Переделка класса Item под новую базу.
This commit is contained in:
+111
-173
@@ -2,91 +2,30 @@
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abstract class Item
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{
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public $id;
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public $item_id;
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public $name;
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public $nalign;
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public $massa;
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public $maxdur;
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public $img;
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public $cost;
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public $artefact;
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public $type;
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public $nlevel;
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public $nsila;
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public $nlovk;
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public $ninta;
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public $nvinos;
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public $nintel;
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public $nmudra;
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public $nnoj;
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public $ntopor;
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public $ndubina;
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public $nmech;
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public $nfire;
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public $nwater;
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public $nair;
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public $nearth;
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public $nlight;
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public $ngray;
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public $ndark;
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public $minu;
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public $maxu;
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public $gsila;
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public $glovk;
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public $ginta;
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public $gintel;
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public $gnoj;
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public $gtopor;
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public $gdubina;
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public $gmech;
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public $gfire;
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public $gwater;
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public $gair;
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public $gearth;
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public $glight;
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public $ggray;
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public $gdark;
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public $ghp;
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public $bron1;
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public $bron2;
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public $bron3;
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public $bron4;
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public $mfkrit;
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public $mfakrit;
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public $mfuvorot;
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public $mfauvorot;
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public $dategoden;
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public $goden;
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public $needident;
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public $magic;
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public $magic_name;
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public $magic_img;
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public $isrep;
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public $gmp;
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public $encicl;
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public $koll;
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public $prof;
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public $prof1;
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public $count;
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public $razdel;
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public $ecost;
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public $zeton;
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public $onlyone;
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public $shshop;
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public $otdel;
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public $setsale;
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public $item_type;
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public $durability;
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public $price;
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public $need_strength;
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public $need_dexterity;
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public $need_intuition;
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public $need_endurance;
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public $need_intelligence;
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public $need_wisdom;
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public $add_strength;
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public $add_dexterity;
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public $add_intuition;
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public $add_endurance;
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public $add_intelligence;
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public $add_wisdom;
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public $add_accuracy;
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public $add_evasion;
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public $add_criticals;
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public $add_min_physical_damage;
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public $add_max_physical_damage;
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public $weight;
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public $image;
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/**
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* Item constructor.
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@@ -101,46 +40,38 @@ abstract class Item
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}
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}
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switch ($this->type) {
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switch ($this->item_type) {
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case 1:
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$this->typename = 'Серьги';
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break;
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case 2:
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$this->typename = 'Ожерелье';
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break;
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case 3:
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$this->typename = 'Оружие';
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break;
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case 4:
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$this->typename = 'Броня';
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break;
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case 5:
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$this->typename = 'Кольцо';
