Merge pull request 'patch-dressedcheck' (#57) from patch-dressedcheck into master

Reviewed-on: #57
This commit is contained in:
Ivor Barhansky 2022-06-11 00:18:37 +00:00
commit 5fbccc6a43
9 changed files with 161 additions and 143 deletions

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@ -4,11 +4,11 @@
* Author: Igor Barkov <lopar.4ever@gmail.com> * Author: Igor Barkov <lopar.4ever@gmail.com>
* Project name: Battles-Game * Project name: Battles-Game
*/ */
require_once '../functions.php'; require_once '../config.php';
use Battles\Admin\Clan; use Battles\Admin\Clan;
use Battles\Admin\User as AUser;
use Battles\Chat; use Battles\Chat;
use Battles\Database\Db;
use Battles\Moderation; use Battles\Moderation;
use Battles\Template; use Battles\Template;
use Battles\User; use Battles\User;
@ -45,16 +45,9 @@ if (isset($_GET['remclan'])) {
# Телеграф. # Телеграф.
if (!empty($_POST['receiver']) && !empty($_POST['tgmsg'])) { if (!empty($_POST['receiver']) && !empty($_POST['tgmsg'])) {
$receiver = Db::getInstance()->ofetch('SELECT id FROM users WHERE login= ?', $_POST['receiver']); Chat::sendTelegraf($_POST['tgmsg'], User::getInstance($_POST['receiver'])->getId());
Chat::sendTelegraf($_POST['tgmsg'], $receiver->id);
echo "Успешно."; echo "Успешно.";
} }
# Показывает невидимок.
$row = Db::getInstance()->ofetchAll('SELECT id,login FROM users LEFT JOIN users_effects ue on users.id = ue.owner_id WHERE type = 1022 ORDER BY `id` DESC');
foreach ($row as $r) {
$invisList .= '<b>[id] = ' .$r->id. ', ' .$r->login. '</b><br>';
}
Template::header('ᐰdminка'); Template::header('ᐰdminка');
?> ?>
@ -84,27 +77,50 @@ Template::header('ᐰdminка');
<button disabled><img src="../i/magic/check.gif" alt="check"> Проверка</button> <button disabled><img src="../i/magic/check.gif" alt="check"> Проверка</button>
<form method='post'> <form method='post'>
<legend>Добавить в «дело» игрока заметку о нарушении правил, прокрутке и пр.</legend> <fieldset>
<input name='ldnick' placeholder='Логин'> <input name='ldtext' size='50' placeholder='Сообщение'> <legend>Добавить в «дело» игрока заметку о нарушении правил, прокрутке и пр.</legend>
<input type='submit' value='Добавить'><br> <label>
<input name='ldnick' placeholder='Логин'>
</label>
<label>
<input name='ldtext' size='50' placeholder='Сообщение'>
</label>
<input type='submit' value='Добавить'><br>
</fieldset>
</form> </form>
<form method='post'> <form method='post'>
<fieldset>
<legend>Отправить системное сообщение в чат</legend> <legend>Отправить системное сообщение в чат</legend>
<input name='syschatmsg' size='74' placeholder='Введите сообщение'> <label>
<input type='submit' value='Отправить'> <input name='syschatmsg' size='74' placeholder='Введите сообщение'>
</label>
<input type='submit' value='Отправить'>
</fieldset>
</form> </form>
<form method='post'> <form method='post'>
<fieldset>
<legend>Телеграф</legend> <legend>Телеграф</legend>
<input name='receiver' placeholder='Логин'> <label>
<input name='tgmsg' size='50' placeholder='Сообщение'> <input name='receiver' placeholder='Логин'>
<input type='submit' value='Отправить'> </label>
<label>
<input name='tgmsg' size='50' placeholder='Сообщение'>
</label>
<input type='submit' value='Отправить'>
</fieldset>
</form> </form>
<form method='post'> <form method='post'>
<fieldset>
<legend>Поменять статус</legend> <legend>Поменять статус</legend>
<input name='login' placeholder='Логин'> <label>
<input name='status' placeholder='Статус'> <input name='login' placeholder='Логин'>
<input type='submit' value='Изменить статус'> </label>
<label>
<input name='status' placeholder='Статус'>
</label>
<input type='submit' value='Изменить статус'>
</fieldset>
</form> </form>
<span class="legend">Невидимки</span><br> <span class="legend">Невидимки</span><br>
<div class="abils" style="width: fit-content;"><?= $invisList ?></div> <div class="abils" style="width: fit-content; font-weight: bold;"><?= AUser::getInvisiblesList() ?></div>

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@ -0,0 +1,20 @@
<?php
namespace Battles\Admin;
use Battles\Database\Db;
class User
{
private const INVISIBILITY_EFFECT = 1022;
public static function getInvisiblesList(): string
{
$list = '';
$row = Db::getInstance()->ofetchAll('select id, login from users left join users_effects ue on users.id = ue.owner_id where type = ' . self::INVISIBILITY_EFFECT);
foreach ($row as $item) {
$list .= '[id] = ' . $item->id . ', ' . $item->login . '<br>';
}
return $list;
}
}

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@ -12,18 +12,20 @@ use stdClass;
class DressedItems class DressedItems
{ {
private $USERID; private int $USERID;
private $dressedItem; private stdClass $dressedItem;
private static $db; private static Db $db;
private object $dressed;
/** /**
* DressedItems constructor. * DressedItems constructor.
