Compare commits

..

17 Commits

Author SHA1 Message Date
Ivor Barhansky
0398425205 Code smell. 2022-12-17 03:03:56 +02:00
lopar
b1f578f4b0 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	admin/admin.php
#	classes/Battles/User.php
#	classes/Battles/UserStats.php
#	fbattle.php
#	functions.php
2022-08-10 02:34:12 +03:00
lopar
b9b4c01cf0 Зимние правки. MVC/
Signed-off-by: lopar <lopar.4ever@gmail.com>
2022-08-09 22:57:43 +03:00
5fbccc6a43 Merge pull request 'patch-dressedcheck' (#57) from patch-dressedcheck into master
Reviewed-on: #57
2022-06-11 00:18:37 +00:00
18554ae3c0 Merge branch 'master' into patch-dressedcheck 2022-06-11 00:16:51 +00:00
9a48877a91 Merge remote-tracking branch 'origin/patch-admin'
# Conflicts:
#	admin/admin.php
2022-06-11 03:04:12 +03:00
4b65e0d372 fixes #15 2022-06-11 02:57:27 +03:00
b8f837b6cf fixes 2022-06-11 02:18:04 +03:00
4bd6a08e8a Админка: отображение невидимок уехало в новый класс. Отвязка от functions.php. 2022-06-11 02:17:24 +03:00
bcd864d638 Админка: телеграф переехал в Chat. 2022-06-11 00:36:30 +03:00
bcfa07a037 patch-admin (#56)
5b29d5b593 Админка: создание предметов.
197e489e0e Админка: класс регистрации кланов.
2022-05-31 12:44:28 +00:00
197e489e0e Админка: класс регистрации кланов. 2022-05-27 22:19:54 +03:00
5b29d5b593 Админка: создание предметов. 2022-05-27 20:02:03 +03:00
lopar
0f62ee20e7 немного логики 2022-02-12 14:25:43 +02:00
Igor Barkov (iwork)
f12e7c8cd7 Отделение классов от кода. 2022-01-27 18:28:32 +02:00
Igor Barkov (iwork)
3502904656 Рефакторинг, очистка, работа над ошибками, связанными с базой, отказ от глобальной переменной $user во многих файлах.
Singleton в некоторых местах вместо решения #42.
Новые шаги для решения #16 и #52.
Closes #42.
Closes #32.
Closes #31.
2022-01-27 01:15:33 +02:00
b1ba212c8c Merge pull request 'dev-bug54' (#55) from dev-bug54 into master
Reviewed-on: #55
closes #54
2022-01-25 16:41:35 +00:00
157 changed files with 4521 additions and 4594 deletions

View File

@ -1,143 +1,156 @@
<?php
# Date: 31.01.2021 (20:21)
?>
<form method=post>
<div>
<table>
<caption>Добавление вещей в магазин</caption>
<tr>
<th id="main">Основное
<tr>
<td><input name="name" placeholder="Название">
<tr>
<td><input name="image" placeholder="Картинка">
<tr>
<td><select name="shop">
<option value="0" selected disabled>Тип магазина</option>
<option value="1">Обычный</option>
<option value="2">Цветной</option>
</select>
<tr>
<td><input name=count placeholder="Количество (шт.)">
<tr>
<td><select name="item_type">
<option value="0" selected disabled>Тип предмета</option>
<option value="1">Шлем</option>
<option value="2">Броня</option>
<option value="3">Поножи</option>
<option value="4">Сапоги</option>
<option value="5">Перчатки</option>
<option value="6">Оружие</option>
<option value="7">Щит</option>
<option value="8">Пояс</option>
<option value="9">Кольцо</option>
<option value="10">Амулет</option>
<option value="20">Расходник</option>
<option value="50">Всё остальное</option>
<option value="100">Хлам</option>
</select>
<tr>
<td><input name=weight placeholder="Масса">
<tr>
<td><input name=durability placeholder="Макс. износ">
<tr>
<td><input name=price placeholder="Цена (кр.)">
<tr>
<th id="needs">Требования
<tr>
<td><input name=need_level placeholder="Уровень">
<tr>
<td><input name=need_strength placeholder="Сила">
<tr>
<td><input name=need_dexterity placeholder="Ловкость">
<tr>
<td><input name=need_intuition placeholder="Интуиция">
<tr>
<td><input name=need_endurance placeholder="Выносливость">
<tr>
<td><input name=need_intelligence placeholder="Интеллект">
<tr>
<td><input name=need_wisdom placeholder="Мудрость">
<tr>
<th id="adds">Характеристики
<tr>
<td><input name=minu placeholder="Мин.урон">
<tr>
<td><input name=maxu placeholder="Макс.урон">
<tr>
<td><input name=gsila placeholder="Сила">
<tr>
<td><input name=glovk placeholder="Ловкость">
<tr>
<td><input name=ginta placeholder="Интуиция">
<tr>
<td><input name=gintel placeholder="Интеллект">
<tr>
<td><input name=ghp placeholder="НР">
<tr>
<td><input name=mfkrit placeholder="Мф.крит">
<tr>
<td><input name=mfakrit placeholder="Мф.антикрит">
<tr>
<td><input name=mfuvorot placeholder="Мф.уворот">
<tr>
<td><input name=mfauvorot placeholder="Мф.антиуворот">
<tr>
<td><input name=gnoj placeholder="Ум.ножи">
<tr>
<td><input name=gtopor placeholder="Ум.топоры">
<tr>
<td><input name=gdubina placeholder="Ум.дубины">
<tr>
<td><input name=gmech placeholder="Ум.мечи">
<tr>
<td><input name=bron1 placeholder="Броня головы">
<tr>
<td><input name=bron2 placeholder="Броня корпуса">
<tr>
<td><input name=bron3 placeholder="Броня пояса">
<tr>
<td><input name=bron4 placeholder="Броня ног">
<tr>
<td><input name=gfire placeholder="Мастерство огня">
<tr>
<td><input name=gwater placeholder="Мастерство воды">
<tr>
<td><input name=gair placeholder="Мастерство воздуха">
<tr>
<td><input name=gearth placeholder="Мастерство земли">
<tr>
<td><input name=glight placeholder="Светлая магия">
<tr>
<td><input name=ggray placeholder="Серая магия">
<tr>
<td><input name=gdark placeholder="Темная магия">
<tr>
<td><input name=encicl placeholder="В энциклопедию">
<tr>
<td><input name=magic placeholder="Наложенно заклятие">
</table>
<INPUT TYPE="submit" value="Добавить">
</div>
</form>
require_once '../config.php';
use Battles\Admin\Item;
<?php
if (isset($_POST)) {
echo "Ждём лучших времён!";
//if($_POST['razdel'] !=7) $goden_tmp=0; else */
// $goden_tmp = $_POST['goden'];
//
// if ($_POST['shop'] == 1) if (mysql_query("INSERT INTO shop(name,duration,maxdur,cost,ecost,nlevel,nsila,nlovk,ninta,nvinos,nintel,nmudra,nnoj,ntopor,ndubina,nmech,nalign,minu,maxu,goden,gsila,glovk,ginta,gintel,ghp,mfkrit,mfakrit,mfuvorot,mfauvorot,gnoj,gtopor,gdubina,gmech,img,count,bron1,bron2,bron3,bron4,magic,type,massa,needident,nfire,nwater,nair,nearth,nlight,ngray,ndark,gfire,gwater,gair,gearth,glight,ggray,gdark,encicl,artefact,letter,isrep,razdel) VALUES ('" . $_POST['name'] . "','" . $_POST['duration'] . "','" . $_POST['maxdur'] . "','" . $_POST['cost'] . "','" . $_POST['ecost'] . "','" . $_POST['nlevel'] . "','" . $_POST['nsila'] . "','" . $_POST['nlovk'] . "','" . $_POST['ninta'] . "','" . $_POST['nvinos'] . "','" . $_POST['nintel'] . "','" . $_POST['nmudra'] . "','" . $_POST['nnoj'] . "','" . $_POST['ntopor'] . "','" . $_POST['ndubina'] . "','" . $_POST['nmech'] . "','" . $_POST['nalign'] . "','" . $_POST['minu'] . "','" . $_POST['maxu'] . "','" . $goden_tmp . "','" . $_POST['gsila'] . "','" . $_POST['glovk'] . "','" . $_POST['ginta'] . "','" . $_POST['gintel'] . "','" . $_POST['ghp'] . "','" . $_POST['mfkrit'] . "','" . $_POST['mfakrit'] . "','" . $_POST['mfuvorot'] . "','" . $_POST['mfauvorot'] . "','" . $_POST['gnoj'] . "','" . $_POST['gtopor'] . "','" . $_POST['gdubina'] . "','" . $_POST['gmech'] . "','" . $_POST['img'] . "','" . $_POST['count'] . "','" . $_POST['bron1'] . "','" . $_POST['bron2'] . "','" . $_POST['bron3'] . "','" . $_POST['bron4'] . "','" . $_POST['magic'] . "','" . $_POST['type'] . "','" . $_POST['massa'] . "','" . $_POST['needident'] . "','" . $_POST['nfire'] . "','" . $_POST['nwater'] . "','" . $_POST['nair'] . "','" . $_POST['nearth'] . "','" . $_POST['nlight'] . "','" . $_POST['ngray'] . "','" . $_POST['ndark'] . "','" . $_POST['gfire'] . "','" . $_POST['gwater'] . "','" . $_POST['gair'] . "','" . $_POST['gearth'] . "','" . $_POST['glight'] . "','" . $_POST['ggray'] . "','" . $_POST['gdark'] . "','" . $_POST['encicl'] . "','0','" . $_POST['letter'] . "','" . $_POST['isrep'] . "','" . $_POST['razdel'] . "');")) {
// echo "Предмет успешно добавлен";
// } else {
// echo "Предмет не был добавлен!-1";
// };
//
// if ($_POST['shop'] == 2) if (mysql_query("INSERT INTO fshop(name,duration,maxdur,cost,ecost,nlevel,nsila,nlovk,ninta,nvinos,nintel,nmudra,nnoj,ntopor,ndubina,nmech,nalign,minu,maxu,goden,gsila,glovk,ginta,gintel,ghp,mfkrit,mfakrit,mfuvorot,mfauvorot,gnoj,gtopor,gdubina,gmech,img,count,bron1,bron2,bron3,bron4,magic,type,massa,needident,nfire,nwater,nair,nearth,nlight,ngray,ndark,gfire,gwater,gair,gearth,glight,ggray,gdark,letter,isrep,razdel) VALUES ('" . $_POST['name'] . "','" . $_POST['duration'] . "','" . $_POST['maxdur'] . "','" . $_POST['cost'] . "','" . $_POST['ecost'] . "','" . $_POST['nlevel'] . "','" . $_POST['nsila'] . "','" . $_POST['nlovk'] . "','" . $_POST['ninta'] . "','" . $_POST['nvinos'] . "','" . $_POST['nintel'] . "','" . $_POST['nmudra'] . "','" . $_POST['nnoj'] . "','" . $_POST['ntopor'] . "','" . $_POST['ndubina'] . "','" . $_POST['nmech'] . "','" . $_POST['nalign'] . "','" . $_POST['minu'] . "','" . $_POST['maxu'] . "','" . $goden_tmp . "','" . $_POST['gsila'] . "','" . $_POST['glovk'] . "','" . $_POST['ginta'] . "','" . $_POST['gintel'] . "','" . $_POST['ghp'] . "','" . $_POST['mfkrit'] . "','" . $_POST['mfakrit'] . "','" . $_POST['mfuvorot'] . "','" . $_POST['mfauvorot'] . "','" . $_POST['gnoj'] . "','" . $_POST['gtopor'] . "','" . $_POST['gdubina'] . "','" . $_POST['gmech'] . "','" . $_POST['img'] . "','" . $_POST['count'] . "','" . $_POST['bron1'] . "','" . $_POST['bron2'] . "','" . $_POST['bron3'] . "','" . $_POST['bron4'] . "','" . $_POST['magic'] . "','" . $_POST['type'] . "','" . $_POST['massa'] . "','" . $_POST['needident'] . "','" . $_POST['nfire'] . "','" . $_POST['nwater'] . "','" . $_POST['nair'] . "','" . $_POST['nearth'] . "','" . $_POST['nlight'] . "','" . $_POST['ngray'] . "','" . $_POST['ndark'] . "','" . $_POST['gfire'] . "','" . $_POST['gwater'] . "','" . $_POST['gair'] . "','" . $_POST['gearth'] . "','" . $_POST['glight'] . "','" . $_POST['ggray'] . "','" . $_POST['gdark'] . "','" . $_POST['letter'] . "','" . $_POST['isrep'] . "','" . $_POST['razdel'] . "');")) {
// echo "Предмет успешно добавлен";
// } else {
// echo "Предмет не был добавлен!" . mysql_error();
// };
//
Item::add($_POST);
}
//End item adder
?>
<form method=post>
<div>
<table>
<caption>Добавление вещей в игру</caption>
<tr>
<th id="main">Основное
<tr>
<td><label>
<input name="name" placeholder="Название">
</label>
<tr>
<td><label>
<input name="image" placeholder="Картинка">
</label>
<tr>
<td><label>
<select name="shop">
<option value="0" selected disabled>Тип магазина</option>
<option value="1">Обычный</option>
<option value="2">Цветной</option>
</select>
</label>
<tr>
<td><label>
<input name=count placeholder="Количество (шт.)" disabled>
</label>
<tr>
<td><label>
<select name="item_type">
<option value="0" selected disabled>Тип предмета</option>
<option value="1">Шлем</option>
<option value="2">Броня</option>
<option value="3">Поножи</option>
<option value="4">Сапоги</option>
<option value="5">Перчатки</option>
<option value="6">Оружие</option>
<option value="7">Щит</option>
<option value="8">Пояс</option>
<option value="9">Кольцо</option>
<option value="10">Амулет</option>
<option value="20">Расходник</option>
<option value="50">Всё остальное</option>
<option value="100">Хлам</option>
</select>
</label>
<tr>
<td><label>
<input name=weight placeholder="Масса">
</label>
<tr>
<td><label>
<input name=durability placeholder="Макс. износ">
</label>
<tr>
<td><label>
<input name=price placeholder="Цена (кр.)" disabled>
</label>
<tr>
<th id="needs">Требования
<tr>
<td><label>
<input name=need_level placeholder="Уровень">
</label>
<tr>
<td><label>
<input name=need_strength placeholder="Сила">
</label>
<tr>
<td><label>
<input name=need_dexterity placeholder="Ловкость">
</label>
<tr>
<td><label>
<input name=need_intuition placeholder="Интуиция">
</label>
<tr>
<td><label>
<input name=need_endurance placeholder="Выносливость">
</label>
<tr>
<td><label>
<input name=need_intelligence placeholder="Интеллект">
</label>
<tr>
<td><label>
<input name=need_wisdom placeholder="Мудрость">
</label>
<tr>
<th id="adds">Характеристики
<tr>
<td><label>
<input name=minu placeholder="Мин.урон">
</label>
<tr>
<td><label>
<input name=maxu placeholder="Макс.урон">
</label>
<tr>
<td><label>
<input name=add_strength placeholder="Сила">
</label>
<tr>
<td><label>
<input name=add_dexterity placeholder="Ловкость">
</label>
<tr>
<td><label>
<input name=add_intuition placeholder="Интуиция">
</label>
<tr>
<td><label>
<input name=add_endurance placeholder="Выносливость">
</label>
<tr>
<td><label>
<input name=add_intelligence placeholder="Интеллект">
</label>
<tr>
<td><label>
<input name=add_wisdom placeholder="Мудрость">
</label>
<tr>
<td><label>
<input name=add_accuracy placeholder="Точность">
</label>
<tr>
<td><label>
<input name=add_evasion placeholder="Уворот">
</label>
<tr>
<td><label>
<input name=add_criticals placeholder="Крит">
</label>
<tr>
<td><label>
<input name=add_min_physical_damage placeholder="Мин.удар">
</label>
<tr>
<td><label>
<input name=add_min_physical_damage placeholder="Макс.удар">
</label>
</table>
<INPUT TYPE="submit" value="Добавить">
</div>
</form>

View File

@ -4,28 +4,25 @@
* Author: Igor Barkov <lopar.4ever@gmail.com>
* Project name: Battles-Game
*/
require_once '../functions.php';
require_once '../config.php';
use Battles\Bank;
use Battles\Database\DBPDO;
use Battles\GameConfigs;
use Battles\Admin\Clan;
use Battles\Admin\User as AUser;
use Battles\Chat;
use Battles\Moderation;
use Battles\Nick;
use Battles\Template;
use Battles\User;
if (!User::$current->getAdmin()) {
if (!User::getInstance()->getAdmin()) {
header("HTTP/1.0 404 Not Found");
exit;
}
if (isset($_GET['sleep'])) {
Moderation::muteChat(User::$current->getId(), strtotime('15min'));
Moderation::muteChat(User::getInstance()->getId(), strtotime('15min'));
}
if (isset($_POST['ldnick']) && isset($_POST['ldtext'])) {
$u = new User($_POST['ldnick']);
Moderation::addToUserLog($u->getId(), $_POST['ldtext'], User::$current->getId());
unset($u);
Moderation::addToUserLog(User::getInstance($_POST['ldnick'])->getId(), $_POST['ldtext'], User::getInstance()->getId());
}
if (isset($_POST['syschatmsg'])) {
@ -33,72 +30,24 @@ if (isset($_POST['syschatmsg'])) {
}
//clans to reg
$unregisteredClans = new class {
public function getList()
{
$row = DBPDO::$db->ofetchAll('SELECT * FROM clans WHERE status = 0');
$i = 0;
while ($i < count($row)) {
$id = $row[$i]->owner_id;
$login = Nick::id($row[$i]->owner_id)->short(1);
$fullName = $row[$i]->full_name;
$shortName = $row[$i]->short_name;
$info = nl2br($row[$i]->info);
$i++;
echo <<<UNREGCLANLIST
<div>
<fieldset style="display: inline;">
<legend>$fullName [$shortName]</legend>
Глава клана: <span class="abils">$login</span><br>
Описание:<div class="abils">$info</div>
<BR>
<button onclick="location.href='?regclan=$id'">Зарегистрировать</button>
<button onclick="location.href='?remclan=$id'">Отказать</button>
</fieldset>
</div>
UNREGCLANLIST;
}
unset($i);
}
public function allowRegister($id)
{
DBPDO::$db->execute('UPDATE clans SET status = 1 WHERE status = 0 AND owner_id = ?', $id);
}
public function disallowRegister($id)
{
$bank = new Bank($id);
DBPDO::$db->execute('DELETE FROM clans WHERE status = 0 AND owner_id = ?', $id);
$bank::setBankMoney($bank->getMoney() + GameConfigs::CLAN['clan_register_cost'], $id);
}
};
$unregisteredClans->getList();
Clan::getUnapprovedList();
if (isset($_GET['regclan'])) {
$unregisteredClans->allowRegister($_GET['regclan']);
Clan::allowRegister($_GET['regclan']);
header('Location:/admin/admin.php');
exit;
}
if (isset($_GET['remclan'])) {
$unregisteredClans->disallowRegister($_GET['remclan']);
Clan::disallowRegister($_GET['remclan']);
header('Location:/admin/admin.php');
exit;
}
# Телеграф.
if (!empty($_POST['receiver']) && !empty($_POST['tgmsg'])) {
$receiver = DBPDO::$db->ofetch('SELECT id FROM users WHERE login= ?', $_POST['receiver']);
telegraph($receiver->id, $_POST['tgmsg']);
Chat::sendTelegraf($_POST['tgmsg'], User::getInstance($_POST['receiver'])->getId());
echo "Успешно.";
}
# Показывает невидимок.
$row = DBPDO::$db->ofetchAll('SELECT id,login FROM users LEFT JOIN users_effects ue on users.id = ue.owner_id WHERE type = 1022 ORDER BY `id` DESC');
foreach ($row as $r) {
$invisList .= '<b>[id] = ' .$r->id. ', ' .$r->login. '</b><br>';
}
Template::header('ᐰdminка');
?>
@ -128,27 +77,50 @@ Template::header('ᐰdminка');
<button disabled><img src="../i/magic/check.gif" alt="check"> Проверка</button>
<form method='post'>
<legend>Добавить в «дело» игрока заметку о нарушении правил, прокрутке и пр.</legend>
<input name='ldnick' placeholder='Логин'> <input name='ldtext' size='50' placeholder='Сообщение'>
<input type='submit' value='Добавить'><br>
<fieldset>
<legend>Добавить в «дело» игрока заметку о нарушении правил, прокрутке и пр.</legend>
<label>
<input name='ldnick' placeholder='Логин'>
</label>
<label>
<input name='ldtext' size='50' placeholder='Сообщение'>
</label>
<input type='submit' value='Добавить'><br>
</fieldset>
</form>
<form method='post'>
<fieldset>
<legend>Отправить системное сообщение в чат</legend>
<input name='syschatmsg' size='74' placeholder='Введите сообщение'>
<input type='submit' value='Отправить'>
<label>
<input name='syschatmsg' size='74' placeholder='Введите сообщение'>
</label>
<input type='submit' value='Отправить'>
</fieldset>
</form>
<form method='post'>
<fieldset>
<legend>Телеграф</legend>
<input name='receiver' placeholder='Логин'>
<input name='tgmsg' size='50' placeholder='Сообщение'>
<input type='submit' value='Отправить'>
<label>
<input name='receiver' placeholder='Логин'>
</label>
<label>
<input name='tgmsg' size='50' placeholder='Сообщение'>
</label>
<input type='submit' value='Отправить'>
</fieldset>
</form>
<form method='post'>
<fieldset>
<legend>Поменять статус</legend>
<input name='login' placeholder='Логин'>
<input name='status' placeholder='Статус'>
<input type='submit' value='Изменить статус'>
<label>
<input name='login' placeholder='Логин'>
</label>
<label>
<input name='status' placeholder='Статус'>
</label>
<input type='submit' value='Изменить статус'>
</fieldset>
</form>
<span class="legend">Невидимки</span><br>
<div class="abils" style="width: fit-content;"><?= $invisList ?></div>
<div class="abils" style="width: fit-content; font-weight: bold;"><?= AUser::getInvisiblesList() ?></div>

