battles/main.php

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PHP
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<?php
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ob_start("ob_gzhandler");
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session_start();
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$get = filter_input(INPUT_SERVER, 'QUERY_STRING');
if ($get === 'exit') {
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session_destroy();
header("Location: fight.php");
}
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if (!isset($_SESSION['uid'])) {
header("Location: index.php");
}
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require_once 'functions.php';
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$tmaz = time();
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try {
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db::c()->query('UPDATE `online` SET `real_time` = ?i WHERE `user_id` = ?i', time(), $user['id']);
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} catch (\Krugozor\Database\Mysql\Exception $e) {
echo "<div class='debug' '>Ошибка: " . $e->getMessage() . "<br> Стек: " . $e->getTraceAsString() . "</div>";
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}
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if (!empty($user['battle'])) {
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header('location: fbattle.php');
die();
}
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//БС
if (isset($user['in_tower']) && $user['in_tower'] == 1) {
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header('Location: towerin.php');
die();
}
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/* === проверяем соответствие комнаты и скрипта === */
if (in_array($user['room'], [20, 21, 26, 48, 51, 52, 651, 2655, 2601, 2701, 2702, 2111], 1)) {
header('Location: city.php');
die();
}
if ($user['room'] == 22) {
header('Location: shop.php');
die();
}
if ($user['room'] == 23) {
header('Location: repair.php');
die();
}
if ($user['room'] == 25) {
header('Location: comission.php');
die();
}
if ($user['room'] == 27) {
header('Location: post.php');
die();
}
if ($user['room'] == 29) {
header('Location: bank.php');
die();
}
if ($user['room'] == 31) {
header('Location: tower.php');
die();
}
if ($user['room'] == 30) {
header('Location: clan_create.php');
die();
}
if ($user['room'] == 34) {
header('Location: fshop.php');
die();
}
if ($user['room'] == 42) {
header('Location: lotery.php');
die();
}
if ($user['room'] == 43) {
header('Location: znahar.php');
die();
}
if ($user['room'] == 44) {
header('Location: new_year.php');
die();
}
if ($user['room'] == 45) {
header('Location: clan_castle.php');
die();
}
if ($user['room'] == 47) {
header('Location: wall_build.php');
die();
}
if ($user['room'] == 49) {
header('Location: dig.php');
die();
}
if ($user['room'] == 50) {
header('Location: ashop.php');
die();
}
if ($user['room'] == 53) {
header('Location: library.php');
die();
}
if ($user['room'] == 61) {
header('Location: akadem.php');
die();
}
if ($user['room'] == 650) {
header('Location: ul_clans.php');
die();
}
//Храм древнх
if ($user['room'] == 203) {
header('Location: church.php');
die();
}
//ЦХ
if ($user['room'] == 600) {
header('Location: c_haos.php');
die();
}
if ($user['room'] == 601) {
header('Location: c_haos_in.php');
die();
}
if ($user['room'] == 602) {
header('Location: c_park.php');
die();
}
if ($user['room'] == 603) {
header('Location: aren_of_angels.php');
die();
}
if ($user['room'] == 620) {
header('Location: enter_cave.php');
die();
}
if ($user['room'] == 621) {
header('Location: cave.php');
die();
}
if ($user['room'] == 660) {
header('Location: hostel.php');
die();
}
if ($user['room'] == 661) {
header('Location: hostel_room.php');
die();
}
if ($user['room'] == 662) {
header('Location: quest_room.php');
die();
}
if ($user['room'] == 760) {
header('Location: c_forest.php');
die();
}
if ($user['room'] == 1000) {
header('Location: solib/enterbezdna.php');
die();
}
if ($user['room'] == 1001) {
header('Location: solib/dungeon.php');
die();
}
if ($user['room'] == 1051) {
header('Location: lab_enter.php');
die();
}
if ($user['room'] == 1052) {
header('Location: labirint.php');
die();
}
if ($user['room'] == 402) {
header('Location: vxod.php');
die();
}
if ($user['room'] == 403) {
header('Location: canalizaciya.php');
die();
}
if ($user['room'] == 1054) {
header('Location: fontan_luck.php');
die();
}
if ($user['room'] == 1055) {
header('Location: group_arena.php');
die();
}
if ($user['room'] == 666) {
header('Location: jail.php');
die();
}
function sum_mf($u)
{
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try {
