[wip] code smell, psr-12, mvc, other, forgot by 1 year.
This commit is contained in:
parent
775a56c4c8
commit
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@ -10,6 +10,7 @@ namespace Battles;
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use Exceptions\GameException;
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use Battles\Database\Db;
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use Throwable;
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use Battles\Models\BankModel;
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class Bank
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{
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@ -17,15 +18,20 @@ class Bank
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private int $money = 0;
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private $user;
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const ERROR_NO_MONEY_IN_WALLET = "Ошибка! Нет денег в кошельке!";
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const ERROR_NO_BANK_ACCOUNT = "Ошибка! Счёта не существует!";
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const ERROR_NO_MONEY_IN_BANK_ACCOUNT = "Ошибка! Нет денег на счету!";
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const ERROR_WRONG_AMOUNT = "Ошибка! Сумма должна быть положительной!";
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const LOG = [
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'sendMoney' => 'Банк: Перевод средств на другой счёт.',
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'receiveMoney' => 'Банк: Получение средств.',
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'depositMoney' => 'Пополнение счёта.',
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'withdrawMoney' => 'Снятие денег со счёта.',
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private const ERROR_NO_MONEY_IN_WALLET = "Ошибка! Нет денег в кошельке!";
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private const ERROR_NO_BANK_ACCOUNT = "Ошибка! Счёта не существует!";
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private const ERROR_NO_MONEY_IN_BANK_ACCOUNT = "Ошибка! Нет денег на счету!";
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private const ERROR_WRONG_AMOUNT = "Ошибка! Сумма должна быть положительной!";
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private const MINIMUM_COMISSION_VALUE = 1;
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private const OPERATION_SEND_MONEY = 'sendMoney';
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private const OPERATION_DEPOSIT_MONEY = 'depositMoney';
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private const OPERATION_RECEIVE_MONEY = 'receiveMoney';
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private const OPERATION_WITHDRAW_MONEY = 'withdrawMoney';
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private const LOG = [
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self::OPERATION_SEND_MONEY => 'Банк: Перевод средств на другой счёт.',
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self::OPERATION_RECEIVE_MONEY => 'Банк: Получение средств.',
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self::OPERATION_DEPOSIT_MONEY => 'Пополнение счёта.',
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self::OPERATION_WITHDRAW_MONEY => 'Снятие денег со счёта.',
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'clanRegister' => 'Оплата стоимости регистрации клана.',
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'sellShop' => 'Продажа товара в магазине.'
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];
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@ -51,11 +57,7 @@ class Bank
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private function bankCommission(int $amount): int
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{
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$bankCommission = round($amount * GameConfigs::BANK_COMISSION);
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if ($bankCommission < 1) {
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return 1;
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} else {
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return (int)$bankCommission;
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}
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return $bankCommission >= self::MINIMUM_COMISSION_VALUE ? (int)$bankCommission : self::MINIMUM_COMISSION_VALUE;
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}
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/**
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@ -64,21 +66,21 @@ class Bank
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* @param int $receiverId ID получателя.
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* @param int $amount сумма.
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* @param string $operationType тип банковской операции.
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* @param int $senderId ID отправителя (ID игрока, если не указано иное).
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* @param ?int $senderId ID отправителя (ID игрока, если не указано иное).
