battles/classes/Battles/UserStats.php

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<?php
# Date: 03.02.2021 (11:05)
namespace Battles;
use Battles\Models\Inventory;
use Battles\Models\User\Effects;
use Battles\Models\User\Stats;
use Exceptions\GameException;
class UserStats extends User
{
protected int $id;
protected int $strength;
protected int $dexterity;
protected int $intuition;
protected int $endurance;
protected int $intelligence;
protected int $wisdom;
protected int $health;
protected int $mana;
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protected int $freeStatPoints = 0;
protected int $level;
private const STAT_MAXIMUM_AMOUNT = 40;
private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
private const STAT_NAMES_ARRAY = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
//// Неизменяемые для игрока(!) переменные.
// Удар кулаком всегда 1-2.
protected int $minDamage = 1;
protected int $maxDamage = 2;
// Природная броня всегда 0.
// Динамически рассчитываемые
protected int $maxHealth;
protected int $maxMana;
/**
* UserStats constructor.
*
* @param $user
*/
public function __construct($user)
{
$data = Stats::getAll($user);
$this->id = $data->id;
$this->strength = $data->strength;
$this->dexterity = $data->dexterity;
$this->intuition = $data->intuition;
$this->endurance = $data->endurance;
$this->intelligence = $data->intelligence;
$this->wisdom = $data->wisdom;
$this->health = $data->health;
$this->mana = $data->mana;
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$this->freeStatPoints = $data->free_stat_points;
$this->level = $data->level;
parent::__construct($user);
$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
$this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2));
}
/**
* Отдаёт информацию о базовом(!) стате.
*
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* @param string $statName - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
* 'endurance', 'intelligence', 'wisdom'.
* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку
* на повышение стата на 1, при условии наличия свободных очков статов.
*
* @return string
* @throws GameException
*/
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public function getStat(string $statName, int $isMainWindow = 0): string
{
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if (!in_array($statName, self::STAT_NAMES_ARRAY)) {
throw new GameException(self::ERROR_STAT_UNKNOWN);
}
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$stat = strval($this->$statName);
if ($this->freeStatPoints && $isMainWindow && $this->$statName < self::STAT_MAXIMUM_AMOUNT) {
$rand = strval(mt_rand());
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$stat .= " <a href='/main.php?edit=$rand&ups=$statName'>[+]</a>";
}
return $stat;
}
/**
* Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков
* статов.
*
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* @param string $statName - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
* 'endurance', 'intelligence', 'wisdom'.
*
* @throws GameException
*/
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public function addOnePointToStat(string $statName)
{
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if (!in_array($statName, self::STAT_NAMES_ARRAY)) {
throw new GameException(self::ERROR_STAT_UNKNOWN);
}
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if ($this->freeStatPoints <= 0 || $this->$statName >= self::STAT_MAXIMUM_AMOUNT) {
throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
} else {
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Stats::addOne($statName, $this->id);
}
}
public function getMaxWeight(): int
{
return max($this->strength * 5, 50);
}
/**
* @return mixed
*/
public function getHealth()
{
return $this->health;
}
/**
* @return mixed
*/
public function getMana()
{
return $this->mana;
}
/**
* @return mixed
*/
public function getFreeStatPoints()
{
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return $this->freeStatPoints;
}
/**
* @return float
*/
public function getMaxHealth(): float
{
return $this->maxHealth;
}
/**
* @return float
*/
public function getMaxMana(): float
{
return $this->maxMana;
}
public function getFullStats(): object
{
$stats = Stats::getAll($this->id);
$itemBonuses = Inventory::getBonuses($this->id);
$effectBonuses = Effects::getStatMods($this->id);
$obj = (object)[];
foreach (self::STAT_NAMES_ARRAY as $stat) {
$obj->$stat = max(0, $stats->$stat + $itemBonuses->{'item_' . $stat} + $effectBonuses->{'effect_' . $stat});
}
$obj->accuracy = max(0, $itemBonuses->item_accuracy);
$obj->evasion = max(0, $itemBonuses->item_evasion);
$obj->criticals = max(0, $itemBonuses->item_criticals);
$obj->min_physical_damage = max($this->minDamage, $this->minDamage + $itemBonuses->item_min_physical_damage);
$obj->max_physical_damage = max($this->maxDamage, $this->maxDamage + $itemBonuses->item_max_physical_damage);
return $obj;
}
public function levelUp(): string
{
$this->level += 1;
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$this->freeStatPoints += 2;
$this->save();
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Chat::sendSys('Внимание, вы получили ' . $this->level . 'уровень. Доступны очки распределения параметров.');
return 'Персонаж перешёл на ' . $this->level . 'уровень.';
}
/** Сохраняет в базу актуальные статы, здоровье, ману, свободные очки статов и уровень.
*
*/
private function save()
{
Stats::save([
$this->strength, //set
$this->dexterity,
$this->intuition,
$this->endurance,
$this->intelligence,
$this->wisdom,
$this->health,
$this->mana,
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$this->freeStatPoints,
$this->level,
$this->id //where
]);
}
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}