$sum = db::c()->query('SELECT SUM(`add_proc_mf`) AS `mf` FROM `inventory` WHERE `dressed` = 1 AND `add_proc_mf` > 0 AND `owner` = ?i', $u);
if ($sum->fetch_assoc() > 0) {
return $sum;
} else {
return 0;
}
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} catch (\Krugozor\Database\Mysql\Exception $e) {
echo "<div style='background-color: #ffaaaa;'>Ошибка: " . $e->getMessage() . "<br> В файле: " . $e->getFile() . " (" . $e->getLine() . ")</div>";
}
}
function sum_dmg($u)
{
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try {
$sum = db::c()->query('SELECT SUM(`add_proc_uron`) AS `mf` FROM `inventory` WHERE `dressed` = 1 AND `add_proc_uron` > 0 AND `owner` = ?i', $u);
if ($sum->fetch_assoc() > 0) {
return $sum;
} else {
return 0;
}
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} catch (\Krugozor\Database\Mysql\Exception $e) {
echo "<div style='background-color: #ffaaaa;'>Ошибка: " . $e->getMessage() . "<br> В файле: " . $e->getFile() . " (" . $e->getLine() . ")</div>";
}
}
function bron_ads($a1, $a2, $a3, $a4, $col)
{
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return ['a1' => round(($a1 / 100) * $col), 'a2' => round(($a2 / 100) * $col), 'a3' => round(($a3 / 100) * $col), 'a4' => round(($a4 / 100) * $col)];
}
function stack($it_id)
{
global $user;
$it_id = (int)$it_id;
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$stack = db::c()->query('SELECT * FROM `inventory` WHERE `id` = ?i AND `owner` = ?i', $it_id, $user['id']);
if (db::c()->getAffectedRows() === 1) {
$stack = $stack->fetch_assoc();
$similar = mysql_fetch_array(mysql_query("SELECT SUM(`koll`) FROM `inventory` WHERE `owner` = '" . $user['id'] . "' AND `id` != '" . $stack['id'] . "' AND `name` = '" . $stack['name'] . "' AND `present` = '" . $stack['present'] . "' AND `duration` = '" . $stack['duration'] . "' AND `maxdur` = '" . $stack['maxdur'] . "' AND `laba` = '" . $stack['laba'] . "' AND `gmeshok` = '" . $stack['gmeshok'] . "' AND `dressed` = 0 AND `goden` = 0 AND `setsale` = 0 AND `koll` >= 1 AND `isrep` = '" . $stack['isrep'] . "' AND FORMAT(`cost`/`koll`, 2) = FORMAT(" . ($stack['cost'] / $stack['koll']) . ", 2) AND FORMAT(`point`/`koll`, 2) = FORMAT(" . ($stack['point'] / $stack['koll']) . ", 2) AND FORMAT(`bcost`/`koll`, 2) = FORMAT(" . ($stack['bcost'] / $stack['koll']) . ", 2)"));
if ($similar[0] >= 1) {
mysql_query("UPDATE `inventory` SET `cost` = (`cost`+`cost`/`koll`*" . $similar[0] . "), `point` = (`point`+`point`/`koll`*" . $similar[0] . "), `bcost` = (`bcost`+`bcost`/`koll`*" . $similar[0] . "), `massa` = (`massa`+`massa`/`koll`*" . $similar[0] . "), `koll` = (`koll`+" . $similar[0] . "), `gmeshok` = (`gmeshok`+`gmeshok`*" . $similar[0] . ") WHERE `id` = '" . $stack['id'] . "' LIMIT 1");
mysql_query("DELETE FROM `inventory` WHERE `owner` = '" . $user['id'] . "' AND `id` != '" . $stack['id'] . "' AND `name` = '" . $stack['name'] . "' AND `present` = '" . $stack['present'] . "' AND `duration` = '" . $stack['duration'] . "' AND `maxdur` = '" . $stack['maxdur'] . "' AND `dressed` = 0 AND `goden` = 0 AND `koll` >= 1 AND `setsale` = 0 AND `gmeshok` = '" . $stack['gmeshok'] . "' AND `laba` = '" . $stack['laba'] . "' AND `isrep` = '" . $stack['isrep'] . "' AND FORMAT(`cost`/`koll`, 2)=FORMAT(" . $stack['cost'] / $stack['koll'] . ", 2) AND FORMAT(`point`/`koll`, 2) = FORMAT(" . ($stack['point'] / $stack['koll']) . ", 2) AND FORMAT(`bcost`/`koll`, 2) = FORMAT(" . ($stack['bcost'] / $stack['koll']) . ", 2) ");
}
}
}
function unstack($it_id, $it_count)
{
global $user;
$it_id = (int)$it_id;
$it_count = (int)$it_count;
$it_count = abs($it_count);
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try {
$dress = db::c()->query('SELECT * FROM inventory WHERE owner = ?i AND id = ?i', $user['id'], $it_id)->fetch_assoc_array();
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} catch (\Krugozor\Database\Mysql\Exception $e) {
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echo "<div style='background-color: #ffaaaa;'>Ошибка: " . $e->getMessage() . "<br> В файле: " . $e->getFile() . " (" . $e->getLine() . ")</div>";
}
if (isset($dress['id'])) {
if ($it_count <= $dress['koll'] && $it_count > 0) {
if ($dress['koll'] == $it_count) {
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db::c()->query('DELETE FROM inventory WHERE owner = ?i AND id = ?i', $user['id'], $dress['id']);
} else {
mysql_query("UPDATE `inventory` SET `cost` = (`cost`-`cost`/`koll`*" . $it_count . "), `point` = (`point`-`point`/`koll`*" . $it_count . "), `bcost` = (`bcost`-`bcost`/`koll`*" . $it_count . "), `massa` = (`massa`-`massa`/`koll`*" . $it_count . "), `koll` = (`koll`-" . $it_count . ") WHERE `id` = '$dress[id]' AND `owner` = '$user[id]' LIMIT 1");
