game/_incl_data/class/Battle.php

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<?php
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use Battle\Finish;
use Battle\Helper;
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use Battle\Info;
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use Battle\Log;
use Battle\Razmen;
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use Clan\ClanInfo;
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use Core\Config;
use Core\Db;
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use DTO\BattlePriem;
use Helper\Comparsion;
use Helper\Conversion;
use Model\Constant\Stat;
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use User\Effects;
use User\ItemsModel;
use User\Login;
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use User\Stats;
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class Battle
{
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public array $mncolor = [
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1 => '006699',
2 => '006699',
3 => '006699',
4 => '006699',
5 => '006699',
6 => '006699',
7 => '006699',
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]; //не крит
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public array $mcolor = [
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1 => 'A00000',
2 => '008080',
3 => '0000FF',
4 => 'A52A2A',
5 => '006699',
6 => '006699',
7 => '006699',
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]; //не крит
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public array $mname = [
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'огонь' => 1,
'воздух' => 2,
'вода' => 3,
'земля' => 4,
'свет' => 5,
'тьма' => 6,
'серая' => 7,
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];
/**Кэширование данных (?!)*/
public bool $cached = false;
/**Отображаем главное окно (1 - можно бить, 2 - ожидаем ход противника, 3 - Проиграли. Ожидаем завершения поединка)*/
public int $mainStatus = 1;
/** Информация о поединке.*/
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public Info $i;
/**Информация о пользователях в этом бою*/
public array $users = [];
/**Информация о статах пользователей в этом бою. Фактичесчки $user->stats для каждого участинка поединко.*/
public array $stats = [];
/**Массив объектов бойцов*/
public array $fighters = [];
/**Список пользователей и их id в stats или users.
*
* Все id пользователей записываются в этот массив по очереди, где id выступает ключом, а значение
* это порядковый номер.
*
* Например id пользователя = 555 , то $uids[555] выдаст его порядковый номер в массиве users \ stats
*/
public array $uids = [];
/**Список ударов в этом бою (действующих)*/
public array $atacks = [];
/**Список uid кто нанес удар и по кому $ga[ {id кто ударил} ][ {id кого ударил} ]*/
public array $ga = [];
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public int $hodID = 0;
public array $bots = [];
/** Ошибка (текст) */
public string $e = '';
public array $rehodeff = [];
/** Для номерных приёмов */
public array $um_priem = []; // ID ботов
public array $pr_not_use = []; // i бота
public array $del_val = [];
/**
* Параметры приёмов, которые, наверное, надо бы занести в БД.
* @var array|BattlePriem[]
*/
private array $prm; //Если игрок нанес удар
/**Список uid кто нанес удар и по кому $ga[ {id кого ударили} ][ {id кто ударил} ]*/
private array $ag = [];
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//Очистка кэша для ...
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private int|array $stnZbVs = 0;
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private array $iBots = [];
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private array $stnZb = [];
/** Выбранные зоны атаки и блока */
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private array $uAtc = [
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'id' => 0,
'a' => [1 => 0, 2 => 0, 3 => 0, 4 => 0, 5 => 0],
'b' => 0,
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];
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private array $uclearc = [];
private array $ucleari = [];
private array $poglast = [];
private int $importUser = 0;
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private Finish $finish;
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public function __construct(private readonly Stat $statnames = new Stat())
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{
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ignore_user_abort(true);
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$this->statnames->getBonus();
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$this->finish = new Finish($this);
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$this->prm = [
1 => new BattlePriem(act: 1, typeOf: 5),
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2 => new BattlePriem(act: 2, typeOf: 3),
4 => new BattlePriem(act: 2, typeOf: 3),
7 => new BattlePriem(act: 1, typeOf: 4),
8 => new BattlePriem(act: 1, typeOf: 1),
9 => new BattlePriem(act: 2, typeOf: 3),
10 => new BattlePriem(act: 1, typeOf: 1),
11 => new BattlePriem(act: 2, typeOf: 3),
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21 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
22 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
23 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
24 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
33 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
36 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
42 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
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45 => new BattlePriem(act: 1, typeOf: 4),
47 => new BattlePriem(act: 2, typeOf: 2),
48 => new BattlePriem(act: 1, typeOf: 1),
49 => new BattlePriem(act: 1, typeOf: 1),
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56 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
57 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
58 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
59 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
60 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
70 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
71 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
72 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
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73 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
74 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
75 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
76 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
77 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
78 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
79 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
80 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
81 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
82 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
83 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
84 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
85 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
86 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
87 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
88 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
89 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
90 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
121 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
122 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
123 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
124 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
125 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
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138 => new BattlePriem(act: 2, typeOf: 3),
140 => new BattlePriem(act: 1, typeOf: 4),
141 => new BattlePriem(act: 2, typeOf: 4),
142 => new BattlePriem(act: 2, typeOf: 4),
144 => new BattlePriem(act: 2, typeOf: 4),
145 => new BattlePriem(act: 2, typeOf: 4),
146 => new BattlePriem(act: 2, typeOf: 4),
147 => new BattlePriem(act: 2, typeOf: 4),
148 => new BattlePriem(act: 2, typeOf: 4),
149 => new BattlePriem(act: 2, typeOf: 4),
150 => new BattlePriem(act: 2, typeOf: 4),
175 => new BattlePriem(act: 2, typeOf: 8),
176 => new BattlePriem(act: 2, typeOf: 8),
177 => new BattlePriem(act: 2, typeOf: 8),
178 => new BattlePriem(act: 2, typeOf: 8),
179 => new BattlePriem(act: 2, typeOf: 8),
193 => new BattlePriem(act: 2, typeOf: 3),
204 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
206 => new BattlePriem(act: 2, typeOf: 8),
207 => new BattlePriem(act: 2, typeOf: 8),
208 => new BattlePriem(act: 2, typeOf: 8),
209 => new BattlePriem(act: 2, typeOf: 8),
210 => new BattlePriem(act: 2, typeOf: 8),
211 => new BattlePriem(act: 1, typeOf: 4),
213 => new BattlePriem(act: 1, typeOf: 4),
215 => new BattlePriem(act: 1, typeOf: 1),
216 => new BattlePriem(act: 2, typeOf: 2),
217 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
219 => new BattlePriem(act: 2, typeOf: 3),
220 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
222 => new BattlePriem(act: 2, typeOf: 3),
225 => new BattlePriem(act: 1, typeOf: 4),
226 => new BattlePriem(act: 1, typeOf: 4),
231 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
234 => new BattlePriem(act: 2, typeOf: 4),
235 => new BattlePriem(act: 2, typeOf: 3),
237 => new BattlePriem(act: 2, typeOf: 3),
239 => new BattlePriem(act: 2, typeOf: 3),
240 => new BattlePriem(act: 2, typeOf: 5),
245 => new BattlePriem(act: 2, typeOf: 9),
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248 => new BattlePriem(act: 2, typeOf: 4),
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249 => new BattlePriem(act: 2, typeOf: 4),
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251 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
252 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
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255 => new BattlePriem(act: 2, typeOf: 8),
269 => new BattlePriem(act: 2, typeOf: 9),
270 => new BattlePriem(act: 2, typeOf: 5, typeSec: 5),
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273 => new BattlePriem(act: 1, typeOf: 4),
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276 => new BattlePriem(act: 2, typeOf: 9),
277 => new BattlePriem(act: 2, typeOf: 9),
280 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
281 => new BattlePriem(act: 2, typeOf: 5),
282 => new BattlePriem(act: 2, typeOf: 5),
284 => new BattlePriem(act: 2, typeOf: 8),
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286 => new BattlePriem(act: 1, typeOf: 4),
287 => new BattlePriem(act: 1, typeOf: 4),
288 => new BattlePriem(act: 1, typeOf: 4),
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290 => new BattlePriem(act: 1, typeOf: 4),
294 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
295 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
296 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
297 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
298 => new BattlePriem(act: 2, typeOf: 3),
299 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
300 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
301 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
302 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
303 => new BattlePriem(act: 2, typeOf: 4),
304 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
305 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
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327 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
328 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
329 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
330 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
331 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
332 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
333 => new BattlePriem(act: 2, typeOf: 0, moment: 3),
334 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
335 => new BattlePriem(act: 2, typeOf: 0, moment: 0, momentEnd: 3),
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337 => new BattlePriem(act: 2, typeOf: 5),
342 => new BattlePriem(act: 0, typeOf: 0),
343 => new BattlePriem(act: 0, typeOf: 0),
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];
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}
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/**
* @param int|null $experience
* @param bool $hardcore поединок с гарантированной травмой
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* @return array|int[]
*/
public static function getType(?int $experience, bool $hardcore = false): array
{
return match (true) {
$experience >= 5000000 => [150, 150, 'Судный День', 'Судный День'],
$experience >= 2500000 => [100, 125, 'Эпохальная Битва', 'Кровавое Побоище'],
$experience >= 1000000 => [75, 100, 'Историческая Битва', 'Кровавая Сеча'],
$experience >= 500000 => [50, 75, 'Величайшая Битва', 'Кровавая Резня'],
$experience >= 100000 => [25, 50, 'Великая Битва', 'Кровавая Битва'],
$hardcore => [150, 150, 'Жесточайшее Сражение', 'Жесточайшее Сражение'],
default => [0, 0, 'Поединок', 'Кровавый Поединок'],
};
}
//JS информация о игроке
public function initRefresh(User $user): bool
{
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$this->i = new Info($user->info['battle']);
$this->hodID = Db::getValue('select id_hod from battle_logs where battle = ? order by id desc limit 1', [$this->i->id]);
if (!$this->hodID) {
$this->hodID = 0;
}
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return !empty($this->i->id);
}
public function maginfoattack($u1, $u2, $type): int
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{
/*
1 - огонь,
2 - воздух,
3 - вода,
4 - земля
*/
$v_l = str_replace(' ', '&nbsp;', $this->users[$this->uids[$u1]]['login']);
$v_z = (int)$this->stats[$this->uids[$u2]]['zm' . $type]; //защита цели
$v_p = (int)round(
(
$this->stats[$this->uids[$u1]]['pzm' . $type] +
$this->stats[$this->uids[$u1]]['pzm']
)
* 0.4
); //подавление защиты от магии
$v_m = (int)$this->stats[$this->uids[$u1]]['pm' . $type]; //мощность мага
//
return ' magelogin=' . $v_l . ' onMouseOver=top.hi(this,maginfo(' . $v_z . ',' . $v_p . ',' . $v_m . ',this),event,3,1,1,1,null); onMouseOut=top.hic(); onMouseDown=top.hic(); ';
}
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//Мини лог
public function hphe($uid, $hp, $false_t7 = false): int
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{
if (!isset($this->stats[$this->uids[$uid]])) {
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echo 'WARNING! ОШИБКА! ПОТЕРЯНА ПЕРЕМЕННАЯ ЗДОРОВЬЯ ПЕРСОНАЖА!';
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return (int)$hp;
}
$hpnow = floor($this->stats[$this->uids[$uid]]['hpNow']);
$hpall = $this->stats[$this->uids[$uid]]['hpAll'];
if ($hp > 0) {
//Хиляем
if ($hpnow + $hp > $hpall) {
$hpli = $hpnow + $hp - $hpall;
$hp -= $hpli;
}
if (isset($this->stats[$this->uids[$uid]]['min_heal_proc']) && $this->stats[$this->uids[$uid]]['min_heal_proc'] < -99) {
$hp = 0;
} else {
$hp = $hp / 100 * (100 + $this->stats[$this->uids[$uid]]['min_heal_proc']);
}
//Отнимаем тактику
if (!$false_t7) {
if ($this->users[$this->uids[$uid]]['tactic7'] <= 0) {
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$hp = 0;
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$this->users[$this->uids[$uid]]['tactic7'] = 0;
$this->stats[$this->uids[$uid]]['tactic7'] = $this->users[$this->uids[$uid]]['tactic7'];
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} else {
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$gdhh = round($hp / $this->stats[$this->uids[$uid]]['hpAll'] * 10, 2);
if ($gdhh == 0) {
$gdhh = 0.01;
}
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$gdhd = round($this->users[$this->uids[$uid]]['tactic7'] / $gdhh * 100);
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$this->users[$this->uids[$uid]]['tactic7'] = round(
($this->users[$this->uids[$uid]]['tactic7'] - $gdhh),
2
);
if ($this->users[$this->uids[$uid]]['tactic7'] < 0) {
$this->users[$this->uids[$uid]]['tactic7'] = 0;
}
$this->stats[$this->uids[$uid]]['tactic7'] = $this->users[$this->uids[$uid]]['tactic7'];
if ($gdhd < 100) {
$hp = floor($hp / 100 * $gdhd);
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}
}
}
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} elseif ($hp < 0) {
//Отнимаемф
if ($hpnow + $hp < 0) {
$hpli = $hpnow + $hp;
$hp += -($hpli);
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}
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}
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if ($this->stats[$this->uids[$uid]]['hpNow'] < 1) {
$hp = 0;
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}
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$this->stats[$this->uids[$uid]]['last_hp'] = -$hp;
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Db::sql(
'update stats set last_hp = ?, tactic7 = ? where id = ?', [
$this->users[$this->uids[$uid]]['last_hp'],
$this->users[$this->uids[$uid]]['tactic7'],
$uid,
]
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);
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return (int)$hp;
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}
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//Проверяем завершение боя
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/**
* Какая-то хуедрыга для номерных файлов-приёмов
* @param int $pid
* @param int $uid
* @param int $id
* @return void
*/
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public function deleffm(int $pid, int $uid, int $id): void
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{
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Db::sql("delete from eff_users where v1 = 'priem' and (id = ? and v2 != 0 or uid = ? and v2 = ?)", [$id, $uid, $pid]);
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}
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//завершение поединка
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public function clear_cache_start(): void
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{
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$uids = implode(',', $this->ucleari);
Db::sql('delete from battle_cache where uid in (?)', [$uids]);
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}
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/**
* Проверка урон приемов над защитными.
* Игрок 1 бьет по Игроку 2 при помощи приема на hp ед. здоровья.
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* @param $u2
* @param array $hp
* @return array
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*/
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public function testYronPriemAttack($u2, array $hp): array
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{
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//Получаем приемы и смотрим когда какой действует
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foreach ($this->stats[$this->uids[$u2]]['effects'] as $effect) {
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if (!isset($effect) ||
$effect['id_eff'] != 22 ||
$effect['v1'] != 'priem' ||
$effect['v2'] != 140 && $effect['v2'] != 211 && $effect['v2'] != 45
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) {
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continue;
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}
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//Приемы от которых урон = 1 , то есть выдаем 0
$hp['y'] = -1;
$hp['r'] = 1;
$hp['k'] = 2;
$hp['m_y'] = 1;
$hp['m_k'] = 2;
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}
return $hp;
}
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public function takeYronNow(int $uid, int|float $hpDamageValue): void
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{
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global $u;
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(int)$hpDamageValue = floor($hpDamageValue);
$this->users[$this->uids[$uid]]['battle_yron'] += $hpDamageValue;
$this->stats[$this->uids[$uid]]['battle_yron'] += $hpDamageValue;
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if ($uid == $u->info['id']) {
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$u->info['battle_yron'] += $hpDamageValue;
$u->stats['battle_yron'] += $hpDamageValue;
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}
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Db::sql('update stats set battle_yron = battle_yron + ? where id = ?', [$hpDamageValue, $uid]);
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}
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//Проводим удар
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public function myInfo($id, $t): string
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{
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global $u;
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if (!isset($this->users[$this->uids[$id]]) && $u->info['id'] != $id) {
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return '';
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}
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if ($u->info['id'] == $id || ($u->info['enemy'] == $id && $id > 0)) {
//Всегда обновляем
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$this->users[$this->uids[$id]] = Db::getRow(
'select u.zag,u.id,u.login,u.login2,u.online,u.admin,u.city,u.cityreg,u.align,u.align_lvl,u.align_exp,u.clan,
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u.level,u.money,u.money3,u.money2,u.money4,u.battle,u.sex,u.obraz,u.win,u.win_t,
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u.lose,u.lose_t,u.nich,u.timemain,u.invis,u.bot_id,u.animal,u.type_pers,
u.notrhod,u.bot_room,u.inuser,u.inturnir,u.inturnirnew,u.stopexp,u.real, s.* from users as u left join stats as s on (u.id = s.id) where u.id = ?', [$id]
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);
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$this->stats[$this->uids[$id]] = $u->getStats($this->users[$this->uids[$id]], 0, 0, false, false, true);
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}
$ur = $this->users[$this->uids[$id]];
$st = $this->stats[$this->uids[$id]];
$itm = $this->stats[$this->uids[$id]]['items'];
$eff = $this->stats[$this->uids[$id]]['effects'];
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$i = 0;
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$img = Config::img();
$armor1 = '<br>Броня головы: ';
$armor2 = '<br>Броня корпуса: ';
$armor3 = '<br>Броня пояса: ';
$armor4 = '<br>Броня ног: ';
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if (empty($eff)) {
$ef = '';
