owner` = "' . $this -> enemyhar [ 'id' ] . '"' ));
$this -> enemyhar [ 'hp' ] = $bots [ 'hp' ];
} else {
$this -> enemyhar = mysql_fetch_array ( mysql_query ( 'SELECT * FROM `users` WHERE `id` = "' . $uid_2 [ 'id' ] . '" LIMIT 1' ));
$this -> enemy_dress = mysql_fetch_array ( mysql_query ( 'SELECT SUM(`minu`), SUM(`maxu`), SUM(`mfkrit`), SUM(`mfakrit`), SUM(`mfuvorot`), SUM(`mfauvorot`), SUM(`bron1`), SUM(`bron2`), SUM(`bron3`), SUM(`bron4`) FROM `inventory` WHERE `dressed` = 1 AND `owner` = "' . $uid_2 [ 'id' ] . '"' ));
}
$this -> user_dress = mysql_fetch_array ( mysql_query ( 'SELECT SUM(`minu`), SUM(`maxu`), SUM(`mfkrit`), SUM(`mfakrit`), SUM(`mfuvorot`), SUM(`mfauvorot`), SUM(`bron1`), SUM(`bron2`), SUM(`bron3`), SUM(`bron4`) FROM `inventory` WHERE `dressed` = 1 AND `owner` = "' . $uid_1 [ 'id' ] . '"' ));
$this -> enemy_dress [ 6 ] += $bmfbron1 ;
$this -> enemy_dress [ 7 ] += $bmfbron1 ;
$this -> enemy_dress [ 8 ] += $bmfbron1 ;
$this -> enemy_dress [ 9 ] += $bmfbron1 ;
$this -> user_dress [ 6 ] += $bmfbron ;
$this -> user_dress [ 7 ] += $bmfbron ;
$this -> user_dress [ 8 ] += $bmfbron ;
$this -> user_dress [ 9 ] += $bmfbron ;
$mykrit = floor ( $this -> user_dress [ 2 ] + ( $uid_1 [ 'inta' ] * 2.95 ) + $b_u_1 [ 'fkrit' ]);
$heakrit = floor ( $this -> enemy_dress [ 3 ] + ( $uid_2 [ 'inta' ] * 2.75 ) + $b_u_2 [ 'fkrit' ]);
$myuvorot = floor ( $this -> user_dress [ 4 ] + $uid_1 [ 'lovk' ] * 5 ); #5 #3
$heauvorot = floor ( $this -> enemy_dress [ 5 ] + $uid_2 [ 'lovk' ] * 4 ); #4 #7 #6
$he_koef_armor = $this -> enemy_dress [ 5 + $attack ] / 50 ;
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$mfs [ 'me' ] = [
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'udars' => rand ( floor ( $uid_1 [ 'sila' ] / 3 ) + $b_u_1 [ 'minu' ] + 1 + $this -> user_dress [ 0 ], floor ( $uid_1 [ 'sila' ] / 3 ) + $b_u_1 [ 'maxu' ] + 4 + $this -> user_dress [ 1 ]),
'chanse' => $this -> getmfs ( $myuvorot , $heauvorot ),
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'chanse_krit' => $this -> getmfs ( $mykrit , $heakrit ),
];
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$mfs [ 'me' ][ 'udar' ] = $mfs [ 'me' ][ 'udars' ] - ( $this -> enemy_dress [ 5 + $attack ] * $he_koef_armor );
$uron_vlad_me = 0 ;
switch ( $this -> GetWeaponType ( $uid_1 [ 'weap' ])) {
case " noj " :
$uron_vlad_me += $uid_1 [ 'noj' ];
break ;
case " dubina " :
$uron_vlad_me += $uid_1 [ 'dubina' ];
break ;
case " topor " :
$uron_vlad_me += $uid_1 [ 'topor' ];
break ;
case " mech " :
$uron_vlad_me += $uid_1 [ 'mec' ];
break ;
}
$mfs [ 'me' ][ 'udar' ] += $uron_vlad_me ;
if ( $bmfud > 5 ) {
$mfs [ 'me' ][ 'udar' ] += $bmfud ;
}
if ( $mfs [ 'me' ][ 'udar' ] < 0 ) {
$mfs [ 'me' ][ 'udar' ] = 0 ;
}
if ( $bmfud <= 5 ) {
$mfs [ 'me' ][ 'udar' ] += $bmfud ;
}
$mfs [ 'me' ][ 'udar' ] = round ( $mfs [ 'me' ][ 'udar' ]);
if ( $mfs [ 'me' ][ 'udar' ] < 1 ) {
$mfs [ 'me' ][ 'udar' ] = 1 ;
}