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break;
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case 8:
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$this->typename = 'Шлем';
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break;
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case 9:
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case 2:
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$this->typename = 'Броня';
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break;
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case 3:
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$this->typename = 'Поножи';
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break;
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case 4:
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$this->typename = 'Сапоги';
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break;
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case 5:
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$this->typename = 'Перчатки';
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break;
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case 10:
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case 6:
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$this->typename = 'Оружие';
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break;
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case 7:
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$this->typename = 'Щит';
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break;
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case 8:
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$this->typename = 'Пояс';
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break;
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case 9:
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case 10:
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case 11:
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$this->typename = 'Обувь';
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$this->typename = 'Кольцо';
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break;
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case 12:
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$this->typename = 'Магический свиток';
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break;
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case 22:
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$this->typename = 'Рубашка';
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break;
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case 50:
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$this->typename = 'Волшебное зелье';
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break;
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case 200:
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$this->typename = 'Сувенир';
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$this->typename = 'Амулет';
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break;
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default:
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$this->typename = 'Хлам';
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@@ -152,73 +83,80 @@ abstract class Item
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public function printImage()
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{
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echo <<<IMG
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<img src="//{$_SERVER['SERVER_NAME']}/i/sh/{$this->img}" class="item-wrap-normal">
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<img src="//{$_SERVER['SERVER_NAME']}/i/sh/{$this->image}" class="item-wrap-normal">
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IMG;
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}
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protected function wrap($number)
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{
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if ($number > 0) return ": <b>" . $number . "</b>";
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else return ": <b style='color: maroon;'>" . $number . "</b>";
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if ($number > 0) {
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return ": <b>" . $number . "</b>";
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} else {
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return ": <b style='color: maroon;'>" . $number . "</b>";
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}
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}
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protected function printBaseInfo()
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protected function printAllInfo()
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{
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echo "<b>" . $this->name . "</b> (Масса: " . $this->massa . ")";
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if ($this->nalign) echo " <img src=i/align_{$this->nalign}.gif title='Этот предмет могут использовать только игроки с определённой склонностью.'> ";
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if ($this->maxdur > 0) echo "<br>Долговечность: {$this->maxdur}";
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if ($this->maxdur == -1) echo "<br>Долговечность: <i>неразрушимо</i>";
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echo "<br><i>{$this->typename}</i>";
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}
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protected function printRequirements()
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{
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if ($this->nlevel > 0) echo "<br>Требуется уровень" . $this->wrap($this->nlevel);
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if ($this->nnoj > 0) echo "<br>Требуется владение колющим оружиием" . $this->wrap($this->nnoj);
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if ($this->ndubina > 0) echo "<br>Требуется владение дробящим оружием" . $this->wrap($this->ndubina);
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if ($this->ntopor > 0) echo "<br>Требуется владение рубящим оружием" . $this->wrap($this->ntopor);
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if ($this->nmech > 0) echo "<br>Требуется владение режущим оружием" . $this->wrap($this->nmech);
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if ($this->nsila > 0) echo "<br>Требуется сила" . $this->wrap($this->nsila);
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if ($this->nlovk > 0) echo "<br>Требуется ловкость" . $this->wrap($this->nlovk);
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if ($this->ninta > 0) echo "<br>Требуется интуиция" . $this->wrap($this->ninta);
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if ($this->nvinos > 0) echo "<br>Требуется выносливость" . $this->wrap($this->nvinos);
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if ($this->nintel > 0) echo "<br>Требуется интеллект" . $this->wrap($this->nintel);
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}
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protected function printBonuses()
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{
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if ($this->gsila) echo "<br>Сила" . $this->wrap($this->gsila);
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if ($this->glovk) echo "<br>Ловкость" . $this->wrap($this->glovk);
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if ($this->ginta) echo "<br>Интуиция" . $this->wrap($this->ginta);
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if ($this->gintel) echo "<br>Интеллект" . $this->wrap($this->gintel);
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if ($this->minu AND $this->maxu) echo "<br>Урон: {$this->minu} - {$this->maxu}";
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if ($this->ghp) echo "<br>Здоровье" . $this->wrap($this->ghp);
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if ($this->gnoj) echo "<br>Владение колющим оружиием" . $this->wrap($this->gnoj);
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if ($this->gdubina) echo "<br>Владение дробящим оружием" . $this->wrap($this->gdubina);