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*
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* @return void
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*/
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private function bankLogs(int $receiverId, int $amount, string $operationType, int $senderId = null): void
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private function bankLogs(int $receiverId, int $amount, string $operationType, ?int $senderId = null): void
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{
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if (is_null($senderId)) {
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$senderId = $this->user_id;
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}
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$text = self::LOG[$operationType];
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if ($operationType == "sendMoney") {
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if ($operationType == self::OPERATION_SEND_MONEY) {
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$text .= " Комиссия: " . $this->bankCommission($amount);
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} elseif ($operationType == "depositMoney") {
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} elseif ($operationType == self::OPERATION_DEPOSIT_MONEY) {
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$receiverId = $this->user_id;
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} elseif ($operationType == "withdrawMoney") {
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} elseif ($operationType == self::OPERATION_WITHDRAW_MONEY) {
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$receiverId = $this->user_id;
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$text .= " Комиссия: " . $this->bankCommission($amount);
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}
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@ -110,11 +112,11 @@ class Bank
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// Снимаем сумму с комиссией у отправителя
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$this->money -= $amountWithComission;
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self::setBankMoney($this->money, $this->user_id);
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$this->bankLogs($receiver, $this->money, "sendMoney");
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$this->bankLogs($receiver, $this->money, self::OPERATION_SEND_MONEY);
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// Отдаём сумму на счёт получателю
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$receiverWallet->money += $amount;
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self::setBankMoney($receiverWallet->money, $receiver);
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$this->bankLogs($receiver, $receiverWallet->money, "receiveMoney");
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$this->bankLogs($receiver, $receiverWallet->money, self::OPERATION_RECEIVE_MONEY);
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// Возвращаем изменившиеся значения
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return $this->money;
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}
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@ -142,7 +144,7 @@ class Bank
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// Отдаём сумму на счёт получателю
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$this->money += $amount;
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self::setBankMoney($this->money, $this->user_id);
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$this->bankLogs(0, $this->money, "depositMoney");
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$this->bankLogs(0, $this->money, self::OPERATION_DEPOSIT_MONEY);
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// Возвращаем изменившиеся значения
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return [
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'walletMoney' => $this->user->money,
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@ -170,7 +172,7 @@ class Bank
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// Снимаем сумму с комиссией у отправителя
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$this->money -= $amountWithComission;
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self::setBankMoney($this->money, $this->user_id);
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$this->bankLogs(0, $this->money, "withdrawMoney");
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$this->bankLogs(0, $this->money, self::OPERATION_WITHDRAW_MONEY);
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// Отдаём сумму в кошелёк получателя
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$this->user['money'] += $amount;
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self::setWalletMoney($this->user['money'], $this->user_id);
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@ -185,15 +187,16 @@ class Bank
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* Установить количество денег на банковском счету.
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*
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* @param int $amount сумма.
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* @param int $user_id ID пользователя.
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* @param int $uid ID пользователя.
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* @param string $operationType Тип операции. По умолчанию пусто. Если ввести, система запишет событие в банковский лог.
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*
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* @return void
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*/
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public static function setBankMoney(int $amount, int $user_id, string $operationType = ''): void
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public static function setBankMoney(int $amount, int $uid, string $operationType = ''): void
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{
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$bm = new BankModel();
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try {
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Db::getInstance()->execute('UPDATE bank SET money = ? WHERE user_id = ?', [$amount, $user_id]);
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$bm->setMoney($amount, $uid);
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if ($operationType) {
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GameLogs::addBankLog(0, 0, $amount, $operationType, self::LOG[$operationType]);
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}
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@ -207,14 +210,14 @@ class Bank
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* Установить количество денег на руках.
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*
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* @param int $amount сумма.
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* @param int $user_id ID пользователя.
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* @param int $uid ID пользователя.
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*
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* @return void
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*/
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public static function setWalletMoney(int $amount, int $user_id): void
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public static function setWalletMoney(int $amount, int $uid): void
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{
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User::getInstance($user_id)->setMoney($amount);
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User::getInstance($user_id)->saveMoney();
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User::getInstance($uid)->setMoney($amount);
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User::getInstance($uid)->saveMoney();
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}
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public function getMoney(): int
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@ -1,9 +1,11 @@
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<?php
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# Date: 26.10.2020 (17:56)
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namespace Battles;
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class City
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{
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use Rooms;
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public static function showStreet(int $id)
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{
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if ($id === 20) {
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@ -17,8 +19,7 @@ class City
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self::showBuilding(9, "winter_cap_tree2", 215, 500, self::$roomNames[44]) .
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self::showBuilding(13, "spring_cap_statue", 222, 365, self::$roomNames[24]) .
