battles/fbattle.php

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PHP
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<?php
ob_start("ob_gzhandler");
session_start();
if (empty($_SESSION['uid'])) {
header("Location: index.php");
exit;
}
if (isset($_POST['end'])) {
header("Location: main.php");
exit;
}
require_once 'functions.php';
//include('cave/cave_bots.php');
$cavebots = $botnames;
db::c()->query('LOCK TABLES `bots` WRITE, `laba_obj` WRITE, `qst_user` WRITE, `qst` WRITE, `` WRITE, `battle` WRITE, `logs` WRITE, `users` WRITE, `inventory` WRITE, `magic` WRITE, `effects` WRITE, `online` WRITE, `clans` WRITE, `variables` WRITE, `logs_arena` WRITE, `cavebots` WRITE, `caveparties` WRITE');
if (isset($user['id'])) {
db::c()->query('UPDATE `online` SET `real_time` = ?i WHERE `id` = ?i', time(), $user['id']);
}
include('./classes/battle_new.class.php');
$fbattle = new fbattle($user['battle']);
Template::header('fbattle');
?>
<script type="text/javascript" src="js/sl2.js"></script>
<script type="text/javascript" src="js/ch.js"></script>
<script>
function refreshPeriodic() {
<?php if($fbattle->battle) { ?>location.href = '<?=$_SERVER['PHP_SELF']?>?batl=<?=$_REQUEST['batl']?>';//reload();
<?}?>
const timerID = setTimeout("refreshPeriodic()", 20000);
}
timerID = setTimeout("refreshPeriodic()", 20000);
let Hint3Name = '';
function findlogin(title, script, name) {
document.all("hint3").innerHTML = '<table width=100% cellspacing=1 cellpadding=0 bgcolor=CCC3AA><tr><td align=center><B>' + title + '</td><td width=20 align=right valign=top style="cursor: pointer" onclick="closehint3();"><BIG><B>x</td></tr><tr><td colspan=2>' +
'<form action="' + script + '" method=POST><table width=100% cellspacing=0 cellpadding=2 bgcolor=FFF6DD><tr><INPUT TYPE=hidden name=sd4 value="6"><td colspan=2>' +
'Укажите логин персонажа:<small><BR>(можно щелкнуть по логину в чате)</TD></TR><TR><TD width=50% align=right><INPUT TYPE=text NAME="' + name + '"></TD><TD width=50%><INPUT TYPE="submit" value=" »» "></TD></TR></TABLE></FORM></td></tr></table>';
document.all("hint3").style.visibility = "visible";
document.all("hint3").style.left = 100;
document.all("hint3").style.top = 100;
document.all(name).focus();
Hint3Name = name;
}
let attack = false;
let defend = false;
function check() {
if ((!attack) || (!defend)) {
alert('Блок или удар не выбран.');
return false;
}
return true;
}
function Prv(logins) {
top.frames['bottom'].window.document.F1.text.focus();
top.frames['bottom'].document.forms[0].text.value = logins + top.frames['bottom'].document.forms[0].text.value;
}
function setattack() {
attack = true;
}
function setdefend() {
defend = true;
}
function refreshPeriodic() {
<?php if($fbattle->battle) { ?>location.href = '<?=$_SERVER['PHP_SELF']?>?batl=<?=$_REQUEST['batl']?>'; <? } ?>
const timerID = setTimeout("refreshPeriodic()", 30000);
}
timerID = setTimeout("refreshPeriodic()", 30000);
function checksubmit() {
const ajaxload = 1;
if (ajaxload > 0) {
let enemy =;
let batl =;
const tac_at = $('input[name=attack]:checked').val();
const att = "&attack=" + $('input[name=attack]:checked').val();
const def = $('input[name=defend]:checked').val();
if (tac_at >= 1 && def >= 1) {
$.ajax({
url: "fbattle.php",
type: "POST",
cache: false,
data: "batl=" + batl + "&myid=1053012363" + att + "&defend=" + def + "&enemy=" + enemy + "",
success: function (html) {
$("body").html(html);
}
});
} else {
alert('Выберите зону атаки и блока!');
$("#at").prop("disabled", false);
}
} else {
document.f1.submit();
}
}
$("document").ready(function () {
$('#refresh').click(function () {
$.ajax({
url: "fbattle.php",
cache: false,
success: function (html) {
$("body").html(html);
}
});
});
$(".tooltip").tipTip({maxWidth: "auto", edgeOffset: 0, fadeIn: 300, fadeOut: 500});
});
</script>
<style type="text/css">
span {
font-family: Verdana, Arial, Helvetica, Tahoma, sans-serif;
