battles/functions.php
Ivor Barhansky 0398425205 Code smell.
2022-12-17 03:03:56 +02:00

351 lines
11 KiB
PHP
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?php
/**
* Copyright (c) 2018.
* Author: Igor Barkov <lopar.4ever@gmail.com>
* Project name: Battles-Game
*/
use Battles\Chat;
use Battles\Database\Db;
use Battles\Travel;
use Battles\User;
use Battles\UserStats;
require_once 'config.php';
if (empty($_SESSION['uid'])) {
header("Location: index.php");
exit;
}
if (User::getInstance()->getBlock()) {
exit('user blocked!');
}
//Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам.
Travel::roomRedirects(User::getInstance()->getRoom(), User::getInstance()->getBattle());
if (
!empty($_GET['goto']) &&
!empty($_GET['tStamp']) &&
!empty($_GET['vcode']) &&
$_GET['vcode'] == md5(sha1($_GET['goto'] . $_GET['tStamp']))
) {
$query = 'update users u, online o set u.room = ?, o.room = ? where user_id = id and user_id = ?';
Db::getInstance()->execute($query, [$_GET['goto'], $_GET['goto'], User::getInstance()->getId()]);
User::getInstance()->setRoom(intval($_GET['goto']));
}
function createbot($bot, $login = null): array
{
if (empty($login)) {
$login = Db::getInstance()->fetchColumn('select login from users where id = ?', $bot);
}
if (empty($login)) {
return [];
}
Db::getInstance()->execute('insert into bots (name, prototype) values (?,?)', [$login, $bot]);
return [
'id' => Db::getInstance()->lastInsertId(),
'login' => $login,
];
}
$var_map = [
'cell_1' => 'Березовая роща', 'cell_2' => 'Березовая просека', 'cell_3' => 'Тёмный угол', 'cell_4' => 'Мрачная опушка',
'cell_5' => 'Тёмное урочище', 'cell_6' => 'Бурелом', 'cell_7' => 'Старая ива', 'cell_8' => 'Разнолесье',
'cell_9' => 'Сосновая тропа', 'cell_10' => 'Забытая дорога', 'cell_11' => 'Новая дорога', 'cell_12' => 'Мщаник',
'cell_13' => 'Ясная поляна', 'cell_14' => 'Заросший тракт', 'cell_15' => 'Смутный ельник', 'cell_16' => 'Сосновый бор',
'cell_17' => 'Тихоход', 'cell_18' => 'Сосновый гай', 'cell_19' => 'Смешаный лес', 'cell_20' => 'Темная поляна',
'cell_21' => 'Осенний угол', 'cell_22' => 'Грибное место', 'cell_23' => 'Опушка', 'cell_24' => 'Рыжий лес',
'cell_25' => 'Полесье',
];
const _BOTSEPARATOR_ = 10000000;
function savecavedata($cavedata, $caveleader, $floor)
{
$f1 = fopen("cavedata/$caveleader-$floor.dat", "wb+");
flock($f1, LOCK_EX);
fwrite($f1, serialize($cavedata));
flock($f1, LOCK_UN);
fclose($f1);
}
/**
* Генератор прогрессбара.
*
* @param $current - Текущее значение.
* @param $maximum - Максимальное значение.
* @param string $lineColor - Цвет полоски прогрессбара.
* @param string $bgColor - Фон прогрессбара.
*
* @return string
*/
function showProgressBar($current, $maximum, string $lineColor = 'limegreen', string $bgColor = 'silver'): string
{
$bar = round($current / $maximum * 100);
return <<<HTML
<div style="width: 100%; height: 16px; background: $bgColor; overflow: hidden; border-radius: 3px;">
<div style="height: 16px; background: $lineColor; border-radius: 3px; width: $bar%;"></div>
</div>
<div style="width: 100%; height: 16px; font-size: 14px; text-align: center; margi
n-top: -16px;">
$current / $maximum
</div>
HTML;
}
/**
* Функция отображает слот для свитков в окне персонажа.
