Update src/battle.js
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@ -69,7 +69,8 @@ function updateGameState(gameState) {
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const winnerDiv = document.createElement('div');
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winnerDiv.innerHTML = `<p>Battle End! Winner: ${gameState.winner}</p>`;
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document.body.appendChild(winnerDiv);
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submitButton.disabled = true;
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submitButton.style.display = 'none';
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targetSelector.style.display = 'none';
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clearInterval(pollInterval);
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} else {
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const aliveFighters = gameState.fighters.filter(fighter => fighter.hp > 0);
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@ -94,10 +95,14 @@ function updateGameState(gameState) {
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targetSelector.style.display = 'none';
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}
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if (gameState.last_fighter === username) {
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const currentFighter = gameState.fighters.find(fighter => fighter.name === username);
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if (gameState.last_fighter === username || currentFighter.hp <= 0) {
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submitButton.style.display = 'none';
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targetSelector.style.display = 'none';
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} else {
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submitButton.style.display = 'block';
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targetSelector.style.display = 'block';
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}
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}
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}
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