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< ? php
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use Battles\DressedItems ;
use Battles\GameLogs ;
use Battles\InventoryItem ;
use Battles\Template ;
use Battles\Travel ;
use Battles\UserInfo ;
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ob_start ( " ob_gzhandler " );
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session_start ();
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$get = filter_input ( INPUT_SERVER , 'QUERY_STRING' );
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if ( $get == 'exit' ) {
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session_destroy ();
header ( " Location: fight.php " );
}
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require_once 'functions.php' ;
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try {
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db :: c () -> query ( 'UPDATE `online` SET `real_time` = ?i WHERE `user_id` = ?i' , time (), $user -> id );
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} catch ( \Krugozor\Database\Mysql\Exception $e ) {
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echo " <div class='debug' '>Ошибка: " . $e -> getMessage () . " <br> Стек: " . $e -> getTraceAsString () . " </div> " ;
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}
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// Инициализируем входящие GET\POST переменные.
$goto = $_GET [ 'goto' ] ? ? null ;
$obraz = $_GET [ 'obraz' ] ? ? null ;
$del = $_GET [ 'del' ] ? ? null ;
$effectId = $_GET [ 'efid' ] ? ? null ;
$brons = $_GET [ 'modif_bron' ] ? ? null ;
$stats = $_GET [ 'modif_stat' ] ? ? null ;
$mfs = $_GET [ 'modif_mf' ] ? ? null ;
$ids = $_GET [ 'ids' ] ? ? null ;
$setShadow = $_POST [ 'setshadow' ] ? ? null ;
$edit = $_GET [ 'edit' ] ? ? null ;
// Подготавливаем отображение инфы и предметов.
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$userInfo = new UserInfo ( $user -> id );
$getItemsBonuses = new DressedItems ( $_SESSION [ 'uid' ]);
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$data_query = 'SELECT * FROM inventory WHERE owner_id = ?i AND dressed_slot = 0 AND on_sale = 0' ;
$data = db :: c () -> query ( $data_query , $_SESSION [ 'uid' ]);
$iteminfo = [];
while ( $row = $data -> fetch_assoc ()) {
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$iteminfo [] = new InventoryItem ( $row );
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}
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//Обработчики нажатий на кнопки.
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if ( $_POST [ 'battlefield' ] ? ? 0 && $user -> room == 1 ) {
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header ( 'Location: zayavka.php' );
exit ();
}
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if ( $_POST [ 'module_quest' ] ? ? 0 ) {
header ( 'Location: module_quest.php' );
exit ();
}
if ( $_POST [ 'move_inside' ] ? ? 0 && $user -> room == 20 ) {
header ( 'Location: main.php?goto=arena' );
exit ();
}
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if ( $_POST [ 'move_outside' ] ? ? 0 && $user -> room == 1 ) {
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header ( 'Location: main.php?goto=plo' );
exit ();
}
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if ( $_POST [ 'main_page' ] ? ? 0 ) {
header ( 'Location: main.php' );
exit ();
}
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if ( $edit === null ) {
/* === проверяем соответствие комнаты и скрипта === */
if ( in_array ( $user -> room , [ 20 , 21 , 26 , 48 , 51 , 52 , 651 , 2655 , 2601 , 2701 , 2702 , 2111 ])) {
header ( 'Location: city.php' );
exit ();
}
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if ( in_array ( $user -> room , [ 22 , 23 , 25 , 27 , 29 , 30 , 31 , 34 , 45 , 53 , 61 , 402 , 403 , 600 , 601 , 602 , 603 , 620 , 621 , 650 , 660 , 661 , 662 , 666 , 760 , 1051 , 1052 , 1055 ])) {
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header ( 'location: ' . Travel :: $roomFileName [ $user -> room ]);
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exit ();
}
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}
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function del_efs ( $id , $type )
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{
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if ( $id && ! in_array ( $type , [ 2 , 3 , 4 , 5 , 8 , 10 , 11 , 12 , 13 , 14 , 20 ])) {
db :: c () -> query ( 'DELETE FROM users_effects WHERE owner_id = ?i AND effect_id = ?i' , $_SESSION [ 'uid' ], $id );
if ( $type == 1022 ) {
db :: c () -> query ( 'UPDATE `users` SET `invis` = 0 WHERE `id` = ?i' , $_SESSION [ 'uid' ]);
