battles/classes/Battles/DressedItems.php

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<?php
/**
* Author: lopiu
* Date: 06.07.2020
* Time: 22:41
*/
namespace Battles;
use Battles\Database\DBPDO;
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class DressedItems
{
private $USERID;
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private $dressedItem;
private static $db;
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/**
* DressedItems constructor.
* @param int $user_id ID игрока.
*/
public function __construct(int $user_id)
{
self::$db = DBPDO::INIT();
$this->USERID = $user_id;
}
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public static function getDressedItemBySlot($itemSlot, $ownerId)
{
return self::$db->fetch('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot = ?', [$ownerId, $itemSlot]);
}
public function getItemsInSlots()
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{
$items = self::$db->fetchALL('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot > 0', $this->USERID);
$i = 0;
while ($i < count($items)) {
$this->dressedItem[$items['dressed_slot']] = $items;
$i++;
}
return $this->dressedItem;
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}
private function getBonuses(): array
{
$query = <<<SQL
SELECT SUM(add_strength) as sum_strength,
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SUM(add_dexterity) as sum_dexterity,
SUM(add_intuition) as sum_intuition,
SUM(add_endurance) as sum_endurance,
SUM(add_intelligence) as sum_intelligence,
SUM(add_wisdom) as sum_wisdom,
SUM(add_accuracy) as sum_accuracy,
SUM(add_evasion) as sum_evasion,
SUM(add_criticals) as sum_criticals,
SUM(add_min_physical_damage) as sum_min_phys_damage,
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SUM(add_max_physical_damage) as sum_max_phys_damage
FROM inventory WHERE owner_id = ? AND dressed_slot > 0
SQL;
return self::$db->fetch($query, $this->USERID);
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}
public function getStrengthBonus(): int
{
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return self::getBonuses()['sum_strength'];
}
public function getDexterityBonus(): int
{
return self::getBonuses()['sum_dexterity'];
}
public function getIntuitionBonus(): int
{
return self::getBonuses()['sum_intuition'];
}
public function getEnduranceBonus(): int
{
return self::getBonuses()['sum_endurance'];
}
public function getIntelliganceBonus(): int
{
return self::getBonuses()['sum_intelligence'];
}
public function getWisdomBonus(): int
{
return self::getBonuses()['sum_wisdom'];
}
public function getAccuracyBonus(): int
{
return self::getBonuses()['sum_accuracy'] ?? 0;
}
public function getEvasionBonus(): int
{
return self::getBonuses()['sum_evasion'] ?? 0;
}
public function getCriticalsBonus(): int
{
return self::getBonuses()['sum_criticals'] ?? 0;
}
public function getMinPhysDamage(): int
{
return self::getBonuses()['sum_min_phys_damage'];
}
public function getMaxPhysDamage(): int
{
return self::getBonuses()['sum_max_phys_damage'];
}
/**
* Снимает с предмета статус одетого на персонажа в определённом слоте персонажа.
* @param $slot_id - номер слота.
*/
public function undressItem($slot_id)
{
self::getItemsInSlots();
// Проверяем, что используется один из 12 слотов и наличие предмета в слоте.
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if (in_array($slot_id, Item::ITEM_TYPES_ALLOWED_IN_SLOTS) && $this->dressedItem[$slot_id]) {
self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ? AND owner_id = ?', [$slot_id, $this->USERID]);
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}
}
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}