Новый класс UserStats для параметров персонажа. Перенос некоторых проверок в геттеры. Удаление неиспользуемых сеттеров.

This commit is contained in:
lopar 2021-03-10 23:38:14 +02:00
parent eacde76543
commit 0a07d53be7
6 changed files with 285 additions and 405 deletions

View File

@ -14,45 +14,23 @@ class User
protected $realname;
protected $borndate;
protected $info;
protected $level = 0;
protected $align = 0;
protected $level;
protected $align;
protected $clan;
protected $money = 0;
protected $strength = 0;
protected $dexterity = 0;
protected $intuition = 0;
protected $endurance = 0;
protected $intelligence = 0;
protected $wisdom = 0;
protected $health;
protected $mana;
protected $ip;
protected $session_id;
protected $money;
protected $ip = 0;
protected $admin = 0;
protected $enter_game;
protected $room;
protected $block;
protected $shadow;
// Удар кулаком всегда 1-2.
protected $minDamage = 1;
protected $maxDamage = 2;
//Броня без предметов не существует.
protected $headArmor = 0;
protected $chestArmor = 0;
protected $legArmor = 0;
protected $free_stat_points = 0;
private const STAT_MAXIMUM_AMOUNT = 40;
private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
// Пока несуществующие, для совместимости.
protected $married = 'Someone или нет.';
protected $experience = 200;
protected $battle = 0;
protected $in_tower = 0; // Скорее башню похороним чем запустим...
protected $zayavka = 0;
// Динамически рассчитываемые
protected $maxHealth = 5;
protected $maxMana = 5;
protected static $db;
public const INFO_CHAR_LIMIT = 1500;
@ -66,51 +44,8 @@ class User
$this->$key = $user_query[$key];
}
}
$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
$this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2));
}
/**
* Отдаёт информацию о базовом(!) стате.
* @param $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'.
* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку на повышение стата на 1, при условии наличия свободных очков статов.
* @return string
* @throws GameException
*/
public function getStat($stat_name, $isMainWindow = 0):string
{
$allowed = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
if (in_array($stat_name, $allowed)) {
if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) {
return sprintf('%s <a href="/main.php?edit=%s&ups=%s">[+]</a>', $this->$stat_name, mt_rand(), $stat_name);
} else {
return $this->$stat_name;
}
} else {
throw new GameException(self::ERROR_STAT_UNKNOWN);
}
}
/**
* Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков статов.
* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'.
* @throws GameException
*/
public function addOnePointToStat(string $stat_name)
{
$allowed = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
if (in_array($stat_name, $allowed)) {
if ($this->free_stat_points > 0 && $this->$stat_name <= self::STAT_MAXIMUM_AMOUNT) {
$query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?";
self::$db->execute($query,$this->id);
} else {
throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
}
} else {
throw new GameException(self::ERROR_STAT_UNKNOWN);
}
}
protected function showStarSign(): ?string
{
@ -156,22 +91,13 @@ class User
return $sign ?? null;
}
public function getHealth(): string
public static function setUserEffect(int $userId, int $type, string $name, int $time): bool
{
return $this->health . '/' . $this->maxHealth;
return self::$db->execute('INSERT INTO users_effects (owner_id, type, name, remaining_time) VALUES (?,?,?,?)', [$userId, $type, $name, $time]);
}
public function getMana(): string
{
return $this->mana . '/' . $this->maxMana;
}
public static function setUserEffect(int $userId, int $type, string $name, int $time):bool
{
return self::$db->execute('INSERT INTO users_effects (owner_id, type, name, remaining_time) VALUES (?,?,?,?)',[$userId, $type, $name, $time]);
}
public static function removeUserEffect(int $userId, int $type):bool
public static function removeUserEffect(int $userId, int $type): bool
{
if (self::$db->fetch('SELECT 1 FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type])) {
self::$db->execute('DELETE FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type]);
@ -187,14 +113,6 @@ class User
return $this->id;
}
/**
* @param int $id
*/
public function setId(int $id): void
{
$this->id = $id;
}
/**
* @return string
*/
@ -227,6 +145,11 @@ class User
$this->pass = $pass;
}
public function savePass()
{
self::$db->execute('UPDATE users SET pass = ? WHERE id = ?', [$this->pass, $this->id]);
}
/**
* @return string
*/
@ -355,101 +278,6 @@ class User
$this->money = $money;
}
/**
* @return int
*/
public function getStrength(): int
{
return $this->strength;
}
/**
* @param int $strength
*/
public function setStrength(int $strength): void
{
$this->strength = $strength;
}
/**
* @return int
*/
public function getDexterity(): int
{
return $this->dexterity;
}
/**
* @param int $dexterity
*/
public function setDexterity(int $dexterity): void
{
$this->dexterity = $dexterity;
}
/**
* @return int
*/
public function getIntuition(): int
{
return $this->intuition;
}
/**
* @param int $intuition
*/
public function setIntuition(int $intuition): void
{
$this->intuition = $intuition;
}
/**
* @return int
*/
public function getEndurance(): int
{
return $this->endurance;
}
/**
* @param int $endurance
*/
public function setEndurance(int $endurance): void
{
$this->endurance = $endurance;
}
/**
* @return int
*/
public function getIntelligence(): int
{
return $this->intelligence;
}
/**
* @param int $intelligence
*/
public function setIntelligence(int $intelligence): void
{
$this->intelligence = $intelligence;
}
/**
* @return int
*/
public function getWisdom(): int
{
return $this->wisdom;
}
/**
* @param int $wisdom
*/
public function setWisdom(int $wisdom): void
{
$this->wisdom = $wisdom;
}
/**
* @return mixed
@ -467,21 +295,6 @@ class User
$this->ip = $ip;
}
/**
* @return mixed
*/
public function getSessionId()
{
return $this->session_id;
}
/**
* @param mixed $session_id
*/
public function setSessionId($session_id): void
{
$this->session_id = $session_id;
}
/**
* @return int
@ -491,14 +304,6 @@ class User
return $this->admin;
}
/**
* @param int $admin
*/
public function setAdmin(int $admin): void
{
$this->admin = $admin;
}
/**
* @return mixed
*/
@ -560,103 +365,18 @@ class User
*/
public function setShadow($shadow): void
{
$this->shadow = $shadow;
$shadows = [
'm01', 'm02', 'm03', 'm04', 'm05', 'm06', 'm07', 'm08', 'm09', 'm10',
'f01', 'f02', 'f03', 'f04', 'f05', 'f06', 'f07', 'f08', 'f09', 'f10',
];
if (in_array($shadow, $shadows) && $this->getShadow() == '0.png') {
$this->shadow = $shadow . '.png';
}
}
/**
* @return int
*/
public function getMinDamage(): int
public function saveShadow()
{
return $this->minDamage;
}
/**
* @return int
*/
public function getMaxDamage(): int
{
return $this->maxDamage;
}
/**
* @return int
*/
public function getHeadArmor(): int
{
return $this->headArmor;
}
/**
* @param int $headArmor
*/
public function setHeadArmor(int $headArmor): void
{
$this->headArmor = $headArmor;
}
/**
* @return int
*/
public function getChestArmor(): int
{
return $this->chestArmor;
}
/**
* @param int $chestArmor
*/
public function setChestArmor(int $chestArmor): void
{
$this->chestArmor = $chestArmor;
}
/**
* @return int
*/
public function getLegArmor(): int
{
return $this->legArmor;
}
/**
* @param int $legArmor
*/
public function setLegArmor(int $legArmor): void
{
$this->legArmor = $legArmor;
}
/**
* @return int
*/
public function getFreeStatPoints(): int
{
return $this->free_stat_points;
}
/**
* @param int $free_stat_points
*/
public function setFreeStatPoints(int $free_stat_points): void
{
$this->free_stat_points = $free_stat_points;
}
/**
* @return string
*/
public function getMarried(): string
{
return $this->married;
}
/**
* @param string $married
*/
public function setMarried(string $married): void
{
$this->married = $married;
self::$db->execute('UPDATE users SET shadow = ? WHERE id = ?', [$this->getShadow(), $this->getId()]);
}
/**
@ -723,20 +443,9 @@ class User
$this->zayavka = $zayavka;
}
/**
* @return float|int
*/
public function getMaxHealth()
public function saveAnketa()
{
return $this->maxHealth;
}
/**
* @return float|int
*/
public function getMaxMana()
{
return $this->maxMana;
self::$db->execute('UPDATE users SET realname = ?, info = ? WHERE id = ?', [$this->realname, $this->info, $this->id]);
}
}

View File

@ -3,7 +3,7 @@ namespace Battles;
use Battles\Models\EffectsModel;
use Exceptions\GameException;
class UserInfo extends User
class UserInfo extends UserStats
{
use Rooms;
//Статусы того, кто смотрит на информацию.