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}
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return 'Эффект удалён.' ;
} else {
return 'Эффект нельзя удалить.' ;
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}
}
// одеть предмет
function dressitem ( $id )
{
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//bug #7
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define ( 'HELMET' , 1 );
define ( 'ARMOR' , 2 );
define ( 'LEGS' , 3 );
define ( 'BOOTS' , 4 );
define ( 'GLOVES' , 5 );
define ( 'WEAPON' , 6 );
define ( 'SHIELD' , 7 );
define ( 'BELT' , 8 );
define ( 'RING' , 9 );
define ( 'AMULET' , 10 );
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define ( 'DRESSITEM_ERROR' , [
'TOO_MANY_ITEMS_IN_SLOTS' => 'Критическая ошибка: Переполнение слота!' ,
'UNKNOWN_ITEM_TYPE' => 'Неизвестный тип предмета!' ,
'ITEM_NOT_FOUND' => 'Предмет не найден!' ,
]);
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$itemInSlot = [];
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$selectedItemRow = db :: c () -> query ( 'SELECT item_type FROM `inventory` WHERE item_id = ?i AND owner_id = ?i AND `dressed_slot` = 0' , $id , $_SESSION [ 'uid' ]);
if ( $selectedItemRow -> getNumRows ()) {
$selectedItem = $selectedItemRow -> fetch_object ();
$itemInSlotRow = db :: c () -> query ( 'SELECT dressed_slot FROM inventory WHERE owner_id = ?i AND dressed_slot > 0 AND item_type = ?i' , $_SESSION [ 'uid' ], $selectedItem -> item_type );
$itemInSlotQuantity = $itemInSlotRow -> getNumRows ();
if ( $itemInSlotQuantity ) {
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while ( $row = $itemInSlotRow -> fetch_object ()) {
$itemInSlot [] = $row -> dressed_slot ;
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}
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}
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if ( in_array ( $selectedItem -> item_type , [ HELMET , ARMOR , LEGS , BOOTS , GLOVES , WEAPON , SHIELD , BELT , AMULET ])) {
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//работаем с нормальными слотами
if ( ! $itemInSlotQuantity ) {
// просто одеваем предмет
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db :: c () -> query ( 'UPDATE inventory SET dressed_slot = item_type WHERE item_id = ?i' , $id );
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} elseif ( $itemInSlotQuantity == 1 ) {
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// снимаем предмет и одеваем вместо
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db :: c () -> query ( 'UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ?i' , $itemInSlot [ 0 ]);
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db :: c () -> query ( 'UPDATE inventory SET dressed_slot = item_type WHERE item_id = ?i' , $id );
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} else {
// невозможная ситуация - два предмета в одиночном слоте. критическая ошибка, запись в лог, раздевание.
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$error = DRESSITEM_ERROR [ 'TOO_MANY_ITEMS_IN_SLOTS' ];
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db :: c () -> query ( 'UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?i' , $_SESSION [ 'uid' ]);
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}
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} elseif ( $selectedItem -> item_type == RING ) {
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// работаем с кольцами
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if ( $itemInSlotQuantity < 3 ) {
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// Сравниваем массив колец и массив слотов для колец.
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$emptyRingSlots = array_diff ([ 9 , 10 , 11 ], $itemInSlot );
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// Сортируем массив свободных слотов по возрастанию.
sort ( $emptyRingSlots );
// Одеваем предмет в первый свободный слот.
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db :: c () -> query ( 'UPDATE inventory SET dressed_slot = ?i WHERE item_id = ?i' , $emptyRingSlots [ 0 ], $id );
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} elseif ( $itemInSlotQuantity == 3 ) {
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db :: c () -> query ( 'UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = 11' );
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db :: c () -> query ( 'UPDATE inventory SET dressed_slot = 11 WHERE item_id = ?i' , $id );
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// снимаем предмет из слота 11 и одеваем вместо
} else {
// невозможная ситуация - больше трёх предметов на три слота. критическая ошибка, запись в лог, раздевание.