View File

@ -5,12 +5,13 @@
* Project name: Battles-Game
*/
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\DressedItems;
use Battles\Template;
use Battles\User;
require_once "../functions.php";
if (!$user->getAdmin()) {
if (!User::getInstance()->getAdmin()) {
header("HTTP/1.0 404 Not Found");
exit;
}
@ -19,9 +20,10 @@ $player = $_POST['player'] ?? null;
$undress_char = $_POST['undress_char'] ?? null;
$end = $_POST['end'] ?? null;
$del = $_POST['del'] ?? null;
$inv = [];
if ($player) {
$row = DBPDO::$db->ofetch('select id, login from users where id = ? or login = ?', [$player, $player]);
$row = Db::getInstance()->ofetch('select id, login from users where id = ? or login = ?', [$player, $player]);
$_SESSION['player_id'] = $row->id;
$_SESSION['player_name'] = $row->login;
unset($row);
@ -34,10 +36,10 @@ if ($end) {
unset($_SESSION['player_name']);
}
if (isset($_SESSION['player_id'])) {
$inv = db::c()->query('SELECT item_id, name, image FROM inventory WHERE owner = ?i ORDER BY id DESC', $_SESSION['player_id']);
$inv = Db::getInstance()->fetchAll('SELECT item_id, name, image FROM inventory WHERE owner_id = ? ORDER BY item_id DESC', $_SESSION['player_id']);
}
if ($del) {
$itemdel = db::c()->query('SELECT item_type, dressed_slot FROM inventory WHERE id=?i', $del)->fetch_assoc();
$itemdel = Db::getInstance()->fetch('SELECT item_type, dressed_slot FROM inventory WHERE item_id = ?', $del);
if ($itemdel['dressed_slot'] == 1) {
$item = new DressedItems($del);
$item->undressItem($itemdel['item_type']);
@ -46,34 +48,36 @@ if ($del) {
$item->undressItem(7);
}
}
DBPDO::$db->execute('delete from inventory where id = ?', $del);
Db::getInstance()->execute('delete from inventory where item_id = ?', $del);
}
Template::header('ᐰdminка инвентаря');
?>
<h1>Администрирование инвентаря <?php if (isset($_SESSION['player_name'])) echo $_SESSION['player_name']; ?></h1>
<h1>Администрирование инвентаря <?php if (isset($_SESSION['player_name'])) { echo $_SESSION['player_name']; } ?></h1>
<table class='adm'>
<tr>
<th>ID</th>
<th>Название</th>
<th>Количество</th>
<th>Картинка</th>
<th></th>
<th scope="col">ID</th>
<th scope="col">Название</th>
<th scope="col">Количество</th>
<th scope="col">Картинка</th>
<th scope="col"></th>
</tr>
<?php if (empty($_SESSION['player_id'])): ?>
<tr>
<th colspan="5">
<th scope="col" colspan="5">
<form method="post">
<input placeholder="Логин или ID" name="player">
<label>
<input placeholder="Логин или ID" name="player">
</label>
<input type="submit">
</form>
</th>
</tr>
<?php else: while ($row = $inv->fetch_assoc()): ?>
<?php else: foreach ($inv as $row): ?>
<tr>
<td><?= $row['id'] ?></td>
<td><?= $row['name'] ?></td>
<td><?= $row['koll'] ?></td>
<td><img src='/i/sh/<?= $row['img'] ?>'></td>
<td><img src='/i/sh/<?= $row['img'] ?>' alt=""></td>
<td>
<form method='post'>
<input name='del' type='hidden' value='<?= $row['id'] ?>'>
@ -81,7 +85,7 @@ Template::header('ᐰdminка инвентаря');
</form>
</td>
</tr>
<?php endwhile; ?>
<?php endforeach; ?>
<th colspan='6'>
<form method='post'>
<input name='undress_char' type='submit' value='Стриптиз'>
@ -91,4 +95,4 @@ Template::header('ᐰdminка инвентаря');
</form>
</th>
<?php endif; ?>
</table>
</table>

View File

@ -1,73 +0,0 @@
<?php
include "config.php";
//$user = mysql_fetch_array(mysql_query("SELECT * FROM `users` WHERE `id` = '2106' LIMIT 1;"));
//include "functions.php";
//$komp_users = mysql_query("SELECT * FROM `users`,`online` WHERE `users`.`id`=`online`.`id` AND `online`.`date` >= ".(time()-60).";");
$komp_users = mysql_query("SELECT * FROM `users`;");
while($ku=mysql_fetch_array($komp_users))
{
$kompl_raw=mysql_query("SELECT * FROM inventory where owner=".$ku['id']." AND dressed=1");
$items_on_user=array();
$set_id_wear=array();
$kompl_har=0;
while ($kompl=mysql_fetch_array($kompl_raw))
{
$items_on_user[]=$kompl['prototype'];
}
$sets_raw=mysql_query("SELECT * FROM item_sets;");
while ($set_items=mysql_fetch_array($sets_raw))
{
$kompl_full=1;
$in_set=explode(',',$set_items['prot_id']);
foreach($in_set as $tmp_set)
if (!in_array($tmp_set,$items_on_user))
{$kompl_full=0;}
if ($kompl_full==1) $set_id_wear[]=$set_items['set_id'];
}
foreach($set_id_wear as $s)
{
$items_raw=mysql_fetch_array(mysql_query("SELECT * FROM item_sets where set_id='{$s}' limit 1;"));
$kompl_har+=$items_raw['gsila'];
$kompl_har+=$items_raw['glovk'];
$kompl_har+=$items_raw['gintel'];
$kompl_har+=$items_raw['ginta'];
}
if(!$kompl_har) $kompl_har=0;
$explim=0;
foreach(array_keys(EXPTABLE) as $k)
{
if($k>=$ku['exp'])
{
$explim=$k;
break;
}
}
$sum_stat=15;
foreach(array_keys(EXPTABLE) as $k)
{
if($k==$explim)
break;
else
{
$sum_stat+=EXPTABLE[$k][0];
$sum_stat+=EXPTABLE[$k][2];
}
}
$res=mysql_fetch_array(
mysql_query("SELECT IFNULL( (SUM( gsila ) + SUM( glovk ) + SUM( ginta ) + SUM( gintel )) , 0)+ {$kompl_har} + {$sum_stat}
FROM `inventory` WHERE `owner` = '{$ku['id']}' AND `dressed` = 1;"));
$res2=mysql_fetch_array(mysql_query("SELECT `sila`+`lovk`+`intel`+`inta`+`vinos`+`mudra`+`stats` FROM `users` WHERE `id`={$ku['id']};"));
if($res[0]!=$res2[0])
echo("<br/>".$kompl_har." _ ID=".$ku['id']."[".$ku['exp']."] : All=".$res2[0]."/norm=".$res[0]);
}

View File

@ -1,8 +1,9 @@
<?php
use Battles\Bank;
use Battles\GameLogs;
use Battles\Template;
use Battles\Travel;
use Battles\User;
require_once 'functions.php';
const SMITH = 'оружейник';
@ -12,7 +13,7 @@ const MEDIC = 'лекарь';
$status = 'Внимание! Моментальная оплата без подтверждения!';
$get = urldecode(filter_input(INPUT_SERVER, 'QUERY_STRING'));
function setProfession($name, $type, $needMoney, $needLevel)
function setProfession($name, $type, $needMoney, $needLevel): string
{
global $user;
$profId = 0;
@ -42,9 +43,8 @@ function setProfession($name, $type, $needMoney, $needLevel)
$profId = 22;
}
if (!empty($profId)) {
$user->setMoney($user->getMoney() - $needMoney);
Bank::setWalletMoney($user->getMoney(), $user->getId());
db::c()->query('UPDATE `users` SET ?f = ?i WHERE `id` = ?i', 'prof' . $type, $profId, $user->getId());
User::getInstance()->money()->spend($needMoney);
db::c()->query('UPDATE `users` SET ?f = ?i WHERE `id` = ?i', 'prof' . $type, $profId, User::getInstance()->getId());
$deloText = "{$user['login']} купил профессию «{$name}» в академии за {$needMoney} кр.";
GameLogs::addUserLog($_SESSION['uid'], $deloText);
$user['prof' . $type] = true;
@ -66,8 +66,7 @@ if ($get == 'medic') {
}
if ($get == 'exit') {
db::c()->query('UPDATE `users`,`online` SET `users`.`room` = 2702, `online`.`room` = 2702 WHERE `users`.`id` = ?i AND `online`.`id` = ?i', $user->getId(), $user->getId());
header('Location: city.php');
Travel::toRoom(2702, User::getInstance()->getRoom());
}
Template::header('Академия');
?>
@ -79,8 +78,8 @@ Template::header('Академия');
<div><?= $status ?></div>
<div class="appblock appblock-main">
<span class="legend">Информация</span>
<span class="wrap">Кредиты<span class="num"><?= $user->getMoney() ?></span></span>
<span class="wrap">Уровень персонажа<span class="num"><?= $user->getLevel() ?></span></span>
<span class="wrap">Кредиты<span class="num"><?= User::getInstance()->money()->get() ?></span></span>
<span class="wrap">Уровень персонажа<span class="num"><?= User::getInstance()->getLevel() ?></span></span>
</div>
<div class="appblock">
<span class="legend">Наёмник</span>

View File

@ -1,76 +1,23 @@
<?php
use Battles\Bank;
use Battles\GameConfigs;
use Battles\Rooms;
use Battles\Template;
use Exceptions\GameException;
require_once "functions.php";
const SUCCESS = "Успешная операция!";
$bank = new Bank($user->getId());
$status = '';
$_POST['action'] ??= null;
$bank = new Bank();
$toid = $_POST['to_id'] ?? 0;
$summa = $_POST['summa'] ?? 0;
$submit = $_POST['action'] ?? '';
try {
// Зачисление кредитов на счёт.
if ($submit === 'depositMoney' && $summa) {
$operation = $bank->depositMoney($summa);
$user->setMoney($operation['walletMoney']);
$bank->setMoney($operation['bankMoney']);
$status = SUCCESS;
}
// Снятие кредитов со счёта.
if ($submit === 'withdrawMoney' && $summa) {
$operation = $bank->withdrawMoney($summa);
$user->setMoney($operation['walletMoney']);
$bank->setMoney($operation['bankMoney']);
$status = SUCCESS;
}
// Перевод кредитов на другой счёт.
if ($submit === 'sendMoney' && $summa && $toid) {
$user->setMoney($bank->sendMoney($toid, $summa));
$status = SUCCESS;
}
} catch (GameException $e) {
echo 'Банковская ошибка!';
} finally {
unset($submit, $summa, $toid);
if ($_POST['action'] === 'depositMoney' && !empty($_POST['summa'])) {
$bank->depositMoney($_POST['summa']);
}
Template::header('Банк');
?>
<link href="css/secondary.css" rel="stylesheet"/>
<script src="js/main.js"></script>
<?php Template::buildingTop(Rooms::$roomNames[29], 'strah') ?>
<div><?= $status ?></div>
<div class="appblock appblock-main">
<span class="wrap">На счету: <span class="num"><?= $bank->getMoney() ?></span></span>
<hr>
<span class="wrap">На руках: <span class="num"><?= $user->getMoney() ?></span></span>
</div>
<div class="appblock">
<span class="legend">Работа со счётом</span>
<form method="post">
<input size="10" name="summa" placeholder="Сумма">
<input type="hidden" name="action" value="depositMoney">
<input type="submit" value="Положить деньги">
</form>
<form method="post">
<input size="10" name="summa" placeholder="Сумма">
<input type="hidden" name="action" value="withdrawMoney">
<input type="submit" value="Снять деньги">
</form>
</div>
<div class="appblock">
<span class="legend">Перевод кредитов</span>
<form method="post">
<input size="10" name="summa" placeholder="Сумма">
<input size="10" name="to-id" placeholder="Cчёт"><br>
<input type="hidden" name="action" value="sendMoney">
<input type="submit" value="Перевести кредиты">
</form>
<span class="wrap">Комиссия: <?= GameConfigs::BANK_COMISSION * 100 ?>% от переводимой суммы, но не менее 1 кр.</span>
</div>
// Снятие кредитов со счёта.
if ($_POST['action'] === 'withdrawMoney' && !empty($_POST['summa'])) {
$bank->withdrawMoney($_POST['summa']);
}
// Перевод кредитов на другой счёт.
if ($_POST['action'] === 'sendMoney' && !empty($_POST['summa']) && !empty($_POST['to-id'])) {
$bank->sendMoney($_POST['to-id'], $_POST['summa']);
}
require_once 'views/bank.php';

15
buy.php
View File

@ -1,11 +1,10 @@
<?php
use Battles\Bank;
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\User;
require_once "functions.php";
if (User::$current->getBattle()) {
if (User::getInstance()->getBattle()) {
exit();
}
const PRICES = [
@ -26,7 +25,7 @@ const PRICES = [
'unclone' => 25,
];
$check_bonuses = DBPDO::$db->ofetch('select 1 from users_bonuses where user_id = ?', User::$current->getId());
$check_bonuses = Db::getInstance()->ofetch('select 1 from users_bonuses where user_id = ?', User::getInstance()->getId());
if (!$check_bonuses) {
exit('Запрещено: Вам нельзя покупать бонусы.');
@ -34,14 +33,12 @@ if (!$check_bonuses) {
function buy_bonus($name): bool
{
global $prices;
$bank = new Bank(User::$current->getId());
if ($bank->getMoney() <= PRICES[$name]) {
if (User::getInstance()->money()->getBank() <= PRICES[$name]) {
return false;
}
$query = sprintf('update users_bonuses set %s = %s + 1 where user_id = ?', $name, $name);
DBPDO::$db->execute($query, User::$current->getId());
$bank->setMoney($bank->getMoney() - $prices[$name]);
Db::getInstance()->execute($query, User::getInstance()->getId());
User::getInstance()->money()->modifyBank(-PRICES[$name]);
return true;
}

View File

@ -1,11 +1,10 @@
<?php
use Battles\Bank;
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\User;
require_once "functions.php";
if (!User::$current->getClan() || User::$current->getBattle()) {
if (!User::getInstance()->getClan() || User::getInstance()->getBattle()) {
exit();
}
const PRICES = [
@ -26,10 +25,10 @@ const PRICES = [
'unclone' => 25,
];
$check_owner = DBPDO::$db->ofetch('select short_name from clans where owner_id = ?', User::$current->getId());
$check_bonuses = DBPDO::$db->ofetch('select 1 from clan_bonuses where short_name = ?', User::$current->getClan());
$check_owner = Db::getInstance()->execute('select short_name from clans where owner_id = ?', User::getInstance()->getId())->fetchColumn();
$check_bonuses = Db::getInstance()->execute('select count(*) from clan_bonuses where short_name = ?', User::getInstance()->getClan())->fetchColumn();
if (User::$current->getClan() !== $check_owner->short_name) {
if (User::getInstance()->getClan() !== $check_owner) {
exit('Запрещено: Вы не глава клана.');
}
if (!$check_bonuses) {
@ -38,14 +37,13 @@ if (!$check_bonuses) {
function buy_bonus($name): bool
{
global $prices;
$bank = new Bank(User::$current->getId());
if ($bank->getMoney() <= PRICES[$name]) {
if (User::getInstance()->money()->getBank() <= PRICES[$name]) {
return false;
}
$query = sprintf('update clan_bonuses set %s = %s + 1 where short_name = ?', $name, $name);
DBPDO::$db->execute($query, User::$current->getClan());
$bank->setMoney($bank->getMoney() - $prices[$name]);
Db::getInstance()->execute($query, User::getInstance()->getClan());
User::getInstance()->money()->modifyBank(-PRICES[$name]);
return true;
}

View File

@ -1,9 +1,9 @@
<?php
use Battles\Template;
use Battles\Template, Battles\User;
require_once('functions.php');
if ($user->getRoom() == 51) {
if (User::getInstance()->getRoom() == 51) {
header('location: city.php');
exit;
}
@ -26,8 +26,8 @@ $map_user = loadmap_cell();
if ($_GET['exit_forest'] == 'true') {
if ($forest['room']) {
#db::c()->query('DELETE FROM `forest_bots` WHERE `user` = ?i AND `group` = ?i', $user['id'], $forest['id']);
#db::c()->query('DELETE FROM `forest_items` WHERE `user` = ?i AND `group` = ?i', $user['id'], $forest['id']);
#getInstance::c()->query('DELETE FROM `forest_bots` WHERE `user` = ?i AND `group` = ?i', $user['id'], $forest['id']);
#getInstance::c()->query('DELETE FROM `forest_items` WHERE `user` = ?i AND `group` = ?i', $user['id'], $forest['id']);
db::c()->query('UPDATE `users`,`online` SET `users`.`room` = 51, `online`.`room` = 51 WHERE `online`.`id` = `users`.`id` AND `online`.`id` = ?i', $user['id']);
db::c()->query('DELETE FROM `forest` WHERE `user` = ?i', $user['id']);
unset($forest);

View File

@ -67,7 +67,7 @@ if ($_POST['pay']) {
if ($_POST['adm_start_raid'] && $user['id'] == 1256) {
mysql_query("DELETE FROM `cit_haos_status`;");
mysql_query("DELETE FROM `cit_haos_var`;");
Chat::addSYSMessage('Начинается прием заявок в рейд на Цитадель Хаоса! Начало рейда через 15 минут.');
Chat::sendSys('Начинается прием заявок в рейд на Цитадель Хаоса! Начало рейда через 15 минут.');
$ch_time = time();
mysql_query("UPDATE variables SET value='{$ch_time}' where var='cit_haos_time';");
}

View File

@ -323,7 +323,7 @@ if (!$ch_rooms[$in_haos['room']]) {
addchp('За убийство босса Цитадели Хаоса вы получили ' . $dress['name'], '{[]}' . Nick::id($all_get[$l_id])->short() . '{[]}');
}
if ($priz_exp > 0) {
GiveExp($all_get[$l_id], $priz_exp);
\Battles\User::getInstance($all_get[$l_id])->addExperience($priz_exp);
addchp('За убийство босса Цитадели Хаоса вы получили ' . $priz_exp . ' опыта', '{[]}' . Nick::id($all_get[$l_id])->short() . '{[]}');
mysql_query("INSERT INTO `delo` (`id` , `author` ,`pers`, `text`, `type`, `date`)
VALUES ('','0','{$cur_user['id']}','\"" . $all_get[$l_id] . "\" получил в ЦХ \"" . $priz_exp . "\" опыта',1,'" . time() . "');");