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self::showBuilding(14, "winter_cap_statue", 210, 390, "Снеговик") .
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self::showBuilding(222, "cap_arr_top", 180, 650, "Торговая улица") .
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'</div>';
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self::showBuilding(222, "cap_arr_top", 180, 650, "Торговая улица");
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} elseif ($id === 21) {
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echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/spring_cap_strash_day.jpg">' .
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self::showBuilding(3, "cap_arr_right", 255, 708, "Ристалище") .
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@ -26,15 +27,13 @@ class City
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self::showBuilding(5, "spring_cap_bank", 180, 485, self::$roomNames[29]) .
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self::showBuilding(13, "spring_cap_flowershop", 220, 613, self::$roomNames[34]) .
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self::showBuilding(14, "spring_cap_registratura", 170, 113, self::$roomNames[30]) .
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self::showBuilding(16, "spring_cap_tower", 5, 315, self::$roomNames[31]) .
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'</div>';
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self::showBuilding(16, "spring_cap_tower", 5, 315, self::$roomNames[31]);
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} elseif ($id === 26) {
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echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/spring_cap_park_day.jpg">' .
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self::showBuilding(3, "cap_arr_left", 259, 27, self::$roomNames[2601]) .
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self::showBuilding(4, "cap_arr_right", 259, 715, self::$roomNames[20]) .
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self::showBuilding(6, "cap_gate", 170, 340, "Городские ворота") .
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self::showBuilding(660, "spring_cap_vokzal", 163, 43, self::$roomNames[661]) .
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'</div>';
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self::showBuilding(660, "spring_cap_vokzal", 163, 43, self::$roomNames[661]);
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} elseif ($id === 2601) {
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echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/sub/cap_zamk_day.jpg">' .
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self::showBuilding(1, "spring_cap_ruins", 166, 48, "Руины Старого замка") .
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@ -42,43 +41,42 @@ class City
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self::showBuilding(10, "ava_post", 240, 300, self::$roomNames[35]) .
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self::showBuilding(55, "cap_arr_left", 258, 21, self::$roomNames[2655]) .
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self::showBuilding(1051, "spring_cap_lab", 130, 327, self::$roomNames[33]) .
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self::showBuilding(1052, "spring_cap_lavka", 240, 425, self::$roomNames[1053]) .
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'</div>';
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self::showBuilding(1052, "spring_cap_lavka", 240, 425, self::$roomNames[1053]);
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} elseif ($id === 2655) {
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echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/ar_e_d.jpg">' .
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self::showBuilding(10, "arr_right_png2", 260, 710, self::$roomNames[2601]) .
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self::showBuilding(2055, "altr_g", 230, 340, self::$roomNames[603]) .
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'</div>';
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self::showBuilding(2055, "altr_g", 230, 340, self::$roomNames[603]);
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} elseif ($id === 2111) {
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echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/av_rist_day.jpg">' .
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self::showBuilding(1, "cap_arr_left", 240, 30, self::$roomNames[21]) .
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self::showBuilding(14, "spring_cap_rist_solo", 210, 160, "Вход в Одиночные сражения") .
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self::showBuilding(14, "spring_cap_rist_group", 243, 340, "Вход в Сражение отрядов") .
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self::showBuilding(203, "spring_cap_rist_monstr", 145, 570, "Вход в Груповые сражения") .
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self::showBuilding(1000, "av_zamk_rud", 80, 310, self::$roomNames[1001]) .
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'</div>';
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self::showBuilding(1000, "av_zamk_rud", 80, 310, self::$roomNames[1001]);
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} elseif ($id === 2701) {
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echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/av_arena_bg1_day2.jpg">' .
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self::showBuilding(1, "cap_3strelka", 260, 30, "Берег Залива") .
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self::showBuilding(2, "cap_shar_dark", 234, 356, "Лабиринт Хаоса") .