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$error = DRESSITEM_ERROR [ 'TOO_MANY_ITEMS_IN_SLOTS' ];
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db :: c () -> query ( 'UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?i' , $_SESSION [ 'uid' ]);
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}
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} else {
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//предмет вообще не должен одеваться, ошибка
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$error = DRESSITEM_ERROR [ 'UNKNOWN_ITEM_TYPE' ];
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}
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} else {
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//с предметом что-то сильно не ок, ошибка.
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$error = DRESSITEM_ERROR [ 'ITEM_NOT_FOUND' ];
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}
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if ( isset ( $error )) {
return $error ;
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} else {
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return null ;
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}
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}
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// Входим и выходим если можем.
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if ( $goto ) {
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$imove = true ;
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$d = db :: c () -> query ( 'SELECT SUM(weight) AS sum_weight FROM inventory WHERE owner_id = ?i AND on_sale = 0' , $user -> id ) -> fetch_assoc ();
$eff = db :: c () -> query ( 'SELECT 1 FROM `users_effects` WHERE `owner_id` = ?i AND (`type` = 14 OR `type` = 13)' , $user -> id );
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//(масса: <?= $getItemsBonuses->getItemsWeight() . '/' . $user->strength * 4
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if ( $d [ 'sum_weight' ] > $user -> strength * 4 && $goto ) {
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err ( 'У вас переполнен рюкзак, вы не можете передвигаться...' );
$imove = false ;
}
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if ( $eff -> getNumRows () && $goto ) {
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err ( 'У вас тяжелая травма, вы не можете передвигатся...' );
$imove = false ;
}
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if ( $goto == 'plo' && ! $user -> zayavka && $imove && $user -> room != 20 ) {
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db :: c () -> query ( 'UPDATE users, online SET users.room = 20, online.room = 20 WHERE online.user_id = users.id AND online.user_id = ?i' , $_SESSION [ 'uid' ]);
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header ( 'Location: city.php' );
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exit ( " <i>Топ-топ-топ...</i> " );
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} else {
err ( 'Подали заявку на бой и убегаете из клуба? Нехорошо...' );
}
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if ( $goto == 'arena' && $user -> room == 20 && $imove ) {
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db :: c () -> query ( 'UPDATE users, online SET users.room = 1, online.room = 1 WHERE online.user_id = users.id AND online.user_id = ?i' , $_SESSION [ 'uid' ]);
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header ( 'Location: main.php' );
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exit ( " <i>Топ-топ-топ...</i> " );
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}
}
if ( isset ( $_GET [ 'use' ])) {
usemagic ( $_GET [ 'use' ], $_POST [ 'target' ]);
}
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function setShadow ( $image )
{
global $user ;
$shadows = [
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'm01' , 'm02' , 'm03' , 'm04' , 'm05' , 'm06' , 'm07' , 'm08' , 'm09' , 'm10' ,
'f01' , 'f02' , 'f03' , 'f04' , 'f05' , 'f06' , 'f07' , 'f08' , 'f09' , 'f10' ,
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'person' ,
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];
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if ( in_array ( $image , $shadows )) {
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$i = $image . '.png' ;
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db :: c () -> query ( 'UPDATE `users` SET `shadow` = "?s" WHERE `id` = ?i' , $i , $user -> id );
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} else {
err ( 'Ошибка!' );
}
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}
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if ( $obraz && ( $user -> shadow == 'g0.gif' || $user -> shadow == 'man0.gif' )) {
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setShadow ( $obraz );
}
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if ( $del == 1 && $effectId > 0 ) {
