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No commits in common. "d2c8c8d7d5ef30d90a8e9c009fb60385c0bd0e11" and "7434f28fa61e3c9160e01da4598c942f74d553ef" have entirely different histories.
d2c8c8d7d5
...
7434f28fa6
@ -27,7 +27,7 @@ class InventoryItem extends Item
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public function printInfo()
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{
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echo $this->getAllInfo();
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parent::printAllInfo();
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if ($this->present) {
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echo "<p style='color: maroon; font-style: italic'>Это подарок от $this->present. Вы не можете передать его кому-либо ещё.</p>";
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}
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@ -48,8 +48,9 @@ IMG;
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}
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}
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public function printControls(){
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// Для кнопок управления под картинкой.
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public function printControls()
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{
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/* Тут будут кнопки под картинкой. */
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}
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private function dressStatsChecks(): ?string
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@ -129,9 +130,14 @@ IMG;
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return $error ?? true;
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}
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public static function destroyItem($itemId)
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/**
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* @param $itemId
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*
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* @return bool
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*/
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public static function destroyItem($itemId): bool
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{
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DBPDO::INIT()->execute('delete from inventory where dressed_slot = 0 and owner_id = ? and item_id = ?', [$_SESSION['uid'], $itemId]);
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return DBPDO::INIT()->execute('delete from inventory where dressed_slot = 0 and owner_id = ? and item_id = ?', [$_SESSION['uid'], $itemId]);
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}
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/** Надеюсь, временная заглушка, которая объединяет get_meshok() и другую выдачу одной строкой.
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@ -102,14 +102,6 @@ class Item
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$this->typename = 'Хлам';
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}
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$this->item_cost = $this->calculateItemCost();
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}
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/** Рассчёт стоимости предмета в зависимости от его характеристик.
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* @return int
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*/
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private function calculateItemCost(): int
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{
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$sum_stats =
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$this->add_strength +
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$this->add_dexterity +
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@ -129,7 +121,8 @@ class Item
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$mods_cost_modifier = 2 + floor($sum_mods / 50);
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$damage_cost_modifier = 1 + floor($sum_damage / 100);
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$result = intval($sum_stats * $stats_cost_modifier + $sum_mods * $mods_cost_modifier + $sum_damage * $damage_cost_modifier);
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return $result < 1 ? 1 : $result;
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$this->item_cost = $result < 1 ? 1 : $result;
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}
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protected function wrap(int $number): string
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@ -141,51 +134,50 @@ class Item
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}
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}
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public function getAllInfo(): string
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protected function printAllInfo()
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{
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$needsLines = [
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'сила' => $this->need_strength,
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'ловкость' => $this->need_dexterity,
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'интуиция' => $this->need_intuition,
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'выносливость' => $this->need_endurance,
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'интеллект' => $this->need_intelligence,
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'мудрость' => $this->need_wisdom,
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"сила" => $this->need_strength,
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"ловкость" => $this->need_dexterity,
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"интуиция" => $this->need_intuition,
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"выносливость" => $this->need_endurance,
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"интеллект" => $this->need_intelligence,
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"мудрость" => $this->need_wisdom,
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];
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$addsLines = [
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'Сила' => $this->add_strength,
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'Ловкость' => $this->add_dexterity,
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'Интуиция' => $this->add_intuition,
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'Выносливость' => $this->add_endurance,
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'Интеллект' => $this->add_intelligence,
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'Мудрость' => $this->add_wisdom,
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'Точность' => $this->add_accuracy,
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'Увёртливость' => $this->add_evasion,
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'Шанс крита' => $this->add_criticals,
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"Сила" => $this->add_strength,
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"Ловкость" => $this->add_dexterity,
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"Интуиция" => $this->add_intuition,
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"Выносливость" => $this->add_endurance,