*
* @param $slot
*
* @return string
*/
function echoscroll($slot): string
{
$allMagic = 0;
if (User::getInstance()->getBattle()) {
$script = 'fbattle';
$allMagic = Db::getInstance()->fetchColumn('select magic from battle where id = ?', User::getInstance()->getBattle());
$allMagic = unserialize($allMagic);
} else {
$script = 'main';
}
$dress = Db::getInstance()->fetch('select magic, name, image, durability from inventory where item_id = ?', User::getInstance()->$slot);
$needCharge = Db::getInstance()->fetchColumn('select needcharge from magic where id = ?', $dress['magic']);
$str = null;
if ((User::getInstance()->$slot > 0) && ($allMagic[User::getInstance()->getId()] < 1 || empty($needCharge))) {
$row['id'] = User::getInstance()->$slot;
if ($dress['magic']) {
$magicTargeted = Db::getInstance()->fetchColumn('select targeted from magic where id = ?', $dress['magic']);
$str .= "<a onclick=\"";
if ($magicTargeted === 1) {
$str .= "okno('Введите название предмета', '" . $script . ".php?use={$row['id']}', 'target'); ";
} elseif ($magicTargeted === 2) {
$str .= "findlogin('Введите имя персонажа', '" . $script . ".php?use={$row['id']}', 'target'); ";
} else {
$str .= "if(confirm('Использовать сейчас?')) { window.location='" . $script . ".php?use=" . $row['id'] . "';}";
}
$str .= "\"href='#'>";
}
$str .= <<<ACTIVE_SCROLL
<img class='tooltip' src="i/sh/{$dress['img']}" width='40' title="<b>{$dress['name']}</b><br> Прочность {$dress['duration']} / {$dress['maxdur']} " height='25' alt="Свиток"></a>
ACTIVE_SCROLL;
} elseif ((User::getInstance()->$slot > 0) && ($allMagic[User::getInstance()->getId()] >= 1) && $needCharge['needcharge'] > 0) {
$str .= <<<INACTIVE_SCROLL
<img src="i/sh/magicclock.gif" width="40" height="25" title='Произведите размен ударами и магия снова станет доступна' alt="Свиток">
INACTIVE_SCROLL;
} else {
$str .= <<<EMPTY_SLOT
<img class="tooltip" src="i/w13.gif" width="40" height="25" title='<b>Пустой слот магия</b>' alt="Слот для свитка">
EMPTY_SLOT;
}
return $str;
}
function timeOut($ttm): string
{
require_once 'classes/quests_class.php';
$q = new Quests();
return $q->timeOut($ttm);
}
/**
* @param $time
* @param $vars
* @param $vls
* @param $uid
*/
function addActions($time, $vars, $vls, $uid)
{
$query = 'insert into actions (uid, time, city, room, vars, ip, vals) values (?,?,?,?,?,?,?)';
$values = [$uid, $time, 'capitalcity', 0, $vars, $_SERVER['REMOTE_ADDR'], $vls];
Db::getInstance()->execute('lock tables actions write');
Db::getInstance()->execute($query, $values);
Db::getInstance()->execute('unlock tables');
}
/* ВАЖНО! (#44)
* addch() и addchp() заменяются на Chat::class->sendSys($message, [optional]$receiver);
* Для addchp() используется второй опциональный ключ.
* Это 150+ вхождений в куче файлов, где надо менять структуру вызова функции из-за их несовместимости.
* Возможно, приоритетом стоит сделать унификацию свитков нападения, которых самих около 20 и которые
* по нескольку раз вызывают эти функции.
*/
/**
* @param $text
* @param $room
* @param $smth
* @return void
* @deprecated use Chat::sendSys($msg) instead.
*/
function addch($text, $room = 0, $smth = null)
{
Chat::sendSys($text);
}
/**
* @param $text
* @param $who
* @param $room
* @return void
* @deprecated use Chat::sendSys($msg, $receiverId) instead.