View File

@ -0,0 +1,221 @@
<?php
# Date: 03.02.2021 (11:05)
namespace Battles;
use Exceptions\GameException;
class UserStats extends User
{
protected $strength;
protected $dexterity;
protected $intuition;
protected $endurance;
protected $intelligence;
protected $wisdom;
protected $health;
protected $mana;
protected $free_stat_points;
private const STAT_MAXIMUM_AMOUNT = 40;
private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
//// Неизменяемые для игрока(!) переменные.
// Удар кулаком всегда 1-2.
protected $minDamage = 1;
protected $maxDamage = 2;
// Природная броня всегда 0.
// Зачем их три, если во всех формулах она одна?
protected $headArmor = 0;
protected $chestArmor = 0;
protected $legArmor = 0;
// Динамически рассчитываемые
protected $maxHealth;
protected $maxMana;
/**
* UserStats constructor.
*
* @param $user
*/
public function __construct($user)
{
parent::__construct($user);
$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
$this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2));
}
/**
* Отдаёт информацию о базовом(!) стате.
*
* @param $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
* 'endurance', 'intelligence', 'wisdom'.
* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку
* на повышение стата на 1, при условии наличия свободных очков статов.
*
* @return string
*/
public function getStat($stat_name, $isMainWindow = 0): string
{
if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
return self::ERROR_STAT_UNKNOWN;
}
if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) {
$this->$stat_name .= " <a href='/main.php?edit=" . mt_rand() . "&ups=$stat_name'>[+]</a>";
}
return $this->$stat_name;
}
/**
* Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков
* статов.
*
* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
* 'endurance', 'intelligence', 'wisdom'.
*
* @throws GameException
*/
public function addOnePointToStat(string $stat_name)
{
if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
throw new GameException(self::ERROR_STAT_UNKNOWN);
}
if ($this->free_stat_points <= 0 || $this->$stat_name >= self::STAT_MAXIMUM_AMOUNT) {
throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
} else {
$query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?";
self::$db->execute($query, $this->id);
}
}
/**
* @return mixed
*/
public function getStrength()
{
return $this->strength;
}
/**
* @return mixed
*/
public function getDexterity()
{
return $this->dexterity;
}
/**
* @return mixed
*/
public function getIntuition()
{
return $this->intuition;
}
/**
* @return mixed
*/
public function getEndurance()
{
return $this->endurance;
}
/**
* @return mixed
*/
public function getIntelligence()
{
return $this->intelligence;
}
/**
* @return mixed
*/
public function getWisdom()
{
return $this->wisdom;
}
/**
* @return mixed
*/
public function getHealth()
{
return $this->health;
}
/**
* @return mixed
*/
public function getMana()
{
return $this->mana;
}
/**
* @return mixed
*/
public function getFreeStatPoints()
{
return $this->free_stat_points;
}
/**
* @return float
*/
public function getMaxHealth(): float
{
return $this->maxHealth;
}
/**
* @return float
*/
public function getMaxMana(): float
{
return $this->maxMana;
}
/**
* @return int
*/
public function getMinDamage(): int
{
return $this->minDamage;
}
/**
* @return int
*/
public function getMaxDamage(): int
{
return $this->maxDamage;
}
/**
* @return int
*/
public function getHeadArmor(): int
{
return $this->headArmor;
}
/**
* @return int
*/
public function getChestArmor(): int
{
return $this->chestArmor;
}
/**
* @return int
*/
public function getLegArmor(): int
{
return $this->legArmor;
}
}