* @param int $user_id ID игрока. * @param int $user_id ID игрока.
*/ */
public function __construct(int $user_id) public function __construct(int $user_id)
{ {
self::$db = Db::getInstance(); self::$db = Db::getInstance();
$this->USERID = $user_id; $this->USERID = $user_id;
$this->dressed = self::$db->ofetchAll('select * from inventory where dressed_slot > 0 and owner_id = ?', $this->USERID);
} }
public static function getDressedItemBySlot($itemSlot, $ownerId) public static function getDressedItemBySlot($itemSlot, $ownerId)
@ -33,9 +35,8 @@ class DressedItems
public function getItemsInSlots(): stdClass public function getItemsInSlots(): stdClass
{ {
$items = self::$db->ofetchALL('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot > 0', $this->USERID);
$this->dressedItem = new stdClass(); $this->dressedItem = new stdClass();
foreach ($items as $item) { foreach ($this->dressed as $item) {
$i = $item->dressed_slot; $i = $item->dressed_slot;
$this->dressedItem->$i = $item; $this->dressedItem->$i = $item;
} }
@ -54,8 +55,35 @@ class DressedItems
self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ? AND owner_id = ?', [$slot_id, $this->USERID]); self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ? AND owner_id = ?', [$slot_id, $this->USERID]);
} }
} }
public static function undressAllItems($user_id) public static function undressAllItems($user_id)
{ {
return self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?', $user_id); return self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?', $user_id);
} }
public function checkRequirements()
{
$stats = (new UserStats($this->USERID))->getFullStats();
$q = 'select count(*) from inventory where
dressed_slot > 0 and
need_strength > ? and
need_dexterity > ? and
need_intuition > ? and
need_endurance > ? and
need_intelligence > ? and
need_wisdom > ? and
owner_id = ?';
$args = [
$stats->strength,
$stats->dexterity,
$stats->intuition,
$stats->endurance,
$stats->intelligence,
$stats->wisdom,
$this->USERID
];
if (self::$db->fetchColumn($q, $args) > 0) {
self::undressAllItems($this->USERID);
}
}
} }

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@ -48,7 +48,12 @@ class CureInjury extends Magic
{ {
$this->target = $this->target == $_SESSION['uid'] ? User::getInstance() : User::getInstance($this->target); $this->target = $this->target == $_SESSION['uid'] ? User::getInstance() : User::getInstance($this->target);
$this->login = $this->target->getLogin(); $this->login = $this->target->getLogin();
return ($this->isVisible(User::getInstance(), $this->target) && $this->isNotDead(User::getInstance()) && $this->enoughMana(User::getInstance()) && $this->isNotInBattle(User::getInstance())); return (
$this->isVisible(User::getInstance(), $this->target) &&
$this->isNotDead(User::getInstance()) &&
$this->enoughMana(User::getInstance()) &&
$this->isNotInBattle(User::getInstance())
);
} }
public static function cast($target, $type): self public static function cast($target, $type): self

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@ -1,11 +1,26 @@
<?php <?php
# Date: 16.09.2020 (08:45) # Date: 16.09.2020 (08:45)
namespace Battles\Magic; namespace Battles\Magic;
use Battles\Database\Db;
class Magic class Magic
{ {
protected $status; protected string $status;
private Db $db;
private object $magic;
protected function isVisible($caster, $target):bool public function __construct(Db $db, int $id)
{
$this->magic = $db->ofetch('select * from magic where id = ?', $id);
}
public function getMagic(): object
{
return $this->magic;
}
protected function isVisible($caster, $target): bool
{ {
if ($caster->battle != $target->battle || $caster->room != $target->room) { if ($caster->battle != $target->battle || $caster->room != $target->room) {
$this->status = 'Вы не видите цель!'; $this->status = 'Вы не видите цель!';