View File

@ -1,9 +1,9 @@
<?php
use Battles\Template;
use Battles\Template, Battles\User;
require_once "functions.php";
if ($user->getRoom() == 403) {
if (User::getInstance()->getRoom() == 403) {
include "startpodzemel.php";
if ($_GET['act'] == "cexit") {
$das = mysql_query("select glava,glav_id from `labirint` where user_id='" . $user['id'] . "'");
@ -38,7 +38,7 @@ if ($user->getRoom() == 403) {
'Ключик №9',
'Ключик №10'
];
db::c()->query('DELETE FROM inventory WHERE name IN ("?s") AND owner_id = ?i', implode(",", $items_to_delete), $user->getId());
db::c()->query('DELETE FROM inventory WHERE name IN ("?s") AND owner_id = ?i', implode(",", $items_to_delete), User::getInstance()->getId());
}
}
$e = mysql_query("DELETE FROM labirint WHERE user_id='" . $user['id'] . "'");
@ -51,7 +51,7 @@ if ($user->getRoom() == 403) {
{
$frt = mysql_query("select user_id from `labirint` where glava='" . $glava . "'");
while ($rbb = mysql_fetch_array($frt)) {
addchp('<b>' . $user->getLogin() . '</b> поднял предмет "' . $mis . '". ', '{[]}' . Nick::id($rbb["user_id"])->short() . '{[]}');
addchp('<b>' . User::getInstance()->getLogin() . '</b> поднял предмет "' . $mis . '". ', '{[]}' . Nick::id($rbb["user_id"])->short() . '{[]}');
}
}
}

View File

@ -1,5 +1,8 @@
<?php
if ($user->getRoom() == 403) {
use Battles\User;
if (User::getInstance()->getRoom() == 403) {
$s = db::c()->query('SELECT * FROM podzem2 WHERE name= "?s"', $mir['name'])->fetch_assoc();
$rooms[0] = "";

1217
cave.php

File diff suppressed because it is too large Load Diff

24
ch.php
View File

@ -1,15 +1,15 @@
<?php
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\Template;
use Battles\User;
require_once 'functions.php';
DBPDO::$db->execute('update online set real_time = ? where user_id = ?', [time(), User::$current->getId()]);
Db::getInstance()->execute('update online set real_time = ? where user_id = ?', [time(), User::getInstance()->getId()]);
if (isset($_GET['online']) && $_GET['online'] != null) {
if ($_GET['room'] && (int)$_GET['room'] < 500) {
$user->setRoom($_GET['room']);
User::getInstance()->setRoom($_GET['room']);
}
if ($u->i()['caveleader'] > 0) {
$data = db::c()->query('
@ -35,13 +35,13 @@ if (isset($_GET['online']) && $_GET['online'] != null) {
ORDER BY
`u`.`login`
');
$ttl = "<span style=\"color: #8f0000; font-size: 10pt;\"><b>" . $rooms[$user->getRoom()] . " (" . mysql_num_rows($data) . ")</b></span>";
$ttl = "<span style=\"color: #8f0000; font-size: 10pt;\"><b>" . $rooms[User::getInstance()->getRoom()] . " (" . mysql_num_rows($data) . ")</b></span>";
$ch1 = '_active';
$ch2 = '_passive';
$ch3 = '_passive';
$ch4 = '_passive';
$ch5 = '_passive';
} elseif ($user->getRoom() == 760) {
} elseif (User::getInstance()->getRoom() == 760) {
$forest = db::c()->query('SELECT `id`, `room`, `time`, `user`, `data` FROM `forest` WHERE `user` = "' . $user['id'] . '" LIMIT 1')->fetch_assoc();
$sp = db::c()->query('SELECT `id`, `room`, `user` FROM `forest` WHERE `room` = "' . $forest['room'] . '"');
while ($pl = $sp->fetch_assoc()) {
@ -100,18 +100,18 @@ if (isset($_GET['online']) && $_GET['online'] != null) {
WHERE
`o`.`id` = `u`.`id` AND
(`o`.login_time >= ' . (time() - 90) . ' OR `u`.`in_tower` = 1) AND
`o`.`room` = "' . $user->getRoom() . '"
`o`.`room` = "' . User::getInstance()->getRoom() . '"
ORDER BY
`u`.`login`
');
$ttl = "<span style=\"color: #8f0000; font-size: 10pt;\"><b>" . $rooms[$user->getRoom()] . " (" . mysql_num_rows($data) . ")</b></span>";
$ttl = "<span style=\"color: #8f0000; font-size: 10pt;\"><b>" . $rooms[User::getInstance()->getRoom()] . " (" . mysql_num_rows($data) . ")</b></span>";
$ch1 = '_active';
$ch2 = '_passive';
$ch3 = '_passive';
$ch4 = '_passive';
$ch5 = '_passive';
}
Template::header(sprintf('%s (%s)', $rooms[$user->getRoom()], mysql_num_rows($data)));
Template::header(sprintf('%s (%s)', $rooms[User::getInstance()->getRoom()], mysql_num_rows($data)));
?>
<script>
function fastshow(content) {
@ -366,7 +366,7 @@ if (isset($_GET['online']) && $_GET['online'] != null) {
$ks++;
$lastpost = $math[1];
unset($math[3]);
} elseif ((strpos($math[3], "private") === FALSE) /*&& ($user->getRoom() == $math[4])*/) {
} elseif ((strpos($math[3], "private") === FALSE) /*&& (User::getInstance()->getRoom() == $math[4])*/) {
$times = '';
$soundON = '';
if ((strpos($math[3], "[" . $user['login'] . "]") > 0) || ($math[2] == $user['login'])) {
@ -414,7 +414,7 @@ if (isset($_GET['online']) && $_GET['online'] != null) {
$_GET['text'] = preg_replace('/private \[klan-([a-zA-Z]*)\]/', '', $_GET['text']);
if (empty($user->getClan())) {
if (empty(User::getInstance()->getClan())) {
$_GET['text'] = str_replace('private [klan]', '', $_GET['text']);
$_GET['text'] = str_replace('private [klan]', 'private [klan-' . $user['klan'] . ']', $_GET['text']);
} else {
@ -461,7 +461,7 @@ if (isset($_GET['online']) && $_GET['online'] != null) {
if ($action != 1) {
$file = 'tmp/chat.txt';
if (filesize("tmp/chat.txt") > 100 * 1024) {
$line = "\r\n:[" . time() . "]:[{$user['login']}]:[<font color=\"" . (($user['color']) ? $user['color'] : "#000000") . "\">" . ($_GET['text']) . "</font>]:[" . $user->getRoom() . "]\r\n";
$line = "\r\n:[" . time() . "]:[{$user['login']}]:[<font color=\"" . (($user['color']) ? $user['color'] : "#000000") . "\">" . ($_GET['text']) . "</font>]:[" . User::getInstance()->getRoom() . "]\r\n";
// Пишем содержимое в файл,
// используя флаг FILE_APPEND flag для дописывания содержимого в конец файла
// и флаг LOCK_EX для предотвращения записи данного файла кем-нибудь другим в данное время
@ -469,7 +469,7 @@ if (isset($_GET['online']) && $_GET['online'] != null) {
file_put_contents($file, $line, FILE_APPEND | LOCK_EX);
echo "1";
} else {
$line = ":[" . time() . "]:[{$user['login']}]:[<font color=\"" . (($user['color']) ? $user['color'] : "#000000") . "\">" . ($_GET['text']) . "</font>]:[" . $user->getRoom() . "]\r\n";
$line = ":[" . time() . "]:[{$user['login']}]:[<font color=\"" . (($user['color']) ? $user['color'] : "#000000") . "\">" . ($_GET['text']) . "</font>]:[" . User::getInstance()->getRoom() . "]\r\n";
file_put_contents($file, $line, FILE_APPEND | LOCK_EX);
echo "2";
}

View File

@ -6,13 +6,13 @@
*/
use Battles\Chat;
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\Template;
require_once "config.php";
$chat = new Chat(new DBPDO());
$chat = new Chat(Db::getInstance());
if (!empty($_POST['msg'])) {
$chat->addMessage($_POST['msg']);
$chat->sendMessage($_POST['msg']);
}
Template::header('chat');

View File

@ -1,4 +1,7 @@
<?
use Battles\User;
include('config.php');
function addch($text, $who, $room) {
@ -33,12 +36,12 @@ if($_GET['id'] == 1) {
} elseif($_GET['id'] == 6) {
$user = mysql_fetch_array(mysql_query('SELECT `id`, `login`, `room` FROM `users` WHERE `id` = "'.(int)$_GET['user'].'" LIMIT 1'));
if(isset($user['id'])) {
addch('<font color=red>Внимание!</font> Ваш бой не может начаться по причине <b>Группа не набрана</b>', $user['login'], $user->getRoom());
addch('<font color=red>Внимание!</font> Ваш бой не может начаться по причине <b>Группа не набрана</b>', $user['login'], User::getInstance()->getRoom());
}
} elseif($_GET['id'] == 7) {
$user = mysql_fetch_array(mysql_query('SELECT `id`, `login`, `room` FROM `users` WHERE `id` = "'.(int)$_GET['user'].'" LIMIT 1'));
if(isset($user['id'])) {
addch('<font color=red>Внимание!</font> Ваш бой начался.', $user['login'], $user->getRoom());
addch('<font color=red>Внимание!</font> Ваш бой начался.', $user['login'], User::getInstance()->getRoom());
}
} else {
exit;

113
city.php
View File

@ -3,193 +3,194 @@
* Центральная площадь
*/
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\Template;
use Battles\User;
require_once "functions.php";
if ($user->getZayavka()) {
if (User::getInstance()->getZayavka()) {
exit;
}
$online = DBPDO::$db->fetchColumn('select count(*) from online where real_time >= ?', time()-60);
$online = Db::getInstance()->fetchColumn('select count(*) from online where real_time >= ?', time()-60);
$location = explode('/', filter_input(INPUT_SERVER, 'QUERY_STRING'));
switch ($location[0]) {
default:
break;
case 'cp':
Battles\Travel::toRoom(20,$user->getRoom());
Battles\Travel::toRoom(20,User::getInstance()->getRoom());
break;
case 'strah':
Battles\Travel::toRoom(21,$user->getRoom());
Battles\Travel::toRoom(21,User::getInstance()->getRoom());
break;
case 'bps':
Battles\Travel::toRoom(26,$user->getRoom());
Battles\Travel::toRoom(26,User::getInstance()->getRoom());
break;
case 'ps':
Battles\Travel::toRoom(51,$user->getRoom());
Battles\Travel::toRoom(51,User::getInstance()->getRoom());
break;
case 'zaliv':
Battles\Travel::toRoom(2111,$user->getRoom());
Battles\Travel::toRoom(2111,User::getInstance()->getRoom());
break;
case 'zamk':
Battles\Travel::toRoom(2601,$user->getRoom());
Battles\Travel::toRoom(2601,User::getInstance()->getRoom());
break;
case 'abog':
Battles\Travel::toRoom(2655,$user->getRoom());
Battles\Travel::toRoom(2655,User::getInstance()->getRoom());
break;
case 'torg':
Battles\Travel::toRoom(2702,$user->getRoom());
Battles\Travel::toRoom(2702,User::getInstance()->getRoom());
break;
case 'got':
if ($user->getRoom() == 20) {
if (User::getInstance()->getRoom() == 20) {
switch ($location[1]) {
default:
break;
case 'level1':
Battles\Travel::toRoom(1,$user->getRoom());
Battles\Travel::toRoom(1,User::getInstance()->getRoom());
break;
case 'level7':
Battles\Travel::toRoom(21,$user->getRoom());
Battles\Travel::toRoom(21,User::getInstance()->getRoom());
break;
case 'level8':
Battles\Travel::toRoom(26,$user->getRoom());
Battles\Travel::toRoom(26,User::getInstance()->getRoom());
break;
case 'level13':
header('location: quest_room.php');
break;
case 'level222':
Battles\Travel::toRoom(2702,$user->getRoom());
Battles\Travel::toRoom(2702,User::getInstance()->getRoom());
break;
case 'level17':
Battles\Travel::toRoom(50,$user->getRoom());
Battles\Travel::toRoom(50,User::getInstance()->getRoom());
break;
case 'level2':
Battles\Travel::toRoom(22,$user->getRoom());
Battles\Travel::toRoom(22,User::getInstance()->getRoom());
break;
case 'level4':
Battles\Travel::toRoom(23,$user->getRoom());
Battles\Travel::toRoom(23,User::getInstance()->getRoom());
break;
case 'level6':
Battles\Travel::toRoom(27,$user->getRoom());
Battles\Travel::toRoom(27,User::getInstance()->getRoom());
break;
}
} elseif ($user->getRoom() == 21) {
} elseif (User::getInstance()->getRoom() == 21) {
switch ($location[1]) {
default:
break;
case 'level4':
Battles\Travel::toRoom(20,$user->getRoom());
Battles\Travel::toRoom(20,User::getInstance()->getRoom());
break;
case 'level3':
Battles\Travel::toRoom(2111,$user->getRoom());
Battles\Travel::toRoom(2111,User::getInstance()->getRoom());
break;
case 'level13':
Battles\Travel::toRoom(34,$user->getRoom());
Battles\Travel::toRoom(34,User::getInstance()->getRoom());
break;
case 'level5':
Battles\Travel::toRoom(29,$user->getRoom());
Battles\Travel::toRoom(29,User::getInstance()->getRoom());
break;
case 'level16':
Battles\Travel::toRoom(31,$user->getRoom());
Battles\Travel::toRoom(31,User::getInstance()->getRoom());
break;
case 'level14':
Battles\Travel::toRoom(30,$user->getRoom());
Battles\Travel::toRoom(30,User::getInstance()->getRoom());
break;
case 'level650':
Battles\Travel::toRoom(650,$user->getRoom());
Battles\Travel::toRoom(650,User::getInstance()->getRoom());
break;
}
} elseif ($user->getRoom() == 2111) {
} elseif (User::getInstance()->getRoom() == 2111) {
switch ($location[1]) {
default:
break;
case 'level1':
Battles\Travel::toRoom(21,$user->getRoom());
Battles\Travel::toRoom(21,User::getInstance()->getRoom());
break;
case 'level203':
Battles\Travel::toRoom(1055,$user->getRoom());
Battles\Travel::toRoom(1055,User::getInstance()->getRoom());
break;
case 'level1000':
Battles\Travel::toRoom(620,$user->getRoom());
Battles\Travel::toRoom(620,User::getInstance()->getRoom());
break;
case 'room666':
//Нет на карте
//Battles\Travel::toRoom(666,$user->getRoom());
//Battles\Travel::toRoom(666,User::getInstance()->getRoom());
break;
}
} elseif ($user->getRoom() == 2601) {
} elseif (User::getInstance()->getRoom() == 2601) {
switch ($location[1]) {
default:
break;
case 'level4':
Battles\Travel::toRoom(26,$user->getRoom());
Battles\Travel::toRoom(26,User::getInstance()->getRoom());
break;
case 'level55':
Battles\Travel::toRoom(2655,$user->getRoom());
Battles\Travel::toRoom(2655,User::getInstance()->getRoom());
break;
case 'level1':
Battles\Travel::toRoom(37,$user->getRoom());
Battles\Travel::toRoom(37,User::getInstance()->getRoom());
break;
case 'level1051':
Battles\Travel::toRoom(1051,$user->getRoom());
Battles\Travel::toRoom(1051,User::getInstance()->getRoom());
break;
case 'level5':
Battles\Travel::toRoom(404,$user->getRoom());
Battles\Travel::toRoom(404,User::getInstance()->getRoom());
break;
}
} elseif ($user->getRoom() == 2701) {
} elseif (User::getInstance()->getRoom() == 2701) {
switch ($location[1]) {
default:
break;
case 'level1':
Battles\Travel::toRoom(2111,$user->getRoom());
Battles\Travel::toRoom(2111,User::getInstance()->getRoom());
break;
case 'level2':
Battles\Travel::toRoom(402,$user->getRoom());
Battles\Travel::toRoom(402,User::getInstance()->getRoom());
break;
}
} elseif ($user->getRoom() == 2702) {
} elseif (User::getInstance()->getRoom() == 2702) {
switch ($location[1]) {
default:
break;
case 'level10':
Battles\Travel::toRoom(20,$user->getRoom());
Battles\Travel::toRoom(20,User::getInstance()->getRoom());
break;
case 'level6':
Battles\Travel::toRoom(61,$user->getRoom());
Battles\Travel::toRoom(61,User::getInstance()->getRoom());
break;
}
} elseif ($user->getRoom() == 2655) {
} elseif (User::getInstance()->getRoom() == 2655) {
switch ($location[1]) {
default:
break;
case 'level10':
Battles\Travel::toRoom(2601,$user->getRoom());
Battles\Travel::toRoom(2601,User::getInstance()->getRoom());
break;
case 'level2055':
Battles\Travel::toRoom(603,$user->getRoom());
Battles\Travel::toRoom(603,User::getInstance()->getRoom());
break;
}
} elseif ($user->getRoom() == 26) {
} elseif (User::getInstance()->getRoom() == 26) {
switch ($location[1]) {
default:
break;
case 'level4':
Battles\Travel::toRoom(20,$user->getRoom());
Battles\Travel::toRoom(20,User::getInstance()->getRoom());
break;
case 'level3':
Battles\Travel::toRoom(2601,$user->getRoom());
Battles\Travel::toRoom(2601,User::getInstance()->getRoom());
break;
case 'level660':
Battles\Travel::toRoom(660,$user->getRoom());
Battles\Travel::toRoom(660,User::getInstance()->getRoom());
break;
case 'level7':
Battles\Travel::toRoom(777,$user->getRoom());
Battles\Travel::toRoom(777,User::getInstance()->getRoom());
break;
case 'level56':
Battles\Travel::toRoom(401,$user->getRoom());
Battles\Travel::toRoom(401,User::getInstance()->getRoom());
break;
}
}
@ -197,7 +198,7 @@ switch ($location[0]) {
Template::header('city');
echo sprintf('<div style="text-align: right;">Сейчас в игре: %s игроков.></div>', $online);
if (in_array($user->getRoom(), [20, 21, 26, 2601, 2655, 2111, 2701, 2702])) {
if (in_array(User::getInstance()->getRoom(), [20, 21, 26, 2601, 2655, 2111, 2701, 2702])) {
/* Улицы:
* 20 Центральная
* 21 Страшилкина
@ -208,5 +209,5 @@ if (in_array($user->getRoom(), [20, 21, 26, 2601, 2655, 2111, 2701, 2702])) {
* 2701 С ещё одним ристалищем?
* 2702 Торговая
*/
Battles\City::showStreet($user->getRoom());
Battles\City::showStreet(User::getInstance()->getRoom());
}

View File

@ -8,13 +8,12 @@ use Battles\Template;
use Battles\User;
require_once 'functions.php';
if (!User::$current->getClan()) {
if (!User::getInstance()->getClan()) {
exit('Ошибка! Вы не состоите в клане!');
}
Clan::$current = new Clan();
if (User::$current->getClan() != Clan::$current->getClanShortName()) {
exit('Ошибка! Клана ' . User::$current->getClan() . ' не существует!');
if (User::getInstance()->getClan() != Clan::getInstance()->getClanShortName()) {
exit('Ошибка! Клана ' . User::getInstance()->getClan() . ' не существует!');
}
Template::header('clan');
@ -48,23 +47,23 @@ Template::header('clan');
<?php if (!empty($_POST['login']) && !empty($_POST['action'])): ?>
<span class="error">
<?php if ($_POST['action'] == 'add_member'): ?>
<?= Clan::$current->addMember($_POST['login']) ?>
<?= Clan::getInstance()->addMember($_POST['login']) ?>
<?php endif; ?>
<?php if ($_POST['action'] == 'remove_member'): ?>
<?= Clan::$current->removeMember($_POST['login']) ?>
<?= Clan::getInstance()->removeMember($_POST['login']) ?>
<?php endif; ?>
<?php if ($_POST['action'] == 'change_owner'): ?>
<?= Clan::$current->changeOwner($_POST['login']) ?>
<?= Clan::getInstance()->changeOwner($_POST['login']) ?>
<?php endif; ?>
</span>
<?php endif; ?>
</div>
<div class="row">
<div class="column left">
<h3><img src="./i/clan/<?= Clan::$current->getClanShortName() ?>.png"
alt="<?= Clan::$current->getClanShortName() ?>"><?= Clan::$current->getClanName() ?></h3>
<h3><img src="./i/clan/<?= Clan::getInstance()->getClanShortName() ?>.png"
alt="<?= Clan::getInstance()->getClanShortName() ?>"><?= Clan::getInstance()->getClanName() ?></h3>
<?php if (Clan::$current->getClanOwnerId() === User::$current->getId()): ?>
<?php if (Clan::getInstance()->getClanOwnerId() === User::getInstance()->getId()): ?>
<div>
<span id="add_member">
<input type="submit" onclick="use('add_member')" value="Принять в клан">
@ -93,7 +92,7 @@ Template::header('clan');
<th id='c1'>Имя</th>
<th id='c2'>Местонахождение</th>
</tr>
<?php foreach (Clan::$current->getMemberlist() as $member): ?>
<?php foreach (Clan::getInstance()->getMemberlist() as $member): ?>
<tr>
<td>
<?php if ($member->clan_owner): ?>