}
mysql_query("INSERT INTO `inventory` (`name`, `upgrade`, `modif`, `podgon`, `duration`, `maxdur`, `cost`, `bcost`, `point`, `nlevel`, `nsila`, `nlovk`, `ninta`, `nvinos`, `nintel`, `nmudra`, `nnoj`, `ntopor`, `ndubina`, `nmech`, `nalign`, `minu`, `maxu`, `gsila`, `glovk`, `ginta`, `gintel`, `ghp`, `mfkrit`, `mfakrit`, `mfuvorot`, `mfauvorot`, `gnoj`, `gtopor`, `gdubina`, `gmech`, `img`, `text`, `owner`, `dressed`, `bron1`, `bron2`, `bron3`, `bron4`, `dategoden`, `magic`, `type`, `present`, `sharped`, `massa`, `goden`, `needident`, `nfire`, `nwater`, `nair`, `nearth`, `nlight`, `ngray`, `ndark`, `gfire`, `gwater`, `gair`, `gearth`, `glight`, `ggray`, `gdark`, `free_bron`, `free_stat`, `free_mf`, `letter`, `isrep`, `update`, `setsale`, `prototype`, `otdel`, `bs`, `gmp`, `includemagic`, `includemagicdex`, `includemagicmax`, `includemagicname`, `includemagicuses`, `includemagiccost`, `gmeshok`, `tradesale`, `podzem`, `x_mis`, `artefact`, `destinyinv`, `encicl`, `foronetrip`, `koll`) VALUES ('" . $dress['name'] . "', '" . $dress['upgrade'] . "', '" . $dress['modif'] . "', '" . $dress['podgon'] . "', '" . $dress['duration'] . "', '" . $dress['maxdur'] . "', '" . ($dress['cost'] / $dress['koll'] * $it_count) . "', '" . ($dress['bcost'] / $dress['koll'] * $it_count) . "', '" . ($dress['point'] / $dress['koll'] * $it_count) . "', '" . $dress['nlevel'] . "', '" . $dress['nsila'] . "', '" . $dress['nlovk'] . "', '" . $dress['ninta'] . "', '" . $dress['nvinos'] . "', '" . $dress['nintel'] . "', '" . $dress['nmudra'] . "', '" . $dress['nnoj'] . "', '" . $dress['ntopor'] . "', '" . $dress['ndubina'] . "', '" . $dress['nmech'] . "', '" . $dress['nalign'] . "', '" . $dress['minu'] . "', '" . $dress['maxu'] . "', '" . $dress['gsila'] . "', '" . $dress['glovk'] . "', '" . $dress['ginta'] . "', '" . $dress['gintel'] . "', '" . $dress['ghp'] . "', '" . $dress['mfkrit'] . "', '" . $dress['mfakrit'] . "', '" . $dress['mfuvorot'] . "', '" . $dress['mfauvorot'] . "', '" . $dress['gnoj'] . "', '" . $dress['gtopor'] . "', '" . $dress['gdubina'] . "', '" . $dress['gmech'] . "', '" . $dress['img'] . "', '" . $dress['text'] . "', '" . $dress['owner'] . "', '" . $dress['dressed'] . "', '" . $dress['bron1'] . "', '" . $dress['bron2'] . "', '" . $dress['bron3'] . "', '" . $dress['bron4'] . "', '" . $dress['dategoden'] . "', '" . $dress['magic'] . "', '" . $dress['type'] . "', '" . $dress['present'] . "', '" . $dress['sharped'] . "', '" . ($dress['massa'] / $dress['koll'] * $it_count) . "', '" . $dress['goden'] . "', '" . $dress['needident'] . "', '" . $dress['nfire'] . "', '" . $dress['nwater'] . "', '" . $dress['nair'] . "', '" . $dress['nearth'] . "', '" . $dress['nlight'] . "', '" . $dress['ngray'] . "', '" . $dress['ndark'] . "', '" . $dress['gfire'] . "', '" . $dress['gwater'] . "', '" . $dress['gair'] . "', '" . $dress['gearth'] . "', '" . $dress['glight'] . "', '" . $dress['ggray'] . "', '" . $dress['gdark'] . "', '" . $dress['free_bron'] . "', '" . $dress['free_bron'] . "', '" . $dress['free_mf'] . "', '" . $dress['letter'] . "', '" . $dress['isrep'] . "', '" . $dress['update'] . "', '" . $dress['setsale'] . "', '" . $dress['prototype'] . "', '" . $dress['otdel'] . "', '" . $dress['bs'] . "', '" . $dress['gmp'] . "', '" . $dress['includemagic'] . "', '" . $dress['includemagicdex'] . "', '" . $dress['includemagicmax'] . "', '" . $dress['includemagicname'] . "', '" . $dress['ggrincludemagicusesay'] . "', '" . $dress['includemagiccost'] . "', '" . ($dress['gmeshok'] / $dress['koll'] * $it_count) . "', '" . $dress['tradesale'] . "', '" . $dress['podzem'] . "', '" . $dress['x_mis'] . "', '" . $dress['artefact'] . "', '" . $dress['destinyinv'] . "', '" . $dress['encicl'] . "', '" . $dress['foronetrip'] . "', '" . $it_count . "')");
return mysql_insert_id();
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} else {
return false;
}
} else {
return false;
}
}
//FIXME id and uid together???
function del_efs($uid, $id, $type)
{
global $user;
$arr = [2, 3, 4, 5, 8, 10, 11, 12, 13, 14, 20];
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if ($uid == $user['id'] && $id != null) {
if (!in_array($type, $arr)) {
db::c()->query('DELETE FROM `users_effects` WHERE `owner_id` = ?i AND `id` = ?i', $uid, $id);
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if ($type == 1022) {
db::c()->query('UPDATE `users` SET `invis` = ?i WHERE `id` = ?i', 0, $uid);
$user['invis'] = 0;
}
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err('Эффект удалён.');
} else {
err('Данный эффект нельзя удалить.');
}
}
}
// одеть предмет
function dressitem($id)
{
//FIXME Предметы не должны одеваться, если не соответствуют требованиям!