@ -15,7 +30,7 @@ class Magic
} }
} }
protected function isNotDead($caster):bool protected function isNotDead($caster): bool
{ {
if ($caster->health < 1) { if ($caster->health < 1) {
$this->status = 'Вы мертвы!'; $this->status = 'Вы мертвы!';
@ -25,7 +40,7 @@ class Magic
} }
} }
protected function enoughMana($caster):bool protected function enoughMana($caster): bool
{ {
if ($caster->mana < 1) { if ($caster->mana < 1) {
$this->status = 'Недостаточно пыли!'; $this->status = 'Недостаточно пыли!';
@ -35,7 +50,7 @@ class Magic
} }
} }
protected function isNotInBattle($caster):bool protected function isNotInBattle($caster): bool
{ {
if ($caster->battle) { if ($caster->battle) {
$this->status = 'Невозможно применить в поединке!'; $this->status = 'Невозможно применить в поединке!';
@ -52,12 +67,12 @@ class Magic
* *
* @return bool * @return bool
*/ */
protected function isSuccess($caster, int $difficulty = 40):bool protected function isSuccess($caster, int $difficulty = 40): bool
{ {
# 40 - потолок стата. # 40 - потолок стата.
if ($difficulty > 40) { if ($difficulty > 40) {
$difficulty = 40; $difficulty = 40;
} }
return mt_rand(1,$difficulty) < $caster->intelligence; return mt_rand(1, $difficulty) < $caster->intelligence;
} }
} }

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@ -216,6 +216,11 @@ class User
return $this->experience; return $this->experience;
} }
public function addExperience(int $amount): void
{
$this->experience += max($amount, 0);
}
public function getBattle(): int public function getBattle(): int
{ {
return $this->battle; return $this->battle;

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@ -6,9 +6,6 @@
* Project name: Battles-Game * Project name: Battles-Game
*/ */
use Battles\Database\Db;
use Battles\User;
include_once 'classes/Database/db.php'; include_once 'classes/Database/db.php';
include_once 'classes/Database/Mysql.php'; include_once 'classes/Database/Mysql.php';
include_once 'classes/Database/Statement.php'; include_once 'classes/Database/Statement.php';

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@ -1,4 +1,9 @@
<?php <?php
use Battles\DressedItems;
use Battles\Template;
use Battles\User;
if (isset($_POST['end'])) { if (isset($_POST['end'])) {
header("Location: main.php"); header("Location: main.php");
exit; exit;
@ -15,7 +20,7 @@ if (isset($user['id'])) {
include('./classes/battle_new.class.php'); include('./classes/battle_new.class.php');
$fbattle = new fbattle($user['battle']); $fbattle = new fbattle($user['battle']);
\Battles\Template::header('fbattle'); Template::header('fbattle');
?> ?>
<script type="text/javascript" src="js/sl2.js"></script> <script type="text/javascript" src="js/sl2.js"></script>
<script type="text/javascript" src="js/ch.js"></script> <script type="text/javascript" src="js/ch.js"></script>
@ -133,7 +138,7 @@ $fbattle = new fbattle($user['battle']);
<tr> <tr>
<td valign=top width=250 nowrap> <td valign=top width=250 nowrap>
<?php <?php
$myinfo = new \Battles\User($_SESSION['uid']); $myinfo = new User($_SESSION['uid']);
$myinfo->showUserDoll(1); $myinfo->showUserDoll(1);
?> ?>
</td> </td>
@ -290,7 +295,7 @@ $fbattle = new fbattle($user['battle']);
if (($user['hp'] > 0) && $fbattle->battle) { if (($user['hp'] > 0) && $fbattle->battle) {
echo '<center><FONT COLOR=red><b>Ожидаем хода противника...</b></FONT><BR><INPUT TYPE=submit value="Обновить" name=' . (($user['battle'] > 0) ? "battle" : "end") . '><BR></CENTER>'; echo '<center><FONT COLOR=red><b>Ожидаем хода противника...</b></FONT><BR><INPUT TYPE=submit value="Обновить" name=' . (($user['battle'] > 0) ? "battle" : "end") . '><BR></CENTER>';
} elseif ($user['hp'] <= 0 && $fbattle->battle) { } elseif ($user['hp'] <= 0 && $fbattle->battle) {
ref_drop(); (new DressedItems(User::getInstance()->getId()))->checkRequirements();