View File

@ -1,317 +0,0 @@
<?php
use Battles\Chat;
use Battles\GameLogs;
use Battles\Template;
require_once "functions.php";
$owntravma = mysql_fetch_array(mysql_query("SELECT * FROM `effects` WHERE `owner` = " . $user['id'] . " AND (type=13 OR type=12 OR type=14) limit 1;"));
$klan = mysql_fetch_array(mysql_query("SELECT * FROM `clans` WHERE `id` = '{$user['klan']}' LIMIT 1;"));
$cc_date = mysql_fetch_array(mysql_query("SELECT * FROM `variables` WHERE `var`='cc_time' LIMIT 1;"));
$ccd = $cc_date['value'];
if ($_POST['admin_start']) {
$tm = time();
mysql_query("UPDATE `variables` SET `value`='{$tm}' WHERE `var`='cc_time';");
exit("<script>location.href='clan_castle.php';</script>");
}
if ($_POST['admin_start1']) {
$tm = time() - 900;
mysql_query("UPDATE `variables` SET `value`='{$tm}' WHERE `var`='cc_time';");
exit("<script>location.href='clan_castle.php';</script>");
}
if ($_POST['add_zay']) {
mysql_query("INSERT INTO `clan_castle` VALUES ('{$user['id']}','{$user['klan']}');");
exit("<script>location.href='clan_castle.php';</script>");
}
Template::header('Замок Мэра');
?>
<script>
function refreshPeriodic() {
location.href = 'clan_castle.php';
timerID = setTimeout("refreshPeriodic()", 30000);
}
timerID = setTimeout("refreshPeriodic()", 30000);
</script>
<TABLE border=0 width=600 cellspacing="0" cellpadding="0" align=left>
<tr>
<td><h3>Замок Мэра</td>
</tr>
<tr>
<td>
<FORM action="city.php" method=GET><INPUT TYPE="submit" value="Вернуться в Город" name="bps"></FORM>
</td>
</tr>
<tr>
<td>Добро пожаловать в Замок доброго и справедливого Мэра!
Если Вы заинтерисованы в обладании правами на Замок, либо считаете что обладаете достаточными способностями
для исполнения
обязанностей Мэра, приглашаем Вас и Ваших единомышлеников поселиться в Замке! <br/> <br/>
Внимание! Администрация не несет ответственности за возможные конфликты на основе спора о правах обладания
Замком,
целость и сохранность Ваших личных вещей, здоровье и жизни посетителей!<br/>
<?php
$own = mysql_fetch_array(mysql_query("SELECT `value` FROM `variables` WHERE `var` = 'castle_owner'"));
if ($own['value'] > 0) {
$tmp_k = mysql_fetch_array(mysql_query("SELECT `name` FROM `clans` WHERE `id` = '{$own['value']}'"));
}
echo '<br />Над Замком развевается флаг ';
if ($tmp_k['name']) {
echo '<strong>клана <img title="' . $tmp_k['name'] . '" src="i/clan/' . $tmp_k['name'] . '.png">' . $tmp_k['name'] . '</strong><br />';
} else {
echo '<strong>сил Хаоса</strong><br />';
}
if ($user->getAdmin()) {
echo '<FORM action="clan_castle.php" method=POST><INPUT TYPE="submit" value="Админ: запустить" name="admin_start"><br></FORM>';
echo '<FORM action="clan_castle.php" method=POST><INPUT TYPE="submit" value="Админ: старт боя" name="admin_start1"><br></FORM>';
}
if ($ccd >= time()) {
echo "Следующая битва: " . (date("j.m", $ccd)) . " в " . (date("H:i", $ccd));
} elseif ($ccd < time() && ($ccd + 900) >= time()) {
$zays = [];
echo "Заявили права на Замок Мэра:";
echo '<TABLE border=0 width=100% cellspacing="0" cellpadding="0" align=left>';
$all_c = mysql_query("SELECT * FROM `clan_castle`;");
while ($a_zay = mysql_fetch_array($all_c)) {
$zays[] = $a_zay['clan'];
$tmp_k = mysql_fetch_array(mysql_query("SELECT `name` FROM `clans` WHERE `id` = '{$a_zay['clan']}' LIMIT 1;"));
echo '<tr><td><strong>Клан <img title="' . $tmp_k['name'] . '" src="i/clan/' . $tmp_k['name'] . '.png">' . $tmp_k['name'] . '</strong></td></tr>';
}
if (empty($zays)) {
echo '<tr><td><strong>Ждем смелых ...</strong></td></tr>';
}
echo '</TABLE>';
echo "<br/>Прием заявок до: <strong>" . (date("H:i", $ccd + 900)) . "</strong>";
$own = mysql_fetch_array(mysql_query("SELECT `value` FROM `variables` WHERE `var` = 'castle_owner' LIMIT 1;"));
if ($klan['glava'] == $user['id'] && !in_array($user['klan'], $zays) && $user['klan'] != $own['value']) {
echo "<br />Прием заявок от глав кланов:";
echo '<tr><td><FORM action="clan_castle.php" method=POST><INPUT TYPE="submit" value="Заявиться" name="add_zay"></FORM></td></tr>';
}
} elseif (($ccd + 900) < time() && ($ccd + 90 + 900) >= time()) {
$zays = [];
$all_zay = mysql_query("SELECT * FROM `clan_castle`;");
while ($a_zay = mysql_fetch_array($all_zay)) {
$cur_c = mysql_num_rows(mysql_query("SELECT * FROM `users` WHERE `klan`='{$a_zay['clan']}' AND `room`='45';"));
for ($cc = 0; $cc < $cur_c; $cc++) {
$zays[] = $a_zay['clan'];
}
}
$own = mysql_fetch_array(mysql_query("SELECT `value` FROM `variables` WHERE `var` = 'castle_owner' LIMIT 1;"));
shuffle($zays);
$lucky = $zays[array_rand($zays)];
mysql_query("UPDATE `variables` SET `value`='{$lucky}' WHERE `var`='castle_att';");
$tmp_k = mysql_fetch_array(mysql_query("SELECT `name` FROM `clans` WHERE `id` = '{$lucky}' LIMIT 1;"));
if ($own['value'] > 0) {
$tmp_o = mysql_fetch_array(mysql_query("SELECT `name` FROM `clans` WHERE `id` = '{$own['value']}' LIMIT 1;"));
}
if ($tmp_k) {
echo 'Внимание!<img title="' . $tmp_k['name'] . '" src="i/clan/' . $tmp_k['name'] . '.png"><strong>' . $tmp_k['name'] . '</strong> собираются штурмовать замок';
}
if ($tmp_k && $own['value'] > 0) {
echo '<img title="' . $tmp_o['name'] . '" src="i/clan/' . $tmp_o['name'] . '.png"><strong>' . $tmp_o['name'] . '</strong>!';
}
if ($tmp_k && !$own['value'] > 0) {
echo '!';
}
} elseif (($ccd + 90 + 900) <= time()) {
$att = mysql_fetch_array(mysql_query("SELECT `value` FROM `variables` WHERE `var` = 'castle_att' LIMIT 1;"));
$own = mysql_fetch_array(mysql_query("SELECT `value` FROM `variables` WHERE `var` = 'castle_owner' LIMIT 1;"));
$at_t = [];
$ow_t = [];
if ($att['value'] > 0) {
$att_r = mysql_query("SELECT `id` FROM `users` WHERE `klan`='{$att['value']}' AND `room`='45';");
while ($a = mysql_fetch_array($att_r)) {
$at_on = mysql_fetch_array(mysql_query("select `id` from `online` WHERE login_time >= " . (time() - 60) . " AND `id` = '{$a['id']}' LIMIT 1;"));
if ($at_on[0]) {
$at_t[] = $a['id'];
}
}
}
if ($own['value'] > 0) {
$def_r = mysql_query("SELECT `id` FROM `users` WHERE `klan`='{$own['value']}' AND `room`='45';");
while ($o = mysql_fetch_array($def_r)) {
$df_on = mysql_fetch_array(mysql_query("select `id` from `online` WHERE login_time >= " . (time() - 60) . " AND `id` = '{$o['id']}' LIMIT 1;"));
if ($df_on[0]) {
$ow_t[] = $o['id'];
}
}
}
if (empty($at_t)) {
echo "Смелых так и не нашлось...<br/>";
} elseif (empty($ow_t) && ($own['value'] > 0)) {
echo "Хозяева слили замок без боя...<br/>";
$cc_own = mysql_fetch_array(mysql_query("SELECT `value` FROM variables WHERE var='castle_owner' LIMIT 1;"));
$cc_k = mysql_fetch_array(mysql_query("SELECT `name` FROM `clans` WHERE `id` = '{$cc_own['value']}' LIMIT 1;"));
$cc_att = mysql_fetch_array(mysql_query("SELECT `value` FROM variables WHERE var='castle_att' LIMIT 1;"));
$cc_a = mysql_fetch_array(mysql_query("SELECT `name` FROM `clans` WHERE `id` = '{$cc_att['value']}' LIMIT 1;"));
Chat::addSYSMessage('Клан <img title="' . $cc_a['name'] . '" src="i/clan/' . $cc_a['name'] . '.png">' . $cc_a['name'] . ' без боя забрал у <strong>клана <img title="' . $cc_k['name'] . '" src="i/clan/' . $cc_k['name'] . '.gif">' . $cc_k['name'] . '</strong> Замок Мэра');
$c_prev = mysql_fetch_array(mysql_query("SELECT `glava`,`align` FROM `clans` WHERE `id`='{$own['value']}' LIMIT 1;"));
mysql_query("UPDATE `users` SET `align`='{$c_prev['align']}',`abil`='' WHERE `id`='{$c_prev['glava']}';");
mysql_query("UPDATE `variables` SET `value`='{$att['value']}' WHERE `var`='castle_owner';");
mysql_query("UPDATE `variables` SET `value`='0' WHERE `var`='castle_att';");
mysql_query("UPDATE `variables` SET `value`='{$tm}' WHERE `var`='cc_time';");
$c_lead = mysql_fetch_array(mysql_query("SELECT `glava` FROM `clans` WHERE `id`='{$att['value']}' LIMIT 1;"));
$abil = [];
for ($i = 0; $i < 10; $i++) {
$abil[$i] = 9;
}
mysql_query("UPDATE `users` SET `align`='7.97',`abil`='" . serialize($abil) . "' WHERE `id`='{$c_lead['glava']}';");
mysql_query("DELETE FROM `clan_castle`");
} elseif ($own['value'] == 0) {
//побоище против ботов
//ставим ботов
$bots_raw = ["2897", "2897", "2897", "2897", "2897", "2897", "2897", "2897", "2897", "2897", "4150", "4150", "4156", "4156", "4156", "4156",
"2895", "2895", "4158", "4158", "4158", "4158", "4158", "2900"];
$bots = [];
foreach ($bots_raw as $bot_id) {
if ($bot_id > 0) {
$b_pers = mysql_fetch_array(mysql_query("SELECT `login`,`maxhp` FROM users WHERE id='{$bot_id}' LIMIT 1;"));
$bot_hp = $b_pers['maxhp'];
$bot_name = $b_pers['login'];
$nb = mysql_fetch_array(mysql_query("SELECT count(`id`) FROM `bots` WHERE `name` LIKE '" . $bot_name . "%';"));
mysql_query("INSERT INTO `bots` (`name`,`prototype`,`battle`,`hp`) values ('" . $bot_name . " " . ($nb[0] + 1) . "','" . $bot_id . "','','" . $bot_hp . "');");
$bots[] = mysql_insert_id();
}
}
//отаке!
$teams = [];
foreach ($at_t as $b) {
foreach ($bots as $gf) {
$teams[$gf][$b] = [0, 0, time()];
$teams[$b][$gf] = [0, 0, time()];
}
}
mysql_query("INSERT INTO `battle`
(
`id`,`coment`,`teams`,`timeout`,`type`,`status`,`t1`,`t2`,`to1`,`to2`,`blood`
)
VALUES
(
NULL,'','" . serialize($teams) . "','3','1','0','" . implode(";", $at_t) . "','" . implode(";", $bots) . "','" . time() . "','" . time() . "','0'
)");
$id = mysql_insert_id();
// создаем лог
$rr = "<b>";
foreach ($at_t as $k => $v) {
if ($k != 0) {
$rr .= ", ";
$rrc .= ", ";
}
$rr .= Nick::id($v)->full(1);
$rrc .= Nick::id($v)->short();
addchp('<font color=red>Внимание!</font> Ваш бой начался!<BR>\'; top.frames[\'main\'].location=\'fbattle.php\'; var z = \' ', '{[]}' . Nick::id($v)->short() . '{[]}');
}
$rr .= "</b> и <b>";
$rrc .= "</b> и <b>";
foreach ($bots as $k => $v) {
if ($k != 0) {
$rr .= ", ";
$rrc .= ", ";
}
$rr .= Nick::id($v)->full(1);
$rrc .= Nick::id($v)->short();
}
$rr .= "</b>";
addch("<a href=logs.php?log=" . $id . " target=_blank>Поединок</a> между <B>" . $rrc . "</B> начался. ", $user->getRoom());
mysql_query("INSERT INTO `logs` (`id`,`log`) VALUES('{$id}','Часы показывали <span class=date>" . date("Y.m.d H.i") . "</span>, когда " . $rr . " бросили вызов друг другу. <BR>');");
GameLogs::addBattleLog($id, "Часы показывали <span class=date>" . date("Y.m.d H.i") . "</span>, когда " . $rr . " бросили вызов друг другу. <BR>");
$add_time = time();
// всех в БОЙ!!!
foreach ($at_t as $k => $v) {
mysql_query("UPDATE users SET `battle` ={$id},`zayavka`=0 WHERE `id`= {$v}");
}
foreach ($bots as $k => $v) {
mysql_query("UPDATE `bots` SET `battle` ={$id} WHERE `id`= {$v}");
}
mysql_query("DELETE FROM `clan_castle`");
} elseif (!empty($at_t) && !empty($ow_t)) {
//побоище
$teams = [];
foreach ($at_t as $b) {
foreach ($ow_t as $gf) {
$teams[$gf][$b] = [0, 0, time()];
$teams[$b][$gf] = [0, 0, time()];
}
}
mysql_query("INSERT INTO `battle`
(
`id`,`coment`,`teams`,`timeout`,`type`,`status`,`t1`,`t2`,`to1`,`to2`,`blood`
)
VALUES
(
NULL,'','" . serialize($teams) . "','3','1','0','" . implode(";", $at_t) . "','" . implode(";", $ow_t) . "','" . time() . "','" . time() . "','0'
)");
$id = mysql_insert_id();
// создаем лог
$rr = "<b>";
foreach ($at_t as $k => $v) {
if ($k != 0) {
$rr .= ", ";
$rrc .= ", ";
}
$rr .= Nick::id($v)->full(1);
$rrc .= Nick::id($v)->short();
addchp('<font color=red>Внимание!</font> Ваш бой начался!<BR>\'; top.frames[\'main\'].location=\'fbattle.php\'; var z = \' ', '{[]}' . Nick::id($v)->short() . '{[]}');
}
$rr .= "</b> и <b>";
$rrc .= "</b> и <b>";
foreach ($ow_t as $k => $v) {
if ($k != 0) {
$rr .= ", ";
$rrc .= ", ";
}
$rr .= Nick::id($v)->full(1);
$rrc .= Nick::id($v)->short();
addchp('<font color=red>Внимание!</font> Ваш бой начался!<BR>\'; top.frames[\'main\'].location=\'fbattle.php\'; var z = \' ', '{[]}' . Nick::id($v)->short() . '{[]}');
}
$rr .= "</b>";
addch("<a href=logs.php?log=" . $id . " target=_blank>Поединок</a> между <B>" . $rrc . "</B> начался. ", $user->getRoom());
mysql_query("INSERT INTO `logs` (`id`,`log`) VALUES('{$id}','Часы показывали <span class=date>" . date("Y.m.d H.i") . "</span>, когда " . $rr . " бросили вызов друг другу. <BR>');");
GameLogs::addBattleLog($id, "Часы показывали <span class=date>" . date("Y.m.d H.i") . "</span>, когда " . $rr . " бросили вызов друг другу. <BR>");
$add_time = time();
// всех в БОЙ!!!
foreach ($at_t as $k => $v) {
mysql_query("UPDATE users SET `battle` ={$id},`zayavka`=0 WHERE `id`= {$v}");
}
foreach ($ow_t as $k => $v) {
mysql_query("UPDATE users SET `battle` ={$id},`zayavka`=0 WHERE `id`= {$v}");
}
mysql_query("DELETE FROM `clan_castle`");
}
$tm = time() + 23 * 60 * 60;
mysql_query("UPDATE `variables` SET `value`='0' WHERE `var`='castle_att';");
mysql_query("UPDATE `variables` SET `value`='{$tm}' WHERE `var`='cc_time';");
mysql_query("DELETE FROM `clan_castle`");
}
?>
</td>
</tr>
</table>
<div align=right><img width="260" src="i/castle.jpg"></div>

View File

@ -1,31 +1,31 @@
<?php
use Battles\Bank;
// Здание регистратуры!
use Battles\Database\Db;
use Battles\GameConfigs;
use Battles\Rooms;
use Battles\Template;
use Battles\User;
require_once 'functions.php';
$userClan = db::c()->query('SELECT short_name, full_name, info FROM clans where owner_id = ?i', $user->getId())->fetch_object();
$userClan = Db::getInstance()->ofetch('select * from clans where owner_id = ?', User::getInstance()->getId());
$clanFullName = $_POST['clan_full_name'] ?? '';
$clanShortName = $_POST['clan_short_name'] ?? '';
$clanInfo = $_POST['clan_info'] ?? '';
$userBank = new Bank($user->getId());
if ($clanFullName && $clanShortName && $clanInfo && !$userClan) {
$eff = db::c()->query('SELECT 1 FROM users_effects WHERE type = 20 AND owner_id = ?i', $user->getId());
$name_check = db::c()->query('SELECT owner_id FROM clans WHERE full_name = "?s" OR short_name = "?s"', $clanFullName, $clanShortName);
$eff = Db::getInstance()->execute('select count(*) from users_effects where type = 20 and owner_id = ?', User::getInstance()->getId())->fetchColumn();
$name_check = Db::getInstance()->execute('select count(*) from clans where full_name = ? or short_name = ?', [$clanFullName, $clanShortName])->fetchColumn();
$errorMessage = [];
if (GameConfigs::CLAN['clan_register_lock']) {
$errorMessage[10] = 'Регистрация кланов закрыта! <BR>';
}
if ($user->getAlign()) {
if (User::getInstance()->getAlign()) {
$errorMessage[0] = 'Вы уже имеете направленность!. <BR>';
}
if ($user->getClan()) {
if (User::getInstance()->getClan()) {
$errorMessage[1] = 'Вы уже состоите в клане!. <BR>';
}
if (GameConfigs::CLAN['clan_register_cost'] >= $userBank->getMoney()) {
if (GameConfigs::CLAN['clan_register_cost'] >= User::getInstance()->money()->getBank()) {
$errorMessage[2] = 'Не хватает денег на регистрацию клана. <BR>';
}
if (!$eff) {
@ -34,11 +34,11 @@ if ($clanFullName && $clanShortName && $clanInfo && !$userClan) {
if (!$name_check) {
$errorMessage[4] = 'Клан с такими данными уже существует.<br>';
}
if (!$errorMessage || $user->getAdmin()) {
if (!$errorMessage || User::getInstance()->getAdmin()) {
try {
db::c()->query('INSERT INTO clans (owner_id, full_name, short_name, info) VALUES (?i,"?s","?s","?s")', $user->getId(), $clanFullName, $clanShortName, $clanInfo);
$userBank->setMoney($userBank->getMoney() - GameConfigs::CLAN['clan_register_cost']);
Battles\Bank::setBankMoney($userBank->getMoney(), $user->getId(), 'clanRegister');
Db::getInstance()->execute('insert into clans (owner_id, full_name, short_name, info) values (?,?,?,?)', [User::getInstance()->getId(), $clanFullName, $clanShortName, $clanInfo]);
User::getInstance()->money()->modifyBank(-GameConfigs::CLAN['clan_register_cost'], 'clanRegister');
// Заглушка для отображения данных по только что зарегистрированному клану, когда запрос в базу в начале файла ещё не проходит.
$userClan = new stdClass();
$userClan->full_name = $clanFullName;
@ -61,10 +61,16 @@ if ($userClan): ?>
<div>
<fieldset style="display: inline;">
<legend>Заявка на регистрацию</legend>
<input size=30 disabled value="<?= $userClan->full_name ?>">
<input size=30 disabled value="<?= $userClan->short_name ?>"><BR>
<label>
<input size=30 disabled value="<?= $userClan->full_name ?>">
</label>
<label>
<input size=30 disabled value="<?= $userClan->short_name ?>">
</label><BR>
<BR>
<textarea cols=80 rows=10 disabled><?= nl2br($userClan->info) ?></textarea><BR>
<label>
<textarea cols=80 rows=10 disabled><?= nl2br($userClan->info) ?></textarea>
</label><BR>
<button disabled>Заявка подана и рассматривается</button>
</fieldset>
</div>
@ -73,12 +79,18 @@ if ($userClan): ?>
<form method="post">
<fieldset style="display: inline;">
<legend>Заявка на регистрацию</legend>
<input size=30 name="clan_full_name" placeholder="Название клана" value="<?= $clanFullName ?>">
<input size=30 name="clan_short_name" maxlength="5" placeholder="Английская аббревиатура"
value="<?= $clanShortName ?>"><BR>
<label>
<input size=30 name="clan_full_name" placeholder="Название клана" value="<?= $clanFullName ?>">
</label>
<label>
<input size=30 name="clan_short_name" maxlength="5" placeholder="Английская аббревиатура"
value="<?= $clanShortName ?>">
</label><BR>
<BR>
<textarea cols=80 rows=10 name="clan_info"
placeholder="Информация о клане для энциклопедии"><?= nl2br($clanInfo) ?></textarea><BR>
<label>
<textarea cols=80 rows=10 name="clan_info"
placeholder="Информация о клане для энциклопедии"><?= nl2br($clanInfo) ?></textarea>
</label><BR>
<input type="submit" value="Подать заявку">
</fieldset>
</form>
@ -87,7 +99,7 @@ if ($userClan): ?>
Для регистрации клана необходимо иметь:
<ol>
<li>Проверку на чистоту. У вас её нет.
<li>10000 кредитов на банковском счёте. У вас на счету <?= $userBank->getMoney() ?>.
<li>10000 кредитов на банковском счёте. У вас на счету <?= User::getInstance()->money()->getBank() ?>.
</ol>
Поле информации не обазательное. Но его содержимое может серьёзно повысить шансы на регистрацию клана.<BR>
Заявку на регистрацию подает глава клана.