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'</div>';
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self::showBuilding(2, "cap_shar_dark", 234, 356, "Лабиринт Хаоса");
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} elseif ($id === 2702) {
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echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/spring_cap_torg_day.jpg">' .
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self::showBuilding(6, "spring_cap_build1", 175, 70, "Академия") .
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self::showBuilding(10, "cap_rist_arr_left", 259, 25, self::$roomNames[20]) .
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self::showBuilding(16, "auk", 120, 300, "Аукцион") .
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self::showBuilding(21, "spring_cap_build2", 150, 565, "Ломбард") .
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self::showBuilding(16555, "spring_cap_build3", 155, 480, "Прокатная лавка") .
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'</div>';
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self::showBuilding(16555, "spring_cap_build3", 155, 480, "Прокатная лавка");
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}
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if (in_array($id, [20, 21, 26, 2601, 2655, 2111, 2701, 2702])) {
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echo '</div>';
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}
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}
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private static function showBuilding(int $id, string $image, int $top, int $left, string $description)
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private static function showBuilding(int $id, string $image, int $top, int $left, string $description): string
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{
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return sprintf('
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<div style="position:absolute; left:%spx; top:%spx; z-index:90; cursor: pointer;">
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<img src="/i/city/sub/%s.png" alt="%s" title="%s" class="building" id="%s" onclick="window.location.href = \'city.php?got/level%s\'">
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</div>',
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$left, $top, $image, $description, $description, $id, $id);
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return <<<HTML
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<div style="position:absolute; left:{$left}px; top:{$top}px; z-index:90; cursor: pointer;">
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<img src="/i/city/sub/$image.png" alt="$description" title="$description" class="building" id="$id"
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onclick="window.location.href = 'city.php?got/level$id'">
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</div>
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HTML;
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}
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}
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@ -131,7 +131,7 @@ class Item
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$mods_cost_modifier = 2 + floor($sum_mods / 50);
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$damage_cost_modifier = 1 + floor($sum_damage / 100);
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$result = intval($sum_stats * $stats_cost_modifier + $sum_mods * $mods_cost_modifier + $sum_damage * $damage_cost_modifier);
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return $result < 1 ? 1 : $result;
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return max($result, 1);
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}
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protected function wrap(int $number): string
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22
classes/Battles/Models/BankModel.php
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22
classes/Battles/Models/BankModel.php
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@ -0,0 +1,22 @@
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<?php
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namespace Battles\Models;
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class BankModel extends Model
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{
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protected static string $tableName = 'bank';
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protected static string $primaryKey = 'id';
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/**
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* @param int $money
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* @param int $uid
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*/
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public function setMoney(int $money, int $uid): void
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{
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$this->columns = [
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self::$primaryKey => $uid,
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'money' => $money,
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];
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$this->updateByPrimaryKey();
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}
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}
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50
classes/Battles/Models/Model.php
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50
classes/Battles/Models/Model.php
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<?php
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namespace Battles\Models;
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use Battles\Database\Db;
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class Model
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{
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protected static string $tableName = '';
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protected static string $primaryKey = '';
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protected array $columns = [];
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protected function getColumnValue($column)
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{
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return $this->columns[$column];
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}
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protected function setColumnValue($column, $value)
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{
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$this->columns[$column] = $value;
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}
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/**
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* Полная перезапись. Отсутствующие параметры превратятся в default|null.