$mykrits = floor ( $this -> enemy_dress [ 2 ] + ( $uid_2 [ 'inta' ] * 2.95 ) + $b_u_2 [ 'fkrit' ]);
$heakrits = floor ( $this -> user_dress [ 3 ] + ( $uid_1 [ 'inta' ] * 2.75 ) + $b_u_1 [ 'fkrit' ]);
$myuvorots = floor ( $this -> enemy_dress [ 4 ] + $uid_2 [ 'lovk' ] * 5 );
$heauvorots = floor ( $this -> user_dress [ 5 ] + $uid_1 [ 'lovk' ] * 4 );
$me_koef_armor = $this -> user_dress [ 5 + $this -> battle [ $user_2 ][ $user_1 ][ 0 ]] / 50 ;
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$mfs [ 'he' ] = [
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'udars' => floor ( rand ( floor ( $uid_2 [ 'sila' ] / 3 ) + $b_u_2 [ 'minu' ] + 1 + $this -> enemy_dress [ 0 ], floor ( $uid_2 [ 'sila' ] / 3 ) + $b_u_2 [ 'maxu' ] + 4 + $this -> enemy_dress [ 1 ])),
'chanse' => $this -> getmfs ( $myuvorots , $heauvorots ),
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'chanse_krit' => $this -> getmfs ( $mykrits , $heakrits ),
];
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$mfs [ 'he' ][ 'udar' ] = $mfs [ 'he' ][ 'udars' ] - ( $this -> user_dress [ 5 + $this -> battle [ $user_2 ][ $user_1 ][ 0 ]] * $me_koef_armor );
if ( $bmfud1 < 5 ) {
$mfs [ 'he' ][ 'udar' ] += $bmfud1 ;
}
if ( $mfs [ 'he' ][ 'udar' ] < 0 ) {
$mfs [ 'he' ][ 'udar' ] = 0 ;
}
if ( $bmfud1 >= 5 ) {
$mfs [ 'he' ][ 'udar' ] += $bmfud1 ;
}
$uron_vlad_he = 0 ;
switch ( $this -> GetWeaponType ( $uid_2 [ 'weap' ])) {
case " noj " :
$uron_vlad_he += $uid_2 [ 'noj' ];
break ;
case " dubina " :
$uron_vlad_he += $uid_2 [ 'dubina' ];
break ;
case " topor " :
$uron_vlad_he += $uid_2 [ 'topor' ];
break ;
case " mech " :
$uron_vlad_he += $uid_2 [ 'mec' ];
break ;
}
$mfs [ 'he' ][ 'udar' ] += $uron_vlad_he ;
$mfs [ 'he' ][ 'udar' ] = round ( $mfs [ 'he' ][ 'udar' ]);
if ( $mfs [ 'he' ][ 'udar' ] < 1 ) {
$mfs [ 'he' ][ 'udar' ] = 1 ;
}
return $mfs ;
}
function makechange ( $u1 , $u2 , $at_1 , $at_2 , $def_1 , $def_2 )
{
$this -> init_botRazmen ( $u1 , $u2 , $at_1 , $def_1 );
}
function UpdateBattle ()
{
return mysql_query ( " UPDATE `battle` SET `exp` = ' " . serialize ( $this -> exp ) . " ', `teams` = ' " . serialize ( $this -> battle ) . " ', `damage` = ' " . serialize ( $this -> damage ) . " ' WHERE `id` = ' " . $this -> battle_data [ 'id' ] . " ' LIMIT 1 " );
}
function GetComment ()
{
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$phrases = [
'А танцуешь ты лучше.' ,
'А мы что, в прятки тут играем?' ,
'А вы разве пингвинов никогда не видели?' ,
'А , ведь когда-то, вы были красивыми… А теперь? Н у и рожи! Жуть!' ,
'А потом еще труп пинать будут.' ,
'А я вчера ночью за соседями подглядывал. Они точно так же кувыркались' ,
'А ведь вы живых людей дубасите...' ,
'А вот я вчера в зоопарке был...' ,
'А вы в стройбате не служили?' ,
'А вы видели, чтобы так на улице делали!?' ,
'А вы знали что ёжики размножаются в интернете?' ,
'А жить-то, как хочется:' ,
'А из-за чего вы собственно дерётесь?' ,
'А чего ржёте, вы ещё остальных не видели' ,