echo '<center><FONT COLOR=red><b>Ожидаем, пока бой закончат другие игроки...</b></FONT><BR><INPUT TYPE=submit value="Обновить" name=' . (($user['battle'] > 0) ? "battle" : "end") . '><BR></CENTER>'; echo '<center><FONT COLOR=red><b>Ожидаем, пока бой закончат другие игроки...</b></FONT><BR><INPUT TYPE=submit value="Обновить" name=' . (($user['battle'] > 0) ? "battle" : "end") . '><BR></CENTER>';
} }
break; break;
@ -468,7 +473,7 @@ $fbattle = new fbattle($user['battle']);
<?php <?php
if ($fbattle->return == 1) { if ($fbattle->return == 1) {
$enemyInfo = new \Battles\User($fbattle->enemy); $enemyInfo = new User($fbattle->enemy);
$enemyInfo->showUserDoll(1); $enemyInfo->showUserDoll(1);
} else { } else {
if ($fbattle->battle_data['type'] == 4 || $fbattle->battle_data['type'] == 5) { if ($fbattle->battle_data['type'] == 4 || $fbattle->battle_data['type'] == 5) {

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@ -5,6 +5,7 @@
* Project name: Battles-Game * Project name: Battles-Game
*/ */
use Battles\Chat;
use Battles\Database\Db; use Battles\Database\Db;
use Battles\DressedItems; use Battles\DressedItems;
use Battles\InventoryItem; use Battles\InventoryItem;
@ -24,7 +25,7 @@ if (User::getInstance()->getBlock()) {
} }
//Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам. //Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам.
Travel::roomRedirects(User::$current->getRoom(), User::$current->getBattle(), User::$current->getInTower()); Travel::roomRedirects(User::getInstance()->getRoom(), User::getInstance()->getBattle(), User::getInstance()->getInTower());
///* ///*
// * Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам. // * Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам.
@ -78,26 +79,26 @@ Travel::roomRedirects(User::$current->getRoom(), User::$current->getBattle(), Us
// exit; // exit;
//} //}
if (!empty($_GET['goto']) && !empty($_GET['tStamp']) && !empty($_GET['vcode']) && $_GET['vcode'] == md5(sha1($_GET['goto'] . $_GET['tStamp']))) { if (
!empty($_GET['goto']) &&
!empty($_GET['tStamp']) &&
!empty($_GET['vcode']) &&
$_GET['vcode'] == md5(sha1($_GET['goto'] . $_GET['tStamp']))
) {
$query = 'update users u, online o set u.room = ?, o.room = ? where user_id = id and user_id = ?'; $query = 'update users u, online o set u.room = ?, o.room = ? where user_id = id and user_id = ?';
Db::getInstance()->execute($query, [$_GET['goto'], $_GET['goto'], User::getInstance()->getId()]); Db::getInstance()->execute($query, [$_GET['goto'], $_GET['goto'], User::getInstance()->getId()]);
User::getInstance()->setRoom(intval($_GET['goto'])); User::getInstance()->setRoom(intval($_GET['goto']));
} }
function createbot($bot, $login = "") function createbot($bot, $login = null)
{ {
$rec = db::c()->query('SELECT `id`, `login`, `maxhp` FROM `users` WHERE `id` = "?s" LIMIT 1', $bot)->fetch_assoc(); if (!User::getInstance($bot)->getId()) {
if (isset($rec['id'])) {
if ($login) {
$rec['login'] = $login;
}
$botname = $rec['login'];
db::c()->query('INSERT INTO `bots` (`name`, `prototype`, `hp`) VALUES ("?s", "?s", "?s")', $botname, $bot, $rec['maxhp']);
$nid = db::c()->getLastInsertId();
return ["id" => $nid, "login" => $botname];
} else {
return false; return false;
} }
$botname = $login ?: User::getInstance($bot)->getLogin();
Db::getInstance()->execute('insert into bots (name, prototype, hp) values (?, ?, ?)',
[$botname, $bot, (new UserStats($bot))->getMaxHealth()]);
return ["id" => Db::getInstance()->lastInsertId(), "login" => $botname];
} }
$var_map = [ $var_map = [
@ -123,15 +124,15 @@ function savecavedata($cavedata, $caveleader, $floor)
function GiveExp($id, $exp) function GiveExp($id, $exp)
{ {
db::c()->query('UPDATE users SET exp = exp + ?i WHERE id = ?i', $exp, $id); User::getInstance($id)->addExperience($exp);
} }
/** /**
* Генератор прогрессбара. * Генератор прогрессбара.