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* @return void
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*/
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protected function save()
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{
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$q = 'replace into ' . self::$tableName . ' (' . implode(', ', array_keys($this->columns)) . ') values(';
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$keys = [];
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foreach ($this->columns as $key => $value) {
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$keys[':' . $key] = $value;
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}
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$q .= implode(', ', array_keys($keys)) . ')';
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Db::getInstance()->execute($q, $keys);
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}
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protected function updateByPrimaryKey()
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{
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$q = 'update ' . self::$tableName . ' set ';
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$keys = [];
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foreach ($this->columns as $key => $value) {
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$keys[':' . $key] = $value;
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$q .= $key . ' = :' . $key . ', ';
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}
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$q = rtrim($q, ',');
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$q .= 'where ' . self::$primaryKey . ' = :' . self::$primaryKey;
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Db::getInstance()->execute($q, $keys);
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}
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}
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104
classes/Battles/Models/UserStats.php
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104
classes/Battles/Models/UserStats.php
Normal file
@ -0,0 +1,104 @@
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<?php
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namespace Battles\Models;
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use Battles\Database\Db;
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class UserStats extends Model
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{
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protected int $strength;
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protected int $dexterity;
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protected int $intuition;
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protected int $endurance;
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protected int $intelligence;
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protected int $wisdom;
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protected int $health;
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protected int $mana;
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protected int $free_stat_points;
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private int $id;
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private const KULAK_MIN_DAMAGE = 1;
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private const KULAK_MAX_DAMAGE = 2;
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protected static string $tableName = 'users';
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protected static string $primaryKey = 'id';
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public function __construct($uid)
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{
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$this->id = $uid;
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}
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||||
public function getFull(): object
|
||||
{
|
||||
$stats = Db::getInstance()->ofetch("
|
||||
select
|
||||
strength,
|
||||
dexterity,
|
||||
intuition,
|
||||
endurance,
|
||||
intelligence,
|
||||
wisdom
|
||||
from users where id = $this->id");
|
||||
$itemBonuses = Db::getInstance()->ofetch("
|
||||
select
|
||||
sum(add_strength) as item_strength,
|
||||
sum(add_dexterity) as item_dexterity,
|
||||
sum(add_intuition) as item_intuition,
|
||||
sum(add_endurance) as item_endurance,
|
||||
sum(add_intelligence) as item_intelligence,
|
||||
sum(add_wisdom) as item_wisdom,
|
||||
sum(add_accuracy) as item_accuracy,
|
||||
sum(add_evasion) as item_evasion,
|
||||