define('HELMET', 1);
define('ARMOR', 2);
define('LEGS', 3);
define('BOOTS', 4);
define('GLOVES', 5);
define('WEAPON', 6);
define('SHIELD', 7);
define('BELT', 8);
define('RING', 9);
define('AMULET', 10);
define('ERROR_TOO_MANY_ITEMS_IN_SLOTS', 'Критическая ошибка: Переполнение слота!');
define('ERROR_UNKNOWN_ITEM_TYPE', 'Неизвестный тип предмета!');
define('ERROR_ITEM_NOT_FOUND', 'Предмет не найден!');
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$selectedItemRow = db::c()->query('SELECT item_type FROM `inventory` WHERE item_id = ?i AND owner_id = ?i AND `dressed_slot` = 0', $id, $_SESSION['uid']);
if ($selectedItemRow->getNumRows()) {
$selectedItem = $selectedItemRow->fetch_object();
$itemInSlotRow = db::c()->query('SELECT dressed_slot FROM inventory WHERE owner_id = ?i AND dressed_slot > 0 AND item_type = ?i', $_SESSION['uid'], $selectedItem->item_type);
$itemInSlotQuantity = $itemInSlotRow->getNumRows();
if ($itemInSlotQuantity) {
$itemInSlot = $itemInSlotRow->fetch_assoc();
}
if (in_array($selectedItem->item_type,[HELMET,ARMOR,LEGS,BOOTS,GLOVES,WEAPON,SHIELD,BELT,AMULET])) {
//работаем с нормальными слотами
if (!$itemInSlotQuantity) {
// просто одеваем предмет
db::c()->query('UPDATE inventory SET dressed_slot = item_type WHERE item_id = ?i', $id);
} elseif ($itemInSlotQuantity === 1) {
// снимаем предмет и одеваем вместо
db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ?i', $itemInSlot['dressed_slot']);
db::c()->query('UPDATE inventory SET dressed_slot = item_type WHERE item_id = ?i', $id);
} else {
// невозможная ситуация - два предмета в одиночном слоте. критическая ошибка, запись в лог, раздевание.
$error = ERROR_TOO_MANY_ITEMS_IN_SLOTS;
db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?i', $_SESSION['uid']);
}
} elseif ($selectedItem->item_type == RING) {
// работаем с кольцами
if (!$itemInSlotQuantity) {
// просто одеваем предмет в слот 9
db::c()->query('UPDATE inventory SET dressed_slot = 9 WHERE item_id = ?i', $id);
} elseif ($itemInSlotQuantity > 0 && $itemInSlotQuantity < 3) {
// Сравниваем массив колец и массив слотов для колец.
$emptyRingSlots = array_diff([9,10,11], $itemInSlot);
// Сортируем массив свободных слотов по возрастанию.
sort($emptyRingSlots);
// Одеваем предмет в первый свободный слот.
db::c()->query('UPDATE inventory SET dressed_slot = ?i WHERE item_id = ?i',$emptyRingSlots[0], $id);
} elseif ($itemInSlotQuantity === 3) {
db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = 11');
db::c()->query('UPDATE inventory SET dressed_slot = 11 WHERE item_id = ?i', $id);
// снимаем предмет из слота 11 и одеваем вместо
} else {
// невозможная ситуация - больше трёх предметов на три слота. критическая ошибка, запись в лог, раздевание.
$error = ERROR_TOO_MANY_ITEMS_IN_SLOTS;
db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?i', $_SESSION['uid']);
}
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} else {
//предмет вообще не должен одеваться, ошибка
$error = ERROR_UNKNOWN_ITEM_TYPE;
}
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} else {
//с предметом что-то сильно не ок, ошибка.
$error = ERROR_ITEM_NOT_FOUND;
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}
if (isset($error)) {
return $error;
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} else {
return null;
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}
}
function undressallself()
{
db::c()->query('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?i', $_SESSION['uid']);
}
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// Входим и выходим если можем.