View File

@ -1,22 +1,25 @@
<?php
/**
/** Список кланов и игроков в клане?
* Copyright (c) 2018.
* Author: Igor Barkov <lopar.4ever@gmail.com>
* Project name: Battles-Game
*/
\Battles\Template::header('Список кланов');
use Battles\Template;
Template::header('Список кланов');
include_once "config.php";
$claninf = urldecode(filter_input(INPUT_SERVER,'QUERY_STRING'));
if ($claninf AND ($query = db::c()->query('SELECT * FROM `clans` WHERE `name` = "?s"', $claninf)->fetch_assoc())) {
if ($claninf && ($query = db::c()->query('SELECT * FROM `clans` WHERE `name` = "?s"', $claninf)->fetch_assoc())) {
echo "<h1>{$query['name']}</h1><p>{$query['descr']}</p>";
$clanlist = db::c()->query('SELECT `login`,`status` FROM `users` WHERE `klan` = ?i',$query['id']);
while ($member = $clanlist->fetch_assoc()) {
$clanlist = \Battles\Database\Db::getInstance()->execute('select login from users where clan = ?', $claninf);
while ($member = $clanlist->fetch()) {
echo "<img src=i/align_",$query['align'],".png> <img src=i/clan/",$query['short'],".png> ",$member['login']," - ",$member['status'],"<br>";
}
} else {
echo "<h1>Список кланов</h1>";
$query = db::c()->query('SELECT `align`,`name`,`short` FROM `clans` ORDER BY `name` ASC');
$query = db::c()->query('SELECT `align`,`name`,`short` FROM `clans` ORDER BY `name`');
while ($clanrow = $query->fetch_assoc()) {
$frm = "<img src='i/align_%s.png'> <img src='i/clan/%s.png'> <a href='?%s'>%s</a><br>";
echo sprintf($frm,$clanrow['align'],$clanrow['short'],$clanrow['name'],$clanrow['name']);

View File

@ -0,0 +1,49 @@
<?php
namespace Battles\Admin;
use Battles\Bank;
use Battles\Database\Db;
use Battles\GameConfigs;
use Battles\User;
class Clan
{
public static function getUnapprovedList(): string
{
$list = '';
$rows = Db::getInstance()->ofetchAll('select * from clans where status = 0');
foreach ($rows as $row) {
$id = $row->owner_id;
$login = User::getInstance($id)->getLogin();
$full = $row->full_name;
$short = $row->short_name;
$info = nl2br($row->info);
$list .= <<<UNREGCLANLIST
<div>
<fieldset style="display: inline;">
<legend>$full [$short]</legend>
Глава клана: <span class="abils">$login</span><br>
Описание:<div class="abils">$info</div>
<BR>
<button onclick="location.href='?regclan=$id'">Зарегистрировать</button>
<button onclick="location.href='?remclan=$id'">Отказать</button>
</fieldset>
</div>
UNREGCLANLIST;
}
return $list;
}
public static function allowRegister($id)
{
Db::getInstance()->execute('UPDATE clans SET status = 1 WHERE status = 0 AND owner_id = ?', $id);
}
public static function disallowRegister($id)
{
$bank = new Bank($id);
Db::getInstance()->execute('DELETE FROM clans WHERE status = 0 AND owner_id = ?', $id);
$bank->modify(GameConfigs::CLAN['clan_register_cost']);
}
}

View File

@ -0,0 +1,49 @@
<?php
namespace Battles\Admin;
use Battles\Database\Db;
class Item
{
public static function add(array $params): void
{
$query = 'insert into items (
name, item_type, durability,
need_strength, need_dexterity, need_intuition, need_endurance, need_intelligence, need_wisdom,
add_strength, add_dexterity, add_intuition, add_endurance, add_intelligence, add_wisdom,
add_accuracy, add_evasion, add_criticals, add_min_physical_damage, add_max_physical_damage,
image, weight)
values (
:name, :item_type, :durability,
:need_strength, :need_dexterity, :need_intuition, :need_endurance, :need_intelligence, :need_wisdom,
:add_strength, :add_dexterity, :add_intuition, :add_endurance, :add_intelligence, :add_wisdom,
:add_accuracy, :add_evasion, :add_criticals, :add_min_physical_damage, :add_max_physical_damage,
:image, :weight)';
$values = [
'name' => $params['name'] ?? uniqid(),
'item_type' => $params['item_type'],
'durability' => $params['durability'] ?? 1,
'need_strength' => $params['need_strength'] ?? 0,
'need_dexterity' => $params['need_dexterity'] ?? 0,
'need_intuition' => $params['need_intuition'] ?? 0,
'need_endurance' => $params['need_endurance'] ?? 0,
'need_intelligence' => $params['need_intelligence'] ?? 0,
'need_wisdom' => $params['need_wisdom'] ?? 0,
'add_strength' => $params['add_strength'] ?? 0,
'add_dexterity' => $params['add_dexterity'] ?? 0,
'add_intuition' => $params['add_intuition'] ?? 0,
'add_endurance' => $params['add_endurance'] ?? 0,
'add_intelligence' => $params['add_intelligence'] ?? 0,
'add_wisdom' => $params['add_wisdom'] ?? 0,
'add_accuracy' => $params['add_accuracy'] ?? 0,
'add_evasion' => $params['add_evasion'] ?? 0,
'add_criticals' => $params['add_criticals'] ?? 0,
'add_min_physical_damage' => $params['add_min_physical_damage'] ?? 0,
'add_max_physical_damage' => $params['add_max_physical_damage'] ?? 0,
'image' => $params['image'] ?? 'noitem.png',
'weight' => $params['weight'] ?? 1,
];
Db::getInstance()->execute($query, $values);
}
}

View File

@ -0,0 +1,20 @@
<?php
namespace Battles\Admin;
use Battles\Database\Db;
class User
{
private const INVISIBILITY_EFFECT = 1022;
public static function getInvisiblesList(): string
{
$list = '';
$row = Db::getInstance()->ofetchAll('select id, login from users left join users_effects ue on users.id = ue.owner_id where type = ' . self::INVISIBILITY_EFFECT);
foreach ($row as $item) {
$list .= '[id] = ' . $item->id . ', ' . $item->login . '<br>';
}
return $list;
}
}

View File

@ -7,22 +7,22 @@
namespace Battles;
use Exceptions\GameException;
use Battles\Database\DBPDO;
use Throwable;
use Battles\Database\Db;
class Bank
{
public int $user_id = 0;
private int $userId = 0;
private int $money = 0;
private $user;
private static DBPDO $db;
private string $error = '';
private string $status = '';
private int $comission = 0;
const ERROR_NO_MONEY_IN_WALLET = "Ошибка! Нет денег в кошельке!";
const ERROR_NO_BANK_ACCOUNT = "Ошибка! Счёта не существует!";
const ERROR_NO_MONEY_IN_BANK_ACCOUNT = "Ошибка! Нет денег на счету!";
const ERROR_WRONG_AMOUNT = "Ошибка! Сумма должна быть положительной!";
const LOG = [
private const ERROR_NO_MONEY_IN_WALLET = "Ошибка! Нет денег в кошельке!";
private const ERROR_NO_BANK_ACCOUNT = "Ошибка! Счёта не существует!";
private const ERROR_NO_MONEY_IN_BANK_ACCOUNT = "Ошибка! Нет денег на счету!";
private const ERROR_WRONG_AMOUNT = "Ошибка! Сумма должна быть положительной!";
private const ERROR_WRONG_ID = 'Неверный ID!';
private const LOG = [
'sendMoney' => 'Банк: Перевод средств на другой счёт.',
'receiveMoney' => 'Банк: Получение средств.',
'depositMoney' => 'Пополнение счёта.',
@ -31,14 +31,15 @@ class Bank
'sellShop' => 'Продажа товара в магазине.'
];
public function __construct(int $user_id)
public function __construct(int $userId = null)
{
self::$db = DBPDO::INIT();
$bank_row = self::$db->fetch('SELECT user_id, money FROM bank WHERE user_id = ?', $user_id);
$this->user = self::$db->fetch('SELECT money FROM users WHERE id = ?', $user_id);
if (empty($userId)) {
$userId = User::getInstance()->getId();
}
$bankRow = Db::getInstance()->fetch('SELECT user_id, money FROM bank WHERE user_id = ?', $userId);
foreach ($this as $key => $value) {
if (isset($bank_row[$key])) {
$this->$key = $bank_row[$key];
if (isset($bankRow[$key])) {
$this->$key = $bankRow[$key];
}
}
}
@ -50,14 +51,11 @@ class Bank
*
* @return int
*/
private function bankCommission(int $amount): int
private function commission(int $amount): int
{
$bankCommission = round($amount * GameConfigs::BANK_COMISSION);
if ($bankCommission < 1) {
return 1;
} else {
return (int)$bankCommission;
}
$this->comission = max(1, (int)$bankCommission);
return $this->comission;
}
/**
@ -66,59 +64,56 @@ class Bank
* @param int $receiverId ID получателя.
* @param int $amount сумма.
* @param string $operationType тип банковской операции.
* @param int $senderId ID отправителя (ID игрока, если не указано иное).
* @param ?int $senderId ID отправителя (ID игрока, если не указано иное).
*
* @return void
*/
private function bankLogs(int $receiverId, int $amount, string $operationType, int $senderId = 0): void
private function addLog(int $receiverId, int $amount, string $operationType, ?int $senderId = null): void
{
if (!$senderId) {
$senderId = $this->user_id;
if (is_null($senderId)) {
$senderId = $this->userId;
}
$text = self::LOG[$operationType];
if ($operationType == "sendMoney") {
$text .= " Комиссия: " . $this->bankCommission($amount);
} elseif ($operationType == "depositMoney") {
$receiverId = $this->user_id;
} elseif ($operationType == "withdrawMoney") {
$receiverId = $this->user_id;
$text .= " Комиссия: " . $this->bankCommission($amount);
if ($operationType === 'depositMoney' || $operationType === 'withdrawMoney') {
$receiverId = $this->userId;
}
GameLogs::addBankLog($senderId,$receiverId,$amount,$operationType,$text);
$commText = $this->comission ? ' Комиссия: ' . $this->comission : '';
$text = self::LOG[$operationType] . $commText;
$this->status = $text;
GameLogs::addBankLog($senderId, $receiverId, $amount, $operationType, $text);
}
/**
* Перевод денег между банковскими счетами игроков с банковской комиссией.
*
* @param int $receiver ID получателя.
* @param int $amount сумма.
*
* @return int
* @throws GameException
* @param mixed $receiver ID получателя.
* @param mixed $amount Cумма.
*/
public function sendMoney(int $receiver, int $amount): int
public function sendMoney($receiver, $amount)
{
$receiverWallet = self::$db->fetch('SELECT money FROM bank WHERE user_id = ?', $receiver);
if ($amount <= 0) {
throw new GameException(self::ERROR_WRONG_AMOUNT);
if (!is_numeric($receiver)) {
$this->error = self::ERROR_WRONG_ID;
return;
}
if (!$receiverWallet) {
throw new GameException(self::ERROR_NO_BANK_ACCOUNT);
$rec = new self($receiver);
if (!is_numeric($amount) || $amount <= 0) {
$this->error = self::ERROR_WRONG_AMOUNT;
}
$amountWithComission = $amount + $this->bankCommission($amount);
if (!$rec->userId) {
$this->error = self::ERROR_NO_BANK_ACCOUNT;
}
$amountWithComission = $amount + $this->commission($amount);
if ($amountWithComission > $this->money) {
throw new GameException(self::ERROR_NO_MONEY_IN_BANK_ACCOUNT);
$this->error = self::ERROR_NO_MONEY_IN_BANK_ACCOUNT;
}
if ($this->error) {
return;
}
// Снимаем сумму с комиссией у отправителя
$this->money -= $amountWithComission;
self::setBankMoney($this->money, $this->user_id);
$this->bankLogs($receiver, $this->money, "sendMoney");
$this->modify(-$amountWithComission);
$this->addLog($rec->userId, $this->money, 'sendMoney', $this->userId);
// Отдаём сумму на счёт получателю
$receiverWallet->money += $amount;
self::setBankMoney($receiverWallet->money, $receiver);
$this->bankLogs($receiver, $receiverWallet->money, "receiveMoney");
// Возвращаем изменившиеся значения
return $this->money;
$rec->modify($amount);
$rec->addLog($rec->userId, $rec->money, 'receiveMoney', $this->userId);
}
/**
@ -126,30 +121,22 @@ class Bank
*
* @param int $amount сумма.
*
* @return array
* @throws GameException
*/
public function depositMoney(int $amount): array
public function depositMoney(int $amount)
{
if ($amount <= 0) {
throw new GameException(self::ERROR_WRONG_AMOUNT);
}
$wallet = self::$db->fetch('SELECT money FROM users WHERE id = ?', $this->user_id);
if ($wallet->money < $amount) {
throw new GameException(self::ERROR_NO_MONEY_IN_WALLET);
$this->error = self::ERROR_WRONG_AMOUNT;
}
// Забираем деньги из кошелька получателя
$this->user->money -= $amount;
self::setWalletMoney($this->user->money, $this->user_id);
if (!User::getInstance($this->userId)->money()->spend($amount)) {
$this->error = self::ERROR_NO_MONEY_IN_WALLET;
}
if ($this->error) {
return;
}
// Отдаём сумму на счёт получателю
$this->money += $amount;
self::setBankMoney($this->money, $this->user_id);
$this->bankLogs(0, $this->money, "depositMoney");
// Возвращаем изменившиеся значения
return [
'walletMoney' => $this->user->money,
'bankMoney' => $this->money
];
$this->modify($amount);
$this->addLog(0, $this->money, 'depositMoney');
}
/**
@ -157,67 +144,29 @@ class Bank
*
* @param int $amount сумма.
*
* @return array
* @throws GameException
*/
public function withdrawMoney(int $amount): array
public function withdrawMoney(int $amount)
{
if ($amount <= 0) {
throw new GameException(self::ERROR_WRONG_AMOUNT);
$this->error = self::ERROR_WRONG_AMOUNT;
}
$amountWithComission = $amount + $this->bankCommission($amount);
$amountWithComission = $amount + $this->commission($amount);
if ($this->money < $amountWithComission) {
throw new GameException(self::ERROR_NO_MONEY_IN_BANK_ACCOUNT);
$this->error = self::ERROR_NO_MONEY_IN_BANK_ACCOUNT;
}
if ($this->error) {
return;
}
// Снимаем сумму с комиссией у отправителя
$this->money -= $amountWithComission;
self::setBankMoney($this->money, $this->user_id);
$this->bankLogs(0, $this->money, "withdrawMoney");
$this->modify(-$amountWithComission);
$this->addLog(0, $this->money, 'withdrawMoney');
// Отдаём сумму в кошелёк получателя
$this->user['money'] += $amount;
self::setWalletMoney($this->user['money'], $this->user_id);
// Возвращаем изменившиеся значения
return [
'walletMoney' => $this->user['money'],
'bankMoney' => $this->money
];
User::getInstance($this->userId)->money()->earn($amount);
}
/**
* Установить количество денег на банковском счету.
*
* @param int $amount сумма.
* @param int $user_id ID пользователя.
* @param string $operationType Тип операции. По умолчанию пусто. Если ввести, система запишет событие в банковский лог.
*
* @return void
*/
public static function setBankMoney(int $amount, int $user_id, string $operationType = ''): void
private function save()
{
try {
self::$db->execute('UPDATE bank SET money = ? WHERE user_id = ?', [$amount, $user_id]);
if ($operationType) {
GameLogs::addBankLog(0, 0, $amount, $operationType, self::LOG[$operationType]);
}
} catch (Throwable $e) {
echo "Не отработал запрос в БД в файле {$e->getFile()}({$e->getLine()})";
}
}
/**
* Установить количество денег на руках.
*
* @param int $amount сумма.
* @param int $user_id ID пользователя.
*
* @return void
*/
public static function setWalletMoney(int $amount, int $user_id): void
{
$u = new User($user_id);
$u->setMoney($amount);
$u->saveMoney();
Db::getInstance()->execute('UPDATE bank SET money = ? WHERE user_id = ?', [$this->money, $this->userId]);
}
public function getMoney(): int
@ -225,8 +174,30 @@ class Bank
return $this->money;
}
public function setMoney($amount)
public function modify(int $amount, string $logType = '')
{
$this->money = $amount;
if ($amount > 0) {
// add_money
$this->money += $amount;
$this->save();
} elseif ($amount < 0) {
// remove_money
if ($this->money < $amount) {
return;
}
$this->money -= $amount;
$this->save();
}
if ($logType && $amount !== 0) {
$this->addLog(0, $this->money, $logType);
}
}
}
public function getStatus(): string
{
if (!$this->error) {
return $this->status;
}
return $this->error;
}
}

View File

@ -2,39 +2,39 @@
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Database\Db;
use DateTime;
use Exception;
class Chat
{
private DateTime $d;
private DBPDO $db;
private Db $db;
public function __construct(DBPDO $db)
public function __construct(Db $db)
{
$this->db = $db;
}
public function getMessages(): ?string
{
$query = 'select
$query = 'select
msg,
msgdate,
type,
s.login as sender,
r.login as receiver,
s.id as sid,
r.id as rid
from chat
left join users s on s.id = chat.user_id
left join users r on r.id = chat.receiver_id
where
r.id = ?
or r.id is null
or s.id = ?
s.login as sender,
r.login as receiver,
s.id as sid,
r.id as rid
from chat
left join users s on s.id = chat.user_id
left join users r on r.id = chat.receiver_id
where
r.id = ?
or r.id is null
or s.id = ?
order by chat.id';
$chatrows = $this->db->ofetchALL($query, [User::$current->getId(), User::$current->getId()]);
$chatrows = $this->db->ofetchALL($query, [User::getInstance()->getId(), User::getInstance()->getId()]);
$wrappedMessage = null;
foreach ($chatrows as $row) {
try {
@ -45,7 +45,7 @@ class Chat
$m = htmlspecialchars($row->msg);
if ($row->type === 'sys' && empty($row->rid)) {
$wrappedMessage .= sprintf('<span class="chatsys">%s %s</span><br>', $this->d->format('H:i'), $m);
} elseif ($row->rid === User::$current->getId()) {
} elseif ($row->rid === User::getInstance()->getId()) {
if ($row->type === 'sys') {
$wrappedMessage .= sprintf('<span class="chatsys">%s [Система] → %s</span><br>', $this->d->format('H:i'), $m);
} elseif ($row->type == 'sms') {
@ -62,14 +62,19 @@ class Chat
return $wrappedMessage;
}
public function addMessage(string $msg)
public function sendMessage(string $msg)
{
$this->db->execute('insert into chat (user_id, msg) values (?,?)', [User::$current->getId(), $msg]);
$this->db->execute('insert into chat (user_id, msg) values (?,?)', [User::getInstance()->getId(), $msg]);
}
public static function addSYSMessage( string $msg, ?int $receiver_id = null)
public static function sendSys(string $msg, ?int $receiverId = null)
{
DBPDO::$db->execute('insert into chat (user_id, msg, receiver_id, type) values (?,?,?,?)', [User::$current->getId(), $msg, $receiver_id, 'sys']);
Db::getInstance()->execute('insert into chat (user_id, msg, receiver_id, type) values (-1,?,?,?)', [$msg, $receiverId, 'sys']);
}
}
public static function sendTelegraf(string $msg, int $receiverId)
{
Db::getInstance()->execute('insert into chat (user_id, msg, receiver_id, type) values (-1,?,?,?)', [$msg, $receiverId, 'sms']);
}
}