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$pl = db :: c () -> query ( 'SELECT type FROM users_effects WHERE owner_id = ?i AND effect_id = ?i' , $user -> id , $effectId ) -> fetch_assoc ();
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if ( isset ( $pl [ 'type' ])) {
echo del_efs ( $effectId , $pl [ 'type' ]);
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} else {
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echo " <span class='error'>Эффект не найден!</span> " ;
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}
}
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if ( $brons && $ids ) {
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try {
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$cur = db :: c () -> query ( 'SELECT free_bron, bron1, bron2, bron3, bron4 FROM inventory WHERE owner = ?i AND id = ?i' , $user -> id , $ids ) -> fetch_assoc ();
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} catch ( \Krugozor\Database\Mysql\Exception $e ) {
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echo " <div style='background-color: #ffaaaa;'>Ошибка: " . $e -> getMessage () . " <br> В файле: " . $e -> getFile () . " ( " . $e -> getLine () . " )</div> " ;
}
if ( $cur [ 'free_bron' ] > 0 && $cur [ $brons ] > 0 ) {
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db :: c () -> query ( 'UPDATE inventory SET free_bron = free_bron - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i' , $brons , $brons , $user -> id , $ids );
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echo " <span class='success'>Параметр брони увеличен!</span> " ;
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}
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}
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if ( $stats && $ids ) {
$cur = db :: c () -> query ( 'SELECT free_stat, gsila, glovk, ginta, gintel FROM inventory WHERE owner_id = ?i AND item_id = ?i' , $user -> id , $ids );
if ( $cur [ 'free_stat' ] > 0 && $cur [ $stats ] > 0 ) {
db :: c () -> query ( 'UPDATE inventory SET free_stat = free_stat - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i' , $stats , $stats , $user -> id , $ids );
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echo " <span class='success'>Параметр увеличен!</span> " ;
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}
}
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if ( $mfs && $ids ) {
$cur = db :: c () -> query ( 'SELECT free_mf, mfkrit, mfuvorot, mfakrit, mfauvorot FROM inventory WHERE owner_id = ?i AND item_id = ?i' , $user -> id , $ids );
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if ( isset ( $cur [ 'id' ]) && $cur [ 'free_mf' ] > 0 && $cur [ $mfs ] > 0 ) {
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db :: c () -> query ( 'UPDATE inventory SET free_mf = free_mf - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i' , $mfs , $mfs , $user -> id , $ids );
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echo " <span class='success'>Параметр увеличен!</span> " ;
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}
}
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if ( $setShadow ) {
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Template :: header ( 'Образ персонажа' );
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?>
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< div style = " text-align: right; " >
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< input type = button value = " Вернуться " onClick = " location.href='main.php?edit=<?= mt_rand() ?>'; " class = " button " >
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</ div >
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< table style = " padding:5px; margin:auto; " >
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< caption >< b style = " color: red; " > Внимание ! Образ персонажа выбирается только один раз .</ b ></ caption >
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< tr >
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< td >< a href = " ?edit=1&obraz=m1 " >< img alt = " m01 " src = " i/shadow/m1.gif " ></ a >
< td >< a href = " ?edit=1&obraz=m2 " >< img alt = " m02 " src = " i/shadow/m2.gif " ></ a >
< td >< a href = " ?edit=1&obraz=m3 " >< img alt = " m03 " src = " i/shadow/m3.gif " ></ a >
< td >< a href = " ?edit=1&obraz=m4 " >< img alt = " m04 " src = " i/shadow/m4.gif " ></ a >
< td >< a href = " ?edit=1&obraz=m5 " >< img alt = " m05 " src = " i/shadow/m5.gif " ></ a >
< td >< a href = " ?edit=1&obraz=m6 " >< img alt = " m06 " src = " i/shadow/m6.gif " ></ a >
< td >< a href = " ?edit=1&obraz=m7 " >< img alt = " m07 " src = " i/shadow/m7.gif " ></ a >
< td >< a href = " ?edit=1&obraz=m8 " >< img alt = " m08 " src = " i/shadow/m8.gif " ></ a >
< td >< a href = " ?edit=1&obraz=m9 " >< img alt = " m09 " src = " i/shadow/m9.gif " ></ a >