} else {
if ($u->info['seff'] < 1) {
# Передаётся в js, переносы строк всё ломают!
$ef = <<<HTML
<div class="pimg" pog="0" col="0" stl="0" stt="Свернуть"><img src="$img/i/eff/effs_hide.gif" alt="" onclick="top.useMagicBattle('Свернуть',7777,'effs_show.gif',1,2);" onmouseover="top.hi(this,'<strong>Свернуть</strong>',event,3,1,1,1);" onmouseout="top.hic();" onmousedown="top.hic();"></div>
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HTML;
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while ($i != -1) {
$nseef = 0;
if (
$this->users[$this->uids[$ur['id']]]['id'] != $u->info['id'] &&
$ur['id'] != 0 && $this->stats[$this->uids[$ur['id']]]['seeAllEff'] != 1
) {
$nseef = 1;
if (isset($eff[$i]['v1']) && $eff[$i]['v1'] == 'priem') {
$eff[$i]['priem'] = Db::getRow('select * from priems where id = ?', [$eff[$i]['v2']]);
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}
if (isset($eff[$i]['priem']['id']) && $eff[$i]['priem']['neg'] == 1) {
$nseef = 0;
}
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}
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if (isset($eff[$i]) && $eff[$i] != 'delete') {
if ($nseef == 0) {
$ei = '<strong><u>' . $eff[$i]['name'] . '</u></strong>';
if ($eff[$i]['x'] > 1) {
$ei .= ' x' . $eff[$i]['x'] . ' ';
}
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$ei .= match ($eff[$i]['type1']) {
1, 2, 3, 4, 5, 6 => ' (Эликсир)',
7, 8, 9, 10, 16 => ' (Заклятие)',
14 => ' (Прием)',
15 => ' (Изучение)',
17 => ' (Проклятие)',
18, 19 => ' (Травма)',
20 => ' (Пристрастие)',
22 => ' (Ожидание)',
default => ' (Эффект)'
};
$ei .= '<br>';
$time_still = ($eff[$i]['timeUse'] + ($eff[$i]['timeAce'] - $eff[$i]['timeUse']) + $eff[$i]['actionTime']);
if ($eff[$i]['timeAce'] == 0) {
$time_still += $eff[$i]['timeUse'];
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}
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$time_still -= time();
if ($eff[$i]['bp'] == 0 && $eff[$i]['timeUse'] != 77) {
if ($eff[$i]['type1'] != 13) {
$ei .= 'Осталось: ' . Conversion::secondsToTimeout($time_still);
}
} else {
if ($eff[$i]['timeUse'] != 77 && $eff[$i]['hod'] < 1) {
$ei .= 'Осталось: ' . Conversion::secondsToTimeout($time_still);
} elseif ($eff[$i]['hod'] >= 0) {
$ei .= 'Зарядов: ' . $eff[$i]['hod'];
}
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}
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if ($eff[$i]['user_use'] != '') {
$str = '<br>Автор: <strong>%s</strong>';
if ($this->users[$this->uids[$eff[$i]['user_use']]]['login2'] != '') {
$ei .= sprintf($str, $this->users[$this->uids[$eff[$i]['user_use']]]['login2']);
} elseif ($this->users[$this->uids[$eff[$i]['user_use']]]['login'] != '') {
$ei .= sprintf($str, $this->users[$this->uids[$eff[$i]['user_use']]]['login']);
}
unset($str);
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}
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//Действие эффекта
$tr = '';
$x = 0;
$ed = Conversion::dataStringToArray($eff[$i]['data']);
while ($x < count($this->statnames->sysBonusNames)) {
$n = $this->statnames->sysBonusNames[$x];
if (isset($ed['add_' . $n]) && $n != 'pog') {
$z = '';
if ($ed['add_' . $n] > 0) {
$z = '+';
}
$tr .= '<br>' . $this->statnames->bonusNames[$n] . ': ' . $z . $ed['add_' . $n];
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}
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$x++;
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}
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if (isset($ed['add_mib1']) && $ed['add_mib1'] != 0) {
if ($ed['add_mab1'] != 0) {
$tr .= $armor1 . $ed['add_mib1'] . '-' . $ed['add_mab1'];
} else {
$m1l = $ed['add_mib1'];
if ($m1l > 0) {
$m1l = '+' . $m1l;
}
$tr .= $armor1 . $m1l;
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}
}
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if (isset($ed['add_mib2']) && $ed['add_mib2'] != 0) {
if ($ed['add_mab2'] != 0) {
$tr .= $armor2 . $ed['add_mib2'] . '-' . $ed['add_mab2'];
} else {
$m1l = $ed['add_mib2'];
if ($m1l > 0) {
$m1l = '+' . $m1l;
}
$tr .= $armor2 . $m1l;
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}
}
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if (isset($ed['add_mib3']) && $ed['add_mib3'] != 0) {
if ($ed['add_mab3'] != 0) {
$tr .= $armor3 . $ed['add_mib3'] . '-' . $ed['add_mab3'];
} else {
$m1l = $ed['add_mib3'];
if ($m1l > 0) {
$m1l = '+' . $m1l;
}
$tr .= $armor3 . $m1l;
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}
}
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if (isset($ed['add_mib4']) && $ed['add_mib4'] != 0) {
if ($ed['add_mab4'] != 0) {
$tr .= $armor4 . $ed['add_mib4'] . '-' . $ed['add_mab4'];
} else {
$m1l = $ed['add_mib4'];
if ($m1l > 0) {
$m1l = '+' . $m1l;
}
$tr .= $armor4 . $m1l;
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}
}
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$efix = 0;
if (isset($ed['add_pog2']) && $ed['add_pog2'] > 0) {
$efix = $ed['add_pog2'];
}
if (isset($ed['add_pog'])) {
$tr .= '<br>Магический барьер способен поглотить еще <strong>' . $ed['add_pog'] . '</strong> ед. урона';
}
if (isset($ed['add_pog2'])) {
$tr .= '<br>Магический барьер способен поглотить еще <strong>' . $ed['add_pog2'] . '</strong> ед. урона <small>(' . $ed['add_pog2p'] . '%)</small>';
}
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if ($tr != '') {
$ei .= $tr;
}
if ($eff[$i]['info'] != '') {
$ei .= '<br><i>Информация:</i><br>' . $eff[$i]['info'];
}
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$efcol = $eff[$i]['x'];
$efimg = $eff[$i]['img'];
$ef .= <<<HTML
<div class="pimg" pog="$efix" col="$efcol" stl="0" stt="$ei"><img src="$img/i/eff/$efimg" alt=""></div>
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HTML;
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unset($efix, $efcol, $efimg);
}
} elseif ($eff[$i] != 'delete') {
$i = -2;
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}
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$i++;
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}
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} else {
$ef = <<<HTML
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<div class="pimg" pog="0" col="0" stl="0" stt="Развернуть">
<img src="$img/i/eff/effs_show.gif" alt=""
onclick="top.useMagicBattle('Развернуть',5555,'effs_hide.gif',1,2)"
onmouseover="top.hi(this,'<strong>Развернуть</strong>',event,3,1,1,1,'');"
onmouseout="top.hic();" onmousedown="top.hic();"
>
</div>
HTML;
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}
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}
$ca = '';
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if ($ur['clan'] > 0) {
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$clanName = ClanInfo::getNameById($ur['clan']);
if (!empty($clanName)) {
$ca = "<img src='$img/i/clan/$clanName.gif' title='$clanName' alt='$clanName'>";
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}
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}
2023-12-17 02:32:09 +00:00
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if ($ur['align'] > 0) {
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$ca = "<img src='$img/i/align/align{$ur['align']}.gif' alt='Склонность'> $ca";
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}
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if ($ur['login2'] == '') {
$ur['login2'] = $ur['login'];
}
2023-12-17 02:32:09 +00:00
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if (floor($st['hpNow']) > $st['hpAll']) {
$st['hpNow'] = $st['hpAll'];
}
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if (floor($st['mpNow']) > $st['mpAll']) {
$st['mpNow'] = $st['mpAll'];
}
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$stsua = '<strong>' . $ur['login2'] . '</strong>';
$stsua .= '<br>Сила: ' . $st['s1'];
$stsua .= '<br>Ловкость: ' . $st['s2'];
$stsua .= '<br>Интуиция: ' . $st['s3'];
$stsua .= '<br>Выносливость: ' . $st['s4'];
if ($st['s5'] != 0) {
$stsua .= '<br>Интелект: ' . $st['s5'];
}
if ($st['s6'] != 0) {
$stsua .= '<br>Мудрость: ' . $st['s6'];
}
if ($st['s7'] != 0) {
$stsua .= '<br>Духовность: ' . $st['s7'];
}
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$tpImg = [
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1 => 4,
2 => 5,
14 => 6,
3 => 7,
5 => 8,
7 => 9,
17 => 10,
16 => 11,
13 => 12,
10 => 13,
9 => 14,
8 => 15,
11 => 17, //кольцо 2
12 => 18, //кольцо 3
];
$upinfo = <<<JS
$ca<a href="javascript:void(0)" onClick="top.chat.addto('{$ur['login2']}','to');return false;">{$ur['login2']}</a> [{$ur['level']}]<a href="info/{$ur['id']}" target="_blank"><img src="//img.new-combats.tech/i/inf.gif" title="Инф. о {$ur['login2']}" alt=""></a>&nbsp;
JS;
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$hpmp = [floor($st['hpNow']), floor($st['hpAll']), floor($st['mpNow']), floor($st['mpAll']),];
$info = <<<JS
info_reflesh(`$t`,`{$ur['id']}`,`$upinfo`,`{$ur['obraz']}`,`$hpmp[0]`,`$hpmp[1]`,`$hpmp[2]`,`$hpmp[3]`,0,`{$ur['sex']}`,`$ef`,`$stsua`,`{$ur['align']}`,`{$ur['zag']}`);shpb();
JS;
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$i = 0;
if (is_array($itm)) {
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while ($i < count($itm)) {
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if (isset($tpImg[$itm[$i]['inOdet']], $st['items_img'][$tpImg[$itm[$i]['inOdet']]])) {
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$itm[$i]['img'] = $st['items_img'][$tpImg[$itm[$i]['inOdet']]];
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}
//генерируем предметы
$ttl = '<strong>' . $itm[$i]['name'] . '</strong>';
$td = Conversion::dataStringToArray($itm[$i]['data']);
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$lvar = '';
if (isset($td['add_hpAll']) && $td['add_hpAll'] > 0) {
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$td['add_hpAll'] = '+' . $td['add_hpAll'];
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$lvar .= '<br>Уровень жизни: ' . $td['add_hpAll'];
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}
if (isset($td['sv_yron_max']) && $td['sv_yron_max'] > 0 || isset($td['sv_yron_min']) && $td['sv_yron_min'] > 0) {
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$lvar .= '<br>Урон: ' . (0 + $td['sv_yron_min']) . '-' . (0 + $td['sv_yron_max']);
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}
if (isset($td['add_mab1']) && $td['add_mab1'] > 0) {
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if ($td['add_mib1'] == $td['add_mab1']) {
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$m1l = '+';
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$lvar .= $armor1 . $m1l . (0 + $td['add_mab1']);
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} else {
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$lvar .= $armor1 . (0 + $td['add_mib1']) . '-' . (0 + $td['add_mab1']);
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}
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}
if (isset($td['add_mab2']) && $td['add_mab2'] > 0) {
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if ($td['add_mib2'] == $td['add_mab2']) {
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$m1l = '+';
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$lvar .= $armor2 . $m1l . (0 + $td['add_mab2']);
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} else {
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$lvar .= $armor2 . (0 + $td['add_mib2']) . '-' . (0 + $td['add_mab2']);
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}
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}
if (isset($td['add_mab3']) && $td['add_mab3'] > 0) {
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if ($td['add_mib3'] == $td['add_mab3']) {
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$m1l = '+';
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$lvar .= $armor3 . $m1l . (0 + $td['add_mab3']);
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} else {
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$lvar .= $armor3 . (0 + $td['add_mib3']) . '-' . (0 + $td['add_mab3']);
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}
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}
if (isset($td['add_mab4']) && $td['add_mab4'] > 0) {
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if ($td['add_mib4'] == $td['add_mab4']) {
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$m1l = '+';
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$lvar .= $armor4 . $m1l . (0 + $td['add_mab4']);
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} else {
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$lvar .= $armor4 . (0 + $td['add_mib4']) . '-' . (0 + $td['add_mab4']);
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}
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}
if (isset($itm[$i]['iznosMAX']) && $itm[$i]['iznosMAX'] > 0) {
if (isset($itm[$i]['iznosMAXi']) && $itm[$i]['iznosMAXi'] == 999999999) {
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$lvar .= '<br>Долговечность: <span style="color: brown;">неразрушимо</span>';
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} else {
$lvar .= '<br>Долговечность: ' . floor($itm[$i]['iznosNOW']) . '/' . floor($itm[$i]['iznosMAX']);
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}
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}
$ttl .= $lvar;
$ccv = '';
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if (isset($itm[$i]['magic_inci']) && $itm[$i]['magic_inci'] != '' || isset($itm[$i]['magic_inc']) && $itm[$i]['magic_inc'] != '') {
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if ($itm[$i]['magic_inc'] == '') {
$itm[$i]['magic_inc'] = $itm[$i]['magic_inci'];
}
$mgi = Db::getRow('select * from eff_main where id2 = ? and type1 = 12345', [$itm[$i]['magic_inc']]);
if (isset($mgi['id2'])) {
$ccv .= "top.useMagicBattle('{$mgi['mname']}','{$itm[$i]['id']}','{$mgi['img']}',1,2)";
2022-12-19 20:22:19 +00:00
}
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}
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$var1 = (int)$t;
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$var2 = (int)$id;
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$var3 = (int)$itm[$i]['id'];
$var4 = (int)$itm[$i]['inOdet'];
$var5 = $itm[$i]['name'];
$var6 = $ttl;
$var7 = $itm[$i]['img'];
$var8 = $ccv;
$info .= "abitms($var1,$var2,$var3,$var4,`$var5`,`$var6`,`$var7`,`$var8`);";
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unset($var1, $var2, $var3, $var4, $var5, $var6, $var7, $var8);
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$i++;
}
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}
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return $info;
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}
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//Запускаем магические предметы, если в них что-то встроено
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/**
* Проверка на выживших.
* Дополнительно обнуляет отрицательное здоровье.
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* @return bool
*/
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public function testUsersLive(): bool
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{
$tl = 0;
for ($i = 0; $i < count($this->uids); $i++) {
if (empty($this->stats[$i]['id'])) {
continue;
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}
$this->stats[$i]['hpNow'] = max(0, (int)$this->stats[$i]['hpNow']);
if (!empty($tml[$this->stats[$i]['team']]) || $this->stats[$i]['hpNow'] == 0) {
continue;
}
$tml[$this->stats[$i]['team']] = 1;
$tl++;
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}
return $tl > 1;
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}
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public function testFinish(): void
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{
global $u;
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[
'id' => $check,
'team_win' => $tw,
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] = Db::getRow('select id, team_win from battle where id = ?', [$this->i->id]);
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if (empty($check)) {
return;
}
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if ($tw !== -1) {
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$this->finish->finishBattle(nl: 10);
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return;
}
$tml = [];
$tmv = [];
$tl = 0;
$i = 0;
$j = 0;
//fixme есть аналогичное во внешней функции, возможно ошибка. testUsersLive()
while ($i < count($this->uids)) {
if ($this->stats[$i]['id'] > 0) {
if (floor($this->stats[$i]['hpNow']) < 1) {
$this->stats[$i]['hpNow'] = 0;
}
if (!isset($tml[$this->users[$i]['team']]) && floor($this->stats[$i]['hpNow']) >= 1) {
$tml[$this->users[$i]['team']] = 1;
$tmv[$j] = $this->users[$i]['team'];
$tl++;
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}
}
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$i++;
}
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if ($tl > 1) {
return;
}
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//Доп.проверка
$tmHpNow = [];
$tmNow = [];
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foreach (
Db::getRow('select team, hpnow from users left join stats on users.id = stats.id where battle = ?', [$this->i->id])
as $pl
) {
if (!isset($tmHpNow[$pl['team']])) {
$tmHpNow[$pl['team']] = 0;
$tmNow[] = $pl['team'];
}
$hpTm = floor($pl['hpNow']);
if ($hpTm < 0) {
$hpTm = 0;
}
if ($hpTm > 0) {
$tmHpNow[$pl['team']] += $pl['hpNow'];
}
}
$gdj = 0;
$i = 0;
while ($i < count($tmNow)) {
if (isset($tmNow[$i])) {
$j = $tmNow[$i];
if ($tmHpNow[$j] > 0) {
$gdj++;
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}
}
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$i++;
}
if ($gdj > 1) {
echo 'Поединок может завершиться не корректно... (Сообщите Администрации об этом)';
}
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//завершаем поединок, кто-то один победил, либо ничья
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$i = 0;
$tmwin = 0;
while ($i < count($tmv)) {
if ($tmv[$i] >= 1 && $tml[$tmv[$i]] > 0) {
$tmwin = $tmv[$i];
}
$i++;
}
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$ir = 0;
$bi = 0;
$stats = new Stats($u);
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if ($this->i->id > 0) {
if ($this->i->izlom == 0) {
//данные о игроках в бою
$bu = Db::getRows("select *, if(login2 = '', login, login2) as login2 from users left join stats on users.id = stats.id where battle = ? order by bot desc", [$this->i->id]);
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$this->users = [];
$this->stats = [];
$this->uids = [];
$this->bots = [];
$this->iBots = [];
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foreach ($bu as $user) {
$this->users[$ir] = $user;
$this->uids[$user['id']] = $ir;
if ($user['bot'] > 0) {
$this->bots[$bi] = $user['id'];
$this->iBots[$user['id']] = $bi;
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$bi++;
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}
$this->stats[$ir] = $stats->getStats($user['id']);
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$ir++;
}
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} elseif (!isset($this->uids[$u->info['id']])) {
//данные о игроках в бою
$bu = Db::getRows("select *, if(login2 = '', login, login2) as login2 from users left join stats on users.id = stats.id where users.id = ?", [$this->i->id]);
foreach ($bu as $user) {
$this->users[] = $user;
$this->uids[$user['id']] = $ir;
if ($user['bot'] > 0) {
$this->bots[] = $user['id'];
$this->iBots[$user['id']] = $bi;
}
$this->stats[] = $stats->getStats($user['id']);
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}
}
}
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if ($this->i->izlom > 0 && $tmwin == 1) {
// выкидываем ботов из боя
$i = 0;
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$botsIds = Db::getColumn('select users.id from users left join stats on users.id = stats.id where battle = ? and bot = 1 and team != ?', [$this->i->id, $u->info['team']]);
Db::sql('delete from users where id in (?)', [implode(',', $botsIds)]);
Db::sql('delete from stats where id in (?)', [implode(',', $botsIds)]);
Db::sql('delete from items_users where uid in (?)', [implode(',', $botsIds)]);
Db::sql('delete from eff_users where uid in (?)', [implode(',', $botsIds)]);
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$j = 0;
$obr = 0;
$bots = [];
//Это излом, добавляем еще ботов
if (Helper::getChanse(20)) {
//Уникальные монстры
if ($this->i->izlomlvl == 8) {
$bots = [
'Валентайский Охотник',
'Шипокрыл Хаоса',
'Шипокрыл',
'Лик Хаоса',
'Фанатик Хаоса',
];
}
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echo '<div style="font-weight: bold; color: crimson; text-align: center">Приближается нечто...</div>';
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$this->addIzlomBot($bots, $j, $obr, $this->users[$i]['id']);
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} else {
//Обычные монстры
if ($this->i->izlomlvl == 8) {
$bots = [
'Литейщик',
'Проклятие Глубин',
'Пустынник Маньяк',
'Пустынник Убийца',
'Рабочий Мглы',
'Смотритель Мглы',
'Сторож Мглы',
];
}
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$this->addIzlomBot($bots, $j, $obr);
$this->addIzlomBot($bots, $j, $obr);
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if (rand(0, 100) < 70) {
$this->addIzlomBot($bots, $j, $obr);
}
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//Каждые 10 волн = +1 монстр
$irb = floor($this->i->izlomroundsee / 10);
while ($irb > 0) {
$this->addIzlomBot($bots, $j, $obr);
$irb--;
}
}
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if ($j == 0) {
//конец излома
$this->finish->finishBattle($tml, $tmv);
Db::sql(
'insert into izlom_rating (uid, time, voln, level, obr, btl) values (?,unix_timestamp(),?,?,?,?)',
[$u->info['id'], $this->i->izlomroundsee, $this->i->izlomlvl, $this->i->izlomobr - $this->i->izlomobrnow, $this->i->id]
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);
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} else {
Db::sql(
'update battle set izlomobrnow = ?, izlomobr = izlomobr + ?, timeout = timeout + 5, izlomround = izlomround + 1, izlomroundsee = izlomroundsee + 1 where id = ?',
[$obr, $obr, $this->i->id]
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);
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$this->stats[$this->uids[$u->info['id']]]['hpNow'] += $this->stats[$this->uids[$u->info['id']]]['hpAll'] * 0.25;
$this->stats[$this->uids[$u->info['id']]]['mpNow'] += $this->stats[$this->uids[$u->info['id']]]['mpAll'] * 0.25;
$this->users[$this->uids[$u->info['id']]]['hpNow'] = $this->stats[$this->uids[$u->info['id']]]['hpAll'];
$this->users[$this->uids[$u->info['id']]]['mpNow'] = $this->stats[$this->uids[$u->info['id']]]['mpAll'];
//где это брать??
$vLog = 'at1=00000||at2=00000||zb1=' . $this->stats[$this->uids[$u->info['id']]]['zonb'] .
'||zb2=' . $this->stats[$this->uids[$u->info['enemy']]]['zonb'] .
'||bl1=' . $this->atacks[$this->i->id]['b1'] .
'||bl2=' . $this->atacks[$this->i->id]['b2'] .
'||time1=' . $this->atacks[$this->i->id]['time'] .
'||time2=' . $this->atacks[$this->i->id]['time2'] .
'||s2=' . $this->users[$this->uids[$u->info['enemy']]]['sex'] .
'||s1=' . $this->users[$this->uids[$u->info['id']]]['sex'] .
'||t2=' . $this->users[$this->uids[$u->info['enemy']]]['team'] .
'||t1=' . $this->users[$this->uids[$u->info['id']]]['team'] .
'||login1=' . $this->users[$this->uids[$u->info['id']]]['login2'] .
'||login2=' . $this->users[$this->uids[$u->info['enemy']]]['login2'];
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$mas = [
'battle' => $this->i->id,
'id_hod' => ($this->hodID + 1),
'vars' => $vLog,
'type' => 1,
];
$textpart1 = $u->info['sex'] == 1 ? 'воспользовалась' : 'воспользовался';
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$mas['text'] = '<span class=date>' . date('H:i') .
'</span> <strong>' . $u->info['login'] .
'</strong> ' . $textpart1 . ' приемом &quot;<strong>Передышка</strong>&quot;.';
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if ($u->stats['hpNow'] < $u->stats['hpAll']) {
$hpSks = floor(($u->stats['hpAll'] * ((rand(15, 25)) / 100)));
if ($hpSks > floor($u->stats['hpAll'] - $u->stats['hpNow'])) {
$hpSks = floor($u->stats['hpAll'] - $u->stats['hpNow']);
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}
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$textpart2 = "+$hpSks";
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} else {
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$hpSks = 0;
$textpart2 = '--';
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}
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$mas['text'] .= ' <strong style="color: #06a;">+' . $textpart2 . '</strong>';
$mas['text'] .= ' [' . floor($u->info['hpNow'] + $hpSks) . '/' . $u->stats['hpAll'] . ']';
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Log::add($mas);
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Db::sql(
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'update stats set hpnow = ?, mpnow = ? where id = ?',
[
$u->info['hpNow'] + $u->stats['hpAll'] * ((rand(15, 25)) / 100),
$u->info['mpNow'] + $u->stats['mpAll'] * 0.25,
$u->info['id'],
]
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);
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}
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} else {
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//завершаем бой
$this->finish->finishBattle($tml, $tmv);
if ($this->i->izlom > 0) {
Db::sql(
'insert into izlom_rating (uid, time, voln, level, obr, btl) values (?,unix_timestamp(),?,?,?,?)',
[
$u->info['id'],
$this->i->izlomroundsee,
$this->i->izlomlvl,
$this->i->izlomobr - $this->i->izlomobrnow,
$this->i->id,
]
);
}
}
Effects::addById($u->info['id'], 31);
$cmsg = new ChatMessage();
$cmsg->setRoom($u->info['room']);
$cmsg->setTo($u->info['login']);
$cmsg->setType(6);
$cmsg->setText(
'Вы создали предмет "Образец" x' . (($this->i->izlomobr - $this->i->izlomobrnow) * 7)
);
(new Chat())->sendMsg($cmsg);
$i01 = 1;
while ($i01 <= ($this->i->izlomobr - $this->i->izlomobrnow) * 7) {
ItemsModel::addItem(1226, $u->info['id'], '|sudba=' . $u->info['login']);
$i01++;
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}
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Db::sql(
"insert into actions (uid, time, city, room, vars, ip, vals, val) values (?,unix_timestamp(),'capitalcity',?,'izlom','','','')",
[$u->info['id'], $u->info['room']]
);
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}
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//Поглощение урона
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/**
* @param array $botLogins
* @param int $counter
* @param int $obr
* @param int $unique для совместимости с непонятным вызовом User->addAction
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* при вызове уникального монстра.