* @param $current - Текущее значение. * @param $current - Текущее значение.
* @param $maximum - Максимальное значение. * @param $maximum - Максимальное значение.
* @param string $line_color - Цвет полоски прогрессбара. * @param string $line_color - Цвет полоски прогрессбара.
* @param string $bg_color - Фон прогрессбара. * @param string $bg_color - Фон прогрессбара.
* @return string * @return string
*/ */
function showProgressBar($current, $maximum, string $line_color = 'limegreen', string $bg_color = 'silver'): string function showProgressBar($current, $maximum, string $line_color = 'limegreen', string $bg_color = 'silver'): string
@ -199,22 +200,18 @@ EMPTY_SLOT;
} }
// ссылка на магию // ссылка на магию
function showhrefmagic($dress) function showhrefmagic(array $dress): string
{ {
$user = db::c()->query('SELECT `battle` FROM `users` WHERE `id` = ?i', $_SESSION['uid'])->fetch_assoc(); $magic = new Battles\Magic\Magic(Db::getInstance(), $dress['includemagic']);
$magic = db::c()->query('SELECT * FROM `magic` WHERE `id` = ?i', $dress['includemagic'])->fetch_assoc();
$r = ''; $r = '';
$script = 'main'; $script = User::getInstance()->getBattle() ? 'fbattle' : 'main';
if ($user['battle']) {
$script = 'fbattle';
}
$r .= "<a onclick=\""; $r .= "<a onclick=\"";
if ($magic['targeted'] == 1) { if ($magic->getMagic()->targeted == 1) {
$r .= "okno('Введите название предмета', '{$script}.php?use={$dress['id']}', 'target')"; $r .= "okno('Введите название предмета', '{$script}.php?use={$dress['id']}', 'target')";
} elseif ($magic['targeted'] == 2) { } elseif ($magic->getMagic()->targeted == 2) {
$r .= "findlogin('" . $magic['name'] . "', '{$script}.php?use={$dress['id']}', 'target')"; $r .= "findlogin('" . $magic->getMagic()->name . "', '{$script}.php?use={$dress['id']}', 'target')";
} else { } else {
$r .= "if (confirm('Использовать сейчас?')) window.location='" . $script . ".php?use=" . $dress['id'] . "';"; $r .= "if (confirm('Использовать сейчас?')) window.location='" . $script . ".php?use=" . $dress['id'] . "';";
} }
@ -284,59 +281,6 @@ function addActions($time, $vars, $vls, $uid)
return $ins; return $ins;
} }
#15
function ref_drop()
{
//сможет держать
function derj($id)
{
$user = db::c()->query('SELECT `id`, `align` FROM `users` WHERE `id` = ?i', $_SESSION['uid'])->fetch_assoc();
$ts = db::c()->query('SELECT `id`, `nalign` FROM `inventory` WHERE `id` = ?i', $id)->fetch_assoc();
$al = '(1 = 1)';
if ($ts['nalign'] == 1.1) {
$al = '(1 = 2)';
}
$dd = db::c()->query('SELECT `i`.`id` FROM `users` AS `u`, `inventory` AS `i`
WHERE
`i`.`needident` = 0 AND
`i`.`id` = ?i AND
`i`.`duration` < `i`.`maxdur` AND
`i`.`owner` = ?i AND
`u`.`sila` >= `i`.`nsila` AND