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if ($this->gtopor) echo "<br>Владение рубящим оружием" . $this->wrap($this->gtopor);
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if ($this->gmech) echo "<br>Владение режущим оружием" . $this->wrap($this->gmech);
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if ($this->gfire) echo "<br>Владение магией огня" . $this->wrap($this->gfire);
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if ($this->gwater) echo "<br>Владение магией воды" . $this->wrap($this->gwater);
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if ($this->gair) echo "<br>Владение магией воздуха" . $this->wrap($this->gair);
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if ($this->gearth) echo "<br>Владение магией земли" . $this->wrap($this->gearth);
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if ($this->glight) echo "<br>Владение магией света" . $this->wrap($this->glight);
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if ($this->ggray) echo "<br>Владение магией серости" . $this->wrap($this->ggray);
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if ($this->gdark) echo "<br>Владение магией тьмы" . $this->wrap($this->gdark);
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if ($this->mfkrit) echo "<br>Шанс крита" . $this->wrap($this->mfkrit);
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if ($this->mfakrit) echo "<br>Шанс антикрита" . $this->wrap($this->mfakrit);
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if ($this->mfuvorot) echo "<br>Шанс уворота" . $this->wrap($this->mfuvorot);
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if ($this->mfauvorot) echo "<br>Шанс антиуворота" . $this->wrap($this->mfauvorot);
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if ($this->bron1) echo "<br>Броня головы" . $this->wrap($this->bron1);
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if ($this->bron2) echo "<br>Броня корпуса" . $this->wrap($this->bron2);
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if ($this->bron3) echo "<br>Броня пояса" . $this->wrap($this->bron3);
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if ($this->bron4) echo "<br>Броня ног" . $this->wrap($this->bron4);
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if ($this->magic AND $this->type != 12) {
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echo "<br>Магические свойства:";
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if ($this->magic_name) echo "<br><i style='color: dimgray;'>{$this->magic_name}</i>";
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else echo "<br><i style='color: dimgray;'>Неопознанная магия</i>";
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if ($this->magic_img AND $this->type != 50) echo <<<IMG
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<br><img src="//{$_SERVER['SERVER_NAME']}/i/sh/{$this->magic_img}" class="item-wrap-normal">
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IMG;
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echo "<b>" . $this->name . "</b> (Масса: " . $this->weight . ")";
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if ($this->durability) {
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echo "<br> Долговечность:" . $this->durability;
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}
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echo "<br><em>{$this->typename}</em><br>";
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if ($this->need_strength > 0) {
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echo "<br>Требуется сила" . $this->wrap($this->need_strength);
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}
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if ($this->need_dexterity > 0) {
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echo "<br>Требуется ловкость" . $this->wrap($this->need_dexterity);
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}
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if ($this->need_intuition > 0) {
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echo "<br>Требуется интуиция" . $this->wrap($this->need_intuition);
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}
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if ($this->need_endurance > 0) {
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echo "<br>Требуется выносливость" . $this->wrap($this->need_endurance);
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}
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if ($this->need_intelligence > 0) {
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echo "<br>Требуется интеллект" . $this->wrap($this->need_intelligence);
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}
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if ($this->need_wisdom > 0) {
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echo "<br>Требуется мудрость" . $this->wrap($this->need_wisdom);
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}
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if ($this->add_strength > 0) {
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echo "<br>Сила" . $this->wrap($this->add_strength);
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}
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if ($this->add_dexterity) {
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echo "<br>Ловкость" . $this->wrap($this->add_dexterity);
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}
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if ($this->add_intuition) {
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echo "<br>Интуиция" . $this->wrap($this->add_intuition);
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}
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if ($this->add_endurance) {
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echo "<br>Выносливость" . $this->wrap($this->add_endurance);
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}
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if ($this->add_intelligence) {
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echo "<br>Интеллект" . $this->wrap($this->add_intelligence);
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}
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if ($this->add_wisdom) {
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echo "<br>Мудрость" . $this->wrap($this->add_wisdom);
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}
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if ($this->add_accuracy) {
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echo "<br>Точность" . $this->wrap($this->add_accuracy);
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}
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if ($this->add_evasion) {
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echo "<br>Увёртливость" . $this->wrap($this->add_evasion);
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}
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if ($this->add_criticals) {
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echo "<br>Шанс крита" . $this->wrap($this->add_criticals);
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}
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if ($this->add_min_physical_damage && !$this->add_max_physical_damage) {
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$damage = $this->add_min_physical_damage . " - " . $this->add_min_physical_damage;
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} elseif (!$this->add_min_physical_damage && $this->add_max_physical_damage) {
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$damage = $this->add_max_physical_damage . " - " . $this->add_max_physical_damage;
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} elseif ($this->add_min_physical_damage && $this->add_max_physical_damage) {
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$damage = $this->add_min_physical_damage . " - " . $this->add_max_physical_damage;
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}
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if ($damage) {
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echo "Урон: " . $damage;
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}
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}
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}
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