game/_incl_data/class/Battle.php

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<?php
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use Battle\Finish;
use Battle\Helper;
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use Battle\Info;
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use Battle\Log;
use Battle\Razmen;
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use Clan\ClanInfo;
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use Core\Config;
use Core\Db;
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use DTO\BattlePriem;
use Helper\Conversion;
use Model\Constant\Stat;
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use User\Effects;
use User\ItemsModel;
use User\Login;
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use User\Stats;
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class Battle
{
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public array $mncolor = [
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1 => '006699',
2 => '006699',
3 => '006699',
4 => '006699',
5 => '006699',
6 => '006699',
7 => '006699',
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]; //не крит
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public array $mcolor = [
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1 => 'A00000',
2 => '008080',
3 => '0000FF',
4 => 'A52A2A',
5 => '006699',
6 => '006699',
7 => '006699',
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]; //не крит
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public array $mname = [
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'огонь' => 1,
'воздух' => 2,
'вода' => 3,
'земля' => 4,
'свет' => 5,
'тьма' => 6,
'серая' => 7,
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];
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/**
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* Параметры приёмов, которые, наверное, надо бы занести в БД.
* @var array|BattlePriem[]
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*/
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private array $prm;
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/**Кэширование данных (?!)*/
public bool $cached = false;
/**Отображаем главное окно (1 - можно бить, 2 - ожидаем ход противника, 3 - Проиграли. Ожидаем завершения поединка)*/
public int $mainStatus = 1;
/** Информация о поединке.*/
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public Info $i;
/**Информация о пользователях в этом бою*/
public array $users = [];
/**Информация о статах пользователей в этом бою. Фактичесчки $user->stats для каждого участинка поединко.*/
public array $stats = [];
/**Массив объектов бойцов*/
public array $fighters = [];
/**Список пользователей и их id в stats или users.
*
* Все id пользователей записываются в этот массив по очереди, где id выступает ключом, а значение
* это порядковый номер.
*
* Например id пользователя = 555 , то $uids[555] выдаст его порядковый номер в массиве users \ stats
*/
public array $uids = [];
/**Список ударов в этом бою (действующих)*/
public array $atacks = [];
/**Список uid кто нанес удар и по кому $ga[ {id кто ударил} ][ {id кого ударил} ]*/
public array $ga = [];
/**Список uid кто нанес удар и по кому $ga[ {id кого ударили} ][ {id кто ударил} ]*/
private array $ag = [];
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public int $hodID = 0;
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private int|array $stnZbVs = 0;
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public array $bots = []; // ID ботов
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private array $iBots = []; // i бота
private array $stnZb = [];
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/** Выбранные зоны атаки и блока */
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private array $uAtc = [
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'id' => 0,
'a' => [1 => 0, 2 => 0, 3 => 0, 4 => 0, 5 => 0],
'b' => 0,
]; //Если игрок нанес удар
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/** Ошибка (текст) */
public string $e = '';
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//Очистка кэша для ...
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private array $uclearc = [];
private array $ucleari = [];
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public array $rehodeff = [];
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private array $poglast = [];
/** Для номерных приёмов */
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public array $um_priem = [];
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private int $importUser = 0;
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public array $pr_not_use = [];
public array $del_val = [];
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private Finish $finish;
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public function __construct(private readonly Stat $statnames = new Stat())
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{
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ignore_user_abort(true);
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$this->statnames->getBonus();
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$this->finish = new Finish($this);
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$this->prm = [1 => new BattlePriem(act: 1, typeOf: 5),
2 => new BattlePriem(act: 2, typeOf: 3),
4 => new BattlePriem(act: 2, typeOf: 3),
7 => new BattlePriem(act: 1, typeOf: 4),
290 => new BattlePriem(act: 1, typeOf: 4),
294 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
295 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
296 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
297 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
298 => new BattlePriem(act: 2, typeOf: 3),
141 => new BattlePriem(act: 2, typeOf: 4),
147 => new BattlePriem(act: 2, typeOf: 4),
148 => new BattlePriem(act: 2, typeOf: 4),
149 => new BattlePriem(act: 2, typeOf: 4),
150 => new BattlePriem(act: 2, typeOf: 4),
142 => new BattlePriem(act: 2, typeOf: 4),
144 => new BattlePriem(act: 2, typeOf: 4),
146 => new BattlePriem(act: 2, typeOf: 4),
145 => new BattlePriem(act: 2, typeOf: 4),
8 => new BattlePriem(act: 1, typeOf: 1),
9 => new BattlePriem(act: 2, typeOf: 3),
10 => new BattlePriem(act: 1, typeOf: 1),
11 => new BattlePriem(act: 2, typeOf: 3),
45 => new BattlePriem(act: 1, typeOf: 4),
47 => new BattlePriem(act: 2, typeOf: 2),
48 => new BattlePriem(act: 1, typeOf: 1),
49 => new BattlePriem(act: 1, typeOf: 1),
138 => new BattlePriem(act: 2, typeOf: 3),
140 => new BattlePriem(act: 1, typeOf: 4),
193 => new BattlePriem(act: 2, typeOf: 3),
204 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
211 => new BattlePriem(act: 1, typeOf: 4),
213 => new BattlePriem(act: 1, typeOf: 4),
215 => new BattlePriem(act: 1, typeOf: 1),
216 => new BattlePriem(act: 2, typeOf: 2),
217 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
219 => new BattlePriem(act: 2, typeOf: 3),
220 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
222 => new BattlePriem(act: 2, typeOf: 3),
225 => new BattlePriem(act: 1, typeOf: 4),
226 => new BattlePriem(act: 1, typeOf: 4),
231 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
234 => new BattlePriem(act: 2, typeOf: 4),
235 => new BattlePriem(act: 2, typeOf: 3),
342 => new BattlePriem(act: 0, typeOf: 0),
343 => new BattlePriem(act: 0, typeOf: 0),
237 => new BattlePriem(act: 2, typeOf: 3),
239 => new BattlePriem(act: 2, typeOf: 3),
240 => new BattlePriem(act: 2, typeOf: 5),
21 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
73 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
74 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
75 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
76 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
77 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
78 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
79 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
22 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
80 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
81 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
82 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
83 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
84 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
36 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
85 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
86 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
87 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
88 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
89 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
90 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
23 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
70 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
71 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
72 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
269 => new BattlePriem(act: 2, typeOf: 9),
276 => new BattlePriem(act: 2, typeOf: 9),
277 => new BattlePriem(act: 2, typeOf: 9),
270 => new BattlePriem(act: 2, typeOf: 5, typeSec: 5),
280 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
281 => new BattlePriem(act: 2, typeOf: 5),
282 => new BattlePriem(act: 2, typeOf: 5),
24 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
210 => new BattlePriem(act: 2, typeOf: 8),
209 => new BattlePriem(act: 2, typeOf: 8),
208 => new BattlePriem(act: 2, typeOf: 8),
207 => new BattlePriem(act: 2, typeOf: 8),
206 => new BattlePriem(act: 2, typeOf: 8),
284 => new BattlePriem(act: 2, typeOf: 8),
175 => new BattlePriem(act: 2, typeOf: 8),
176 => new BattlePriem(act: 2, typeOf: 8),
177 => new BattlePriem(act: 2, typeOf: 8),
178 => new BattlePriem(act: 2, typeOf: 8),
179 => new BattlePriem(act: 2, typeOf: 8),
42 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
121 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
122 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
123 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
124 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
125 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
249 => new BattlePriem(act: 2, typeOf: 4),
248 => new BattlePriem(act: 2, typeOf: 4),
251 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
252 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
273 => new BattlePriem(act: 1, typeOf: 4),
286 => new BattlePriem(act: 1, typeOf: 4),
287 => new BattlePriem(act: 1, typeOf: 4),
288 => new BattlePriem(act: 1, typeOf: 4),
255 => new BattlePriem(act: 2, typeOf: 8),
337 => new BattlePriem(act: 2, typeOf: 5),
33 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
56 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
57 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
58 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
59 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
60 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
245 => new BattlePriem(act: 2, typeOf: 9),
327 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
328 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
329 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
330 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
331 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
332 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
333 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
334 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
335 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
299 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
300 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
301 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
302 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
303 => new BattlePriem(act: 2, typeOf: 4),
304 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
305 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
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];
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}
public function initRefresh(User $user): bool
{
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$this->i = new Info($user->info['battle']);
$this->hodID = Db::getValue('select id_hod from battle_logs where battle = ? order by id desc limit 1', [$this->i->id]);
if (!$this->hodID) {
$this->hodID = 0;
}
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return !empty($this->i->id);
}
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//JS информация о игроке
public function maginfoattack($u1, $u2, $type): int
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{
/*
1 - огонь,
2 - воздух,
3 - вода,
4 - земля
*/
$v_l = str_replace(' ', '&nbsp;', $this->users[$this->uids[$u1]]['login']);
$v_z = (int)$this->stats[$this->uids[$u2]]['zm' . $type]; //защита цели
$v_p = (int)round(
(
$this->stats[$this->uids[$u1]]['pzm' . $type] +
$this->stats[$this->uids[$u1]]['pzm']
)
* 0.4
); //подавление защиты от магии
$v_m = (int)$this->stats[$this->uids[$u1]]['pm' . $type]; //мощность мага
//
return ' magelogin=' . $v_l . ' onMouseOver=top.hi(this,maginfo(' . $v_z . ',' . $v_p . ',' . $v_m . ',this),event,3,1,1,1,null); onMouseOut=top.hic(); onMouseDown=top.hic(); ';
}
public function hphe($uid, $hp, $false_t7 = false): float
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{
if (!isset($this->stats[$this->uids[$uid]])) {
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echo 'WARNING! ОШИБКА! ПОТЕРЯНА ПЕРЕМЕННАЯ ЗДОРОВЬЯ ПЕРСОНАЖА!';
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} else {
$hpnow = floor($this->stats[$this->uids[$uid]]['hpNow']);
$hpall = $this->stats[$this->uids[$uid]]['hpAll'];
if ($hp > 0) {
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//Хиляем
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if ($hpnow + $hp > $hpall) {
$hpli = $hpnow + $hp - $hpall;
$hp -= $hpli;
}
if (isset($this->stats[$this->uids[$uid]]['min_heal_proc']) && $this->stats[$this->uids[$uid]]['min_heal_proc'] < -99) {
$hp = 0;
} else {
$hp = $hp / 100 * (100 + $this->stats[$this->uids[$uid]]['min_heal_proc']);
}
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//Отнимаем тактику
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if (!$false_t7) {
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if ($this->users[$this->uids[$uid]]['tactic7'] <= 0) {
$hp = 0;
$this->users[$this->uids[$uid]]['tactic7'] = 0;
$this->stats[$this->uids[$uid]]['tactic7'] = $this->users[$this->uids[$uid]]['tactic7'];
} else {
$gdhh = round($hp / $this->stats[$this->uids[$uid]]['hpAll'] * 10, 2);
if ($gdhh == 0) {
$gdhh = 0.01;
}
$gdhd = round($this->users[$this->uids[$uid]]['tactic7'] / $gdhh * 100);
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$this->users[$this->uids[$uid]]['tactic7'] = round(
($this->users[$this->uids[$uid]]['tactic7'] - $gdhh),
2
);
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if ($this->users[$this->uids[$uid]]['tactic7'] < 0) {
$this->users[$this->uids[$uid]]['tactic7'] = 0;
}
$this->stats[$this->uids[$uid]]['tactic7'] = $this->users[$this->uids[$uid]]['tactic7'];
if ($gdhd < 100) {
$hp = floor($hp / 100 * $gdhd);
}
}
}
} elseif ($hp < 0) {
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//Отнимаемф
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if ($hpnow + $hp < 0) {
$hpli = $hpnow + $hp;
$hp += -($hpli);
}
}
if ($this->stats[$this->uids[$uid]]['hpNow'] < 1) {
$hp = 0;
}
$this->stats[$this->uids[$uid]]['last_hp'] = -$hp;
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Db::sql(
'update stats set last_hp = ?, tactic7 = ? where id = ?', [
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$this->users[$this->uids[$uid]]['last_hp'],
$this->users[$this->uids[$uid]]['tactic7'],
$uid,
]
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);
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}
return (int)floor($hp);
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}
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//Мини лог
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/**
* Какая-то хуедрыга для номерных файлов-приёмов
* @param int $pid
* @param int $uid
* @param int $id
* @return void
*/
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public function deleffm(int $pid, int $uid, int $id): void
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{
if ($id > 0) {
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Db::sql('delete from eff_users where id = ? and v1 = ? and v2 != 0', [$id, 'priem']);
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} else {
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Db::sql('delete from eff_users where uid = ? and v1 = ? and v2 = ?', [$uid, 'priem', $pid]);
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}
}
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//Проверяем завершение боя
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public function clear_cache_start(): void
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{
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$uids = implode(',', $this->ucleari);
Db::sql('delete from battle_cache where uid in (?)', [$uids]);
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}
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//завершение поединка
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/**
* Проверка урон приемов над защитными.
* Игрок 1 бьет по Игроку 2 при помощи приема на hp ед. здоровья.
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* @param $u2
* @param array $hp
* @return array
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*/
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public function testYronPriemAttack($u2, array $hp): array
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{
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//Получаем приемы и смотрим когда какой действует
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foreach ($this->stats[$this->uids[$u2]]['effects'] as $effect) {
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if (!isset($effect) ||
$effect['id_eff'] != 22 ||
$effect['v1'] != 'priem' ||
$effect['v2'] != 140 && $effect['v2'] != 211 && $effect['v2'] != 45
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) {
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continue;
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}
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//Приемы от которых урон = 1 , то есть выдаем 0
$hp['y'] = -1;
$hp['r'] = 1;
$hp['k'] = 2;
$hp['m_y'] = 1;
$hp['m_k'] = 2;
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}
return $hp;
}
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public function takeYronNow(int $uid, int|float $hpDamageValue): void
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{
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global $u;
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(int)$hpDamageValue = floor($hpDamageValue);
$this->users[$this->uids[$uid]]['battle_yron'] += $hpDamageValue;
$this->stats[$this->uids[$uid]]['battle_yron'] += $hpDamageValue;
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if ($uid == $u->info['id']) {
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$u->info['battle_yron'] += $hpDamageValue;
$u->stats['battle_yron'] += $hpDamageValue;
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}
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Db::sql('update stats set battle_yron = battle_yron + ? where id = ?', [$hpDamageValue, $uid]);
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}
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public function myInfo($id, $t): string
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{
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global $u;
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if (!isset($this->users[$this->uids[$id]]) && $u->info['id'] != $id) {
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return '';
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}
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if ($u->info['id'] == $id || ($u->info['enemy'] == $id && $id > 0)) {
//Всегда обновляем
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$this->users[$this->uids[$id]] = Db::getRow(
'select u.zag,u.id,u.login,u.login2,u.online,u.admin,u.city,u.cityreg,u.align,u.align_lvl,u.align_exp,u.clan,
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u.level,u.money,u.money3,u.money2,u.money4,u.battle,u.sex,u.obraz,u.win,u.win_t,
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u.lose,u.lose_t,u.nich,u.timemain,u.invis,u.bot_id,u.animal,u.type_pers,
u.notrhod,u.bot_room,u.inuser,u.inturnir,u.inturnirnew,u.stopexp,u.real, s.* from users as u left join stats as s on (u.id = s.id) where u.id = ?', [$id]
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);
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$this->stats[$this->uids[$id]] = $u->getStats($this->users[$this->uids[$id]], 0, 0, false, false, true);
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}
$ur = $this->users[$this->uids[$id]];
$st = $this->stats[$this->uids[$id]];
$itm = $this->stats[$this->uids[$id]]['items'];
$eff = $this->stats[$this->uids[$id]]['effects'];
$i = 0;
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$img = Config::img();
$armor1 = '<br>Броня головы: ';
$armor2 = '<br>Броня корпуса: ';
$armor3 = '<br>Броня пояса: ';
$armor4 = '<br>Броня ног: ';
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if ($u->info['seff'] < 1) {
# Передаётся в js, переносы строк всё ломают!
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$ef = <<<HTML
<div class="pimg" pog="0" col="0" stl="0" stt="Свернуть"><img src="$img/i/eff/effs_hide.gif" alt="" onclick="top.useMagicBattle('Свернуть',7777,'effs_show.gif',1,2);" onmouseover="top.hi(this,'<strong>Свернуть</strong>',event,3,1,1,1);" onmouseout="top.hic();" onmousedown="top.hic();"></div>
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HTML;
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while ($i != -1) {
$nseef = 0;
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if (
$this->users[$this->uids[$ur['id']]]['id'] != $u->info['id'] &&
$ur['id'] != 0 && $this->stats[$this->uids[$ur['id']]]['seeAllEff'] != 1
) {
$nseef = 1;
if (isset($eff[$i]['v1']) && $eff[$i]['v1'] == 'priem') {
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$eff[$i]['priem'] = Db::getRow('select * from priems where id = ?', [$eff[$i]['v2']]);
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}
if (isset($eff[$i]['priem']['id']) && $eff[$i]['priem']['neg'] == 1) {
$nseef = 0;
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}
}
if (isset($eff[$i]) && $eff[$i] != 'delete') {
if ($nseef == 0) {
$ei = '<strong><u>' . $eff[$i]['name'] . '</u></strong>';
if ($eff[$i]['x'] > 1) {
$ei .= ' x' . $eff[$i]['x'] . ' ';
}
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$ei .= match ($eff[$i]['type1']) {
1, 2, 3, 4, 5, 6 => ' (Эликсир)',
7, 8, 9, 10, 16 => ' (Заклятие)',
14 => ' (Прием)',
15 => ' (Изучение)',
17 => ' (Проклятие)',
18, 19 => ' (Травма)',
20 => ' (Пристрастие)',
22 => ' (Ожидание)',
default => ' (Эффект)'
};
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$ei .= '<br>';
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$time_still = ($eff[$i]['timeUse'] + ($eff[$i]['timeAce'] - $eff[$i]['timeUse']) + $eff[$i]['actionTime']);
if ($eff[$i]['timeAce'] == 0) {
$time_still += $eff[$i]['timeUse'];
}
$time_still -= time();
if ($eff[$i]['bp'] == 0 && $eff[$i]['timeUse'] != 77) {
if ($eff[$i]['type1'] != 13) {
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$ei .= 'Осталось: ' . Conversion::secondsToTimeout($time_still);
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}
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} else {
if ($eff[$i]['timeUse'] != 77 && $eff[$i]['hod'] < 1) {
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$ei .= 'Осталось: ' . Conversion::secondsToTimeout($time_still);
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} elseif ($eff[$i]['hod'] >= 0) {
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$ei .= 'Зарядов: ' . $eff[$i]['hod'];
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}
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}
2022-12-19 20:22:19 +00:00
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if ($eff[$i]['user_use'] != '') {
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$str = '<br>Автор: <strong>%s</strong>';
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if ($this->users[$this->uids[$eff[$i]['user_use']]]['login2'] != '') {
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$ei .= sprintf($str, $this->users[$this->uids[$eff[$i]['user_use']]]['login2']);
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} elseif ($this->users[$this->uids[$eff[$i]['user_use']]]['login'] != '') {
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$ei .= sprintf($str, $this->users[$this->uids[$eff[$i]['user_use']]]['login']);
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}
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unset($str);
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}
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//Действие эффекта
$tr = '';
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$x = 0;
$ed = Conversion::dataStringToArray($eff[$i]['data']);
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while ($x < count($this->statnames->sysBonusNames)) {
$n = $this->statnames->sysBonusNames[$x];
if (isset($ed['add_' . $n]) && $n != 'pog') {
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$z = '';
if ($ed['add_' . $n] > 0) {
$z = '+';
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}
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$tr .= '<br>' . $this->statnames->bonusNames[$n] . ': ' . $z . $ed['add_' . $n];
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}
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$x++;
}
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if (isset($ed['add_mib1']) && $ed['add_mib1'] != 0) {
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if ($ed['add_mab1'] != 0) {
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$tr .= $armor1 . $ed['add_mib1'] . '-' . $ed['add_mab1'];
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} else {
$m1l = $ed['add_mib1'];
if ($m1l > 0) {
$m1l = '+' . $m1l;
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}
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$tr .= $armor1 . $m1l;