'А что произойдёт если ты испугаешься до полусмерти дважды?!' ,
'Больше так не делай. Ты же не садист?' ,
'Без комментариев...' ,
'Больно ведь!' ,
'Быстро ты за монитор спрятался!' ,
'В с е хотят попасть в рай, но никто не хочет умирать!' ,
'Вчера с такой девчонкой познакомился.' ,
'В с е г о 5 минут знакомы, а дерутся, словно супруги с 20-ти летним стажем...' ,
'В с е . Я так больше не могу.' ,
'В конце концов, кто-то победит?' ,
'Вы чего, с дерева упали?' ,
'Возятся как сонные мухи... давайте я вам лучше анекдот расскажу: ...' ,
'Вот видишь, как полезно чистить зубы на ночь?' ,
'Вот вы все руками махаете, а за вами уже очередь' ,
'Вот попадёте вы в плен и вас там будут долго бить. Н о вы ничего не расскажете... и не потому, что вы такой стойкий, просто вы ничего не знаете' ,
'Вы бы лучше пошли потренировались!' ,
'Вы все еще разминаетесь? Позовите, когда кости в муку друг другу разминать будете.' ,
'Вы же бойцы! Имейте совесть!' ,
'Гаси недоумка!' ,
'Да, если бы я смог это остановить, то получил бы нобелевскую премию `З а мир` ' ,
'Да куда они бьют?!' ,
'Давайте быстрее! З а вами уже очередь образовалась.' ,
'Давайте обойдемся сегодня таймаутом. А ? А то мне уже кошмары скоро будут сниться.' ,
'Дерутся как девчонки!' ,
'Дети, посмотрите налево... Ой!.. Нет, туда лучше не смотреть.' ,
'Если так будет продолжаться, то скоро мы заснем!' ,
'Если бы у меня было кресло-качалка, я бы в нём качался...' ,
'Если вы что-то сказать хотите, то лучше молчите :)' ,
'Жестокость не порок.' ,
'Жизнь вне нашего клуба - это пустая трата кислорода!!!' ,
'Жми! Дави! Кусай! Царапай!' ,
'З а такие бои надо в х а о с отправлять!' ,
'Знаете откуда в комиссионном магазине столько вещей? Это я после ваших гулянок собираю и сдаю туда. Иногда вместе с частями тела, застрявшими в них.' ,
'Здесь люди так близки друг к другу. Просто иначе ударить нельзя.' ,
'И пролитая кровь еще пульсирует...' ,
'Инвалидов развелось...' ,
'Какой бой!!!' ,
'Кто!? Кто здесь?!' ,
'Кто вас этому научил?' ,
'Кузнечик, блин...' ,
'Куплю импортный проигрыватель грампластинок.' ,
'Лошадью ходи!' ,
'Лучше враг, чем друг - враг.' ,
'Ладно, вы тут пока друг друга за волосы таскайте, а я пойду, пообедаю.' ,
'Мне ваш балет уже надоел!' ,
'Может, начнется-таки настоящий бой???' ,
'Мысли лезут в голову изнутри, а удары снаружи.' ,
'Н у и где ваши коронные удары? Где живописные падения я спрашиваю!' ,
'Н у , нельзя же так наотмашь лупить!' ,
'Надо раньше было думать, теперь смертельно поздно...' ,
'Н а такое зрелище билеты продавать можно. Народ ухохочется!' ,
'Нет! Н е надо драки! А ... ладно деритесь, все равно не умеете.' ,
'Нет, ну должен быть повод, должен же быть повод?' ,
'Нет, я отказываюсь это комментировать!' ,
'Н е таких обламывали!' ,
'Н у выпили вы рюмку, ну две... ну литр, ну два... так зачем же после этого драку затевать?!' ,
'Н у и кто за этот погром платить будет?' ,
'Н у и оскал у вас. Из вашей улыбки кастеты делать можно.' ,
