2021-03-10 21:38:14 +00:00
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<?php
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# Date: 03.02.2021 (11:05)
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namespace Battles;
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use Exceptions\GameException;
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class UserStats extends User
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{
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protected $strength;
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protected $dexterity;
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protected $intuition;
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protected $endurance;
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protected $intelligence;
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protected $wisdom;
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protected $health;
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protected $mana;
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protected $free_stat_points;
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private const STAT_MAXIMUM_AMOUNT = 40;
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private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
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private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
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//// Неизменяемые для игрока(!) переменные.
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// Удар кулаком всегда 1-2.
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protected $minDamage = 1;
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protected $maxDamage = 2;
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// Природная броня всегда 0.
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// Зачем их три, если во всех формулах она одна?
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protected $headArmor = 0;
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protected $chestArmor = 0;
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protected $legArmor = 0;
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// Динамически рассчитываемые
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protected $maxHealth;
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protected $maxMana;
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/**
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* UserStats constructor.
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*
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* @param $user
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*/
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public function __construct($user)
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{
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parent::__construct($user);
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$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
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$this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2));
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}
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/**
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* Отдаёт информацию о базовом(!) стате.
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*
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* @param $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
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* 'endurance', 'intelligence', 'wisdom'.
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* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку
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* на повышение стата на 1, при условии наличия свободных очков статов.
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*
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* @return string
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*/
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public function getStat($stat_name, $isMainWindow = 0): string
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{
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if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
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return self::ERROR_STAT_UNKNOWN;
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}
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if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) {
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$this->$stat_name .= " <a href='/main.php?edit=" . mt_rand() . "&ups=$stat_name'>[+]</a>";
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}
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return $this->$stat_name;
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}
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/**
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* Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков
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* статов.
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*
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* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
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* 'endurance', 'intelligence', 'wisdom'.
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*
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* @throws GameException
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*/
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public function addOnePointToStat(string $stat_name)
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{
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if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
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throw new GameException(self::ERROR_STAT_UNKNOWN);
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}
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if ($this->free_stat_points <= 0 || $this->$stat_name >= self::STAT_MAXIMUM_AMOUNT) {
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throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
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} else {
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$query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?";
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self::$db->execute($query, $this->id);
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}
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}
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/**
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* @return mixed
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*/
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public function getStrength()
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{
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return $this->strength;
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}
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/**
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* @return mixed
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*/
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public function getDexterity()
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{
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return $this->dexterity;
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}
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/**
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* @return mixed
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*/
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public function getIntuition()
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{
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return $this->intuition;
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}
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/**
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* @return mixed
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*/
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public function getEndurance()
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{
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return $this->endurance;
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}
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/**
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* @return mixed
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*/
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public function getIntelligence()
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{
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return $this->intelligence;
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}
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/**
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* @return mixed
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*/
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public function getWisdom()
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{
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return $this->wisdom;
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}
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/**
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* @return mixed
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*/
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public function getHealth()
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{
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return $this->health;
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}
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/**
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* @return mixed
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*/
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public function getMana()
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{
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return $this->mana;
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}
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/**
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* @return mixed
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*/
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public function getFreeStatPoints()
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{
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return $this->free_stat_points;
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}
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/**
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* @return float
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*/
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public function getMaxHealth(): float
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{
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return $this->maxHealth;
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}
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/**
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* @return float
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*/
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public function getMaxMana(): float
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{
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return $this->maxMana;
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}
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/**
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* @return int
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*/
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public function getMinDamage(): int
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{
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return $this->minDamage;
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}
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/**
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* @return int
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*/
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public function getMaxDamage(): int
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{
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return $this->maxDamage;
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}
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/**
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* @return int
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*/
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public function getHeadArmor(): int
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{
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return $this->headArmor;
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}
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/**
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* @return int
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*/
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public function getChestArmor(): int
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{
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return $this->chestArmor;
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}
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/**
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* @return int
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*/
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public function getLegArmor(): int
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{
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return $this->legArmor;
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}
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2021-03-11 17:43:20 +00:00
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public function getFullStats()
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{
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$query = "
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select
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sum(greatest(strength + (ifnull((select sum(add_strength) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allStrength,
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sum(greatest(dexterity + (ifnull((select sum(add_dexterity) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allDexterity,
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sum(greatest(intuition + (ifnull((select sum(add_intuition) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allIntuition,
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sum(greatest(endurance + (ifnull((select sum(add_endurance) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allEndurance,
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sum(greatest(intelligence + (ifnull((select sum(add_intelligence) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allIntelligence,
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sum(greatest(wisdom + (ifnull((select sum(add_wisdom) from inventory where dressed_slot != 0 and owner_id = $this->id), 0)), 0)) as allWisdom
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from users where id = $this->id";
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return self::$db->ofetch($query);
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}
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2021-03-10 21:38:14 +00:00
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}
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