* @return void
*/
private function addIzlomBot(array $botLogins, int &$counter, int &$obr, int $unique = 0): void
{
global $u;
if (empty($botLogins) || mt_rand(0, count($botLogins) - 1) === 0) {
return;
}
[
'id' => $id,
'align' => $align,
'clan' => $clan,
'level' => $level,
'sex' => $gender,
'login' => $login,
] = Db::getRow(
"select id, align, clan, level, sex, login from test_bot where login = ? and pishera != '' and active = 1 and level <= ? order by level desc limit 1",
[$botLogins[array_rand($botLogins)], $u->info['level']]
);
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$bot = $u->addNewbot(id: $id, round: round($this->i->izlomroundsee) * mt_rand(1, 2));
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if (empty($bot)) {
return;
}
$btxt = (new Login($align, $clan, $level, $login))->fullLogin;
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$btxt .= $gender == 1 ? ' вмешалась в поединок.' : ' вмешался в поединок.';
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Log::add(
[
'text' => "{tm1} $btxt",
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'battle' => $this->i->id,
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'id_hod' => ($this->hodID + 1),
'vars' => 'at1=00000||at2=00000||zb1=0||zb2=0||bl1=0||bl2=0||time1=' . time() .
'||time2=' . time() .
'||s1=' . $gender .
'||t1=0' .
'||login1=' . $login,
'type' => 1,
]
);
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Db::sql('update users left join stats on users.id = stats.id set battle = ?, team = 2 where users.id = ?', [$this->i->id, $bot['id']]);
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if ($unique) {
$u->addAction(time(), 'win_bot_' . $id, '', $unique);
}
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$counter++;
if (mt_rand(0, 10000) < 1500) {
$obr++;
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}
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}
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//Игрок1 наносит удар Игрок2
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//Проверка ухода удара в игрока
//Расчет уворота игроков
//Расчет крита игроков
//Расчет блока щитом игроков
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public function priemAddLogFast($u1, $u2, $prm, $text, $hodID, $tm): void
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{
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$vLog =
'prm=' . $prm .
'||time1=' . $tm .
'||time2=' . $tm .
'||s1=' . $this->users[$this->uids[$u1]]['sex'] .
'||s2=' . $this->users[$this->uids[$u2]]['sex'] .
'||t2=' . $this->users[$this->uids[$u2]]['team'] .
'||t1=' . $this->users[$this->uids[$u1]]['team'] .
'||login1=' . $this->users[$this->uids[$u1]]['login2'] .
'||login2=' . $this->users[$this->uids[$u2]]['login2'];
$arr = [
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'text' => $text,
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'battle' => $this->i->id,
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'id_hod' => $this->hodID + $hodID,
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'vars' => $vLog,
'type' => 1,
];
Log::add($arr);
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}
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//Добавляем статистику
2023-11-02 13:57:39 +00:00
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/** Осторожно! Подключаются файлы!!!
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* Трогать очень осторожно. Этот шайтан как-то проверяет приёмы на враге
* и рассчитывает урон учитывая и эти приёмы тоже.
* @param int $uid1
* @param int $uid2
* @param int $priem
* @param $yron
* @param int $profil
* @param bool $stabil
* @param bool $test
* @param int $inlog
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* @return float|int|mixed
*/
public function testYronPriem(
int $uid1,
int $uid2,
int $priem,
$yron,
int $profil,
bool $stabil,
bool $test = false,
int $inlog = 0
): mixed
{
/**
* profil = {
* -1 - урон оружием
* -2 - урон магией
* 0 - неизвестно
* 1-4 - профильный оружия
* 5-12 - профильный магия
* }
* stabil - урон не подвержен мощностям и т.д
*/
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//Проверка
$a = 1;
$b = 2;
$u1 = $uid1;
$u2 = $uid2;
//Проверяем приемы защиты игрока $u1 на урон игрока $u2
//Получаем приемы и смотрим когда какой действует
if (!isset($this->stats[$this->uids[$u2]]['u_priem'])) {
$j = 0;
foreach ($this->stats[$this->uids[$u2]]['effects'] as $effect) {
if ($effect['id_eff'] != 22 || $effect['v1'] != 'priem' || $effect['v2'] < 1) {
continue;
}
$this->stats[$this->uids[$u2]]['u_priem'][] = [
$j,
$effect['v2'],
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$this->prm[$effect['v2']]->act,
$effect['id'],
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$this->prm[$effect['v2']]->typeOf,
$this->prm[$effect['v2']]->moment,
];
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}
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}
/** 4: Приемы защиты; 8,9: Прочие приемы; */
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$j = 0;
foreach ($this->stats[$this->uids[$u2]]['u_priem'] as $priem) {
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if ($priem[2] < 1 || !in_array($priem[4], [4, 8, 9]) || !file_exists("Priem/$priem[1].php")) {
continue;
}
$pr_momental_this = $u2;
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require_once "Priem/$priem[1].php";
if (isset($fx_moment)) {
$yron = $fx_moment($u2, $u1, $j, $yron, $profil, $inlog);
unset($fx_moment);
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}
$j++;
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}
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$j = 0;
foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) {
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if ($priem[2] < 1 || $priem[4] != 5 && $priem[7] != 5 || !file_exists("Priem/$priem[1].php")) {
continue;
}
if ($priem[4] == 5) {
$pr_momental_this = $u1;
} elseif ($priem[7] == 5) { // влияет на урон от моментальных приемов
$pr_momental_this_seven = $u1;
}
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require_once "Priem/$priem[1].php";
if (isset($fx_moment)) {
$yron = $fx_moment($u1, $u2, $j, $yron, $profil, $inlog);
unset($fx_moment);
}
if (isset($fx_moment_seven)) {
$yron = $fx_moment_seven($u1, $u2, $j, $yron, $profil, $inlog);
unset($fx_moment_seven);
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}
if ($priem[1] == 180 && $priem[7] == 5) { // Переохлаждение (снижает урон на 10%).
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$x = Db::getValue('select x from eff_users where v2 = 180 and uid = ?', [$u1]);
$yron = 0.1 * $x;
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}
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$j++;
}
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if ($this->stats[$this->uids[$u2]]['zaproc'] > 0) {
$yron = round($yron - $yron * $this->stats[$this->uids[$uid2]]['zaproc'] / 100);
if ($yron < 1) {
$yron = 1;
}
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}
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return $yron;
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}
public function priemYronSave($u1, $u2, $yron, $type = 0): void
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{
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//$type 0 - урон , 1 - хил
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$this->testUserInfoBattle($u1);
$this->testUserInfoBattle($u2);
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if (!isset($this->uids[$u1], $this->uids[$u2])) {
return;
}
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if ($this->stats[$this->uids[$u2]]['hpAll'] <= 1000) {
$adt6 = round(0.1 * (floor($yron) / $this->stats[$this->uids[$u2]]['hpAll'] * 100), 10);
} else {
$adt6 = round(0.1 * (floor($yron) / 1000 * 100), 10);
}
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if ($yron > $this->stats[$this->uids[$u2]]['hpNow']) {
$yron = $this->stats[$this->uids[$u2]]['hpNow'];
}
if ($yron > 0) {
$this->users[$this->uids[$u1]]['battle_yron'] += $yron;
$this->users[$this->uids[$u1]]['battle_exp'] += round(
$this->testExp($yron, $this->stats[$this->uids[$u2]])
);
if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic6'] += $adt6;
$this->stats[$this->uids[$u1]]['tactic6'] += $adt6;
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} else {
$this->users[$this->uids[$u1]]['tactic6'] += $adt6 / 3;
$this->stats[$this->uids[$u1]]['tactic6'] += $adt6 / 3;
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}
} else {
$adt6 = 0;
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}
$this->users[$this->uids[$u2]]['last_hp'] = -$yron;
Db::sql(
'update stats set tactic6 = tactic6 + ?, battle_yron = battle_yron + ?, battle_exp = battle_exp + ? where id = ?',
[
$adt6,
$yron,
round($this->testExp($yron, $this->stats[$this->uids[$u2]])),
$u1,
]
);
Db::sql('update stats set last_hp = ? where id = ?', [-$yron, $u2]);
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$this->addNewStat(
[
1 => [
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'battle' => $this->i->id,
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'uid1' => $this->users[$this->uids[$u1]]['id'],
'uid2' => $this->users[$this->uids[$u2]]['id'],
'time' => time(),
'type' => 0,
'a' => '10000',
'b' => 0,
'type_a' => 1,
'type_b' => 0,
'ma' => 1,
'mb' => 1,
'yrn' => $yron,
'yrn_krit' => 0,
'tm1' => $this->users[$this->uids[$u1]]['team'],
'tm2' => $this->users[$this->uids[$u2]]['team'],
],
]
);
}
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//Добавляем статистику ударов
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public function testUserInfoBattle($uid): void
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{
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if (isset($this->uids[$uid])) {
return;
}
//Заносим данные об игроке снова (видимо он погиб и его стерло с инфо)
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if (!isset($this->uids[$uid])) {
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$this->uids[$uid] = count($this->users);
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}
$stats = new Stats(User::start());
$this->users[$this->uids[$uid]] = User::getInfo($uid);
$this->stats[$this->uids[$uid]] = $stats->getStats($uid); //getStats($this->users[$this->uids[$uid]])
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//fixme много чего повторно берется
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}
/**
* Расчет опыта
* @param $y
* @param $s2
* @return int
*/
private function testExp($y, $s2): int
{
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if ($s2['levels'] == 'undefined' || $this->users[$this->uids[$s2['id']]]['bot'] > 0) {
return 0;
}
$y = max(0, (int)$y);
$expmultiplier = 1;
if ($this->users[$this->uids[$s2['id']]]['level'] >= 8) {
$expmultiplier = $this->users[$this->uids[$s2['id']]]['level'] - 5;
}
if ($s2['hpNow'] < 0) {
$y = 0;
}
if ($s2['hpNow'] < $y) {
$y = max(0, $s2['hpNow']);
}
$addExp = $y * $expmultiplier;
if ($s2['hpAll'] - $y <= 0) {
$addExp = 100;
}
return (int)round($addExp);
}
public function addNewStat(array $stat): void
{
$sql = 'insert into battle_stat (battle, uid1, uid2, time, type, a, b, type_a, type_b, ma, mb, yrn, yrn_krit, tm1, tm2)
values (:battle,:uid1,:uid2,:time,:type,:a,:b,:type_a,:type_b,:ma,:mb,:yrn,:yrn_krit,:tm1,:tm2)';
if (isset($stat[1])) {
$stat[1]['battle'] = $this->i->id;
Db::sql($sql, $stat[1]);
}
if (isset($stat[2])) {
$stat[2]['battle'] = $this->i->id;
Db::sql($sql, $stat[2]);
}
}
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public function lookLog(): string
{
$u = User::start();
$js = '';
$pll = 0;
$hodID = Db::getValue('select id_hod from battle_logs where battle = ? order by time limit 1', [$this->i->id]) ?? 0;
if ($hodID <= 1) {
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$u->info['alog'] = 0;
}
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$sp = Db::getRows('select * from battle_logs where battle = ? and id_hod >= (select alog from stats where id = ?) order by id desc', [$this->i->id, $u->info['id']]) ?? [];
if (!empty($sp) && $this->i->getTeamwin() != -1) {
$sp = Db::getRows('select * from battle_logs_save where battle = ? and id_hod >= (select alog from stats where id = ?) order by id desc', [$this->i->id, $u->info['id']]) ?? [];
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}
$search = ['{tm1}', '{tm2}', '{tm3}', '{tm4}'];
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foreach ($sp as $log) {
if (!isset($firstloop)) {
$u->info['alog'] = $log['id_hod'];
$firstloop = true;
}
$log['vars'] = str_replace('^^^^', 'rvnO', $log['vars']);
$replace = [
'<span class=\"date {fru}\">' . date('H:i', $log['time']) . '</span>',
'<span class=\"date {fru}\">' . date('H:i', $log['time']) . '</span>',
'<span class=\"date {fru}\">' . date('d.m.Y H:i', $log['time']) . '</span>',
'<span class=\"date {fru}\">' . date('d.m.Y H:i', $log['time']) . '</span>',
];
$log['text'] = str_replace($search, $replace, $log['text']);
if ($pll < $log['id']) {
$pll = $log['id'];
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}
$jstext = json_encode($log['text']);
$jsvars = json_encode($log['vars']);
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//old
//$js = "add_log({$log['id']},0,$jstext,{$log['id_hod']},0,0,$jsvars)" . $js;
//home
//$js = "add_log({$log['id']},0,$jstext,{$log['id_hod']},$jsvars);" . $js;
//work
$js = "add_log({$log['id']},$jstext,{$log['id_hod']},$jsvars);" . $js;
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}
Db::sql('update stats set alog = ? where id = ?', [$u->info['alog'], $u->info['id']]);
$js .= "id_log=$pll;";
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//return htmlspecialchars($js, ENT_QUOTES);
return $js;
}
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public function lookmLog(): string
{
if ($this->i->type == 9) {
return '';
}
$u = User::start();
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$js = '';
$pll = 0;
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$hodID = Db::getValue('select id_hod from battle_logs where battle = ? order by time limit 1', [$this->i->id]) ?? 0;
if ($hodID <= 1) {
$u->info['mlog'] = 0;
}
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$sp = Db::getRows(
"select * from battle_logs where battle = ? and id_hod >= (select mlog from stats where id = ?) and vars like ? order by id desc",
[$this->i->id, $u->info['id'], "%{$u->info['login']}%"]
) ?? [];
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if (!empty($sp) && $this->i->getTeamwin() != -1) {
$sp = Db::getRows(
'select * from battle_logs_save where battle = ? and id_hod >= (select mlog from stats where id = ?) and vars like ? order by id desc',
[$this->i->id, $u->info['id'], "%{$u->info['login']}%"]
) ?? [];
}
$search = ['{tm1}', '{tm2}', '{tm3}', '{tm4}'];
foreach ($sp as $log) {
if (!isset($firstloop)) {
$u->info['mlog'] = $log['id_hod'];
$firstloop = true;
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}
$log['vars'] = str_replace('^^^^', 'rvnO', $log['vars']);
$replace = [
'<span class=\"date {fru}\">' . date('H:i', $log['time']) . '</span>',
'<span class=\"date {fru}\">' . date('H:i', $log['time']) . '</span>',
'<span class=\"date {fru}\">' . date('d.m.Y H:i', $log['time']) . '</span>',
'<span class=\"date {fru}\">' . date('d.m.Y H:i', $log['time']) . '</span>',
];
$log['text'] = str_replace($search, $replace, $log['text']);
if ($pll < $log['id']) {
$pll = $log['id'];
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}
$jstext = json_encode($log['text']);
$jsvars = json_encode($log['vars']);
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$js = "add_mlog({$log['id']},0,$jstext,{$log['id_hod']},0,0,$jsvars)" . $js;
//old
//$js = "add_mlog({$log['id']},0,$jstext,{$log['id_hod']},0,0,$jsvars)" . $js;
//home
////$js = "add_mlog({$log['id']},0,$jstext,{$log['id_hod']},$jsvars);" . $js;
//$js = "add_mlog({$log['id']},0,'{$log['text']}',{$log['id_hod']},'{$log['vars']}');" . $js;
//work
$js = "add_mlog({$log['id']},$jstext,{$log['id_hod']},$jsvars)" . $js;
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}
Db::sql('update stats set mlog = ? where id = ?', [$u->info['mlog'], $u->info['id']]);
$js .= "id_mlog=$pll;";
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//return htmlspecialchars($js, ENT_QUOTES);
return $js;
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}
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//Считаем урон
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public function weaponAt22($item, $st): array
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{
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if (!isset($item['id'])) {
return [0, 0];
}
$itm = Conversion::dataStringToArray($item['data']);
//начинаем расчет урона
return [
$itm['sv_yron_min'] + $itm['yron_min'] + $st['minAtack'],
$itm['sv_yron_max'] + $itm['yron_max'] + $st['maxAtack'],
];
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}
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//Добавляем новую статистику игрока
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public function autoSmena(): void
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{
global $u;
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$ms = [];
$ms_ansf = [];
$i = 0;
$j = 0;
$z = 0;
while ($i < count($this->users)) {
if (isset($this->users[$i]) && $this->users[$i]['id'] != $u->info['id'] && $this->users[$i]['team'] != $u->info['team'] && $this->stats[$i]['hpNow'] > 0 && -($u->info['enemy']) != $this->users[$i]['id']) {
if (!isset($this->ga[$u->info['id']][$this->users[$i]['id']])) {
$ms[$j] = $this->users[$i]['id'];
$j++;
}
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if (isset($this->ga[$this->users[$i]['id']][$u->info['id']])) {
$ms_ansf[$z] = $this->users[$i]['id'];
$z++;
}
}
$i++;
}
$msh = [];
if ($j == 0 && $z == 0) {
$enemydie = 0;
if (isset($this->stats[$this->uids[$u->info['enemy']]])) {
$u->info['enemy'] = 0;
$enemydie = 1;
}
if ((!isset($this->uids[(-($u->info['enemy']))]) || $this->stats[$this->uids[(-($u->info['enemy']))]]['hpNow'] < 1) && ($u->info['enemy'] < 0 || $enemydie == 1)) {
$i = 0;
$j = 0;
while ($i < count($this->users)) {
if (isset($this->users[$i]) && $this->users[$i]['id'] != $u->info['id'] && $this->users[$i]['team'] != $u->info['team'] && $this->stats[$i]['hpNow'] >= 1 && -($u->info['enemy']) != $this->users[$i]['id']) {
$ms[$j] = $this->users[$i]['id'];
$msh[$ms[$j]] = true;
$j++;
}
$i++;
}
}
}
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$ms = $ms[rand(0, $j - 1)];
$ms_ansf = $ms_ansf[rand(0, $z - 1)];
if ($z > 0) {
$this->smena($ms_ansf, true);
} elseif ($j > 0) {
if (isset($msh[$ms])) {
$this->smena($ms, true, true);
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} else {
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$this->smena($ms, true);
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}
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} else {
if ($u->info['enemy'] < 0) {
$smnr5 = $this->smena(-($u->info['enemy']), true);
unset($smnr5);
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}
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}
}
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//Проверяем приемы
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public function smena($uid, $auto = false, $lastdie = false): int|string
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{
global $u;
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if (($auto || $u->info['smena'] <= 0) && !$auto) {
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return 'У вас закончились смены противника';
}
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if ($this->stats[$this->uids[$u->info['id']]]['hpNow'] < 1) {
return 'Для вас поединок закончен, ожидайте пока завершат другие...';
}
if (!isset($this->uids[$uid]) || $uid == $u->info['id'] || $this->users[$this->uids[$uid]]['team'] == $this->users[$this->uids[$u->info['id']]]['team']) {
return 'Нельзя сменить на выбранную цель []';
}
if (isset($this->ga[$u->info['id']][$uid]) && !$lastdie) {
return 'Нельзя сменить на выбранную цель!';
}
if (ceil($this->stats[$this->uids[$uid]]['hpNow']) < 1) {
return 'Нельзя сменить, противник уже мертв';
}
//меняем противника
if (!$auto) {
$u->info['smena']--;
}
Db::sql('update stats set enemy = ?, smena = ? where id = ?', [$uid, $u->info['smena'], $u->info['id']]);
$u->info['enemy'] = $uid;
$this->users[$this->uids[$uid]]['smena'] = $u->info['smena'];
$this->users[$this->uids[$u->info['id']]]['enemy'] = $uid;
return 1;
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}
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//Приемы которые используются моментально
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public function testActions(): void
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{
$u = User::start();
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//проверяем удары
$ba = Db::getRows('select * from battle_act where battle = ? order by id', [$this->i->id]);
foreach ($ba as $pl) {
$testhpnow = Db::getValue('select hpnow from stats where hpnow <= 0 and id in (?,?) limit 1', [$pl['uid1'], $pl['uid2']]);
$testid = (bool)Db::getValue('select count(id) from battle_act where id = ?', [$pl['id']]);
if ($testid) {
if ($testhpnow) {
Db::sql('delete from battle_act where id = ?', [$pl['id']]);
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} elseif ($pl['time'] + $this->i->timeout > time()) {
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//удар не пропущен по тайму, просто заносим данные
$this->atacks[$pl['id']] = $pl;
$this->ga[$pl['uid1']][$pl['uid2']] = $pl['id'];
$this->ag[$pl['uid2']][$pl['uid1']] = $pl['id'];
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//ударили бота и он не ответил
if (isset($this->iBots[$pl['uid2']]) && $this->users[$this->uids[$pl['uid2']]]['timeGo'] < time()) {
$this->botAtack($pl['uid1'], $pl, 2);
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}
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} else {
//пропуск по тайму
$pl['time'] = time();
if ($pl['a1'] == 0 && $pl['a2'] == 0) {
//игрок 1 пропустил по тайму
$pl['out1'] = time();
$pl['tout1'] = 1;
//игрок 2 пропустил по тайму
$pl['out2'] = time();
$pl['tout2'] = 1;
} elseif ($pl['a1'] == 0) {
//игрок 1 пропустил по тайму
$pl['out1'] = time();
$pl['tout1'] = 1;
} elseif ($pl['a2'] == 0) {
//игрок 2 пропустил по тайму
$pl['out2'] = time();
$pl['tout2'] = 1;
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}
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//наносим удар по пропуску
$this->atacks[$pl['id']] = $pl;
$this->startAtack($pl['id']);
Db::sql('delete from battle_act where id = ?', [$pl['id']]);
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}
}
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//тест удара
if ($this->uAtc['id'] > 0) {
if ($pl['out1'] == 0 && $pl['out2'] == 0) {
//Может разменяться только тот кто бил
if ($pl['uid1'] == $u->info['id'] || $pl['uid2'] == $u->info['id']) {
$this->addNewAtack($u);
}
} else {
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$this->addNewAtack($u);
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}
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}
}
$i = 0;
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//тест, бот делает удары
while ($i < count($this->bots)) {
$bot = $this->bots[$i];
if (
isset($bot) &&
$this->stats[$this->uids[$bot]]['hpNow'] >= 1 &&
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$this->users[$this->uids[$bot]]['bot'] != 1
) { //Тут проверка на бота saintlucia
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$j = 0;
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while ($j < count($this->users)) {
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if ($this->i->razdel == 0) {
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$tnbot = time() + rand(1, 1);
} else {
$tnbot = time() + rand(1, 2);
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}
if (
$this->users[$j]['timego'] < time() &&
$this->users[$this->uids[$bot]]['timego'] < time() &&
$this->users[$j]['hpnow'] >= 1 &&
$this->users[$this->uids[$bot]]['hpnow'] >= 1 &&
$this->users[$this->uids[$bot]]['team'] != $this->users[$j]['team']
) {
if (
isset($this->users[$j]) &&
$this->stats[$j]['hpnow'] >= 1 &&
$this->stats[$this->uids[$bot]]['hpnow'] >= 1 &&
!isset($this->ga[$bot][$this->users[$j]['id']]) &&
!isset($this->ag[$bot][$this->users[$j]['id']]) &&
$this->users[$j]['id'] != $bot &&
$this->users[$j]['team'] != $this->users[$this->uids[$bot]]['team']
) {
if (
$this->users[$j]['timego'] < time() &&
$this->users[$this->uids[$bot]]['timego'] < time()
) {
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$this->botAtack($this->users[$j]['id'], $bot, 1);
Db::sql('update stats set timego = ? where id = ?', [$tnbot, $this->users[$this->uids[$bot]]['id']]);
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}
} elseif (
isset($this->users[$i]) &&
$this->users[$i]['bot'] > 0 &&
$this->stats[$i]['hpnow'] >= 1 &&
$this->stats[$this->uids[$bot]]['hpnow'] >= 1 &&
$this->users[$i]['id'] != $bot &&
$this->users[$i]['team'] != $this->users[$this->uids[$bot]]['team']
) {
if (
$this->users[$j]['timego'] < time() &&
$this->users[$this->uids[$bot]]['timego'] < time() &&
$this->botAct($bot)
) {
if (
!isset($this->ga[$bot][$this->users[$i]['id']]) &&
$this->users[$this->uids[$bot]]['timego'] < time() &&
!isset($this->ag[$bot][$this->users[$i]['id']])
) {
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$this->botAtack($this->users[$i]['id'], $bot, 1);
Db::sql('update stats set timego = ? where id = ?', [$tnbot, $this->users[$this->uids[$bot]]['id']]);
} elseif (
!isset($this->ag[$bot][$this->users[$i]['id']]) &&
isset($this->ga[$bot][$this->users[$i]['id']]) &&
$this->users[$this->uids[$bot]]['timego'] < time()
) {
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$this->botAtack($bot, $this->users[$i]['id'], 1);
Db::sql('update stats set timego = ? where id = ?', [$tnbot, $this->users[$this->uids[$bot]]['id']]);