*/
function addchp($text, $who, $room = 0)
{
Chat::sendSys($text, $who);
}
function err($t)
{
echo '<span class="error">' . $t . '</span>';
}
/**
* @param int $userId
* @param string $text
*
*/
function telegraph(int $userId, string $text)
{
if (User::getInstance($userId)->getId() > 0) {
Chat::sendTelegraf($text, $userId);
}
}
function SolveExp($at_id, $def_id, $damage): float
{
$mods = [
'bloodb' => 1.2,
'btl_1' => 1,
'btl_2' => 0.5,
'btl_3' => 0.05,
];
$baseexp = [
"0" => "2",
"1" => "5",
"2" => "10",
"3" => "15",
"4" => "30",
"5" => "60",
"6" => "90",
"7" => "115",
"8" => "300",
"9" => "400",
"10" => "500",
"11" => "600",
"12" => "700",
"13" => "800",
"14" => "900",
"15" => "1000",
"16" => "1100",
"17" => "1200",
"18" => "1300",
"19" => "1400",
"20" => "1500",
"21" => "1600",
];
$expmf = 0;
$bot_active = false;
$bot_def = false;
if ($at_id > _BOTSEPARATOR_) {
$at_id = Db::getInstance()->fetchColumn('select prototype from bots where bot_id = ?', $at_id);
$bot_active = true;
}
$query = 'select greatest(1, sum(price)) as allprice from users left join inventory on users.id = inventory.owner_id where id = ?';
$atAllPrice = Db::getInstance()->fetchColumn($query, $at_id);
$defAllPrice = Db::getInstance()->fetchColumn($query, $def_id);
$atInfo = new UserStats($at_id);
$defInfo = new UserStats($def_id);
$table_name = $at_id > _BOTSEPARATOR_ ? 'bots' : 'users';
$bt = Db::getInstance()->ofetch('select blood, type, t1, t2 from battle where battle_id = (select battle from ? where id = ?)', [$table_name, $at_id]);
if ($def_id > _BOTSEPARATOR_) {
$def_id = Db::getInstance()->fetchColumn('select prototype from bots where bot_id = ?', $def_id);
$bot_def = true;
}
if ($bt->blood) {
$expmf = $mods['bloodb'];
}
$filebtl = '/tmp/' . $at_id . '.btl';
if ($bt->type == 1 && file_exists($filebtl)) {
$btfl = fopen($filebtl, 'r');
$contents = fread($btfl, filesize($filebtl));
fclose($btfl);
$cnt = substr_count($contents, $def_id);
$exmod = 1;
if ($cnt <= 1) {
$exmod = $mods['btl_1'];
} elseif ($cnt == 2) {
$exmod = $mods['btl_2'];
} elseif ($cnt > 2) {
$exmod = $mods['btl_3'];
}
$expmf = $expmf * $exmod;
}
$standart = [
"0" => 1,
"1" => 1,
"2" => 15,
"3" => 111,
"4" => 265,
"5" => 526,
"6" => 882,
"7" => 919,
"8" => 919,
"9" => 919,
"10" => 919,
"11" => 919,
"12" => 919,
"13" => 919,
"14" => 919,
"15" => 919,
"16" => 919,
"17" => 919,
"18" => 919,
"19" => 919,
"20" => 919,
"21" => 919,
"22" => 919,
"23" => 919,
"24" => 919,
"25" => 919
];
$mfit = ($atAllPrice / ($standart[$atInfo->getLevel()] / 3));
if ($mfit < 0.8) {
$mfit = 0.8;
}
if ($mfit > 1.5) {
$mfit = 1.5;
}
$pls = count(explode(";", $bt->t1)) + count(explode(";", $bt->t2));
if ($pls > 2) {
$mfbot = $bot_active ? 0.3 : 1;
$mfbot2 = $bot_def ? 0.7 : 1;
} else {
$mfbot = 1;
$mfbot2 = 1;
}
if ($expmf == 0) {
$expmf = 1;
}
return round((($baseexp[$defInfo->getLevel()]) * ($defAllPrice / (($atAllPrice + $defAllPrice) / 2)) * ($damage / $defInfo->getMaxHealth()) * $expmf * $mfit * $mfbot * $mfbot2) / 3);
}