`u`.`lovk` >= `i`.`nlovk` AND
`u`.`inta` >= `i`.`ninta` AND
`u`.`vinos` >= `i`.`nvinos` AND
`u`.`intel` >= `i`.`nintel` AND
`u`.`mudra` >= `i`.`nmudra` AND
`u`.`level` >= `i`.`nlevel` AND
("?s" OR (?i = `i`.`nalign`) or (`i`.`nalign` = 0)) AND
`u`.`noj` >= `i`.`nnoj` AND
`u`.`topor` >= `i`.`ntopor` AND
`u`.`dubina` >= `i`.`ndubina` AND
`u`.`mec` >= `i`.`nmech` AND
`u`.`mfire` >= `i`.`nfire` AND
`u`.`mwater` >= `i`.`nwater` AND
`u`.`mair` >= `i`.`nair` AND
`u`.`mearth` >= `i`.`nearth` AND
`u`.`mlight` >= `i`.`nlight` AND
`u`.`mgray` >= `i`.`ngray` AND
`u`.`mdark` >= `i`.`ndark` AND
`i`.`setsale` = 0 AND
`u`.`id` = ?i', $id, $user['id'], $al, $user['align'], $user['id']);
return $dd->getNumRows() > 0;
}
$slot = ['sergi', 'kulon', 'weap', 'bron', 'r1', 'r2', 'r3', 'helm', 'perchi', 'shit', 'boots', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'm9', 'm10'];
$user = db::c()->query('SELECT `sergi`,`kulon`,`weap`,`bron`,`r1`,`r2`,`r3`,`helm`,`perchi`,`shit`,`boots`,`m1`,`m2`,`m3`,`m4`,`m5`,`m6`,`m7`,`m8`,`m9`,`m10` FROM `users` WHERE id = ?i', $_SESSION['uid'])->fetch_assoc();
for ($i = 0; $i <= 20; $i++) {
if ($user[$slot[$i]] && !derj($user[$slot[$i]])) {
$item = new DressedItems($_SESSION['uid']);
$item->undressItem($i + 1);
$user[$slot[$i]] = null;
}
}
}
// использовать магию // использовать магию
function usemagic($id, $target) function usemagic($id, $target)
{ {
@ -435,30 +379,13 @@ function usemagic($id, $target)
function addch($text, $room = 0) function addch($text, $room = 0)
{ {
if ($room == 0) { Chat::sendSys($text);
$room = User::getInstance()->getRoom();
}
if ($fp = @fopen("tmp/chat.txt", "a")) { //открытие
flock($fp, LOCK_EX); //БЛОКИРОВКА ФАЙЛА
fwrite($fp, ":[" . time() . "]:[!sys!!]:[" . ($text) . "]:[" . $room . "]\r\n"); //работа с файлом
fflush($fp); //ОЧИЩЕНИЕ ФАЙЛОВОГО БУФЕРА И ЗАПИСЬ В ФАЙЛ
flock($fp, LOCK_UN); //СНЯТИЕ БЛОКИРОВКИ
fclose($fp); //закрытие
}
} }
function addchp($text, $who, $room = 0) function addchp($text, $who, $room = 0)
{ {
if ($room == 0) { Chat::sendSys($text, $who);
$room = User::getInstance()->getRoom();
}
$fp = fopen("tmp/chat.txt", "a"); //открытие
flock($fp, LOCK_EX); //БЛОКИРОВКА ФАЙЛА
fwrite($fp, ":[" . time() . "]:[{$who}]:[" . ($text) . "]:[" . $room . "]\r\n"); //работа с файлом
fflush($fp); //ОЧИЩЕНИЕ ФАЙЛОВОГО БУФЕРА И ЗАПИСЬ В ФАЙЛ
flock($fp, LOCK_UN); //СНЯТИЕ БЛОКИРОВКИ
fclose($fp); //закрытие
} }
function err($t) function err($t)
@ -473,7 +400,7 @@ function SolveExp($at_id, $def_id, $damage): float
'btl_1' => 1, 'btl_1' => 1,
'btl_2' => 0.5, 'btl_2' => 0.5,
'btl_3' => 0.05, 'btl_3' => 0.05,
]; ];
$baseexp = [ $baseexp = [
"0" => "2", "0" => "2",
"1" => "5", "1" => "5",