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}
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}
} else {
//Удары между ботами
if (
$this->users[$j]['timego'] < time() &&
$this->users[$this->uids[$bot]]['timego'] < time() &&
$this->users[$j]['hpnow'] >= 1 &&
$this->users[$this->uids[$bot]]['hpnow'] >= 1
) {
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if (isset($this->ga[$bot][$this->users[$j]['id']])) {
$this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['a1'] =
rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5);
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$this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['b1'] = rand(1, 5);
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$this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['a2'] =
rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5);
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$this->atacks[$this->ga[$bot][$this->users[$j]['id']]]['b2'] = rand(1, 5);
}
if (isset($this->ag[$bot][$this->users[$j]['id']])) {
$this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['a1'] =
rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5);
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$this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['b1'] = rand(1, 5);
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$this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['a2'] =
rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5);
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$this->atacks[$this->ag[$bot][$this->users[$j]['id']]]['b2'] = rand(1, 5);
}
if (
isset($this->ga[$bot][$this->users[$j]['id']]) &&
$this->users[$j]['bot'] > 0
) {
if (
$this->users[$j]['timego'] < time() &&
$this->users[$this->uids[$bot]]['timego'] < time()
) {
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$tnbot = time() + rand(3, 7);
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if ($this->i->type == 329) { // тестовый бой
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$tnbot = time() - 1;
}
$this->startAtack($this->ga[$bot][$this->users[$j]['id']]);
$this->users[$this->uids[$bot]]['timego'] = $tnbot;
Db::sql('update stats set timego = ? where id = ?', [$tnbot, $this->users[$this->uids[$bot]]['id']]);
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}
} elseif (
isset($this->ag[$bot][$this->users[$j]['id']]) &&
$this->users[$j]['bot'] > 0
) {
if (
$this->users[$this->uids[$bot]]['timego'] < time() &&
$this->users[$j]['timego'] < time()
) {
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$this->startAtack($this->ag[$bot][$this->users[$j]['id']]);
$tnbot = time() + rand(3, 7);
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if ($this->i->type == 329) { // тестовый бой
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$tnbot = time() - 1;
}
$this->users[$this->uids[$bot]]['timego'] = $tnbot;
Db::sql('update stats set timego = ? where id = ?', [$tnbot, $this->users[$this->uids[$bot]]['id']]);
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}
}
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}
}
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}
$j++;
}
}
$i++;
}
}
private function botAtack($uid, $pl, $tp): void
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{
$testAttack = Db::getValue('select count(id) from battle_act where battle = ? and uid1 in (?,?) and uid2 in(?,?) and uid1 != uid2', [$this->i->id, $pl, $uid, $pl, $uid]) === 0;
$testuid = Db::getValue('select id from stats where id = ? and hpnow >= 1', [$uid]);
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if ($tp == 1 && $testAttack) {
$testpl = Db::getValue('select id from stats where id = ? and hpnow >= 1', [$pl]);
$check = $testuid && $testpl && $testuid !== $testpl;
if ($check) {
$a = rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5) . rand(1, 5);
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$b = rand(1, 5);
Db::sql(
"insert into battle_act (battle,time,uid1,uid2,a1,b1,a2,b2,invis1,invis2) values (?,unix_timestamp(),?,?,?,?,'',0,0,0)",
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[$this->i->id, $pl, $uid, $a, $b,]
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);
}
} elseif ($tp == 2) {
//бот отвечает на удар
$testpl = Db::getValue('select id from stats where id = ? and hpnow >= 1', [$pl['uid2']]);
$check = $testuid && $testpl && $testuid !== $testpl;
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if ($check) {
//Проводим удар
$this->atacks[$pl['id']]['a2'] = rand(1, 5) . '_' . rand(1, 5) . '_' . rand(1, 5) . '_' . rand(1, 5) . '_' . rand(1, 5);
$this->atacks[$pl['id']]['b2'] = rand(1, 5);
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$this->startAtack($pl['id']);
}
}
}
public function startAtack($id): void
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{
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global $u, $priem;
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if (!isset($this->atacks[$id]) || $this->atacks[$id]['lock'] != 0) {
return;
}
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//Прием разгадать тактику
$i = 1;
$j = 2;
while ($i <= 2) {
$hasResolveTacticPriem = Db::getValue("select count(id) from eff_users where v1 = 'priem' and v2 = 217 and uid = ?", [$this->atacks[$id]['uid' . $i]]) > 0;
$hasNoAgressiveShield = Db::getValue("select count(id) from eff_users where v1 = 'priem' and v2 = 211 and uid = ?", [$this->atacks[$id]['uid' . $j]]) == 0;
if ($hasResolveTacticPriem && $hasNoAgressiveShield) {
$activePriems = Db::getRows(
"select eff_users.* from eff_users inner join priems on eff_users.v2 = priems.id where uid = ? and v1 = 'priem' and
v2 not in (29, 30, 31, 32, 36, 49, 85, 86, 87, 88, 89, 90, 139, 174, 175, 176, 177, 178, 179, 187, 188, 191, 201, 206, 207, 208, 209, 210, 211, 217, 220, 222, 226,
227, 228, 229, 233, 236, 238, 245, 248, 249, 256, 258, 261, 262, 263, 269, 270, 276, 277, 284, 285, 324, 332, 333, 334, 335) and
eff_users.name not like '%Иммунитет%' and neg = 0", [$this->atacks[$id]['uid' . $j]]
);
foreach ($activePriems as $ap) {
$this->delPriem($ap, $this->users[$this->uids[$this->atacks[$id]['uid' . $j]]], 100);
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}
}
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$j--;
$i++;
}
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//Восстановление манны 1% за ход
if ($this->atacks[$id]['out1'] == 0) {
if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['s6'] / 4 < $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['level']) {
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'] += floor(
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['level'] + $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hod_minmana']
);
} else {
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'] += floor(
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['s6'] / 4 + $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hod_minmana']
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);
}
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$this->users[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'] = $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'];
}
//
if ($this->atacks[$id]['out2'] == 0) {
if ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['s6'] / 4 < $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['level']) {
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'] += floor(
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['level'] + $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hod_minmana']
);
} else {
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'] += floor(
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['s6'] / 4 + $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hod_minmana']
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);
}
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$this->users[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'] = $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'];
}
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//Антистаты
if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['antm3'] != 0) {
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['m3'] -= round(
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['antm3']
);
}
if ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['antm3'] != 0) {
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['m3'] -= round(
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['antm3']
);
}
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//Расчет количества блоков и противников
$this->testZonb($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']);
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//Запускаем магию предметов
$this->magicItems($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'], $id);
$this->magicItems($this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'], $id);
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$at = $this->newRazmen($id);
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// Получаем приемы игроков
$this->priemsRazmen($id, $at);
$this->priemsRazmenMoment($id, $at);
$this->priemsRazmen($id, $at);
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// Тестируем какие еще могут быть варианты при ударе
// Уворот, парирование, крит, пробить блок, блок щитом
// Блок щитом (если есть щит, конечно)
$rzm = new Razmen($this, $id, $at);
$rzm->criticalDamage();
$rzm->parry();
$rzm->blockByShield();
$rzm->evasion();
$rzm->counterstrike();
$rzm->damage();
$at = $rzm->getAt();
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// Проверяем приемы
// Получаем приемы игроков
$at = $this->priemsTestRazmen($id, $at);
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// Собираем размен (пересчитываем и расчитываем урон и т.д)
$at = $this->priemsRestartRazmen($id, $at); //Повторная проверка приемов (если требуется)
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//Минусуем поглощенный урон
if (count($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['set_pog']) > 0) {
$this->testPogB($this->atacks[$id]['uid1'], 1, $id, 1);
}
if (count($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['set_pog']) > 0) {
$this->testPogB($this->atacks[$id]['uid2'], 1, $id, 1);
}
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// Обновляем НР и добавляем тактики
$at = $this->updateHealth($id, $at);
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$this->hodID++;
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// Заносим в логи + записываем статистику боя
$this->addlogRazmen($id, $at);
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//Запускаем магию предметов
$this->magicItems($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'], $id);
$this->magicItems($this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'], $id);
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//Возращаем зоны блока
$this->restZonb($this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']);
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//обновляем задержки приемов
$zd1 = explode('|', $this->users[$this->uids[$this->atacks[$id]['uid1']]]['priems_z']);
$zd2 = explode('|', $this->users[$this->uids[$this->atacks[$id]['uid2']]]['priems_z']);
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$i5 = 0;
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while ($i5 < 51) {
if (isset($zd1[$i5]) && $zd1[$i5] > 0) {
//Если приемы не требуют ход
$zd1[$i5] -= 1;
} else {
$zd1[$i5] = 0;
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}
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if (isset($zd2[$i5]) && $zd2[$i5] > 0) {
//Если приемы не требуют ход
$zd2[$i5] -= 1;
} else {
$zd2[$i5] = 0;
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}
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$i5++;
}
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if ($this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'] == $this->users[$this->uids[$this->atacks[$id]['uid2']]]['id']) {
$this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'] = -$this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'];
}
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if ($this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'] == $this->users[$this->uids[$this->atacks[$id]['uid1']]]['id']) {
$this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'] = -$this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'];
}
$this->users[$this->uids[$this->atacks[$id]['uid1']]]['priems_z'] = implode('|', $zd1);
$this->users[$this->uids[$this->atacks[$id]['uid2']]]['priems_z'] = implode('|', $zd2);
if ($this->atacks[$id]['uid1'] == $u->info['id']) {
$u->info['priems_z'] = implode('|', $zd1);
} elseif ($this->atacks[$id]['uid2'] == $u->info['id']) {
$u->info['priems_z'] = implode('|', $zd2);
}
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//Проверяем тактики
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$i = 1;
while ($i <= 6) {
$this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic' . $i] = Comparsion::minimax($this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic' . $i], 0, 25);
$this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic' . $i] = Comparsion::minimax($this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic' . $i], 0, 25);
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$i++;
}
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//Обновляем задержки предметов
Db::sql('update items_users set btl_zd = btl_zd - 1 where (uid = ? or uid = ?) and btl_zd > 0 and inodet > 0', [$this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']]);
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Db::sql('update users set notrhod = -1 where id = ? or id = ?', [$this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']]);
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//Обновляем задержки заклинаний, пирогов, тактик
Db::sql('update pirogi set hod = hod - 1 where btl = ? and (uid = ? or uid = ?)', [$this->i->id, $this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']]);
Db::sql('update tactic set hod = hod - 1 where btl = ? and (uid = ? or uid = ?)', [$this->i->id, $this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']]);
Db::sql('update spells set hod = hod - 1 where btl = ? and (uid = ? or uid = ?)', [$this->i->id, $this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']]);
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Db::sql('delete from pirogi where btl = ? and hod < 1', [$this->i->id]);
Db::sql('delete from tactic where btl = ? and hod < 1', [$this->i->id]);
Db::sql('delete from spells where btl = ? and hod < 1', [$this->i->id]);
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//Обновляем данные в battle_users
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Db::sql('update battle_users set hp = ? where battle = ? and uid = ?', [$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hpNow'], $this->i->id, $this->atacks[$id]['uid1']]);
Db::sql('update battle_users set hp = ? where battle = ? and uid = ?', [$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hpNow'], $this->i->id, $this->atacks[$id]['uid2']]);
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//Восстановление манны 25% от мудрости за ход
if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod'] > 0) {
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$this->saveStats(
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$this->yhod_user(
$this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'],
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod']
)
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);
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} elseif ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod'] > 0) {
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$this->saveStats(
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$this->yhod_user(
$this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'],
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod']
)
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);
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}
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$sql = 'update stats set hpnow = :hpnow, mpnow = :mpnow,
tactic1 = :t1, tactic2 = :t2, tactic3 = :t3, tactic4 = :t4,
tactic5 = :t5, tactic6 = :t6, tactic7 = :t7, enemy = :enemy,
battle_yron = :by, last_hp = :lasthp, battle_exp = :be,
priems_z = :pz where id = :uid';
$arg1 = [
'hpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['hpNow'],
'mpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid1']]]['mpNow'],
't1' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic1'],
't2' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic2'],
't3' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic3'],
't4' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic4'],
't5' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic5'],
't6' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic6'],
't7' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['tactic7'],
'enemy' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'],
'by' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['battle_yron'],
'lasthp' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['last_hp'],
'be' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['battle_exp'],
'pz' => $this->users[$this->uids[$this->atacks[$id]['uid1']]]['priems_z'],
'uid' => $this->atacks[$id]['uid1'],
];
$arg2 = [
'hpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['hpNow'],
'mpnow' => $this->stats[$this->uids[$this->atacks[$id]['uid2']]]['mpNow'],
't1' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic1'],
't2' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic2'],
't3' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic3'],
't4' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic4'],
't5' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic5'],
't6' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic6'],
't7' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['tactic7'],
'enemy' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'],
'by' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['battle_yron'],
'lasthp' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['last_hp'],
'be' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['battle_exp'],
'pz' => $this->users[$this->uids[$this->atacks[$id]['uid2']]]['priems_z'],
'uid' => $this->atacks[$id]['uid2'],
];
Db::sql($sql, $arg1);
Db::sql($sql, $arg2);
unset($sql, $arg1, $arg2);
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$this->priemsRazmenMomentEnd($id, $at);
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//Минусуем заряд приема \ эффекта
$j = 1;
while ($j <= 2) {
$eff = $this->stats[$this->uids[$this->atacks[$id]['uid' . $j]]]['effects'];
$i = 0;
while ($i < count($eff)) {
if (isset($eff[$i])) {
if ($eff[$i]['timeUse'] == 77 && $eff[$i]['hod'] > -1) {
$eff[$i]['hod']--;
$eff[$i]['priem'] = Db::getValue('select * from priems where id = ?', [$eff[$i]['v2']]) ?? 0;
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if (round($eff[$i]['priem']['minmana'] * $eff[$i]['x']) != 0) {
//Отнимаем ману у того кто кастовал
$priem->minMana(
$eff[$i]['user_use'],
round($eff[$i]['priem']['minmana'] * $eff[$i]['x'])
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);
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if ($this->stats[$this->uids[$eff[$i]['user_use']]]['mpNow'] <= 0) {
$eff[$i]['hod'] = 0;
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}
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}
if (strripos($eff[$i]['data'], 'minprocmanahod')) {
$pvr = [
'x1' => 0,
'x2' => 0,
'i' => 0,
'uid' => $eff[$i]['uid'],
'color' => '',
'color2' => '',
'effx' => '',
'x' => $eff[$i]['name'],
];
$pvr['d'] = explode('|', $eff[$i]['data']);
while ($pvr['i'] < count($pvr['d'])) {
if (isset($pvr['d'][$pvr['i']])) {
$pvr['d1'] = explode('=', $pvr['d'][$pvr['i']]);
if ($pvr['d1'][0] == 'minprocmanahod') {
$pvr['d1'] = explode('x', $pvr['d1'][1]);
$pvr['x1'] = $pvr['d1'][0];
$pvr['x2'] = $pvr['d1'][1];
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}
}
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$pvr['i']++;
}
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$pvr['mp'] = round(
$this->stats[$this->uids[$pvr['uid']]]['mpAll'] / 100 * rand(
$pvr['x1'],
$pvr['x2']
)
);
$pvr['mpSee'] = 0;
$pvr['mpNow'] = floor($this->stats[$this->uids[$pvr['uid']]]['mpNow']);
$pvr['mpAll'] = $this->stats[$this->uids[$pvr['uid']]]['mpAll'];
$pvr['mpTr'] = $pvr['mpAll'] - $pvr['mpNow'];
if ($pvr['mpTr'] > 0) {
//Требуется хилл
if ($pvr['mpTr'] < $pvr['mp']) {
$pvr['mp'] = $pvr['mpTr'];
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}
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$pvr['mpSee'] = '+' . $pvr['mp'];
$pvr['mpNow'] += $pvr['mp'];
}
$pvr['mpNow'] = Comparsion::minimax($pvr['mpNow'], 0, $pvr['mpAll']);
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if ($pvr['mpSee'] == 0) {
$pvr['mpSee'] = '--';
}
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$this->stats[$this->uids[$pvr['uid']]]['mpNow'] = $pvr['mpNow'];
$this->users[$this->uids[$pvr['uid']]]['mpNow'] = $pvr['mpNow'];
Db::sql('update stats set mpnow = ? where id = ?', [$this->stats[$this->uids[$pvr['uid']]]['mpNow'], $pvr['uid']]);
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$pvr['text'] = $this->addlt(1, 21, $this->users[$this->uids[$pvr['uid']]]['sex']);
$pvr['text2'] = '{tm1} ' . $pvr['text'] . ' на <strong style="color: #006699;">' . $pvr['mpSee'] . '</strong> [' . $pvr['mpNow'] . '/' . $pvr['mpAll'] . '] (Мана)';
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$this->priemAddLog(
$id, 1, 2, $pvr['uid'], 0,
'<font color^^^^#' . $pvr['color2'] . '>' . $pvr['x'] . '</font>',
$pvr['text2'],
$this->hodID
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);
unset($pvr);
}
if (isset($this->rehodeff[$eff[$i]['id']])) {
$eff[$i]['hod'] = $this->rehodeff[$eff[$i]['id']];
}
if ($eff[$i]['hod'] > 0) {
$this->stats[$this->uids[$this->atacks[$id]['uid' . $j]]]['effects']['hod'] = $eff[$i]['hod'];
Effects::setHod($eff[$i]['id'], $eff[$i]['hod']);
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} else {
//удаляем прием
if ($eff[$i]['v2'] > 0) {
if ($j == 1) {
$jn = 2;
} else {
$jn = 1;
}
$this->delPriem(
$eff[$i], $this->users[$this->uids[$this->atacks[$id]['uid' . $j]]],
3, $this->atacks[$id]['uid' . $jn]
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);
}
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}
} elseif ($eff[$i]['timeUse'] == 77 && $eff[$i]['hod'] == -2) {
$eff[$i]['priem'] = Db::getRow('select * from priems where id = ?', [$eff[$i]['v2']]);
$priem->hodUsePriem($this, $eff[$i]);
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} else {
$eff[$i]['priem'] = Db::getRow('select * from priems where id = ?', [$eff[$i]['v2']]);
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if (isset($eff[$i]['priem']['minmana']) && round(
$eff[$i]['priem']['minmana'] * $eff[$i]['x']
) != 0) {
//Отнимаем ману у того кто кастовал
$priem->minMana(
$eff[$i]['user_use'],
round($eff[$i]['priem']['minmana'] * $eff[$i]['x'])
);
if ($this->stats[$this->uids[$eff[$i]['user_use']]]['mpNow'] <= 0) {
$eff[$i]['hod'] = 0;
if (isset($this->rehodeff[$eff[$i]['id']])) {
$eff[$i]['hod'] = $this->rehodeff[$eff[$i]['id']];
}
if ($eff[$i]['v2'] > 0) {
if ($j == 1) {
$jn = 2;
} else {
$jn = 1;
}
$this->delPriem(
$eff[$i],
$this->users[$this->uids[$this->atacks[$id]['uid' . $j]]], 3,
$this->atacks[$id]['uid' . $jn]
);
}
}
} elseif ($eff[$i]['timeUse'] > 100 && $eff[$i]['hod'] > -1 && Config::get('effz') > 0) {
$eff[$i]['hod']--;
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if (isset($this->rehodeff[$eff[$i]['id']])) {
$eff[$i]['hod'] = $this->rehodeff[$eff[$i]['id']];
}
if ($eff[$i]['hod'] > 0) {
$this->stats[$this->uids[$this->atacks[$id]['uid' . $j]]]['effects']['hod'] = $eff[$i]['hod'];
Effects::setHod($eff[$i]['id'], $eff[$i]['hod']);
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} else {
//удаляем прием
if ($eff[$i]['v2'] > 0) {
if ($j == 1) {
$jn = 2;
} else {
$jn = 1;
}
$this->delPriem(
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$eff[$i],
$this->users[$this->uids[$this->atacks[$id]['uid' . $j]]], 3,
$this->atacks[$id]['uid' . $jn]
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);
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}
}
}
}
}
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$i++;
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}
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$j++;
}
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$this->deathByTimeout($id);
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//Обновляем текущего противника
if ($u->info['id'] == $this->atacks[$id]['uid1']) {
$u->info['enemy'] = $this->users[$this->uids[$this->atacks[$id]['uid1']]]['enemy'];
}
if ($u->info['id'] == $this->atacks[$id]['uid2']) {
$u->info['enemy'] = $this->users[$this->uids[$this->atacks[$id]['uid2']]]['enemy'];
}
//Удаляем размен из базы //ТУТ возможен лаг удаления
Db::sql(
'delete from battle_act where uid1 != uid2 and uid1 in (?,?) and uid2 in (?,?)',
[$this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'], $this->atacks[$id]['uid2']]
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);
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unset($old_s1, $old_s2);
unset($this->ga[$this->atacks[$id]['uid1']][$this->atacks[$id]['uid2']], $this->ga[$this->atacks[$id]['uid2']][$this->atacks[$id]['uid1']]);
unset($this->ag[$this->atacks[$id]['uid1']][$this->atacks[$id]['uid2']], $this->ag[$this->atacks[$id]['uid2']][$this->atacks[$id]['uid1']]);
unset($this->atacks[$id]);
Db::sql('delete from battle_act where id = ?', [$id]);
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}
//Используем приемы
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/** Осторожно! Подключаются файлы!!!
