Merge remote-tracking branch 'origin/master'

# Conflicts:
#	admin/admin.php
#	classes/Battles/User.php
#	classes/Battles/UserStats.php
#	fbattle.php
#	functions.php
This commit is contained in:
lopar
2022-08-10 02:34:12 +03:00
17 changed files with 351 additions and 257 deletions
+49
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@@ -0,0 +1,49 @@
<?php
namespace Battles\Admin;
use Battles\Bank;
use Battles\Database\Db;
use Battles\GameConfigs;
use Battles\User;
class Clan
{
public static function getUnapprovedList(): string
{
$list = '';
$rows = Db::getInstance()->ofetchAll('select * from clans where status = 0');
foreach ($rows as $row) {
$id = $row->owner_id;
$login = User::getInstance($id)->getLogin();
$full = $row->full_name;
$short = $row->short_name;
$info = nl2br($row->info);
$list .= <<<UNREGCLANLIST
<div>
<fieldset style="display: inline;">
<legend>$full [$short]</legend>
Глава клана: <span class="abils">$login</span><br>
Описание:<div class="abils">$info</div>
<BR>
<button onclick="location.href='?regclan=$id'">Зарегистрировать</button>
<button onclick="location.href='?remclan=$id'">Отказать</button>
</fieldset>
</div>
UNREGCLANLIST;
}
return $list;
}
public static function allowRegister($id)
{
Db::getInstance()->execute('UPDATE clans SET status = 1 WHERE status = 0 AND owner_id = ?', $id);
}
public static function disallowRegister($id)
{
$bank = new Bank($id);
Db::getInstance()->execute('DELETE FROM clans WHERE status = 0 AND owner_id = ?', $id);
$bank::setBankMoney($bank->getMoney() + GameConfigs::CLAN['clan_register_cost'], $id);
}
}
+49
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@@ -0,0 +1,49 @@
<?php
namespace Battles\Admin;
use Battles\Database\Db;
class Item
{
public static function add(array $params): void
{
$query = 'insert into items (
name, item_type, durability,
need_strength, need_dexterity, need_intuition, need_endurance, need_intelligence, need_wisdom,
add_strength, add_dexterity, add_intuition, add_endurance, add_intelligence, add_wisdom,
add_accuracy, add_evasion, add_criticals, add_min_physical_damage, add_max_physical_damage,
image, weight)
values (
:name, :item_type, :durability,
:need_strength, :need_dexterity, :need_intuition, :need_endurance, :need_intelligence, :need_wisdom,
:add_strength, :add_dexterity, :add_intuition, :add_endurance, :add_intelligence, :add_wisdom,
:add_accuracy, :add_evasion, :add_criticals, :add_min_physical_damage, :add_max_physical_damage,
:image, :weight)';
$values = [
'name' => $params['name'] ?? uniqid(),
'item_type' => $params['item_type'],
'durability' => $params['durability'] ?? 1,
'need_strength' => $params['need_strength'] ?? 0,
'need_dexterity' => $params['need_dexterity'] ?? 0,
'need_intuition' => $params['need_intuition'] ?? 0,
'need_endurance' => $params['need_endurance'] ?? 0,
'need_intelligence' => $params['need_intelligence'] ?? 0,
'need_wisdom' => $params['need_wisdom'] ?? 0,
'add_strength' => $params['add_strength'] ?? 0,
'add_dexterity' => $params['add_dexterity'] ?? 0,
'add_intuition' => $params['add_intuition'] ?? 0,
'add_endurance' => $params['add_endurance'] ?? 0,
'add_intelligence' => $params['add_intelligence'] ?? 0,
'add_wisdom' => $params['add_wisdom'] ?? 0,
'add_accuracy' => $params['add_accuracy'] ?? 0,
'add_evasion' => $params['add_evasion'] ?? 0,
'add_criticals' => $params['add_criticals'] ?? 0,
'add_min_physical_damage' => $params['add_min_physical_damage'] ?? 0,
'add_max_physical_damage' => $params['add_max_physical_damage'] ?? 0,
'image' => $params['image'] ?? 'noitem.png',
'weight' => $params['weight'] ?? 1,
];
Db::getInstance()->execute($query, $values);
}
}
+20
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@@ -0,0 +1,20 @@
<?php
namespace Battles\Admin;
use Battles\Database\Db;
class User
{
private const INVISIBILITY_EFFECT = 1022;
public static function getInvisiblesList(): string
{
$list = '';
$row = Db::getInstance()->ofetchAll('select id, login from users left join users_effects ue on users.id = ue.owner_id where type = ' . self::INVISIBILITY_EFFECT);
foreach ($row as $item) {
$list .= '[id] = ' . $item->id . ', ' . $item->login . '<br>';
}
return $list;
}
}
+7 -3
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@@ -62,14 +62,18 @@ class Chat
return $wrappedMessage;
}
public function addMessage(string $msg)
public function sendMessage(string $msg)
{
$this->db->execute('insert into chat (user_id, msg) values (?,?)', [User::getInstance()->getId(), $msg]);
}
public static function addSYSMessage( string $msg, ?int $receiver_id = null)
public static function sendSys(string $msg, ?int $receiver_id = null)
{
Db::getInstance()->execute('insert into chat (user_id, msg, receiver_id, type) values (?,?,?,?)', [User::getInstance()->getId(), $msg, $receiver_id, 'sys']);
Db::getInstance()->execute('insert into chat (user_id, msg, receiver_id, type) values (-1,?,?,?)', [$msg, $receiver_id, 'sys']);
}
public static function sendTelegraf(string $msg, int $receiver_id)
{
Db::getInstance()->execute('insert into chat (user_id, msg, receiver_id, type) values (-1,?,?,?)', [$msg, $receiver_id, 'sms']);
}
}
+34 -6
View File
@@ -13,18 +13,20 @@ use stdClass;
class DressedItems
{
private $USERID;
private $dressedItem;
private static $db;
private int $USERID;
private stdClass $dressedItem;
private static Db $db;
private object $dressed;
/**
* DressedItems constructor.
