battles/classes/Battles/User.php

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<?php
namespace Battles;
use Battles\Database\DBPDO;
use Exceptions\GameException;
class User
{
protected $id = 0;
protected $login = '<em>Некто</em>';
protected $pass;
protected $email = '<em>неизвестно</em>';
protected $realname;
protected $borndate;
protected $info;
protected $level = 0;
protected $align = 0;
protected $clan = 0;
protected $money = 0;
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public $strength = 0;
public $dexterity = 0;
public $intuition = 0;
public $endurance = 0;
public $intelligence = 0;
public $wisdom = 0;
public $health;
public $mana;
public $ip;
public $session_id;
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public $admin = 0;
public $enter_game;
public $room;
public $block;
public $shadow;
// Удар кулаком всегда 1-2.
public $minDamage = 1;
public $maxDamage = 2;
//Броня без предметов не существует.
public $headArmor = 0;
public $chestArmor = 0;
public $legArmor = 0;
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public $free_stat_points = 0;
public const STAT_MAXIMUM_AMOUNT = 40;
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private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
// Пока несуществующие, для совместимости.
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public $married = 'Someone или нет.';
public $experience = 200;
public $battle = 0;
public $in_tower = 0; // Скорее башню похороним чем запустим...
public $zayavka = 0;
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// Динамически рассчитываемые
public $maxHealth = 5;
public $maxMana = 5;
protected static $db;
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public function __construct(int $user)
{
self::$db = DBPDO::INIT();
$user_query = self::$db->fetch('SELECT * FROM users WHERE id = ? OR login = ?', [$user, $user]);
foreach ($this as $key => $value) {
if (isset($user_query[$key])) {
$this->$key = $user_query[$key];
}
}
$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
$this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2));
}
/**
* Отдаёт информацию о базовом(!) стате.
* @param $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'.
* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку на повышение стата на 1, при условии наличия свободных очков статов.
* @return string
* @throws GameException
*/
public function getStat($stat_name, $isMainWindow = 0):string
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{
$allowed = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
if (in_array($stat_name, $allowed)) {
if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) {
return sprintf('%s <a href="/main.php?edit=%s&ups=%s">[+]</a>', $this->$stat_name, mt_rand(), $stat_name);
} else {
return $this->$stat_name;
}
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} else {
throw new GameException(self::ERROR_STAT_UNKNOWN);
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}
}
/**
* Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков статов.
* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'.
* @throws GameException
*/
public function addOnePointToStat(string $stat_name)
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{
$allowed = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
if (in_array($stat_name, $allowed)) {
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if ($this->free_stat_points > 0 && $this->$stat_name <= self::STAT_MAXIMUM_AMOUNT) {
$query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?";
self::$db->execute($query,$this->id);
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} else {
throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
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}
} else {
throw new GameException(self::ERROR_STAT_UNKNOWN);
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}
}
protected function showStarSign(): ?string
{
/*
* 1 aries
* 2 taurus
* 3 gemini
* 4 cancer
* 5 leo
* 6 virgo
* 7 libra
* 8 scorpio
* 9 sagittarios
* 10 capricorn
* 11 aquarius
* 12 pisches
*/
$zodiac = [
356 => "10",
326 => "09",
296 => "08",
266 => "07",
235 => "06",
203 => "05",
172 => "04",
140 => "03",
111 => "02",
78 => "01",
51 => "12",
20 => "11",
0 => "10",
];
$dayOfYear = date("z", strtotime($this->borndate));
$isLeapYear = date("L", strtotime($this->borndate)); //Высокосный?