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}
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}
if (isset($ed['add_mib2']) && $ed['add_mib2'] != 0) {
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if ($ed['add_mab2'] != 0) {
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$tr .= $armor2 . $ed['add_mib2'] . '-' . $ed['add_mab2'];
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} else {
$m1l = $ed['add_mib2'];
if ($m1l > 0) {
$m1l = '+' . $m1l;
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}
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$tr .= $armor2 . $m1l;
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}
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}
if (isset($ed['add_mib3']) && $ed['add_mib3'] != 0) {
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if ($ed['add_mab3'] != 0) {
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$tr .= $armor3 . $ed['add_mib3'] . '-' . $ed['add_mab3'];
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} else {
$m1l = $ed['add_mib3'];
if ($m1l > 0) {
$m1l = '+' . $m1l;
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}
2023-12-17 02:32:09 +00:00
$tr .= $armor3 . $m1l;
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}
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}
if (isset($ed['add_mib4']) && $ed['add_mib4'] != 0) {
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if ($ed['add_mab4'] != 0) {
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$tr .= $armor4 . $ed['add_mib4'] . '-' . $ed['add_mab4'];
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} else {
$m1l = $ed['add_mib4'];
if ($m1l > 0) {
$m1l = '+' . $m1l;
2022-12-19 20:22:19 +00:00
}
2023-12-17 02:32:09 +00:00
$tr .= $armor4 . $m1l;
2022-12-19 20:22:19 +00:00
}
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}
2022-12-19 20:22:19 +00:00
2023-03-31 16:54:33 +00:00
$efix = 0;
if (isset($ed['add_pog2']) && $ed['add_pog2'] > 0) {
$efix = $ed['add_pog2'];
}
if (isset($ed['add_pog'])) {
$tr .= '<br>Магический барьер способен поглотить еще <strong>' . $ed['add_pog'] . '</strong> ед. урона';
}
if (isset($ed['add_pog2'])) {
$tr .= '<br>Магический барьер способен поглотить еще <strong>' . $ed['add_pog2'] . '</strong> ед. урона <small>(' . $ed['add_pog2p'] . '%)</small>';
}
2022-12-19 20:22:19 +00:00
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if ($tr != '') {
$ei .= $tr;
}
if ($eff[$i]['info'] != '') {
$ei .= '<br><i>Информация:</i><br>' . $eff[$i]['info'];
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}
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$efcol = $eff[$i]['x'];
$efimg = $eff[$i]['img'];
$ef .= <<<HTML
<div class="pimg" pog="$efix" col="$efcol" stl="0" stt="$ei"><img src="$img/i/eff/$efimg" alt=""></div>
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HTML;
unset($efix, $efcol, $efimg);
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}
} elseif ($eff[$i] != 'delete') {
$i = -2;
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}
2023-03-31 16:54:33 +00:00
$i++;
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}
2023-03-31 16:54:33 +00:00
} else {
2023-12-17 02:32:09 +00:00
$ef = <<<HTML
<div class="pimg" pog="0" col="0" stl="0" stt="Развернуть">
<img src="$img/i/eff/effs_show.gif" alt=""
onclick="top.useMagicBattle('Развернуть',5555,'effs_hide.gif',1,2)"
onmouseover="top.hi(this,'<strong>Развернуть</strong>',event,3,1,1,1,'');"
onmouseout="top.hic();" onmousedown="top.hic();"
>
</div>
HTML;
2023-03-31 16:54:33 +00:00
}
2023-12-17 02:32:09 +00:00
2023-03-31 16:54:33 +00:00
$ca = '';
2023-12-17 02:32:09 +00:00
2023-03-31 16:54:33 +00:00
if ($ur['clan'] > 0) {
2023-12-17 02:32:09 +00:00
$clanName = ClanInfo::getNameById($ur['clan']);
if (!empty($clanName)) {
$ca = "<img src='$img/i/clan/$clanName.gif' title='$clanName' alt='$clanName'>";
2022-12-19 20:22:19 +00:00
}
2023-03-31 16:54:33 +00:00
}
2023-12-17 02:32:09 +00:00
2023-03-31 16:54:33 +00:00
if ($ur['align'] > 0) {
2023-12-17 02:32:09 +00:00
$ca = "<img src='$img/i/align/align{$ur['align']}.gif' alt='Склонность'> $ca";
2023-03-31 16:54:33 +00:00
}
2023-12-17 02:32:09 +00:00
2023-03-31 16:54:33 +00:00
if ($ur['login2'] == '') {
$ur['login2'] = $ur['login'];
}
2023-12-17 02:32:09 +00:00
2023-03-31 16:54:33 +00:00
if (floor($st['hpNow']) > $st['hpAll']) {
$st['hpNow'] = $st['hpAll'];
}
2023-12-17 02:32:09 +00:00
2023-03-31 16:54:33 +00:00
if (floor($st['mpNow']) > $st['mpAll']) {
$st['mpNow'] = $st['mpAll'];
}
2023-12-17 02:32:09 +00:00
2023-03-31 16:54:33 +00:00
$stsua = '<strong>' . $ur['login2'] . '</strong>';
$stsua .= '<br>Сила: ' . $st['s1'];
$stsua .= '<br>Ловкость: ' . $st['s2'];
$stsua .= '<br>Интуиция: ' . $st['s3'];
$stsua .= '<br>Выносливость: ' . $st['s4'];
if ($st['s5'] != 0) {
$stsua .= '<br>Интелект: ' . $st['s5'];
}
if ($st['s6'] != 0) {
$stsua .= '<br>Мудрость: ' . $st['s6'];
}
if ($st['s7'] != 0) {
$stsua .= '<br>Духовность: ' . $st['s7'];
}
2023-12-17 02:32:09 +00:00
$tpImg = [
2023-03-31 16:54:33 +00:00
1 => 4,
2 => 5,
14 => 6,
3 => 7,
5 => 8,
7 => 9,
17 => 10,
16 => 11,
13 => 12,
10 => 13,
9 => 14,
8 => 15,
11 => 17, //кольцо 2
12 => 18, //кольцо 3
];
$upinfo = <<<JS
$ca<a href="javascript:void(0)" onClick="top.chat.addto('{$ur['login2']}','to');return false;">{$ur['login2']}</a> [{$ur['level']}]<a href="info/{$ur['id']}" target="_blank"><img src="//img.new-combats.tech/i/inf.gif" title="Инф. о {$ur['login2']}" alt=""></a>&nbsp;
JS;
2024-01-06 15:30:34 +00:00
$hpmp = [floor($st['hpNow']), floor($st['hpAll']), floor($st['mpNow']), floor($st['mpAll']),];
$info = <<<JS
info_reflesh(`$t`,`{$ur['id']}`,`$upinfo`,`{$ur['obraz']}`,`$hpmp[0]`,`$hpmp[1]`,`$hpmp[2]`,`$hpmp[3]`,0,`{$ur['sex']}`,`$ef`,`$stsua`,`{$ur['align']}`,`{$ur['zag']}`);shpb();
JS;
2024-01-06 15:30:34 +00:00
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$i = 0;
if (is_array($itm)) {
while ($i < count($itm)) {
//
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if (isset($st['items_img'][$tpImg[$itm[$i]['inOdet']]])) {
$itm[$i]['img'] = $st['items_img'][$tpImg[$itm[$i]['inOdet']]];
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}
//генерируем предметы
$ttl = '<strong>' . $itm[$i]['name'] . '</strong>';
$td = Conversion::dataStringToArray($itm[$i]['data']);
2024-01-06 15:30:34 +00:00
2023-03-31 16:54:33 +00:00
$lvar = '';
if (isset($td['add_hpAll']) && $td['add_hpAll'] > 0) {
2023-03-31 16:54:33 +00:00
$td['add_hpAll'] = '+' . $td['add_hpAll'];
2023-12-17 02:32:09 +00:00
$lvar .= '<br>Уровень жизни: ' . $td['add_hpAll'];
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}
if (isset($td['sv_yron_max']) && $td['sv_yron_max'] > 0 || isset($td['sv_yron_min']) && $td['sv_yron_min'] > 0) {
2023-12-17 02:32:09 +00:00
$lvar .= '<br>Урон: ' . (0 + $td['sv_yron_min']) . '-' . (0 + $td['sv_yron_max']);
2023-03-31 16:54:33 +00:00
}
if (isset($td['add_mab1']) && $td['add_mab1'] > 0) {
2023-12-17 02:32:09 +00:00
if ($td['add_mib1'] == $td['add_mab1']) {
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$m1l = '+';
2023-12-17 02:32:09 +00:00
$lvar .= $armor1 . $m1l . (0 + $td['add_mab1']);
2023-03-31 16:54:33 +00:00
} else {
2023-12-17 02:32:09 +00:00
$lvar .= $armor1 . (0 + $td['add_mib1']) . '-' . (0 + $td['add_mab1']);
2022-12-19 20:22:19 +00:00
}
2023-03-31 16:54:33 +00:00
}
if (isset($td['add_mab2']) && $td['add_mab2'] > 0) {
2023-12-17 02:32:09 +00:00
if ($td['add_mib2'] == $td['add_mab2']) {
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$m1l = '+';
2023-12-17 02:32:09 +00:00
$lvar .= $armor2 . $m1l . (0 + $td['add_mab2']);
2023-03-31 16:54:33 +00:00
} else {
2023-12-17 02:32:09 +00:00
$lvar .= $armor2 . (0 + $td['add_mib2']) . '-' . (0 + $td['add_mab2']);
2022-12-19 20:22:19 +00:00
}
2023-03-31 16:54:33 +00:00
}
if (isset($td['add_mab3']) && $td['add_mab3'] > 0) {
2023-12-17 02:32:09 +00:00
if ($td['add_mib3'] == $td['add_mab3']) {
2023-03-31 16:54:33 +00:00
$m1l = '+';
2023-12-17 02:32:09 +00:00
$lvar .= $armor3 . $m1l . (0 + $td['add_mab3']);
2023-03-31 16:54:33 +00:00
} else {
2023-12-17 02:32:09 +00:00
$lvar .= $armor3 . (0 + $td['add_mib3']) . '-' . (0 + $td['add_mab3']);
2022-12-19 20:22:19 +00:00
}
2023-03-31 16:54:33 +00:00
}
if (isset($td['add_mab4']) && $td['add_mab4'] > 0) {
2023-12-17 02:32:09 +00:00
if ($td['add_mib4'] == $td['add_mab4']) {
2023-03-31 16:54:33 +00:00
$m1l = '+';
2023-12-17 02:32:09 +00:00
$lvar .= $armor4 . $m1l . (0 + $td['add_mab4']);
2023-03-31 16:54:33 +00:00
} else {
2023-12-17 02:32:09 +00:00
$lvar .= $armor4 . (0 + $td['add_mib4']) . '-' . (0 + $td['add_mab4']);
2022-12-19 20:22:19 +00:00
}
2023-03-31 16:54:33 +00:00
}
if (isset($itm[$i]['iznosMAX']) && $itm[$i]['iznosMAX'] > 0) {
if (isset($itm[$i]['iznosMAXi']) && $itm[$i]['iznosMAXi'] == 999999999) {
2023-12-17 02:32:09 +00:00
$lvar .= '<br>Долговечность: <span style="color: brown;">неразрушимо</span>';
2023-03-31 16:54:33 +00:00
} else {
$lvar .= '<br>Долговечность: ' . floor($itm[$i]['iznosNOW']) . '/' . floor($itm[$i]['iznosMAX']);
2022-12-19 20:22:19 +00:00
}
2023-03-31 16:54:33 +00:00
}
$ttl .= $lvar;
$ccv = '';
2022-12-19 20:22:19 +00:00
if (isset($itm[$i]['magic_inci']) && $itm[$i]['magic_inci'] != '' || isset($itm[$i]['magic_inc']) && $itm[$i]['magic_inc'] != '') {
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if ($itm[$i]['magic_inc'] == '') {
$itm[$i]['magic_inc'] = $itm[$i]['magic_inci'];
}
$mgi = Db::getRow('select * from eff_main where id2 = ? and type1 = 12345', [$itm[$i]['magic_inc']]);
if (isset($mgi['id2'])) {
$ccv .= "top.useMagicBattle('{$mgi['mname']}','{$itm[$i]['id']}','{$mgi['img']}',1,2)";
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}
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}
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$var1 = (int)$t;
$var2 = (int)$itm[$i]['uid'];
$var3 = (int)$itm[$i]['id'];
$var4 = (int)$itm[$i]['inOdet'];
$var5 = $itm[$i]['name'];
$var6 = $ttl;
$var7 = $itm[$i]['img'];
$var8 = $ccv;
$info .= "abitms($var1,$var2,$var3,$var4,`$var5`,`$var6`,`$var7`,`$var8`);";
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unset($var1, $var2, $var3, $var4, $var5, $var6, $var7, $var8);
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$i++;
}
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}
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return $info;
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}
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//Проводим удар
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/**
* Проверка на выживших.
* Дополнительно обнуляет отрицательное здоровье.
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* @return bool
*/
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public function testUsersLive(): bool
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{
$tl = 0;
for ($i = 0; $i < count($this->uids); $i++) {
if (empty($this->stats[$i]['id'])) {
continue;
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}
$this->stats[$i]['hpNow'] = max(0, (int)$this->stats[$i]['hpNow']);
if (!empty($tml[$this->stats[$i]['team']]) || $this->stats[$i]['hpNow'] == 0) {
continue;
}
$tml[$this->stats[$i]['team']] = 1;
$tl++;
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}
return $tl > 1;
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}
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//Запускаем магические предметы, если в них что-то встроено
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public function testFinish(): void
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{
global $u;
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[
'id' => $check,
'team_win' => $tw,
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] = Db::getRow('select id, team_win from battle where id = ?', [$this->i->id]);
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if (empty($check)) {
return;
}
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if ($tw !== -1) {
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$this->finish->finishBattle(nl: 10);
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return;
}
$tml = [];
$tmv = [];
$tl = 0;
$i = 0;
$j = 0;
//fixme есть аналогичное во внешней функции, возможно ошибка. testUsersLive()
while ($i < count($this->uids)) {
if ($this->stats[$i]['id'] > 0) {
if (floor($this->stats[$i]['hpNow']) < 1) {
$this->stats[$i]['hpNow'] = 0;
}
if (!isset($tml[$this->users[$i]['team']]) && floor($this->stats[$i]['hpNow']) >= 1) {
$tml[$this->users[$i]['team']] = 1;
$tmv[$j] = $this->users[$i]['team'];
$tl++;
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}
}
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$i++;
}
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if ($tl > 1) {
return;
}
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//Доп.проверка
$tmHpNow = [];
$tmNow = [];
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foreach (
Db::getRow('select team, hpnow from users left join stats on users.id = stats.id where battle = ?', [$this->i->id])
as $pl
) {
if (!isset($tmHpNow[$pl['team']])) {
$tmHpNow[$pl['team']] = 0;
$tmNow[] = $pl['team'];
}
$hpTm = floor($pl['hpNow']);
if ($hpTm < 0) {
$hpTm = 0;
}
if ($hpTm > 0) {
$tmHpNow[$pl['team']] += $pl['hpNow'];
}
}
$gdj = 0;
$i = 0;
while ($i < count($tmNow)) {
if (isset($tmNow[$i])) {
$j = $tmNow[$i];
if ($tmHpNow[$j] > 0) {
$gdj++;
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}
}
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$i++;
}
if ($gdj > 1) {
echo 'Поединок может завершиться не корректно... (Сообщите Администрации об этом)';
}
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//завершаем поединок, кто-то один победил, либо ничья
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$i = 0;
$tmwin = 0;
while ($i < count($tmv)) {
if ($tmv[$i] >= 1 && $tml[$tmv[$i]] > 0) {
$tmwin = $tmv[$i];
}
$i++;
}
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$ir = 0;
$bi = 0;
if ($this->i->id > 0) {
if ($this->i->izlom == 0) {
//данные о игроках в бою
$trl = mysql_query(
'SELECT `u`.`no_ip`,`u`.`id`,`u`.`notrhod`,`u`.`login`,`u`.`login2`,`u`.`sex`,`u`.`online`,`u`.`admin`,`u`.`align`,`u`.`align_lvl`,`u`.`align_exp`,`u`.`clan`,`u`.`level`,`u`.`battle`,`u`.`obraz`,`u`.`win`,`u`.`lose`,`u`.`nich`,`u`.`animal`,`st`.`stats`,`st`.`hpNow`,`st`.`mpNow`,`st`.`exp`,`st`.`dnow`,`st`.`team`,`st`.`battle_yron`,`st`.`battle_exp`,`st`.`enemy`,`st`.`battle_text`,`st`.`upLevel`,`st`.`timeGo`,`st`.`timeGoL`,`st`.`bot`,`st`.`lider`,`st`.`btl_cof`,`st`.`tactic1`,`st`.`tactic2`,`st`.`tactic3`,`st`.`tactic4`,`st`.`tactic5`,`st`.`tactic6`,`st`.`tactic7`,`st`.`x`,`st`.`y`,`st`.`battleEnd`,`st`.`priemslot`,`st`.`priems`,`st`.`priems_z`,`st`.`bet`,`st`.`clone`,`st`.`atack`,`st`.`bbexp`,`st`.`res_x`,`st`.`res_y`,`st`.`res_s`,`st`.`id`,`st`.`last_hp`,`st`.`last_pr`,`u`.`sex`,`u`.`money`,`u`.`money3`,`u`.`money2`,`u`.`bot_id` FROM `users` AS `u` LEFT JOIN `stats` AS `st` ON (`u`.`id` = `st`.`id`) WHERE `u`.`battle` = "' . $this->i->id . '" ORDER BY `st`.`bot` DESC'
);
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$this->users = [];
$this->stats = [];
$this->uids = [];
$this->bots = [];
$this->iBots = [];
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while ($pl = mysql_fetch_array($trl)) {
//записываем данные
if ($pl['login2'] == '') {
$pl['login2'] = $pl['login'];
}
$this->users[$ir] = $pl;
$this->uids[$pl['id']] = $ir;
if ($pl['bot'] > 0) {
$this->bots[$bi] = $pl['id'];
$this->iBots[$pl['id']] = $bi;
$bi++;
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}
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//записываем статы
$this->stats[$ir] = $u->getStats($pl['id'], 0, 0, false, false, true);
$ir++;
}
} elseif (!isset($this->uids[$u->info['id']])) {
//данные о игроках в бою
$trl = mysql_query(
'SELECT `u`.`no_ip`,`u`.`id`,`u`.`notrhod`,`u`.`login`,`u`.`login2`,`u`.`sex`,`u`.`online`,`u`.`admin`,`u`.`align`,`u`.`align_lvl`,`u`.`align_exp`,`u`.`clan`,`u`.`level`,`u`.`battle`,`u`.`obraz`,`u`.`win`,`u`.`lose`,`u`.`nich`,`u`.`animal`,`st`.`stats`,`st`.`hpNow`,`st`.`mpNow`,`st`.`exp`,`st`.`dnow`,`st`.`team`,`st`.`battle_yron`,`st`.`battle_exp`,`st`.`enemy`,`st`.`battle_text`,`st`.`upLevel`,`st`.`timeGo`,`st`.`timeGoL`,`st`.`bot`,`st`.`lider`,`st`.`btl_cof`,`st`.`tactic1`,`st`.`tactic2`,`st`.`tactic3`,`st`.`tactic4`,`st`.`tactic5`,`st`.`tactic6`,`st`.`tactic7`,`st`.`x`,`st`.`y`,`st`.`battleEnd`,`st`.`priemslot`,`st`.`priems`,`st`.`priems_z`,`st`.`bet`,`st`.`clone`,`st`.`atack`,`st`.`bbexp`,`st`.`res_x`,`st`.`res_y`,`st`.`res_s`,`st`.`id`,`st`.`last_hp`,`st`.`last_pr`,`u`.`sex`,`u`.`money`,`u`.`bot_id`,`u`.`money3`,`u`.`money2` FROM `users` AS `u` LEFT JOIN `stats` AS `st` ON (`u`.`id` = `st`.`id`) WHERE `u`.`id` = ' . $this->i->id
);
$pl = mysql_fetch_array($trl);
//записываем данные
if ($pl['login2'] == '') {
$pl['login2'] = $pl['login'];
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}
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$this->users[] = $pl;
$this->uids[$pl['id']] = $ir;
if ($pl['bot'] > 0) {
$this->bots[] = $pl['id'];
$this->iBots[$pl['id']] = $bi;
}
//записываем статы
$this->stats[] = $u->getStats($pl['id'], 0, 0, false, false, true);
}
}
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if ($this->i->izlom > 0 && $tmwin == 1) {
// выкидываем ботов из боя
$i = 0;
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$botsIds = Db::getColumn('select users.id from users left join stats on users.id = stats.id where battle = ? and bot = 1 and team != ?', [$this->i->id, $u->info['team']]);
Db::sql('delete from users where id in (?)', [implode(',', $botsIds)]);
Db::sql('delete from stats where id in (?)', [implode(',', $botsIds)]);
Db::sql('delete from items_users where uid in (?)', [implode(',', $botsIds)]);
Db::sql('delete from eff_users where uid in (?)', [implode(',', $botsIds)]);
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$j = 0;
$obr = 0;
$bots = [];
//Это излом, добавляем еще ботов
if (Helper::getChanse(20)) {
//Уникальные монстры
if ($this->i->izlomlvl == 8) {
$bots = [
'Валентайский Охотник',
'Шипокрыл Хаоса',
'Шипокрыл',
'Лик Хаоса',
'Фанатик Хаоса',
];
}
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echo '<div style="font-weight: bold; color: crimson; text-align: center">Приближается нечто...</div>';
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$this->addIzlomBot($bots, $j, $obr, $this->users[$i]['id']);
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} else {
//Обычные монстры
if ($this->i->izlomlvl == 8) {
$bots = [
'Литейщик',
'Проклятие Глубин',
'Пустынник Маньяк',
'Пустынник Убийца',
'Рабочий Мглы',
'Смотритель Мглы',
'Сторож Мглы',
];
}
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$this->addIzlomBot($bots, $j, $obr);
$this->addIzlomBot($bots, $j, $obr);
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if (rand(0, 100) < 70) {
$this->addIzlomBot($bots, $j, $obr);
}
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//Каждые 10 волн = +1 монстр
$irb = floor($this->i->izlomroundsee / 10);
while ($irb > 0) {
$this->addIzlomBot($bots, $j, $obr);
$irb--;
}
}
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if ($j == 0) {
//конец излома
$this->finish->finishBattle($tml, $tmv);
mysql_query(
'INSERT INTO `izlom_rating` (`uid`,`time`,`voln`,`level`,`bots`,`rep`,`obr`,`btl`) VALUES ("' . $u->info['id'] . '","' . time(
) . '","' . $this->i->izlomroundsee . '","' . $this->i->izlomlvl . '","0","0","' . ($this->i->izlomobr - $this->i->izlomobrnow) . '","' . $this->i->id . '")'
);
} else {
$this->i->setIzlomround($iz['round']);
mysql_query(
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'UPDATE `battle` SET `izlomObrNow` = ' . $obr . ',`izlomObr` = `izlomObr` + ' . $obr . ',`timeout` = (`timeout`+5),`izlomRound` = "' . ($this->i->getIzlomround(
) + 1) . '",`izlomRoundSee` = `izlomRoundSee`+1 WHERE `id` = "' . $this->i->id . '" LIMIT 1'
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);
$this->stats[$this->uids[$u->info['id']]]['hpNow'] += $this->stats[$this->uids[$u->info['id']]]['hpAll'] * 0.25;
$this->stats[$this->uids[$u->info['id']]]['mpNow'] += $this->stats[$this->uids[$u->info['id']]]['mpAll'] * 0.25;
$this->users[$this->uids[$u->info['id']]]['hpNow'] = $this->stats[$this->uids[$u->info['id']]]['hpAll'];
$this->users[$this->uids[$u->info['id']]]['mpNow'] = $this->stats[$this->uids[$u->info['id']]]['mpAll'];
//где это брать??
$vLog = 'at1=00000||at2=00000||zb1=' . $this->stats[$this->uids[$u1]]['zonb'] .
'||zb2=' . $this->stats[$this->uids[$u2]]['zonb'] .
'||bl1=' . $this->atacks[$id]['b' . $a] .
'||bl2=' . $this->atacks[$id]['b' . $b] .
'||time1=' . $this->atacks[$id]['time'] .
'||time2=' . $this->atacks[$id]['time2'] .
'||s2=' . $this->users[$this->uids[$u2]]['sex'] .
'||s1=' . $this->users[$this->uids[$u1]]['sex'] .
'||t2=' . $this->users[$this->uids[$u2]]['team'] .
'||t1=' . $this->users[$this->uids[$u1]]['team'] .
'||login1=' . $this->users[$this->uids[$u1]]['login2'] .
'||login2=' . $this->users[$this->uids[$u2]]['login2'];
$mas = [
'battle' => $this->i->id,
'id_hod' => ($this->hodID + 1),
'vars' => $vLog,
'type' => 1,
];
$textpart1 = $u->info['sex'] == 1 ? 'воспользовалась' : 'воспользовался';
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$mas['text'] = '<span class=date>' . date('H:i') .
'</span> <strong>' . $u->info['login'] .
'</strong> ' . $textpart1 . ' приемом &quot;<strong>Передышка</strong>&quot;.';
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if ($u->stats['hpNow'] < $u->stats['hpAll']) {
$hpSks = floor(($u->stats['hpAll'] * ((rand(15, 25)) / 100)));
if ($hpSks > floor($u->stats['hpAll'] - $u->stats['hpNow'])) {
$hpSks = floor($u->stats['hpAll'] - $u->stats['hpNow']);
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}
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$textpart2 = "+$hpSks";
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} else {
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$hpSks = 0;
$textpart2 = '--';
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}
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$mas['text'] .= ' <strong style="color: #06a;">+' . $textpart2 . '</strong>';
$mas['text'] .= ' [' . floor($u->info['hpNow'] + $hpSks) . '/' . $u->stats['hpAll'] . ']';
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Log::add($mas);
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Db::sql(
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'update stats set hpnow = ?, mpnow = ? where id = ?',
[
$u->info['hpNow'] + $u->stats['hpAll'] * ((rand(15, 25)) / 100),
$u->info['mpNow'] + $u->stats['mpAll'] * 0.25,
$u->info['id'],
]
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);
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}
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} else {
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//завершаем бой
$this->finish->finishBattle($tml, $tmv);
if ($this->i->izlom > 0) {
Db::sql(
'insert into izlom_rating (uid, time, voln, level, obr, btl) values (?,unix_timestamp(),?,?,?,?)',
[
$u->info['id'],
$this->i->izlomroundsee,
$this->i->izlomlvl,
$this->i->izlomobr - $this->i->izlomobrnow,
$this->i->id,
]
);
}
}
Effects::addById($u->info['id'], 31);
$cmsg = new ChatMessage();
$cmsg->setRoom($u->info['room']);
$cmsg->setTo($u->info['login']);
$cmsg->setType(6);
$cmsg->setText(
'Вы создали предмет "Образец" x' . (($this->i->izlomobr - $this->i->izlomobrnow) * 7)
);
(new Chat())->sendMsg($cmsg);
$i01 = 1;
while ($i01 <= ($this->i->izlomobr - $this->i->izlomobrnow) * 7) {
ItemsModel::addItem(1226, $u->info['id'], '|sudba=' . $u->info['login']);
$i01++;
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}
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Db::sql(
"insert into actions (uid, time, city, room, vars, ip, vals, val) values (?,unix_timestamp(),'capitalcity',?,'izlom','','','')",
[$u->info['id'], $u->info['room']]
);
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}
/**
* @param array $botLogins
* @param int $counter
* @param int $obr
* @param int $unique для совместимости с непонятным вызовом User->addAction
* при вызове уникального монстра.
* @return void
*/
private function addIzlomBot(array $botLogins, int &$counter, int &$obr, int $unique = 0): void
{
global $u;
if (empty($botLogins) || mt_rand(0, count($botLogins) - 1) === 0) {
return;
}
[
'id' => $id,
'align' => $align,
'clan' => $clan,
'level' => $level,
'sex' => $gender,
'login' => $login,
] = Db::getRow(
"select id, align, clan, level, sex, login from test_bot where login = ? and pishera != '' and active = 1 and level <= ? order by level desc limit 1",
[$botLogins[array_rand($botLogins)], $u->info['level']]
);
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$bot = $u->addNewbot(id: $id, round: round($this->i->izlomroundsee) * mt_rand(1, 2));
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if (empty($bot)) {
return;
}
$btxt = (new Login($align, $clan, $level, $login))->fullLogin;
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$btxt .= $gender == 1 ? ' вмешалась в поединок.' : ' вмешался в поединок.';
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Log::add(
[
'text' => "{tm1} $btxt",
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'battle' => $this->i->id,
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'id_hod' => ($this->hodID + 1),
'vars' => 'at1=00000||at2=00000||zb1=0||zb2=0||bl1=0||bl2=0||time1=' . time() .
'||time2=' . time() .
'||s1=' . $gender .
'||t1=0' .
'||login1=' . $login,
'type' => 1,
]
);
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Db::sql('update users left join stats on users.id = stats.id set battle = ?, team = 2 where users.id = ?', [$this->i->id, $bot['id']]);
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if ($unique) {
$u->addAction(time(), 'win_bot_' . $id, '', $unique);
}
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$counter++;
if (mt_rand(0, 10000) < 1500) {
$obr++;
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}
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}
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//Игрок1 наносит удар Игрок2
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//Проверка ухода удара в игрока
//Расчет уворота игроков
//Расчет крита игроков
//Расчет блока щитом игроков
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public function priemAddLogFast($u1, $u2, $prm, $text, $hodID, $tm): void
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{
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$vLog =
'prm=' . $prm .