if (isset($_GET['goto'])) {
$imove = true;
$d = db::c()->query('SELECT SUM(`weight`) AS `sum_weight` FROM `inventory` WHERE `owner` = ?i AND `on_sale` = 0', $user['id'])->fetch_assoc();
$eff = db::c()->query('SELECT 1 FROM `users_effects` WHERE `owner_id` = ?i AND (`type` = 14 OR `type` = 13)', $user['id']);
//(масса: <?= $getItemsBonuses->getItemsWeight() . '/' . $showUser->strength * 4
if ($d['sum_weight'] > $user['strength'] * 4 && $_GET['got']) {
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err('У вас переполнен рюкзак, вы не можете передвигаться...');
$imove = false;
}
if ($eff->getNumRows() && $_GET['got']) {
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err('У вас тяжелая травма, вы не можете передвигатся...');
$imove = false;
}
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if ($_GET['goto'] == 'plo' && empty($user['zayavka']) && $imove === true) {
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db::c()->query('UPDATE `users`,`online` SET `users`.`room` = 20,`online`.`room` = 20 WHERE `online`.`id` = `users`.`id` AND `online`.`id` = ?i', $_SESSION['uid']);
header('Location: city.php');
die("<i>Топ-топ-топ...</i>");
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} else {
err('Подали заявку на бой и убегаете из клуба? Нехорошо...');
}
if ($_GET['goto'] == 'arena' && $user['room'] === 20 && $imove === true) {
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db::c()->query('UPDATE `users`, `online` SET `users`.`room` = 1, `online`.`room` = 1 WHERE `online`.`id` = `users`.`id` AND `online`.`id` = ?i', $_SESSION['uid']);
header('Location: main.php');
die("<i>Топ-топ-топ...</i>");
}
}
if (isset($_GET['use'])) {
usemagic($_GET['use'], $_POST['target']);
}
unset($_SESSION['stackall']);
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if (isset($_GET["stack"])) {
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$_GET["stack"] = (int)$_GET["stack"];
$rec = db::c()->query('SELECT `id` FROM `inventory` WHERE `id` = ?i AND `owner` = ?i AND `setsale` = 0', $_GET['stack'], $user['id'])->fetch_assoc();
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if (isset($rec['id'])) {
stack($rec['id']);
unset($rec);
}
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}
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if (isset($_GET['unstack'])) {
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unstack((int)$_GET['unstack'], (int)$_POST["qty"]);
}
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function setShadow($image)
{
global $user;
$shadows = [
'm01', 'm02', 'm03', 'm04', 'm05', 'm06', 'm07', 'm08', 'm09', 'm10',
'f01', 'f02', 'f03', 'f04', 'f05', 'f06', 'f07', 'f08', 'f09', 'f10',
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'person',
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];
if (in_array($image, $shadows)) {
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$i = $image . '.png';
db::c()->query('UPDATE `users` SET `shadow` = "?s" WHERE `id` = ?i', $i, $user['id']);
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} else {
err('Ошибка!');
}
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}
$obraz = filter_input(INPUT_GET, 'obraz');
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if ($obraz && ($user['shadow'] == 'g0.gif' || $user['shadow'] == 'man0.gif')) {
setShadow($obraz);
}
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if (isset($_GET['del']) && $_GET['del'] == 1 && $_GET['efid'] > 0) {
$pl = db::c()->query('SELECT `id`, `type` FROM `users_effects` WHERE `owner_id` = ?i AND `id` = ?i', $user['id'], (int)$_GET['efid'])->fetch_assoc();
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if (isset($pl['id'])) {
del_efs($user['id'], $pl['id'], $pl['type']);
} else {
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echo "<span class='error'>Эффект не найден!</span>";
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}
}
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if (isset($_GET['modif_bron'])) {
$brons = $_GET['modif_bron'];
$ids = $_GET['ids'];
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try {
$cur = db::c()->query('SELECT free_bron, bron1, bron2, bron3, bron4 FROM inventory WHERE owner = ?i AND id = ?i', $user['id'], $ids)->fetch_assoc();
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} catch (\Krugozor\Database\Mysql\Exception $e) {
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echo "<div style='background-color: #ffaaaa;'>Ошибка: " . $e->getMessage() . "<br> В файле: " . $e->getFile() . " (" . $e->getLine() . ")</div>";
}
if ($cur['free_bron'] > 0 && $cur[$brons] > 0) {
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mysql_query("UPDATE `inventory` SET `free_bron` = (`free_bron`-1), `" . $brons . "` = (`" . $brons . "`+1) WHERE `owner` = '" . $user['id'] . "' AND `id` = '" . mysql_real_escape_string($ids) . "' LIMIT 1");
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echo "<span class='success'>Параметр брони увеличен!</span>";
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}
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}
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if (isset($_GET['modif_stat'])) {
$stats = $_GET['modif_stat'];
$ids = $_GET['ids'];
$cur = mysql_fetch_assoc(mysql_query("SELECT `id`, `free_stat`, `gsila`, `glovk`, `ginta`, `gintel` FROM `inventory` WHERE `owner` = '" . $user['id'] . "' AND `id` = '" . mysql_real_escape_string($ids) . "' LIMIT 1"));
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if (isset($cur['id']) && $cur['free_stat'] > 0 && $cur[$stats] > 0) {
mysql_query("UPDATE `inventory` SET `free_stat` = (`free_stat`-1), `" . $stats . "` = (`" . $stats . "`+1) WHERE `owner` = '" . $user['id'] . "' AND `id` = '" . mysql_real_escape_string($ids) . "' LIMIT 1");
