battles/classes/Battles/Item.php

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<?php
namespace Battles;
class Item
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{
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protected $item_id;
protected $name;
protected $item_type;
protected $durability;
protected $need_strength;
protected $need_dexterity;
protected $need_intuition;
protected $need_endurance;
protected $need_intelligence;
protected $need_wisdom;
protected $add_strength;
protected $add_dexterity;
protected $add_intuition;
protected $add_endurance;
protected $add_intelligence;
protected $add_wisdom;
protected $add_accuracy;
protected $add_evasion;
protected $add_criticals;
protected $add_min_physical_damage;
protected $add_max_physical_damage;
protected $weight;
protected $image;
public const ITEM_TYPES_ALLOWED_IN_SLOTS = [1,2,3,4,5,6,7,8,9,10,11,12];
public const ITEM_TYPE_HELMET = 1;
public const ITEM_TYPE_ARMOR = 2;
public const ITEM_TYPE_LEGS = 3;
public const ITEM_TYPE_BOOTS = 4;
public const ITEM_TYPE_GLOVES = 5;
public const ITEM_TYPE_WEAPON = 6;
public const ITEM_TYPE_SHIELD = 7;
public const ITEM_TYPE_BELT = 8;
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public const ITEM_TYPE_RING = 9;
public const ITEM_TYPE_AMULET = 10;
public const ITEM_TYPE_CONSUMABLE = 20;
public const ITEM_TYPE_OTHER = 50;
public const ITEM_TYPE_TRASH = 100;
private $typename;
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/**
* Item constructor.
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*
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* @param $row
*/
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public function __construct($row)
{
if (is_array($row)) {
foreach ($this as $key => $value) {
if (isset($row[$key])) {
$this->$key = $row[$key];
}
}
} elseif (is_object($row)) {
foreach ($this as $name => $value) {
if (isset($row->$name)) {
$this->$name = $row->$name;
}
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}
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}
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switch ($this->item_type) {
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case self::ITEM_TYPE_HELMET:
$this->typename = 'Шлем';
break;
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case self::ITEM_TYPE_ARMOR:
$this->typename = 'Броня';
break;
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case self::ITEM_TYPE_LEGS:
$this->typename = 'Поножи';
break;
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case self::ITEM_TYPE_BOOTS:
$this->typename = 'Сапоги';
break;
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case self::ITEM_TYPE_GLOVES:
$this->typename = 'Перчатки';
break;
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case self::ITEM_TYPE_WEAPON:
$this->typename = 'Оружие';
break;
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case self::ITEM_TYPE_SHIELD:
$this->typename = 'Щит';
break;
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case self::ITEM_TYPE_BELT:
$this->typename = 'Пояс';
break;
case self::ITEM_TYPE_RING:
$this->typename = 'Кольцо';
break;
case self::ITEM_TYPE_AMULET:
$this->typename = 'Амулет';
break;
case self::ITEM_TYPE_CONSUMABLE:
$this->typename = 'Расходуемый предмет';
break;
default:
$this->typename = 'Хлам';
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}
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}
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protected function wrap(int $number):string
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{
if ($number > 0) {
return ": <b>" . $number . "</b>";
} else {
return ": <b style='color: maroon;'>" . $number . "</b>";
}
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}
protected function printAllInfo()
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{
$needsLines = [
"сила" => $this->need_strength,
"ловкость" =>$this->need_dexterity,
"интуиция" =>$this->need_intuition,
"выносливость" =>$this->need_endurance,
"интеллект" =>$this->need_intelligence,
"мудрость" =>$this->need_wisdom,
];
$addsLines = [
"Сила" => $this->add_strength,
"Ловкость" => $this->add_dexterity,
"Интуиция" => $this->add_intuition,
"Выносливость" => $this->add_endurance,
"Интеллект" => $this->add_intelligence,
"Мудрость" => $this->add_wisdom,
"Точность" => $this->add_accuracy,
"Увёртливость" => $this->add_evasion,
"Шанс крита" => $this->add_criticals,
];
echo "<b>$this->name</b> (Масса: $this->weight)";
echo "<br> Долговечность: " . $this->durability;
echo "<br><em>$this->typename</em><br>";
foreach ($needsLines as $stat => $value) {
if ($value > 0) {
echo "<br>Требуется $stat" . $this->wrap($value);
}
}
foreach ($addsLines as $stat => $value) {
if ($value) {
echo "<br>$stat" . $this->wrap($value);
}
}
if ($this->add_min_physical_damage && !$this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . " - " . $this->add_min_physical_damage;
} elseif (!$this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_max_physical_damage . " - " . $this->add_max_physical_damage;
} elseif ($this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . " - " . $this->add_max_physical_damage;
}
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if (isset($damage)) {
echo "<br>Урон: " . $damage;
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}
}
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}