19
inf.php
View File

@ -1,21 +1,14 @@
<?php
session_start();
include_once 'config.php';
$login = urldecode($_SERVER['QUERY_STRING']) ?? '';
$userInfo = new \Battles\UserInfo($login);
$presentsModel = new \Battles\Models\PresentsModel($userInfo->id);
$userInfo = new \Battles\UserInfo(urldecode($_SERVER['QUERY_STRING']));
$presentsModel = new \Battles\Models\PresentsModel($userInfo->getId());
$presentsList = $presentsModel->getAllPresents();
$userInfo->watcher_id = $_SESSION['uid'] ?? null;
\Battles\Template::header('Информация о ' . $userInfo->login);
if (!$userInfo->id) {
echo sprintf('Ошибка: персонаж <em>%s</em> не найден...<p><a style="color: #99f;" href="javascript:window.history.go(-1);">←назад</a></p>', $login);
\Battles\Template::header('Информация о ' . $userInfo->getLogin());
if (!$userInfo->getId()) {
echo sprintf('Ошибка: персонаж <em>%s</em> не найден...<p><a style="color: #99f;" href="javascript:window.history.go(-1);">←назад</a></p>', urldecode($_SERVER['QUERY_STRING']));
exit;
}
try {
$userInfo->showUserInfo();
} catch (Exception $e_showUserInfo) {
echo "<div class='debug'>Ошибка генератора showUserInfo() в User.php: {$e_showUserInfo}</div>";
}
$userInfo->showUserInfo();
include_once 'views/presents-list.php';