'||time1=' . $tm .
'||time2=' . $tm .
'||s1=' . $this->users[$this->uids[$u1]]['sex'] .
'||s2=' . $this->users[$this->uids[$u2]]['sex'] .
'||t2=' . $this->users[$this->uids[$u2]]['team'] .
'||t1=' . $this->users[$this->uids[$u1]]['team'] .
'||login1=' . $this->users[$this->uids[$u1]]['login2'] .
'||login2=' . $this->users[$this->uids[$u2]]['login2'];
$arr = [
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'text' => $text,
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'battle' => $this->i->id,
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'id_hod' => $this->hodID + $hodID,
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'vars' => $vLog,
'type' => 1,
];
Log::add($arr);
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}
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//Расчет контрудара игроков
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/** Осторожно! Подключаются файлы!!!
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* Трогать очень осторожно. Этот шайтан как-то проверяет приёмы на враге
* и рассчитывает урон учитывая и эти приёмы тоже.
* @param int $uid1
* @param int $uid2
* @param int $priem
* @param $yron
* @param int $profil
* @param bool $stabil
* @param bool $test
* @param int $inlog
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* @return float|int|mixed
*/
public function testYronPriem(
int $uid1,
int $uid2,
int $priem,
$yron,
int $profil,
bool $stabil,
bool $test = false,
int $inlog = 0
): mixed {
/**
* profil = {
* -1 - урон оружием
* -2 - урон магией
* 0 - неизвестно
* 1-4 - профильный оружия
* 5-12 - профильный магия
* }
* stabil - урон не подвержен мощностям и т.д
*/
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//Проверка
$a = 1;
$b = 2;
$u1 = $uid1;
$u2 = $uid2;
//Проверяем приемы защиты игрока $u1 на урон игрока $u2
//Получаем приемы и смотрим когда какой действует
if (!isset($this->stats[$this->uids[$u2]]['u_priem'])) {
$j = 0;
foreach ($this->stats[$this->uids[$u2]]['effects'] as $effect) {
if ($effect['id_eff'] != 22 || $effect['v1'] != 'priem' || $effect['v2'] < 1) {
continue;
}
$this->stats[$this->uids[$u2]]['u_priem'][] = [
$j,
$effect['v2'],
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$this->prm[$effect['v2']]->act,
$effect['id'],
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$this->prm[$effect['v2']]->typeOf,
$this->prm[$effect['v2']]->moment,
];
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}
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}
/** 4: Приемы защиты; 8,9: Прочие приемы; */
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$j = 0;
foreach ($this->stats[$this->uids[$u2]]['u_priem'] as $priem) {
if ($priem[2] < 1 || !in_array($priem[4], [4, 8, 9]) || !file_exists("priem/$priem[1].php")) {
continue;
}
$pr_momental_this = $u2;
require_once "priem/$priem[1].php";
if (isset($fx_moment)) {
$yron = $fx_moment($u2, $u1, $j, $yron, $profil, $inlog);
unset($fx_moment);
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}
$j++;
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}
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$j = 0;
foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) {
if ($priem[2] < 1 || $priem[4] != 5 && $priem[7] != 5 || !file_exists("priem/$priem[1].php")) {
continue;
}
if ($priem[4] == 5) {
$pr_momental_this = $u1;
} elseif ($priem[7] == 5) { // влияет на урон от моментальных приемов
$pr_momental_this_seven = $u1;
}
require_once "priem/$priem[1].php";
if (isset($fx_moment)) {
$yron = $fx_moment($u1, $u2, $j, $yron, $profil, $inlog);
unset($fx_moment);
}
if (isset($fx_moment_seven)) {
$yron = $fx_moment_seven($u1, $u2, $j, $yron, $profil, $inlog);
unset($fx_moment_seven);
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}
if ($priem[1] == 180 && $priem[7] == 5) { // Переохлаждение (снижает урон на 10%).
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$x = Db::getValue('select x from eff_users where v2 = 180 and uid = ?', [$u1]);
$yron = 0.1 * $x;
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}
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$j++;
}
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if ($this->stats[$this->uids[$u2]]['zaproc'] > 0) {
$yron = round($yron - $yron * $this->stats[$this->uids[$uid2]]['zaproc'] / 100);
if ($yron < 1) {
$yron = 1;
}
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}
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return $yron;
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}
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//Добавляем статистику
public function priemYronSave($u1, $u2, $yron, $type = 0): void
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{
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//$type 0 - урон , 1 - хил
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$this->testUserInfoBattle($u1);
$this->testUserInfoBattle($u2);
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if (!isset($this->uids[$u1], $this->uids[$u2])) {
return;
}
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if ($this->stats[$this->uids[$u2]]['hpAll'] <= 1000) {
$adt6 = round(0.1 * (floor($yron) / $this->stats[$this->uids[$u2]]['hpAll'] * 100), 10);
} else {
$adt6 = round(0.1 * (floor($yron) / 1000 * 100), 10);
}
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if ($yron > $this->stats[$this->uids[$u2]]['hpNow']) {
$yron = $this->stats[$this->uids[$u2]]['hpNow'];
}
if ($yron > 0) {
$this->users[$this->uids[$u1]]['battle_yron'] += $yron;
$this->users[$this->uids[$u1]]['battle_exp'] += round(
$this->testExp($yron, $this->stats[$this->uids[$u2]])
);
if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic6'] += $adt6;
$this->stats[$this->uids[$u1]]['tactic6'] += $adt6;
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} else {
$this->users[$this->uids[$u1]]['tactic6'] += $adt6 / 3;
$this->stats[$this->uids[$u1]]['tactic6'] += $adt6 / 3;
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}
} else {
$adt6 = 0;
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}
$this->users[$this->uids[$u2]]['last_hp'] = -$yron;
Db::sql(
'update stats set tactic6 = tactic6 + ?, battle_yron = battle_yron + ?, battle_exp = battle_exp + ? where id = ?',
[
$adt6,
$yron,
round($this->testExp($yron, $this->stats[$this->uids[$u2]])),
$u1,
]
);
Db::sql('update stats set last_hp = ? where id = ?', [-$yron, $u2]);
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$this->addNewStat(
[
1 => [
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'battle' => $this->i->id,
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'uid1' => $this->users[$this->uids[$u1]]['id'],
'uid2' => $this->users[$this->uids[$u2]]['id'],
'time' => time(),
'type' => 0,
'a' => '10000',
'b' => 0,
'type_a' => 1,
'type_b' => 0,
'ma' => 1,
'mb' => 1,
'yrn' => $yron,
'yrn_krit' => 0,
'tm1' => $this->users[$this->uids[$u1]]['team'],
'tm2' => $this->users[$this->uids[$u2]]['team'],
],
]
);
}
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public function testUserInfoBattle($uid): void
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{
global $u;
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if (isset($this->uids[$uid])) {
return;
}
//Заносим данные об игроке снова (видимо он погиб и его стерло с инфо)
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if (!isset($this->uids[$uid])) {
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$this->uids[$uid] = count($this->users);
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}
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$this->users[$this->uids[$uid]] = mysql_fetch_array(
mysql_query(
'SELECT
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`u`.`id`,`u`.`login`,`u`.`login2`,`u`.`online`,`u`.`admin`,`u`.`city`,`u`.`cityreg`,`u`.`align`,`u`.`align_lvl`,`u`.`align_exp`,`u`.`clan`,
`u`.`level`,`u`.`money`,`u`.`money3`,`u`.`money2`,`u`.`money4`,`u`.`battle`,`u`.`sex`,`u`.`obraz`,`u`.`win`,`u`.`win_t`,
`u`.`lose`,`u`.`lose_t`,`u`.`nich`,`u`.`timeMain`,`u`.`invis`,`u`.`bot_id`,`u`.`animal`,`u`.`type_pers`,
`u`.`notrhod`,`u`.`bot_room`,`u`.`inUser`,`u`.`inTurnir`,`u`.`inTurnirnew`,`u`.`stopexp`,`u`.`real`,
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`st`.*
FROM `users` AS `u` LEFT JOIN `stats` AS `st` ON (`u`.`id` = `st`.`id`) WHERE `u`.`id` = "' . $uid . '" LIMIT 1'
)
);
$stats = new Stats($u);
$this->stats[$this->uids[$uid]] = $stats->getStats(); //getStats($this->users[$this->uids[$uid]])
//fixme много чего повторно берется
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}
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//Добавляем статистику ударов
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/**
* Расчет опыта
* @param $y
* @param $s2
* @return int
*/
private function testExp($y, $s2): int
{
if ($s2['levels'] == 'undefined' || $this->users[$this->uids[$s2['id']]]['pass'] == 'saintlucia') {
return 0;
}
$y = max(0, (int)$y);
$expmultiplier = 1;
if ($this->users[$this->uids[$s2['id']]]['level'] >= 8) {
$expmultiplier = $this->users[$this->uids[$s2['id']]]['level'] - 5;
}
if ($s2['hpNow'] < 0) {
$y = 0;
}
if ($s2['hpNow'] < $y) {
$y = max(0, $s2['hpNow']);
}
$addExp = $y * $expmultiplier;
if ($s2['hpAll'] - $y <= 0) {
$addExp = 100;
}
return (int)round($addExp);
}
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//Добавляем размены в лог
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public function addNewStat($stat): void
{
if (isset($stat[1])) {
mysql_query(
'INSERT INTO `battle_stat`
( `battle`,`uid1`,`uid2`,`time`,`type`,`a`,`b`,`ma`,`mb`,`type_a`,`type_b`,`yrn`,`yrn_krit`,`tm1`,`tm2` ) VALUES (
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"' . $this->i->id . '",
"' . $stat[1]['uid1'] . '",
"' . $stat[1]['uid2'] . '",
"' . $stat[1]['time'] . '",
"' . $stat[1]['type'] . '",
"' . $stat[1]['a'] . '",
"' . $stat[1]['b'] . '",
"' . $stat[1]['ma'] . '",
"' . $stat[1]['mb'] . '",
"' . $stat[1]['type_a'] . '",
"' . $stat[1]['type_b'] . '",
"' . $stat[1]['yrn'] . '",
"' . $stat[1]['yrn_krit'] . '",
"' . $stat[1]['tm1'] . '",
"' . $stat[1]['tm2'] . '"
)'
);
}
if (isset($stat[2])) {
mysql_query(
'INSERT INTO `battle_stat`
( `battle`,`uid1`,`uid2`,`time`,`type`,`a`,`b`,`ma`,`mb`,`type_a`,`type_b`,`yrn`,`yrn_krit`,`tm1`,`tm2` ) VALUES (
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"' . $this->i->id . '",
"' . $stat[2]['uid1'] . '",
"' . $stat[2]['uid2'] . '",
"' . $stat[2]['time'] . '",
"' . $stat[2]['type'] . '",
"' . $stat[2]['a'] . '",
"' . $stat[2]['b'] . '",
"' . $stat[1]['ma'] . '",
"' . $stat[2]['mb'] . '",
"' . $stat[2]['type_a'] . '",
"' . $stat[2]['type_b'] . '",
"' . $stat[2]['yrn'] . '",
"' . $stat[2]['yrn_krit'] . '",
"' . $stat[2]['tm1'] . '",
"' . $stat[2]['tm2'] . '"
)'
);
}
}
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//Добавляем в лог действия приема
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public function lookLog(): string
{
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global $u;
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$hodID = mysql_fetch_array(
mysql_query(
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'SELECT `id`,`id_hod` FROM `battle_logs` WHERE `battle` = "' . $this->i->id . '" ORDER BY `time` LIMIT 1'
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)
);
if ($hodID['id_hod'] <= 1) {
$u->info['alog'] = 0;
}
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$js = '';
$pll = 0;
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$talog = mysql_fetch_array(
mysql_query('SELECT `alog` FROM `stats` WHERE `id` = "' . $u->info['id'] . '" LIMIT 1')
);
$sp = mysql_query(
'SELECT
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`id`,`type`,`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zona2`,`zonb1`,`zonb2`
FROM `battle_logs`
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WHERE `battle` = "' . $this->i->id . '" AND `id_hod` >= ' . $talog['alog'] . ' ORDER BY `id` DESC'
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);
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if (isset($sp) && $this->i->getTeamwin() != -1) {
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$sp = mysql_query(
'SELECT
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`id`,`type`,`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zona2`,`zonb1`,`zonb2`
FROM `battle_logs_save`
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WHERE `battle` = "' . $this->i->id . '" AND `id_hod` >= ' . $talog['alog'] . ' ORDER BY `id` DESC'
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);
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}
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$jin = 0;
$forYou2 = 0;
if (is_array($sp)) {
while ($pl = mysql_fetch_array($sp)) {
if ($jin == 0) {
$u->info['alog'] = $pl['id_hod'];
}
$jin++;
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$rt = $pl['text'];
$pl['vars'] = str_replace('^^^^', 'rvnO', $pl['vars']);
$rt = str_replace(
'{tm1}', '<span class=\"date {fru}\">' . date('H:i', $pl['time']) . '</span>',
$rt
);
$rt = str_replace(
'{tm2}', '<span class=\"date {fru}\">' . date('H:i', $pl['time']) . '</span>',
$rt
);
$rt = str_replace(
'{tm3}',
'<span class=\"date {fru}\">' . date('d.m.Y H:i', $pl['time']) . '</span>', $rt
);
$rt = str_replace(
'{tm4}',
'<span class=\"date {fru}\">' . date('d.m.Y H:i', $pl['time']) . '</span>', $rt
);
$pl['text'] = $rt;
unset($rt);
if ($pll < $pl['id']) {
$pll = $pl['id'];
}
$js = 'add_log(' . $pl['id'] . ',' . $forYou2 . ',"' . $pl['text'] . '",' . $pl['id_hod'] . ',0,0,"' . str_replace(
'"',
'&quot;', $pl['vars']
) . '");' . $js;
}
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}
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mysql_query(
'UPDATE `stats` SET `alog`="' . $u->info['alog'] . '" WHERE `id` ="' . $u->info['id'] . '" LIMIT 1'
);
$js .= 'id_log=' . $pll . ';';
return $js;
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}
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//Считаем контру
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public function lookmLog(): string
{
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global $u;
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$js = '';
$pll = 0;
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if ($this->i->type != 9) {
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$hodID = mysql_fetch_array(
mysql_query(
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'SELECT `id_hod` FROM `battle_logs` WHERE `battle` = "' . $this->i->id . '" ORDER BY `time` LIMIT 1'
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)
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);
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if ($hodID['id_hod'] <= 1) {
$u->info['mlog'] = 0;
}
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$tmlog = mysql_fetch_array(
mysql_query('SELECT `mlog` FROM `stats` WHERE `id` = "' . $u->info['id'] . '" LIMIT 1')
);
$spm = mysql_query(
'SELECT
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`id`,`type`,`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zona2`,`zonb1`,`zonb2`
FROM `battle_logs`
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WHERE `battle` = "' . $this->i->id . '" AND `id_hod` >= ' . $tmlog['mlog'] . ' AND `vars` LIKE "%' . $u->info['login'] . '%" ORDER BY `id` DESC'
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);
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if (isset($spm) && $this->i->getTeamwin() != -1) {
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$spm = mysql_query(
'SELECT
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`id`,`type`,`time`,`battle`,`id_hod`,`text`,`vars`,`zona1`,`zona2`,`zonb1`,`zonb2`
FROM `battle_logs_save`
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WHERE `battle` = "' . $this->i->id . '" AND `id_hod` >= ' . $tmlog['mlog'] . ' AND `vars` LIKE "%' . $u->info['login'] . '%" ORDER BY `id` DESC'
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);
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}
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$jin = 0;
$forYou2 = 0;
if (is_array($spm)) {
while ($plm = mysql_fetch_array($spm)) {
if ($jin == 0) {
$u->info['mlog'] = $plm['id_hod'];
}
$jin++;
$rt = $plm['text'];
$plm['vars'] = str_replace('^^^^', 'rvnO', $plm['vars']);
$rt = str_replace(
'{tm1}', '<span class=\"date {fru}\">' . date('H:i', $plm['time']) . '</span>', $rt
);
$rt = str_replace(
'{tm2}', '<span class=\"date {fru}\">' . date('H:i', $plm['time']) . '</span>', $rt
);
$rt = str_replace(
'{tm3}', '<span class=\"date {fru}\">' . date('d.m.Y H:i', $plm['time']) . '</span>',
$rt
);
$rt = str_replace(
'{tm4}', '<span class=\"date {fru}\">' . date('d.m.Y H:i', $plm['time']) . '</span>',
$rt
);
$plm['text'] = $rt;
unset($rt);
if ($pll < $plm['id']) {
$pll = $plm['id'];
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}
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$js = 'add_mlog(' . $plm['id'] . ',' . $forYou2 . ',"' . $plm['text'] . '",' . $plm['id_hod'] . ',0,0,"' . str_replace(
'"',
'&quot;', $plm['vars']
) . '");' . $js;
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}
}
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$js .= 'id_mlog=' . $pll . ';';
mysql_query(
'UPDATE `stats` SET `mlog`="' . $u->info['mlog'] . '" WHERE `id` ="' . $u->info['id'] . '" LIMIT 1'
);
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}
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return $js;
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}
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//Расчитываем статы для конкретной зоны атаки
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public function weaponAt22($item, $st): array
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{
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if (!isset($item['id'])) {
return [0, 0];
}
$itm = Conversion::dataStringToArray($item['data']);
//начинаем расчет урона
return [
$itm['sv_yron_min'] + $itm['yron_min'] + $st['minAtack'],
$itm['sv_yron_max'] + $itm['yron_max'] + $st['maxAtack'],
];
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}
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//Считаем урон
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public function autoSmena(): void
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{
global $u;
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$ms = [];
$ms_ansf = [];
$i = 0;
$j = 0;
$z = 0;
while ($i < count($this->users)) {
if (isset($this->users[$i]) && $this->users[$i]['id'] != $u->info['id'] && $this->users[$i]['team'] != $u->info['team'] && $this->stats[$i]['hpNow'] > 0 && -($u->info['enemy']) != $this->users[$i]['id']) {
if (!isset($this->ga[$u->info['id']][$this->users[$i]['id']])) {
$ms[$j] = $this->users[$i]['id'];
$j++;
}
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if (isset($this->ga[$this->users[$i]['id']][$u->info['id']])) {
$ms_ansf[$z] = $this->users[$i]['id'];
$z++;
}
}
$i++;
}
$msh = [];
if ($j == 0 && $z == 0) {
$enemydie = 0;
if (isset($this->stats[$this->uids[$u->info['enemy']]])) {
$u->info['enemy'] = 0;
$enemydie = 1;
}
if ((!isset($this->uids[(-($u->info['enemy']))]) || $this->stats[$this->uids[(-($u->info['enemy']))]]['hpNow'] < 1) && ($u->info['enemy'] < 0 || $enemydie == 1)) {
$i = 0;
$j = 0;
while ($i < count($this->users)) {
if (isset($this->users[$i]) && $this->users[$i]['id'] != $u->info['id'] && $this->users[$i]['team'] != $u->info['team'] && $this->stats[$i]['hpNow'] >= 1 && -($u->info['enemy']) != $this->users[$i]['id']) {
$ms[$j] = $this->users[$i]['id'];
$msh[$ms[$j]] = true;
$j++;
}
$i++;
}
}
}
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$ms = $ms[rand(0, $j - 1)];
$ms_ansf = $ms_ansf[rand(0, $z - 1)];
if ($z > 0) {
$this->smena($ms_ansf, true);
} elseif ($j > 0) {
if (isset($msh[$ms])) {
$this->smena($ms, true, true);
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} else {
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$this->smena($ms, true);
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}
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} else {
if ($u->info['enemy'] < 0) {
$smnr5 = $this->smena(-($u->info['enemy']), true);
unset($smnr5);
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}
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}
}
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//Добавляем новую статистику игрока
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public function smena($uid, $auto = false, $lastdie = false): int|string
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{
global $u;
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if (($auto || $u->info['smena'] <= 0) && !$auto) {
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return 'У вас закончились смены противника';
}
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if ($this->stats[$this->uids[$u->info['id']]]['hpNow'] < 1) {
return 'Для вас поединок закончен, ожидайте пока завершат другие...';
}
if (!isset($this->uids[$uid]) || $uid == $u->info['id'] || $this->users[$this->uids[$uid]]['team'] == $this->users[$this->uids[$u->info['id']]]['team']) {
return 'Нельзя сменить на выбранную цель []';
}
if (isset($this->ga[$u->info['id']][$uid]) && !$lastdie) {
return 'Нельзя сменить на выбранную цель!';
}
if (ceil($this->stats[$this->uids[$uid]]['hpNow']) < 1) {
return 'Нельзя сменить, противник уже мертв';
}
//меняем противника
if (!$auto) {
$u->info['smena']--;
}
Db::sql('update stats set enemy = ?, smena = ? where id = ?', [$uid, $u->info['smena'], $u->info['id']]);
$u->info['enemy'] = $uid;
$this->users[$this->uids[$uid]]['smena'] = $u->info['smena'];
$this->users[$this->uids[$u->info['id']]]['enemy'] = $uid;
return 1;
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}
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//Проверяем приемы
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public function testActions(): void
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{
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global $u;
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//проверяем удары
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$m = mysql_query('SELECT * FROM `battle_act` WHERE `battle` = "' . $this->i->id . '" ORDER BY `id`');
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$i = 0;
while ($pl = mysql_fetch_array($m)) {
$pluids = mysql_fetch_array(
mysql_query(
'SELECT `hpNow` FROM `stats` WHERE (`id` = "' . $pl['uid1'] . '" AND `hpNow` <= 0) OR (`id` = "' . $pl['uid2'] . '" AND `hpNow` <= 0) LIMIT 1'
)
);
$pltest = mysql_fetch_array(
mysql_query('SELECT * FROM `battle_act` WHERE `id` = "' . $pl['id'] . '" LIMIT 1')
);
if (isset($pltest['id'])) {
if (isset($pluids['hpNow'])) {
mysql_query('DELETE FROM `battle_act` WHERE `id` = "' . $pl['id'] . '" LIMIT 1');
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} elseif ($pl['time'] + $this->i->timeout > time()) {
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//удар не пропущен по тайму, просто заносим данные
$this->atacks[$pl['id']] = $pl;
$this->ga[$pl['uid1']][$pl['uid2']] = $pl['id'];
$this->ag[$pl['uid2']][$pl['uid1']] = $pl['id'];
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//ударили бота и он не ответил
if (isset($this->iBots[$pl['uid2']]) && $this->users[$this->uids[$pl['uid2']]]['timeGo'] < time()) {
$this->botAtack($pl['uid1'], $pl, 2);
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}
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} else {
//пропуск по тайму
$pl['time'] = time();
if ($pl['a1'] == 0 && $pl['a2'] == 0) {
//игрок 1 пропустил по тайму
$pl['out1'] = time();
$pl['tout1'] = 1;
//игрок 2 пропустил по тайму
$pl['out2'] = time();
$pl['tout2'] = 1;
} elseif ($pl['a1'] == 0) {
//игрок 1 пропустил по тайму
$pl['out1'] = time();
$pl['tout1'] = 1;
} elseif ($pl['a2'] == 0) {
//игрок 2 пропустил по тайму
$pl['out2'] = time();
$pl['tout2'] = 1;
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}
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//наносим удар по пропуску
$this->atacks[$pl['id']] = $pl;
$this->startAtack($pl['id']);
mysql_query('DELETE FROM `battle_act` WHERE `id` = "' . $pl['id'] . '"');
}
}
}
//тест удара
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if ($this->uAtc['id'] > 0) {
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if ($pl['out1'] == 0 && $pl['out2'] == 0) {
//Может разменяться только тот кто бил
if ($pl['uid1'] == $u->info['id'] || $pl['uid2'] == $u->info['id']) {
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$this->addNewAtack($u);
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}
} else {
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$this->addNewAtack($u);
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}
}
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//тест, бот делает удары
while ($i < count($this->bots)) {
$bot = $this->bots[$i];
if (
isset($bot) &&
$this->stats[$this->uids[$bot]]['hpNow'] >= 1 &&
$this->stats[$this->uids[$bot]]['pass'] != 'saintlucia'
) { //Тут проверка на бота saintlucia
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$j = 0;
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while ($j < count($this->users)) {
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if ($this->i->razdel == 0) {
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$tnbot = time() + rand(1, 1);
} else {
$tnbot = time() + rand(1, 2);
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}
if (
$this->users[$j]['timego'] < time() &&
$this->users[$this->uids[$bot]]['timego'] < time() &&
$this->users[$j]['hpnow'] >= 1 &&
$this->users[$this->uids[$bot]]['hpnow'] >= 1 &&
$this->users[$this->uids[$bot]]['team'] != $this->users[$j]['team']
) {
if (
isset($this->users[$j]) &&
$this->stats[$j]['hpnow'] >= 1 &&
$this->stats[$this->uids[$bot]]['hpnow'] >= 1 &&
!isset($this->ga[$bot][$this->users[$j]['id']]) &&
!isset($this->ag[$bot][$this->users[$j]['id']]) &&
$this->users[$j]['id'] != $bot &&
$this->users[$j]['team'] != $this->users[$this->uids[$bot]]['team']
) {
if (
$this->users[$j]['timego'] < time() &&
$this->users[$this->uids[$bot]]['timego'] < time()
) {
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$this->botAtack($this->users[$j]['id'], $bot, 1);
mysql_query(
'UPDATE `stats` SET `timeGo` = "' . $tnbot . '" WHERE `id` = "' . $this->users[$this->uids[$bot]]['id'] . '" LIMIT 1'
);
}
} elseif (
isset($this->users[$i]) &&
$this->users[$i]['bot'] > 0 &&
$this->stats[$i]['hpnow'] >= 1 &&
$this->stats[$this->uids[$bot]]['hpnow'] >= 1 &&
$this->users[$i]['id'] != $bot &&
$this->users[$i]['team'] != $this->users[$this->uids[$bot]]['team']
) {
if (
$this->users[$j]['timego'] < time() &&
$this->users[$this->uids[$bot]]['timego'] < time() &&
$this->botAct($bot)
) {
if (
!isset($this->ga[$bot][$this->users[$i]['id']]) &&
$this->users[$this->uids[$bot]]['timego'] < time() &&
!isset($this->ag[$bot][$this->users[$i]['id']])
) {
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$this->botAtack($this->users[$i]['id'], $bot, 1);
mysql_query(
'UPDATE `stats` SET `timeGo` = "' . $tnbot . '" WHERE `id` = "' . $this->users[$this->uids[$bot]]['id'] . '" LIMIT 1'
);
} elseif (
!isset($this->ag[$bot][$this->users[$i]['id']]) &&
isset($this->ga[$bot][$this->users[$i]['id']]) &&
$this->users[$this->uids[$bot]]['timego'] < time()
) {
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$this->botAtack($bot, $this->users[$i]['id'], 1);
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mysql_query(
'UPDATE `stats` SET `timeGo` = "' . $tnbot . '" WHERE `id` = "' . $this->users[$this->uids[$bot]]['id'] . '" LIMIT 1'
);
}
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}
} else {
//Удары между ботами
if (
$this->users[$j]['timego'] < time() &&
$this->users[$this->uids[$bot]]['timego'] < time() &&
$this->users[$j]['hpnow'] >= 1 &&
$this->users[$this->uids[$bot]]['hpnow'] >= 1
) {
$this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['a1'] =
rand(1, 5) . '' . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5);
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$this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['b1'] = rand(1, 5);
$this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['a2'] =
rand(1, 5) . '' . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5);
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$this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['b2'] = rand(1, 5);
$this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['a1'] =
rand(1, 5) . '' . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5);
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$this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['b1'] = rand(1, 5);
$this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['a2'] =