* @param array $pl
* @param $u1
* @param int $t
* @param int|array $u2
* @param string $rznm
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* @return void
*/
public function delPriem(
array $pl,
$u1,
int $t = 1,
int|array $u2 = 0,
string $rznm = 'Очиститься Кровью'
): void
{
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global $u, $priem;
if (!isset($pl['priem']['id']) || isset($this->del_val['eff'][$pl['priem']['id']])) {
return;
}
if ($pl['x'] > 1) {
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$pl['name'] = $pl['name'] . ' x' . $pl['x'];
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}
if ($pl['timeUse'] == 77) {
//завершаем прием
Effects::removeById(0, $pl['id']);
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}
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$vLog = 'time1=' . time() . '||s1=' . $u1['sex'] . '||t1=' . $u1['team'] . '||login1=' . $u1['login'];
if (is_array($u2) && isset($u2['id'])) {
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$vLog .= '||s2=' . $u2['sex'] . '||t2=' . $u2['team'] . '||login2=' . $u2['login'];
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}
$mas1 = [
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'battle' => $this->i->id,
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'id_hod' => $this->hodID,
'text' => '',
'vars' => $vLog,
'type' => '1',
];
if ($t == 4) {
$mas1['id_hod']++;
$t = 2;
}
if ($t == 1) {
$mas1['id_hod']++;
if ($pl['priem']['file'] != '0') {
if (file_exists('../../_incl_data/class/priems/' . $pl['priem']['file'] . '.php')) {
require_once 'priems/' . $pl['priem']['file'] . '.php';
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}
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} elseif ($pl['priem']['file3'] != '0') {
if (file_exists('../../_incl_data/class/priems/' . $pl['priem']['file3'] . '.php')) {
require_once 'priems/' . $pl['priem']['file3'] . '.php';
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}
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} else {
$mas1['text'] = '{tm1} {u1} {1x16x0} прием &quot;<strong>' . $pl['name'] . '</strong>&quot;.';
$this->del_val['eff'][$pl['priem']['id']] = true;
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}
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} elseif ($t == 2) {
$mas1['text'] = '{tm1} У персонажа {u1} закончилось действие магии &quot;<strong>' . $pl['name'] . '</strong>&quot;.';
} elseif ($t == 99) {
$mas1['text'] = '{u1} Снял эфект &quot;<strong>' . $pl['name'] . '</strong>&quot; с помощью <strong>' . $rznm . '</strong> .';
} else {
if ($t == 100) {
$mas1['id_hod']++;
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}
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$mas1['text'] = '{tm1} Закончилось действие эффекта &quot;<strong>' . $pl['name'] . '</strong>&quot; для {u1}.';
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}
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if ($pl['priem']['id'] != 24) {
Log::add($mas1);
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}
$this->stats[$this->uids[$pl['uid']]] = $u->getStats($pl['uid'], 0, 0, false, false, true);
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}
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/**
* Расчет количества блоков и противников?
* @param $uid
* @param $uid2
* @return void
*/
private function testZonb($uid, $uid2): void
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{
$zba = [];
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if ($this->stnZb[$uid] == 0) {
$zba[1] = $this->stats[$this->uids[$uid]]['zonb'];
$this->stnZb[$uid] = $zba[1];
} else {
$zba[1] = $this->stnZb[$uid];
}
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if ($this->stnZb[$uid2] == 0) {
$zba[2] = $this->stats[$this->uids[$uid2]]['zonb'];
$this->stnZb[$uid] = $zba[2];
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} else {
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$zba[2] = $this->stnZb[$uid2];
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}
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if ($zba[1] > 3) {
$zba[1] = 3;
}
if ($zba[2] > 3) {
$zba[2] = 3;
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}
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//Блоки игрока 1
if (
(
$this->stats[$this->uids[$uid2]]['weapon1'] == 1 ||
$this->stats[$this->uids[$uid2]]['weapon2'] == 1
) &&
$this->stats[$this->uids[$uid]]['weapon1'] != 1 &&
$this->stats[$this->uids[$uid]]['weapon2'] != 1
) {
$zba[1] -= 1;
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}
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//Блоки игрока 2
if (
(
$this->stats[$this->uids[$uid]]['weapon1'] == 1 ||
$this->stats[$this->uids[$uid]]['weapon2'] == 1
) &&
$this->stats[$this->uids[$uid2]]['weapon1'] != 1 &&
$this->stats[$this->uids[$uid2]]['weapon2'] != 1
) {
$zba[2] -= 1;
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}
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if ($zba[1] < 1) {
$zba[1] = 1;
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}
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if ($zba[2] < 1) {
$zba[2] = 1;
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}
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$this->stats[$this->uids[$uid]]['zonb'] = $zba[1];
$this->stats[$this->uids[$uid2]]['zonb'] = $zba[2];
if (
$this->stats[$this->uids[$uid]]['min_zonb'] > 0 &&
$this->stats[$this->uids[$uid]]['zonb'] < $this->stats[$this->uids[$uid]]['min_zonb']
) {
$this->stats[$this->uids[$uid]]['zonb'] = $this->stats[$this->uids[$uid]]['min_zonb'];
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}
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if (
$this->stats[$this->uids[$uid2]]['min_zonb'] > 0 &&
$this->stats[$this->uids[$uid2]]['zonb'] < $this->stats[$this->uids[$uid2]]['min_zonb']
) {
$this->stats[$this->uids[$uid2]]['zonb'] = $this->stats[$this->uids[$uid2]]['min_zonb'];
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}
}
//Повторная проверка приемов
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/**
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* Магия предметов?
* Осторожно! Подключаются файлы!!!
* @param int $uid1
* @param int $uid2 НЕ УДАЛЯТЬ!!!
* @param int $end
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* @return void
*/
private function magicItems(int $uid1, int $uid2, int $end): void
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{
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if (!isset($this->stats[$this->uids[$uid1]])) {
return;
}
foreach ($this->stats[$this->uids[$uid1]]['items'] as $item) {
if (!isset($item['id'])) {
continue;
}
$e = Conversion::dataStringToArray($item['data']);
if (!isset($e['bm_a1'])) {
continue;
}
if ($end > 0) {
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$e['bm_a1'] .= '.end';
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}
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if (file_exists('priems/' . $e['bm_a1'] . '.php')) {
require_once 'priems/' . $e['bm_a1'] . '.php';
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}
}
}
//Проверка действия приема
private function newRazmen($id): array
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{
$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
if ($this->atacks[$id]['out1'] == 0) {
$at[1] = $this->usersTestAtack($id, $uid1, $uid2);
} else {
$at[1] = [0];
}
if ($this->atacks[$id]['out2'] == 0) {
$at[2] = $this->usersTestAtack($id, $uid2, $uid1);
} else {
$at[2] = [0];
}
return $at;
}
//Проверка урона приемов
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private function usersTestAtack($id, $uid1, $uid2): array
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{
$r = [];
$block = [0, 0, 0, 0, 0, 0,];
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//Проверка блоков
$i = 1;
if ($uid1 == $this->atacks[$id]['uid1']) {
$a = 2;
$j = $this->atacks[$id]['b2'];
$atack = [
0,
$this->atacks[$id]['a1'][0],
$this->atacks[$id]['a1'][1],
$this->atacks[$id]['a1'][2],
$this->atacks[$id]['a1'][3],
$this->atacks[$id]['a1'][4],
];
} elseif ($uid2 == $this->atacks[$id]['uid1']) {
$a = 1;
$j = $this->atacks[$id]['b1'];
$atack = [
0,
$this->atacks[$id]['a2'][0],
$this->atacks[$id]['a2'][1],
$this->atacks[$id]['a2'][2],
$this->atacks[$id]['a2'][3],
$this->atacks[$id]['a2'][4],
];
}
if (isset($a, $j) && $this->atacks[$id]['out' . $a] == 0) {
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while ($i <= $this->stats[$this->uids[$uid2]]['zonb']) {
$block[$j] = 1;
$j++;
if ($j > 5 || $j < 1) {
$j = 1;
}
$i++;
}
}
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//Проверка ударов
for ($i = 1; $i <= $this->stats[$this->uids[$uid1]]['zona']; $i++) {
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if (!isset($atack[$i]) || $atack[$i] == 0) {
$atack[$i] = rand(1, 5);
}
if ($atack[$i] > 0) {
if ($block[$atack[$i]] == 1) {
//удар был заблокирован
// КУДА БИЛ , ТИП УДАРА
$r['atack'][] = [$atack[$i], 3, 0];
} else {
//Удар прошел
// КУДА БИЛ , ТИП УДАРА
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$r['atack'][] = [$atack[$i], 1, 0];
}
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}
}
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return $r;
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}
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public function priemsRazmen(array|int $id, array|string $at): void
{
if ($at == 'fast') {
$uid1 = $id[0];
$uid2 = $id[1];
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} else {
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$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
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}
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$this->stats[$this->uids[$uid1]]['u_priem'] = [];
$this->stats[$this->uids[$uid2]]['u_priem'] = [];
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//Получаем приемы и смотрим когда какой действует
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$j = 0;
foreach ($this->stats[$this->uids[$uid1]]['effects'] as $effect) {
if ($effect['id_eff'] != 22 || $effect['v1'] != 'priem' || $effect['v2'] < 1) {
continue;
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}
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$this->stats[$this->uids[$uid1]]['u_priem'] = [
$j,
$effect['v2'],
$this->prm[$effect['v2']]->act,
$effect['id'],
$this->prm[$effect['v2']]->typeOf,
$this->prm[$effect['v2']]->moment,
$this->prm[$effect['v2']]->momentEnd,
$this->prm[$effect['v2']]->typeSec,
];
$j++;
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}
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$j = 0;
foreach ($this->stats[$this->uids[$uid2]]['effects'] as $effect) {
if (empty($effect) || $effect['id_eff'] != 22 || $effect['v1'] != 'priem' || $effect['v2'] < 1) {
continue;
}
$this->stats[$this->uids[$uid2]]['u_priem'] = [
$j,
$effect['v2'],
$this->prm[$effect['v2']]->act,
$effect['id'],
$this->prm[$effect['v2']]->typeOf,
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$this->prm[$effect['v2']]->moment,
$this->prm[$effect['v2']]->momentEnd,
$this->prm[$effect['v2']]->typeSec,
];
$j++;
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}
}
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//Наносим удар между игроками
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/** Осторожно! Подключаются файлы!!!
* @param $id
* @param $at
* @return void
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*/
private function priemsRazmenMoment($id, $at): void
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{
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$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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if (!isset($at['p']['p_cast'])) {
$at['p'] = $at;
$at['p']['p_cast'] = true;
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}
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$j = 0;
foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) {
/** $priem[5]
* 1 Приемы ухода от удара
* 2 Приемы крита
* 3 Приемы атаки
* 4 Приемы защиты
* 5 Прочие приемы
*/
if (
empty($priem[2]) ||
!in_array($priem[5], [1, 2, 3, 4, 5]) ||
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!file_exists("Priem/$priem[1].php") ||
$priem[5] == 1 && empty($this->stats[$this->uids[$u2]]['nopryh'])
) {
continue;
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}
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$pr_used_this = $u1;
$pr_moment = true;
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require_once "Priem/$priem[1].php";
if (isset($fx_priem)) {
$fx_priem($id, $at, $u1, $j);
unset($fx_priem);
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}
$j++;
if ($priem[5] == 1) {
$this->stats[$this->uids[$u2]]['nopryh']--;
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}
}
$i++;
}
}
/** Осторожно! Подключаются файлы!!!
* @param $id
* @param $at
* @return array|mixed
*/
private function priemsTestRazmen($id, $at): mixed
{
$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
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$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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if (!isset($at['p']['p_cast'])) {
$at['p'] = $at;
$at['p']['p_cast'] = true;
}
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/** $priem[4]
* 1 Приемы ухода от удара
* 2 Приемы крита
* 3 Приемы атаки
* 4 Приемы защиты
* 5, 8, 9 Прочие приемы
*/
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$j = 0;
foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) {
if ((
in_array($priem[1], [213, 220, 237, 286, 287, 288]) ||
in_array($priem[4], [2, 3, 4, 5, 8, 9]) && $priem[2] > 0 ||
$priem[4] == 1 && $priem[2] > 0 && empty($this->stats[$this->uids[$u2]]['nopryh'])) &&
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file_exists("Priem/$priem[1].php")
) {
$pr_used_this = $u1;
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require_once "Priem/$priem[1].php";
if (isset($fx_priem)) {
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$at = $fx_priem($id, $at, $u1, $j);
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unset($fx_priem);
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}
$j++;
if ($priem[4] == 1) {
$this->stats[$this->uids[$u2]]['nopryh']--;
}
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}
}
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$i++;
}
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return $at;
}
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/** Осторожно! Подключаются файлы!!!
* @param $id
* @param $at
* @return mixed
*/
private function priemsRestartRazmen($id, $at): mixed
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{
if (isset($at['p'])) {
//Проверка
$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
/**
* Если возникнут проблемы с приемами, придется переписать алгоритм, сейчас он выглядит так:
* Цикл 1. Проверяем пользователя
* Цикл 2 внутри Цикла 1. Проверяем приемы поторые пользователь использовал
*
* Придется сделать:
* Цикл 1. Проверяем пользователя
* Цикл 2 внутри Цикла 1. Проверяем приемы уворота
* Цикл 3. Проверяем пользователя
* Цикл 4 внутри Цикла 3. Проверяем приемы крита
* и т.д.
*/
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$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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if (!isset($at['p']['p_cast'])) {
$at['p'] = $at;
$at['p']['p_cast'] = true;
}
/** $priem[4]
* 1 Приемы ухода от удара
* 2 Приемы крита
* 3 Приемы атаки
* 4 Приемы защиты
* 5, 8, 9 Прочие приемы
*/
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$j = 0;
foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) {
if ((
in_array($priem[4], [2, 3, 4, 5]) && $priem[2] > 0 ||
$priem[4] == 1 && $priem[2] > 0 && empty($this->stats[$this->uids[$u2]]['nopryh'])) &&
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file_exists("Priem/$priem[1].php")
) {
$pr_used_this = $u1;
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require_once "Priem/$priem[1].php";
if (isset($fx_priem)) {
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$at = $fx_priem($id, $at, $u1, $j);
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unset($fx_priem);
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}
$j++;
if ($priem[4] == 1) {
$this->stats[$this->uids[$u2]]['nopryh']--;
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}
}
}
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$j = 0;
foreach ($this->stats[$this->uids[$u2]]['u_priem'] as $priem) {
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if (in_array($priem[4], [8, 9]) && $priem[2] > 0 && file_exists("Priem/$priem[1].php")) {
$pr_used_this = $u2;
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require_once "Priem/$priem[1].php";
if (isset($fx_priem)) {
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$at = $fx_priem($id, $at, $u2, $j);
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unset($fx_priem);
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}
$j++;
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}
}
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$i++;
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}
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$at = $at['p'];
unset($at['p']);
}
return $at;
}
public function testPogB($uid, $yr, $pliid, $test = 0)
{
$checktuman = Db::getValue('select count(id) from eff_users where uid = ? and v2 in (273,286,287,288)', [$uid]) == 0; //проверка на туманный образ
if ($yr <= 0 || !$checktuman) {
return $yr;
}
global $priem;
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$yr2 = $yr;
$i = 0;
while ($i < count($this->stats[$this->uids[$uid]]['set_pog2'])) {
$j = $this->stats[$this->uids[$uid]]['set_pog2'][$i];
if ($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['id'] != $pliid && $test != 1) {
$i++;
continue;
}
$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'] = str_replace(
'add_pog2=' . $j['y'],
'add_pog2=$', $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data']
);
$dt3 = Conversion::dataStringToArray($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data']);
$dt30 = floor($j['y'] / $yr2 * 100);
if ($dt30 < $dt3['add_pog2p']) {
$dt3['add_pog2p'] = $dt30;
}
unset($dt30);
if (isset($dt3['add_pog2mp'])) {
if ((round(round($yr2 / 100 * (100 - $dt3['add_pog2p'])) * $dt3['add_pog2mp'])) > $this->stats[$this->uids[$uid]]['mpNow']) {
//не хватило маны, считаем сколько хватит % от поглощенного урона
$j['yhj'] = $this->stats[$this->uids[$uid]]['mpNow'] / (round(round($yr2 / 100 * (100 - $dt3['add_pog2p'])) * $dt3['add_pog2mp'])) * 100;
$j['yhj'] = floor($j['yhj']); //Сколько % мы можем поглотить
$dt3['add_pog2p'] = floor($dt3['add_pog2p'] / 100 * $j['yhj']);
}
if ($test == 1) {
$priem->minMana($uid, round(round($yr2 / 100 * $dt3['add_pog2p']) * $dt3['add_pog2mp']));
}
}
if (!isset($this->poglast[$uid])) {
$this->poglast[$uid] = 0;
}
$this->poglast[$uid] += $yr2;
if ($test == 1) {
// осталось для поглощения
$j['y'] -= round($this->poglast[$uid] / 100 * $dt3['add_pog2p']);
$priem->minMana($uid, round(round($this->poglast[$uid] / 100 * $dt3['add_pog2p']) * $dt3['add_pog2mp']));
}
if (isset($dt3['add_pog2p'])) {
$yr2 = round($yr2 / 100 * (100 - $dt3['add_pog2p']));
}
if ($j['y'] < 0 || ($this->stats[$this->uids[$uid]]['mpNow'] <= 0 && $dt3['add_pog2mp'] > 0)) {
$dt2 = Conversion::dataStringToArray($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data']);
if (isset($dt2['endPog']) && $dt2['endPog'] == 1) {
//удаляем прием
//Добавляем в лог
$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['priem'] =
Db::getRow('select * from priems where id = ?', [$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['v2']]);
$this->delPriem(
$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1],
$this->users[$this->uids[$uid]], 4, $uid
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);
$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1] = 'delete';
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}
unset($dt2);
$j['y'] = 0;
}
$this->stats[$this->uids[$uid]]['set_pog'][$i]['y'] = $j['y'];
if (isset($this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'])) {
$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'] = str_replace(
'add_pog2=$',
'add_pog2=' . $j['y'], $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data']
);
Db::sql(
'update eff_users set data = ? where id = ?',
[$this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['data'], $this->stats[$this->uids[$uid]]['effects'][$j['id'] - 1]['id']]
);
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}
if ($j['y'] - $this->poglast[$uid] + $yr2 < 0) {
$yr -= $yr + ($j['y'] - $this->poglast[$uid] + $yr2);
$yr2 = $yr;
$i = count($this->stats[$this->uids[$uid]]['set_pog2']) + 1;
}
$i++;
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}
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return $yr2;
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}
//Расчет типа удара от оружия
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//Расчет урона от оружия
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/**
* Обновляем НР и добавляем тактики?