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"Интеллект" => $this->add_intelligence,
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"Мудрость" => $this->add_wisdom,
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"Точность" => $this->add_accuracy,
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"Увёртливость" => $this->add_evasion,
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"Шанс крита" => $this->add_criticals,
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];
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$str = "<b>$this->name</b> (Масса: $this->weight)";
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$str .= '<br> Стоимость: ' . $this->item_cost;
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$str .= '<br> Долговечность: ' . $this->durability;
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$str .= "<br><em>$this->typename</em><br>";
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echo "<b>$this->name</b> (Масса: $this->weight)";
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echo "<br> Стоимость: " . $this->item_cost;
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echo "<br> Долговечность: " . $this->durability;
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echo "<br><em>$this->typename</em><br>";
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foreach ($needsLines as $stat => $value) {
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if ($value > 0) {
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$str .= "<br>Требуется $stat" . $this->wrap($value);
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echo "<br>Требуется $stat" . $this->wrap($value);
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}
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}
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foreach ($addsLines as $stat => $value) {
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if ($value) {
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$str .= "<br>$stat" . $this->wrap($value);
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echo "<br>$stat" . $this->wrap($value);
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}
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}
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if ($this->add_min_physical_damage && !$this->add_max_physical_damage) {
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$damage = $this->add_min_physical_damage . ' - ' . $this->add_min_physical_damage;
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$damage = $this->add_min_physical_damage . " - " . $this->add_min_physical_damage;
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} elseif (!$this->add_min_physical_damage && $this->add_max_physical_damage) {
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$damage = $this->add_max_physical_damage . ' - ' . $this->add_max_physical_damage;
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$damage = $this->add_max_physical_damage . " - " . $this->add_max_physical_damage;
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} elseif ($this->add_min_physical_damage && $this->add_max_physical_damage) {
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$damage = $this->add_min_physical_damage . ' - ' . $this->add_max_physical_damage;
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$damage = $this->add_min_physical_damage . " - " . $this->add_max_physical_damage;
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}
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if (isset($damage)) {
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$str .= '<br>Урон: ' . $damage;
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echo "<br>Урон: " . $damage;
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}
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return $str;
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}
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}
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@ -49,7 +49,6 @@ SQL;
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private $optype;
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private ?int $shop_item_quantity;
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private ?int $price;
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public static string $status = '';
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public function __construct($row, $operationType = null)
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{
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@ -62,12 +61,11 @@ SQL;
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$this->item_id = $row->item_id ?? $row->id;
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}
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public function printInfo(): string
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public function printInfo()
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{
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//$this->printAllInfo();
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$str = $this->getAllInfo();
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$this->printAllInfo();
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if ($this->optype === 'buyshop' && $this->shop_item_quantity > 0 && $this->shop_item_quantity < 20) {
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$str .= "<div style='margin-top: 9px; font-style: italic;'>На складе осталось $this->shop_item_quantity единиц товара!</div>";
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echo "<div style='margin-top: 9px; font-style: italic;'>На складе осталось $this->shop_item_quantity единиц товара!</div>";
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}
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if ($this->optype === 'sellshop') {
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if ($this->getSellPriceMean() < 50) {
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@ -81,37 +79,36 @@ SQL;
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} else {
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$goods = 'это превосходное изделие';
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}
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$str .= "<div style='margin-top: 9px; font-style: italic;'>В среднем за $goods можно выручить <span class='success'>{$this->getSellPriceMean()}</span> кр.</div>";
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echo "<div style='margin-top: 9px; font-style: italic;'>В среднем за $goods можно выручить <span class='success'>{$this->getSellPriceMean()}</span> кр.</div>";
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}
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return $str;
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}
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public function printImage(): string
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public function printImage()
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{
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if (!$this->image) {
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$this->image = 'noitem.png';
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}
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return "<img src='/i/sh/$this->image' class='item-wrap-normal' alt=''>";
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echo "<img src='/i/sh/$this->image' class='item-wrap-normal' alt=''>";
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}
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//todo наличка после покупки отображается с задержкой.
