2021-03-10 21:38:14 +00:00
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<?php
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# Date: 03.02.2021 (11:05)
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namespace Battles;
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2022-01-26 23:15:33 +00:00
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use Battles\Database\Db;
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2021-03-10 21:38:14 +00:00
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use Exceptions\GameException;
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class UserStats extends User
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{
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protected $strength;
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protected $dexterity;
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protected $intuition;
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protected $endurance;
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protected $intelligence;
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protected $wisdom;
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protected $health;
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protected $mana;
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protected $free_stat_points;
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private const STAT_MAXIMUM_AMOUNT = 40;
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private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
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private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
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//// Неизменяемые для игрока(!) переменные.
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// Удар кулаком всегда 1-2.
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2021-08-26 14:44:14 +00:00
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protected int $minDamage = 1;
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protected int $maxDamage = 2;
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2021-03-10 21:38:14 +00:00
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// Природная броня всегда 0.
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// Зачем их три, если во всех формулах она одна?
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2021-08-26 14:44:14 +00:00
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protected int $headArmor = 0;
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protected int $chestArmor = 0;
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protected int $legArmor = 0;
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2021-03-10 21:38:14 +00:00
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// Динамически рассчитываемые
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2021-08-26 14:44:14 +00:00
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protected int $maxHealth;
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protected int $maxMana;
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2021-03-10 21:38:14 +00:00
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/**
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* UserStats constructor.
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*
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* @param $user
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*/
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public function __construct($user)
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{
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parent::__construct($user);
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$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
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$this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2));
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}
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/**
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* Отдаёт информацию о базовом(!) стате.
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*
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2021-08-26 14:44:14 +00:00
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* @param $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
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2021-03-10 21:38:14 +00:00
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* 'endurance', 'intelligence', 'wisdom'.
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* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку
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* на повышение стата на 1, при условии наличия свободных очков статов.
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*
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* @return string
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*/
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2021-08-22 18:51:00 +00:00
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public function getStat($stat_name, int $isMainWindow = 0): string
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2021-03-10 21:38:14 +00:00
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{
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if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
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return self::ERROR_STAT_UNKNOWN;
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}
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if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) {
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$this->$stat_name .= " <a href='/main.php?edit=" . mt_rand() . "&ups=$stat_name'>[+]</a>";
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}
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return $this->$stat_name;
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}
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/**
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* Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков
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* статов.
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*
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* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
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* 'endurance', 'intelligence', 'wisdom'.
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*
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* @throws GameException
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*/
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public function addOnePointToStat(string $stat_name)
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{
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if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
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throw new GameException(self::ERROR_STAT_UNKNOWN);
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}
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if ($this->free_stat_points <= 0 || $this->$stat_name >= self::STAT_MAXIMUM_AMOUNT) {
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throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
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} else {
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$query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?";
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2022-01-26 23:15:33 +00:00
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Db::getInstance()->execute($query, $this->id);
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2021-03-10 21:38:14 +00:00
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}
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}
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2022-01-25 16:16:09 +00:00
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public function getMaxWeight(): int
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{
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return $this->strength * 4;
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2021-03-10 21:38:14 +00:00
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}
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/**
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* @return mixed
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*/
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public function getHealth()
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{
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return $this->health;
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}
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/**
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* @return mixed
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*/
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public function getMana()
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{
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return $this->mana;
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}
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/**
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* @return mixed
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*/
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public function getFreeStatPoints()
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{
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return $this->free_stat_points;
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}
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/**
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* @return float
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*/
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public function getMaxHealth(): float
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{
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return $this->maxHealth;