View File

@ -3,26 +3,32 @@
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Database\Db;
class Check
{
private User $user;
private DBPDO $db;
private Db $db;
/**
* Check constructor.
*
* @param User $user
* @param Db $db
*/
public function __construct(User $user, DBPDO $db)
public function __construct(User $user, Db $db)
{
$this->user = $user;
$this->db = $db;
}
public function Effects()
public static function expiredEffects()
{
return $this->db->execute('delete from users_effects where remaining_time <= ?', strtotime('now'));
return Db::getInstance()->execute('delete from users_effects where remaining_time <= ?', strtotime('now'));
}
}
public static function userExists($id): bool
{
return Db::getInstance()->fetchColumn('select count(*) from users where id = ?', $id) > 0;
}
}

View File

@ -1,13 +1,16 @@
<?php
# Date: 26.10.2020 (17:56)
namespace Battles;
class City
{
use Rooms;
public static function showStreet(int $id)
{
echo '<div style="position:relative; display: inline-block;" id="ione">';
if ($id === 20) {
echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/spring_cap_cp_day.jpg">' .
echo '<img alt="background" src="/i/city/spring_cap_cp_day.jpg">' .
self::showBuilding(1, "spring_cap_club", 30, 235, self::$roomNames[1]) .
self::showBuilding(2, "spring_cap_shop", 202, 171, self::$roomNames[22]) .
self::showBuilding(4, "spring_cap_rem", 202, 290, self::$roomNames[23]) .
@ -17,68 +20,61 @@ class City
self::showBuilding(9, "winter_cap_tree2", 215, 500, self::$roomNames[44]) .
self::showBuilding(13, "spring_cap_statue", 222, 365, self::$roomNames[24]) .
self::showBuilding(14, "winter_cap_statue", 210, 390, "Снеговик") .
self::showBuilding(222, "cap_arr_top", 180, 650, "Торговая улица") .
'</div>';
self::showBuilding(222, "cap_arr_top", 180, 650, "Торговая улица");
} elseif ($id === 21) {
echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/spring_cap_strash_day.jpg">' .
echo '<img alt="background" src="/i/city/spring_cap_strash_day.jpg">' .
self::showBuilding(3, "cap_arr_right", 255, 708, "Ристалище") .
self::showBuilding(4, "cap_arr_left", 258, 21, self::$roomNames[20]) .
self::showBuilding(5, "spring_cap_bank", 180, 485, self::$roomNames[29]) .
self::showBuilding(13, "spring_cap_flowershop", 220, 613, self::$roomNames[34]) .
self::showBuilding(14, "spring_cap_registratura", 170, 113, self::$roomNames[30]) .
self::showBuilding(16, "spring_cap_tower", 5, 315, self::$roomNames[31]) .
'</div>';
self::showBuilding(16, "spring_cap_tower", 5, 315, self::$roomNames[31]);
} elseif ($id === 26) {
echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/spring_cap_park_day.jpg">' .
echo '<img alt="background" src="/i/city/spring_cap_park_day.jpg">' .
self::showBuilding(3, "cap_arr_left", 259, 27, self::$roomNames[2601]) .
self::showBuilding(4, "cap_arr_right", 259, 715, self::$roomNames[20]) .
self::showBuilding(6, "cap_gate", 170, 340, "Городские ворота") .
self::showBuilding(660, "spring_cap_vokzal", 163, 43, self::$roomNames[661]) .
'</div>';
self::showBuilding(660, "spring_cap_vokzal", 163, 43, self::$roomNames[661]);
} elseif ($id === 2601) {
echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/sub/cap_zamk_day.jpg">' .
echo '<img alt="background" src="/i/city/sub/cap_zamk_day.jpg">' .
self::showBuilding(1, "spring_cap_ruins", 166, 48, "Руины Старого замка") .
self::showBuilding(4, "cap_arr_right", 260, 710, self::$roomNames[26]) .
self::showBuilding(10, "ava_post", 240, 300, self::$roomNames[35]) .
self::showBuilding(55, "cap_arr_left", 258, 21, self::$roomNames[2655]) .
self::showBuilding(1051, "spring_cap_lab", 130, 327, self::$roomNames[33]) .
self::showBuilding(1052, "spring_cap_lavka", 240, 425, self::$roomNames[1053]) .
'</div>';
self::showBuilding(1052, "spring_cap_lavka", 240, 425, self::$roomNames[1053]);
} elseif ($id === 2655) {
echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/ar_e_d.jpg">' .
echo '<img alt="background" src="/i/city/ar_e_d.jpg">' .
self::showBuilding(10, "arr_right_png2", 260, 710, self::$roomNames[2601]) .
self::showBuilding(2055, "altr_g", 230, 340, self::$roomNames[603]) .
'</div>';
self::showBuilding(2055, "altr_g", 230, 340, self::$roomNames[603]);
} elseif ($id === 2111) {
echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/av_rist_day.jpg">' .
echo '<img alt="background" src="/i/city/av_rist_day.jpg">' .
self::showBuilding(1, "cap_arr_left", 240, 30, self::$roomNames[21]) .
self::showBuilding(14, "spring_cap_rist_solo", 210, 160, "Вход в Одиночные сражения") .
self::showBuilding(14, "spring_cap_rist_group", 243, 340, "Вход в Сражение отрядов") .
self::showBuilding(203, "spring_cap_rist_monstr", 145, 570, "Вход в Груповые сражения") .
self::showBuilding(1000, "av_zamk_rud", 80, 310, self::$roomNames[1001]) .
'</div>';
self::showBuilding(1000, "av_zamk_rud", 80, 310, self::$roomNames[1001]);
} elseif ($id === 2701) {
echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/av_arena_bg1_day2.jpg">' .
echo '<img alt="background" src="/i/city/av_arena_bg1_day2.jpg">' .
self::showBuilding(1, "cap_3strelka", 260, 30, "Берег Залива") .
self::showBuilding(2, "cap_shar_dark", 234, 356, "Лабиринт Хаоса") .
'</div>';
self::showBuilding(2, "cap_shar_dark", 234, 356, "Лабиринт Хаоса");
} elseif ($id === 2702) {
echo '<div style="position:relative; display: inline-block;" id="ione"><img alt="background" src="/i/city/spring_cap_torg_day.jpg">' .
echo '<img alt="background" src="/i/city/spring_cap_torg_day.jpg">' .
self::showBuilding(6, "spring_cap_build1", 175, 70, "Академия") .
self::showBuilding(10, "cap_rist_arr_left", 259, 25, self::$roomNames[20]) .
self::showBuilding(16, "auk", 120, 300, "Аукцион") .
self::showBuilding(21, "spring_cap_build2", 150, 565, "Ломбард") .
self::showBuilding(16555, "spring_cap_build3", 155, 480, "Прокатная лавка") .
'</div>';
self::showBuilding(16555, "spring_cap_build3", 155, 480, "Прокатная лавка");
}
echo '</div>';
}
private static function showBuilding(int $id, string $image, int $top, int $left, string $description)
private static function showBuilding(int $id, string $image, int $top, int $left, string $description): string
{
return sprintf('
<div style="position:absolute; left:%spx; top:%spx; z-index:90; cursor: pointer;">
<img src="/i/city/sub/%s.png" alt="%s" title="%s" class="building" id="%s" onclick="window.location.href = \'city.php?got/level%s\'">
</div>',
$left, $top, $image, $description, $description, $id, $id);
return <<<HTML
<div style="position:absolute; left:{$left}px; top:{$top}px; z-index:90; cursor: pointer;">
<img src="/i/city/sub/$image.png" alt="$description" title="$description" class="building" id="$id" onclick="window.location.href = 'city.php?got/level$id'">
</div>
HTML;
}
}
}

View File

@ -2,104 +2,103 @@
# Date: 23.08.2021 (23:05)
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\Models\User\Effects;
class Clan
{
private DBPDO $db;
private User $user;
private static ?self $instance = null;
private $clan;
public static Clan $current;
public function __construct()
private function __construct()
{
$this->db = DBPDO::$db;
$this->user = User::$current;
$this->clan = $this->db->ofetch('select * from clans where owner_id = ?', $this->user->getId());
$this->clan = Db::getInstance()->ofetch('select * from clans where owner_id = ?', User::getInstance()->getId());
}
public static function getInstance(): self
{
if (is_null(self::$instance)) {
self::$instance = new self();
}
return self::$instance;
}
public function addMember(string $login): string
{
$target = new User($login);
$error = null;
if (!$this->getProverka($target->getId())) {
if (!$this->getProverka(User::getInstance($login)->getId())) {
$error .= '<br>Нет проверки!';
}
if ($target->getClan()) {
if (User::getInstance($login)->getClan()) {
$error .= '<br>Персонаж уже состоит в клане!';
}
if ($target->getLevel() < 1) {
if (User::getInstance($login)->getLevel() < 1) {
$error .= '<br>Персонаж 0 уровня не может быть принят!';
}
if ($this->user->getMoney() < GameConfigs::CLAN['add_member_cost']) {
if (!User::getInstance()->money()->spend(GameConfigs::CLAN['add_member_cost'])) {
$error .= '<br>Недостаточно денег!';
}
if ($error) {
return $error;
}
$this->user->setMoney($this->user->getMoney() - GameConfigs::CLAN['add_member_cost']);
$this->user->saveMoney();
$target->setClan($this->user->getClan());
User::getInstance($login)->setClan(User::getInstance()->getClan());
return "Персонаж «{$login}» успешно принят в клан.";
}
private function getProverka($userId)
{
return Effects::count($userId, 20);
}
public function removeMember(string $login): string
{
$target = new User($login);
$error = null;
if ($this->user->getMoney() < GameConfigs::CLAN['remove_member_cost']) {
$error .= '<br>Недостаточно денег!';
}
if ($target->getId() === $this->user->getId()) {
if (User::getInstance($login)->getId() === User::getInstance()->getId()) {
$error .= '<br>Себя выгонять нельзя!';
}
if ($target->getClan() !== $this->user->getClan()) {
if (User::getInstance($login)->getClan() !== User::getInstance()->getClan()) {
$error .= '<br>Персонаж не состоит в этом клане!';
}
if (!User::getInstance()->money()->spend(GameConfigs::CLAN['remove_member_cost'])) {
$error .= '<br>Недостаточно денег!';
}
if ($error) {
return $error;
}
$this->user->setMoney($this->user->getMoney() - GameConfigs::CLAN['remove_member_cost']);
$this->user->saveMoney();
$target->setClan(null);
User::getInstance($login)->setClan(null);
return "Персонаж «{$login}» покинул клан.";
}
public function changeOwner(string $login): string
{
$target = new User($login);
$error = null;
if ($target->getId() === $this->user->getId()) {
if (User::getInstance($login)->getId() === User::getInstance()->getId()) {
$error .= '<br>Самоудовлетворяетесь? ;)';
}
if ($target->getClan() !== $this->user->getClan()) {
if (User::getInstance($login)->getClan() !== User::getInstance()->getClan()) {
$error .= '<br>Персонаж не состоит в этом клане!';
}
if ($error) {
return $error;
}
$this->db->execute('update clans set owner_id = ? where owner_id = ?', [$target->getId(), $this->user->getId()]);
Db::getInstance()->execute('update clans set owner_id = ? where owner_id = ?', [User::getInstance($login)->getId(), User::getInstance()->getId()]);
return 'Вы передали управление кланом персонажу «' . $login . '».';
}
public function setClanInfo(string $text): string
{
$check = $this->db->ofetch('select id from users where clan = (select short_name from clans where owner_id = ?)', $this->user->getId());
if ($check->id !== $this->user->getId()) {
$checkId = Db::getInstance()->fetchColumn('select id from users where clan = (select short_name from clans where owner_id = ?)', User::getInstance()->getId());
if ($checkId !== User::getInstance()->getId()) {
return 'Ошибка доступа!';
}
$this->db->execute('update clans set info = ? where owner_id = ?', [$text, $check->id]);
Db::getInstance()->execute('update clans set info = ? where owner_id = ?', [$text, $checkId]);
return 'Описание клана изменено!';
}
public function getMemberlist(): array
{
return $this->db->ofetchAll('select id, (select 1 from clans where short_name = clan and owner_id = id) as clan_owner, room from users where clan = ? order by clan_owner desc, room, login', $this->user->getClan());
}
private function getProverka($user_id)
{
return $this->db->fetch('select 1 from users_effects where type = 20 and owner_id = ?', $user_id);
return Db::getInstance()->fetchAll('select id, (select 1 from clans where short_name = clan and owner_id = id) as clan_owner, room from users where clan = ? order by clan_owner desc, room, login', User::getInstance()->getClan());
}
public function getClanOwnerId(): ?int
@ -116,4 +115,4 @@ class Clan
{
return $this->clan->short_name;
}
}
}

View File

@ -1,154 +0,0 @@
<?php
namespace Battles\Database;
use Battles\GameConfigs;
use PDO, PDOException;
class DBPDO
{
public $pdo;
private static $_instance = null;
public static DBPDO $db;
function __construct()
{
$this->connect();
}
public static function INIT(): DBPDO
{
if (!self::$_instance) {
self::$_instance = new DBPDO();
}
return self::$_instance;
}
function prep_query($query)
{
return $this->pdo->prepare($query);
}
function connect():bool
{
if (!$this->pdo) {
$dsn = 'mysql:dbname=' . GameConfigs::DATABASE_NAME . ';host=' . GameConfigs::DATABASE_HOST . ';port=' . GameConfigs::DATABASE_PORT . ';charset=utf8;';
$user = GameConfigs::DATABASE_USER;
$password = GameConfigs::DATABASE_PASS;
try {
$this->pdo = new PDO($dsn, $user, $password, array(PDO::ATTR_PERSISTENT => true));
return true;
} catch (PDOException $e) {
die($e->getMessage());
}
} else {
$this->pdo->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_WARNING);
return true;
}
}
function table_exists($table_name)
{
$stmt = $this->prep_query('SHOW TABLES LIKE ?');
$stmt->execute(array($table_name));
return $stmt->rowCount() > 0;
}
function execute($query, $values = null)
{
if ($values == null) {
$values = array();
} else if (!is_array($values)) {
$values = array($values);
}
$stmt = $this->prep_query($query);
$stmt->execute($values);
return $stmt;
}
function fetch($query, $values = null)
{
if ($values == null) {
$values = array();
} else if (!is_array($values)) {
$values = array($values);
}
$stmt = $this->execute($query, $values);
return $stmt->fetch(PDO::FETCH_ASSOC);
}
function fetchAll($query, $values = null, $key = null)
{
if ($values == null) {
$values = array();
} else if (!is_array($values)) {
$values = array($values);
}
$stmt = $this->execute($query, $values);
$results = $stmt->fetchAll(PDO::FETCH_ASSOC);
// Allows the user to retrieve results using a
// column from the results as a key for the array
if ($key != null && $results[0][$key]) {
$keyed_results = array();
foreach ($results as $result) {
$keyed_results[$result[$key]] = $result;
}
$results = $keyed_results;
}
return $results;
}
function ofetch($query, $values = null)
{
if ($values == null) {
$values = array();
} else if (!is_array($values)) {
$values = array($values);
}
$stmt = $this->execute($query, $values);
return $stmt->fetch(PDO::FETCH_OBJ);
}
function ofetchAll($query, $values = null, $key = null)
{
if ($values == null) {
$values = array();
} else if (!is_array($values)) {
$values = array($values);
}
$stmt = $this->execute($query, $values);
$results = $stmt->fetchAll(PDO::FETCH_OBJ);
// Allows the user to retrieve results using a
// column from the results as a key for the array
if ($key != null && $results[0][$key]) {
$keyed_results = (object) array();
foreach ($results as $result) {
$keyed_results->$result[$key] = $result;
}
$results = $keyed_results;
}
return $results;
}
function lastInsertId()
{
return $this->pdo->lastInsertId();
}
function fetchColumn($query, $values = null) {
if (is_null($values)) {
$values = [];
} elseif (!is_array($values)) {
$values = [$values];
}
$stmt = $this->execute($query, $values);
return $stmt->fetchColumn();
}
}

View File

@ -0,0 +1,135 @@
<?php
declare(strict_types=1);
namespace Battles\Database;
use Battles\GameConfigs;
use PDO;
use PDOException;
class Db
{
private PDO $pdo;
private static ?self $instance = null;
private function __construct()
{
$this->connect();
}
private function connect(): void
{
$dsn = 'mysql:dbname=' . GameConfigs::DATABASE_NAME . ';host=' . GameConfigs::DATABASE_HOST . ';port=' . GameConfigs::DATABASE_PORT . ';charset=utf8;';
$user = GameConfigs::DATABASE_USER;
$password = GameConfigs::DATABASE_PASS;
try {
$this->pdo = new PDO($dsn, $user, $password, array(PDO::ATTR_PERSISTENT => true));
$this->pdo->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_WARNING);
} catch (PDOException $e) {
die($e->getMessage());
}
}
public static function getInstance(): self
{
if (is_null(self::$instance)) {
self::$instance = new self();
}
return self::$instance;
}
public function execute($query, $values = null)
{
if (is_null($values)) {
$values = [];
} elseif (!is_array($values)) {
$values = [$values];
}
$stmt = $this->pdo->prepare($query);
$stmt->execute($values);
return $stmt;
}
public function fetch($query, $values = null)
{
if (is_null($values)) {
$values = [];
} elseif (!is_array($values)) {
$values = [$values];
}
$stmt = $this->execute($query, $values);
return $stmt->fetch(PDO::FETCH_ASSOC);
}
public function fetchAll($query, $values = null, $key = null): array
{
if (is_null($values)) {
$values = [];
} elseif (!is_array($values)) {
$values = [$values];
}
$stmt = $this->execute($query, $values);
$results = $stmt->fetchAll(PDO::FETCH_ASSOC);
// Allows the user to retrieve results using a
// column from the results as a key for the array
if (!is_null($key) && $results[0][$key]) {
$keyedResults = [];
foreach ($results as $result) {
$keyedResults[$result[$key]] = $result;
}
$results = $keyedResults;
}
return $results;
}
public function ofetch($query, $values = null)
{
if (is_null($values)) {
$values = [];
} elseif (!is_array($values)) {
$values = [$values];
}
$stmt = $this->execute($query, $values);
return $stmt->fetch(PDO::FETCH_OBJ);
}
public function ofetchAll($query, $values = null, $key = null): object
{
if (is_null($values)) {
$values = [];
} elseif (!is_array($values)) {
$values = [$values];
}
$stmt = $this->execute($query, $values);
$results = $stmt->fetchAll(PDO::FETCH_OBJ);
// Allows the user to retrieve results using a
// column from the results as a key for the array
if (!is_null($key) && $results[0][$key]) {
$keyedResults = (object)[];
foreach ($results as $result) {
$keyedResults->$result[$key] = $result;
}
$results = $keyedResults;
}
return $results;
}
public function lastInsertId()
{
return $this->pdo->lastInsertId();
}
public function fetchColumn($query, $values = null)
{
if (is_null($values)) {
$values = [];
} elseif (!is_array($values)) {
$values = [$values];
}
$stmt = $this->execute($query, $values);
return $stmt->fetchColumn();
}
}