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echo "<span class='success'>Параметр увеличен!</span>";
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}
}
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if (isset($_GET['modif_mf'])) {
$mfs = $_GET['modif_mf'];
$ids = $_GET['ids'];
$cur = mysql_fetch_assoc(mysql_query("SELECT `id`, `free_mf`, `mfkrit`, `mfakrit`, `mfuvorot`, `mfauvorot` FROM `inventory` WHERE `owner` = '" . $user['id'] . "' AND `id` = '" . mysql_real_escape_string($ids) . "' LIMIT 1"));
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if (isset($cur['id']) && $cur['free_mf'] > 0 && $cur[$mfs] > 0) {
mysql_query("UPDATE `inventory` SET `free_mf` = (`free_mf`-1), `" . $mfs . "` = (`" . $mfs . "`+1) WHERE `owner` = '" . $user['id'] . "' AND `id` = '" . mysql_real_escape_string($ids) . "' LIMIT 1");
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echo "<span class='success'>Параметр увеличен!</span>";
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}
}
if (input::post('setshadow')) {
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?>
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<!doctype html>
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<html lang="ru">
<head>
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<link rel=stylesheet href="css/main.css">
<meta charset="utf-8">
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<title></title>
</head>
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<body>
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<div style="text-align: right;">
<input type=button value="Вернуться" onClick="location.href='main.php?edit=<?= mt_rand() ?>';">
</div>
<table style="padding:5px; margin:auto;">
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<caption><b style="color: red;">Внимание! Образ персонажа выбирается только один раз.</b></caption>
<tr>
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<td><a href="?edit=1&obraz=m1"><img alt="m01" src="i/shadow/m1.gif"></a>
<td><a href="?edit=1&obraz=m2"><img alt="m02" src="i/shadow/m2.gif"></a>
<td><a href="?edit=1&obraz=m3"><img alt="m03" src="i/shadow/m3.gif"></a>
<td><a href="?edit=1&obraz=m4"><img alt="m04" src="i/shadow/m4.gif"></a>
<td><a href="?edit=1&obraz=m5"><img alt="m05" src="i/shadow/m5.gif"></a>
<td><a href="?edit=1&obraz=m6"><img alt="m06" src="i/shadow/m6.gif"></a>
<td><a href="?edit=1&obraz=m7"><img alt="m07" src="i/shadow/m7.gif"></a>
<td><a href="?edit=1&obraz=m8"><img alt="m08" src="i/shadow/m8.gif"></a>
<td><a href="?edit=1&obraz=m9"><img alt="m09" src="i/shadow/m9.gif"></a>
<td><a href="?edit=1&obraz=m10"><img alt="m10" src="i/shadow/m10.gif"></a>
<tr>
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<td><a href="?edit=1&obraz=f1"><img alt="f01" src="i/shadow/f1.gif"></a>
<td><a href="?edit=1&obraz=f2"><img alt="f02" src="i/shadow/f2.gif"></a>
<td><a href="?edit=1&obraz=f3"><img alt="f03" src="i/shadow/f3.gif"></a>
<td><a href="?edit=1&obraz=f4"><img alt="f04" src="i/shadow/f4.gif"></a>
<td><a href="?edit=1&obraz=f5"><img alt="f05" src="i/shadow/f5.gif"></a>
<td><a href="?edit=1&obraz=f6"><img alt="f06" src="i/shadow/f6.gif"></a>
<td><a href="?edit=1&obraz=f7"><img alt="f07" src="i/shadow/f7.gif"></a>
<td><a href="?edit=1&obraz=f8"><img alt="f08" src="i/shadow/f8.gif"></a>
<td><a href="?edit=1&obraz=f9"><img alt="f09" src="i/shadow/f9.gif"></a>
<td><a href="?edit=1&obraz=f10"><img alt="f10" src="i/shadow/f10.gif"></a>
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</table>
</body>
</html>
<?php
die();
}
if (isset($_GET['edit'])) {
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if (input::get('ups')) {
addOnePoint(input::get('ups'), 'stat');
}
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if (input::get('upm')) {
addOnePoint(input::get('upm'), 'mastery');
}
if (isset($_GET['drop'])) {
$items = new DressedItems($_SESSION['uid']);
$items->undressItem($_GET['drop']);
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}
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//Пока что одеваем предмет отсюда.
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if (isset($_GET['dress'])) {
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echo dressitem($_GET['dress']);
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}
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if (input::get('destruct')) {
$q = db::c()->query('SELECT `id`, `dressed`, `name`, `duration`, `maxdur` FROM `inventory` WHERE `owner` = ?i AND `id` = ?i', $_SESSION['uid'], input::get('destruct'));
if ($q->getNumRows()) {
$q = $q->fetch_assoc();
if (empty($q['dressed'])) {
destructitem($q['id']);
addToDelo($user['login'] . " выбросил предмет " . $q['name'] . " id:(cap" . $q['id'] . ")");
err('Предмет ' . $q['name'] . ' выброшен.');
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} else {
err('Ошибка: нельзя выбросить одетый предмет!');
}
} else {
err('Ошибка: предмет не найден!');
}
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}
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if (input::get('use')) {
$q = db::c()->query('SELECT `id`, `koll` FROM `inventory` WHERE `id` = ?i AND `owner` = ?i', input::get('use'), $_SESSION['uid']);
if ($q->getNumRows()) {
$q = $q->fetch_assoc();
if ($q['koll'] > 1) {
$id = unstack($q['id'], 1);
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usemagic($id, $_POST['target']);
} else {
usemagic($_GET['use'], $_POST['target']);
}
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} else {
err('Ошибка: предмет не найден!');
}
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}