rand(1, 5) . '' . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5);
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$this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['b2'] = rand(1, 5);
if (
isset($this->ga[$bot][$this->users[$j]['id']]) &&
$this->users[$j]['bot'] > 0
) {
if (
$this->users[$j]['timego'] < time() &&
$this->users[$this->uids[$bot]]['timego'] < time()
) {
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$tnbot = time() + rand(3, 7);
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if ($this->i->type == 329) { // тестовый бой
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$tnbot = time() - 1;
}
$this->startAtack($this->ga[$bot][$this->users[$j]['id']]);
$this->users[$this->uids[$bot]]['timego'] = $tnbot;
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mysql_query(
'UPDATE `stats` SET `timeGo` = "' . $tnbot . '" WHERE `id` = "' . $this->users[$this->uids[$bot]]['id'] . '" LIMIT 1'
);
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}
} elseif (
isset($this->ag[$bot][$this->users[$j]['id']]) &&
$this->users[$j]['bot'] > 0
) {
if (
$this->users[$this->uids[$bot]]['timego'] < time() &&
$this->users[$j]['timego'] < time()
) {
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$this->startAtack($this->ag[$bot][$this->users[$j]['id']]);
$tnbot = time() + rand(3, 7);
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if ($this->i->type == 329) { // тестовый бой
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$tnbot = time() - 1;
}
$this->users[$this->uids[$bot]]['timego'] = $tnbot;
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mysql_query(
'UPDATE `stats` SET `timeGo` = "' . $tnbot . '" WHERE `id` = "' . $this->users[$this->uids[$bot]]['id'] . '" LIMIT 1'
);
}
}
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}
}
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}
$j++;
}
}
$i++;
}
}
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//Приемы которые используются моментально
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private function botAtack($uid, $pl, $tp): void
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{
$test_atack = mysql_fetch_array(
mysql_query(
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'SELECT `id` FROM `battle_act` WHERE `battle` = "' . $this->i->id . '" AND ((
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`uid1` = "' . $pl . '" AND `uid2` = "' . $uid . '"
) OR (
`uid2` = "' . $pl . '" AND `uid1` = "' . $uid . '"
)) LIMIT 1'
)
);
if ($tp == 1 && !isset($test_atack['id'])) {
$test_uid = mysql_fetch_array(
mysql_query('SELECT * FROM `stats` WHERE `id` = "' . $uid . '" AND `hpNow` >= 1 LIMIT 1')
);
$test_pl = mysql_fetch_array(
mysql_query('SELECT * FROM `stats` WHERE `id` = "' . $pl . '" AND `hpNow` >= 1 LIMIT 1')
);
if (isset($test_uid['id']) && isset($test_pl['id']) && $test_uid['id'] != $test_pl['id']) {
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$a = rand(1, 5) . '' . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5);
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$b = rand(1, 5);
Db::sql(
"insert into battle_act (battle,time,uid1,uid2,a1,b1,a2,b2,invis1,invis2) values (?,unix_timestamp(),?,?,?,?,'',0,0,0)",
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[$this->i->id, $pl, $uid, $a, $b,]
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);
}
} elseif ($tp == 2) {
//бот отвечает на удар
$test_uid = mysql_fetch_array(
mysql_query('SELECT * FROM `stats` WHERE `id` = "' . $uid . '" AND `hpNow` >= 1 LIMIT 1')
);
$test_pl = mysql_fetch_array(
mysql_query('SELECT * FROM `stats` WHERE `id` = "' . $pl['uid2'] . '" AND `hpNow` >= 1 LIMIT 1')
);
if (isset($test_uid['id']) && isset($test_pl['id']) && $test_uid['id'] != $test_pl['id']) {
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$na = [];
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$a222 = rand(1, 5) . '_' . rand(1, 5) . '_' . rand(1, 5) . '_' . rand(1, 5) . '_' . rand(1, 5);
$a = explode('_', $a222);
$i = 1;
while ($i <= 5) {
if (isset($a[$i - 1])) {
$a[$i - 1] = intval(round($a[$i - 1]));
if ($a[$i - 1] >= 1 && $a[$i - 1] <= 5) {
$na['a'][$i] = $a[$i - 1];
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} else {
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$na['a'][$i] = 0;
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}
}
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$i++;
}
$na['b'] = rand(1, 5);
//Проводим удар
$this->atacks[$pl['id']]['a2'] = $a222;
$this->atacks[$pl['id']]['b2'] = $na['b'];
$this->startAtack($pl['id']);
}
}
}
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//Приемы которые используются моментально (в конце хода)
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public function startAtack($id): void
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{
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global $u, $priem;
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if (!isset($this->atacks[$id]) || $this->atacks[$id]['lock'] != 0) {
return;
}
//Прием разгадать тактику
$i = 1;
$j = 2;
while ($i <= 2) {
$untac = mysql_fetch_array(
mysql_query(
'SELECT `id` FROM `eff_users` WHERE `v1` = "priem" AND `v2` = 217 AND `uid` = "' . $this->atacks[$id]['uid' . $i] . '" AND `delete` = 0 LIMIT 1'
)
);
$agrs = mysql_fetch_array(
mysql_query(
'SELECT `id` FROM `eff_users` WHERE `v1` = "priem" AND `v2` = 211 AND `uid` = "' . $this->atacks[$id]['uid' . $j] . '" AND `delete` = 0 LIMIT 1'
)
);
if (isset($untac['id']) && !isset($agrs['id'])) {
$pvr['sp'] = mysql_query(
'SELECT `a`.* FROM `eff_users` AS `a` WHERE `a`.`uid` = "' . $this->atacks[$id]['uid' . $j] . '" AND `a`.`delete` = 0 AND `a`.`v1` = "priem"
and v2 not in (29, 30, 31, 32, 36, 49, 85, 86, 87, 88, 89, 90, 139, 174, 175, 176, 177, 178, 179, 187, 188, 191, 201, 206, 207, 208, 209, 210, 211, 217, 220, 222, 226,
227, 228, 229, 233, 236, 238, 245, 248, 249, 256, 258, 261, 262, 263, 269, 270, 276, 277, 284, 285, 324, 332, 333, 334, 335)
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AND `name` NOT LIKE "%Иммунитет%"
LIMIT 30'
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);
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while ($pvr['pl'] = mysql_fetch_array($pvr['sp'])) {
$pvr['pl']['priem'] = mysql_fetch_array(
mysql_query('SELECT * FROM `priems` WHERE `id` = "' . $pvr['pl']['v2'] . '" LIMIT 1')
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);
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if (isset($pvr['pl']['priem']['id']) && $pvr['pl']['priem']['neg'] == 0) {
$this->delPriem($pvr['pl'], $this->users[$this->uids[$this->atacks[$id]['uid' . $j]]], 100);
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}
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}
}
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$j--;
$i++;
}
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//Восстановление манны 1% за ход
if ($this->atacks[$id]['out1'] == 0) {
if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['s6'] / 4 < $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['level']) {
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'] += floor(
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['level'] + $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hod_minmana']
);
} else {
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'] += floor(
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['s6'] / 4 + $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hod_minmana']
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);
}
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$this->users[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'] = $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'];
}
//
if ($this->atacks[$id]['out2'] == 0) {
if ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['s6'] / 4 < $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['level']) {
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'] += floor(
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['level'] + $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hod_minmana']
);
} else {
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'] += floor(
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['s6'] / 4 + $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hod_minmana']
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);
}
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$this->users[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'] = $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'];
}
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//Антистаты
if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['antm3'] != 0) {
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['m3'] -= round(
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['antm3']
);
}
if ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['antm3'] != 0) {
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['m3'] -= round(
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['antm3']
);
}
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//Расчет количества блоков и противников
$this->testZonb($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']);
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//Запускаем магию предметов
$this->magicItems($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'], $id);
$this->magicItems($this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'], $id);
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$at = $this->newRazmen($id);
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// Получаем приемы игроков
$this->priemsRazmen($id, $at);
$this->priemsRazmenMoment($id, $at);
$this->priemsRazmen($id, $at);
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// Тестируем какие еще могут быть варианты при ударе
// Уворот, парирование, крит, пробить блок, блок щитом
// Блок щитом (если есть щит, конечно)
$rzm = new Razmen($this, $id, $at);
$rzm->criticalDamage();
$rzm->parry();
$rzm->blockByShield();
$rzm->evasion();
$rzm->counterstrike();
$rzm->damage();
$at = $rzm->getAt();
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// Проверяем приемы
// Получаем приемы игроков
$at = $this->priemsTestRazmen($id, $at);
// Собираем размен (пересчитываем и расчитываем урон и т.д)
$at = $this->priemsRestartRazmen($id, $at); //Повторная проверка приемов (если требуется)
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//Минусуем поглощенный урон
if (count($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['set_pog']) > 0) {
$this->testPogB($this->atacks[$id]['uid1'], 1, $id, 1);
}
if (count($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['set_pog']) > 0) {
$this->testPogB($this->atacks[$id]['uid2'], 1, $id, 1);
}
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// Обновляем НР и добавляем тактики
$at = $this->updateHealth($id, $at);
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$this->hodID++;
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// Заносим в логи + записываем статистику боя
$this->addlogRazmen($id, $at);
var_dump($at);
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//Запускаем магию предметов
$this->magicItems($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'], $id);
$this->magicItems($this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'], $id);
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//Возращаем зоны блока
$this->restZonb($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']);
//обновляем задержки приемов
$zd1 = explode('|', $this->users[$this->uids[$this->atacks[$id]['uid1']]]['priems_z']);
$zd2 = explode('|', $this->users[$this->uids[$this->atacks[$id]['uid2']]]['priems_z']);
$prmos = [];
$i5 = 0;
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while ($i5 < 51) {
if (isset($zd1[$i5]) && $zd1[$i5] > 0) {
//Если приемы не требуют ход
$zd1[$i5] -= 1;
} else {
$zd1[$i5] = 0;
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}
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if (isset($zd2[$i5]) && $zd2[$i5] > 0) {
//Если приемы не требуют ход
$zd2[$i5] -= 1;
} else {
$zd2[$i5] = 0;
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}
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$i5++;
}
unset($prmos);
if ($this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'] == $this->users[$this->uids[$this->atacks[$id]['uid2']]]['id']) {
$this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'] = -$this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'];
}
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if ($this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'] == $this->users[$this->uids[$this->atacks[$id]['uid1']]]['id']) {
$this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'] = -$this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'];
}
$this->users[$this->uids[$this->atacks[$id]['uid1']]]['priems_z'] = implode('|', $zd1);
$this->users[$this->uids[$this->atacks[$id]['uid2']]]['priems_z'] = implode('|', $zd2);
if ($this->atacks[$id]['uid1'] == $u->info['id']) {
$u->info['priems_z'] = implode('|', $zd1);
} elseif ($this->atacks[$id]['uid2'] == $u->info['id']) {
$u->info['priems_z'] = implode('|', $zd2);
}
//Проверяем тактики
$i = 1;
while ($i <= 6) {
if ($this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic' . $i] > 25) {
$this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic' . $i] = 25;
} elseif ($this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic' . $i] <= 0) {
$this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic' . $i] = 0;
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}
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if ($this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic' . $i] > 25) {
$this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic' . $i] = 25;
} elseif ($this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic' . $i] <= 0) {
$this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic' . $i] = 0;
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}
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$i++;
}
//Обновляем задержки предметов
mysql_query(
'UPDATE `items_users` SET `btl_zd` = `btl_zd` - 1 WHERE (`uid` = "' . $this->atacks[$id]['uid1'] . '" OR `uid` = "' . $this->atacks[$id]['uid2'] . '") AND `btl_zd` > 0 AND `inOdet` > 0 LIMIT 100'
);
mysql_query(
'UPDATE `users` SET `notrhod` = "-1" WHERE `id` = "' . $this->atacks[$id]['uid1'] . '" OR `id` = "' . $this->atacks[$id]['uid2'] . '" LIMIT 2'
);
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//Обновляем задержки пирожков
mysql_query(
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'UPDATE `pirogi` SET `hod` = `hod` - 1 WHERE `btl` = "' . $this->i->id . '" AND (`uid` = "' . $this->atacks[$id]['uid1'] . '" OR `uid` = "' . $this->atacks[$id]['uid2'] . '")'
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);
mysql_query(
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'UPDATE `tactic` SET `hod` = `hod` - 1 WHERE `btl` = "' . $this->i->id . '" AND (`uid` = "' . $this->atacks[$id]['uid1'] . '" OR `uid` = "' . $this->atacks[$id]['uid2'] . '")'
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);
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//Тактики
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mysql_query('DELETE FROM `pirogi` WHERE `btl` = "' . $this->i->id . '" AND `hod` < 1');
mysql_query('DELETE FROM `tactic` WHERE `btl` = "' . $this->i->id . '" AND `hod` < 1');
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//Обновляем задержки пирожков
mysql_query(
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'UPDATE `spells` SET `hod` = `hod` - 1 WHERE `btl` = "' . $this->i->id . '" AND (`uid` = "' . $this->atacks[$id]['uid1'] . '" OR `uid` = "' . $this->atacks[$id]['uid2'] . '")'
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);
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mysql_query('DELETE FROM `spells` WHERE `btl` = "' . $this->i->id . '" AND `hod` < 1');
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//Обновляем данные в battle_users
mysql_query(
'UPDATE `battle_users` SET `hp` = "' . $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hpNow'] . '"
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WHERE `battle` = "' . $this->i->id . '" AND `uid` = "' . $this->atacks[$id]['uid1'] . '" LIMIT 1'
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);
mysql_query(
'UPDATE `battle_users` SET `hp` = "' . $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hpNow'] . '"
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WHERE `battle` = "' . $this->i->id . '" AND `uid` = "' . $this->atacks[$id]['uid2'] . '" LIMIT 1'
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);
//Восстановление манны 25% от мудрости за ход
if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod'] > 0) {
$this->save_stats(
$this->yhod_user(
$this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'],
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod']
)
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);
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} elseif ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod'] > 0) {
$this->save_stats(
$this->yhod_user(
$this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'],
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod']
)
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);
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}
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$sql = 'update stats set hpnow = :hpnow, mpnow = :mpnow,
tactic1 = :t1, tactic2 = :t2, tactic3 = :t3, tactic4 = :t4,
tactic5 = :t5, tactic6 = :t6, tactic7 = :t7, enemy = :enemy,
battle_yron = :by, last_hp = :lasthp, battle_exp = :be,
priems_z = :pz where id = :uid';
$arg1 = [
'hpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hpNow'],
'mpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'],
't1' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic1'],
't2' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic2'],
't3' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic3'],
't4' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic4'],
't5' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic5'],
't6' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic6'],
't7' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic7'],
'enemy' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'],
'by' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['battle_yron'],
'lasthp' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['last_hp'],
'be' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['battle_exp'],
'pz' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['priems_z'],
'uid' => $this->atacks[$id]['uid1'],
];
$arg2 = [
'hpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hpNow'],
'mpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'],
't1' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic1'],
't2' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic2'],
't3' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic3'],
't4' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic4'],
't5' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic5'],
't6' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic6'],
't7' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic7'],
'enemy' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'],
'by' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['battle_yron'],
'lasthp' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['last_hp'],
'be' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['battle_exp'],
'pz' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['priems_z'],
'uid' => $this->atacks[$id]['uid2'],
];
Db::sql($sql, $arg1);
Db::sql($sql, $arg2);
unset($sql, $arg1, $arg2);
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$this->priemsRazmenMomentEnd($id, $at);
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//Минусуем заряд приема \ эффекта
$j = 1;
while ($j <= 2) {
$eff = $this->stats[$this->uids[$this->atacks[$id]['uid' . $j]]]['effects'];
$i = 0;
while ($i < count($eff)) {
if (isset($eff[$i])) {
if ($eff[$i]['timeUse'] == 77 && $eff[$i]['hod'] > -1) {
$eff[$i]['hod']--;
$eff[$i]['priem'] = mysql_fetch_array(
mysql_query('SELECT * FROM `priems` WHERE `id` = "' . $eff[$i]['v2'] . '" LIMIT 1')
);
if (round($eff[$i]['priem']['minmana'] * $eff[$i]['x']) != 0) {
//Отнимаем ману у того кто кастовал
$priem->minMana(
$eff[$i]['user_use'],
round($eff[$i]['priem']['minmana'] * $eff[$i]['x'])
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);
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if ($this->stats[$this->uids[$eff[$i]['user_use']]]['mpNow'] <= 0) {
$eff[$i]['hod'] = 0;
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}
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}
if (strripos($eff[$i]['data'], 'minprocmanahod')) {
$pvr = [
'x1' => 0,
'x2' => 0,
'i' => 0,
'uid' => $eff[$i]['uid'],
'color' => '',
'color2' => '',
'effx' => '',
'x' => $eff[$i]['name'],
];
$pvr['d'] = explode('|', $eff[$i]['data']);
while ($pvr['i'] < count($pvr['d'])) {
if (isset($pvr['d'][$pvr['i']])) {
$pvr['d1'] = explode('=', $pvr['d'][$pvr['i']]);
if ($pvr['d1'][0] == 'minprocmanahod') {
$pvr['d1'] = explode('x', $pvr['d1'][1]);
$pvr['x1'] = $pvr['d1'][0];
$pvr['x2'] = $pvr['d1'][1];
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}
}
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$pvr['i']++;
}
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$pvr['mp'] = round(
$this->stats[$this->uids[$pvr['uid']]]['mpAll'] / 100 * rand(
$pvr['x1'],
$pvr['x2']
)
);
$pvr['mpSee'] = 0;
$pvr['mpNow'] = floor($this->stats[$this->uids[$pvr['uid']]]['mpNow']);
$pvr['mpAll'] = $this->stats[$this->uids[$pvr['uid']]]['mpAll'];
$pvr['mpTr'] = $pvr['mpAll'] - $pvr['mpNow'];
if ($pvr['mpTr'] > 0) {
//Требуется хилл
if ($pvr['mpTr'] < $pvr['mp']) {
$pvr['mp'] = $pvr['mpTr'];
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}
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$pvr['mpSee'] = '+' . $pvr['mp'];
$pvr['mpNow'] += $pvr['mp'];
}
if ($pvr['mpNow'] > $pvr['mpAll']) {
$pvr['mpNow'] = $pvr['mpAll'];
} elseif ($pvr['mpNow'] < 0) {
$pvr['mpNow'] = 0;
}
if ($pvr['mpSee'] == 0) {
$pvr['mpSee'] = '--';
}
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$btl->stats[$btl->uids[$pvr['uid']]]['mpNow'] = $pvr['mpNow'];
$btl->users[$btl->uids[$pvr['uid']]]['mpNow'] = $pvr['mpNow'];
mysql_query(
'UPDATE `stats` SET `mpNow` = "' . $btl->stats[$btl->uids[$pvr['uid']]]['mpNow'] . '" WHERE `id` = "' . $pvr['uid'] . '" LIMIT 1'
);
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$pvr['text'] = $this->addlt(1, 21, $this->users[$this->uids[$pvr['uid']]]['sex']);
$pvr['text2'] = '{tm1} ' . $pvr['text'] . ' на <strong style="color: #006699;">' . $pvr['mpSee'] . '</strong> [' . $pvr['mpNow'] . '/' . $pvr['mpAll'] . '] (Мана)';
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$this->priemAddLog(
$id, 1, 2, $pvr['uid'], 0,
'<font color^^^^#' . $pvr['color2'] . '>' . $pvr['x'] . '</font>',
$pvr['text2'],
$this->hodID
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);
unset($pvr);
}
if (isset($this->rehodeff[$eff[$i]['id']])) {
$eff[$i]['hod'] = $this->rehodeff[$eff[$i]['id']];
}
if ($eff[$i]['hod'] > 0) {
$this->stats[$this->uids[$this->atacks[$id]['uid' . $j]]]['effects']['hod'] = $eff[$i]['hod'];
mysql_query(
'UPDATE `eff_users` SET `hod` = "' . $eff[$i]['hod'] . '" WHERE `id` = "' . $eff[$i]['id'] . '" LIMIT 1'
);
} else {
//удаляем прием
if ($eff[$i]['v2'] > 0) {
if ($j == 1) {
$jn = 2;
} else {
$jn = 1;
}
$this->delPriem(
$eff[$i], $this->users[$this->uids[$this->atacks[$id]['uid' . $j]]],
3, $this->atacks[$id]['uid' . $jn]
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);
}
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}
} elseif ($eff[$i]['timeUse'] == 77 && $eff[$i]['hod'] == -2) {
$eff[$i]['priem'] = mysql_fetch_array(
mysql_query('SELECT * FROM `priems` WHERE `id` = "' . $eff[$i]['v2'] . '" LIMIT 1')
);
$priem->hodUsePriem($eff[$i], $eff[$i]['priem']);
} else {
$eff[$i]['priem'] = mysql_fetch_array(
mysql_query('SELECT * FROM `priems` WHERE `id` = "' . $eff[$i]['v2'] . '" LIMIT 1')
);
if (isset($eff[$i]['priem']['minmana']) && round(
$eff[$i]['priem']['minmana'] * $eff[$i]['x']
) != 0) {
//Отнимаем ману у того кто кастовал
$priem->minMana(
$eff[$i]['user_use'],
round($eff[$i]['priem']['minmana'] * $eff[$i]['x'])
);
if ($this->stats[$this->uids[$eff[$i]['user_use']]]['mpNow'] <= 0) {
$eff[$i]['hod'] = 0;
if (isset($this->rehodeff[$eff[$i]['id']])) {
$eff[$i]['hod'] = $this->rehodeff[$eff[$i]['id']];
}
if ($eff[$i]['v2'] > 0) {
if ($j == 1) {
$jn = 2;
} else {
$jn = 1;
}
$this->delPriem(
$eff[$i],
$this->users[$this->uids[$this->atacks[$id]['uid' . $j]]], 3,
$this->atacks[$id]['uid' . $jn]
);
}
}
} elseif ($eff[$i]['timeUse'] > 100 && $eff[$i]['hod'] > -1 && Config::get('effz') > 0) {
$eff[$i]['hod']--;
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if (isset($this->rehodeff[$eff[$i]['id']])) {
$eff[$i]['hod'] = $this->rehodeff[$eff[$i]['id']];
}
if ($eff[$i]['hod'] > 0) {
$this->stats[$this->uids[$this->atacks[$id]['uid' . $j]]]['effects']['hod'] = $eff[$i]['hod'];
mysql_query(
'UPDATE `eff_users` SET `hod` = "' . $eff[$i]['hod'] . '" WHERE `id` = "' . $eff[$i]['id'] . '" LIMIT 1'
);
} else {
//удаляем прием
if ($eff[$i]['v2'] > 0) {
if ($j == 1) {
$jn = 2;
} else {
$jn = 1;
}
$this->delPriem(
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$eff[$i],
$this->users[$this->uids[$this->atacks[$id]['uid' . $j]]], 3,
$this->atacks[$id]['uid' . $jn]
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);
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}
}
}
}
}
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$i++;
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}
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$j++;
}
//Проверяем
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if (Config::get('propsk_die') > 0 && $this->i->razdel == 0 && $this->i->dnId == 0 && $this->i->izlom == 0) {
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$cn1 = mysql_fetch_array(
mysql_query(
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'SELECT COUNT(*) FROM `battle_out` WHERE `battle` = "' . $this->i->id . '" AND `uid1` = "' . $this->atacks[$id]['uid1'] . '" LIMIT 1'
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)
);
$cn2 = mysql_fetch_array(
mysql_query(
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'SELECT COUNT(*) FROM `battle_out` WHERE `battle` = "' . $this->i->id . '" AND `uid1` = "' . $this->atacks[$id]['uid2'] . '" LIMIT 1'
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)
);
if ($cn1[0] > 3) {
$pvr['text2'] = '{tm1} Персонаж {u1} был убит из-за большого количества пропусков хода.';
$this->priemAddLog(
$id, 1, 2, $this->atacks[$id]['uid1'], 0, '',
$pvr['text2'],
$this->hodID
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);
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unset($pvr);
mysql_query(
'UPDATE `stats` SET `hpNow` = 0 WHERE `id` = "' . $this->atacks[$id]['uid1'] . '" LIMIT 1'
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);
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}
if ($cn2[0] > Config::get('propsk_die')) {
$pvr['text2'] = '{tm1} Персонаж {u1} был убит из-за большого количества пропусков хода.';
$this->priemAddLog(
$id, 1, 2, $this->atacks[$id]['uid2'], 0, '',
$pvr['text2'],
$this->hodID
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);
unset($pvr);
mysql_query(
'UPDATE `stats` SET `hpNow` = 0 WHERE `id` = "' . $this->atacks[$id]['uid2'] . '" LIMIT 1'
);
}
}
//
//Обновляем текущего противника
if ($u->info['id'] == $this->atacks[$id]['uid1']) {
$u->info['enemy'] = $this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'];
}
if ($u->info['id'] == $this->atacks[$id]['uid2']) {
$u->info['enemy'] = $this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'];
}
//Удаляем размен из базы //ТУТ возможен лаг удаления
mysql_query(
'DELETE FROM `battle_act` WHERE ( `uid1` = "' . $this->atacks[$id]['uid1'] . '" AND `uid2` = "' . $this->atacks[$id]['uid2'] . '" ) OR
( `uid2` = "' . $this->atacks[$id]['uid1'] . '" AND `uid1` = "' . $this->atacks[$id]['uid2'] . '" )'
);
unset($old_s1, $old_s2);
unset($this->ga[$this->atacks[$id]['uid1']][$this->atacks[$id]['uid2']], $this->ga[$this->atacks[$id]['uid2']][$this->atacks[$id]['uid1']]);
unset($this->ag[$this->atacks[$id]['uid1']][$this->atacks[$id]['uid2']], $this->ag[$this->atacks[$id]['uid2']][$this->atacks[$id]['uid1']]);
unset($this->atacks[$id]);
mysql_query('DELETE FROM `battle_act` WHERE `id` = "' . $id . '" LIMIT 1');
}
//Используем приемы
/** Осторожно! Подключаются файлы!!!