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public static function buyItem($id, User $buyer)
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public static function buyItem($id, User $buyer): string
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{
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$db = new DBPDO();
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$check = $db->ofetch("select * from trade_offers where shop_item_id = ?", $id);
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if (empty($check->shop_item_quantity) || empty($check->shop_item_id)) {
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self::$status = self::NO_ITEMS_IN_STOCK;
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return self::NO_ITEMS_IN_STOCK;
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}
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// TODO БАРТЕР!
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if (isset($check->barter_item_list_json)) {
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self::$status = "Работаем по бартеру!";
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echo "Работаем по бартеру!";
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}
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$db->execute(self::BUY_QUERY, [$buyer->getId(), $check->shop_item_id]);
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$item = $db->ofetch("select item_id, name, price from inventory where item_id = ?", $db->lastInsertId());
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if (empty($item->item_id) || empty($item->name)) {
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self::$status = 'Запрос в базу не прошёл.';
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return 'Запрос в базу не прошёл.';
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} else {
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$user = new User($_SESSION['uid']);
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// Если не хватает налички, снимаем с банка с комиссией.
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@ -120,12 +117,14 @@ SQL;
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$bank = new Bank($buyer->getId());
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$bank->withdrawMoney($item->price);
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} catch (GameException $e) {
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self::$status = 'Банковская ошибка! ' . self::NO_MONEY;
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echo 'Банковская ошибка!';
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return self::NO_MONEY;
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}
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} else {
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$user->setMoney($user->getMoney() - $item->price);
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$user->saveMoney();
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}
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}
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if ($check->shop_item_quantity != -1) {
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@ -134,10 +133,10 @@ SQL;
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$deloText = $buyer->getLogin() . " купил товар «" . $item->name . "» id:(" . $item->item_id . ") в магазине за " . $item->price . ".";
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GameLogs::addUserLog($buyer->getId(), $deloText);
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self::$status = "Предмет " . $item->name . " куплен за " . $item->price . ".";
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return "Предмет " . $item->name . " куплен за " . $item->price . ".";
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}
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public static function sellItem($id, User $seller, $bankTrade = 0)
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public static function sellItem($id, User $seller, $bankTrade = 0): string
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{
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$db = new DBPDO();
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$item = $db->ofetch('select * from inventory where item_id = ?', $id);
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@ -155,10 +154,11 @@ SQL;
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$deloText = "{$seller->getLogin()} продал товар «{$sellingItemName}» id:($id) в магазине за $sellingPrice кр.";
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GameLogs::addUserLog($seller->getId(), $deloText);
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if ($sellingPrice == 0) {
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self::$status = "После длительных и изнурительных торгов вы плюнули на всё и просто подарили ваш «{$sellingItemName}» торговцу.";
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$status = "После длительных и изнурительных торгов вы плюнули на всё и просто подарили ваш «{$sellingItemName}» торговцу.";
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} else {
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self::$status = "Вы продали «{$sellingItemName}» за $sellingPrice кр.";
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$status = "Вы продали «{$sellingItemName}» за $sellingPrice кр.";
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}
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return $status;
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}
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/** Подчсчёт средней суммы продажи.
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@ -177,19 +177,18 @@ SQL;
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/**
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* Для кнопок управления под картинкой предмета в зависимости от ситуации.