View File

@ -6,6 +6,7 @@ use Battles\InventoryItem;
use Battles\Template;
use Battles\Travel;
use Battles\UserInfo;
use Battles\UserStats;
ob_start("ob_gzhandler");
session_start();
@ -35,6 +36,7 @@ $setShadow = $_POST['setshadow'] ?? null;
$edit = $_GET['edit'] ?? null;
// Подготавливаем отображение инфы и предметов.
$userInfo = new UserInfo($user->getId());
$userStats = new UserStats($user->getId());
$getItemsBonuses = new DressedItems($_SESSION['uid']);
$data = \Battles\Database\DBPDO::INIT()->ofetchAll('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot = 0 AND on_sale = 0', $user->getId());
$iteminfo = [];
@ -173,7 +175,7 @@ if ($goto) {
$eff = db::c()->query('SELECT 1 FROM `users_effects` WHERE `owner_id` = ?i AND (`type` = 14 OR `type` = 13)', $user->getId());
//(масса: <?= $getItemsBonuses->getItemsWeight() . '/' . $user->strength * 4
if ($d['sum_weight'] > $user->getStrength() * 4 && $goto) {
if ($d['sum_weight'] > $userStats->getStrength() * 4 && $goto) {
err('У вас переполнен рюкзак, вы не можете передвигаться...');
$imove = false;
}
@ -199,60 +201,11 @@ if (isset($_GET['use'])) {
usemagic($_GET['use'], $_POST['target']);
}
function setShadow($image)
{
global $user;
$shadows = [
'm01', 'm02', 'm03', 'm04', 'm05', 'm06', 'm07', 'm08', 'm09', 'm10',
'f01', 'f02', 'f03', 'f04', 'f05', 'f06', 'f07', 'f08', 'f09', 'f10',
'person',
];
if (in_array($image, $shadows)) {
$i = $image . '.png';
db::c()->query('UPDATE `users` SET `shadow` = "?s" WHERE `id` = ?i', $i, $user->getId());
} else {
err('Ошибка!');
}
if ($obraz) {
$user->setShadow($obraz);
$user->saveShadow();
}
if ($obraz && ($user->getShadow() == 'g0.gif' || $user->getShadow() == 'man0.gif')) {
setShadow($obraz);
}
if ($del == 1 && $effectId > 0) {
$pl = db::c()->query('SELECT type FROM users_effects WHERE owner_id = ?i AND effect_id = ?i', $user->getId(), $effectId)->fetch_assoc();
if (isset($pl['type'])) {
echo del_efs($effectId, $pl['type']);
} else {
echo "<span class='error'>Эффект не найден!</span>";
}
}
if ($brons && $ids) {
try {
$cur = db::c()->query('SELECT free_bron, bron1, bron2, bron3, bron4 FROM inventory WHERE owner = ?i AND id = ?i', $user->getId(), $ids)->fetch_assoc();
} catch (\Krugozor\Database\Mysql\Exception $e) {
echo "<div style='background-color: #ffaaaa;'>Ошибка: " . $e->getMessage() . "<br> В файле: " . $e->getFile() . " (" . $e->getLine() . ")</div>";
}
if ($cur['free_bron'] > 0 && $cur[$brons] > 0) {
db::c()->query('UPDATE inventory SET free_bron = free_bron - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i', $brons, $brons, $user->getId(), $ids);
echo "<span class='success'>Параметр брони увеличен!</span>";
}
}
if ($stats && $ids) {
$cur = db::c()->query('SELECT free_stat, gsila, glovk, ginta, gintel FROM inventory WHERE owner_id = ?i AND item_id = ?i', $user->getId(), $ids);
if ($cur['free_stat'] > 0 && $cur[$stats] > 0) {
db::c()->query('UPDATE inventory SET free_stat = free_stat - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i', $stats, $stats, $user->getId(), $ids);
echo "<span class='success'>Параметр увеличен!</span>";
}
}
if ($mfs && $ids) {
$cur = db::c()->query('SELECT free_mf, mfkrit, mfuvorot, mfakrit, mfauvorot FROM inventory WHERE owner_id = ?i AND item_id = ?i', $user->getId(), $ids);
if (isset($cur['id']) && $cur['free_mf'] > 0 && $cur[$mfs] > 0) {
db::c()->query('UPDATE inventory SET free_mf = free_mf - 1, ?f = ?f +1 WHERE owner_id = ?i AND item_id = ?i', $mfs, $mfs, $user->getId(), $ids);
echo "<span class='success'>Параметр увеличен!</span>";
}
}
if ($setShadow) {
Template::header('Образ персонажа');
?>
@ -388,39 +341,39 @@ Template::header('Игра');
<!--Параметры-->
<div>
<div class="container">
Сила: <?= ($user->getFreeStatPoints() ? $user->getStat('strength', 1) . '(' . strval($user->getStrength() + $getItemsBonuses->getStrengthBonus()) . ')' : $user->getStrength() + $getItemsBonuses->getStrengthBonus()) ?>
Сила: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('strength', 1) . '(' . strval($userStats->getStrength() + $getItemsBonuses->getStrengthBonus()) . ')' : $userStats->getStrength() + $getItemsBonuses->getStrengthBonus()) ?>