* @param $pl
* @param $u1
* @param int $t
* @param int|array $u2
* @param string $rznm
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* @return void
*/
public function delPriem(
$pl,
$u1,
int $t = 1,
int|array $u2 = 0,
string $rznm = 'Очиститься Кровью'
): void {
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global $u, $priem;
if (!isset($pl['priem']['id']) || isset($this->del_val['eff'][$pl['priem']['id']])) {
return;
}
if ($pl['x'] > 1) {
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$pl['name'] = $pl['name'] . ' x' . $pl['x'];
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}
if ($pl['timeUse'] == 77) {
//завершаем прием
mysql_query('DELETE FROM `eff_users` WHERE `id` = "' . $pl['id'] . '" LIMIT 1');
}
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$vLog = 'time1=' . time() . '||s1=' . $u1['sex'] . '||t1=' . $u1['team'] . '||login1=' . $u1['login'];
if (is_array($u2) && isset($u2['id'])) {
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$vLog .= '||s2=' . $u2['sex'] . '||t2=' . $u2['team'] . '||login2=' . $u2['login'];
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}
$mas1 = [
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'battle' => $this->i->id,
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'id_hod' => $this->hodID,
'text' => '',
'vars' => $vLog,
'type' => '1',
];
if ($t == 4) {
$mas1['id_hod']++;
$t = 2;
}
if ($t == 1) {
$mas1['id_hod']++;
if ($pl['priem']['file'] != '0') {
if (file_exists('../../_incl_data/class/priems/' . $pl['priem']['file'] . '.php')) {
require_once 'priems/' . $pl['priem']['file'] . '.php';
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}
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} elseif ($pl['priem']['file3'] != '0') {
if (file_exists('../../_incl_data/class/priems/' . $pl['priem']['file3'] . '.php')) {
require_once 'priems/' . $pl['priem']['file3'] . '.php';
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}
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} else {
$mas1['text'] = '{tm1} {u1} {1x16x0} прием &quot;<strong>' . $pl['name'] . '</strong>&quot;.';
$this->del_val['eff'][$pl['priem']['id']] = true;
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}
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} elseif ($t == 2) {
$mas1['text'] = '{tm1} У персонажа {u1} закончилось действие магии &quot;<strong>' . $pl['name'] . '</strong>&quot;.';
} elseif ($t == 99) {
$mas1['text'] = '{u1} Снял эфект &quot;<strong>' . $pl['name'] . '</strong>&quot; с помощью <strong>' . $rznm . '</strong> .';
} else {
if ($t == 100) {
$mas1['id_hod']++;
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}
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$mas1['text'] = '{tm1} Закончилось действие эффекта &quot;<strong>' . $pl['name'] . '</strong>&quot; для {u1}.';
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}
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if ($pl['priem']['id'] != 24) {
Log::add($mas1);
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}
$this->stats[$this->uids[$pl['uid']]] = $u->getStats($pl['uid'], 0, 0, false, false, true);
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}
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//Повторная проверка приемов
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private function testZonb($uid, $uid2): void
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{
$zba = [];
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if ($this->stnZb[$uid] == 0) {
$zba[1] = $this->stats[$this->uids[$uid]]['zonb'];
$this->stnZb[$uid] = $zba[1];
} else {
$zba[1] = $this->stnZb[$uid];
}
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if ($this->stnZb[$uid2] == 0) {
$zba[2] = $this->stats[$this->uids[$uid2]]['zonb'];
$this->stnZb[$uid] = $zba[2];
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} else {
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$zba[2] = $this->stnZb[$uid2];
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}
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if ($zba[1] > 3) {
$zba[1] = 3;
}
if ($zba[2] > 3) {
$zba[2] = 3;
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}
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//Блоки игрока 1
if (
(
$this->stats[$this->uids[$uid2]]['weapon1'] == 1 ||
$this->stats[$this->uids[$uid2]]['weapon2'] == 1
) &&
$this->stats[$this->uids[$uid]]['weapon1'] != 1 &&
$this->stats[$this->uids[$uid]]['weapon2'] != 1
) {
$zba[1] -= 1;
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}
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//Блоки игрока 2
if (
(
$this->stats[$this->uids[$uid]]['weapon1'] == 1 ||
$this->stats[$this->uids[$uid]]['weapon2'] == 1
) &&
$this->stats[$this->uids[$uid2]]['weapon1'] != 1 &&
$this->stats[$this->uids[$uid2]]['weapon2'] != 1
) {
$zba[2] -= 1;
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}
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if ($zba[1] < 1) {
$zba[1] = 1;
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}
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if ($zba[2] < 1) {
$zba[2] = 1;
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}
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$this->stats[$this->uids[$uid]]['zonb'] = $zba[1];
$this->stats[$this->uids[$uid2]]['zonb'] = $zba[2];
if (
$this->stats[$this->uids[$uid]]['min_zonb'] > 0 &&
$this->stats[$this->uids[$uid]]['zonb'] < $this->stats[$this->uids[$uid]]['min_zonb']
) {
$this->stats[$this->uids[$uid]]['zonb'] = $this->stats[$this->uids[$uid]]['min_zonb'];
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}
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if (
$this->stats[$this->uids[$uid2]]['min_zonb'] > 0 &&
$this->stats[$this->uids[$uid2]]['zonb'] < $this->stats[$this->uids[$uid2]]['min_zonb']
) {
$this->stats[$this->uids[$uid2]]['zonb'] = $this->stats[$this->uids[$uid2]]['min_zonb'];
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}
}
//Проверка действия приема
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/**
* Осторожно! Подключаются файлы!!!
* @param int $uid1
* @param int $uid2 НЕ УДАЛЯТЬ!!!
* @param int $end
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* @return void
*/
private function magicItems(int $uid1, int $uid2, int $end): void
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{
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if (!isset($this->stats[$this->uids[$uid1]])) {
return;
}
foreach ($this->stats[$this->uids[$uid1]]['items'] as $item) {
if (!isset($item['id'])) {
continue;
}
$e = Conversion::dataStringToArray($item['data']);
if (!isset($e['bm_a1'])) {
continue;
}
if ($end > 0) {
if (file_exists('priems/' . $e['bm_a1'] . '.end.php')) {
require_once 'priems/' . $e['bm_a1'] . '.end.php';
}
} else {
if (file_exists('priems/' . $e['bm_a1'] . '.php')) {
require_once 'priems/' . $e['bm_a1'] . '.php';
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}
}
}
}
//Проверка урона приемов
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public function priemsRazmen(array|int $id, array|string $at): void
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{
if ($at == 'fast') {
$uid1 = $id[0];
$uid2 = $id[1];
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} else {
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$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
}
$this->stats[$this->uids[$uid1]]['u_priem'] = [];
$this->stats[$this->uids[$uid2]]['u_priem'] = [];
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//Получаем приемы и смотрим когда какой действует
$j = 0;
foreach ($this->stats[$this->uids[$uid1]]['effects'] as $effect) {
if ($effect['id_eff'] != 22 || $effect['v1'] != 'priem' || $effect['v2'] < 1) {
continue;
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}
$this->stats[$this->uids[$uid1]]['u_priem'] = [
$j,
$effect['v2'],
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$this->prm[$effect['v2']]->act,
$effect['id'],
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$this->prm[$effect['v2']]->typeOf,
$this->prm[$effect['v2']]->moment,
$this->prm[$effect['v2']]->momentEnd,
$this->prm[$effect['v2']]->typeSec,
];
$j++;
}
$j = 0;
foreach ($this->stats[$this->uids[$uid2]]['effects'] as $effect) {
if (empty($effect) || $effect['id_eff'] != 22 || $effect['v1'] != 'priem' || $effect['v2'] < 1) {
continue;
}
$this->stats[$this->uids[$uid2]]['u_priem'] = [
$j,
$effect['v2'],
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$this->prm[$effect['v2']]->act,
$effect['id'],
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$this->prm[$effect['v2']]->typeOf,
$this->prm[$effect['v2']]->moment,
$this->prm[$effect['v2']]->momentEnd,
$this->prm[$effect['v2']]->typeSec,
];
$j++;
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}
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}
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/** Осторожно! Подключаются файлы!!!
* @param $id
* @param $at
* @return void
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*/
private function priemsRazmenMoment($id, $at): void
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{
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$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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if (!isset($at['p']['p_cast'])) {
$at['p'] = $at;
$at['p']['p_cast'] = true;
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}
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$j = 0;
foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) {
/** $priem[5]
* 1 Приемы ухода от удара
* 2 Приемы крита
* 3 Приемы атаки
* 4 Приемы защиты
* 5 Прочие приемы
*/
if (
empty($priem[2]) ||
!in_array($priem[5], [1, 2, 3, 4, 5]) ||
!file_exists("priem/$priem[1].php") ||
$priem[5] == 1 && empty($this->stats[$this->uids[$u2]]['nopryh'])
) {
continue;
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}
$pr_used_this = $u1;
$pr_moment = true;
require_once "priem/$priem[1].php";
if (isset($fx_priem)) {
$fx_priem($id, $at, $u1, $j);
unset($fx_priem);
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}
$j++;
if ($priem[5] == 1) {
$this->stats[$this->uids[$u2]]['nopryh']--;
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}
}
$i++;
}
}
//Наносим удар между игроками
private function newRazmen($id): array
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{
$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
if ($this->atacks[$id]['out1'] == 0) {
$at[1] = $this->usersTestAtack($id, $uid1, $uid2);
} else {
$at[1] = [0];
}
if ($this->atacks[$id]['out2'] == 0) {
$at[2] = $this->usersTestAtack($id, $uid2, $uid1);
} else {
$at[2] = [0];
}
return $at;
}
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private function usersTestAtack($id, $uid1, $uid2): array
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{
$r = [];
$block = [0, 0, 0, 0, 0, 0,];
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//Проверка блоков
$i = 1;
if ($uid1 == $this->atacks[$id]['uid1']) {
$a = 2;
$j = $this->atacks[$id]['b2'];
$atack = [
0,
$this->atacks[$id]['a1'][0],
$this->atacks[$id]['a1'][1],
$this->atacks[$id]['a1'][2],
$this->atacks[$id]['a1'][3],
$this->atacks[$id]['a1'][4],
];
} elseif ($uid2 == $this->atacks[$id]['uid1']) {
$a = 1;
$j = $this->atacks[$id]['b1'];
$atack = [
0,
$this->atacks[$id]['a2'][0],
$this->atacks[$id]['a2'][1],
$this->atacks[$id]['a2'][2],
$this->atacks[$id]['a2'][3],
$this->atacks[$id]['a2'][4],
];
}
if (isset($a, $j) && $this->atacks[$id]['out' . $a] == 0) {
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while ($i <= $this->stats[$this->uids[$uid2]]['zonb']) {
$block[$j] = 1;
$j++;
if ($j > 5 || $j < 1) {
$j = 1;
}
$i++;
}
}
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//Проверка ударов
for ($i = 1; $i <= $this->stats[$this->uids[$uid1]]['zona']; $i++) {
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if (!isset($atack[$i]) || $atack[$i] == 0) {
$atack[$i] = rand(1, 5);
}
if ($atack[$i] > 0) {
if ($block[$atack[$i]] == 1) {
//удар был заблокирован
// КУДА БИЛ , ТИП УДАРА
$r['atack'][] = [$atack[$i], 3, 0];
} else {
//Удар прошел
// КУДА БИЛ , ТИП УДАРА
$r['atack'][] = [$atack[$i], 1, 0];
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}
}
}
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return $r;
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}
public function yhod_user($uid1, $uid2, $type)
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{
// 1 - кто бьет . 2 - в кого бьют . тип
//Удал летит прямо в противника
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if ($this->importUser == 0) {
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$r = $uid1;
$rand_user = false;
if ($type == 2) {
//Случайный персонаж из своей команды (в том числе игрок)
$i = 0;
while ($i < count($this->users)) {
if ($this->users[$i]['team'] == $this->users[$this->uids[$uid2]]['team']) {
$rand_user[] = $this->users[$i]['id'];
}
$i++;
}
} elseif ($type == 4) {
//Случайный персонаж, любой
$i = 0;
while ($i < count($this->users)) {
$rand_user[] = $this->users[$i]['id'];
$i++;
}
} elseif ($type == 5) {
//Случайный персонаж, любой (кроме игрока)
$i = 0;
while ($i < count($this->users)) {
if ($this->users[$i]['team'] == $this->users[$this->uids[$uid2]]['team'] && $uid2 != $this->users[$i]['id']) {
$rand_user[] = $this->users[$i]['id'];
}
$i++;
}
} elseif ($type == 6) {
//Случайный персонаж из команды противника
$i = 0;
while ($i < count($this->users)) {
if ($this->users[$i]['team'] != $this->users[$this->uids[$uid2]]['team']) {
$rand_user[] = $this->users[$i]['id'];
}
$i++;
}
} elseif ($type > 100) {
//Удар идет в конкретного игрока
if (!isset($this->users[$this->uids[$type]]) || $this->users[$this->uids[$type]]['id'] != $type) {
$r = $uid2;
} else {
$r = $type;
}
}
if (!empty($rand_user)) {
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$r = $rand_user[rand(0, (count($rand_user) - 1))];
}
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$this->importUser = $r;
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} else {
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$r = $this->importUser;
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}
return $r;
}
public function testRazmenblock1($id, $uid1, $uid2): bool
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{
//перенести в Battle/Razmen.
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$block = [];
$j = 0;
//Проверка блоков
$i = 1;
if ($uid1 == $this->atacks[$id]['uid1']) {
$j = $this->atacks[$id]['b2'];
} elseif ($uid2 == $this->atacks[$id]['uid1']) {
$j = $this->atacks[$id]['b1'];
}
if ($this->atacks[$id]['out2'] == 0) {
while ($i <= $this->stats[$this->uids[$uid2]]['zonb']) {
$block[$j] = 1;
$j++;
if ($j > 5 || $j < 1) {
$j = 1;
}
$i++;
}
}
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return !empty($block);
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}
//Расчет типа удара от оружия
//Расчет урона от оружия
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public function yronGetrazmen($uid1, $uid2, $witm): array
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{
// перенести в Battle/Razmen
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/**
* Определяем тип урона
* Колющий
* Рубящий
* Режущий
* Дробящий
*/
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$witm_data = Conversion::dataStringToArray($witm['data']);
$witm_type = $this->weaponTx($witm_data);
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if ($witm_type == 0 || $witm_type == 12) {
$witm_type2 = '';
} else {
$witm_type2 = $witm_type;
}
$r['t'] = $witm_type2;
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//Увеличиваем параметры от текущего оружия которым бьем
$iii = 1;
while ($iii <= 7) {
if (isset($witm_data['sv_a' . $iii]) && $witm_data['sv_a' . $iii] != 0) {
$this->stats[$this->uids[$uid1]]['a' . $iii] += $witm_data['sv_a' . $iii];
}
if (isset($witm_data['sv_mg' . $iii]) && $witm_data['sv_mg' . $iii] != 0) {
$this->stats[$this->uids[$uid1]]['mg' . $iii] += $witm_data['sv_mg' . $iii];
}
$iii++;
}
$iii = 1;
while ($iii <= 4) {
if (isset($witm_data['sv_aall']) && $witm_data['sv_aall'] != 0) {
$this->stats[$this->uids[$uid1]]['a' . $iii] += $witm_data['sv_aall'];
}
$iii++;
}
$iii = 1;
while ($iii <= 4) {
if (isset($witm_data['sv_mall']) && $witm_data['sv_mall'] != 0) {
$this->stats[$this->uids[$uid1]]['mg' . $iii] += $witm_data['sv_mall'];
}
$iii++;
}
$iii = 1;
while ($iii <= 7) {
if (isset($witm_data['sv_m2all']) && $witm_data['sv_m2all'] != 0) {
$this->stats[$this->uids[$uid1]]['mg' . $iii] += $witm_data['sv_m2all'];
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}
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$iii++;
}
if (isset($witm_data['sv_m3']) && $witm_data['sv_m3'] != 0) {
$this->stats[$this->uids[$uid1]]['m3'] += $witm_data['sv_m3'];
}
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$iii = 1;
while ($iii <= 7) {
if (isset($witm_data['sv_pa' . $iii]) && $witm_data['sv_pa' . $iii] != 0) {
$this->stats[$this->uids[$uid1]]['pa' . $iii] += $witm_data['sv_pa' . $iii] + $witm_data['sv_m10'];
}
if (isset($witm_data['sv_pm' . $iii]) && $witm_data['sv_pm' . $iii] != 0) {
$this->stats[$this->uids[$uid1]]['pm' . $iii] += $witm_data['sv_pm' . $iii] + $witm_data['sv_m11a'];
if ($iii < 5) {
$this->stats[$this->uids[$uid1]]['pm' . $iii] += $witm_data['sv_m11'];
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}
}
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$iii++;
}
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//мощность + подавление мощности противником
$wAp = 0;
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if ($witm_type == 12) {
//удар кулаком
$wAp += $this->stats[$this->uids[$uid1]]['m10'];
} elseif ($witm_type < 5) {
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$wAp += $this->stats[$this->uids[$uid1]]['pa' . $witm_type];
$wAp -= $this->stats[$this->uids[$uid2]]['antpa' . $witm_type];
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} else {
$wAp +=
$this->stats[$this->uids[$uid1]]['m10'] +
$this->stats[$this->uids[$uid1]]['pm' . ($witm_type - 4)] +
$this->stats[$this->uids[$uid1]]['m11a'] +
$witm_data['sv_pm' . ($witm_type - 4)];
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$wAp -= $this->stats[$this->uids[$uid2]]['antpm' . ($witm_type - 4)];
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}
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//Пробой брони
$proboi = 0;
$witm_data['m9'] = $this->stats[$this->uids[$uid1]]['m9'];
if (rand(1, 100) < floor($witm_data['m9'] / 2)) {
$proboi = floor($witm_data['m9'] / 2);
$r['pb'] = 1;
}
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$y = $this->yrn(
$this->stats[$this->uids[$uid1]],
$this->stats[$this->uids[$uid2]],
$this->users[$this->uids[$uid1]],
$this->users[$this->uids[$uid2]],
$witm_type,
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$wAp, //мощность урона
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$proboi, //пробой брони
($witm_data['sv_yron_min'] + $this->stats[$this->uids[$uid1]]['yron_min']),
($witm_data['sv_yron_max'] + $this->stats[$this->uids[$uid1]]['yron_max']),
$witm['type'],
);
$r['y'] = round(rand($y['min'] + $proboi, $y['max'] + round($proboi / 2)));
$r['k'] = round(rand($y['Kmin'] + round($proboi / 4), $y['Kmax'] + round($proboi / 8)));
$r['m_y'] = $y['max'];
$r['m_k'] = $y['Kmax'];
$r['bRND'] = $y['bRND'];
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$r['w_type'] = $witm_type;
//тип от оружия
$tp = match ($witm['type']) {
18 => 1,
19 => 2,
20 => 3,
21 => 4,
default => 0
};
if ($tp != $witm_type) // ТУТ
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{
(int)$r['y'] = round((int)$r['y'] / 3);
$r['k'] = round($r['k'] / 3);
$r['m_k'] = round($r['m_k'] / 3);
$r['m_y'] = round($r['m_y'] / 3);
}
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if (isset($this->stats[$this->uids[$uid2]]['zaproc'])) {
$r['y'] = round($r['y'] - $r['y'] * $this->stats[$this->uids[$uid2]]['zaproc'] / 100);
$r['k'] = round($r['k'] - $r['k'] * $this->stats[$this->uids[$uid2]]['zaproc'] / 100);
$r['m_k'] = round($r['m_k'] - $r['m_k'] * $this->stats[$this->uids[$uid2]]['zaproc'] / 100);
$r['m_y'] = round($r['m_y'] - $r['m_y'] * $this->stats[$this->uids[$uid2]]['zaproc'] / 100);
if ($r['k'] < 1) {
$r['k'] = 2;
}
}
$r['y'] = max($r['y'], 1);
$r['k'] = max($r['k'], 1);
$r['m_y'] = max($r['m_y'], 1);
$r['m_k'] = max($r['m_k'], 1);
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return $r;
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}
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//Расчет урона от оружия
public function weaponTx($itemdata)
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{
$itm = is_array($itemdata) ? $itemdata : Conversion::dataStringToArray($itemdata);
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$t[0]['z'] = 0;
$t[0]['t'] = 0;
//колящий урон
$t[1]['z'] = (int)$itm['tya1'];
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$t[1]['t'] = 1;
//рубящий урон
$t[2]['z'] = (int)$itm['tya2'];
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$t[2]['t'] = 2;
//дробящий урон
$t[3]['z'] = (int)$itm['tya3'];
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$t[3]['t'] = 3;
//режущий урон
$t[4]['z'] = (int)$itm['tya4'];
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$t[4]['t'] = 4;
//урон огня
$t[5]['z'] = (int)$itm['tym1'];
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$t[5]['t'] = 5;
//урон воздуха
$t[6]['z'] = (int)$itm['tym2'];
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$t[6]['t'] = 6;
//урон воды
$t[7]['z'] = (int)$itm['tym3'];
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$t[7]['t'] = 7;
//урон земли
$t[8]['z'] = (int)$itm['tym4'];
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$t[8]['t'] = 8;
//урон серой магией
$t[11]['z'] = (int)$itm['tym7'];
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$t[11]['t'] = 11;
$tpt = $t[0]['z'];
$tpmin = $t[0];
$tpmax = $t[0];
$i = 1;
$ii = 0;
while ($i <= 11) {
if ($t[$i]['z'] > $tpt) {
$tpt = $t[$i]['z'];
$tpmax = $t[$i];
$ii = $i;
}
$i++;
}
$t[$ii]['z'] = 0;
$tpt = $t[0]['z'];
$i = 1;
while ($i <= 11) {
if ($t[$i]['z'] > $tpt) {
$tpt = $t[$i]['z'];
$tpmin = $t[$i];
}
$i++;
}
$setclass = rand(1, 100);
if ($setclass > $tpmax['z']) {
$tp = $tpmin['t'];
} else {
$tp = $tpmax['t'];
}
return $tp;
}
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//Расчет защиты
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public function yrn(
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array $st1,
array $st2,
array $u1,
array $u2,
int $type,
int $power_yron = 0,
float $proboi = 0,
int $weapom_min = 0,
int $weapom_max = 0,
int $wp_type = 0,
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): array {
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$level = $st1['lvl'];
$power_krit = round($st1['m3']);
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if (!isset($type) || $type == '') {
$type = 12;
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}
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//Параметры для возврвата
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$r = ['type' => $type];
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$p = [
'B' => [0 => 0, 1 => 0, 'rnd' => false],
'M' => $power_yron, //мощность урона
'K' => $power_krit, //мощность крита
'T' => 1, //Кф. оружия
];
//Расчет типа урона
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if ($wp_type == 18) {
$r['type'] = 1;
} elseif ($wp_type == 19) {
$r['type'] = 2;
} elseif ($wp_type == 20) {
$r['type'] = 3;
} elseif ($wp_type == 21) {
$r['type'] = 4;
}
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/**
* (S) - влияние наших статов на профильный урон
* 1 Колющий: S = Сила * 0,3 + Ловкость * 0,7
* 2 Рубящий: S = Сила * 0,5 + Ловкость * 0,25 + Интуиция * 0,25
* 3 Дробящий: S = Сила * 1
* 4 Режущий: S = Сила * 0,3 + Интуиция * 0,7
* else кулак/магия
*/
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if ($r['type'] == 1) {
$p['S'] = $st1['s1'] * 0.25 + $st1['s2'] * 0.75;
$p['U'] = $st1['a1'] * 1.00; //кинжалы
} elseif ($r['type'] == 2) {
$p['S'] = $st1['s1'] * 1.20;
$p['U'] = $st1['a2'] * 1.00; //топоры
} elseif ($r['type'] == 3) {
$p['S'] = $st1['s1'] * 0.5 + $st1['s4'] * 1.00;
$p['U'] = $st1['a3'] * 1.00; //дубины
} elseif ($r['type'] == 4) {
$p['S'] = $st1['s3'] * 1.00;
$p['U'] = $st1['a4'] * 1.00; //мечи
} else {
$p['S'] = 0;
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$p['U'] = 0;
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}
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$r['bron']['rnd'] = rand($r['bron'][0], $r['bron'][1]);
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//Остальные расчеты (коэфицент)
$p['B'][0] = 2 + $level + $st1['s1'] - round($st1['s1'] / 5);
$p['B'][1] = $p['B'][0] + 3;
$p['B']['rnd'] = rand($p['B'][0], $p['B'][1]);
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//Обычный урон
if ($r['type'] == 12) {
$r['min'] = ($p['B'][0] + $weapom_min) * $p['T'] * (1 + $p['M'] / 100);
$r['max'] = ($p['B'][1] + $weapom_max) * $p['T'] * (1 + $p['M'] / 100);
} else {
$r['min'] = (($p['B'][0] + $p['S'] * 2 + $weapom_min * 2 + $p['U'] * 2) * $p['T']) * (1 + $p['M'] / 100);
$r['max'] = (($p['B'][1] + $p['S'] * 2 + $weapom_max * 2 + $p['U'] * 2) * $p['T']) * (1 + $p['M'] / 100);
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}
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$r['bRND'] = $p['B']['rnd'];
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$r['Kmin'] = ceil((2 + ($p['K'] / 100)) * $r['min']);
$r['Kmax'] = ceil((2 + ($p['K'] / 100)) * $r['max']);
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//Расчет брони
//для обычного
if ($r['type'] < 5 || $r['type'] == 12) {
$r['min_abron'] = round($r['min'] * 0.05);
$r['max_abron'] = round($r['max'] * 0.05);
if ($proboi != 0) {
$r['bron']['rndold'] = $r['bron']['rnd'];
$r['bron']['rnd'] = 0;
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}
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$r['Kmin'] -= $r['bron']['rnd'] * 2; //было умножить на 2
$r['Kmax'] -= $r['bron']['rnd'] * 2; //было умножить на 2
$r['min'] -= $r['bron']['rnd']; //не было деления ни на чо.