< td >< a href = " ?edit=1&obraz=m10 " >< img alt = " m10 " src = " i/shadow/m10.gif " ></ a >
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< tr >
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< td >< a href = " ?edit=1&obraz=f1 " >< img alt = " f01 " src = " i/shadow/f1.gif " ></ a >
< td >< a href = " ?edit=1&obraz=f2 " >< img alt = " f02 " src = " i/shadow/f2.gif " ></ a >
< td >< a href = " ?edit=1&obraz=f3 " >< img alt = " f03 " src = " i/shadow/f3.gif " ></ a >
< td >< a href = " ?edit=1&obraz=f4 " >< img alt = " f04 " src = " i/shadow/f4.gif " ></ a >
< td >< a href = " ?edit=1&obraz=f5 " >< img alt = " f05 " src = " i/shadow/f5.gif " ></ a >
< td >< a href = " ?edit=1&obraz=f6 " >< img alt = " f06 " src = " i/shadow/f6.gif " ></ a >
< td >< a href = " ?edit=1&obraz=f7 " >< img alt = " f07 " src = " i/shadow/f7.gif " ></ a >
< td >< a href = " ?edit=1&obraz=f8 " >< img alt = " f08 " src = " i/shadow/f8.gif " ></ a >
< td >< a href = " ?edit=1&obraz=f9 " >< img alt = " f09 " src = " i/shadow/f9.gif " ></ a >
< td >< a href = " ?edit=1&obraz=f10 " >< img alt = " f10 " src = " i/shadow/f10.gif " ></ a >
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</ table >
< ? php
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exit ();
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}
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if ( $edit ) {
$ups = $_GET [ 'ups' ] ? ? null ;
$upm = $_GET [ 'upm' ] ? ? null ;
$use = $_GET [ 'use' ] ? ? null ;
$useTarget = $_POST [ 'target' ] ? ? null ;
$drop = $_GET [ 'drop' ] ? ? null ;
$dress = $_GET [ 'dress' ] ? ? null ;
$undress = $_GET [ 'undress' ] ? ? null ;
$destruct = $_GET [ 'destruct' ] ? ? null ;
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if ( $ups ) {
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$user -> addOnePointToStat ( $ups );
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}
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if ( $upm ) {
addOnePoint ( $upm , 'mastery' );
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}
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if ( $drop ) {
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$items = new DressedItems ( $_SESSION [ 'uid' ]);
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$items -> undressItem ( $drop );
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}
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//Пока что одеваем предмет отсюда.
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if ( $dress ) {
echo dressitem ( $dress );
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}
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if ( $destruct ) {
$q = db :: c () -> query ( 'SELECT `id`, `dressed`, `name`, `duration`, `maxdur` FROM `inventory` WHERE `owner` = ?i AND `id` = ?i' , $_SESSION [ 'uid' ], $destruct );
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if ( $q -> getNumRows ()) {
$q = $q -> fetch_assoc ();
if ( empty ( $q [ 'dressed' ])) {
destructitem ( $q [ 'id' ]);
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GameLogs :: addUserLog ( $user -> id , $user -> login . " выбросил предмет " . $q [ 'name' ] . " id:(cap " . $q [ 'id' ] . " ) " );
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err ( 'Предмет ' . $q [ 'name' ] . ' выброшен.' );
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} else {
err ( 'Ошибка: нельзя выбросить одетый предмет!' );
}
} else {
err ( 'Ошибка: предмет не найден!' );
}
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}
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if ( $use ) {
usemagic ( $use , $useTarget );
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}
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if ( $undress ) {
undressall ( $_SESSION [ 'uid' ]);
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}
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}
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Template :: header ( 'Игра' );
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?>
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< script src = " js/funcs.js " ></ script >
< script >
$ ( function () {
$ ( " .tooltip " ) . tipTip ({ maxWidth : " auto " , edgeOffset : 0 , fadeIn : 300 , fadeOut : 500 });
});
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let Hint3Name = '' ;
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function okno ( title , script , name , errk ) {
let errkom = '' ;
let com = '' ;
if ( errk === 1 ) {
errkom = 'Нельзя использовать символы: /\:*?"<>|+%<br>' ;
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}
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document . getElementById ( " hint3 " ) . innerHTML = '<table width=100% cellspacing=1 cellpadding=0 bgcolor=CCC3AA><tr><td align=center><B>' + title + '</td><td width=20 align=right valign=top style="cursor: pointer" onclick="closehint3();"><BIG><B>x</td></tr><tr><td colspan=2>' +