View File

@ -7,35 +7,37 @@
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\Models\Inventory;
use stdClass;
class DressedItems
{
private $USERID;
private $dressedItem;
private static $db;
private int $userId;
private stdClass $dressedItem;
private static Db $db;
private object $dressed;
/**
* DressedItems constructor.
* @param int $user_id ID игрока.
* @param int $userId ID игрока.
*/
public function __construct(int $user_id)
public function __construct(int $userId)
{
self::$db = DBPDO::INIT();
$this->USERID = $user_id;
self::$db = Db::getInstance();
$this->userId = $userId;
$this->dressed = self::$db->ofetchAll('select * from inventory where dressed_slot > 0 and owner_id = ?', $this->userId);
}
public static function getDressedItemBySlot($itemSlot, $ownerId)
{
return self::$db->fetch('SELECT *, COUNT(1) AS count FROM inventory WHERE owner_id = ? AND dressed_slot = ?', [$ownerId, $itemSlot]);
return self::$db->ofetch('SELECT *, COUNT(1) AS count FROM inventory WHERE owner_id = ? AND dressed_slot = ?', [$ownerId, $itemSlot]);
}
public function getItemsInSlots(): stdClass
{
$items = self::$db->ofetchALL('SELECT * FROM inventory WHERE owner_id = ? AND dressed_slot > 0', $this->USERID);
$this->dressedItem = new stdClass();
foreach ($items as $item) {
foreach ($this->dressed as $item) {
$i = $item->dressed_slot;
$this->dressedItem->$i = $item;
}
@ -44,18 +46,45 @@ class DressedItems
/**
* Снимает с предмета статус одетого на персонажа в определённом слоте персонажа.
* @param $slot_id - номер слота.
* @param $slotId - номер слота.
*/
public function undressItem($slot_id)
public function undressItem($slotId)
{
self::getItemsInSlots();
// Проверяем, что используется один из 12 слотов и наличие предмета в слоте.
if (in_array($slot_id, Item::ITEM_TYPES_ALLOWED_IN_SLOTS) && $this->dressedItem->$slot_id) {
self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ? AND owner_id = ?', [$slot_id, $this->USERID]);
if (in_array($slotId, Item::TYPES_ALLOWED_IN_SLOTS) && $this->dressedItem->$slotId) {
Inventory::undressOne($slotId, $this->userId);
}
}
public static function undressAllItems($user_id)
public static function undressAllItems($userId)
{
return self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?', $user_id);
return self::$db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot BETWEEN 1 AND 12 AND owner_id = ?', $userId);
}
}
public function checkRequirements()
{
$stats = (new UserStats($this->userId))->getFullStats();
$q = 'select count(*) from inventory where
dressed_slot > 0 and
need_strength > ? and
need_dexterity > ? and
need_intuition > ? and
need_endurance > ? and
need_intelligence > ? and
need_wisdom > ? and
owner_id = ?';
$args = [
$stats->strength,
$stats->dexterity,
$stats->intuition,
$stats->endurance,
$stats->intelligence,
$stats->wisdom,
$this->userId
];
if (self::$db->fetchColumn($q, $args) > 0) {
self::undressAllItems($this->userId);
}
}
}

View File

@ -23,4 +23,4 @@ class GameConfigs
const BANK_COMISSION = 0.05; // 5%
const DB_SQLITE = '/volume2/web/battles/databases/logs.sqlite';
}
}

View File

@ -3,11 +3,14 @@
namespace Battles;
use SQLite3;
use SQLite3Result;
use Battles\Database\Db;
class GameLogs
{
private const BANK = 1;
private const USER_ACTIONS = 2;
private const BATTLE = 3;
/**
* Добавление записи в лог банковских операций.
* @param int $senderId отправитель средств.
@ -18,15 +21,16 @@ class GameLogs
*/
public static function addBankLog(int $senderId, int $receiverId, int $amount, string $type, string $text)
{
$db = new SQLite3(GameConfigs::DB_SQLITE);
$row = $db->prepare("INSERT INTO bank_logs (sender_id, receiver_id, amount, type, text) VALUES (?, ?, ?, ?, ?)");
$row->bindParam(1, $senderId, SQLITE3_INTEGER);
$row->bindParam(2, $receiverId, SQLITE3_INTEGER);
$row->bindParam(3, $amount, SQLITE3_INTEGER);
$row->bindParam(4, $type, SQLITE3_TEXT);
$row->bindParam(5, $text, SQLITE3_TEXT);
$row->execute();
$row->close();
self::addLog(
json_encode([
'senderId' => $senderId,
'receiverId' => $receiverId,
'amount' => $amount,
'type' => $type,
'text' => $text,
]),
self::BANK,
);
}
/**
@ -44,48 +48,61 @@ class GameLogs
if (empty($type)) {
$type = "system";
}
$db = new SQLite3(GameConfigs::DB_SQLITE);
$row = $db->prepare("INSERT INTO users_logs (user_id, author_id, type, text) VALUES (?,?,?,?)");
$row->bindParam(1, $userId, SQLITE3_INTEGER);
$row->bindParam(2, $authorId, SQLITE3_INTEGER);
$row->bindParam(3, $type, SQLITE3_TEXT);
$row->bindParam(4, $text, SQLITE3_TEXT);
$row->execute();
$row->close();
self::addLog(
json_encode([
'userId' => $userId,
'authotId' => $authorId,
'type' => $type,
'text' => $text,
]),
self::USER_ACTIONS,
);
}
public static function getUserLogs($userId = null, $type = null): SQLite3Result
private static function addLog($jsonString, $logType)
{
$db = new SQLite3(GameConfigs::DB_SQLITE);
$row = false;
if ($userId && $type) {
$query = "SELECT * FROM users_logs WHERE user_id = ? AND type = ?";
$row = $db->prepare($query);
$row->bindValue(1, $userId, SQLITE3_INTEGER);
$row->bindValue(2, $type, SQLITE3_TEXT);
} elseif ($userId && !$type) {
$query = "SELECT * FROM users_logs WHERE user_id = ?";
$row = $db->prepare($query);
$row->bindValue(1, $userId, SQLITE3_INTEGER);
} elseif (!$userId && $type) {
$query = "SELECT * FROM users_logs WHERE type= ?";
$row = $db->prepare($query);
$row->bindValue(1, $type, SQLITE3_TEXT);
} elseif (!$userId && !$type) {
$query = "SELECT * FROM users_logs";
$row = $db->prepare($query);
Db::getInstance()->execute('insert into logs (json_data, type) VALUES (?,?)', [
$jsonString,
$logType
]);
}
private static function getLogByType(int $type): array
{
$result = [];
$logs = Db::getInstance()->fetchAll('select json_data from logs where type = ?', $type);
foreach ($logs as $log) {
$result[] = json_decode($log, true);
}
return $result;
}
public static function getUserLogs(?int $userId): array
{
$logs = self::getLogByType(self::USER_ACTIONS);
if (is_null($userId)) {
return $logs;
}
return $row->execute();
$result = [];
foreach ($logs as $log) {
if ($userId !== $log['userId']) {
continue;
}
$result[] = $log;
}
return $result;
}
public static function addBattleLog(int $battle_id, string $text)
public static function addBattleLog(int $battleId, string $text)
{
$db = new SQLite3(__DIR__ . '../../Database/battle.logs.db');
$row = $db->prepare('insert into newbattles (battle_id, text) values (?,?)');
$row->bindParam(1, $battle_id, SQLITE3_INTEGER);
$row->bindParam(2, $text, SQLITE3_TEXT);
$row->execute();
$row->close();
self::addLog(
json_encode([
'battleId' => $battleId,
'text' => $text,
]),
self::BATTLE,
);
}
}
}

177
classes/Battles/Hostel.php Normal file
View File

@ -0,0 +1,177 @@
<?php
# Date: 19.02.2022 (2:33)
namespace Battles;
use Battles\Database\Db;
class Hostel
{
private array $status = [];
private int $uid;
private int $hid;
private int $type;
private int $time;
public const PRICEPERTYPE = [
1 => [8, 16, 24, 32],
2 => [15, 30, 45, 60],
3 => [25, 50, 75, 100],
4 => [40, 80, 120, 160]
];
public const BASENAME = [
1 => 'Сумка',
2 => 'Сундук',
3 => 'Комната',
4 => 'Амбар',
];
public function __construct()
{
$this->uid = User::getInstance()->getId();
$data = Db::getInstance()->ofetch('select id, type, time from hostel where uid = ?', $this->uid);
$this->hid = $data->id ?? null;
$this->type = $data->type ?? null;
$this->time = $data->time ?? null;
}
private function add7DayRent($type)
{
Db::getInstance()->execute('insert into hostel (uid, type, time) values (?,?,?)', [$this->uid, $type, time() + 60 * 60 * 24 * 7]);
}
private function addRentTime($hostelId, $time)
{
Db::getInstance()->execute('update hostel set time = ? where id = ? and uid = ?', [$time, $hostelId, $this->uid]);
}
private function removeItems()
{
Db::getInstance()->execute('update inventory set in_hostel = 0 where owner_id = ? and in_hostel = 1', $this->uid);
}
private function removeRent()
{
Db::getInstance()->execute('delete from hostel where id = ? and uid = ?', [$this->hid, $this->uid]);
}
private function pay($amount): bool
{
if (!User::getInstance()->money()->spend($amount)) {
$this->setError('Недостаточно денег!');
return false;
}
return true;
}
private function hasNoRents(): bool
{
if ($this->hid) {
$this->setError('Не более 1 арендованного места!');
return false;
}
return true;
}
private function typeIsAllowed($type): bool
{
if (!in_array($type, [1, 2, 3, 4])) {
$this->setError('Неверный тип аренды!');
return false;
}
return true;
}
public function setError(string $message)
{
$this->status = ['type' => 'error', 'message' => $message];
}
private function setSuccess(string $message)
{
$this->status = ['type' => 'success', 'message' => $message];
}
public function newRent($type): bool
{
if (
!$this->typeIsAllowed($type) ||
!$this->hasNoRents() ||
!$this->pay(self::PRICEPERTYPE[$type][0])
) {
return false;
}
$this->add7DayRent($type);
$this->setSuccess('Поздравляем с успешной арендой!');
return true;
}
public function remove(): bool
{
if ($this->time < time()) {
$this->setError('Нельзя отказаться от услуг если имеется задолежнность!');
return false;
}
$this->removeRent();
$this->removeItems();
$this->setSuccess('Вы успешно отказались от аренды!');
return true;
}
public function changeType(int $type)
{
$this->remove();
$this->newRent($type);
}
public function changeTime(int $orderedTime): bool
{
$daysByOrder = [
1 => 7,
2 => 14,
3 => 21,
4 => 28,
];
if (
!$this->typeIsAllowed($orderedTime) ||
!$this->pay(self::PRICEPERTYPE[$this->type][$orderedTime - 1])
) {
return false;
}
$this->time += 60 * 60 * 24 * $daysByOrder[$orderedTime];
$this->addRentTime($this->hid, $this->time);
$this->setSuccess('Всё прошло успешно!');
return true;
}
/**
* @return int|null
*/
public function getHid(): ?int
{
return $this->hid;
}
/**
* @return int|null
*/
public function getType(): ?int
{
return $this->type;
}
/**
* @return int|null
*/
public function getTime(): ?int
{
return $this->time;
}
/**
* @return array
*/
public function getStatus(): array
{
return $this->status;
}
}

View File

@ -1,13 +1,13 @@
<?php
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Models\Inventory;
class InventoryItem extends Item
{
private $present;
private $owner_id;
private $db;
private ?string $present;
private int $ownerId;
private const TOO_MANY_ITEMS_IN_SLOTS = 'Критическая ошибка: Переполнение слота!';
private const UNKNOWN_ITEM_TYPE = 'Неизвестный тип предмета!';
private const REQUIREMENTS_NOT_MET = 'Персонаж не соответствует требованиям!';
@ -20,9 +20,8 @@ class InventoryItem extends Item
public function __construct($row)
{
parent::__construct($row);
$this->owner_id = $row->owner_id;
$this->ownerId = $row->owner_id;
$this->present = $row->present;
$this->db = DBPDO::INIT();
}
public function printInfo()
@ -35,35 +34,29 @@ class InventoryItem extends Item
public function printImage()
{
if (in_array($this->item_type, range(1, 12))) {
if (in_array($this->type, range(1, 12))) {
echo <<<HTML
<a href=/main.php?edit=1&dress={$this->item_id} title='Надеть'>
<img src="/i/sh/{$this->image}" class="item-wrap-normal" alt="">
<a href=/main.php?edit=1&dress=$this->id title='Надеть'>
<img src="/i/sh/$this->image" class="item-wrap-normal" alt="">
</a>
HTML;
} else {
echo <<<IMG
<img src="/i/sh/{$this->image}" class="item-wrap-normal" alt="">
<img src="/i/sh/$this->image" class="item-wrap-normal" alt="">
IMG;
}
}
public function printControls(){
// Для кнопок управления под картинкой.
}
private function dressStatsChecks(): ?string
private function dressStatsChecks(): bool
{
$checkStats = new UserStats($this->owner_id);
$checkStats = new UserStats($this->ownerId);
$stat = $checkStats->getFullStats();
return
$this->need_strength > $stat->strength
|| $this->need_dexterity > $stat->dexterity
|| $this->need_intuition > $stat->intuition
|| $this->need_endurance > $stat->endurance
|| $this->need_intelligence > $stat->intelligence
|| $this->need_wisdom > $stat->wisdom
? true : null;
return $this->needStrength > $stat->strength
|| $this->needDexterity > $stat->dexterity
|| $this->needIntuition > $stat->intuition
|| $this->needEndurance > $stat->endurance
|| $this->needIntelligence > $stat->intelligence
|| $this->needWisdom > $stat->wisdom;
}
/**
@ -79,33 +72,33 @@ IMG;
// считаем сколько ОДЕТЫХ предметов в слоте в который мы хотим одеть предмет. 1=просто вещь 1-3=шашни с кольцами
// Count добавленный в первый запрос возвращает одну строку в любом случае.
// fetch возвращает одну строку в любом случае.
$weared = $this->db->ofetchAll('SELECT dressed_slot FROM inventory WHERE dressed_slot != 0 AND item_type = ? AND owner_id = ?', [$this->item_type, $this->owner_id]);
$wearedCount = $this->db->ofetch('select count(dressed_slot) as c from inventory where dressed_slot !=0 and item_type = ? and owner_id = ?', [$this->item_type, $this->owner_id]);
$weared = Inventory::getDressed($this->type, $this->ownerId);
$wearedCount = Inventory::countDressed($this->type, $this->ownerId);
// Если в слоте есть предмет(ы), забиваем их массив одетых в слот предметов.
if ($wearedCount) {
foreach ($weared as $item) {
$itemInSlot[] = $item->dressed_slot;
}
}
if (in_array($this->item_type, [
self::ITEM_TYPE_HELMET, self::ITEM_TYPE_ARMOR, self::ITEM_TYPE_LEGS, self::ITEM_TYPE_BOOTS,
self::ITEM_TYPE_GLOVES, self::ITEM_TYPE_WEAPON, self::ITEM_TYPE_SHIELD, self::ITEM_TYPE_BELT,
self::ITEM_TYPE_AMULET,
if (in_array($this->type, [
self::TYPE_HELMET, self::TYPE_ARMOR, self::TYPE_LEGS, self::TYPE_BOOTS,
self::TYPE_GLOVES, self::TYPE_WEAPON, self::TYPE_SHIELD, self::TYPE_BELT,
self::TYPE_AMULET,
])) {
//работаем с нормальными слотами
if ($wearedCount->c == 1) {
//если слот занят, снимаем старый предмет и одеваем новый предмет
$this->db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = ? AND owner_id = ?', [$itemInSlot[0], $this->owner_id]);
$this->db->execute('UPDATE inventory SET dressed_slot = item_type WHERE item_id = ? AND owner_id = ?', [$this->item_id, $this->owner_id]);
Inventory::undressOne($itemInSlot[0], $this->ownerId);
Inventory::dressOne($this->id, $this->ownerId);
} elseif (!$wearedCount->c) {
//если слот пуст, одеваем новый предмет
$this->db->execute('UPDATE inventory SET dressed_slot = item_type WHERE item_id = ? AND owner_id = ?', [$this->item_id, $this->owner_id]);
Inventory::dressOne($this->id, $this->ownerId);
} else {
/* проверка на переполнение слотов */
$error = self::TOO_MANY_ITEMS_IN_SLOTS;
DressedItems::undressAllItems($this->owner_id);
DressedItems::undressAllItems($this->ownerId);
}
} elseif ($this->item_type == self::ITEM_TYPE_RING) {
} elseif ($this->type == self::TYPE_RING) {
// работаем с кольцами
if ($wearedCount->c < 3) {
// Сравниваем массив колец и массив слотов для колец.
@ -113,15 +106,14 @@ IMG;
// Сортируем массив свободных слотов по возрастанию.
sort($emptyRingSlots);
// Одеваем предмет в первый свободный слот.
$this->db->execute('update inventory set dressed_slot = ? where item_id = ?', [$emptyRingSlots[0], $this->item_id]);
Inventory::dressOneToSlot($this->id, $emptyRingSlots[0]);
} elseif ($wearedCount->c == 3) {
// Cнимаем предмет из последнего слота 11 и одеваем новый предмет
$this->db->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = 11');
$this->db->execute('UPDATE inventory SET dressed_slot = 11 WHERE item_id = ?', $this->item_id);
Inventory::changeRings($this->id);
} else {
/* проверка на переполнение слотов */
$error = self::TOO_MANY_ITEMS_IN_SLOTS;
DressedItems::undressAllItems($this->owner_id);
DressedItems::undressAllItems($this->ownerId);
}
} else {
$error = self::UNKNOWN_ITEM_TYPE;
@ -130,9 +122,30 @@ IMG;
return $error ?? true;
}
public static function destroyItem($itemId)
// Выбрасываем вещь.
public function drop(): string
{
DBPDO::INIT()->execute('delete from inventory where dressed_slot = 0 and owner_id = ? and item_id = ?', [$_SESSION['uid'], $itemId]);
if (empty($this->id)) {
return 'Ошибка: предмет не найден!';
}
if (Inventory::isWeared($this->id)) {
return 'Ошибка: нельзя выбросить одетый предмет!';
}
Inventory::destroyItem($this->id, $this->ownerId);
GameLogs::addUserLog(User::getInstance()->getId(), User::getInstance()->getLogin() . ' выбросил предмет ' . $this->name . ' id:(cap' . $this->id . ')');
return 'Предмет ' . $this->name . ' выброшен.';
}
/** Снятие всех предметов, которые не подходят по статам. */
public static function autoDrop()
{
$di = new DressedItems(User::getInstance()->getId());
foreach ($di->getItemsInSlots() as $dressedItem) {
$itm = new self($dressedItem);
if (!$itm->dressStatsChecks()) {
$di->undressItem($dressedItem->dressed_slot);
}
}
}
/** Надеюсь, временная заглушка, которая объединяет get_meshok() и другую выдачу одной строкой.
@ -140,9 +153,9 @@ IMG;
*/
public static function getWeightData(): string
{
$query = 'select sum(weight) as `all`, strength * 4 as max from inventory left join users u on owner_id = id where owner_id = ?';
$weight = DBPDO::$db->ofetch($query, User::$current->getId());
$css = $weight->all > $weight->max ? ' style="color:maroon;"' : '';
return "<span$css>$weight->all / $weight->max</span>";
$all = Inventory::getWeight(User::getInstance()->getId());
$max = User::getInstance()->stats()->getMaxWeight();
$css = $all > $max ? ' style="color:maroon;"' : '';
return "<span$css>$all / $max</span>";
}
}
}