$r['max'] -= $r['bron']['rnd']; //не было деления ни на чо.
}
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//Расчет защиты (не более 80%)
if ($r['type'] < 5 || $r['type'] == 12) {
$r['min'] = round($r['min'] / 100 * (100 - $this->zago($st2['za'])));
$r['max'] = round($r['max'] / 100 * (100 - $this->zago($st2['za'])));
$r['Kmin'] = round($r['Kmin'] / 100 * (100 - $this->zago($st2['za'])));
$r['Kmax'] = round($r['Kmax'] / 100 * (100 - $this->zago($st2['za'])));
} else {
$r['min'] = round($r['min'] / 100 * (100 - $this->zmgo($st2['zm'])));
$r['max'] = round($r['max'] / 100 * (100 - $this->zmgo($st2['zm'])));
$r['Kmin'] = round($r['Kmin'] / 100 * (100 - $this->zmgo($st2['zm'])));
$r['Kmax'] = round($r['Kmax'] / 100 * (100 - $this->zmgo($st2['zm'])));
}
$r['min'] = round($r['min']);
$r['max'] = round($r['max']);
$r['Kmin'] = round($r['Kmin']);
$r['Kmax'] = round($r['Kmax']);
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$min_yrn = 0; //%
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if ($u1['clone'] > 0) {
$min_yrn = 75;
}
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$r['min'] -= floor($r['min'] / 100 * $min_yrn);
$r['max'] -= floor($r['max'] / 100 * $min_yrn);
$r['Kmin'] -= floor($r['Kmin'] / 100 * ($min_yrn));
$r['Kmax'] -= floor($r['Kmax'] / 100 * ($min_yrn));
$r['min_'] -= floor($r['min_'] / 100 * $min_yrn);
$r['max_'] -= floor($r['max_'] / 100 * $min_yrn);
$r['Kmin_'] -= floor($r['Kmin_'] / 100 * ($min_yrn));
$r['Kmax_'] -= floor($r['Kmax_'] / 100 * ($min_yrn));
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$defd = mysql_fetch_array(
mysql_query(
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'SELECT SUM(`vals`) FROM `battle_actions` WHERE `btl` = "' . $this->i->id . '" AND `vars` = "use_defteam' . $u2['team'] . '" LIMIT 1'
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)
);
if ($defd[0] > 100) {
$defd[0] = 100;
}
$defd = 0 + $defd[0];
$powd = mysql_fetch_array(
mysql_query(
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'SELECT SUM(`vals`) FROM `battle_actions` WHERE `btl` = "' . $this->i->id . '" AND `vars` = "use_powteam' . $u1['team'] . '" LIMIT 1'
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)
);
if ($powd[0] > 100) {
$powd[0] = 100;
}
$powd = 0 + $powd[0];
$defd = $defd - $powd;
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$r['min'] -= floor($defd);
$r['max'] -= floor($defd);
$r['Kmin'] -= floor($defd * 2);
$r['Kmax'] -= floor($defd * 2);
$r['min_'] -= floor($defd);
$r['max_'] -= floor($defd);
$r['Kmin_'] -= floor($defd * 2);
$r['Kmax_'] -= floor($defd * 2);
$r['min'] += $st1['maxAtack'];
$r['max'] += $st1['maxAtack'];
$r['Kmin'] += $st1['maxAtack'] * 2;
$r['Kmin'] += $st1['maxAtack'] * 2;
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if ($r['min'] < 1) {
$r['min'] = 1;
}
if ($r['max'] < 1) {
$r['max'] = 1;
}
if ($r['Kmin'] < 2) {
$r['Kmin'] = 2;
}
if ($r['Kmax'] < 2) {
$r['Kmax'] = 2;
}
if ($r['Kmin_'] < 2) {
$r['Kmin_'] = 2;
}
if ($r['Kmin_'] < 2) {
$r['Kmax_'] = 2;
}
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$r['m_k'] = $r['Kmax'];
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return $r;
}
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//Расчет защиты (магия)
private function zago($v): float
{
if ($v > 1700) {
$v = 1700;
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}
return round((1 - (pow(0.5, ($v / 399.51)))) * 100, 2);
}
public function zmgo($v): float|int
{
return (1 - (pow(0.5, ($v / 250)))) * 100;
}
/** Осторожно! Подключаются файлы!!!
* @param $id
* @param $at
* @return array|mixed
*/
private function priemsTestRazmen($id, $at): mixed
{
$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
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$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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if (!isset($at['p']['p_cast'])) {
$at['p'] = $at;
$at['p']['p_cast'] = true;
}
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/** $priem[4]
* 1 Приемы ухода от удара
* 2 Приемы крита
* 3 Приемы атаки
* 4 Приемы защиты
* 5, 8, 9 Прочие приемы
*/
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$j = 0;
foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) {
if ((
in_array($priem[1], [213, 220, 237, 286, 287, 288]) ||
in_array($priem[4], [2, 3, 4, 5, 8, 9]) && $priem[2] > 0 ||
$priem[4] == 1 && $priem[2] > 0 && empty($this->stats[$this->uids[$u2]]['nopryh'])) &&
file_exists("priem/$priem[1].php")
) {
$pr_used_this = $u1;
require_once "priem/$priem[1].php";
if (isset($fx_priem)) {
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$at = $fx_priem($id, $at, $u1, $j);
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unset($fx_priem);
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}
$j++;
if ($priem[4] == 1) {
$this->stats[$this->uids[$u2]]['nopryh']--;
}
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}
}
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$i++;
}
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return $at;
}
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/** Осторожно! Подключаются файлы!!!
* @param $id
* @param $at
* @return mixed
*/
private function priemsRestartRazmen($id, $at): mixed
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{
if (isset($at['p'])) {
//Проверка
$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
/**
* Если возникнут проблемы с приемами, придется переписать алгоритм, сейчас он выглядит так:
* Цикл 1. Проверяем пользователя
* Цикл 2 внутри Цикла 1. Проверяем приемы поторые пользователь использовал
*
* Придется сделать:
* Цикл 1. Проверяем пользователя
* Цикл 2 внутри Цикла 1. Проверяем приемы уворота
* Цикл 3. Проверяем пользователя
* Цикл 4 внутри Цикла 3. Проверяем приемы крита
* и т.д.
*/
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$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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if (!isset($at['p']['p_cast'])) {
$at['p'] = $at;
$at['p']['p_cast'] = true;
}
/** $priem[4]
* 1 Приемы ухода от удара
* 2 Приемы крита
* 3 Приемы атаки
* 4 Приемы защиты
* 5, 8, 9 Прочие приемы
*/
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$j = 0;
foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) {
if ((
in_array($priem[4], [2, 3, 4, 5]) && $priem[2] > 0 ||
$priem[4] == 1 && $priem[2] > 0 && empty($this->stats[$this->uids[$u2]]['nopryh'])) &&
file_exists("priem/$priem[1].php")
) {
$pr_used_this = $u1;
require_once "priem/$priem[1].php";
if (isset($fx_priem)) {
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$at = $fx_priem($id, $at, $u1, $j);
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unset($fx_priem);
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}
$j++;
if ($priem[4] == 1) {
$this->stats[$this->uids[$u2]]['nopryh']--;
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}
}
}
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$j = 0;
foreach ($this->stats[$this->uids[$u2]]['u_priem'] as $priem) {
if (in_array($priem[4], [8, 9]) && $priem[2] > 0 && file_exists("priem/$priem[1].php")) {
$pr_used_this = $u2;
require_once "priem/$priem[1].php";
if (isset($fx_priem)) {
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$at = $fx_priem($id, $at, $u2, $j);
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unset($fx_priem);
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}
$j++;
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}
}
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$i++;
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}
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$at = $at['p'];
unset($at['p']);
}
return $at;
}
public function testPogB($uid, $yr, $pliid, $test = 0)
{
$yr2 = $yr;
$checktuman = mysql_fetch_array(
mysql_query(
'SELECT * FROM `eff_users` WHERE `uid` = "' . $uid . '"
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AND (`v2` = 273 OR `v2` = 286 OR `v2` = 287 OR `v2` = 288)
AND `delete` =0 LIMIT 1'
)
); //проверка на туманный образ
if ($yr > 0 && !isset($checktuman['id'])) {
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global $priem;
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$i = 0;
while ($i < count($this->stats[$this->uids[$uid]]['set_pog2'])) {
$j = $this->stats[$this->uids[$uid]]['set_pog2'][$i];
if ($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['id'] == $pliid || $test == 1) {
$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'] = str_replace(
'add_pog2=' . $j['y'],
'add_pog2=$', $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data']
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);
$dt3 = Conversion::dataStringToArray($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data']);
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$dt30 = floor($j['y'] / $yr2 * 100);
if ($dt30 < $dt3['add_pog2p']) {
$dt3['add_pog2p'] = $dt30;
}
unset($dt30);
if (isset($dt3['add_pog2mp'])) {
if ((round(
round($yr2 / 100 * (100 - $dt3['add_pog2p'])) * $dt3['add_pog2mp']
)) > $this->stats[$this->uids[$uid]]['mpNow']) {
//не хватило маны, считаем сколько хватит % от поглощенного урона
$j['yhj'] = $this->stats[$this->uids[$uid]]['mpNow'] / (round(
round($yr2 / 100 * (100 - $dt3['add_pog2p'])) * $dt3['add_pog2mp']
)) * 100;
$j['yhj'] = floor($j['yhj']); //Сколько % мы можем поглотить
$dt3['add_pog2p'] = floor($dt3['add_pog2p'] / 100 * $j['yhj']);
}
if ($test == 1) {
$priem->minMana($uid, round(round($yr2 / 100 * $dt3['add_pog2p']) * $dt3['add_pog2mp']));
}
}
if (!isset($this->poglast[$uid])) {
$this->poglast[$uid] = 0;
}
$this->poglast[$uid] += $yr2;
if ($test == 1) {
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// осталось для поглощения
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$j['y'] -= round($this->poglast[$uid] / 100 * $dt3['add_pog2p']);
$priem->minMana(
$uid,
round(round($this->poglast[$uid] / 100 * $dt3['add_pog2p']) * $dt3['add_pog2mp'])
);
}
if (isset($dt3['add_pog2p'])) {
$yr2 = round($yr2 / 100 * (100 - $dt3['add_pog2p']));
}
if ($j['y'] < 0 || ($this->stats[$this->uids[$uid]]['mpNow'] <= 0 && $dt3['add_pog2mp'] > 0)) {
$dt2 = Conversion::dataStringToArray($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data']);
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if (isset($dt2['endPog']) && $dt2['endPog'] == 1) {
//удаляем прием
//Добавляем в лог
$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['priem'] = mysql_fetch_array(
mysql_query(
'SELECT * FROM `priems` WHERE `id` = "' . $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['v2'] . '" LIMIT 1'
)
);
$this->delPriem(
$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1],
$this->users[$this->uids[$uid]], 4, $uid
);
$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1] = 'delete';
}
unset($dt2);
$j['y'] = 0;
}
$this->stats[$this->uids[$uid]]['set_pog'][$i]['y'] = $j['y'];
if (isset($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'])) {
$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'] = str_replace(
'add_pog2=$',
'add_pog2=' . $j['y'], $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data']
);
mysql_query(
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'UPDATE `eff_users` SET `data` = "' . $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'] . '" WHERE `id` = "' . $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['id'] . '" LIMIT 1'
);
}
if ($j['y'] - $this->poglast[$uid] + $yr2 < 0) {
$yr -= $yr + ($j['y'] - $this->poglast[$uid] + $yr2);
$yr2 = $yr;
$i = count($this->stats[$this->uids[$uid]]['set_pog2']) + 1;
}
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}
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$i++;
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}
}
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unset($checktuman);
return $yr2;
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}
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private function updateHealth($id, $at): array
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{
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$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod'] > 0) {
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$uid1 = $this->yhod_user(
$this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'],
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod']
);
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} elseif ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod'] > 0) {
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$uid2 = $this->yhod_user(
$this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'],
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod']
);
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}
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$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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//Рассчет дополнительных тактик
if ($this->atacks[$id]['out' . $b] > 0) {
//Игрок ${'u'.$a} получает тактики, возможно
//выдаем тактику контрудара
if (rand(0, 100) < min(floor($this->stats[$this->uids[$u1]]['m6'] / 5), 20) && $this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic3']++;
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}
//выдаем тактику щита
if (rand(0, 100) < min(floor($this->stats[$this->uids[$u1]]['m8'] / 4), 20) && $this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic4']++;
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}
}
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if (!isset ($at[$a]['atack'])) {
$at[$a]['atack'] = []; // Argument #1 ($value) must be of type Countable|array, null given
}
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//Расчет удара Цели (u2) по Атакующему (u1)
$j = 0;
while ($j < count($at[$a]['atack']) && $j < 8) {
//Добавляем тактики
if ($at[$a]['atack'][$j][1] == 1) {
//u1 ударил обычным ударом u2
if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic1']++;
}
//Двуручка
if ($at[$a]['atack'][$j]['yron']['2h'] == 1 && $this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic1'] += 2;
}
} elseif ($at[$a]['atack'][$j][1] != 2) {
if ($at[$a]['atack'][$j][1] == 3 || $at[$a]['atack'][$j][1] == 7) {
//u2 заблокировал удар u1 (3) OR u2 блокировал щитом удар u1 //ТУТ ЩИТ (7)
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if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u2]]['tactic4']++;
}
} elseif ($at[$a]['atack'][$j][1] == 4) {
//u1 пробил блок u2 критом
if (!isset($at[$a]['atack'][$j]['notactic2']) && $this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic2']++;
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}
$this->users[$this->uids[$u2]]['tactic4']++; //тактика за пробив блок
} elseif ($at[$a]['atack'][$j][1] == 5) {
//u1 ударил критическим ударом u2
if (!isset($at[$a]['atack'][$j]['notactic2'])) {
if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic2'] += 2;
}
//Двуручка
if ($at[$a]['atack'][$j]['yron']['2h'] == 1 && $this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic2'] += 1;
}
}
} elseif ($at[$a]['atack'][$j][1] == 6) {
//u2 парировал удар u1
if (!isset($at[$a]['atack'][$j]['notactic5']) && $this->stats[$this->uids[$u1]]['this_animal'] == 0) {
$this->users[$this->uids[$u2]]['tactic5']++;
}
} elseif ($at[$a]['atack'][$j][1] == 8) {
//u2 увернулся от удара u1 и нанес по нему контрудар
if ($this->stats[$this->uids[$u1]]['this_animal'] == 0) {
$this->users[$this->uids[$u2]]['tactic3']++;
}
}
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}
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// КУДА БИЛ , ТИП УДАРА
if (isset($at[$a]['atack'][$j]['yron']) && (
$at[$a]['atack'][$j][1] == 1 ||
$at[$a]['atack'][$j][1] == 4 ||
$at[$a]['atack'][$j][1] == 5)) {
//
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if ($this->stats[$this->uids[$u2]]['hpNow'] <= $at[$a]['atack'][$j]['yron']['y']) {
$at[$a]['atack'][$j]['yron']['y'] = $this->stats[$this->uids[$u2]]['hpNow'];
}
if ($this->stats[$this->uids[$u2]]['hpNow'] <= $at[$a]['atack'][$j]['yron']['k']) {
$at[$a]['atack'][$j]['yron']['k'] = $this->stats[$this->uids[$u2]]['hpNow'];
}
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if ($at[$a]['atack'][$j]['yron']['y'] < 0) {
$at[$a]['atack'][$j]['yron']['y'] = 1;
$at[$a]['atack'][$j]['yron']['r'] = -1;
$at[$a]['atack'][$j]['yron']['k'] = 1;
}
if ($this->stats[$this->uids[$u2]]['hpNow'] < 1) {
$at[$a]['atack'][$j]['yron']['y'] = 0;
$at[$a]['atack'][$j]['yron']['r'] = -1;
$at[$a]['atack'][$j]['yron']['k'] = 0;
}
//Добавляем нанесенный урон и опыт
$this->takeExp($u1, $at[$a]['atack'][$j]['yron']['y'], $u1, $u2);
//Отнимаем НР
$this->stats[$this->uids[$u2]]['hpNow'] -= $at[$a]['atack'][$j]['yron']['y'];
$this->users[$this->uids[$u2]]['last_hp'] = -$at[$a]['atack'][$j]['yron']['y'];
$at[$a]['atack'][$j]['yron']['hp'] = $this->stats[$this->uids[$u2]]['hpNow'];
if ($at[$a]['atack'][$j]['yron']['hp'] < 1) {
$at[$a]['atack'][$j]['yron']['hp'] = 0;
}
$at[$a]['atack'][$j]['yron']['hpAll'] = $this->stats[$this->uids[$u2]]['hpAll'];
if ($at[$a]['atack'][$j]['yron']['hp'] > $at[$a]['atack'][$j]['yron']['hpAll']) {
$at[$a]['atack'][$j]['yron']['hp'] = $at[$a]['atack'][$j]['yron']['hpAll'];
}
//Травмирование
if (rand(0, 100) <= 50 && ($at[$a]['atack'][$j][1] == 4 || $at[$a]['atack'][$j][1] == 5) && !isset($at[$a]['atack'][$j]['yron']['travma']) && rand(
0,
1000
) < 500 && $this->users[$this->uids[$u2]]['level'] > 1 && $this->stats[$this->uids[$u1]] > 1) {
$trvm_chns = floor(rand(0, 200) / 10);
if ($trvm_chns > 3 || $trvm_chns < 1) {
$trvm_chns = 0;
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}
$at[$a]['atack'][$j]['yron']['travma'] = [$trvm_chns, 'Обыкновенная травма'];
unset($trvm_chns);
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}
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}
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$j++;
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}
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$i++;
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}
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return $at;
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}
//Расчет МФ
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/**
* Добавляем опыт \ нанесенный урон.
* Кривовсрато, на переделку.
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* @param $id
* @param $y
* @param $id1
* @param $id2
* @param bool $mgregen
* @param bool $nobattle_uron
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* @return void
*/
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public function takeExp($id, $y, $id1, $id2, bool $mgregen = false, bool $nobattle_uron = false): void
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{
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global $u;
if (isset($this->users[$this->uids[$id]])) {
$s2 = $this->stats[$this->uids[$id2]];
if ($id1 != $id2) {
$e = $this->testExp($y, $s2);
} else {
$e = 0;
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}
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if ((int)$this->users[$this->uids[$id1]]['bot_id'] == 0 && $this->users[$this->uids[$id1]]['dnow'] != 0 && $this->i->dungeon != 1) {
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$dun_limitForLevel = [ // Максимум для каждого уровня.
4 => 750,
5 => 1500,
6 => 3500,
7 => 8000,
8 => 25000,
9 => 50000,
10 => 75000,
11 => 125000,
12 => 250000,
13 => 500000,
14 => 750000,
];
$dun_expFactor = [ // Максимум для каждого уровня.
4 => 5,
5 => 5,
6 => 5,
7 => 5,
8 => 5,
9 => 3,
10 => 1,
11 => 1,
12 => 1,
13 => 1,
14 => 1,
];
if (isset($dun_expFactor[(int)$this->users[$this->uids[$id1]]['level']])) {
$e = $e * $dun_expFactor[(int)$this->users[$this->uids[$id1]]['level']];
}
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if ($this->i->dungeon > 1 && $this->users[$this->uids[$id1]]['battle'] > 0) { // пещерный лимит
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$dun_exp = []; // Текущий лимит опыта игрока в подземельях.
$rep = Db::getValue(
'select dungeonexp from rep where id = ?', [$this->users[$this->uids[$id1]]['id']]
);
$rep = explode(',', $rep);
foreach ($rep as $val) {
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$val = explode('=', $val);
if (isset($val[0]) && isset($val[1]) && $val[0] != '' && $val[1] != 0) {
$dun_exp[(int)$val[0]] = (int)$val[1];
} // текущий лимит опыта в подземке
}
unset($rep);
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if (!isset($dun_exp[$this->i->dungeon])) {
$dun_exp[$this->i->dungeon] = 0;
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}
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if (!isset($dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']])) { // Если лимит не задан, опыт не даем.
