2020-07-06 19:54:50 +00:00
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<?php
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/**
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* Author: lopiu
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* Date: 06.07.2020
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* Time: 22:41
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*/
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2021-01-28 21:05:34 +00:00
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2020-10-28 20:21:08 +00:00
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namespace Battles;
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use Battles\Database\DBPDO;
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2020-07-06 19:54:50 +00:00
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class DressedItems
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{
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private $USERID;
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private $dressedItem;
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private static $db;
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2020-07-07 09:52:54 +00:00
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/**
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* DressedItems constructor.
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* @param int $user_id ID игрока.
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*/
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public function __construct(int $user_id)
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{
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self::$db = DBPDO::INIT();
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$this->USERID = $user_id;
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}
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public static function getDressedItemBySlot($itemSlot, $ownerId)
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{
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return self::$db->fetch('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot = ?', [$ownerId, $itemSlot]);
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}
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public function getItemsInSlots()
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{
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$items = self::$db->fetchALL('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot > 0', $this->USERID);
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$i = 0;
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while ($i < count($items)) {
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$this->dressedItem[$items['dressed_slot']] = $items;
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$i++;
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}
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return $this->dressedItem;
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}
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private function getBonuses(): array
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{
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$query = <<<SQL
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SELECT SUM(add_strength) as sum_strength,
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SUM(add_dexterity) as sum_dexterity,
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SUM(add_intuition) as sum_intuition,
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SUM(add_endurance) as sum_endurance,
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SUM(add_intelligence) as sum_intelligence,
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SUM(add_wisdom) as sum_wisdom,
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SUM(add_accuracy) as sum_accuracy,
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SUM(add_evasion) as sum_evasion,
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SUM(add_criticals) as sum_criticals,
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SUM(add_min_physical_damage) as sum_min_phys_damage,
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SUM(add_max_physical_damage) as sum_max_phys_damage
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FROM inventory WHERE owner_id = ? AND dressed_slot > 0
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SQL;
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return self::$db->fetch($query, $this->USERID);
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}
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public function getStrengthBonus(): int
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{
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return self::getBonuses()['sum_strength'];
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}
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public function getDexterityBonus(): int
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{
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return self::getBonuses()['sum_dexterity'];
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}
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public function getIntuitionBonus(): int
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{
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return self::getBonuses()['sum_intuition'];
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}
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public function getEnduranceBonus(): int
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{
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return self::getBonuses()['sum_endurance'];
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}
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public function getIntelliganceBonus(): int
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{
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return self::getBonuses()['sum_intelligence'];
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}
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public function getWisdomBonus(): int
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{
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return self::getBonuses()['sum_wisdom'];
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}
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public function getAccuracyBonus(): int
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{
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return self::getBonuses()['sum_accuracy'] ?? 0;
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}
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public function getEvasionBonus(): int
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{
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return self::getBonuses()['sum_evasion'] ?? 0;
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}
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public function getCriticalsBonus(): int
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{
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return self::getBonuses()['sum_criticals'] ?? 0;
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}
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public function getMinPhysDamage(): int
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{
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return self::getBonuses()['sum_min_phys_damage'];
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}
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public function getMaxPhysDamage(): int
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{
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return self::getBonuses()['sum_max_phys_damage'];
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}
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2020-07-22 09:45:41 +00:00
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/**
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* Снимает с предмета статус одетого на персонажа в определённом слоте персонажа.
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* @param $slot_id - номер слота.
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*/
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public function undressItem($slot_id)
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{
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self::getItemsInSlots();
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// Проверяем, что используется один из 12 слотов и наличие предмета в слоте.
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if (in_array($slot_id, Item::ITEM_TYPES_ALLOWED_IN_SLOTS) && $this->dressedItem[$slot_id]) {
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self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ? AND owner_id = ?', [$slot_id, $this->USERID]);
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}
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}
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}
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