<br>
Ловкость: <?= ($user->getFreeStatPoints() ? $user->getStat('dexterity', 1) . '(' . strval($user->getDexterity() + $getItemsBonuses->getDexterityBonus()) . ')' : $user->getDexterity() + $getItemsBonuses->getDexterityBonus()) ?>
Ловкость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('dexterity', 1) . '(' . strval($userStats->getDexterity() + $getItemsBonuses->getDexterityBonus()) . ')' : $userStats->getDexterity() + $getItemsBonuses->getDexterityBonus()) ?>
<br>
Интуиция: <?= ($user->getFreeStatPoints() ? $user->getStat('intuition', 1) . '(' . strval($user->getIntuition() + $getItemsBonuses->getIntuitionBonus()) . ')' : $user->getIntuition() + $getItemsBonuses->getIntuitionBonus()) ?>
Интуиция: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('intuition', 1) . '(' . strval($userStats->getIntuition() + $getItemsBonuses->getIntuitionBonus()) . ')' : $userStats->getIntuition() + $getItemsBonuses->getIntuitionBonus()) ?>
<br>
Выносливость: <?= ($user->getFreeStatPoints() ? $user->getStat('endurance', 1) . '(' . strval($user->getEndurance() + $getItemsBonuses->getEnduranceBonus()) . ')' : $user->getEndurance() + $getItemsBonuses->getEnduranceBonus()) ?>
Выносливость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('endurance', 1) . '(' . strval($userStats->getEndurance() + $getItemsBonuses->getEnduranceBonus()) . ')' : $userStats->getEndurance() + $getItemsBonuses->getEnduranceBonus()) ?>
<br>
Интеллект: <?= ($user->getFreeStatPoints() ? $user->getStat('intelligence', 1) . '(' . strval($user->getIntelligence() + $getItemsBonuses->getIntelliganceBonus()) . ')' : $user->getIntelligence() + $getItemsBonuses->getIntelliganceBonus()) ?>
Интеллект: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('intelligence', 1) . '(' . strval($userStats->getIntelligence() + $getItemsBonuses->getIntelliganceBonus()) . ')' : $userStats->getIntelligence() + $getItemsBonuses->getIntelliganceBonus()) ?>
<br>
Мудрость: <?= ($user->getFreeStatPoints() ? $user->getStat('wisdom', 1) . '(' . strval($user->getWisdom() + $getItemsBonuses->getWisdomBonus()) . ')' : $user->getWisdom() + $getItemsBonuses->getWisdomBonus()) ?>
Мудрость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('wisdom', 1) . '(' . strval($userStats->getWisdom() + $getItemsBonuses->getWisdomBonus()) . ')' : $userStats->getWisdom() + $getItemsBonuses->getWisdomBonus()) ?>
<br>
<?php if ($user->getFreeStatPoints()): ?>
<?php if ($userStats->getFreeStatPoints()): ?>
<small style="color: darkgreen;">Возможных
увеличений: <?= $user->getFreeStatPoints() ?></small><br>
увеличений: <?= $userStats->getFreeStatPoints() ?></small><br>
<?php endif; ?>
<br>
Здоровье: <?= $user->getHealth() ?><br>
Пыль: <?= $user->getMana() ?><br>
Здоровье: <?= $userStats->getHealth() ?><br>
Пыль: <?= $userStats->getMana() ?><br>
Уворот: <?= $getItemsBonuses->getEvasionBonus() ?><br>
Точность: <?= $getItemsBonuses->getAccuracyBonus() ?><br>
Шанс крита: <?= $getItemsBonuses->getCriticalsBonus() ?><br>
Урон: <?= $user->getMinDamage() + $getItemsBonuses->getMinPhysDamage() ?>
- <?= $user->getMaxDamage() + $getItemsBonuses->getMaxPhysDamage() ?> <br>
Урон: <?= $userStats->getMinDamage() + $getItemsBonuses->getMinPhysDamage() ?>
- <?= $userStats->getMaxDamage() + $getItemsBonuses->getMaxPhysDamage() ?> <br>
<br>
Защита от огня: ?? <br>
Защита от воды: ?? <br>
Защита от вохдуха: ?? <br>
Защита от земли: ?? <br>
Защита от яда: ?? <br>
Броня головы: <?= $user->getHeadArmor() ?> <br>
Броня корпуса: <?= $user->getChestArmor() ?> <br>
Броня ног: <?= $user->getLegArmor() ?> <br>
Броня головы: <?= $userStats->getHeadArmor() ?> <br>
Броня корпуса: <?= $userStats->getChestArmor() ?> <br>
Броня ног: <?= $userStats->getLegArmor() ?> <br>
</div>
</div>
</td>
@ -445,7 +398,7 @@ Template::header('Игра');
<div> <!--рюкзак-->
<table BORDER=0 WIDTH=100% CELLSPACING="1" CELLPADDING="2" BGCOLOR="#A5A5A5">
<caption>Рюкзак
(масса: <?= '?? /' . $user->getStrength() * 4 ?>)
(масса: <?= '?? /' . $userStats->getStrength() * 4 ?>)
</caption>
<?php
foreach ($iteminfo as $ii) {