'<form action="' + script + '" method=POST><table width=100% cellspacing=0 cellpadding=2 bgcolor=FFF6DD><tr><INPUT TYPE=hidden name=sd4 value="6"><td colspan=2><span class="error">' +
errkom + '</span>введите название предмета</TD></TR><TR><TD width=50% align=right><INPUT TYPE=text NAME="' + name + '" value="' + com + '"></TD><TD width=50%><INPUT TYPE="submit" value=" »» "></TD></TR></TABLE></FORM></td></tr></table>' ;
document . getElementById ( " hint3 " ) . style . visibility = " visible " ;
document . getElementById ( " hint3 " ) . style . left = '100' ;
document . getElementById ( " hint3 " ) . style . top = '100' ;
document . getElementById ( name ) . focus ();
Hint3Name = name ;
}
</ script >
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< div id = hint3 class = ahint ></ div >
< div id = " hint4 " style = " position: absolute; " ></ div >
< div id = " chpassbank " style = " display:none; position:absolute; top:50px; left:250px; " ></ div >
< table width = 100 %>
< TR >
< td style = " vertical-align: top; width: 350px " >
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< ? php $userInfo -> showUserDoll ( 0 , 1 ); ?> <!-- Первый столбец -->
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< div align = " center " >
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< a href = 'main.php?edit=1&undress=all' class = " button " > Снять все </ a >< BR >
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< div class = " effectList " style = " padding-top: 15px; max-height: 150px; width: 220px; " >
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< ? = show_eff_inf ( $user -> id , 2 ) ?>
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</ div >
</ div >
< br >
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</ td >
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< td style = " vertical-align: top; width: 250px " > <!-- Второй столбец -->
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< div >
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< br > Уровень : < strong >< ? = $user -> level ?> </strong>
< br > Опыт : < strong >< ? = $user -> experience ?> </strong>
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< br > Побед : < strong > ? ? </ strong >
< br > Поражений : < strong > ? ? </ strong >
< br > Ничьих : < strong > ? ? </ strong >
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< br > Деньги : < strong >< ? = $user -> money ?> </strong> кр.
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< HR >
</ div >
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<!-- Параметры -->
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< div >
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< div class = " container " >
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Сила : < ? = ( $user -> free_stat_points ? $user -> getStat ( 'strength' , 1 ) . '(' . strval ( $user -> strength + $getItemsBonuses -> getStrengthBonus ()) . ')' : $user -> strength + $getItemsBonuses -> getStrengthBonus ()) ?>
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< br >
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Ловкость : < ? = ( $user -> free_stat_points ? $user -> getStat ( 'dexterity' , 1 ) . '(' . strval ( $user -> dexterity + $getItemsBonuses -> getDexterityBonus ()) . ')' : $user -> dexterity + $getItemsBonuses -> getDexterityBonus ()) ?>
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< br >
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Интуиция : < ? = ( $user -> free_stat_points ? $user -> getStat ( 'intuition' , 1 ) . '(' . strval ( $user -> intuition + $getItemsBonuses -> getIntuitionBonus ()) . ')' : $user -> intuition + $getItemsBonuses -> getIntuitionBonus ()) ?>
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< br >
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Выносливость : < ? = ( $user -> free_stat_points ? $user -> getStat ( 'endurance' , 1 ) . '(' . strval ( $user -> endurance + $getItemsBonuses -> getEnduranceBonus ()) . ')' : $user -> endurance + $getItemsBonuses -> getEnduranceBonus ()) ?>
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< br >
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Интеллект : < ? = ( $user -> free_stat_points ? $user -> getStat ( 'intelligence' , 1 ) . '(' . strval ( $user -> intelligence + $getItemsBonuses -> getIntelliganceBonus ()) . ')' : $user -> intelligence + $getItemsBonuses -> getIntelliganceBonus ()) ?>
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< br >
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Мудрость : < ? = ( $user -> free_stat_points ? $user -> getStat ( 'wisdom' , 1 ) . '(' . strval ( $user -> wisdom + $getItemsBonuses -> getWisdomBonus ()) . ')' : $user -> wisdom + $getItemsBonuses -> getWisdomBonus ()) ?>
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< br >
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< ? php if ( $user -> free_stat_points ) : ?>