text-decoration: none;
font-weight: bold;
cursor: pointer;
}
</style>
<div id="hint3" class="ahint"></div>
<form action="<?= $_SERVER['PHP_SELF'] ?>" method="POST" name="f1" id="f1">
<table width=100% cellspacing=0 cellpadding=0 border=0>
<input type="hidden" value="<?= ($user['battle'] ? $user['battle'] : $_REQUEST['batl']) ?>"
name="batl"/><input
type="hidden" value="<?= $enemy ?>" name="enemy1"/><input type="hidden" name="myid"
value="1053012363"/>
<tr>
<td valign=top>
<table width=250 cellspacing=0 cellpadding=0>
<tr>
<td valign=top width=250 nowrap>
<?php
$myinfo = new User($_SESSION['uid']);
$myinfo->showUserDoll(1);
?>
</td>
</tr>
</table>
</td>
<td valign=top width=80%>
<?php switch ($fbattle->return) {
case 1 :
?>
<table width=100% cellspacing=0 cellpadding=0>
<tr>
<td colspan=2><h3>Поединок</td>
</tr>
<tr>
<td><font color=660000><b>Ваш ход</b></td>
<td align=right>&nbsp;</td>
</tr>
</table>
<center>
<? if ($user['level'] > 3) {
if ($_GET['use']) {
$dressed = db::c()->query('SELECT `id` FROM `inventory` WHERE `id` = ?i AND `dressed` = 1', $_GET['use'])->fetch_row();
if ((int)$dressed[0] > 0) {
$my_class = $fbattle->my_class;
ob_start();
usemagic($_GET['use'], "" . $_POST['target']);
$bb = explode("<!--", ob_get_clean());
$bb = str_replace('"', "&quot;", (strip_tags($bb[0])));
header("Location: " . $_SERVER['PHP_SELF'] . "?buf=" . $bb);
} else {
exit;
}
}
if ($_GET['buf']) {
echo "<font color=red><b>" . $_GET['buf'] . "</b></font><br />";
}
echoscroll('m1');
echoscroll('m2');
echoscroll('m3');
echoscroll('m4');
echoscroll('m5');
echoscroll('m6');
echoscroll('m7');
echoscroll('m8');
echoscroll('m9');
echoscroll('m10');
}
?>
<table cellspacing=0 cellpadding=0>
<tr>
<td align=center bgcolor=f2f0f0><b>Атака</b></td>
<td>&nbsp;</td>
<td align=center bgcolor=f2f0f0><b>Защита</b></td>
</tr>
<tr>
<td>
<table cellspacing=0 cellpadding=0>
<tr>
<td>
<input type="radio" id="A1" name="attack" value="1"
onclick="setattack()"/><label for="A1">удар в
голову</label>
</td>
</tr>
<tr>
<td>
<input type="radio" id="A2" name="attack" value="2"
onclick="setattack()"/><label for="A2">удар в
корпус</label>
</td>
</tr>
<tr>
<td>
<input type="radio" id="A3" name="attack" value="3"
onclick="setattack()"/><label for="A3">удар в
пояс(пах)</label>
</td>
</tr>
<tr>
<td>
<input type="radio" id="A4" name="attack" value="4"
onclick="setattack()"/><label for="A4">удар по
ногам</label>
</td>
</tr>
</table>
</td>
<td>&nbsp;</td>
<td>
<table cellspacing=0 cellpadding=0>
<tr>
<td>
<input type="radio" id="D1" name="defend" value="1"
onclick="setdefend()"/><label for="D1">блок головы и
корпуса</label>
</td>
</tr>
<tr>
<td>
<input type="radio" id="D2" name="defend" value="2"
onclick="setdefend()"/><label for="D2">блок корпуса и
пояса</label>
</td>
</tr>
<tr>
<td>
<input type="radio" id="D3" name="defend" value="3"
onclick="setdefend()"/><label for="D3">блок пояса и
ног</label>
</td>
</tr>
<tr>
<td>
<input type="radio" id="D4" name="defend" value="4"
onclick="setdefend()"/><label for="D4">блок головы и
ног</label>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan=3 align=center bgcolor=f2f0f0>
<table cellspacing=0 cellpadding=0 width=100%>
<tr>
<td align=center>
<input type="submit" name="go" value="Ударить!"
onclick="this.disabled = true; checksubmit(); return false;"
id="at"/>
</td><!--checksubmit(); -->
<td align=right>
<a onclick="location.href='<?= $_SERVER['PHP_SELF'] ?>?batl=<?= $_REQUEST['batl'] ?>';">
<img src='i/ico_refresh.gif' width=16 height=19
style='cursor:pointer' alt='Обновить'>
</a>
<a onClick="findlogin('Сменить противника', 'fbattle.php?smena=1', 'smena'); ">
<img src='i/fight/buttons/ico_change.gif' width=16 height=19
style='cursor:pointer' alt='Сменить противника'>
</a>
</td>
</tr>
</table>
</td>
</tr>
<input type="hidden" name="enemy" value="<?= $fbattle->enemy ?>"/>
</TABLE>
</CENTER>
<?