View File

@ -8,7 +8,6 @@ require_once 'functions.php';
$name = filter_input(INPUT_POST, 'name', FILTER_SANITIZE_STRING);
$oldpsw = filter_input(INPUT_POST, 'oldpsw', FILTER_SANITIZE_SPECIAL_CHARS);
$newpsw = filter_input(INPUT_POST, 'newpsw', FILTER_SANITIZE_SPECIAL_CHARS);
$color = filter_input(INPUT_POST, 'color', FILTER_VALIDATE_INT);
$hobbie = filter_input(INPUT_POST, 'hobbie', FILTER_SANITIZE_STRING);
$hobbie = str_replace("\\n", "<br />", $hobbie);
$hobbie = str_replace("\\r", "", $hobbie);
@ -18,14 +17,19 @@ if ($name || $hobbie) {
if (strlen($hobbie) > User::INFO_CHAR_LIMIT) {
err('Максимальная длинна поля Хобби: ' . User::INFO_CHAR_LIMIT . ' символов!');
} else {
$values = ['realname' => $name, 'color' => $color, 'info' => $hobbie];
db::c()->query('UPDATE users SET ?As WHERE id = ?i', $values, $user->getId());
if ($name) {
$user->setRealname($name);
}
if ($hobbie) {
$user->setInfo($hobbie);
}
$user->saveAnketa();
}
}
if ($oldpsw && $newpsw) {
if (password_verify($oldpsw, $user->getPass())) {
db::c()->query('UPDATE `users` SET `pass` = "?s" WHERE `id` = ?i', password_hash($newpsw, PASSWORD_DEFAULT), $user->getId());
$user->setPass(password_hash($newpsw, PASSWORD_DEFAULT));
$user->savePass();
} else {
err('Неверный текущий пароль!');
}