* @param int $user_id ID игрока.
* @param int $user_id ID игрока.
*/
public function __construct(int $user_id)
{
self::$db = Db::getInstance();
$this->USERID = $user_id;
$this->dressed = self::$db->ofetchAll('select * from inventory where dressed_slot > 0 and owner_id = ?', $this->USERID);
}
public static function getDressedItemBySlot($itemSlot, $ownerId)
@@ -34,9 +36,8 @@ class DressedItems
public function getItemsInSlots(): stdClass
{
$items = self::$db->ofetchALL('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot > 0', $this->USERID);
$this->dressedItem = new stdClass();
foreach ($items as $item) {
foreach ($this->dressed as $item) {
$i = $item->dressed_slot;
$this->dressedItem->$i = $item;
}
@@ -55,8 +56,35 @@ class DressedItems
Inventory::undressOne($slot_id, $this->USERID);
}
}
public static function undressAllItems($user_id)
{
return self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?', $user_id);
}
public function checkRequirements()
{
$stats = (new UserStats($this->USERID))->getFullStats();
$q = 'select count(*) from inventory where
dressed_slot > 0 and
need_strength > ? and
need_dexterity > ? and
need_intuition > ? and
need_endurance > ? and
need_intelligence > ? and
need_wisdom > ? and
owner_id = ?';
$args = [
$stats->strength,
$stats->dexterity,
$stats->intuition,
$stats->endurance,
$stats->intelligence,
$stats->wisdom,
$this->USERID
];
if (self::$db->fetchColumn($q, $args) > 0) {
self::undressAllItems($this->USERID);
}
}
}
+6 -1
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@@ -46,7 +46,12 @@ class CureInjury extends Magic
{
$this->target = $this->target == $_SESSION['uid'] ? User::getInstance() : User::getInstance($this->target);
$this->login = $this->target->getLogin();
return ($this->isVisible(User::getInstance(), $this->target) && $this->isNotDead(User::getInstance()) && $this->enoughMana(User::getInstance()) && $this->isNotInBattle(User::getInstance()));
return (
$this->isVisible(User::getInstance(), $this->target) &&
$this->isNotDead(User::getInstance()) &&
$this->enoughMana(User::getInstance()) &&
$this->isNotInBattle(User::getInstance())
);
}
public static function cast($target, $type): self
+22 -7
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@@ -1,11 +1,26 @@
<?php
# Date: 16.09.2020 (08:45)
namespace Battles\Magic;
use Battles\Database\Db;
class Magic
{
protected $status;
protected string $status;
private Db $db;
private object $magic;
protected function isVisible($caster, $target):bool
public function __construct(Db $db, int $id)
{
$this->magic = $db->ofetch('select * from magic where id = ?', $id);
}
public function getMagic(): object
{
return $this->magic;
}
protected function isVisible($caster, $target): bool
{
if ($caster->battle != $target->battle || $caster->room != $target->room) {
$this->status = 'Вы не видите цель!';
@@ -15,7 +30,7 @@ class Magic
}
}
protected function isNotDead($caster):bool
protected function isNotDead($caster): bool
{
if ($caster->health < 1) {
$this->status = 'Вы мертвы!';
@@ -25,7 +40,7 @@ class Magic
}
}
protected function enoughMana($caster):bool
protected function enoughMana($caster): bool
{
if ($caster->mana < 1) {
$this->status = 'Недостаточно пыли!';
@@ -35,7 +50,7 @@ class Magic
}
}
protected function isNotInBattle($caster):bool
protected function isNotInBattle($caster): bool
{
if ($caster->battle) {
$this->status = 'Невозможно применить в поединке!';
@@ -52,12 +67,12 @@ class Magic
*
* @return bool
*/
protected function isSuccess($caster, int $difficulty = 40):bool
protected function isSuccess($caster, int $difficulty = 40): bool
{
# 40 - потолок стата.
if ($difficulty > 40) {
$difficulty = 40;
}
return mt_rand(1,$difficulty) < $caster->intelligence;
return mt_rand(1, $difficulty) < $caster->intelligence;
}
}