if ($isLeapYear && $dayOfYear > 59) {
--$dayOfYear;
}
foreach ($zodiac as $day => $sign) {
if ($dayOfYear > $day) {
break;
}
}
return $sign ?? null;
}
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public function getHealth(): string
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{
return $this->health . '/' . $this->maxHealth;
}
public function getMana(): string
{
return $this->mana . '/' . $this->maxMana;
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}
public static function setUserEffect(int $userId, int $type, string $name, int $time):bool
{
return self::$db->execute('INSERT INTO users_effects (owner_id, type, name, remaining_time) VALUES (?,?,?,?)',[$userId, $type, $name, $time]);
}
public static function removeUserEffect(int $userId, int $type):bool
{
if (self::$db->fetch('SELECT 1 FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type])) {
self::$db->execute('DELETE FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type]);
}
return false;
}
/**
* @return int
*/
public function getId(): int
{
return $this->id;
}
/**
* @param int $id
*/
public function setId(int $id): void
{
$this->id = $id;
}
/**
* @return string
*/
public function getLogin(): string
{
return $this->login;
}
/**
* @param string $login
*/
public function setLogin(string $login): void
{
$this->login = $login;
}
/**
* @return mixed
*/
public function getPass()
{
return $this->pass;
}
/**
* @param mixed $pass
*/
public function setPass($pass): void
{
$this->pass = $pass;
}
/**
* @return string
*/
public function getEmail(): string
{
return $this->email;
}
/**
* @param string $email
*/
public function setEmail(string $email): void
{
$this->email = $email;
}
/**
* @return mixed
*/
public function getRealname()
{
return $this->realname;
}
/**
* @param mixed $realname
*/
public function setRealname($realname): void
{
$this->realname = $realname;
}
/**
* @return mixed
*/
public function getBorndate()
{
return $this->borndate;
}
/**
* @param mixed $borndate
*/
public function setBorndate($borndate): void
{
$this->borndate = $borndate;
}
/**
* @return mixed
*/
public function getInfo()
{
return $this->info;
}
/**
* @param mixed $info
*/
public function setInfo($info): void
{
$this->info = $info;
}
/**
* @return int
*/
public function getLevel(): int
{
return $this->level;
}
/**
* @param int $level
*/
public function setLevel(int $level): void
{
$this->level = $level;
}
/**
* @return int
*/
public function getAlign(): int
{
return $this->align;
}
/**
* @param int $align
*/
public function setAlign(int $align): void
{
$this->align = $align;
}
/**
* @return int
*/
public function getClan(): int
{
return $this->clan;
}
/**
* @param int $clan
*/
public function setClan(int $clan): void
{
$this->clan = $clan;
}
/**
* @return int
*/
public function getMoney(): int
{
return $this->money;
}
/**
* @param int $money
*/
public function setMoney(int $money): void
{
$this->money = $money;
}
/**
* @return int
*/
public function getStrength(): int
{
return $this->strength;
}
/**
* @param int $strength
*/
public function setStrength(int $strength): void
{
$this->strength = $strength;
}
/**
* @return int
*/
public function getDexterity(): int
{
return $this->dexterity;
}
/**
* @param int $dexterity
*/
public function setDexterity(int $dexterity): void
{
$this->dexterity = $dexterity;
}
/**
* @return int
*/
public function getIntuition(): int
{
return $this->intuition;
}
/**
* @param int $intuition
*/
public function setIntuition(int $intuition): void
{
$this->intuition = $intuition;
}
/**
* @return int
*/
public function getEndurance(): int
{
return $this->endurance;
}
/**
* @param int $endurance
*/
public function setEndurance(int $endurance): void
{
$this->endurance = $endurance;
}
/**
* @return int
*/
public function getIntelligence(): int
{
return $this->intelligence;
}
/**
* @param int $intelligence
*/
public function setIntelligence(int $intelligence): void
{
$this->intelligence = $intelligence;
}
/**
* @return int
*/
public function getWisdom(): int
{
