Отображение стат+бонус вместо чистого стата там, где это необходимо. Унификация запроса переменной. #18
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@ -60,36 +60,6 @@ SQL;
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return self::$db->fetch($query, $this->USERID);
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}
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public function getStrengthBonus(): ?int
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{
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return self::getBonuses()['sum_strength'];
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}
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public function getDexterityBonus(): ?int
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{
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return self::getBonuses()['sum_dexterity'];
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}
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public function getIntuitionBonus(): ?int
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{
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return self::getBonuses()['sum_intuition'];
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}
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public function getEnduranceBonus(): ?int
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{
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return self::getBonuses()['sum_endurance'];
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}
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public function getIntelliganceBonus(): ?int
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{
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return self::getBonuses()['sum_intelligence'];
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}
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public function getWisdomBonus(): ?int
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{
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return self::getBonuses()['sum_wisdom'];
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}
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public function getAccuracyBonus(): ?int
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{
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return self::getBonuses()['sum_accuracy'] ?? 0;
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@ -53,12 +53,12 @@ class UserInfo extends UserStats
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$captions = 'Уровень:<br>Сила:<br>Ловкость:<br>Интуиция:<br>Выносливость:<br>Интеллект:<br>Мудрость:<br>Местонахождение:';
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$variables =
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$this->level . '<br>' .
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parent::getStat('strength') . '<br>' .
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parent::getStat('dexterity') . '<br>' .
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parent::getStat('intuition') . '<br>' .
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parent::getStat('endurance') . '<br>' .
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parent::getStat('intelligence') . '<br>' .
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parent::getStat('wisdom') . '<br>' .
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parent::getFullStats()->strength . '<br>' .
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parent::getFullStats()->dexterity . '<br>' .
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parent::getFullStats()->intuition . '<br>' .
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parent::getFullStats()->endurance . '<br>' .
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parent::getFullStats()->intelligence . '<br>' .
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parent::getFullStats()->wisdom . '<br>' .
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Rooms::$roomNames[$this->room];
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if ($isMainWindow) {
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$this->Bank = new Bank($this->id);
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@ -221,12 +221,12 @@ class UserStats extends User
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{
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$query = "
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select
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sum(greatest(strength + (ifnull((select sum(add_strength) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allStrength,
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sum(greatest(dexterity + (ifnull((select sum(add_dexterity) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allDexterity,
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sum(greatest(intuition + (ifnull((select sum(add_intuition) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allIntuition,
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sum(greatest(endurance + (ifnull((select sum(add_endurance) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allEndurance,
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sum(greatest(intelligence + (ifnull((select sum(add_intelligence) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allIntelligence,
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sum(greatest(wisdom + (ifnull((select sum(add_wisdom) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allWisdom
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sum(greatest(strength + (ifnull((select sum(add_strength) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as strength,
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sum(greatest(dexterity + (ifnull((select sum(add_dexterity) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as dexterity,
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sum(greatest(intuition + (ifnull((select sum(add_intuition) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as intuition,
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sum(greatest(endurance + (ifnull((select sum(add_endurance) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as endurance,
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sum(greatest(intelligence + (ifnull((select sum(add_intelligence) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as intelligence,
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sum(greatest(wisdom + (ifnull((select sum(add_wisdom) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as wisdom
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from users where id = $this->id";
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return self::$db->ofetch($query);
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}
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26
main.php
26
main.php
@ -164,12 +164,12 @@ function dressitem($id)
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$error = DRESSITEM_ERROR['ITEM_NOT_FOUND'];