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if (input::get('undress')) {
undressallself();
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}
}
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?>
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<!doctype html>
<HTML lang="ru">
<HEAD>
<meta charset="utf-8">
<link rel="stylesheet" href="css/main.css">
<link rel="stylesheet" href="css/tooltip.css">
<link rel="stylesheet" href="css/btn.css">
<script src="js/jquery.plugins.js"></script>
<script src="js/jquery-1.7.2.min.js"></script>
<script src="js/jquery.simplemodal.js"></script>
<script src="js/jquery.ui.js?100"></script>
<script src="js/tooltip.js"></script>
<script src="js/funcs.js"></script>
<script>
$(function () {
$(".tooltip").tipTip({maxWidth: "auto", edgeOffset: 0, fadeIn: 300, fadeOut: 500});
});
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function gotohref(filename) {
location.href = filename;
}
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function saveComplect() {
new miDialog({title: 'Сохранить комплект'}, {edit: 1}, function () {
document.location = '/main.php?' + $.param(this.data);
},
$('<div>Название комплекта :<br /><div style="font-size: smaller;"><b>может содеражать только буквы (англ / русс) и цифры.</b></div></div>').append(miDialog._oneInput({name: 'savecomplect'})), {width: 250});
}
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let Hint3Name = '';
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function okno(title, script, name, coma, errk) {
let errkom = '';
let com = '';
if (errk === 1) {
errkom = 'Нельзя использовать символы: /\:*?"<>|+%<br>';
com = coma
}
if (errk === 2) {
errkom = 'Такой комплект уже существует<br>';
com = coma
}
document.getElementById("hint3").innerHTML = '<table width=100% cellspacing=1 cellpadding=0 bgcolor=CCC3AA><tr><td align=center><B>' + title + '</td><td width=20 align=right valign=top style="cursor: pointer" onclick="closehint3();"><BIG><B>x</td></tr><tr><td colspan=2>' +
'<form action="' + script + '" method=POST><table width=100% cellspacing=0 cellpadding=2 bgcolor=FFF6DD><tr><INPUT TYPE=hidden name=sd4 value="6"><td colspan=2><span class="error">' +
errkom + '</span>введите название предмета</TD></TR><TR><TD width=50% align=right><INPUT TYPE=text NAME="' + name + '" value="' + com + '"></TD><TD width=50%><INPUT TYPE="submit" value=" »» "></TD></TR></TABLE></FORM></td></tr></table>';
document.getElementById("hint3").style.visibility = "visible";
document.getElementById("hint3").style.left = '100';
document.getElementById("hint3").style.top = '100';
document.getElementById(name).focus();
Hint3Name = name;
}
const delay = 30;
let TimerOn = -1, tkHP, maxHP, speed = 750;
const stLen = 185, redHP = 0.33, yellowHP = 0.66;
function setHPlocal() {
tkHP > maxHP && (tkHP = maxHP);
let a = Math.round(tkHP) + "/" + maxHP;
a = stLen - (a.length + 2) * 7;
const b = Math.round((a - 1) / maxHP * tkHP);
a -= b;
const HP = document.getElementById("hp_value");
const HP1 = document.getElementById("HP1");
const HP2 = document.getElementById("HP2");
if (HP) {
HP1.width = b, HP2.width = a, HP1.src = tkHP / maxHP < redHP ? "i/1red.gif" : tkHP / maxHP < yellowHP ? "i/1yellow.gif" : "i/1green.gif", HP.innerHTML = Math.round(tkHP) + "/" + maxHP;
}
tkHP += maxHP / 53 / 230 * (speed / 100);
TimerOn = tkHP < maxHP ? setTimeout("setHPlocal()", delay * 100) : -1
}
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$(document).ready(function () {
$('a').live('click', function () {
if ($(this).attr('ajax') !== undefined) {
const ajaxModule = $(this).attr('ajax');
switch (ajaxModule) {
case'mZeInventory':
$('#mZeInventory').html('<div align="center" style="padding:10px;background-color:#d4d2d2;color:grey;"><b>Загрузка...</b></div>');
$.ajax({
url: $(this).attr('href') + '&mZeAjax=' + ajaxModule,
cache: false,
dataType: 'html',
success: function (html) {
$('#mZeInventory').html(html);
}
});
break;
}
return false;
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}
});
});
</script>
<title>Окно игры</title>
</HEAD>
<body>
<?php
try {
$online = db::c()->query('SELECT 1 FROM `online` WHERE `real_time` >= ?i', (time() - 60));
} catch (Exception $e) {
echo '<div class="debug">В таблице online нет ячейки real_time так как неясно что она делает. Ошибка обращения в базу.</div>';
}
?>
<div id=hint3 class=ahint></div>
<div id="hint4" style="position: absolute;"></div>
<div id="chpassbank" style="display:none; position:absolute; top:50px; left:250px;"></div>
<table width=100%>
<TR>
<td style="vertical-align: top; width: 350px">
<?php
$showUser = new User($_SESSION['uid']);
$getItemsBonuses = new DressedItems($_SESSION['uid']);
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$showUser->showUserDoll(0, 1);
?> <!-- Первый столбец -->
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<div align="center">
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<a href='main.php?edit=1&undress=all'>Снять все</a><BR>
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<div class="effectList" style="padding-top: 15px; max-height: 150px; width: 220px;">
<?= show_eff_inf($user['id'], 2) ?>
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</div>
</div>
<br>
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</td>
<td style="vertical-align: top; width: 250px"> <!-- Второй столбец -->
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<div>
<br>Уровень: <strong><?= $showUser->level ?></strong>
<br>Опыт: <strong><?= $showUser->experience ?></strong>
<br>Побед: <strong><?= 'нет поля' ?></strong>
<br>Поражений: <strong><?= 'нет поля' ?></strong>
<br>Ничьих: <strong><?= 'нет поля' ?></strong>
<br>Деньги: <strong><?= $showUser->money ?></strong> кр.