return $this->wisdom;
}
/**
* @param int $wisdom
*/
public function setWisdom(int $wisdom): void
{
$this->wisdom = $wisdom;
}
/**
* @return mixed
*/
public function getIp()
{
return $this->ip;
}
/**
* @param mixed $ip
*/
public function setIp($ip): void
{
$this->ip = $ip;
}
/**
* @return mixed
*/
public function getSessionId()
{
return $this->session_id;
}
/**
* @param mixed $session_id
*/
public function setSessionId($session_id): void
{
$this->session_id = $session_id;
}
/**
* @return int
*/
public function getAdmin(): int
{
return $this->admin;
}
/**
* @param int $admin
*/
public function setAdmin(int $admin): void
{
$this->admin = $admin;
}
/**
* @return mixed
*/
public function getEnterGame()
{
return $this->enter_game;
}
/**
* @param mixed $enter_game
*/
public function setEnterGame($enter_game): void
{
$this->enter_game = $enter_game;
}
/**
* @return mixed
*/
public function getRoom()
{
return $this->room;
}
/**
* @param mixed $room
*/
public function setRoom($room): void
{
$this->room = $room;
}
/**
* @return mixed
*/
public function getBlock()
{
return $this->block;
}
/**
* @param mixed $block
*/
public function setBlock($block): void
{
$this->block = $block;
}
/**
* @return mixed
*/
public function getShadow()
{
return $this->shadow;
}
/**
* @param mixed $shadow
*/
public function setShadow($shadow): void
{
$this->shadow = $shadow;
}
/**
* @return int
*/
public function getMinDamage(): int
{
return $this->minDamage;
}
/**
* @param int $minDamage
*/
public function setMinDamage(int $minDamage): void
{
$this->minDamage = $minDamage;
}
/**
* @return int
*/
public function getMaxDamage(): int
{
return $this->maxDamage;
}
/**
* @param int $maxDamage
*/
public function setMaxDamage(int $maxDamage): void
{
$this->maxDamage = $maxDamage;
}
/**
* @return int
*/
public function getHeadArmor(): int
{
return $this->headArmor;
}
/**
* @param int $headArmor
*/
public function setHeadArmor(int $headArmor): void
{
$this->headArmor = $headArmor;
}
/**
* @return int
*/
public function getChestArmor(): int
{
return $this->chestArmor;
}
/**
* @param int $chestArmor
*/
public function setChestArmor(int $chestArmor): void
{
$this->chestArmor = $chestArmor;
}
/**
* @return int
*/
public function getLegArmor(): int
{
return $this->legArmor;
}
/**
* @param int $legArmor
*/
public function setLegArmor(int $legArmor): void
{
$this->legArmor = $legArmor;
}
/**
* @return int
*/
public function getFreeStatPoints(): int
{
return $this->free_stat_points;
}
/**
* @param int $free_stat_points
*/
public function setFreeStatPoints(int $free_stat_points): void
{
$this->free_stat_points = $free_stat_points;
}
/**
* @return string
*/
public function getMarried(): string
{
return $this->married;
}
/**
* @param string $married
*/
public function setMarried(string $married): void
{
$this->married = $married;
}
/**
* @return int
*/
public function getExperience(): int
{
return $this->experience;
}
/**
* @param int $experience
*/
public function setExperience(int $experience): void
{
$this->experience = $experience;
}
/**
* @return int
*/
public function getBattle(): int
{
return $this->battle;
}
/**
* @param int $battle
*/
public function setBattle(int $battle): void
{
$this->battle = $battle;
}
/**
* @return int
*/
public function getInTower(): int
{
return $this->in_tower;
}
/**
* @param int $in_tower
*/
public function setInTower(int $in_tower): void
{
$this->in_tower = $in_tower;
}
/**
* @return int
*/
public function getZayavka(): int
{
return $this->zayavka;
}
/**
* @param int $zayavka
*/
public function setZayavka(int $zayavka): void
{
$this->zayavka = $zayavka;
}
/**
* @return float|int
*/
public function getMaxHealth()
{
return $this->maxHealth;
}
/**
* @param float|int $maxHealth
*/
public function setMaxHealth($maxHealth): void
{
$this->maxHealth = $maxHealth;
}
/**
* @return float|int
*/
public function getMaxMana()
{
return $this->maxMana;
}
/**
* @param float|int $maxMana
*/
public function setMaxMana($maxMana): void
{
$this->maxMana = $maxMana;
}
}