'Н у , что же ты..? Н е печалься. Выше голову, так по ней удобней попасть.' ,
'Ничего... Блок тоже удар.' ,
'Обернись!!!.... Поздно...' ,
'О г о ! Научите меня так не делать.' ,
'Осторожно! Сделаешь дырочку, уже не запломбируешь!' ,
'Оно вам надо???' ,
'Обычное дело...там что-то отклеилось.' ,
'Ой, и заболтался я с вами...' ,
'Он же не промахнётся если ты не отойдёшь!' ,
'По-моему, кому-то светит инвалидность.' ,
'Подкинь ему грабли, на которые он еще не наступал.' ,
'Прав был кот Леопольд, давайте жить дружно?' ,
'При ударе в живот нарушается кислотно-щелочной баланс.' ,
'Проверь, не торчит ли у тебя нож из живота.' ,
'Перестаньте мне орать!' ,
'Подкинь ему грабли, на которые он еще не наступал.' ,
'Прыгают тут как блохи... В с е , я пошел за дихлофосом!' ,
'Разбудите меня когда эта порнография закончится...' ,
'Ребенок сильнее ударил бы!' ,
'Славно вмазал!' ,
'Славно они веселятся' ,
'Смотрю вот на вас, и слезы наворачиваются.' ,
'Сначала учатся ходить, а потом только в драку лезут.' ,
'Так они друг другу что-нибудь сломают.' ,
'Так ты ему все кости переломаешь!' , 'У меня в подъезде точно так же соседа отмудохали' ,
'Убогих развелось...' ,
'У х ты, какой прыткий!' ,
'Фашист!! Надо ж, так по больному месту врезать...' ,
'Хватит бить е г о о б угол моей кабинки! Мне же потом е е чинить.' ,
'Хулиганы, прекратите немедленно!' ,
'Хочешь, подскажу, куда он ударит?' ,
'Хорошо, что у меня ловкости больше чем у вас всех, а то б вы и меня в инвалидную коляску посадили бы.' ,
'Хороший бой!' ,
'Хороший удар!' ,
'Хиляк-разрядник!' ,
'Что ты е г о за волосы схватил?! Отпусти немедленно!' ,
'Щас я вас настигну, вот тогда мы и похохочем' ,
'Это была какая-то неизвестная мне техника...' ,
'Это же противник, а не глина! Хватит мяться!' ,
'Это не бой, это издевательское избиение.' ,
'Это поубавит спеси' ,
'Это и был твой план `Б` ?' ,
'Я же предупреждал, - будет больно.' ,
'Я не страдаю безумием. Я наслаждаюсь им каждую минуту :)' ,
'Я красивый, я сильный, я умный, я добрый. А вот вы? Вы себя-то видели?!' ,
'Я тоже умею драться, но не буду...' ,
'(тревожно озираясь) я вам по секрету скажу... за вами наблюдают!' ,
'<вырезано цензурой> после боя я этих <вырезано цензурой> обоих в <вырезано цензурой> и <вырезано цензурой>' ,
'<вырезано цензурой> каратисты фиговы' ,
'<вырезано цензурой> <вырезано цензурой>,<вырезано цензурой> на <вырезано цензурой> <вырезано цензурой> <вырезано цензурой>! Нет, это уже слишком!' ,
];
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if ( mt_rand ( 0 , 4 ) == 1 ) {
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return sprintf ( '<span class=date>%s</span> <i>Комментатор: %s</i><br>' , date ( " H:i " ), array_rand ( array_flip ( $phrases ), 1 ));
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} else {
return false ;
}
}
function GetTimeout ()
{
if ( $this -> battle ) {