sum(add_criticals) as item_criticals,
|
||||
sum(add_min_physical_damage) as item_min_physical_damage,
|
||||
sum(add_max_physical_damage) as item_max_physical_damage
|
||||
from inventory where dressed_slot != 0 and owner_id = $this->id");
|
||||
$effectBonuses = Db::getInstance()->ofetch("
|
||||
select
|
||||
sum(mod_strength) as effect_strength,
|
||||
sum(mod_dexterity) as effect_dexterity,
|
||||
sum(mod_intuition) as effect_intuition,
|
||||
sum(mod_endurance) as effect_endurance,
|
||||
sum(mod_intelligence) as effect_intelligence,
|
||||
sum(mod_wisdom) as effect_wisdom
|
||||
from users_effects where owner_id = $this->id");
|
||||
$obj = (object)[];
|
||||
$obj->strength = max(0,$stats->strength + $itemBonuses->item_strength + $effectBonuses->effect_strength);
|
||||
$obj->dexterity = max(0,$stats->dexterity + $itemBonuses->item_dexterity + $effectBonuses->effect_dexterity);
|
||||
$obj->intuition = max(0,$stats->intuition + $itemBonuses->item_intuition + $effectBonuses->effect_intuition);
|
||||
$obj->endurance = max(0,$stats->endurance + $itemBonuses->item_endurance + $effectBonuses->effect_endurance);
|
||||
$obj->intelligence = max(0,$stats->intelligence + $itemBonuses->item_intelligence + $effectBonuses->effect_intelligence);
|
||||
$obj->wisdom = max(0,$stats->wisdom + $itemBonuses->item_wisdom + $effectBonuses->effect_wisdom);
|
||||
$obj->accuracy = max(0, $itemBonuses->item_accuracy);
|
||||
$obj->evasion = max(0, $itemBonuses->item_evasion);
|
||||
$obj->criticals = max(0, $itemBonuses->item_criticals);
|
||||
$obj->min_physical_damage = max(self::KULAK_MIN_DAMAGE, self::KULAK_MIN_DAMAGE + $itemBonuses->item_min_physical_damage);
|
||||
$obj->max_physical_damage = max(self::KULAK_MAX_DAMAGE, self::KULAK_MAX_DAMAGE + $itemBonuses->item_max_physical_damage);
|
||||
return $obj;
|
||||
}
|
||||
|
||||
public function addPoint(string $stat)
|
||||
{
|
||||
$query = "update users set $stat = $stat + 1, free_stat_points = free_stat_points - 1 where " . self::$primaryKey . " = ?";
|
||||
Db::getInstance()->execute($query, $this->id);
|
||||
|
||||
}
|
||||
|
||||
public function save()
|
||||
{
|
||||
$this->columns = [
|
||||
self::$primaryKey => $this->id,
|
||||
'strength' => $this->strength,
|
||||
'dexterity' => $this->dexterity,
|
||||
'intuition' => $this->intuition,
|
||||
'endurance' => $this->endurance,
|
||||
'intelligence' => $this->intelligence,
|
||||
'wisdom' => $this->wisdom,
|
||||
'health' => $this->health,
|
||||
'mana' => $this->mana,
|
||||
'free_stat_points' => $this->free_stat_points,
|
||||
'level' => $this->level,
|
||||
];
|
||||
$this->updateByPrimaryKey();
|
||||
}
|
||||
}
|
@ -54,13 +54,13 @@ class Moderation
|
||||
public static function blockUser(int $target)
|
||||
{
|
||||
self::addEffectStatusToUserLog($target, "Блокировка");
|
||||
Db::getInstance()->execute('UPDATE battles.users SET block = 1 WHERE id = ?', $target);
|
||||
Db::getInstance()->execute('UPDATE users SET block = 1 WHERE id = ?', $target);
|
||||
}
|
||||
|
||||
public static function unBlockUser(int $target)
|
||||
{
|
||||
self::addEffectStatusToUserLog($target, "Блокировка" . self::STATUS_OFF);
|
||||
Db::getInstance()->execute('UPDATE battles.users SET block = 0 WHERE block = 1 AND id = ?', $target);
|
||||
Db::getInstance()->execute('UPDATE users SET block = 0 WHERE block = 1 AND id = ?', $target);
|
||||
}
|
||||
|
||||
public static function addToUserLog(int $target, string $message, int $senderId)
|
||||
|
@ -11,10 +11,12 @@ class Register
|
||||
if (Db::getInstance()->execute('select count(*) from users where login = ? or email = ?', [$login, $email])->fetchColumn()) {
|
||||
return 0;
|
||||
}
|
||||
Db::getInstance()->execute('insert into users (login,pass,email,borndate,ip,session_id,shadow) values (?,?,?,?,?,?,?)',
|
||||
[$login, $password, $email, $birthday, $_SERVER['REMOTE_ADDR'], session_id(), '0.png']);
|
||||
Db::getInstance()->execute(
|
||||
'insert into users (login,pass,email,borndate,ip,session_id,shadow) values (?,?,?,?,?,?,?)',
|
||||
[$login, $password, $email, $birthday, $_SERVER['REMOTE_ADDR'], session_id(), '0.png']
|
||||
);
|
||||
$userId = Db::getInstance()->lastInsertId();
|
||||
Db::getInstance()->execute('insert into online (user_id, login_time, room, real_time) values (?,?,1,?)', [$userId, time(), time()]);
|
||||
Db::getInstance()->execute('insert into online (user_id, login_time, room, real_time) values (?,unix_timestamp(),1,unix_timestamp())', $userId);
|
||||
Db::getInstance()->execute('insert into bank (user_id) values ?', $userId);
|
||||
return $userId;
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ class Travel
|
||||
* Соответствие ID комнаты игровому файлу.