* @param $id
* @param $at
* @return array
*/
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private function updateHealth($id, $at): array
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{
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$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
if ($this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod'] > 0) {
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$uid1 = $this->yhod_user(
$this->atacks[$id]['uid2'], $this->atacks[$id]['uid1'],
$this->stats[$this->uids[$this->atacks[$id]['uid1']]]['yhod']
);
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} elseif ($this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod'] > 0) {
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$uid2 = $this->yhod_user(
$this->atacks[$id]['uid1'], $this->atacks[$id]['uid2'],
$this->stats[$this->uids[$this->atacks[$id]['uid2']]]['yhod']
);
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}
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$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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//Рассчет дополнительных тактик
if ($this->atacks[$id]['out' . $b] > 0) {
//Игрок ${'u'.$a} получает тактики, возможно
//выдаем тактику контрудара
if (rand(0, 100) < min(floor($this->stats[$this->uids[$u1]]['m6'] / 5), 20) && $this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic3']++;
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}
//выдаем тактику щита
if (rand(0, 100) < min(floor($this->stats[$this->uids[$u1]]['m8'] / 4), 20) && $this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic4']++;
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}
}
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if (!isset ($at[$a]['atack'])) {
$at[$a]['atack'] = []; // Argument #1 ($value) must be of type Countable|array, null given
}
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//Расчет удара Цели (u2) по Атакующему (u1)
$j = 0;
while ($j < count($at[$a]['atack']) && $j < 8) {
//Добавляем тактики
if ($at[$a]['atack'][$j][1] == 1) {
//u1 ударил обычным ударом u2
if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic1']++;
}
//Двуручка
if ($at[$a]['atack'][$j]['yron']['2h'] == 1 && $this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic1'] += 2;
}
} elseif ($at[$a]['atack'][$j][1] != 2) {
if ($at[$a]['atack'][$j][1] == 3 || $at[$a]['atack'][$j][1] == 7) {
//u2 заблокировал удар u1 (3) OR u2 блокировал щитом удар u1 //ТУТ ЩИТ (7)
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if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u2]]['tactic4']++;
}
} elseif ($at[$a]['atack'][$j][1] == 4) {
//u1 пробил блок u2 критом
if (!isset($at[$a]['atack'][$j]['notactic2']) && $this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic2']++;
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}
$this->users[$this->uids[$u2]]['tactic4']++; //тактика за пробив блок
} elseif ($at[$a]['atack'][$j][1] == 5) {
//u1 ударил критическим ударом u2
if (!isset($at[$a]['atack'][$j]['notactic2'])) {
if ($this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic2'] += 2;
}
//Двуручка
if ($at[$a]['atack'][$j]['yron']['2h'] == 1 && $this->stats[$this->uids[$u2]]['this_animal'] == 0) {
$this->users[$this->uids[$u1]]['tactic2'] += 1;
}
}
} elseif ($at[$a]['atack'][$j][1] == 6) {
//u2 парировал удар u1
if (!isset($at[$a]['atack'][$j]['notactic5']) && $this->stats[$this->uids[$u1]]['this_animal'] == 0) {
$this->users[$this->uids[$u2]]['tactic5']++;
}
} elseif ($at[$a]['atack'][$j][1] == 8) {
//u2 увернулся от удара u1 и нанес по нему контрудар
if ($this->stats[$this->uids[$u1]]['this_animal'] == 0) {
$this->users[$this->uids[$u2]]['tactic3']++;
}
}
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}
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// КУДА БИЛ , ТИП УДАРА
if (isset($at[$a]['atack'][$j]['yron']) && (
$at[$a]['atack'][$j][1] == 1 ||
$at[$a]['atack'][$j][1] == 4 ||
$at[$a]['atack'][$j][1] == 5)) {
//
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if ($this->stats[$this->uids[$u2]]['hpNow'] <= $at[$a]['atack'][$j]['yron']['y']) {
$at[$a]['atack'][$j]['yron']['y'] = $this->stats[$this->uids[$u2]]['hpNow'];
}
if ($this->stats[$this->uids[$u2]]['hpNow'] <= $at[$a]['atack'][$j]['yron']['k']) {
$at[$a]['atack'][$j]['yron']['k'] = $this->stats[$this->uids[$u2]]['hpNow'];
}
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if ($at[$a]['atack'][$j]['yron']['y'] < 0) {
$at[$a]['atack'][$j]['yron']['y'] = 1;
$at[$a]['atack'][$j]['yron']['r'] = -1;
$at[$a]['atack'][$j]['yron']['k'] = 1;
}
if ($this->stats[$this->uids[$u2]]['hpNow'] < 1) {
$at[$a]['atack'][$j]['yron']['y'] = 0;
$at[$a]['atack'][$j]['yron']['r'] = -1;
$at[$a]['atack'][$j]['yron']['k'] = 0;
}
//Добавляем нанесенный урон и опыт
$this->takeExp($u1, $at[$a]['atack'][$j]['yron']['y'], $u1, $u2);
//Отнимаем НР
$this->stats[$this->uids[$u2]]['hpNow'] -= $at[$a]['atack'][$j]['yron']['y'];
$this->users[$this->uids[$u2]]['last_hp'] = -$at[$a]['atack'][$j]['yron']['y'];
$at[$a]['atack'][$j]['yron']['hp'] = $this->stats[$this->uids[$u2]]['hpNow'];
if ($at[$a]['atack'][$j]['yron']['hp'] < 1) {
$at[$a]['atack'][$j]['yron']['hp'] = 0;
}
$at[$a]['atack'][$j]['yron']['hpAll'] = $this->stats[$this->uids[$u2]]['hpAll'];
if ($at[$a]['atack'][$j]['yron']['hp'] > $at[$a]['atack'][$j]['yron']['hpAll']) {
$at[$a]['atack'][$j]['yron']['hp'] = $at[$a]['atack'][$j]['yron']['hpAll'];
}
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//Травмирование
if (
rand(0, 100) <= 50 &&
($at[$a]['atack'][$j][1] == 4 || $at[$a]['atack'][$j][1] == 5) &&
!isset($at[$a]['atack'][$j]['yron']['travma']) &&
$this->users[$this->uids[$u2]]['level'] > 1 &&
$this->stats[$this->uids[$u1]] > 1
) {
$trvm_chns = floor(rand(0, 200) / 10);
if ($trvm_chns > 3 || $trvm_chns < 1) {
$trvm_chns = 0;
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}
$at[$a]['atack'][$j]['yron']['travma'] = [$trvm_chns, 'Обыкновенная травма'];
unset($trvm_chns);
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}
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}
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$j++;
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}
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$i++;
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}
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return $at;
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}
//Расчет урона от оружия
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public function yhod_user($uid1, $uid2, $type)
{
// 1 - кто бьет . 2 - в кого бьют . тип
//Удал летит прямо в противника
if ($this->importUser == 0) {
$r = $uid1;
$rand_user = false;
if ($type == 2) {
//Случайный персонаж из своей команды (в том числе игрок)
$i = 0;
while ($i < count($this->users)) {
if ($this->users[$i]['team'] == $this->users[$this->uids[$uid2]]['team']) {
$rand_user[] = $this->users[$i]['id'];
}
$i++;
}
} elseif ($type == 4) {
//Случайный персонаж, любой
$i = 0;
while ($i < count($this->users)) {
$rand_user[] = $this->users[$i]['id'];
$i++;
}
} elseif ($type == 5) {
//Случайный персонаж, любой (кроме игрока)
$i = 0;
while ($i < count($this->users)) {
if ($this->users[$i]['team'] == $this->users[$this->uids[$uid2]]['team'] && $uid2 != $this->users[$i]['id']) {
$rand_user[] = $this->users[$i]['id'];
}
$i++;
}
} elseif ($type == 6) {
//Случайный персонаж из команды противника
$i = 0;
while ($i < count($this->users)) {
if ($this->users[$i]['team'] != $this->users[$this->uids[$uid2]]['team']) {
$rand_user[] = $this->users[$i]['id'];
}
$i++;
}
} elseif ($type > 100) {
//Удар идет в конкретного игрока
if (!isset($this->users[$this->uids[$type]]) || $this->users[$this->uids[$type]]['id'] != $type) {
$r = $uid2;
} else {
$r = $type;
}
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}
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if (!empty($rand_user)) {
$r = $rand_user[rand(0, (count($rand_user) - 1))];
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}
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$this->importUser = $r;
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} else {
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$r = $this->importUser;
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}
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return $r;
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}
//Расчет защиты
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/**
* Добавляем опыт \ нанесенный урон.
* Кривовсрато, на переделку.
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* @param $id
* @param $y
* @param $id1
* @param $id2
* @param bool $mgregen
* @param bool $nobattle_uron
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* @return void
*/
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public function takeExp($id, $y, $id1, $id2, bool $mgregen = false, bool $nobattle_uron = false): void
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{
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global $u;
if (isset($this->users[$this->uids[$id]])) {
$s2 = $this->stats[$this->uids[$id2]];
if ($id1 != $id2) {
$e = $this->testExp($y, $s2);
} else {
$e = 0;
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}
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if ((int)$this->users[$this->uids[$id1]]['bot_id'] == 0 && $this->users[$this->uids[$id1]]['dnow'] != 0 && $this->i->dungeon != 1) {
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$dun_limitForLevel = [ // Максимум для каждого уровня.
4 => 750,
5 => 1500,
6 => 3500,
7 => 8000,
8 => 25000,
9 => 50000,
10 => 75000,
11 => 125000,
12 => 250000,
13 => 500000,
14 => 750000,
];
$dun_expFactor = [ // Максимум для каждого уровня.
4 => 5,
5 => 5,
6 => 5,
7 => 5,
8 => 5,
9 => 3,
10 => 1,
11 => 1,
12 => 1,
13 => 1,
14 => 1,
];
if (isset($dun_expFactor[(int)$this->users[$this->uids[$id1]]['level']])) {
$e = $e * $dun_expFactor[(int)$this->users[$this->uids[$id1]]['level']];
}
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if ($this->i->dungeon > 1 && $this->users[$this->uids[$id1]]['battle'] > 0) { // пещерный лимит
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$dun_exp = []; // Текущий лимит опыта игрока в подземельях.
$rep = Db::getValue(
'select dungeonexp from rep where id = ?', [$this->users[$this->uids[$id1]]['id']]
);
$rep = explode(',', $rep);
foreach ($rep as $val) {
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$val = explode('=', $val);
if (isset($val[0]) && isset($val[1]) && $val[0] != '' && $val[1] != 0) {
$dun_exp[(int)$val[0]] = (int)$val[1];
} // текущий лимит опыта в подземке
}
unset($rep);
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if (!isset($dun_exp[$this->i->dungeon])) {
$dun_exp[$this->i->dungeon] = 0;
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}
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if (!isset($dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']])) { // Если лимит не задан, опыт не даем.
$e = 0;
} elseif (
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isset($dun_exp[$this->i->dungeon]) &&
$dun_exp[$this->i->dungeon] >= $dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']]
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) { // Если лимит уже достигнут, опыт не даем.
$e = 0;
} elseif (
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isset($dun_exp[$this->i->dungeon]) &&
$dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']] > $dun_exp[$this->i->dungeon]
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) { // Если текущая репутация не достигла лимита.
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if (($dun_exp[$this->i->dungeon] + $e) > $dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']]) {
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// Если опыта набрано достаточно, для достижения лимита.
$e = abs(
$e - abs(
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$dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']] - ($e + $dun_exp[$this->i->dungeon])
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)
);
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$dun_exp[$this->i->dungeon] += $e;
} elseif ($dun_limitForLevel[(int)$this->users[$this->uids[$id1]]['level']] > ($dun_exp[$this->i->dungeon] + $e)) {
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// Если опыта недостаточно, для достижения лимита.
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$dun_exp[$this->i->dungeon] += $e;
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} else {
$e = 0;
}
} else { // В любой непонятной ситуцаии.
$e = 0;
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}
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}
// Опыт в пещерах.
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if ($this->i->dungeon == 102) {
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$e = floor($e * 0.002);
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}
}
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$this->users[$this->uids[$id1]]['battle_exp'] += floor($e);
if (!$mgregen && !$nobattle_uron) {
$this->users[$this->uids[$id1]]['battle_yron'] += floor($y);
if ($this->stats[$this->uids[$id1]]['notactic'] != 1) {
if ($s2['hpAll'] <= 1000) {
if ($this->stats[$this->uids[$id2]]['this_animal'] == 0) {
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$this->users[$this->uids[$id1]]['tactic6'] +=
round(0.1 * (floor($y) / $s2['hpAll'] * 100), 10);
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} else {
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$this->users[$this->uids[$id1]]['tactic6'] +=
round(0.1 * (floor($y) / $s2['hpAll'] * 100), 10) / 3;
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}
} else {
if ($this->stats[$this->uids[$id2]]['this_animal'] == 0) {
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$this->users[$this->uids[$id1]]['tactic6'] +=
round(0.1 * (floor($y) / 1000 * 100), 10);
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} else {
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$this->users[$this->uids[$id1]]['tactic6'] +=
round(0.1 * (floor($y) / 1000 * 100), 10) / 3;
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}
}
}
}
Db::sql(
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'update stats set last_hp = ?, tactic6 = ?, battle_yron = ?, battle_exp = ? where id = ?',
[
$this->users[$this->uids[$id1]]['last_hp'],
$this->users[$this->uids[$id1]]['tactic6'],
$this->users[$this->uids[$id1]]['battle_yron'],
$this->users[$this->uids[$id1]]['battle_exp'],
(int)$id1,
]
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);
$this->stats[$this->uids[$id1]]['battle_exp'] = $this->users[$this->uids[$id1]]['battle_exp'];
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$this->clearCache($id1);
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$this->stats[$this->uids[$id1]]['tactic6'] = $this->users[$this->uids[$id1]]['tactic6'];
if ($id1 == $u->info['id']) {
$u->info['tactic6'] = $this->users[$this->uids[$id1]]['tactic6'];
$u->stats['tactic6'] = $this->users[$this->uids[$id1]]['tactic6'];
$u->info['battle_exp'] = $this->users[$this->uids[$id1]]['battle_exp'];
$u->info['battle_yron'] = $this->users[$this->uids[$id1]]['battle_yron'];
$u->info['notactic'] = $this->users[$this->uids[$id1]]['notactic'];
$u->stats['notactic'] = $this->users[$this->uids[$id1]]['notactic'];
}
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}
}
//Расчет защиты (магия)
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private function clearCache($uid): void
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{
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if ($uid <= 0 || isset($this->uclearc[$uid])) {
return;
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}
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$this->uclearc[$uid] = true;
$this->ucleari[] = $uid;
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}
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/**
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* Сборная солянка.
*
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* Отправка в лог боя результата размена.
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* Запись статистики.
* Запись рейтинга.
* Выдача травм.
* Обновление информацими по НР игроков.
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* @param $id
* @param $at
* @return void
*/
private function addlogRazmen($id, $at): void
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{
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$dies = [
1 => 0,
2 => 0,
];
//массив для статистики
$stat = [
1 => [
'uid1' => 0,
'uid2' => 0,
'time' => time(),
'type' => 0,
'a' => '00000',
'b' => '0',
'type_a' => '',
'type_b' => '0',
'yrn' => 0,
'yrn_krit' => 0,
'ma' => 0,
'mb' => 0,
'tm1' => 0,
'tm2' => 0,
],
2 => [
'uid1' => 0,
'uid2' => 0,
'time' => time(),
'type' => 0,
'a' => '00000',
'b' => '0',
'type_a' => '',
'type_b' => '0',
'yrn' => 0,
'yrn_krit' => 0,
'ma' => 0,
'mb' => 0,
'tm1' => 0,
'tm2' => 0,
],
];
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$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
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$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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if ($this->stats[$this->uids[$u1]]['yhod'] <= 0 && $this->stats[$this->uids[$u2]]['yhod'] > 0) {
$u2 = $this->yhod_user($u1, $u2, $this->stats[$this->uids[$u2]]['yhod']);
}
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$s1 = $this->users[$this->uids[$u1]]['sex'];
$s2 = $this->users[$this->uids[$u2]]['sex'];
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$stat[$a]['uid1'] = $u1;
$stat[$a]['uid2'] = $u2;
$stat[$a]['ma'] = $this->stats[$this->uids[$u1]]['zona'];
$stat[$a]['mb'] = $this->stats[$this->uids[$u1]]['zonb'];
$stat[$a]['tm1'] = $this->users[$this->uids[$u1]]['team'];
$stat[$a]['tm2'] = $this->users[$this->uids[$u2]]['team'];
$stat[$a]['a'] = $this->atacks[$id]['a' . $a];
$stat[$a]['b'] = $this->atacks[$id]['b' . $a];
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$vLog =
'at1=00000||at2=00000||zb1=' .
$this->stats[$this->uids[$u1]]['zonb'] .
'||zb2=' . $this->stats[$this->uids[$u2]]['zonb'] .
'||bl1=' . $this->atacks[$id]['b' . $a] .
'||bl2=' . $this->atacks[$id]['b' . $b] .
'||time1=' . $this->atacks[$id]['time'] .
'||time2=' . $this->atacks[$id]['time2'] .
'||s' . $a . '=' . $s1 .
'||s' . $b . '=' . $s2 .
'||t2=' . $this->users[$this->uids[$u2]]['team'] .
'||t1=' . $this->users[$this->uids[$u1]]['team'] .
'||login1=' . $this->users[$this->uids[$u1]]['login2'] .
'||login2=' . $this->users[$this->uids[$u2]]['login2'];
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$mas = [
'text' => '',
'time' => time(),
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'battle' => $this->i->id,
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'id_hod' => $this->hodID,
'vars' => $vLog,
'type' => 1,
];
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if (!isset($at[$a]['atack'])) { //ТУТ тест пропуска
if ($this->atacks[$id]['tpo' . $a] == 2) {
$mas['text'] .= '{u1} потратил свой ход на магию.';
} else {
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if ($this->i->razdel == 0 && $this->i->dnId == 0 && $this->i->izlom == 0) {
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Db::sql('insert into battle_out (time, battle, uid1, uid2, `out`) values (unix_timestamp(),?,?,?,1)', [$this->i->id, $u1, $u2]);
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}
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$mas['text'] .= '{u1} пропустил свой ход.';
//Cброс туманок
Db::sql("delete from eff_users where uid = ? and v1 = 'priem' and v2 in (273,286,287,288) limit 1", [$u1]);
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}
$mas['text'] = '{tm1} ' . $mas['text'];
Log::add($mas);
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} else {
$j = 0;
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while ($j < count($at[$a]['atack']) && $j < 8) {
$mas['text'] = '';
$wt = [
21 => 4,
22 => 5,
20 => 2,
28 => 2,
19 => 3,
18 => 1,
26 => 22,
];
[$attackItem, $attackZone] = Log::getAttackTurnText($at[$a]['atack'][$j][0], $wt[$at[$a]['atack'][$j]['wt']]);
$zone = "{zn2_{$at[$a]['atack'][$j][0]}}";
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$this->atacks[$id]['uid_' . $u1 . '_t' . $at[$a]['atack'][$j][1]]++;
//2-3 -> 1-2
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if ($at[$a]['atack'][$j][1] == 1 || $at[$a]['atack'][$j][1] == 5) {
//u1 ударил обычным ударом u2 (1) OR u1 ударил критическим ударом u2 (5)
$mas['text'] .= $zone .