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*/
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public function printControls(): string
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public function printControls()
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{
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if (!in_array($this->optype, ['setmarket', 'unsetmarket', 'buymarket', 'sellshop', 'buyshop',])) {
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return '';
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}
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$str = $this->optype == 'setmarket' ? '<input placeholder=" ' . $this->price . ' " name="cost">' : '';
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$button_name = self::BUTTON[$this->optype];
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return <<<FORM
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if (in_array($this->optype, ['setmarket', 'unsetmarket', 'buymarket', 'sellshop', 'buyshop',])) {
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$str = $this->optype == 'setmarket' ? '<input placeholder=" ' . $this->price . ' " name="cost">' : '';
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$button_name = self::BUTTON[$this->optype];
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echo <<<FORM
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<form method="post">$str
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<input type="hidden" name="itemId" value="$this->item_id">
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<br><input type="submit" name="$this->optype" value="$button_name">
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</form>
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FORM;
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}
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}
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/**
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@ -9,11 +9,6 @@
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use Battles\Database\DBPDO;
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use Battles\User;
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include_once 'classes/Database/db.php';
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include_once 'classes/Database/Mysql.php';
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include_once 'classes/Database/Statement.php';
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include_once 'classes/Database/Exception.php';
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ini_set('display_errors', 'On');
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error_reporting(E_ALL);
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const GAMEDOMAIN = "battles.lan";
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BIN
i/1green_.gif
Normal file
After Width: | Height: | Size: 37 B |
BIN
i/1yellow.gif
Normal file
After Width: | Height: | Size: 37 B |
BIN
i/6107455_bigthumb.jpg
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
i/Mherz.gif
Normal file
After Width: | Height: | Size: 298 B |
BIN
i/aaxe5.gif
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
i/achieve.gif
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
i/ages.jpg
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
i/ajax-loader.gif
Normal file
After Width: | Height: | Size: 96 KiB |
BIN
i/align_3.png
Normal file
After Width: | Height: | Size: 526 B |
BIN
i/align_4.png
Normal file
After Width: | Height: | Size: 519 B |
BIN
i/align_5.png
Normal file
After Width: | Height: | Size: 532 B |
BIN
i/align_6.png
Normal file
After Width: | Height: | Size: 507 B |
BIN
i/align_7.png
Normal file
After Width: | Height: | Size: 520 B |
BIN
i/amolot1.gif
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
i/amulet83_du2.gif
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
i/armor53.gif
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
i/arrow3.gif
Normal file
After Width: | Height: | Size: 124 B |
BIN
i/artefact1.gif
Normal file
After Width: | Height: | Size: 203 B |
BIN
i/back_yellow.gif
Normal file
After Width: | Height: | Size: 43 B |
BIN
i/bagr.gif
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
i/bank.jpg
Normal file
After Width: | Height: | Size: 33 KiB |
BIN
i/blink.gif
Normal file
After Width: | Height: | Size: 656 B |
BIN
i/boots15.gif
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
i/bug1.gif
Normal file
After Width: | Height: | Size: 952 B |
BIN
i/buttons/1x1.gif
Normal file
After Width: | Height: | Size: 49 B |
BIN
i/buttons/a_0.gif
Normal file
After Width: | Height: | Size: 95 B |
BIN
i/buttons/a___vip.gif
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
i/buttons/a_l.gif
Normal file
After Width: | Height: | Size: 107 B |
BIN
i/buttons/a_r.gif
Normal file
After Width: | Height: | Size: 106 B |
BIN
i/buttons/active_bg.gif
Normal file
After Width: | Height: | Size: 52 B |
BIN
i/buttons/active_left.gif
Normal file
After Width: | Height: | Size: 80 B |
BIN
i/buttons/active_right.gif
Normal file
After Width: | Height: | Size: 82 B |
BIN
i/buttons/admin.gif
Normal file
After Width: | Height: | Size: 985 B |
BIN
i/buttons/alx.gif
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