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< small style = " color: darkgreen; " > Возможных
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увеличений : < ? = $user -> free_stat_points ?> </small><br>
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< ? php endif ; ?>
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< br >
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Здоровье : < ? = $user -> getHealth () ?> <br>
Пыль : < ? = $user -> getMana () ?> <br>
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Уворот : < ? = $getItemsBonuses -> getEvasionBonus () ?> <br>
Точность : < ? = $getItemsBonuses -> getAccuracyBonus () ?> <br>
Шанс крита : < ? = $getItemsBonuses -> getCriticalsBonus () ?> <br>
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Урон : < ? = $user -> minDamage + $getItemsBonuses -> getMinPhysDamage () ?>
- < ? = $user -> maxDamage + $getItemsBonuses -> getMaxPhysDamage () ?> <br>
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< br >
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Защита от огня : ? ? < br >
Защита от воды : ? ? < br >
Защита от вохдуха : ? ? < br >
Защита от земли : ? ? < br >
Защита от яда : ? ? < br >
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Броня головы : < ? = $user -> headArmor ?> <br>
Броня корпуса : < ? = $user -> chestArmor ?> <br>
Броня ног : < ? = $user -> legArmor ?> <br>
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</ div >
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</ div >
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</ td >
< td valign = top >
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< div class = " button-container " > <!-- Меню - кнопки -->
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< FORM METHOD = POST ACTION = " ?edit=1 " name = f1 >
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< ? php if ( $user -> shadow == '0.gif' || $user -> admin == 1 ) : ?>
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< INPUT class = " button primary icon user " TYPE = " submit " name = " setshadow " value = " Образы "
title = " Образы " >
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< ? php endif ; ?>
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< div class = " button-group " >
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< ? php if ( $user -> room == 20 ) : ?>
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< input class = " button icon move " type = " submit " name = " move_inside " value = " Войти внутрь " >
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< ? php elseif ( $user -> room == 1 ) : ?>
< input class = " button primary " type = " submit " name = " battlefield " value = " Поединки " >
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< input class = " button icon move " type = " submit " name = " move_outside " value = " Выйти на улицу " >
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< ? php endif ; ?>
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< input class = " button " type = " submit " name = " module_quest " value = " Активные задания " >
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< input class = " button " type = " submit " name = " main_page " value = " Н а главную" >
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</ div >
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</ div >
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< div > <!-- рюкзак -->
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< table BORDER = 0 WIDTH = 100 % CELLSPACING = " 1 " CELLPADDING = " 2 " BGCOLOR = " #A5A5A5 " >
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< caption > Рюкзак
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( масса : < ? = '?? /' . $user -> strength * 4 ?> )
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</ caption >
< ? php
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foreach ( $iteminfo as $ii ) {
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echo " <tr><td width='100' align='center' bgcolor='#d3d3d3'> " ;
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$ii -> printImage ();
$ii -> printControls ();
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echo " <td valign='top' bgcolor='#d3d3d3'> " ;
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$ii -> printInfo ();
}
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if ( $data -> getNumRows () == 0 ) {
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echo " <tr><th colspan='3' align=center bgcolor=#C7C7C7>Пусто " ;
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}
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?>
</ table >
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</ div >
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</ td >
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</ tr >
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</ table >