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if ( $this -> my_class == 'B1' && $this -> to2 <= $this -> to1 ) {
return (( time () - $this -> to2 ) > $this -> battle_data [ 'timeout' ] * 60 );
} elseif ( $this -> to2 >= $this -> to1 ) {
return (( time () - $this -> to1 ) > $this -> battle_data [ 'timeout' ] * 60 );
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}
}
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return false ;
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}
function AddToLog ( $text )
{
$this -> log .= $text ;
}
function AddToLogBot ( $text )
{
if ( $this -> log != $text ) {
$this -> log .= $text ;
}
}
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private function write_log ()
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{
if ( $this -> log ) {
$this -> log = $this -> log . " <hr> " ;
}
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$this -> addlogs ( $this -> battle_data [ 'id' ], $this -> log );
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$this -> log = '' ;
}
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private function addlogs ( $id , $log )
{
$fp = fopen ( " backup/logs/battle " . $id . " .txt " , " a " );
flock ( $fp , LOCK_EX );
fputs ( $fp , $log );
fflush ( $fp );
flock ( $fp , LOCK_UN );
fclose ( $fp );
unset ( $id , $log );
}
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}
$r = mysql_query ( " SELECT `id`, `win` FROM `battle` WHERE `win` = 3 " );
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while ( $rec = mysql_fetch_array ( $r )) {
$fbattle = new fbattle ( $rec [ 'id' ]);
if ( $fbattle -> battle_data [ 'needbb' ]) {
foreach ( $fbattle -> battle as $k => $v ) {
if ( $k > _BOTSEPARATOR_ ) {
foreach ( $v as $k2 => $v2 ) {
if ( $k2 < _BOTSEPARATOR_ ) continue ;
$hp_1 = mysql_fetch_array ( mysql_query ( 'SELECT `hp` FROM `bots` WHERE `id` = "' . $k . '" LIMIT 1' ));
$hp_2 = mysql_fetch_array ( mysql_query ( 'SELECT `hp` FROM `bots` WHERE `id` = "' . $k2 . '" LIMIT 1' ));
if ( $fbattle -> battle [ $k ][ $k2 ][ 0 ] && $fbattle -> battle [ $k2 ][ $k ][ 0 ] && $hp_1 [ 'hp' ] > 0 && $hp_2 [ 'hp' ] > 0 ) {
$at_1 = $fbattle -> battle [ $k ][ $k2 ][ 0 ];
$def_1 = $fbattle -> battle [ $k ][ $k2 ][ 1 ];
$at_2 = $fbattle -> battle [ $k2 ][ $k ][ 0 ];
$def_2 = $fbattle -> battle [ $k2 ][ $k ][ 1 ];
$fbattle -> makechange ( $k , $k2 , $at_1 , $at_2 , $def_1 , $def_2 );
$fbattle -> write_log ();
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$fbattle -> battle [ $k ][ $k2 ] = [ 0 , 0 , time ()];
$fbattle -> battle [ $k2 ][ $k ] = [ 0 , 0 , time ()];
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$fbattle -> needupdate = 1 ;
$fbattle -> battle_end ();
}
}
}
}
if ( $fbattle -> needupdate ) {
$fbattle -> UpdateBattle ();
}
echo 'Bb id = |' . $rec [ 'id' ] . '|' ;
} else {
echo '{No bb Id = |' . $rec [ 'id' ] . '|}' ;
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}
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}