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<HR>
</div>
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<!--Параметры-->
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<div>
<div class="container">
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Сила: <?= ($showUser->free_stat_points ? $showUser->getStrength(1) . '(' . strval($showUser->strength + $getItemsBonuses->getStrengthBonus()) . ')' : $showUser->strength + $getItemsBonuses->getStrengthBonus()) ?>
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<br>
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Ловкость: <?= ($showUser->free_stat_points ? $showUser->getDexterity(1) . '(' . strval($showUser->dexterity + $getItemsBonuses->getDexterityBonus()) . ')' : $showUser->dexterity + $getItemsBonuses->getDexterityBonus()) ?>
<br>
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Интуиция: <?= ($showUser->free_stat_points ? $showUser->getIntuition(1) . '(' . strval($showUser->intuition + $getItemsBonuses->getIntuitionBonus()) . ')' : $showUser->intuition + $getItemsBonuses->getIntuitionBonus()) ?>
<br>
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Выносливость: <?= ($showUser->free_stat_points ? $showUser->getEndurance(1) . '(' . strval($showUser->endurance + $getItemsBonuses->getEnduranceBonus()) . ')' : $showUser->endurance + $getItemsBonuses->getEnduranceBonus()) ?>
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<br>
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Интеллект: <?= ($showUser->free_stat_points ? $showUser->getIntelligence(1) . '(' . strval($showUser->intelligence + $getItemsBonuses->getIntelliganceBonus()) . ')' : $showUser->intelligence + $getItemsBonuses->getIntelliganceBonus()) ?>
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<br>
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Мудрость: <?= ($showUser->free_stat_points ? $showUser->getWisdom(1) . '(' . strval($showUser->wisdom + $getItemsBonuses->getWisdomBonus()) . ')' : $showUser->wisdom + $getItemsBonuses->getWisdomBonus()) ?><br>
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<?php if ($showUser->free_stat_points): ?>
<small style="color: darkgreen;">Возможных
увеличений: <?= $showUser->free_stat_points ?></small><br>
<?php endif; ?>
<br>
Здоровье: <?= $showUser->getHealth() ?><br>
Уворот: <?= $getItemsBonuses->getEvasionBonus() ?><br>
Точность: <?= $getItemsBonuses->getAccuracyBonus() ?><br>
Шанс крита: <?= $getItemsBonuses->getCriticalsBonus() ?><br>
Урон: <?= $showUser->minDamage + $getItemsBonuses->getMinPhysDamage() ?> - <?= $showUser->maxDamage + $getItemsBonuses->getMaxPhysDamage()?> <br>
<br>
<div style="color: gray;">
Защита от огня: ?? <br>
Защита от воды: ?? <br>
Защита от вохдуха: ?? <br>
Защита от земли: ?? <br>
Защита от яда: ?? <br>
</div>
Броня головы: <?= $showUser->headArmor ?> <br>
Броня корпуса: <?= $showUser->chestArmor ?> <br>
Броня ног: <?= $showUser->legArmor ?> <br>
</div>
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</div>
</td>
<td valign=top>
<div class="button-container"> <!--Меню-кнопки-->
<FORM METHOD=POST ACTION="?edit=1" name=f1>
<?php if ($user['shadow'] == '0.gif' || $user['admin'] == 1): ?>
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<INPUT class="button primary icon user" TYPE="submit" name="setshadow" value="Образы"
title="Образы">
<?php endif; ?>
<div class="button-group">
<button class="button primary" onclick="gotohref('zayavka.php')">Поединки</button>
<button class="button" onclick="gotohref('module_quest.php')">Активные задания</button>
<button class="button" onclick="gotohref('main.php?edit=1')">Инвентарь</button>
<?php if ($user['room'] === 20): ?>
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<button class="button icon move" onclick="gotohref('main.php?goto=arena')">Войти внутрь
</button>
<?php else: ?>
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<button class="button icon move" onclick="gotohref('main.php?goto=plo')">Выйти на улицу
</button>
<?php endif; ?>
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<button class="button icon loop" onclick="gotohref('main.php')">Обновить страницу</button>
</div>
</div>
<div id="mZeInventory"> <!--рюкзак-->
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<table BORDER=0 WIDTH=100% CELLSPACING="1" CELLPADDING="2" BGCOLOR="#A5A5A5">
<caption>Рюкзак
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(масса: <?= '?? /' . $showUser->strength * 4 ?>)
</caption>
<?php
$data_query = 'SELECT * FROM inventory WHERE owner_id = ?i AND dressed_slot = 0 AND on_sale = 0';
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$data = db::c()->query($data_query, $_SESSION['uid']);
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$groupNum = [];
$viewInventory = [];
$getItems = [];
$row = [];
$iteminfo = [];
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while ($row = $data->fetch_assoc()) {
//FIXME Какая-то хуета. Зачем я каждый прежмет делал новым классом?
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$iteminfo[] = new InventoryItem($row);
}
foreach ($iteminfo as $ii) {
echo "<tr><td width='100' align='center' bgcolor='#d3d3d3'>";
$ii->printImage();
$ii->printControls();
echo "<td valign='top' bgcolor='#d3d3d3'>";
$ii->printInfo();
}
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if ($viewInventory and $getItems) {
foreach ($viewInventory as $viewCategiryes) {
echo $viewCategiryes['header'];
foreach ($viewCategiryes['ids'] as $viewItem) {
echo $getItems[$viewItem];
}
echo $viewCategiryes['fooder'];
}
}
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if ($data->getNumRows() == 0) {
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echo "<tr><th colspan='3' align=center bgcolor=#C7C7C7>Пусто";
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}
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?>
</table>
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</div>
</td>
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</tr>
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</table>
</body>
</html>