|
||||
* @var string[]
|
||||
*/
|
||||
public static $roomFileName = [
|
||||
public static array $roomFileName = [
|
||||
1 => 'main.php',
|
||||
20 => 'city.php',
|
||||
21 => 'city.php',
|
||||
@ -98,7 +98,7 @@ class Travel
|
||||
*/
|
||||
public static function toRoom(int $roomId, int $roomIdCurrent): void
|
||||
{
|
||||
UserStats::getInstance()->
|
||||
//UserStats::getInstance()->
|
||||
$itemsWeightOverflow = Db::getInstance()->fetchColumn('SELECT SUM(weight) - (select strength * 4 from users where id = ?) AS weight_overflow FROM inventory WHERE owner_id = ? AND on_sale = 0', [$_SESSION['uid'], $_SESSION['uid']]);
|
||||
$eff = Db::getInstance()->fetchColumn('SELECT type FROM users_effects WHERE owner_id = ? AND (`type` = 10 OR `type` = 13 OR `type` = 14)', $_SESSION['uid']);
|
||||
$errors = [];
|
||||
|
@ -4,7 +4,7 @@
|
||||
namespace Battles;
|
||||
trait UserEffects
|
||||
{
|
||||
public static $effectName = [
|
||||
public static array $effectName = [
|
||||
2 => 'Заклинание молчания',
|
||||
3 => 'Заклятие форумного молчания',
|
||||
4 => 'Заклятие хаоса',
|
||||
@ -50,7 +50,7 @@ trait UserEffects
|
||||
9994 => 'Антидот/Путы (Эликсир?)',
|
||||
];
|
||||
|
||||
public static $effectImage = [
|
||||
public static array $effectImage = [
|
||||
1 => 'travma.gif',
|
||||
2 => 'magic/sleep.gif',
|
||||
3 => 'magic/sleepf.gif',
|
||||
|
@ -17,6 +17,7 @@ class UserStats extends User
|
||||
protected $health;
|
||||
protected $mana;
|
||||
protected $free_stat_points;
|
||||
private Models\UserStats $db;
|
||||
private const STAT_MAXIMUM_AMOUNT = 40;
|
||||
private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
|
||||
private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
|
||||
@ -87,6 +88,8 @@ class UserStats extends User
|
||||
} else {
|
||||
$query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?";
|
||||
Db::getInstance()->execute($query, $this->id);
|
||||
//$this->db = new \Battles\Models\UserStats(23);
|
||||
$this->db->addPoint($stat_name);
|
||||
}
|
||||
}
|
||||
|
||||
@ -161,51 +164,7 @@ class UserStats extends User
|
||||
|
||||
public function getFullStats(): object
|
||||
{
|
||||
$stats = Db::getInstance()->ofetch("
|
||||
select
|
||||
strength,
|
||||
dexterity,
|
||||
intuition,
|
||||
endurance,
|
||||
intelligence,
|
||||
wisdom
|
||||
from users where id = $this->id");
|
||||
$itemBonuses = Db::getInstance()->ofetch("
|
||||
select
|
||||
sum(add_strength) as item_strength,
|
||||
sum(add_dexterity) as item_dexterity,
|
||||
sum(add_intuition) as item_intuition,
|
||||
sum(add_endurance) as item_endurance,
|
||||
sum(add_intelligence) as item_intelligence,
|
||||
sum(add_wisdom) as item_wisdom,
|
||||
sum(add_accuracy) as item_accuracy,
|
||||
sum(add_evasion) as item_evasion,
|
||||
sum(add_criticals) as item_criticals,
|
||||
sum(add_min_physical_damage) as item_min_physical_damage,
|
||||
sum(add_max_physical_damage) as item_max_physical_damage
|
||||
from inventory where dressed_slot != 0 and owner_id = $this->id");
|
||||
$effectBonuses = Db::getInstance()->ofetch("
|
||||
select
|
||||
sum(mod_strength) as effect_strength,
|
||||
sum(mod_dexterity) as effect_dexterity,
|
||||
sum(mod_intuition) as effect_intuition,
|
||||