$e = 0;
} elseif (
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isset($dun_exp[$this->i->dungeon]) &&
$dun_exp[$this->i->dungeon] >= $dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']]
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) { // Если лимит уже достигнут, опыт не даем.
$e = 0;
} elseif (
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isset($dun_exp[$this->i->dungeon]) &&
$dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']] > $dun_exp[$this->i->dungeon]
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) { // Если текущая репутация не достигла лимита.
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if (($dun_exp[$this->i->dungeon] + $e) > $dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']]) {
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// Если опыта набрано достаточно, для достижения лимита.
$e = abs(
$e - abs(
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$dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']] - ($e + $dun_exp[$this->i->dungeon])
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)
);
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$dun_exp[$this->i->dungeon] += $e;
} elseif ($dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']] > ($dun_exp[$this->i->dungeon] + $e)) {
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// Если опыта недостаточно, для достижения лимита.
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$dun_exp[$this->i->dungeon] += $e;
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} else {
$e = 0;
}
} else { // В любой непонятной ситуцаии.
$e = 0;
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}
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}
// Опыт в пещерах.
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if ($this->i->dungeon == 102) {
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$e = floor($e * 0.002);
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}
}
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$this->users[$this->uids[$id1]]['battle_exp'] += floor($e);
if (!$mgregen && !$nobattle_uron) {
$this->users[$this->uids[$id1]]['battle_yron'] += floor($y);
if ($this->stats[$this->uids[$id1]]['notactic'] != 1) {
if ($s2['hpAll'] <= 1000) {
if ($this->stats[$this->uids[$id2]]['this_animal'] == 0) {
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$this->users[$this->uids[$id1]]['tactic6'] +=
round(0.1 * (floor($y) / $s2['hpAll'] * 100), 10);
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} else {
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$this->users[$this->uids[$id1]]['tactic6'] +=
round(0.1 * (floor($y) / $s2['hpAll'] * 100), 10) / 3;
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}
} else {
if ($this->stats[$this->uids[$id2]]['this_animal'] == 0) {
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$this->users[$this->uids[$id1]]['tactic6'] +=
round(0.1 * (floor($y) / 1000 * 100), 10);
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} else {
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$this->users[$this->uids[$id1]]['tactic6'] +=
round(0.1 * (floor($y) / 1000 * 100), 10) / 3;
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}
}
}
}
Db::sql(
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'update stats set last_hp = ?, tactic6 = ?, battle_yron = ?, battle_exp = ? where id = ?',
[
$this->users[$this->uids[$id1]]['last_hp'],
$this->users[$this->uids[$id1]]['tactic6'],
$this->users[$this->uids[$id1]]['battle_yron'],
$this->users[$this->uids[$id1]]['battle_exp'],
(int)$id1,
]
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);
$this->stats[$this->uids[$id1]]['battle_exp'] = $this->users[$this->uids[$id1]]['battle_exp'];
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$this->clearCache($id1);
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$this->stats[$this->uids[$id1]]['tactic6'] = $this->users[$this->uids[$id1]]['tactic6'];
if ($id1 == $u->info['id']) {
$u->info['tactic6'] = $this->users[$this->uids[$id1]]['tactic6'];
$u->stats['tactic6'] = $this->users[$this->uids[$id1]]['tactic6'];
$u->info['battle_exp'] = $this->users[$this->uids[$id1]]['battle_exp'];
$u->info['battle_yron'] = $this->users[$this->uids[$id1]]['battle_yron'];
$u->info['notactic'] = $this->users[$this->uids[$id1]]['notactic'];
$u->stats['notactic'] = $this->users[$this->uids[$id1]]['notactic'];
}
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}
}
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private function clearCache($uid): void
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{
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if ($uid <= 0 || isset($this->uclearc[$uid])) {
return;
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}
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$this->uclearc[$uid] = true;
$this->ucleari[] = $uid;
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}
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/**
* Отправка в лог боя результата размена.
* @param $id
* @param $at
* @return void
*/
private function addlogRazmen($id, $at): void
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{
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$dies = [
1 => 0,
2 => 0,
];
//массив для статистики
$stat = [
1 => [
'uid1' => 0,
'uid2' => 0,
'time' => time(),
'type' => 0,
'a' => '00000',
'b' => '0',
'type_a' => '',
'type_b' => '0',
'yrn' => 0,
'yrn_krit' => 0,
'ma' => 0,
'mb' => 0,
'tm1' => 0,
'tm2' => 0,
],
2 => [
'uid1' => 0,
'uid2' => 0,
'time' => time(),
'type' => 0,
'a' => '00000',
'b' => '0',
'type_a' => '',
'type_b' => '0',
'yrn' => 0,
'yrn_krit' => 0,
'ma' => 0,
'mb' => 0,
'tm1' => 0,
'tm2' => 0,
],
];
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$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
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$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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if ($this->stats[$this->uids[$u1]]['yhod'] <= 0 && $this->stats[$this->uids[$u2]]['yhod'] > 0) {
$u2 = $this->yhod_user($u1, $u2, $this->stats[$this->uids[$u2]]['yhod']);
}
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$s1 = $this->users[$this->uids[$u1]]['sex'];
$s2 = $this->users[$this->uids[$u2]]['sex'];
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$stat[$a]['uid1'] = $u1;
$stat[$a]['uid2'] = $u2;
$stat[$a]['ma'] = $this->stats[$this->uids[$u1]]['zona'];
$stat[$a]['mb'] = $this->stats[$this->uids[$u1]]['zonb'];
$stat[$a]['tm1'] = $this->users[$this->uids[$u1]]['team'];
$stat[$a]['tm2'] = $this->users[$this->uids[$u2]]['team'];
$stat[$a]['a'] = $this->atacks[$id]['a' . $a];
$stat[$a]['b'] = $this->atacks[$id]['b' . $a];
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$vLog =
'at1=00000||at2=00000||zb1=' .
$this->stats[$this->uids[$u1]]['zonb'] .
'||zb2=' . $this->stats[$this->uids[$u2]]['zonb'] .
'||bl1=' . $this->atacks[$id]['b' . $a] .
'||bl2=' . $this->atacks[$id]['b' . $b] .
'||time1=' . $this->atacks[$id]['time'] .
'||time2=' . $this->atacks[$id]['time2'] .
'||s' . $a . '=' . $s1 .
'||s' . $b . '=' . $s2 .
'||t2=' . $this->users[$this->uids[$u2]]['team'] .
'||t1=' . $this->users[$this->uids[$u1]]['team'] .
'||login1=' . $this->users[$this->uids[$u1]]['login2'] .
'||login2=' . $this->users[$this->uids[$u2]]['login2'];
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$mas = [
'text' => '',
'time' => time(),
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'battle' => $this->i->id,
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'id_hod' => $this->hodID,
'vars' => $vLog,
'type' => 1,
];
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if (!isset($at[$a]['atack'])) { //ТУТ тест пропуска
if ($this->atacks[$id]['tpo' . $a] == 2) {
$mas['text'] .= '{u1} потратил свой ход на магию.';
} else {
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if ($this->i->razdel == 0 && $this->i->dnId == 0 && $this->i->izlom == 0) {
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Db::sql('insert into battle_out (time, battle, uid1, uid2, `out`) values (unix_timestamp(),?,?,?,1)', [$this->i->id, $u1, $u2]);
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}
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$mas['text'] .= '{u1} пропустил свой ход.';
//Cброс туманок
Db::sql("delete from eff_users where uid = ? and v1 = 'priem' and v2 in (273,286,287,288) limit 1", [$u1]);
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}
$mas['text'] = '{tm1} ' . $mas['text'];
Log::add($mas);
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} else {
$j = 0;
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while ($j < count($at[$a]['atack']) && $j < 8) {
$mas['text'] = '';
$wt = [
21 => 4,
22 => 5,
20 => 2,
28 => 2,
19 => 3,
18 => 1,
26 => 22,
];
[$attackItem, $attackZone] = Log::getAttackTurnText($at[$a]['atack'][$j][0], $wt[$at[$a]['atack'][$j]['wt']]);
$zone = "{zn2_{$at[$a]['atack'][$j][0]}}";
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$this->atacks[$id]['uid_' . $u1 . '_t' . $at[$a]['atack'][$j][1]]++;
//2-3 -> 1-2
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if ($at[$a]['atack'][$j][1] == 1 || $at[$a]['atack'][$j][1] == 5) {
//u1 ударил обычным ударом u2 (1) OR u1 ударил критическим ударом u2 (5)
$mas['text'] .= $zone .
'{u2} ' . $this->addlt($b, 1, $s2) . $this->addlt($b, 2, $s2) . $this->addlt($a, 3, $s1) .
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' {u1} ' . $this->addlt($a, 4, $s1) . $this->addlt($a, 5, $s1) . $this->addlt($a, 6, $s1) .
' ' . $this->addlt(1, 7, $s1, $at[$a]['atack'][$j]['yron']['t']) . ' ' . $attackItem . ' ' . $attackZone . '. ';
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} elseif ($at[$a]['atack'][$j][1] == 2) {
//u2 увернулся от u1
$mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) .
' {u2} <strong style="color:#0071a3;">' . $this->addlt($b, 11, $s2) . '</strong> ' . $attackItem . ' ' . $attackZone . '. ';
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} elseif ($at[$a]['atack'][$j][1] == 3) {
//u2 заблокировал удар u1
$mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) .
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' {u2} <strong style="color:#356d37;">' . $this->addlt($b, 10, $s2) . '</strong> ' . $this->addlt(1, 7, 0, $s1) .
' ' . $attackItem . ' ' . $attackZone . '. ';
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} elseif ($at[$a]['atack'][$j][1] == 4) {
//u1 пробил блок u2 критом
if (isset($at[$a]['atack'][$j]['yron']['t'])) {
$mas['text'] .= $zone . '{u2} ' . $this->addlt($b, 1, $s2) . $this->addlt($b, 2, $s2) . $this->addlt($a, 3, $s1) .
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' {u1} ' . $this->addlt($a, 4, $s1) . $this->addlt($a, 5, $s1) . ', <u style="color:red;">пробив блок</u>, ' . $this->addlt($a, 6, $s1) .
' ' . $this->addlt(1, 7, $s1, $at[$a]['atack'][$j]['yron']['t']) . ' ' . $attackItem . ' ' . $attackZone . '. ';
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}
} elseif ($at[$a]['atack'][$j][1] == 6) {
//u2 парировал удар u1
$mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) .
' {u2} неожиданно <strong style="color:#c59400;">парировал</strong> ' . $this->addlt(1, 7, 0, $s1) . ' ' . $attackItem . ' ' . $attackZone . '. ';
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} elseif ($at[$a]['atack'][$j][1] == 7) {
//u2 блокировал щитом удар u1
$mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) .
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' {u2}, воспользовавшись <u style="color:#356d37;">своим щитом</u>, ' . $this->addlt($b, 10, $s2) . ' ' . $this->addlt(1, 7, 0, $s1) .
' ' . $attackItem . ' ' . $attackZone . '. ';
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} elseif ($at[$a]['atack'][$j][1] == 8) {
//u2 увернулся от удара u1 и нанес по нему контрудар
$mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) .
' {u2} <strong style="color:#0071a3;">' . $this->addlt($b, 11, $s2) . '</strong> ' . $attackItem . ' ' . $attackZone . ' и нанес контрудар. ';
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}
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$stat[$a]['type_a'] .= '' . $at[$a]['atack'][$j][1];
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if ((!isset($this->stats[$this->uids[$u2]]['notravma']) || $this->stats[$this->uids[$u2]]['notravma'] == 0) && isset($at[$a]['atack'][$j]['yron']['travma']) && $at[$a]['atack'][$j]['yron']['travma'][0] > 0 && floor(
$at[$a]['atack'][$j]['yron']['hp']
) <= 0) {
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$tr_pl = Db::getRow('select id, v1 from eff_users where id_eff = 4 and uid = ? order by v1 desc limit 1', [$u2]);
if (!isset($tr_pl['id']) || (int)$tr_pl['v1'] < 3) {
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//263
if (isset($tr_pl['id'])) {
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$at[$a]['atack'][$j]['yron']['travma'][0] = rand(((int)$tr_pl['v1'] + 1), 3);
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}
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$hasInjuryImmunity = Db::getValue("select count(id) from eff_users where uid = ? and name like '%Защита от травм%'") > 0;
if (!$hasInjuryImmunity && $at[$a]['atack'][$j]['yron']['travma'][0] <= 3) {
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$mas['text'] = rtrim($mas['text'], '. ');
$mas['text'] .= ', <span style="color: red;">нанеся противнику <strong>';
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if ($at[$a]['atack'][$j]['yron']['travma'][0] == 1) {
$mas['text'] .= 'Легкую';
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Effects::addInjury($u2, 1, rand(3, 5));
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} elseif ($at[$a]['atack'][$j]['yron']['travma'][0] == 2) {
$mas['text'] .= 'Среднюю';
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Effects::addInjury($u2, 2, rand(3, 5));
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} elseif ($at[$a]['atack'][$j]['yron']['travma'][0] == 3) {
$mas['text'] .= 'Тяжелую';
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Effects::addInjury($u2, 3, rand(3, 5));
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}
$mas['text'] .= ' травму</strong></span>. ';
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}
}
unset($tr_pl);
}
if ($at[$a]['atack'][$j]['yron']['pb'] == 1 && isset($at[$a]['atack'][$j]['yron']['hp'])) {
$mas['text'] = rtrim($mas['text'], '. ');
$mas['text'] .= ' <i>пробив броню</i>. ';
}
if ($at[$a]['atack'][$j][3] == 1) {
$mas['text'] .= '(контрудар) ';
}
if (isset($at[$a]['atack'][$j]['yron'])) {
if ($at[$a]['atack'][$j]['yron']['w'] == 3) {
$mas['textWP'] = '(правая&nbsp;рука)';
} elseif ($at[$a]['atack'][$j]['yron']['w'] == 14) {
$mas['textWP'] = '(левая&nbsp;рука)';
} else {
$mas['textWP'] = '(непонятно&nbsp;чем)';
}
if (($at[$a]['atack'][$j][1] == 4 || $at[$a]['atack'][$j][1] == 5 || $at[$a]['atack'][$j][1] == 1) && $at[$a]['atack'][$j]['yron']['y'] < 1) {
$at[$a]['atack'][$j]['yron']['r'] = 0;
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}
if ($at[$a]['atack'][$j][1] == 4 || $at[$a]['atack'][$j][1] == 5) {
$stat[$a]['yrn_krit'] += -$at[$a]['atack'][$j]['yron']['r'];
$mas['text'] .= ' <span style="color:red" title=' . $mas['textWP'] . '><strong>' . $at[$a]['atack'][$j]['yron']['r'] . '</strong></span>';
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} else {
$mas['text'] .= ' <span style="color:#0066aa" title=' . $mas['textWP'] . '><strong>' . $at[$a]['atack'][$j]['yron']['r'] . '</strong></span>';
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}
$stat[$a]['yrn'] += -$at[$a]['atack'][$j]['yron']['r'];
}
if (isset($at[$a]['atack'][$j]['yron']['hp'])) {
if ($this->users[$this->uids[$u2]]['align'] == 9) {
$at[$a]['atack'][$j]['yron']['hp'] = $at[$a]['atack'][$j]['yron']['hp'] / ($at[$a]['atack'][$j]['yron']['hpAll'] / 100);
$at[$a]['atack'][$j]['yron']['hpAll'] = '100%';
}
$mas['text'] .= ' [' . floor($at[$a]['atack'][$j]['yron']['hp']) . '/' . floor(
$at[$a]['atack'][$j]['yron']['hpAll']
) . ']';
}
if ($mas['text'] != '') {
$mas['text'] = '{tm1} ' . $mas['text'];
}
2022-12-19 20:22:19 +00:00
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if (is_array($at[$a]['atack'][$j]['yron']['plog'])) {
$il = 0;
while ($il <= count($at[$a]['atack'][$j]['yron']['plog'])) {
if (isset($at[$a]['atack'][$j]['yron']['plog'][$il])) {
//FIXME EVAL!!!!????
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eval($at[$a]['atack'][$j]['yron']['plog'][$il]);
}
$il++;
}
}
Log::add($mas);
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$j++;
}
var_dump($at);
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}
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//Добавляем статистику + записываем в баттл_юзерс НР игроков
$this->addNewStat($stat);
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//Вывод в лог смерти персонажа
if (floor($this->stats[$this->uids[$u1]]['hpNow']) < 1) {
$dies[1] = 1;
}
if (floor($this->stats[$this->uids[$u2]]['hpNow']) < 1) {
$dies[2] = 1;
}
if ($dies[1] > 0 || $dies[2] > 0) {
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$rtngwin = [1, 2, 3, 5, 10, 20, 40, 80, 160];
$rtnglos = [0, 0, 0, -1, -2, -5, -10, -20, -40];
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if ($this->i->typebattle == 99) {
if ($this->finish->getBtlstatus()[0] == 0) {
//Кровавые бои обычные
$rtngwin = [2, 4, 6, 10, 20, 40, 80, 160, 320];
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if ($this->i->razdel == 5) {
//не хаот
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} else {
//хаот
$rtnglos = [0, 0, 0, 0, 0, 0, 0, 0, 0];
}
} elseif ($this->finish->getBtlstatus()[0] == 25) {
//Кровавая битва
$rtngwin = [3, 6, 9, 15, 30, 60, 120, 240, 480];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 50) {
//Кровавая резня
$rtngwin = [4, 8, 16, 32, 64, 128, 256, 512, 1024];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 75) {
//Кровавая сеча
$rtngwin = [5, 10, 20, 40, 80, 160, 320, 640, 1280];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 100) {
//Кровавое побоище
$rtngwin = [6, 12, 24, 48, 98, 196, 392, 784, 1568];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 150) {
//Судный день
$rtngwin = [7, 14, 28, 56, 112, 224, 448, 896, 1792];
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$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
}
} else {
if ($this->finish->getBtlstatus()[0] == 0) {
//Обычный поединок
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if ($this->i->razdel != 5) {
//хаот
$rtnglos = [0, 0, 0, 0, 0, 0, 0, 0, 0];
}
} elseif ($this->finish->getBtlstatus()[0] == 25) {
//великая битва
$rtngwin = [2, 4, 6, 10, 20, 40, 80, 160, 320];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 50) {
//величайшая битва
$rtngwin = [3, 6, 9, 15, 30, 60, 120, 240, 480];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 75) {
//историческая битва сеча
$rtngwin = [4, 8, 16, 32, 64, 128, 256, 512, 1024];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 100) {
//эпохальная битва
$rtngwin = [5, 10, 20, 40, 80, 160, 320, 640, 1280];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 150) {
//судный день
$rtngwin = [7, 14, 28, 56, 112, 224, 448, 896, 1792];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
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}
}
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if ($this->i->dnId > 0 || $this->i->izlom != 0 || $this->i->turnir != 0) {
//Пещерные бои не считаются и Изломы тоже, ну и Турниры
$rtngwin = [0, 0, 0, 0, 0, 0, 0, 0, 0];
$rtnglos = [0, 0, 0, 0, 0, 0, 0, 0, 0];
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} elseif ($this->i->clan1 > 0 && $this->i->clan2 > 0) {
//Клановая война
$rtngwin = [3, 6, 9, 15, 30, 60, 120, 240, 480];
$rtnglos = [-1, -2, -4, -8, -16, -32, -64, -128, -256];
}
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$rtng1 = 0;
$rtng2 = 0;
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if ($dies[1] == 1) {
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if ($this->i->dnId <= 0 && $this->users[$this->uids[$u1]]['level'] >= 4) {
$rtng1 += $rtnglos[$this->users[$this->uids[$u1]]['level'] - 4];
$rtng2 += $rtngwin[$this->users[$this->uids[$u1]]['level'] - 4];
}
//Персонаж 1 погиб от рук персонаж 2
$this->spaCheck($this->users[$this->uids[$u1]]['id']);
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}
if ($dies[2] == 1) {
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if ($this->i->dnId <= 0 && $this->users[$this->uids[$u1]]['level'] >= 4) {
$rtng1 += $rtnglos[$this->users[$this->uids[$u1]]['level'] - 4];
$rtng2 += $rtngwin[$this->users[$this->uids[$u1]]['level'] - 4];
}
//Персонаж 2 погиб от рук персонаж 1
$this->spaCheck($this->stats[$this->uids[$u2]]['id']);
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}
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//Записываем рейтинг
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if (
$this->i->type != 564 &&
$this->stats[$this->uids[$u1]]['inTurnir'] == 0 &&
$this->stats[$this->uids[$u2]]['inTurnir'] == 0 &&
$this->i->dnId == 0 &&
$this->i->izlom == 0
) {
if ($this->users[$this->uids[$u2]]['bot'] == 0) {
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Db::sql(
'insert into users_reting (uid, time, val, align, clan) values (?,unix_timestamp(),?,?,?)',
[$u1, $rtng1, $this->users[$this->uids[$u1]]['align'], $this->users[$this->uids[$u1]]['clan']]
);
}
if ($this->users[$this->uids[$u1]]['bot'] == 0) {
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Db::sql(
'insert into users_reting (uid, time, val, align, clan) values (?,unix_timestamp(),?,?,?)',
[$u2, $rtng2, $this->users[$this->uids[$u2]]['align'], $this->users[$this->uids[$u2]]['clan']]
);
}
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}
}
$i++;
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}
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}
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public function addlt($a, int $id, int $s, $rnd = null): string
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{
if ($rnd === null) {
$rnd = Log::addLogLine($id, $s, true);
$rnd = mt_rand(0, $rnd - 1);
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}
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return '{' . $a . 'x' . $id . 'x' . $rnd . '}';
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}
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//Действия бота (атака)
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public function spaCheck($u1): void
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{
global $u;
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if ($this->stats[$this->uids[$u1]]['hpNow'] >= 1) {
return;
}
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mysql_query('DELETE FROM `battle_act` WHERE `uid1` = "' . $u1 . '" OR `uid2` = "' . $u1 . '"');
if ($this->stats[$this->uids[$u1]]['spasenie'] > 0 && $this->users[$this->uids[$u1]]['tactic7'] >= 25) {
//Свиток спасения
if ($this->stats[$this->uids[$u1]]['s7'] > 49 && $this->stats[$this->uids[$u1]]['s7'] < 75) {
//Даем призрачку
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mysql_query(
"INSERT INTO `eff_users`
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(`id_eff`, `uid`, `name`, `data`, `overType`, `timeUse`, `timeAce`, `user_use`, `delete`, `v1`, `v2`, `img2`, `x`, `hod`, `bj`, `sleeptime`, `no_Ace`, `file_finish`, `tr_life_user`, `deactiveTime`, `deactiveLast`, `mark`, `bs`) VALUES
(22, '" . $u1 . "', 'Призрачная защита', 'add_zmproc=75|add_zaproc=75', 0, 77, 0, '" . $u1 . "', 0, 'priem', 141, 'spirit_block25.gif', 1, 1, '0', 0, 0, '', 0, 0, 0, 0, 0);"
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);
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$this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll'] * 0.5);
$this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll'] * 0.5);
} elseif ($this->stats[$this->uids[$u1]]['s7'] > 74 && $this->stats[$this->uids[$u1]]['s7'] < 100) {
//Абсолютная защита
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mysql_query(
"INSERT INTO `eff_users`
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(`id_eff`, `uid`, `name`, `data`, `overType`, `timeUse`, `timeAce`, `user_use`, `delete`, `v1`, `v2`, `img2`, `x`, `hod`, `bj`, `sleeptime`, `no_Ace`, `file_finish`, `tr_life_user`, `deactiveTime`, `deactiveLast`, `mark`, `bs`) VALUES
(22, '" . $u1 . "', 'Абсолютная защита', 'add_zmproc=100|add_zaproc=100', 0, 77, 0, '" . $u1 . "', 0, 'priem', 358, 'block_absolute.gif', 1, 1, '0', 0, 0, '', 0, 0, 0, 0, 0);"
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);
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$this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll'] * 0.75);
$this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll'] * 0.75);
} elseif ($this->stats[$this->uids[$u1]]['s7'] > 99) {
//Абсолютная защита x2
mysql_query(
"INSERT INTO `eff_users`
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(`id_eff`, `uid`, `name`, `data`, `overType`, `timeUse`, `timeAce`, `user_use`, `delete`, `v1`, `v2`, `img2`, `x`, `hod`, `bj`, `sleeptime`, `no_Ace`, `file_finish`, `tr_life_user`, `deactiveTime`, `deactiveLast`, `mark`, `bs`) VALUES
(22, '" . $u1 . "', 'Защита Мироздателя', 'add_zmproc=100|add_zaproc=100', 0, 77, 0, '" . $u1 . "', 0, 'priem', 358, 'wis_white_shield.gif', 1, 2, '0', 0, 0, '', 0, 0, 0, 0, 0);"
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);
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$this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll']);
$this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll']);
}
if ($this->stats[$this->uids[$u1]]['hpNow'] < 1) {
$this->stats[$this->uids[$u1]]['hpNow'] = 1;
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}
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if ($this->stats[$this->uids[$u1]]['mpNow'] < 1) {
$this->stats[$this->uids[$u1]]['mpNow'] = 1;
}
if ($this->stats[$this->uids[$u1]]['hpNow'] > $this->stats[$this->uids[$u1]]['hpAll']) {
$this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll']);
}
if ($this->stats[$this->uids[$u1]]['mpNow'] > $this->stats[$this->uids[$u1]]['mpAll']) {
$this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll']);
}
mysql_query(
'DELETE FROM `eff_users` WHERE `uid` = "' . $u1 . '" AND `id_eff` = 22 AND `v1` = "priem" AND `v2` = 324'
);
mysql_query(
'UPDATE `stats` SET `hpNow` = "' . $this->stats[$this->uids[$u1]]['hpNow'] . '",`mpNow` = "' . $this->stats[$this->uids[$u1]]['mpNow'] . '", `tactic7` = `tactic7` - 25 WHERE `id` = "' . $u1 . '" LIMIT 1'
);
$mas['text'] = '{tm1} <strong>' . $this->stats[$this->uids[$u1]]['login'] . '</strong> убит...<strong>' . $this->stats[$this->uids[$u1]]['login'] . '</strong> был спасен. ';
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$this->priemAddLog(
$id, 1, 2, $u->info['id'], $u1,
' ',
$mas['text'],
$this->hodID
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);
} elseif (isset($this->stats[$this->uids[$u1]]['login'])) {
mysql_query('UPDATE `stats` SET `hpNow` = "0",`mpNow` = "0" WHERE `id` = "' . $u1 . '" LIMIT 1');
$this->stats[$this->uids[$u1]]['hpNow'] = 0;
$this->users[$this->uids[$u1]]['hpNow'] = 0;
$mas['text'] = '{tm1} <strong>' . $this->stats[$this->uids[$u1]]['login'] . '</strong> погиб.';
$this->priemAddLog(
$id, 1, 2, $u->info['id'], $u1,
' ',
$mas['text'],
($this->hodID + 1)
//Удаляем размен из базы //ТУТ возможен лаг удаления
);
mysql_query(
'DELETE FROM `battle_act` WHERE `uid1` = "' . $this->stats[$this->uids[$u1]]['id'] . '" OR `uid2` = "' . $this->stats[$this->uids[$u1]]['id'] . '" OR `uid2` = "-' . $this->stats[$this->uids[$u1]]['id'] . '"'
);
mysql_query(
'DELETE FROM `eff_users` WHERE `uid` = "' . $this->stats[$this->uids[$u1]]['id'] . '" AND `v1` = "priem" AND `delete` =0'
);
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}
}
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//Проверяем удары, приемы, свитки, зверей
public function priemAddLog(
$id,
$a,
$b,
$u1,
$u2,
$prm,
$text,
$hodID,
$tm1 = 0,
$tm2 = 0
): void {
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$time = time();
if ($tm1 == 0) {
$tm1 = isset($this->atacks[$id]) ? $this->atacks[$id]['time'] : $time;
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}
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if ($tm2 == 0) {
$tm2 = isset($this->atacks[$id]) ? $this->atacks[$id]['time2'] : $time;
}
$prm = str_replace('=', '^^^^', $prm);
$vLog =
'prm=' . $prm .
