battles/classes/DressedItems.php

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<?php
/**
* Author: lopiu
* Date: 06.07.2020
* Time: 22:41
*/
class DressedItems
{
private $DB;
private $DBSUM;
private $USERID;
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private $dressedItem;
/**
* DressedItems constructor.
*
* @param $user_id - ID игрока.
*/
public function __construct($user_id)
{
$this->USERID = $user_id;
}
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private function getDressedItems()
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{
try {
$this->DB = db::c()->query('SELECT * FROM inventory WHERE owner_id = ?i AND dressed_slot > 0', $this->USERID);
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} catch (Exception $e) {
echo '<div class="debug">Не прогрузилась таблица inventory (*) для класса DressedItems.</div>';
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}
}
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private function getDressedItemById($item_id)
{
return db::c()->query('SELECT * FROM inventory WHERE item_id = ?i AND dressed_slot > 0', $item_id)->fetch_assoc();
}
private function getBonusesFromDressedItems()
{
try {
$query = <<<SQL
SELECT SUM(add_strength) as sum_strength,
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SUM(add_dexterity) as sum_dexterity,
SUM(add_intuition) as sum_intuition,
SUM(add_endurance) as sum_endurance,
SUM(add_intelligence) as sum_intelligence,
SUM(add_wisdom) as sum_wisdom,
SUM(add_accuracy) as sum_accuracy,
SUM(add_evasion) as sum_evasion,
SUM(add_criticals) as sum_criticals,
SUM(add_min_physical_damage) as sum_min_phys_damage,
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SUM(add_max_physical_damage) as sum_max_phys_damage
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FROM inventory WHERE owner_id = ?i AND dressed_slot > 0
SQL;
$this->DBSUM = db::c()->query($query, $this->USERID)->fetch_assoc();
} catch (Exception $e) {
echo '<div class="debug">Не прогрузилась таблица inventory (SUM) для класса DressedItems:' . $e . '</div>';
}
}
public function getItemsInSlots()
{
if (!$this->DB) {
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self::getDressedItems();
}
while ($row = $this->DB->fetch_assoc()) {
$this->dressedItem[$row['dressed_slot']] = $row;
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}
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return $this->dressedItem;
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}
private function getBonuses()
{
if (!$this->DBSUM) {
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self::getBonusesFromDressedItems();
}
return $this->DBSUM;
}
public function getStrengthBonus()
{
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return self::getBonuses()['sum_strength'];
}
public function getDexterityBonus()
{
return self::getBonuses()['sum_dexterity'];
}
public function getIntuitionBonus()
{
return self::getBonuses()['sum_intuition'];
}
public function getEnduranceBonus()
{
return self::getBonuses()['sum_endurance'];
}
public function getIntelliganceBonus()
{
return self::getBonuses()['sum_intelligence'];
}
public function getWisdomBonus()
{
return self::getBonuses()['sum_wisdom'];
}
public function getAccuracyBonus()
{
return self::getBonuses()['sum_accuracy'] ?? 0;
}
public function getEvasionBonus()
{
return self::getBonuses()['sum_evasion'] ?? 0;
}
public function getCriticalsBonus()
{
return self::getBonuses()['sum_criticals'] ?? 0;
}
public function getMinPhysDamage()
{
return self::getBonuses()['sum_min_phys_damage'];
}
public function getMaxPhysDamage()
{
return self::getBonuses()['sum_max_phys_damage'];
}
/**
* Снимает с предмета статус одетого на персонажа в определённом слоте персонажа.
* @param $slot_id - номер слота.
*
* @throws \Krugozor\Database\Mysql\Exception
*/
public function undressItem($slot_id)
{
self::getItemsInSlots();
// Проверяем, что используется один из 12 слотов и наличие предмета в слоте.
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if (in_array($slot_id, Item::ITEM_TYPES_ALLOWED_IN_SLOTS) && $this->dressedItem[$slot_id]) {
db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ?i AND owner_id = ?i', $slot_id, $this->USERID);
}
}
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public function slotStatus($slot_id)
{
self::getItemsInSlots();
if ($this->dressedItem[$slot_id]) {
}
}
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}