'{u2} ' . $this->addlt($b, 1, $s2) . $this->addlt($b, 2, $s2) . $this->addlt($a, 3, $s1) .
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' {u1} ' . $this->addlt($a, 4, $s1) . $this->addlt($a, 5, $s1) . $this->addlt($a, 6, $s1) .
' ' . $this->addlt(1, 7, $s1, $at[$a]['atack'][$j]['yron']['t']) . ' ' . $attackItem . ' ' . $attackZone . '. ';
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} elseif ($at[$a]['atack'][$j][1] == 2) {
//u2 увернулся от u1
$mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) .
' {u2} <strong style="color:#0071a3;">' . $this->addlt($b, 11, $s2) . '</strong> ' . $attackItem . ' ' . $attackZone . '. ';
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} elseif ($at[$a]['atack'][$j][1] == 3) {
//u2 заблокировал удар u1
$mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) .
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' {u2} <strong style="color:#356d37;">' . $this->addlt($b, 10, $s2) . '</strong> ' . $this->addlt(1, 7, 0, $s1) .
' ' . $attackItem . ' ' . $attackZone . '. ';
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} elseif ($at[$a]['atack'][$j][1] == 4) {
//u1 пробил блок u2 критом
if (isset($at[$a]['atack'][$j]['yron']['t'])) {
$mas['text'] .= $zone . '{u2} ' . $this->addlt($b, 1, $s2) . $this->addlt($b, 2, $s2) . $this->addlt($a, 3, $s1) .
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' {u1} ' . $this->addlt($a, 4, $s1) . $this->addlt($a, 5, $s1) . ', <u style="color:red;">пробив блок</u>, ' . $this->addlt($a, 6, $s1) .
' ' . $this->addlt(1, 7, $s1, $at[$a]['atack'][$j]['yron']['t']) . ' ' . $attackItem . ' ' . $attackZone . '. ';
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}
} elseif ($at[$a]['atack'][$j][1] == 6) {
//u2 парировал удар u1
$mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) .
' {u2} неожиданно <strong style="color:#c59400;">парировал</strong> ' . $this->addlt(1, 7, 0, $s1) . ' ' . $attackItem . ' ' . $attackZone . '. ';
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} elseif ($at[$a]['atack'][$j][1] == 7) {
//u2 блокировал щитом удар u1
$mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) .
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' {u2}, воспользовавшись <u style="color:#356d37;">своим щитом</u>, ' . $this->addlt($b, 10, $s2) . ' ' . $this->addlt(1, 7, 0, $s1) .
' ' . $attackItem . ' ' . $attackZone . '. ';
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} elseif ($at[$a]['atack'][$j][1] == 8) {
//u2 увернулся от удара u1 и нанес по нему контрудар
$mas['text'] .= $zone . '{u1} ' . $this->addlt($a, 8, $s1) . $this->addlt($a, 9, $s1) .
' {u2} <strong style="color:#0071a3;">' . $this->addlt($b, 11, $s2) . '</strong> ' . $attackItem . ' ' . $attackZone . ' и нанес контрудар. ';
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}
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$stat[$a]['type_a'] .= '' . $at[$a]['atack'][$j][1];
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if ((!isset($this->stats[$this->uids[$u2]]['notravma']) || $this->stats[$this->uids[$u2]]['notravma'] == 0) && isset($at[$a]['atack'][$j]['yron']['travma']) && $at[$a]['atack'][$j]['yron']['travma'][0] > 0 && floor(
$at[$a]['atack'][$j]['yron']['hp']
) <= 0) {
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$tr_pl = Db::getRow('select id, v1 from eff_users where id_eff = 4 and uid = ? order by v1 desc limit 1', [$u2]);
if (!isset($tr_pl['id']) || (int)$tr_pl['v1'] < 3) {
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//263
if (isset($tr_pl['id'])) {
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$at[$a]['atack'][$j]['yron']['travma'][0] = rand(((int)$tr_pl['v1'] + 1), 3);
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}
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$hasInjuryImmunity = Db::getValue("select count(id) from eff_users where uid = ? and name like '%Защита от травм%'") > 0;
if (!$hasInjuryImmunity && $at[$a]['atack'][$j]['yron']['travma'][0] <= 3) {
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$mas['text'] = rtrim($mas['text'], '. ');
$mas['text'] .= ', <span style="color: red;">нанеся противнику <strong>';
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if ($at[$a]['atack'][$j]['yron']['travma'][0] == 1) {
$mas['text'] .= 'Легкую';
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Effects::addInjury($u2, 1, rand(3, 5));
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} elseif ($at[$a]['atack'][$j]['yron']['travma'][0] == 2) {
$mas['text'] .= 'Среднюю';
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Effects::addInjury($u2, 2, rand(3, 5));
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} elseif ($at[$a]['atack'][$j]['yron']['travma'][0] == 3) {
$mas['text'] .= 'Тяжелую';
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Effects::addInjury($u2, 3, rand(3, 5));
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}
$mas['text'] .= ' травму</strong></span>. ';
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}
}
unset($tr_pl);
}
if ($at[$a]['atack'][$j]['yron']['pb'] == 1 && isset($at[$a]['atack'][$j]['yron']['hp'])) {
$mas['text'] = rtrim($mas['text'], '. ');
$mas['text'] .= ' <i>пробив броню</i>. ';
}
if ($at[$a]['atack'][$j][3] == 1) {
$mas['text'] .= '(контрудар) ';
}
if (isset($at[$a]['atack'][$j]['yron'])) {
if ($at[$a]['atack'][$j]['yron']['w'] == 3) {
$mas['textWP'] = '(правая&nbsp;рука)';
} elseif ($at[$a]['atack'][$j]['yron']['w'] == 14) {
$mas['textWP'] = '(левая&nbsp;рука)';
} else {
$mas['textWP'] = '(непонятно&nbsp;чем)';
}
if (($at[$a]['atack'][$j][1] == 4 || $at[$a]['atack'][$j][1] == 5 || $at[$a]['atack'][$j][1] == 1) && $at[$a]['atack'][$j]['yron']['y'] < 1) {
$at[$a]['atack'][$j]['yron']['r'] = 0;
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}
if ($at[$a]['atack'][$j][1] == 4 || $at[$a]['atack'][$j][1] == 5) {
$stat[$a]['yrn_krit'] += -$at[$a]['atack'][$j]['yron']['r'];
$mas['text'] .= ' <span style="color:red" title=' . $mas['textWP'] . '><strong>' . $at[$a]['atack'][$j]['yron']['r'] . '</strong></span>';
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} else {
$mas['text'] .= ' <span style="color:#0066aa" title=' . $mas['textWP'] . '><strong>' . $at[$a]['atack'][$j]['yron']['r'] . '</strong></span>';
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}
$stat[$a]['yrn'] += -$at[$a]['atack'][$j]['yron']['r'];
}
if (isset($at[$a]['atack'][$j]['yron']['hp'])) {
if ($this->users[$this->uids[$u2]]['align'] == 9) {
$at[$a]['atack'][$j]['yron']['hp'] = $at[$a]['atack'][$j]['yron']['hp'] / ($at[$a]['atack'][$j]['yron']['hpAll'] / 100);
$at[$a]['atack'][$j]['yron']['hpAll'] = '100%';
}
$mas['text'] .= ' [' . floor($at[$a]['atack'][$j]['yron']['hp']) . '/' . floor(
$at[$a]['atack'][$j]['yron']['hpAll']
) . ']';
}
if ($mas['text'] != '') {
$mas['text'] = '{tm1} ' . $mas['text'];
}
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if (is_array($at[$a]['atack'][$j]['yron']['plog'])) {
$il = 0;
while ($il <= count($at[$a]['atack'][$j]['yron']['plog'])) {
if (isset($at[$a]['atack'][$j]['yron']['plog'][$il])) {
//FIXME EVAL!!!!????
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eval($at[$a]['atack'][$j]['yron']['plog'][$il]);
}
$il++;
}
}
Log::add($mas);
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$j++;
}
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}
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//Добавляем статистику + записываем в баттл_юзерс НР игроков
$this->addNewStat($stat);
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//Вывод в лог смерти персонажа
if (floor($this->stats[$this->uids[$u1]]['hpNow']) < 1) {
$dies[1] = 1;
}
if (floor($this->stats[$this->uids[$u2]]['hpNow']) < 1) {
$dies[2] = 1;
}
if ($dies[1] > 0 || $dies[2] > 0) {
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$rtngwin = [1, 2, 3, 5, 10, 20, 40, 80, 160];
$rtnglos = [0, 0, 0, -1, -2, -5, -10, -20, -40];
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if ($this->i->typebattle == 99) {
if ($this->finish->getBtlstatus()[0] == 0) {
//Кровавые бои обычные
$rtngwin = [2, 4, 6, 10, 20, 40, 80, 160, 320];
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if ($this->i->razdel == 5) {
//не хаот
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} else {
//хаот
$rtnglos = [0, 0, 0, 0, 0, 0, 0, 0, 0];
}
} elseif ($this->finish->getBtlstatus()[0] == 25) {
//Кровавая битва
$rtngwin = [3, 6, 9, 15, 30, 60, 120, 240, 480];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 50) {
//Кровавая резня
$rtngwin = [4, 8, 16, 32, 64, 128, 256, 512, 1024];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 75) {
//Кровавая сеча
$rtngwin = [5, 10, 20, 40, 80, 160, 320, 640, 1280];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 100) {
//Кровавое побоище
$rtngwin = [6, 12, 24, 48, 98, 196, 392, 784, 1568];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 150) {
//Судный день
$rtngwin = [7, 14, 28, 56, 112, 224, 448, 896, 1792];
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$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
}
} else {
if ($this->finish->getBtlstatus()[0] == 0) {
//Обычный поединок
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if ($this->i->razdel != 5) {
//хаот
$rtnglos = [0, 0, 0, 0, 0, 0, 0, 0, 0];
}
} elseif ($this->finish->getBtlstatus()[0] == 25) {
//великая битва
$rtngwin = [2, 4, 6, 10, 20, 40, 80, 160, 320];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 50) {
//величайшая битва
$rtngwin = [3, 6, 9, 15, 30, 60, 120, 240, 480];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 75) {
//историческая битва сеча
$rtngwin = [4, 8, 16, 32, 64, 128, 256, 512, 1024];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 100) {
//эпохальная битва
$rtngwin = [5, 10, 20, 40, 80, 160, 320, 640, 1280];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
} elseif ($this->finish->getBtlstatus()[0] == 150) {
//судный день
$rtngwin = [7, 14, 28, 56, 112, 224, 448, 896, 1792];
$rtnglos = [0, 0, 0, -2, -4, -10, -20, -40, -80];
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}
}
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if ($this->i->dnId > 0 || $this->i->izlom != 0 || $this->i->turnir != 0) {
//Пещерные бои не считаются и Изломы тоже, ну и Турниры
$rtngwin = [0, 0, 0, 0, 0, 0, 0, 0, 0];
$rtnglos = [0, 0, 0, 0, 0, 0, 0, 0, 0];
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} elseif ($this->i->clan1 > 0 && $this->i->clan2 > 0) {
//Клановая война
$rtngwin = [3, 6, 9, 15, 30, 60, 120, 240, 480];
$rtnglos = [-1, -2, -4, -8, -16, -32, -64, -128, -256];
}
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$rtng1 = 0;
$rtng2 = 0;
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if ($dies[1] == 1) {
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if ($this->i->dnId <= 0 && $this->users[$this->uids[$u1]]['level'] >= 4) {
$rtng1 += $rtnglos[$this->users[$this->uids[$u1]]['level'] - 4];
$rtng2 += $rtngwin[$this->users[$this->uids[$u1]]['level'] - 4];
}
//Персонаж 1 погиб от рук персонаж 2
$this->spaCheck($this->users[$this->uids[$u1]]['id']);
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}
if ($dies[2] == 1) {
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if ($this->i->dnId <= 0 && $this->users[$this->uids[$u1]]['level'] >= 4) {
$rtng1 += $rtnglos[$this->users[$this->uids[$u1]]['level'] - 4];
$rtng2 += $rtngwin[$this->users[$this->uids[$u1]]['level'] - 4];
}
//Персонаж 2 погиб от рук персонаж 1
$this->spaCheck($this->stats[$this->uids[$u2]]['id']);
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}
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//Записываем рейтинг
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if (
$this->i->type != 564 &&
$this->stats[$this->uids[$u1]]['inTurnir'] == 0 &&
$this->stats[$this->uids[$u2]]['inTurnir'] == 0 &&
$this->i->dnId == 0 &&
$this->i->izlom == 0
) {
if ($this->users[$this->uids[$u2]]['bot'] == 0) {
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Db::sql(
'insert into users_reting (uid, time, val, align, clan) values (?,unix_timestamp(),?,?,?)',
[$u1, $rtng1, $this->users[$this->uids[$u1]]['align'], $this->users[$this->uids[$u1]]['clan']]
);
}
if ($this->users[$this->uids[$u1]]['bot'] == 0) {
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Db::sql(
'insert into users_reting (uid, time, val, align, clan) values (?,unix_timestamp(),?,?,?)',
[$u2, $rtng2, $this->users[$this->uids[$u2]]['align'], $this->users[$this->uids[$u2]]['clan']]
);
}
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}
}
$i++;
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}
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}
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public function addlt($a, int $id, int $s, $rnd = null): string
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{
if ($rnd === null) {
$rnd = Log::addLogLine($id, $s, true);
$rnd = mt_rand(0, $rnd - 1);
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}
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return '{' . $a . 'x' . $id . 'x' . $rnd . '}';
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}
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/**
* Свиток спасения.
*
* Воскрешение мёртвого игрока (hpnow = 0) чтобы он мог продолжать бой.
* @param int $u1 id игрока
* @return void
*/
public function spaCheck(int $u1): void
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{
global $u;
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if ($this->stats[$this->uids[$u1]]['hpNow'] >= 1) {
return;
}
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Db::sql('delete from battle_act where uid1 = ? or uid2 = ?', [$u1, $u1]);
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if ($this->stats[$this->uids[$u1]]['spasenie'] > 0 && $this->users[$this->uids[$u1]]['tactic7'] >= 25) {
//Свиток спасения
if ($this->stats[$this->uids[$u1]]['s7'] > 49 && $this->stats[$this->uids[$u1]]['s7'] < 75) {
//Даем призрачку
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Effects::addCustom(
[
'id_eff' => 22,
'uid' => $u1,
'name' => 'Призрачная защита',
'data' => 'add_zmproc=75|add_zaproc=75',
'timeUse' => 77,
'user_use' => $u1,
'v1' => 'priem',
'v2' => 141,
'img2' => 'spirit_block25.gif',
'hod' => 1,
]
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);
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$this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll'] * 0.5);
$this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll'] * 0.5);
} elseif ($this->stats[$this->uids[$u1]]['s7'] > 74 && $this->stats[$this->uids[$u1]]['s7'] < 100) {
//Абсолютная защита
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Effects::addCustom(
[
'id_eff' => 22,
'uid' => $u1,
'name' => 'Абсолютная защита',
'data' => 'add_zmproc=100|add_zaproc=100',
'timeUse' => 77,
'user_use' => $u1,
'v1' => 'priem',
'v2' => 358,
'img2' => 'block_absolute.gif',
'hod' => 1,
]
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);
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$this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll'] * 0.75);
$this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll'] * 0.75);
} elseif ($this->stats[$this->uids[$u1]]['s7'] > 99) {
//Абсолютная защита x2
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Effects::addCustom(
[
'id_eff' => 22,
'uid' => $u1,
'name' => 'Божественная защита',
'data' => 'add_zmproc=100|add_zaproc=100',
'timeUse' => 77,
'user_use' => $u1,
'v1' => 'priem',
'v2' => 358,
'img2' => 'wis_white_shield.gif',
'hod' => 2,
]
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);
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$this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll']);
$this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll']);
}
if ($this->stats[$this->uids[$u1]]['hpNow'] < 1) {
$this->stats[$this->uids[$u1]]['hpNow'] = 1;
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}
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if ($this->stats[$this->uids[$u1]]['mpNow'] < 1) {
$this->stats[$this->uids[$u1]]['mpNow'] = 1;
}
if ($this->stats[$this->uids[$u1]]['hpNow'] > $this->stats[$this->uids[$u1]]['hpAll']) {
$this->stats[$this->uids[$u1]]['hpNow'] = floor($this->stats[$this->uids[$u1]]['hpAll']);
}
if ($this->stats[$this->uids[$u1]]['mpNow'] > $this->stats[$this->uids[$u1]]['mpAll']) {
$this->stats[$this->uids[$u1]]['mpNow'] = floor($this->stats[$this->uids[$u1]]['mpAll']);
}
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Db::sql("delete from eff_users where uid = ? and id_eff = 22 and v1 = 'priem' and v2 = 324", [$u1]);
Db::sql('update stats set hpnow = ?, mpnow = ?, tactic7 = tactic7 - 25 where id = ?', [$this->stats[$this->uids[$u1]]['hpNow'], $this->stats[$this->uids[$u1]]['mpNow'], $u1]);
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$this->priemAddLog(
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22, 1, 2, $u->info['id'], $u1,
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' ',
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'{tm1} <strong>' . $this->stats[$this->uids[$u1]]['login'] . '</strong> убит...<strong>' . $this->stats[$this->uids[$u1]]['login'] . '</strong> был спасен. ',
$this->hodID
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);
} elseif (isset($this->stats[$this->uids[$u1]]['login'])) {
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Db::sql('update stats set hpnow = 0, mpnow = 0 where id = ?', [$u1]);
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$this->stats[$this->uids[$u1]]['hpNow'] = 0;
$this->users[$this->uids[$u1]]['hpNow'] = 0;
$this->priemAddLog(
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22, 1, 2, $u->info['id'], $u1,
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' ',
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'{tm1} <strong>' . $this->stats[$this->uids[$u1]]['login'] . '</strong> погиб.',
$this->hodID + 1
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);
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Db::sql(
'delete from battle_act where uid1 = ? or uid2 = ? or uid2 = ?',
[$this->stats[$this->uids[$u1]]['id'], $this->stats[$this->uids[$u1]]['id'], -$this->stats[$this->uids[$u1]]['id']]
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);
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Effects::removePriems($this->stats[$this->uids[$u1]]['id']);
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}
}
public function priemAddLog(
$id,
$a,
$b,
$u1,
$u2,
$prm,
$text,
$hodID,
$tm1 = 0,
$tm2 = 0
): void
{
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$time = time();
if ($tm1 == 0) {
$tm1 = isset($this->atacks[$id]) ? $this->atacks[$id]['time'] : $time;
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}
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if ($tm2 == 0) {
$tm2 = isset($this->atacks[$id]) ? $this->atacks[$id]['time2'] : $time;
}
$prm = str_replace('=', '^^^^', $prm);
$vLog =
'prm=' . $prm .
'||at1=00000||at2=00000||zb1=' . $this->stats[$this->uids[$u1]]['zonb'] .
'||zb2=' . $this->stats[$this->uids[$u2]]['zonb'] .
'||bl1=' . $this->atacks[$id]['b' . $a] .
'||bl2=' . $this->atacks[$id]['b' . $b] .
'||time1=' . $tm1 .
'||time2=' . $tm2 .
'||s' . $a . '=' . $this->users[$this->uids[$u1]]['sex'] .
'||s' . $b . '=' . $this->users[$this->uids[$u2]]['sex'] .
'||t2=' . $this->users[$this->uids[$u2]]['team'] .
'||t1=' . $this->users[$this->uids[$u1]]['team'] .
'||login1=' . $this->users[$this->uids[$u1]]['login2'] .
'||login2=' . $this->users[$this->uids[$u2]]['login2'];
$mas = [
'text' => $text,
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'battle' => $this->i->id,
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'id_hod' => $hodID,
'vars' => $vLog,
'type' => 1,
];
Log::add($mas);
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}
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/**
* Возращаем зоны блока?
* @param $uid1
* @param $uid2
* @return void
*/
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private function restZonb($uid1, $uid2): void
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{
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if ($this->stnZbVs[$uid1] > 0) {
$this->stats[$this->uids[$uid1]]['zonb'] = $this->stnZbVs[$uid1];
}
if ($this->stnZbVs[$uid2] > 0) {
$this->stats[$this->uids[$uid1]]['zonb'] = $this->stnZbVs[$uid2];
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}
}
//Расчет МФ
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private function saveStats($uid): void
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{
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Stats::saveBattleStats($this->stats[$this->uids[$uid]], $uid);
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}
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/** Осторожно! Подключаются файлы!!!