break;
case 2 :
if (($user['hp'] > 0) && $fbattle->battle) {
echo '<center><FONT COLOR=red><b>Ожидаем хода противника...</b></FONT><BR><INPUT TYPE=submit value="Обновить" name=' . (($user['battle'] > 0) ? "battle" : "end") . '><BR></CENTER>';
} elseif ($user['hp'] <= 0 && $fbattle->battle) {
//FIXME роняем вещи, которые больше не можем держать
ref_drop();
echo '<center><FONT COLOR=red><b>Ожидаем, пока бой закончат другие игроки...</b></FONT><BR><INPUT TYPE=submit value="Обновить" name=' . (($user['battle'] > 0) ? "battle" : "end") . '><BR></CENTER>';
}
break;
case 3 :
echo "<center><BR>Противник долго не делает свой ход, вы можете закончить бой победителем<BR>
<INPUT TYPE=submit value=\"Да, я победил!!!\" name=victory_time_out id=\"refreshb\"><BR>";
if (!$fbattle->user['in_tower'] && $fbattle->user['room'] != 200) {
echo "или признать ничью<BR>
<INPUT TYPE=submit id=\"refreshb\" value=\"Считаем, что этого боя не было\" name=victory_time_out2><BR>";
}
echo "или<BR>
<INPUT TYPE=submit value=\"Подождать еще немного\" name=", (($user['battle'] > 0) ? "battle" : "end"), ">
</center>";
break;
}
if ($enemy == 0) {
// проверяем на вшивость
if (!$fbattle->battle) {
if ($user['battle']) {
$ll = $user['battle'];
} else {
$ll = $_POST['batl'];
}
if (!$ll) {
$ll_r = mysql_fetch_array(mysql_query("SELECT `id` FROM `battle` WHERE (`t1` LIKE '%{$user['id']}%' || `t2` LIKE '%{$user['id']}%') AND `win` = '3' LIMIT 1"));
$ll = $ll_r['id'];
}
$data = db::c()->query('SELECT * FROM `battle` WHERE `id` = ?i', $ll)->fetch_assoc();
$damage = unserialize($data['damage']);
$exp = unserialize($data['exp']);
if (empty($damage[$user['id']])) {
$damage[$user['id']] = 0;
}
if ($user['caveleader'] > 0 || $user['laba'] > 0) {
$rep = floor($damage[$user['id']] / 300);
if ($rep <= 0) {
$rep = 0;
}
$ads = '. Репутации: ' . $rep . ' ед.';
} else {
$rep = 0;
$ads = '.';
}
echo '<center><br /><b><font color=red>Бой закончен! Всего вами нанесено урона ' . $damage[$user['id']] . ' HP. Получено опыта ' . (int)$exp[$user['id']] . ' (100%)' . $ads . '</FONT></B><br /><input type="submit" value="Вернуться" name="end" /><br /></center>';
}
} else {
?>
</center>
<? }
if ($fbattle->battle) {
?>
<hr/>
<div id=mes>
<?
foreach ($fbattle->t1 as $k => $v) {
if (in_array($v, array_keys($fbattle->battle))) {
++$i;
if ($i > 1) {
$cc = ', ';
} else {
$cc = '';
}
$ffs .= $cc . Nick::id($v)->battleShort('B1');
$zz .= "private [" . Nick::id($v)->short() . "] ";
}
}
$i = 0;
?>
<img src="i/lock.gif" width="20" height="15" border="0" style="cursor: pointer;"
onclick="Prv('<?= $zz ?> ')"/>
<?= $ffs ?>
против
<?
$ffs = '';
$zz = '';
foreach ($fbattle->t2 as $k => $v) {
if (in_array($v, array_keys($fbattle->battle))) {
++$i;
if ($i > 1) {
$cc = ', ';
} else {
$cc = '';
}
$ffs .= $cc . Nick::id($v)->battleShort('B2');
$zz .= "private [" . Nick::id($v)->short() . "] ";
}
}
$i = 0;
?>
<img src="i/lock.gif" width="20" height="15" border="0" style="cursor: pointer;"
onclick="Prv('<?= $zz ?> ')"/>
<?= $ffs ?>
<hr/>
На данный момент вами нанесено урона: <b><?= (int)$fbattle->damage[$user['id']] ?> HP</b>.
<? if (!$user['in_tower']) { ?>
<font style="margin-left: 200px;">(Бой идет с
таймаутом <?= $fbattle->battle_data['timeout'] ?> мин.)</font>
<? } ?>
<br/>
<hr/>
</div>
<?