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} else {
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$selectedItem = $selectedItemRow->fetch_object();
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if ($selectedItem->need_strength > $userStats->getFullStats()->allStrength
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|| $selectedItem->need_dexterity > $userStats->getFullStats()->allDexterity
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|| $selectedItem->need_intuition > $userStats->getFullStats()->allIntuition
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|| $selectedItem->need_endurance > $userStats->getFullStats()->allEndurance
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|| $selectedItem->need_intelligence > $userStats->getFullStats()->allIntelligence
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|| $selectedItem->need_wisdom > $userStats->getFullStats()->allWisdom) {
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if ($selectedItem->need_strength > $userStats->getFullStats()->strength
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|| $selectedItem->need_dexterity > $userStats->getFullStats()->dexterity
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|| $selectedItem->need_intuition > $userStats->getFullStats()->intuition
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|| $selectedItem->need_endurance > $userStats->getFullStats()->endurance
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|| $selectedItem->need_intelligence > $userStats->getFullStats()->intelligence
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|| $selectedItem->need_wisdom > $userStats->getFullStats()->wisdom) {
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$error = DRESSITEM_ERROR['REQUIREMENTS_NOT_MET'];
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} else {
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$itemInSlotRow = db::c()->query('SELECT dressed_slot FROM inventory WHERE owner_id = ?i AND dressed_slot > 0 AND item_type = ?i', $_SESSION['uid'], $selectedItem->item_type);
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@ -381,17 +381,17 @@ Template::header('Игра');
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<!--Параметры-->
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<div>
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<div class="container">
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Сила: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('strength', 1) . '(' . strval($userStats->getStrength() + $getItemsBonuses->getStrengthBonus()) . ')' : $userStats->getStrength() + $getItemsBonuses->getStrengthBonus()) ?>
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Сила: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('strength', 1) . '(' . strval($userStats->getFullStats()->strength) . ')' : $userStats->getFullStats()->strength) ?>
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<br>
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Ловкость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('dexterity', 1) . '(' . strval($userStats->getDexterity() + $getItemsBonuses->getDexterityBonus()) . ')' : $userStats->getDexterity() + $getItemsBonuses->getDexterityBonus()) ?>
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Ловкость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('dexterity', 1) . '(' . strval($userStats->getFullStats()->dexterity) . ')' : $userStats->getFullStats()->dexterity) ?>
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<br>
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Интуиция: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('intuition', 1) . '(' . strval($userStats->getIntuition() + $getItemsBonuses->getIntuitionBonus()) . ')' : $userStats->getIntuition() + $getItemsBonuses->getIntuitionBonus()) ?>
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Интуиция: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('intuition', 1) . '(' . strval($userStats->getFullStats()->intuition) . ')' : $userStats->getFullStats()->intuition) ?>
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<br>
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Выносливость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('endurance', 1) . '(' . strval($userStats->getEndurance() + $getItemsBonuses->getEnduranceBonus()) . ')' : $userStats->getEndurance() + $getItemsBonuses->getEnduranceBonus()) ?>
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Выносливость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('endurance', 1) . '(' . strval($userStats->getFullStats()->endurance) . ')' : $userStats->getFullStats()->endurance) ?>
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<br>
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Интеллект: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('intelligence', 1) . '(' . strval($userStats->getIntelligence() + $getItemsBonuses->getIntelliganceBonus()) . ')' : $userStats->getIntelligence() + $getItemsBonuses->getIntelliganceBonus()) ?>
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Интеллект: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('intelligence', 1) . '(' . strval($userStats->getFullStats()->intelligence) . ')' : $userStats->getFullStats()->intelligence) ?>
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<br>
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Мудрость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('wisdom', 1) . '(' . strval($userStats->getWisdom() + $getItemsBonuses->getWisdomBonus()) . ')' : $userStats->getWisdom() + $getItemsBonuses->getWisdomBonus()) ?>
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Мудрость: <?= ($userStats->getFreeStatPoints() ? $userStats->getStat('wisdom', 1) . '(' . strval($userStats->getFullStats()->wisdom) . ')' : $userStats->getFullStats()->wisdom) ?>
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<br>
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<?php if ($userStats->getFreeStatPoints()): ?>
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<small style="color: darkgreen;">Возможных
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@ -438,7 +438,7 @@ Template::header('Игра');
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<div> <!--рюкзак-->
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<table style="border: 0; padding: 2px; border-spacing: 1px; width: 100%; background-color: #a5a5a5">
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<caption>Рюкзак
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(масса: <?= '?? /' . $userStats->getStrength() * 4 ?>)
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(масса: <?= '?? /' . (int)$userStats->getStrength() * 4 ?>)
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</caption>
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<?php
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foreach ($iteminfo as $ii) {
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