battles/classes/Battles/Magic/Healing.php

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<?php
// Магия восстановления здоровья
use Battles\Magic\Magic;
use Battles\User;
use Battles\Database\Db;
class Healing extends Magic
{
private $target;
private $magicPower;
/**
* Магия лечения.
* @param $target - кого лечим.
* @param $power - на сколько лечим.
* @param null $isPercentage - если включён, считает $power в процентах, иначе, по-умолчанию просто как число.
*/
public function __construct($target, $power, $isPercentage = null)
{
$this->magicPower = $power;
$this->target = $target;
if (!$this->isUsable()) {
return $this->status;
}
if ($isPercentage) {
$healHealthAmount = $this->target->health + $this->target->maxHealth / 100 * $this->magicPower;
} else {
$healHealthAmount = $this->target->health + $this->magicPower;
}
if ($healHealthAmount > $this->target->maxHealth) {
$healHealthAmount = $this->target->maxHealth;
}
Db::getInstance()->execute('UPDATE users SET health = ? WHERE id = ?', [$healHealthAmount, $this->target->id]);
$targetName = $this->target->login;
return "Вы восстановили ${healHealthAmount} здоровья персонажу ${targetName}.";
}
/**
* Проверки на успех.
* @return bool
*/
private function isUsable(): bool
{
$this->target = $this->target == $_SESSION['uid'] ? User::getInstance() : User::getInstance($this->target);
return $this->isVisible(User::getInstance(), $this->target) && $this->isNotDead(User::getInstance()) && $this->enoughMana(User::getInstance()) && $this->isSuccess(User::getInstance());
}
}