* @param $id
* @param $at
* @return void
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*/
private function priemsRazmenMomentEnd($id, $at): void
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{
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$uid1 = $this->atacks[$id]['uid1'];
$uid2 = $this->atacks[$id]['uid2'];
$i = 1;
while ($i <= 2) {
if ($i == 1) {
$a = 1;
$b = 2;
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$u1 = $uid1;
$u2 = $uid2;
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} else {
$a = 2;
$b = 1;
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$u1 = $uid2;
$u2 = $uid1;
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}
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if (!isset($at['p']['p_cast'])) {
$at['p'] = $at;
$at['p']['p_cast'] = true;
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}
/** $priem[6]
* 1 Приемы ухода от удара
* 2 Приемы крита
* 3 Приемы атаки
* 4 Приемы защиты
* 5 Прочие приемы
*/
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$j = 0;
foreach ($this->stats[$this->uids[$u1]]['u_priem'] as $priem) {
if ((
in_array($priem[6], [2, 3, 4, 5]) && $priem[2] > 0 ||
$priem[6] == 1 && $priem[2] > 0 && empty($this->stats[$this->uids[$u2]]['nopryh'])) &&
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file_exists("Priem/$priem[1].php")
) {
$pr_used_this = $u1;
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require_once "Priem/$priem[1].php";
if (isset($fx_priem)) {
$fx_priem($id, $at, $u1, $j);
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unset($fx_priem);
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}
$j++;
if ($priem[6] == 1) {
$this->stats[$this->uids[$u2]]['nopryh']--;
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}
}
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}
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$i++;
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}
}
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public static function get(int $id): array
{
$result = Db::getRow('select * from battle where id = ?', [$id]);
return $result ?: [];
}
/**
* Смерть от пропуска ходов. Включается в конфиге.
* @param int $id
* @return void
*/
private function deathByTimeout(int $id): void
{
if (Config::get('propsk_die') <= 0 || $this->i->razdel != 0 || $this->i->dnId != 0 || $this->i->izlom != 0) {
return;
}
$cn1 = Db::getValue('select count(*) from battle_out where battle = ? and uid1 = ?', [$this->i->id, $this->atacks[$id]['uid1']]);
$cn2 = Db::getValue('select count(*) from battle_out where battle = ? and uid1 = ?', [$this->i->id, $this->atacks[$id]['uid2']]);
if ($cn1 > 3) {
$this->priemAddLog(
$id, 1, 2, $this->atacks[$id]['uid1'], 0, '',
'{tm1} Персонаж {u1} был убит из-за большого количества пропусков хода.',
$this->hodID
);
Db::sql('update stats set hpnow = 0 where id = ?', [$this->atacks[$id]['uid1']]);
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}
if ($cn2 > Config::get('propsk_die')) {
$this->priemAddLog(
$id, 1, 2, $this->atacks[$id]['uid2'], 0, '',
'{tm1} Персонаж {u1} был убит из-за большого количества пропусков хода.',
$this->hodID
);
Db::sql('update stats set hpnow = 0 where id = ?', [$this->atacks[$id]['uid2']]);
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}
}
//Действия бота (атака)
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private function addNewAtack(User $u): void
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{
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if (isset($this->ga[$u->info['id']][$u->info['enemy']])) {
return;
}
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if ($this->stats[$this->uids[$u->info['id']]]['hpNow'] <= 0) {
$this->e = 'Для вас поединок закончен, ожидайте пока завершат другие...';
return;
}
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$us = $this->stats[$this->uids[$u->info['id']]];
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$no = false;
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for ($j = 1; $j <= $us['zona']; $j++) {
if ($this->uAtc['a'][$j] != 0) {
continue;
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}
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$no = true;
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}
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if ($this->uAtc['b'] == 0) {
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$no = true;
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}
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if ($no) {
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$this->e = 'Выберите зоны удара и блока';
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return;
}
//наносим удар
if ($u->info['enemy'] <= 0) {
return;
}
if (!isset($this->ga[$u->info['enemy']][$u->info['id']])) {
if (
$this->stats[$this->uids[$u->info['id']]]['hpNow'] < 1 ||
$this->stats[$this->uids[$u->info['enemy']]]['hpNow'] < 1
) {
return;
}
//наносим новый удар
$a = $this->uAtc['a'][1] . $this->uAtc['a'][2] . $this->uAtc['a'][3] . $this->uAtc['a'][4] . $this->uAtc['a'][5];
$b = $this->uAtc['b'];
Db::sql(
'delete from battle_act where battle = ? and uid1 in (?,?) and uid2 in (?,?)',
[
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$this->i->id,
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$u->info['id'],
$u->info['enemy'],
$u->info['id'],
$u->info['enemy'],
]
);
Db::sql(
"insert into battle_act (battle,uid1,uid2,a1,b1,time,a2,b2,invis1,invis2) values (?,?,?,?,?,unix_timestamp(),'',0,0,0)",
[
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$this->i->id,
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$u->info['id'],
$u->info['enemy'],
$a,
$b,
]
);
$this->ga[$u->info['id']][$u->info['enemy']] = Db::lastInsertId();
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} else {
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//отвечаем на удар противника
if (
$this->stats[$this->uids[$u->info['id']]]['hpNow'] >= 1 &&
$this->stats[$this->uids[$u->info['enemy']]]['hpNow'] >= 1
&& isset($this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['id'])
) {
$this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['a2'] = $this->uAtc['a'][1] . '' . $this->uAtc['a'][2] . $this->uAtc['a'][3] . $this->uAtc['a'][4] . $this->uAtc['a'][5];
$this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['b2'] = $this->uAtc['b'];
$this->startAtack($this->atacks[$this->ga[$u->info['enemy']][$u->info['id']]]['id']);
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}
}
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}
//Проверяем удары, приемы, свитки, зверей
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private function botAct($uid): bool
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{
$r = false;
if ($this->users[$this->uids[$uid]]['bot'] > 0) {
if ($this->users[$this->uids[$uid]]['online'] < time() - 3) {
$r = true;
$this->users[$this->uids[$uid]]['online'] = time();
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User::setOnline((int)$uid);
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} elseif (mt_rand(0, 2) === 0) {
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$r = true;
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}
}
return $r;
}
//Действия бота
/**
* Массово встречается в подключаемых файлах приёмов.
* @param array $arr
* @return void
* @deprecated
*/
public function add_log(array $arr): void
{
Log::add($arr);
}
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/**
* Запись выбранных ударов и блоков в массив $this->uAtc.
* Технически это сеттер.
* @return void
*/
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public function addAtack(): void
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{
global $js;
if ($_POST['atack'] === '0_0_0_0_0' || $_POST['block'] === '0') {
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$this->e = 'Выберите зоны удара и блока';
return;
}
//atack: '3_2_0_0_0' (length=9)
//block: '5' (length=1)
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$na = ['a' => [1 => 0, 2 => 0, 3 => 0, 4 => 0, 5 => 0]];
$a = explode('_', $_POST['atack']);
$na['id'] = time();
array_unshift($a, 0);
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for ($i = 1; $i <= 5; $i++) {
if (!isset($a[$i])) {
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continue;
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}
$a[$i] = intval(round($a[$i]));
if ($a[$i] >= 1 && $a[$i] <= 5) {
$na['a'][$i] = $a[$i];
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} else {
$na['a'][$i] = 0;
}
}
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$na['b'] = intval(round($_POST['block']));
if ($na['b'] < 1 || $na['b'] > 5) {
$na['b'] = 0;
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}
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$this->uAtc = $na;
$js .= 'testClearZone();';
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}
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public function teamsTake(User $u): void
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{
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if ($this->i->id < 1) {
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return;
}
$rs = [];
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$ts = [];
$tsi = 0;
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//данные о игроках в бою
$usersInBattle = Db::getRows(
"select
room,no_ip,twink,stopexp,users.id,notrhod,login, if(login2 != '', login2, login) as login2, sex,online,admin,
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align,align_lvl,align_exp,clan,level,battle,obraz,win,lose,nich,animal,stats,hpnow,mpnow,exp,dnow,team,
battle_yron,battle_exp,enemy,battle_text,uplevel,timego,timegol,bot,lider,btl_cof,
tactic1,tactic2,tactic3,tactic4,tactic5,tactic6,tactic7,x,y,battleend,priemslot,priems,priems_z,bet,clone,
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atack,bbexp,res_x,res_y,res_s,last_hp,last_pr,sex,money,bot_id,money3,money2
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from users left join stats on users.id = stats.id where battle = ?", [$this->i->id]
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);
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$i = 0;
$bi = 0;
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if ($this->i->getStart2() == 0) {
if (Db::getValue('select count(id) from battle where id = ? and start2 = 0', [$this->i->id]) === 1) {
Db::sql('update battle set start2 = unix_timestamp() where id = ?', [$this->i->id]);
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} else {
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$this->i->setStart2();
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}
}
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foreach ($usersInBattle as $user) {
//записываем данные
//$this->fighters[] = new Fighter();
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$this->users[$i] = $user;
$this->uids[$user['id']] = $i;
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if ($user['bot'] > 0) {
$this->bots[$bi] = $user['id'];
$this->iBots[$user['id']] = $bi;
$bi++;
}
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//записываем статы
$stats = new Stats($u);
$this->stats[$i] = $stats->getStats(uid: $user['id'], btl_cache: $this->cached);
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//Заносим старт
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if ($this->i->getStart2() == 0) {
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Db::sql('update users set notrhod = default where id = ?', [$this->users[$i]['id']]);
$this->users[$i]['notrhod'] = -1;
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if (!isset($ts[$this->users[$i]['team']])) {
$tsi++;
$ts[$this->users[$i]['team']] = $tsi;
}
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$tactic7LevelModifier = 10;
if ($this->users[$i]['level'] == 8) {
$tactic7LevelModifier = 20;
} elseif ($this->users[$i]['level'] == 9) {
$tactic7LevelModifier = 30;
} elseif ($this->users[$i]['level'] >= 10) {
$tactic7LevelModifier = 40 + $this->stats[$i]['s7'];
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}
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$this->users[$i]['tactic7'] =
floor($tactic7LevelModifier / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow']);
if ($this->stats[$i]['s7'] >= 50) {
Effects::addSpasenie($this->users[$i]['id']);
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}
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// Бафф Зверя animal_bonus
$this->addAnimalBuff($i);
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Db::sql(
'update stats set last_hp = 0, tactic1 = 0, tactic2 = 0, tactic3 = 0, tactic4 = 0, tactic5 = 0, tactic6 = 0, tactic7 = ? where id = ?',
[$this->users[$i]['tactic7'], $this->users[$i]['id']]
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);
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$rs[$this->users[$i]['team']][] =
(new Login(
$this->users[$i]['align'],
$this->users[$i]['clan'],
$this->users[$i]['level'],
$this->users[$i]['login']
))->fullLogin;
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}
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//battle-user (статистика, начальная)
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$mybu = Db::getValue('select id from battle_users where battle = ? and uid = ? limit 1', [$this->i->id, $user['id']]);
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if (!$mybu) {
//Пустое значение статистики для данного персонажа за текущий бой
$this->addstatuser($user['id']);
}
$i++;
}
//Заносим в лог начало поединка
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if ($this->i->getStart1() != 0) {
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return;
}
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if (Db::getValue('select count(id) from battle where id = ? and start1 = 0', [$this->i->id]) !== 1) {
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return;
}
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Db::sql('update battle set start1 = unix_timestamp() where id = ?', [$this->i->id]);
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$teamlist = [];
for ($j = 1; $j <= $tsi; $j++) { //was 0
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if (empty($rs[$j])) {
continue;
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}
$teamlist[] = implode(', ', $rs[$j]);
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}
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$vsTeams = implode(' и ', $teamlist);
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$this->hodID++;
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$timestart = date('d.m.Y H:i', $this->i->timeStart);
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Log::add(
[
'text' => "Часы показывали <span class='date'>$timestart</span>, когда $vsTeams бросили вызов друг другу.",
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'battle' => $this->i->id,
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'id_hod' => $this->hodID,
'vars' => 'time1=' . time() . '||',
'type' => '1',
]
);
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$this->i->setStart1();
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}
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/**
* @param int $i
* @return void
*/
private function addAnimalBuff(int $i): void
{
if ($this->users[$i]['animal'] <= 0) {
return;
}
$animal = Db::getRow('select id, eda, type, level, name from users_animal where id = ? and uid = ? and pet_in_cage = 0', [$this->users[$i]['animal'], $this->users[$i]['id']]);
if (!isset($animal['id']) || $animal['eda'] < 1) {
return;
}
$animalBonusDataString =
Db::getValue('select bonus from levels_animal where type = ? and level = ?', [$animal['type'], $animal['level']]);
$tpa = [
1 => 'cat',
2 => 'owl',
3 => 'wisp',
4 => 'demon',
5 => 'dog',
6 => 'pig',
7 => 'dragon',
];
$tpa3 = [
1 => 'Кошачья Ловкость',
2 => 'Интуиция Совы',
3 => 'Сила Стихий',
4 => 'Демоническая Сила',
5 => 'Друг',
6 => 'Полная Броня',
7 => 'Инферно',
];
Effects::removeByOverType($this->users[$i]['id'], 100);
Effects::addCustom(
[
'id_eff' => 22,
'uid' => $this->users[$i]['id'],
'name' => "{$tpa[$animal['type']]} [{$animal['level']}]",
'timeUse' => 77,
'v1' => 'priem',
'v2' => 201,
'img2' => "summon_pet_{$tpa[$animal['type']]}.gif",
'overType' => 100,
'user_use' => $this->users[$i]['id'],
'data' => $animalBonusDataString,
]
);
//добавление духа от дракона
if ($animal['type'] == 7) {
$dragonBonus = 0;
if ($animal['level'] == 10) {
$dragonBonus = (50 + $this->stats[$i]['s7']) / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow'];
} elseif ($animal['level'] == 11) {
$dragonBonus = (65 + $this->stats[$i]['s7']) / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow'];
} elseif ($animal['level'] == 12) {
$dragonBonus = (90 + $this->stats[$i]['s7']) / $this->stats[$i]['hpAll'] * $this->stats[$i]['hpNow'];
}
$this->users[$i]['tactic7'] = $dragonBonus;
}
$animalBonusData = Conversion::dataStringToArray($animalBonusDataString);
$bonusString = '';
foreach ($this->statnames->sysBonusNames as $itemBonusSysName) {
if (
!isset($animalBonusData['add_' . $itemBonusSysName]) ||
$animalBonusData['add_' . $itemBonusSysName] <= 0
) {
continue;
}
$bonusString .= match ($itemBonusSysName) {
'mib1' => 'Броня головы: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ',
'mib2' => 'Броня корпуса: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ',
'mib3' => 'Броня пояса: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ',
'mib4' => 'Броня ног: +' . $animalBonusData['add_' . $itemBonusSysName] . ', ',
default => $this->statnames->bonusNames[$itemBonusSysName] . ': +' . $animalBonusData['add_' . $itemBonusSysName] . ', ',
};
}
$bonusString = trim($bonusString, ', ');
if ($bonusString == '') {
$bonusString = 'Эффект отсутсвует';
}
Log::add(
[
'battle' => $this->i->id,
'id_hod' => 1,
'vars' =>
'time1=' . time() .
'||s1=' . $this->users[$i]['sex'] .
'||t1=' . $this->users[$i]['team'] .
'||login1=' . $this->users[$i]['login'] .
'||s2=1||t2=' . $this->users[$i]['team'] .
'||login2=' . $animal['name'] . ' (Зверь ' . $this->users[$i]['login'] . ')',
'type' => '1',
'text' => '{tm1} {u2} очнулся от медитации, и призвал заклятье &quot;<strong>' .
$tpa3[$animal['type']] . ' [' . $animal['level'] . ']</strong>&quot; на {u1}. (' . $bonusString . ')',
]
);
Db::sql('update users_animal set eda = eda - 1 where id = ?', [$animal['id']]);
}
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private function addstatuser($uid): void
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{
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if ($uid <= 0) {
return;
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}
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$id = $this->uids[$uid];
if (empty($this->stats[$id]['hp'])) {
$this->stats[$id]['hp'] = $this->stats[$id]['hpNow'];
}
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Db::sql(
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'insert into battle_users (battle,uid,time_enter,login,level,align,clan,hpall,hp,hpstart,team) values (?,?,unix_timestamp(),?,?,?,?,?,?,?,?)',
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[
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$this->i->id,
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$uid,
$this->users[$id]['login'],
$this->users[$id]['level'],
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$this->users[$id]['align'],
$this->users[$id]['clan'],
$this->stats[$id]['hpAll'],
$this->stats[$id]['hp'],
$this->stats[$id]['hpNow'],
$this->users[$id]['team'],
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]
);
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}
public function testZonbVis()
{
global $u;
if ($this->stnZbVs == 0) {
$zb = $this->stats[$this->uids[$u->info['id']]]['zonb'];
$this->stnZbVs = $zb;
} else {
$zb = $this->stnZb;
}
$eu = $this->users[$this->uids[$u->info['id']]]['enemy'];
if ($zb > 3) {
$zb = 3;
}
if (
$eu != 0 &&
(
$this->stats[$this->uids[$eu]]['weapon1'] == 1 ||
$this->stats[$this->uids[$eu]]['weapon2'] == 1
) &&
$this->stats[$this->uids[$u->info['id']]]['weapon1'] != 1 &&
$this->stats[$this->uids[$u->info['id']]]['weapon2'] != 1
) {
$zb -= 1;
}
if ($zb < 1) {
$zb = 1;
}
return $zb;
}
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public function genTeams($you): string
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{
$ret = '';
$teams = [];
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//выделяем пользователей
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$i = 0;
$j = 1;
$tms = [];
$teams[$this->users[$this->uids[$you]]['team']] = '';
$tms[0] = $this->users[$this->uids[$you]]['team'];
while ($i < count($this->uids)) {
if ($this->stats[$i]['hpNow'] > 0) {
if (!isset($teams[$this->users[$i]['team']])) {
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$teams[$this->users[$i]['team']] = '';
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$tms[$j] = $this->users[$i]['team'];
$j++;
}
if ($this->stats[$i]['hpNow'] < 0) {
$this->stats[$i]['hpNow'] = 0;
}
if ($this->stats[$i]['hpAll'] < $this->stats[$i]['hpNow']) {
$this->stats[$i]['hpNow'] = $this->stats[$i]['hpAll'];
}
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// Цветная метка тем, кто вылетел за таймаут в 15 минут?
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$a1ms = '';
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$actcolor = '';
$actstyle = '';
$actid = 0;
if (!empty($this->ga[$this->users[$i]['id']][$you])) {
$actid = $this->ga[$this->users[$i]['id']][$you];
$actcolor = 'red';
$actstyle = 'underline';
} elseif (!empty($this->ag[$this->users[$i]['id']][$you])) {
$actid = $this->ag[$this->users[$i]['id']][$you];
$actcolor = 'green';
$actstyle = 'overline';
}
if (!empty($actid)) {
$ac = Db::getRow('select id, time from battle_act where id = ?', [$actid]);
if ($ac['id'] && $ac['time'] + $this->i->timeout - 15 < time()) {
$a1ms = " color: $actcolor;";
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}
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$a1ms = "style='text-decoration: $actstyle';$a1ms";
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}
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if ($this->users[$i]['login2'] == '') {
$this->users[$i]['login2'] = $this->users[$i]['login'];
}
if ($this->users[$i]['align'] == 9) {
$this->stats[$i]['hpNow'] = $this->stats[$i]['hpNow'] / ($this->stats[$i]['hpAll'] / 100);
$this->stats[$i]['hpAll'] = '100%';
}
$ldr = '';
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if ($this->users[$i]['lider'] == $this->i->id) {
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$ldr = '<img title=Лидер&nbsp;группы src=//img.new-combats.tech/i/lead' . $this->users[$i]['team'] . '.gif>';
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}
$teams[$this->users[$i]['team']] .= ', ' . $ldr . '<span ' . $a1ms . ' class=\"CSSteam' . $this->users[$i]['team'] . '\" onClick=\"chat.addto(\'' . $this->users[$i]['login2'] . '\',\'to\'); return false;\" oncontextmenu=\"top.infoMenu(\'' . $this->users[$i]['login2'] . '\',event,\'main\'); return false;\">' . $this->users[$i]['login2'] . '</span><small> [' . floor(
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$this->stats[$i]['hpNow']
) . '/' . $this->stats[$i]['hpAll'] . ']</small>';
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}
$i++;
}
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//генерируем команды
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$i = 0;
while ($i < count($tms)) {
$teams[$tms[$i]] = ltrim($teams[$tms[$i]], ', ');
if ($teams[$tms[$i]] != '') {
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$teams[$tms[$i]] = '<img src=\"//img.new-combats.tech/i/lock3.gif\" style=\"cursor:pointer\" onClick=\"chat.addto(\'team' . $tms[$i] . '\',\'private\'); return false;\"> ' . $teams[$tms[$i]];
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$ret .= $teams[$tms[$i]];
if (count($tms) > $i + 1) {
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$ret .= ' <span class=\"CSSvs\">&nbsp; против &nbsp;</span> ';
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}
}
$i++;
}
return 'genteam("' . $ret . '");';
}
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public function setIBotsValue($key, $value): void
{
$this->iBots[$key] = $value;
}
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}