} else {
echo "<HR>";
}
if ($user['battle']) {
$ll = $user['battle'];
} elseif ($_REQUEST['batl']) {
$ll = $_REQUEST['batl'];
} else {
$ll = $_SESSION['batl'];
}
if (!$ll) {
$ll_r = mysql_fetch_array(mysql_query("SELECT `id` FROM `battle` WHERE (`t1` LIKE '%{$user['id']}%' OR `t2` LIKE '%{$user['id']}%') AND `win` = 3 LIMIT 1"));
$ll = $ll_r['id'];
}
$fs = filesize("backup/logs/battle" . $ll . ".txt");
$fh = fopen("backup/logs/battle" . $ll . ".txt", "r");
fseek($fh, -4256, SEEK_END);
$log[0] = fread($fh, 4256);
fclose($fh);
$log = explode("<BR>", $log[0]);
$ic = count($log) - 2;
if ($fs >= 4256) {
$max = 1;
} else {
$max = 0;
}
for ($i = $ic; $i >= 0 + $max; --$i) {
if (eregi("<hr>", $log[$i])) {
$log[$i] = str_replace("<hr>", "", $log[$i]);
$log[$i] = $log[$i] . "<hr>";
}
if (eregi(">" . $user['login'] . "</span>", $log[$i])) {
$log[$i] = str_replace("<span class=date>", "<span class=date2>", $log[$i]);
}
if ($ll != 0) {
if (eregi("<hr>", $log[$i])) {
echo $log[$i];
} else {
echo $log[$i] . "<br />";
}
}
}
unset($ic);
if ($max == 1) {
?>
Обрезано для уменьшения объема информации. Полную версию смотрите <a
href="logs.php?log=<?= $user['battle'] ?>" target="_blank">здесь&raquo;</a>
<BR><?
}
if (!$user['in_tower']) {
?>
<font class=dsc>(Бой идет с таймаутом <?= $fbattle->battle_data['timeout'] ?> мин.)</font><BR>
<? } ?>
<BR>
На данный момент вами нанесено урона: <B><?= (int)$fbattle->damage[$user['id']] ?> HP</B>.
</td>
<td valign=top align=rigth>
<table width=250 cellspacing=0 cellpadding=0>
<tr>
<td valign=top width=250 nowrap>
<center>
<?php
if ($fbattle->return == 1) {
$enemyInfo = new User($fbattle->enemy);
$enemyInfo->showUserDoll(1);
} else {
if ($fbattle->battle_data['type'] == 4 || $fbattle->battle_data['type'] == 5) {
$a = [6, 16];
echo "<img src='i/im/" . $a[mt_rand(0, 1)] . ".gif' />";
} elseif ($fbattle->return > 1) {
echo "<img src='i/im/" . mt_rand(1, 34) . ".jpg' />";
} elseif ($exp[$user['id']] > 0) {
echo "<img src='i/im/" . mt_rand(113, 115) . ".jpg' />";
} else {
echo "<img src='i/im/" . mt_rand(110, 112) . ".jpg' />";
}
}
if ($fbattle->needrefresh) {
header("Location: fbattle.php?" . time());
}
if ($fbattle->battle_data['needbb']) {
foreach ($fbattle->battle as $k => $v) {
if ($k > _BOTSEPARATOR_) {
foreach ($v as $k2 => $v2) {
if ($k2 < _BOTSEPARATOR_) continue;
$hp_1 = db::c()->query('SELECT `hp` FROM `bots` WHERE `id` = ?i', $k)->fetch_assoc();
$hp_2 = db::c()->query('SELECT `hp` FROM `bots` WHERE `id` = ?i', $k2)->fetch_assoc();
if ($fbattle->battle[$k][$k2][0] && $fbattle->battle[$k2][$k][0] && $hp_1['hp'] > 0 && $hp_2['hp'] > 0 && time() - $fbattle->battle[$k][$k2][2] > 1 && time() - $fbattle->battle[$k2][$k][2] > 1) {
$at_1 = $fbattle->battle[$k][$k2][0];
$def_1 = $fbattle->battle[$k][$k2][1];
$at_2 = $fbattle->battle[$k2][$k][0];
$def_2 = $fbattle->battle[$k2][$k][1];
$fbattle->makechange($k, $k2, $at_1, $at_2, $def_1, $def_2);
$fbattle->write_log();
$fbattle->battle[$k][$k2] = [0, 0, time()];
$fbattle->battle[$k2][$k] = [0, 0, time()];
$fbattle->needupdate = 1;
}
}
}
}
if ($fbattle->needupdate) {
$fbattle->UpdateBattle();
}
}
?>
</td>
</tr>
</table>
</td>
</tr>
</table>
</td></tr>
</table>
</form>
<div id="oMenu" onmouseout="closeMenu()"
style="position: absolute; border: 1px solid #666; background-color: #CCC; display: none; "></div>
<?php
db::c()->query('UNLOCK TABLES');
?>