i/buttons/b___.gif
Normal file
After Width: | Height: | Size: 574 B |
BIN
i/buttons/b___1.gif
Normal file
After Width: | Height: | Size: 766 B |
BIN
i/buttons/b___bg2.gif
Normal file
After Width: | Height: | Size: 54 B |
BIN
i/buttons/b___chat_off.gif
Normal file
After Width: | Height: | Size: 551 B |
BIN
i/buttons/b___cl1.gif
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
i/buttons/b___clear.gif
Normal file
After Width: | Height: | Size: 663 B |
BIN
i/buttons/b___filter_off.gif
Normal file
After Width: | Height: | Size: 520 B |
BIN
i/buttons/b___filter_on.gif
Normal file
After Width: | Height: | Size: 568 B |
BIN
i/buttons/b___ok.gif
Normal file
After Width: | Height: | Size: 516 B |
BIN
i/buttons/b___slow_off.gif
Normal file
After Width: | Height: | Size: 573 B |
BIN
i/buttons/b___slow_on.gif
Normal file
After Width: | Height: | Size: 567 B |
BIN
i/buttons/b___smile.gif
Normal file
After Width: | Height: | Size: 571 B |
BIN
i/buttons/b___sys_off.gif
Normal file
After Width: | Height: | Size: 626 B |
BIN
i/buttons/b___sys_on.gif
Normal file
After Width: | Height: | Size: 570 B |
BIN
i/buttons/b___translit_off.gif
Normal file
After Width: | Height: | Size: 483 B |
BIN
i/buttons/b___translit_on.gif
Normal file
After Width: | Height: | Size: 407 B |
BIN
i/buttons/b_notepad.gif
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
i/buttons/battles.gif
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
i/buttons/beg_chat_03.gif
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
i/buttons/bkf_l_r1_02.gif
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
i/buttons/button_cp_exit_sprite.jpg
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
i/buttons/button_mid_Sprite.jpg
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
i/buttons/ch1_active.jpg
Normal file
After Width: | Height: | Size: 693 B |
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i/buttons/ch1_passive.jpg
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After Width: | Height: | Size: 566 B |
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i/buttons/ch2_active.jpg
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After Width: | Height: | Size: 677 B |
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i/buttons/ch2_passive.jpg
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After Width: | Height: | Size: 570 B |
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i/buttons/ch3_active.jpg
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After Width: | Height: | Size: 671 B |
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i/buttons/ch3_passive.jpg
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After Width: | Height: | Size: 576 B |
BIN
i/buttons/ch4_active.jpg
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After Width: | Height: | Size: 720 B |
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i/buttons/ch4_passive.jpg
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After Width: | Height: | Size: 591 B |
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i/buttons/ch5_active.jpg
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After Width: | Height: | Size: 653 B |
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i/buttons/ch5_passive.jpg
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After Width: | Height: | Size: 599 B |
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i/buttons/ch6_active.jpg
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After Width: | Height: | Size: 720 B |
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i/buttons/ch6_passive.jpg
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After Width: | Height: | Size: 587 B |
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i/buttons/clan.gif
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After Width: | Height: | Size: 508 B |
BIN
i/buttons/darkButton_mid_Sprite.jpg
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After Width: | Height: | Size: 1.5 KiB |
BIN
i/buttons/location.gif
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After Width: | Height: | Size: 1.2 KiB |
BIN
i/buttons/nonact_bg.gif
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After Width: | Height: | Size: 52 B |
BIN
i/buttons/nonact_left.gif
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After Width: | Height: | Size: 98 B |
BIN
i/buttons/nonact_right.gif
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After Width: | Height: | Size: 99 B |
BIN
i/buttons/php.gif
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After Width: | Height: | Size: 1.0 KiB |
BIN
i/buttons/radiodj_but.gif
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After Width: | Height: | Size: 714 B |
BIN
i/buttons/refresh_active.jpg
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After Width: | Height: | Size: 635 B |
BIN
i/buttons/refresh_passive.jpg
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After Width: | Height: | Size: 777 B |
BIN
i/buttons/smilestitle.gif
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After Width: | Height: | Size: 704 B |
BIN
i/buttons/up_left_dec12.png
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After Width: | Height: | Size: 17 KiB |
BIN
i/buttons/zvuk.gif
Normal file
After Width: | Height: | Size: 841 B |