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}
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/**
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* @return float
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*/
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public function getMaxMana(): float
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{
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return $this->maxMana;
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}
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/**
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* @return int
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*/
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public function getHeadArmor(): int
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{
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return $this->headArmor;
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}
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/**
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* @return int
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*/
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public function getChestArmor(): int
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{
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return $this->chestArmor;
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}
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/**
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* @return int
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*/
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public function getLegArmor(): int
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{
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return $this->legArmor;
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}
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2022-01-25 16:16:09 +00:00
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public function getFullStats(): object
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{
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2022-01-26 23:15:33 +00:00
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$stats = Db::getInstance()->ofetch("
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2022-01-25 16:16:09 +00:00
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select
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strength,
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dexterity,
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intuition,
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endurance,
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intelligence,
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wisdom
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from users where id = $this->id");
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2022-01-26 23:15:33 +00:00
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$itemBonuses = Db::getInstance()->ofetch("
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2022-01-25 16:16:09 +00:00
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select
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sum(add_strength) as item_strength,
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sum(add_dexterity) as item_dexterity,
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sum(add_intuition) as item_intuition,
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sum(add_endurance) as item_endurance,
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sum(add_intelligence) as item_intelligence,
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sum(add_wisdom) as item_wisdom,
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sum(add_accuracy) as item_accuracy,
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sum(add_evasion) as item_evasion,
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sum(add_criticals) as item_criticals,
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sum(add_min_physical_damage) as item_min_physical_damage,
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sum(add_max_physical_damage) as item_max_physical_damage
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from inventory where dressed_slot != 0 and owner_id = $this->id");
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2022-01-26 23:15:33 +00:00
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$effectBonuses = Db::getInstance()->ofetch("
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select
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sum(mod_strength) as effect_strength,
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sum(mod_dexterity) as effect_dexterity,
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sum(mod_intuition) as effect_intuition,
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sum(mod_endurance) as effect_endurance,
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sum(mod_intelligence) as effect_intelligence,
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sum(mod_wisdom) as effect_wisdom
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from users_effects where owner_id = $this->id");
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$obj = (object)[];
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$obj->strength = max(0,$stats->strength + $itemBonuses->item_strength + $effectBonuses->effect_strength);
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$obj->dexterity = max(0,$stats->dexterity + $itemBonuses->item_dexterity + $effectBonuses->effect_dexterity);
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$obj->intuition = max(0,$stats->intuition + $itemBonuses->item_intuition + $effectBonuses->effect_intuition);
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$obj->endurance = max(0,$stats->endurance + $itemBonuses->item_endurance + $effectBonuses->effect_endurance);
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$obj->intelligence = max(0,$stats->intelligence + $itemBonuses->item_intelligence + $effectBonuses->effect_intelligence);
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$obj->wisdom = max(0,$stats->wisdom + $itemBonuses->item_wisdom + $effectBonuses->effect_wisdom);
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$obj->accuracy = max(0, $itemBonuses->item_accuracy);
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$obj->evasion = max(0, $itemBonuses->item_evasion);
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$obj->criticals = max(0, $itemBonuses->item_criticals);
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$obj->min_physical_damage = max($this->minDamage, $this->minDamage + $itemBonuses->item_min_physical_damage);
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$obj->max_physical_damage = max($this->maxDamage, $this->maxDamage + $itemBonuses->item_max_physical_damage);
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return $obj;
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2021-03-11 17:43:20 +00:00
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}
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2021-03-10 21:38:14 +00:00
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2021-08-26 14:44:14 +00:00
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public function levelUp(): string
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{
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$this->level += 1;
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$this->free_stat_points += 2;
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$this->saveStats();
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Chat::addSYSMessage('Внимание, вы получили ' . $this->level . 'уровень. Доступны очки распределения параметров.');
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return 'Персонаж перешёл на ' . $this->level . 'уровень.';
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}
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/** Сохраняет в базу актуальные статы, здоровье, ману, свободные очки статов и уровень.
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*
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*/
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private function saveStats()
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{
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$query = 'update users set strength = ?, dexterity = ?, intuition = ?, endurance = ?,
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intelligence = ?, wisdom = ?, health = ?, mana = ?, free_stat_points = ?,
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level = ? where id = ?';
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$vals = [
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$this->strength, //set
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$this->dexterity,
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$this->intuition,
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$this->endurance,
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$this->intelligence,
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$this->wisdom,
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$this->health,
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$this->mana,
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$this->free_stat_points,
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$this->level,
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$this->id //where
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];
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2022-01-26 23:15:33 +00:00
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Db::getInstance()->execute($query, $vals);
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2021-08-26 14:44:14 +00:00
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}
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2021-03-10 21:38:14 +00:00
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}
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