sum(mod_endurance) as effect_endurance,
|
||||
sum(mod_intelligence) as effect_intelligence,
|
||||
sum(mod_wisdom) as effect_wisdom
|
||||
from users_effects where owner_id = $this->id");
|
||||
$obj = (object)[];
|
||||
$obj->strength = max(0,$stats->strength + $itemBonuses->item_strength + $effectBonuses->effect_strength);
|
||||
$obj->dexterity = max(0,$stats->dexterity + $itemBonuses->item_dexterity + $effectBonuses->effect_dexterity);
|
||||
$obj->intuition = max(0,$stats->intuition + $itemBonuses->item_intuition + $effectBonuses->effect_intuition);
|
||||
$obj->endurance = max(0,$stats->endurance + $itemBonuses->item_endurance + $effectBonuses->effect_endurance);
|
||||
$obj->intelligence = max(0,$stats->intelligence + $itemBonuses->item_intelligence + $effectBonuses->effect_intelligence);
|
||||
$obj->wisdom = max(0,$stats->wisdom + $itemBonuses->item_wisdom + $effectBonuses->effect_wisdom);
|
||||
$obj->accuracy = max(0, $itemBonuses->item_accuracy);
|
||||
$obj->evasion = max(0, $itemBonuses->item_evasion);
|
||||
$obj->criticals = max(0, $itemBonuses->item_criticals);
|
||||
$obj->min_physical_damage = max($this->minDamage, $this->minDamage + $itemBonuses->item_min_physical_damage);
|
||||
$obj->max_physical_damage = max($this->maxDamage, $this->maxDamage + $itemBonuses->item_max_physical_damage);
|
||||
return $obj;
|
||||
return (new Models\UserStats($this->id))->getFull();
|
||||
}
|
||||
|
||||
public function levelUp(): string
|
||||
@ -222,6 +181,7 @@ class UserStats extends User
|
||||
*/
|
||||
private function saveStats()
|
||||
{
|
||||
//$this->db->save();
|
||||
$query = 'update users set strength = ?, dexterity = ?, intuition = ?, endurance = ?,
|
||||
intelligence = ?, wisdom = ?, health = ?, mana = ?, free_stat_points = ?,
|
||||
level = ? where id = ?';
|
||||
|
BIN
databases/battle.logs.db
Normal file
BIN
databases/battle.logs.db
Normal file
Binary file not shown.
@ -7,7 +7,6 @@
|
||||
|
||||
use Battles\Chat;
|
||||
use Battles\Database\Db;
|
||||
use Battles\DressedItems;
|
||||
use Battles\InventoryItem;
|
||||
use Battles\Travel;
|
||||
use Battles\User;
|
||||
@ -25,7 +24,11 @@ if (User::getInstance()->getBlock()) {
|
||||
}
|
||||
|
||||
//Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам.
|
||||
Travel::roomRedirects(User::getInstance()->getRoom(), User::getInstance()->getBattle(), User::getInstance()->getInTower());
|
||||
Travel::roomRedirects(
|
||||
User::getInstance()->getRoom(),
|
||||
User::getInstance()->getBattle(),
|
||||
User::getInstance()->getInTower()
|
||||
);
|
||||
|
||||
///*
|
||||
// * Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам.
|
||||
@ -220,7 +223,7 @@ function showhrefmagic(array $dress): string
|
||||
return $r;
|
||||
}
|
||||
|
||||
function timeOut($ttm)
|
||||
function timeOut($ttm): string
|
||||
{
|
||||
$out = '';
|
||||
$time_still = $ttm;
|
||||
@ -281,7 +284,7 @@ function addActions($time, $vars, $vls, $uid)
|
||||
return $ins;
|
||||
}
|
||||
|
||||
// использовать магию
|
||||
// использовать магию (встроить в предмет?)
|
||||
function usemagic($id, $target)
|
||||
{
|
||||
$user = Db::getInstance()->fetch('select * from users where id = ?', $_SESSION['uid']);
|
||||
|
Loading…
Reference in New Issue
Block a user