'||at1=00000||at2=00000||zb1=' . $this->stats[$this->uids[$u1]]['zonb'] .
'||zb2=' . $this->stats[$this->uids[$u2]]['zonb'] .
'||bl1=' . $this->atacks[$id]['b' . $a] .
'||bl2=' . $this->atacks[$id]['b' . $b] .
'||time1=' . $tm1 .
'||time2=' . $tm2 .
'||s' . $a . '=' . $this->users[$this->uids[$u1]]['sex'] .
'||s' . $b . '=' . $this->users[$this->uids[$u2]]['sex'] .
'||t2=' . $this->users[$this->uids[$u2]]['team'] .
'||t1=' . $this->users[$this->uids[$u1]]['team'] .
'||login1=' . $this->users[$this->uids[$u1]]['login2'] .
'||login2=' . $this->users[$this->uids[$u2]]['login2'];
$mas = [
'text' => $text,
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'battle' => $this->i->id,
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'id_hod' => $hodID,
'vars' => $vLog,
'type' => 1,
];
Log::add($mas);
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}
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//Действия бота
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private function restZonb($uid1, $uid2): void
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{
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if ($this->stnZbVs[$uid1] > 0) {
$this->stats[$this->uids[$uid1]]['zonb'] = $this->stnZbVs[$uid1];
}
if ($this->stnZbVs[$uid2] > 0) {
$this->stats[$this->uids[$uid1]]['zonb'] = $this->stnZbVs[$uid2];
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}
}
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//получаем данные о поединке
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private function save_stats($uid): void
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{
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Stats::saveBattleStats($this->stats[$this->uids[$uid]], $uid);
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}
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//наносим удар противнику
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/** Осторожно! Подключаются файлы!!!
* @param $id
* @param $at
* @return void
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*/
private function priemsRazmenMomentEnd($id, $at): void
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{
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$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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if (!isset($at['p']['p_cast'])) {
$at['p'] = $at;
$at['p']['p_cast'] = true;
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}
/** $priem[6]
* 1 Приемы ухода от удара
* 2 Приемы крита
* 3 Приемы атаки
* 4 Приемы защиты
* 5 Прочие приемы
*/
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$j = 0;
foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) {
if ((
in_array($priem[6], [2, 3, 4, 5]) && $priem[2] > 0 ||
$priem[6] == 1 && $priem[2] > 0 && empty($this->stats[$this->uids[$u2]]['nopryh'])) &&
file_exists("priem/$priem[1].php")
) {
$pr_used_this = $u1;
require_once "priem/$priem[1].php";
if (isset($fx_priem)) {
$fx_priem($id, $at, $u1, $j);
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unset($fx_priem);
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}
$j++;
if ($priem[6] == 1) {
$this->stats[$this->uids[$u2]]['nopryh']--;
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}
}
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}
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$i++;
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}
}
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//выделяем пользователей
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private function addNewAtack(User $u): void
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{
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if (isset($this->ga[$u->info['id']][$u->info['enemy']])) {
return;
}
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if ($this->stats[$this->uids[$u->info['id']]]['hpNow'] <= 0) {
$this->e = 'Для вас поединок закончен, ожидайте пока завершат другие...';
return;
}
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$us = $this->stats[$this->uids[$u->info['id']]];
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$no = false;
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for ($j = 1; $j <= $us['zona']; $j++) {
if ($this->uAtc['a'][$j] != 0) {
continue;
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}
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$no = true;
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}
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if ($this->uAtc['b'] == 0) {
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$no = true;
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}
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if ($no) {
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$this->e = 'Выберите зоны удара и блока';
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return;
}
//наносим удар
if ($u->info['enemy'] <= 0) {
return;
}
if (!isset($this->ga[$u->info['enemy']][$u->info['id']])) {
if (
$this->stats[$this->uids[$u->info['id']]]['hpNow'] < 1 ||
$this->stats[$this->uids[$u->info['enemy']]]['hpNow'] < 1
) {
return;
}
//наносим новый удар
$a = $this->uAtc['a'][1] . $this->uAtc['a'][2] . $this->uAtc['a'][3] . $this->uAtc['a'][4] . $this->uAtc['a'][5];
$b = $this->uAtc['b'];
Db::sql(
'delete from battle_act where battle = ? and uid1 in (?,?) and uid2 in (?,?)',
[
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$this->i->id,
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$u->info['id'],
$u->info['enemy'],
$u->info['id'],
$u->info['enemy'],
]
);
Db::sql(
"insert into battle_act (battle,uid1,uid2,a1,b1,time,a2,b2,invis1,invis2) values (?,?,?,?,?,unix_timestamp(),'',0,0,0)",
[
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$this->i->id,
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$u->info['id'],
$u->info['enemy'],
$a,
$b,
]
);
$this->ga[$u->info['id']][$u->info['enemy']] = Db::lastInsertId();
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} else {
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//отвечаем на удар противника
if (
$this->stats[$this->uids[$u->info['id']]]['hpNow'] >= 1 &&
$this->stats[$this->uids[$u->info['enemy']]]['hpNow'] >= 1
&& isset($this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['id'])
) {
$this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['a2'] = $this->uAtc['a'][1] . '' . $this->uAtc['a'][2] . $this->uAtc['a'][3] . $this->uAtc['a'][4] . $this->uAtc['a'][5];
$this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['b2'] = $this->uAtc['b'];
$this->startAtack($this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['id']);
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}
}
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}
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//Возращаем зоны блока по умолчанию
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private function botAct($uid): bool
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{
$r = false;
if ($this->users[$this->uids[$uid]]['bot'] > 0) {
if ($this->users[$this->uids[$uid]]['online'] < time() - 3) {
$r = true;
$this->users[$this->uids[$uid]]['online'] = time();
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User::setOnline((int)$uid);
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} elseif (mt_rand(0, 2) === 0) {
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$r = true;
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}
}
return $r;
}
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//проверка блока (Визуальная)
//проверка блока
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public function addAtack(): void
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{
global $js;
if ($_POST['atack'] === '0_0_0_0_0' || $_POST['block'] === '0') {
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$this->e = 'Выберите зоны удара и блока';
return;
}
//atack: '3_2_0_0_0' (length=9)
//block: '5' (length=1)
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$na = ['a' => [1 => 0, 2 => 0, 3 => 0, 4 => 0, 5 => 0]];
$a = explode('_', $_POST['atack']);
$na['id'] = time();
array_unshift($a, 0);
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for ($i = 1; $i <= 5; $i++) {
if (!isset($a[$i])) {
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continue;
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}
$a[$i] = intval(round($a[$i]));
if ($a[$i] >= 1 && $a[$i] <= 5) {
$na['a'][$i] = $a[$i];
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} else {
$na['a'][$i] = 0;
}
}
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$na['b'] = intval(round($_POST['block']));
if ($na['b'] < 1 || $na['b'] > 5) {
$na['b'] = 0;
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}
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$this->uAtc = $na;
$js .= 'testClearZone();';
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}
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//генерируем команды
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public function teamsTake(User $u): void
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{
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if ($this->i->id < 1) {
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return;
}
$rs = [];
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$ts = [];
$tsi = 0;
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//данные о игроках в бою
$usersInBattle = Db::getRows(
"select
room,no_ip,twink,stopexp,users.id,notrhod,login, if(login2 != '', login2, login) as login2, sex,online,admin,
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align,align_lvl,align_exp,clan,level,battle,obraz,win,lose,nich,animal,stats,hpnow,mpnow,exp,dnow,team,
battle_yron,battle_exp,enemy,battle_text,uplevel,timego,timegol,bot,lider,btl_cof,
tactic1,tactic2,tactic3,tactic4,tactic5,tactic6,tactic7,x,y,battleend,priemslot,priems,priems_z,bet,clone,
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atack,bbexp,res_x,res_y,res_s,last_hp,last_pr,sex,money,bot_id,money3,money2
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from users left join stats on users.id = stats.id where battle = ?", [$this->i->id]
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);
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$i = 0;
$bi = 0;
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if ($this->i->getStart2() == 0) {
if (Db::getValue('select count(id) from battle where id = ? and start2 = 0', [$this->i->id]) === 1) {
Db::sql('update battle set start2 = unix_timestamp() where id = ?', [$this->i->id]);
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} else {
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$this->i->setStart2();
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}
}
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foreach ($usersInBattle as $user) {
//записываем данные
//$this->fighters[] = new Fighter();
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$this->users[$i] = $user;
$this->uids[$user['id']] = $i;
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if ($user['bot'] > 0) {
$this->bots[$bi] = $user['id'];
$this->iBots[$user['id']] = $bi;
$bi++;
}
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//записываем статы
$stats = new Stats($u);
$this->stats[$i] = $stats->getStats(uid: $user['id'], btl_cache: $this->cached);
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//Заносим старт
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if ($this->i->getStart2() == 0) {
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Db::sql('update users set notrhod = default where id = ?', [$this->users[$i]['id']]);
$this->users[$i]['notrhod'] = -1;
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if (!isset($ts[$this->users[$i]['team']])) {
$tsi++;
$ts[$this->users[$i]['team']] = $tsi;
}
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$tactic7LevelModifier = 10;
if ($this->users[$i]['level'] == 8) {
$tactic7LevelModifier = 20;
} elseif ($this->users[$i]['level'] == 9) {
$tactic7LevelModifier = 30;
} elseif ($this->users[$i]['level'] >= 10) {
$tactic7LevelModifier = 40 + $this->stats[$i]['s7'];
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}
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$this->users[$i]['tactic7'] =
floor($tactic7LevelModifier / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow']);
if ($this->stats[$i]['s7'] >= 50) {
Effects::addSpasenie($this->users[$i]['id']);
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}
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// Бафф Зверя animal_bonus
$this->addAnimalBuff($i);
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Db::sql(
'update stats set last_hp = 0, tactic1 = 0, tactic2 = 0, tactic3 = 0, tactic4 = 0, tactic5 = 0, tactic6 = 0, tactic7 = ? where id = ?',
[$this->users[$i]['tactic7'], $this->users[$i]['id']]
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);
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$rs[$this->users[$i]['team']][] =
(new Login(
$this->users[$i]['align'],
$this->users[$i]['clan'],
$this->users[$i]['level'],
$this->users[$i]['login']
))->fullLogin;
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}
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//battle-user (статистика, начальная)
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$mybu = Db::getValue('select id from battle_users where battle = ? and uid = ? limit 1', [$this->i->id, $user['id']]);
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if (!$mybu) {
//Пустое значение статистики для данного персонажа за текущий бой
$this->addstatuser($user['id']);
}
$i++;
}
//Заносим в лог начало поединка
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if ($this->i->getStart1() != 0) {
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return;
}
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if (Db::getValue('select count(id) from battle where id = ? and start1 = 0', [$this->i->id]) !== 1) {
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return;
}
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Db::sql('update battle set start1 = unix_timestamp() where id = ?', [$this->i->id]);
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$teamlist = [];
for ($j = 1; $j <= $tsi; $j++) { //was 0
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if (empty($rs[$j])) {
continue;
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}
$teamlist[] = implode(', ', $rs[$j]);
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}
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$vsTeams = implode(' и ', $teamlist);
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$this->hodID++;
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$timestart = date('d.m.Y H:i', $this->i->timeStart);
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Log::add(
[
'text' => "Часы показывали <span class='date'>$timestart</span>, когда $vsTeams бросили вызов друг другу.",
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'battle' => $this->i->id,
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'id_hod' => $this->hodID,
'vars' => 'time1=' . time() . '||',
'type' => '1',
]
);
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$this->i->setStart1();
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}
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private function addstatuser($uid): void
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{
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if ($uid <= 0) {
return;
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}
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$id = $this->uids[$uid];
if (empty($this->stats[$id]['hp'])) {
$this->stats[$id]['hp'] = $this->stats[$id]['hpNow'];
}
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Db::sql(
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'insert into battle_users (battle,uid,time_enter,login,level,align,clan,hpall,hp,hpstart,team) values (?,?,unix_timestamp(),?,?,?,?,?,?,?,?)',
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[
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$this->i->id,
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$uid,
$this->users[$id]['login'],
$this->users[$id]['level'],
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$this->users[$id]['align'],
$this->users[$id]['clan'],
$this->stats[$id]['hpAll'],
$this->stats[$id]['hp'],
$this->stats[$id]['hpNow'],
$this->users[$id]['team'],
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]
);
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}
public function testZonbVis()
{
global $u;
if ($this->stnZbVs == 0) {
$zb = $this->stats[$this->uids[$u->info['id']]]['zonb'];
$this->stnZbVs = $zb;
} else {
$zb = $this->stnZb;
}
$eu = $this->users[$this->uids[$u->info['id']]]['enemy'];
if ($zb > 3) {
$zb = 3;
}
if (
$eu != 0 &&
(
$this->stats[$this->uids[$eu]]['weapon1'] == 1 ||
$this->stats[$this->uids[$eu]]['weapon2'] == 1
) &&
$this->stats[$this->uids[$u->info['id']]]['weapon1'] != 1 &&
$this->stats[$this->uids[$u->info['id']]]['weapon2'] != 1
) {
$zb -= 1;
}
if ($zb < 1) {
$zb = 1;
}
return $zb;
}
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///----Спасение функция
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public function genTeams($you): string
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{
$ret = '';
$teams = [];
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//выделяем пользователей
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$i = 0;
$j = 1;
$tms = [];
$teams[$this->users[$this->uids[$you]]['team']] = '';
$tms[0] = $this->users[$this->uids[$you]]['team'];
while ($i < count($this->uids)) {
if ($this->stats[$i]['hpNow'] > 0) {
if (!isset($teams[$this->users[$i]['team']])) {
$tms[$j] = $this->users[$i]['team'];
$j++;
}
if ($this->stats[$i]['hpNow'] < 0) {
$this->stats[$i]['hpNow'] = 0;
}
if ($this->stats[$i]['hpAll'] < $this->stats[$i]['hpNow']) {
$this->stats[$i]['hpNow'] = $this->stats[$i]['hpAll'];
}
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// Цветная метка тем, кто вылетел за таймаут в 15 минут?
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$a1ms = '';
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$actcolor = '';
$actstyle = '';
$actid = 0;
if (!empty($this->ga[$this->users[$i]['id']][$you])) {
$actid = $this->ga[$this->users[$i]['id']][$you];
$actcolor = 'red';
$actstyle = 'underline';
} elseif (!empty($this->ag[$this->users[$i]['id']][$you])) {
$actid = $this->ag[$this->users[$i]['id']][$you];
$actcolor = 'green';
$actstyle = 'overline';
}
if (!empty($actid)) {
$ac = Db::getRow('select id, time from battle_act where id = ?', [$actid]);
if ($ac['id'] && $ac['time'] + $this->i->timeout - 15 < time()) {
$a1ms = " color: $actcolor;";
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}
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$a1ms = "style='text-decoration: $actstyle';$a1ms";
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}
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if ($this->users[$i]['login2'] == '') {
$this->users[$i]['login2'] = $this->users[$i]['login'];
}
if ($this->users[$i]['align'] == 9) {
$this->stats[$i]['hpNow'] = $this->stats[$i]['hpNow'] / ($this->stats[$i]['hpAll'] / 100);
$this->stats[$i]['hpAll'] = '100%';
}
$ldr = '';
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if ($this->users[$i]['lider'] == $this->i->id) {
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$ldr = '<img title=Лидер&nbsp;группы src=//img.new-combats.tech/i/lead' . $this->users[$i]['team'] . '.gif>';
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}
$teams[$this->users[$i]['team']] .= ', ' . $ldr . '<span ' . $a1ms . ' class=\"CSSteam' . $this->users[$i]['team'] . '\" onClick=\"chat.addto(\'' . $this->users[$i]['login2'] . '\',\'to\'); return false;\" oncontextmenu=\"top.infoMenu(\'' . $this->users[$i]['login2'] . '\',event,\'main\'); return false;\">' . $this->users[$i]['login2'] . '</span><small> [' . floor(
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$this->stats[$i]['hpNow']
) . '/' . $this->stats[$i]['hpAll'] . ']</small>';
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}
$i++;
}
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//генерируем команды
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$i = 0;
while ($i < count($tms)) {
$teams[$tms[$i]] = ltrim($teams[$tms[$i]], ', ');
if ($teams[$tms[$i]] != '') {
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$teams[$tms[$i]] = '<img src=\"//img.new-combats.tech/i/lock3.gif\" style=\"cursor:pointer\" onClick=\"chat.addto(\'team' . $tms[$i] . '\',\'private\'); return false;\"> ' . $teams[$tms[$i]];
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$ret .= $teams[$tms[$i]];
if (count($tms) > $i + 1) {
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$ret .= ' <span class=\"CSSvs\">&nbsp; против &nbsp;</span> ';
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}
}
$i++;
}
return 'genteam("' . $ret . '");';
}
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public function setIBotsValue($key, $value): void
{
$this->iBots[$key] = $value;
}
/**
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* @param int $i
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* @return void
*/
private function addAnimalBuff(int $i): void
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{
if ($this->users[$i]['animal'] <= 0) {
return;
}
$animal = Db::getRow('select id, eda, type, level, name from users_animal where id = ? and uid = ? and pet_in_cage = 0', [$this->users[$i]['animal'], $this->users[$i]['id']]);
if (!isset($animal['id']) || $animal['eda'] < 1) {
return;
}
$animalBonusDataString =
Db::getValue('select bonus from levels_animal where type = ? and level = ?', [$animal['type'], $animal['level']]);
$tpa = [
1 => 'cat',
2 => 'owl',
3 => 'wisp',
4 => 'demon',
5 => 'dog',
6 => 'pig',
7 => 'dragon',
];
$tpa3 = [
1 => 'Кошачья Ловкость',
2 => 'Интуиция Совы',
3 => 'Сила Стихий',
4 => 'Демоническая Сила',
5 => 'Друг',
6 => 'Полная Броня',
7 => 'Инферно',
];
Effects::removeByOverType($this->users[$i]['id'], 100);
Effects::addCustom(
[
'id_eff' => 22,
'uid' => $this->users[$i]['id'],
'name' => "{$tpa[$animal['type']]} [{$animal['level']}]",
'timeUse' => 77,
'v1' => 'priem',
'v2' => 201,
'img2' => "summon_pet_{$tpa[$animal['type']]}.gif",
'overType' => 100,
'user_use' => $this->users[$i]['id'],
'data' => $animalBonusDataString,
]
);
//добавление духа от дракона
if ($animal['type'] == 7) {
$dragonBonus = 0;
if ($animal['level'] == 10) {
$dragonBonus = (50 + $this->stats[$i]['s7']) / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow'];
} elseif ($animal['level'] == 11) {
$dragonBonus = (65 + $this->stats[$i]['s7']) / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow'];
} elseif ($animal['level'] == 12) {
$dragonBonus = (90 + $this->stats[$i]['s7']) / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow'];
}
$this->users[$i]['tactic7'] = $dragonBonus;
}
$animalBonusData = Conversion::dataStringToArray($animalBonusDataString);
$bonusString = '';
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foreach ($this->statnames->sysBonusNames as $itemBonusSysName) {
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if (
!isset($animalBonusData['add_' . $itemBonusSysName]) ||
$animalBonusData['add_' . $itemBonusSysName] <= 0
) {
continue;
}
$bonusString .= match ($itemBonusSysName) {
'mib1' => 'Броня головы: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ',
'mib2' => 'Броня корпуса: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ',
'mib3' => 'Броня пояса: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ',
'mib4' => 'Броня ног: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ',
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default => $this->statnames->bonusNames[$itemBonusSysName] . ': +' . $animalBonusData['add_' . $itemBonusSysName] . ', ',
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};
}
$bonusString = trim($bonusString, ', ');
if ($bonusString == '') {
$bonusString = 'Эффект отсутсвует';
}
Log::add(
[
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'battle' => $this->i->id,
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'id_hod' => 1,
'vars' =>
'time1=' . time() .
'||s1=' . $this->users[$i]['sex'] .
'||t1=' . $this->users[$i]['team'] .
'||login1=' . $this->users[$i]['login'] .
'||s2=1||t2=' . $this->users[$i]['team'] .
'||login2=' . $animal['name'] . ' (Зверь ' . $this->users[$i]['login'] . ')',
'type' => '1',
'text' => '{tm1} {u2} очнулся от медитации, и призвал заклятье &quot;<strong>' .
$tpa3[$animal['type']] . ' [' . $animal['level'] . ']</strong>&quot; на {u1}. (' . $bonusString . ')',
]
);
Db::sql('update users_animal set eda = eda - 1 where id = ?', [$animal['id']]);
}
/**
* @param int|null $experience
* @param bool $hardcore поединок с гарантированной травмой
* @return array|int[]
*/
public static function getType(?int $experience, bool $hardcore = false): array
{
return match (true) {
$experience >= 5000000 => [150, 150, 'Судный День', 'Судный День'],
$experience >= 2500000 => [100, 125, 'Эпохальная Битва', 'Кровавое Побоище'],
$experience >= 1000000 => [75, 100, 'Историческая Битва', 'Кровавая Сеча'],
$experience >= 500000 => [50, 75, 'Величайшая Битва', 'Кровавая Резня'],
$experience >= 100000 => [25, 50, 'Великая Битва', 'Кровавая Битва'],
$hardcore => [150, 150, 'Жесточайшее Сражение', 'Жесточайшее Сражение'],
default => [0, 0, 'Поединок', 'Кровавый Поединок'],
};
}
public static function get(int $id): array
{
$result = Db::getRow('select * from battle where id = ?', [$id]);
return $result ?: [];
}
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}