View File

@ -1,48 +1,49 @@
<?php
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Database\Db;
class Item
{
protected int $item_id;
protected int $id;
protected string $name = '';
protected int $item_type = self::ITEM_TYPE_TRASH;
protected int $type = self::TYPE_TRASH;
protected int $durability = 0;
protected int $need_strength = 0;
protected int $need_dexterity = 0;
protected int $need_intuition = 0;
protected int $need_endurance = 0;
protected int $need_intelligence = 0;
protected int $need_wisdom = 0;
protected int $add_strength = 0;
protected int $add_dexterity = 0;
protected int $add_intuition = 0;
protected int $add_endurance = 0;
protected int $add_intelligence = 0;
protected int $add_wisdom = 0;
protected int $add_accuracy = 0;
protected int $add_evasion = 0;
protected int $add_criticals = 0;
protected int $add_min_physical_damage = 0;
protected int $add_max_physical_damage = 0;
protected int $needStrength = 0;
protected int $needDexterity = 0;
protected int $needIntuition = 0;
protected int $needEndurance = 0;
protected int $needIntelligence = 0;
protected int $needWisdom = 0;
protected int $addStrength = 0;
protected int $addDexterity = 0;
protected int $addIntuition = 0;
protected int $addEndurance = 0;
protected int $addIntelligence = 0;
protected int $addWisdom = 0;
protected int $addAccuracy = 0;
protected int $addEvasion = 0;
protected int $addCriticals = 0;
protected int $addMinPhysicalDamage = 0;
protected int $addMaxPhysicalDamage = 0;
protected int $weight = 0;
protected string $image = '';
protected int $item_cost = 0;
public const ITEM_TYPES_ALLOWED_IN_SLOTS = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12];
public const ITEM_TYPE_HELMET = 1;
public const ITEM_TYPE_ARMOR = 2;
public const ITEM_TYPE_LEGS = 3;
public const ITEM_TYPE_BOOTS = 4;
public const ITEM_TYPE_GLOVES = 5;
public const ITEM_TYPE_WEAPON = 6;
public const ITEM_TYPE_SHIELD = 7;
public const ITEM_TYPE_BELT = 8;
public const ITEM_TYPE_RING = 9;
public const ITEM_TYPE_AMULET = 10;
public const ITEM_TYPE_CONSUMABLE = 20;
public const ITEM_TYPE_OTHER = 50;
public const ITEM_TYPE_TRASH = 100;
protected int $cost = 0;
public const TYPES_ALLOWED_IN_SLOTS = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12];
public const TYPE_HELMET = 1;
public const TYPE_ARMOR = 2;
public const TYPE_LEGS = 3;
public const TYPE_BOOTS = 4;
public const TYPE_GLOVES = 5;
public const TYPE_WEAPON = 6;
public const TYPE_SHIELD = 7;
public const TYPE_BELT = 8;
public const TYPE_RING = 9;
public const TYPE_AMULET = 10;
public const TYPE_CONSUMABLE = 20;
public const TYPE_OTHER = 50;
public const TYPE_TRASH = 100;
private string $typename;
/**
@ -66,45 +67,45 @@ class Item
}
}
switch ($this->item_type) {
case self::ITEM_TYPE_HELMET:
switch ($this->type) {
case self::TYPE_HELMET:
$this->typename = 'Шлем';
break;
case self::ITEM_TYPE_ARMOR:
case self::TYPE_ARMOR:
$this->typename = 'Броня';
break;
case self::ITEM_TYPE_LEGS:
case self::TYPE_LEGS:
$this->typename = 'Поножи';
break;
case self::ITEM_TYPE_BOOTS:
case self::TYPE_BOOTS:
$this->typename = 'Сапоги';
break;
case self::ITEM_TYPE_GLOVES:
case self::TYPE_GLOVES:
$this->typename = 'Перчатки';
break;
case self::ITEM_TYPE_WEAPON:
case self::TYPE_WEAPON:
$this->typename = 'Оружие';
break;
case self::ITEM_TYPE_SHIELD:
case self::TYPE_SHIELD:
$this->typename = 'Щит';
break;
case self::ITEM_TYPE_BELT:
case self::TYPE_BELT:
$this->typename = 'Пояс';
break;
case self::ITEM_TYPE_RING:
case self::TYPE_RING:
$this->typename = 'Кольцо';
break;
case self::ITEM_TYPE_AMULET:
case self::TYPE_AMULET:
$this->typename = 'Амулет';
break;
case self::ITEM_TYPE_CONSUMABLE:
case self::TYPE_CONSUMABLE:
$this->typename = 'Расходуемый предмет';
break;
default:
$this->typename = 'Хлам';
}
$this->item_cost = $this->calculateItemCost();
$this->cost = $this->calculateItemCost();
}
/** Рассчёт стоимости предмета в зависимости от его характеристик.
@ -112,26 +113,26 @@ class Item
*/
protected function calculateItemCost(): int
{
$sum_stats =
$this->add_strength +
$this->add_dexterity +
$this->add_intuition +
$this->add_endurance +
$this->add_intelligence +
$this->add_wisdom;
$sum_mods =
$this->add_accuracy +
$this->add_evasion +
$this->add_criticals;
$sum_damage =
$this->add_min_physical_damage +
$this->add_max_physical_damage;
$sumStats =
$this->addStrength +
$this->addDexterity +
$this->addIntuition +
$this->addEndurance +
$this->addIntelligence +
$this->addWisdom;
$sumMods =
$this->addAccuracy +
$this->addEvasion +
$this->addCriticals;
$sumDamage =
$this->addMinPhysicalDamage +
$this->addMaxPhysicalDamage;
// За каждые N параметров повышаем множитель на 1 чтобы цена пропрорционально росла.
$stats_cost_modifier = 5 + floor($sum_stats / 10);
$mods_cost_modifier = 2 + floor($sum_mods / 50);
$damage_cost_modifier = 1 + floor($sum_damage / 100);
$result = intval($sum_stats * $stats_cost_modifier + $sum_mods * $mods_cost_modifier + $sum_damage * $damage_cost_modifier);
return $result < 1 ? 1 : $result;
$statsCostModifier = 5 + floor($sumStats / 10);
$modsCostModifier = 2 + floor($sumMods / 50);
$damageCostModifier = 1 + floor($sumDamage / 100);
$result = intval($sumStats * $statsCostModifier + $sumMods * $modsCostModifier + $sumDamage * $damageCostModifier);
return max($result, 1);
}
protected function wrap(int $number): string
@ -146,26 +147,26 @@ class Item
public function getAllInfo(): string
{
$needsLines = [
'сила' => $this->need_strength,
'ловкость' => $this->need_dexterity,
'интуиция' => $this->need_intuition,
'выносливость' => $this->need_endurance,
'интеллект' => $this->need_intelligence,
'мудрость' => $this->need_wisdom,
'сила' => $this->needStrength,
'ловкость' => $this->needDexterity,
'интуиция' => $this->needIntuition,
'выносливость' => $this->needEndurance,
'интеллект' => $this->needIntelligence,
'мудрость' => $this->needWisdom,
];
$addsLines = [
'Сила' => $this->add_strength,
'Ловкость' => $this->add_dexterity,
'Интуиция' => $this->add_intuition,
'Выносливость' => $this->add_endurance,
'Интеллект' => $this->add_intelligence,
'Мудрость' => $this->add_wisdom,
'Точность' => $this->add_accuracy,
'Увёртливость' => $this->add_evasion,
'Шанс крита' => $this->add_criticals,
'Сила' => $this->addStrength,
'Ловкость' => $this->addDexterity,
'Интуиция' => $this->addIntuition,
'Выносливость' => $this->addEndurance,
'Интеллект' => $this->addIntelligence,
'Мудрость' => $this->addWisdom,
'Точность' => $this->addAccuracy,
'Увёртливость' => $this->addEvasion,
'Шанс крита' => $this->addCriticals,
];
$str = "<b>$this->name</b> (Масса: $this->weight)";
$str .= '<br> Стоимость: ' . $this->item_cost;
$str .= '<br> Стоимость: ' . $this->cost;
$str .= '<br> Долговечность: ' . $this->durability;
$str .= "<br><em>$this->typename</em><br>";
foreach ($needsLines as $stat => $value) {
@ -178,12 +179,12 @@ class Item
$str .= "<br>$stat" . $this->wrap($value);
}
}
if ($this->add_min_physical_damage && !$this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . ' - ' . $this->add_min_physical_damage;
} elseif (!$this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_max_physical_damage . ' - ' . $this->add_max_physical_damage;
} elseif ($this->add_min_physical_damage && $this->add_max_physical_damage) {
$damage = $this->add_min_physical_damage . ' - ' . $this->add_max_physical_damage;
if ($this->addMinPhysicalDamage && !$this->addMaxPhysicalDamage) {
$damage = $this->addMinPhysicalDamage . ' - ' . $this->addMinPhysicalDamage;
} elseif (!$this->addMinPhysicalDamage && $this->addMaxPhysicalDamage) {
$damage = $this->addMaxPhysicalDamage . ' - ' . $this->addMaxPhysicalDamage;
} elseif ($this->addMinPhysicalDamage && $this->addMaxPhysicalDamage) {
$damage = $this->addMinPhysicalDamage . ' - ' . $this->addMaxPhysicalDamage;
}
if (isset($damage)) {
$str .= '<br>Урон: ' . $damage;
@ -191,8 +192,8 @@ class Item
return $str;
}
public static function getItemById($item_id): Item
public static function getItemById($itemId): Item
{
return new Item(DBPDO::$db->ofetch('select * from items where id = ?', $item_id));
return new Item(Db::getInstance()->ofetch('select * from items where id = ?', $itemId));
}
}
}

View File

@ -3,13 +3,13 @@
// Магия лечения травм
namespace Battles\Magic;
use Battles\UserEffects, Battles\Database\DBPDO, Battles\User;
use Battles\Database\Db, Battles\User, Battles\UserEffect;
class CureInjury extends Magic
{
private $target;
private $login;
use UserEffects;
//use UserEffects;
/**
* Магия лечения травм. Если у персонажа несколько травм, лечится самая тяжёлая.
@ -18,23 +18,21 @@ class CureInjury extends Magic
*/
public function __construct(int $target, int $injuryType)
{
$db = DBPDO::INIT();
$db = Db::getInstance();
$this->target = $target;
if (!$this->isUsable()) {
return $this->status;
}
$ok = null;
$injury = $db->ofetch('SELECT effect_id, type, name FROM users_effects WHERE type IN (11,12,13,14) AND owner_id = ? ORDER BY type DESC LIMIT 1', $target);
if (in_array($injury->type, [11, 12, 13, 14]) && $injuryType >= $injury->type) {
$db->execute('DELETE FROM users_effects WHERE effect_id = ?', $injury->effect_id);
if (empty($injury->name) || $injury->name == 'Неизвестный эффект') {
$injuryName = self::$effectName[$injury->type];
if (in_array($injury->type, [11, 12, 13, 14]) && $injuryType >= $injury->type && UserEffect::remove($target, $injury->effect_id)) {
if (empty($injury->name) || $injury->name === 'Неизвестный эффект') {
$injuryName = UserEffect::$effectName[$injury->type];
} else {
$injuryName = $injury->name;
}
$ok = "Вы вылечили повреждение ${injuryName} персонажу $this->login.";
} elseif ($injury->effect_id && $injuryType == 15) {
$db->execute('DELETE FROM users_effects WHERE type IN (11,12,13,14) AND owner_id = ?', $target);
} elseif ($injury->effect_id && $injuryType === 15 && UserEffect::massRemove($target, [11,12,13,14])) {
$ok = "Вы вылечили все повреждения персонажу $this->login.";
}
return $ok;
@ -46,13 +44,18 @@ class CureInjury extends Magic
*/
private function isUsable(): bool
{
$caster = new User($_SESSION['uid']);
if ($this->target == $_SESSION['uid']) {
$this->target = $caster;
} else {
$this->target = new User($this->target);
}
$this->target = $this->target == $_SESSION['uid'] ? User::getInstance() : User::getInstance($this->target);
$this->login = $this->target->getLogin();
return ($this->isVisible($caster, $this->target) && $this->isNotDead($caster) && $this->enoughMana($caster) && $this->isNotInBattle($caster));
return (
$this->isVisible(User::getInstance(), $this->target) &&
$this->isNotDead(User::getInstance()) &&
$this->enoughMana(User::getInstance()) &&
$this->isNotInBattle(User::getInstance())
);
}
public static function cast($target, $type): self
{
return new self($target, $type);
}
}

View File

@ -2,7 +2,7 @@
// Магия восстановления здоровья
use Battles\Magic\Magic;
use Battles\User;
use Battles\Database\DBPDO;
use Battles\Database\Db;
class Healing extends Magic
{
@ -30,7 +30,7 @@ class Healing extends Magic
if ($healHealthAmount > $this->target->maxHealth) {
$healHealthAmount = $this->target->maxHealth;
}
DBPDO::INIT()->execute('UPDATE users SET health = ? WHERE id = ?', [$healHealthAmount, $this->target->id]);
Db::getInstance()->execute('UPDATE users SET health = ? WHERE id = ?', [$healHealthAmount, $this->target->id]);
$targetName = $this->target->login;
return "Вы восстановили ${healHealthAmount} здоровья персонажу ${targetName}.";
}
@ -41,12 +41,7 @@ class Healing extends Magic
*/
private function isUsable(): bool
{
$caster = new User($_SESSION['uid']);
if ($this->target == $_SESSION['uid']) {
$this->target = $caster;
} else {
$this->target = new User($this->target);
}
return $this->isVisible($caster, $this->target) && $this->isNotDead($caster) && $this->enoughMana($caster) && $this->isSuccess($caster);
$this->target = $this->target == $_SESSION['uid'] ? User::getInstance() : User::getInstance($this->target);
return $this->isVisible(User::getInstance(), $this->target) && $this->isNotDead(User::getInstance()) && $this->enoughMana(User::getInstance()) && $this->isSuccess(User::getInstance());
}
}

View File

@ -1,11 +1,26 @@
<?php
# Date: 16.09.2020 (08:45)
namespace Battles\Magic;
use Battles\Database\Db;
class Magic
{
protected $status;
protected string $status;
private Db $db;
private object $magic;
protected function isVisible($caster, $target):bool
public function __construct(Db $db, int $id)
{
$this->magic = $db->ofetch('select * from magic where id = ?', $id);
}
public function getMagic(): object
{
return $this->magic;
}
protected function isVisible($caster, $target): bool
{
if ($caster->battle != $target->battle || $caster->room != $target->room) {
$this->status = 'Вы не видите цель!';
@ -15,7 +30,7 @@ class Magic
}
}
protected function isNotDead($caster):bool
protected function isNotDead($caster): bool
{
if ($caster->health < 1) {
$this->status = 'Вы мертвы!';
@ -25,7 +40,7 @@ class Magic
}
}
protected function enoughMana($caster):bool
protected function enoughMana($caster): bool
{
if ($caster->mana < 1) {
$this->status = 'Недостаточно пыли!';
@ -35,7 +50,7 @@ class Magic
}
}
protected function isNotInBattle($caster):bool
protected function isNotInBattle($caster): bool
{
if ($caster->battle) {
$this->status = 'Невозможно применить в поединке!';
@ -52,12 +67,12 @@ class Magic
*
* @return bool
*/
protected function isSuccess($caster, int $difficulty = 40):bool
protected function isSuccess($caster, int $difficulty = 40): bool
{
# 40 - потолок стата.
if ($difficulty > 40) {
$difficulty = 40;
}
return mt_rand(1,$difficulty) < $caster->intelligence;
return mt_rand(1, $difficulty) < $caster->intelligence;
}
}

View File

@ -3,7 +3,7 @@
namespace Battles\Magic;
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\DressedItems;
use Battles\Item;
use Battles\User;
@ -25,22 +25,21 @@ class Sharpen extends Magic
if (!$this->isUsable()) {
return $this->status;
}
$item = DressedItems::getDressedItemBySlot(Item::ITEM_TYPE_WEAPON, $_SESSION['uid']);
$item = DressedItems::getDressedItemBySlot(Item::TYPE_WEAPON, $_SESSION['uid']);
// Проверяем, что в названии предмета нет цифр и плюсов.
if (preg_match('/[\W\S]+\+\[?[\d]]?/', $item['name'])) {
if (preg_match('/\+\d/', $item->name)) {
return 'Этот предмет точить нельзя!';
}
$newMinPhysicalDamage = $item['add_min_physical_damage'] + $sharpenStrength;
$newMaxPhysicalDamage = $item['add_max_physical_damage'] + $sharpenStrength;
$newItemName = $item['name'] . " [+$sharpenStrength]";
$newMinPhysicalDamage = $item->add_min_physical_damage + $sharpenStrength;
$newMaxPhysicalDamage = $item->add_max_physical_damage + $sharpenStrength;
$newItemName = $item->name . " [+$sharpenStrength]";
DBPDO::INIT()->execute('UPDATE battles.inventory SET name = ?, add_min_physical_damage = ?, add_max_physical_damage = ? WHERE item_id = ? ', [$newItemName, $newMinPhysicalDamage, $newMaxPhysicalDamage, $item['item_id']]);
Db::getInstance()->execute('UPDATE inventory SET name = ?, add_min_physical_damage = ?, add_max_physical_damage = ? WHERE item_id = ? ', [$newItemName, $newMinPhysicalDamage, $newMaxPhysicalDamage, $item->item_id]);
return "У вас получилось изготовить предмет $newItemName!";
}
private function isUsable(): bool
{
$caster = new User($_SESSION['uid']);
return $this->isNotInBattle($caster) && $this->isSuccess($caster, $this->magicDifficulty);
return $this->isNotInBattle(User::getInstance()) && $this->isSuccess(User::getInstance(), $this->magicDifficulty);
}
}
}

View File

@ -1,39 +0,0 @@
<?php
/**
* Author: lopiu
* Date: 05.07.2020
* Time: 23:32
*/
namespace Battles\Models;
use Battles\Database\DBPDO;
class EffectsModel
{
protected $DB;
const EFFECT_HIDEUSERINFO = 5; // Обезлик
public function __construct(int $user_id)
{
$this->DB = DBPDO::INIT()->ofetchAll('SELECT * FROM users_effects WHERE owner_id = ?', $user_id);
}
/**
* Проверка обезличен ли персонаж.
* @return int date() до конца эффекта или 0.
*/
public function getHideUserInfoStatus(): int
{
if ($this->DB) {
$i = 0;
while ($i < count($this->DB)) {
if ($this->DB[$i]->type == self::EFFECT_HIDEUSERINFO) {
return $this->DB[$i]->remaining_time;
}
$i++;
}
}
return 0;
}
}

View File

@ -0,0 +1,119 @@
<?php
# Date: 23.02.2022 (2:47)
namespace Battles\Models;
use Battles\Database\Db;
class Inventory
{
public static function getWeight(int $userId): int
{
return Db::getInstance()->fetchColumn(
'select sum(weight) from inventory where owner_id = ? and on_sale = 0',
$userId
);
}
public static function getBonuses(int $userId)
{
return Db::getInstance()->ofetch(
"select
sum(add_strength) as item_strength,
sum(add_dexterity) as item_dexterity,
sum(add_intuition) as item_intuition,
sum(add_endurance) as item_endurance,
sum(add_intelligence) as item_intelligence,
sum(add_wisdom) as item_wisdom,
sum(add_accuracy) as item_accuracy,
sum(add_evasion) as item_evasion,
sum(add_criticals) as item_criticals,
sum(add_min_physical_damage) as item_min_physical_damage,
sum(add_max_physical_damage) as item_max_physical_damage
from
inventory
where
dressed_slot != 0 and owner_id = ?",
$userId
);
}
public static function getDressed(int $itemType, int $userId): object
{
return Db::getInstance()->ofetchAll(
'SELECT
dressed_slot
FROM
inventory
WHERE
dressed_slot != 0 AND item_type = ? AND owner_id = ?',
[$itemType, $userId]
);
}
public static function countDressed(int $itemType, int $userId): object
{
return Db::getInstance()->ofetchAll(
'SELECT
count(dressed_slot)
FROM
inventory
WHERE
dressed_slot != 0 AND item_type = ? AND owner_id = ?',
[$itemType, $userId]
);
}
public static function undressOne(int $slot, int $userId)
{
Db::getInstance()->execute(
'UPDATE
inventory
SET
dressed_slot = 0
WHERE
dressed_slot = ? AND owner_id = ?',
[$slot, $userId]
);
}
public static function dressOne(int $itemId, int $userId)
{
Db::getInstance()->execute(
'UPDATE
inventory
SET
dressed_slot = item_type
WHERE
item_id = ? AND owner_id = ?',
[$itemId, $userId]
);
}
public static function dressOneToSlot(int $itemId, int $slot)
{
Db::getInstance()->execute('UPDATE inventory SET dressed_slot = ? WHERE item_id = ?', [$slot, $itemId]);
}
public static function destroyItem(int $itemId, int $userId)
{
Db::getInstance()->execute(
'delete
from
inventory
where
dressed_slot = 0 and owner_id = ? and item_id = ?',
[$userId, $itemId]
);
}
public static function changeRings(int $itemId)
{
Db::getInstance()->execute('UPDATE inventory SET dressed_slot = 0 WHERE dressed_slot = 11');
Db::getInstance()->execute('UPDATE inventory SET dressed_slot = 11 WHERE item_id = ?', $itemId);
}
public static function isWeared(int $itemId): bool
{
return Db::getInstance()->fetchColumn('select count(*) from inventory where item_id = ? and dressed_slot > 0', $itemId) > 0;
}
}

View File

@ -0,0 +1,23 @@
<?php
/**
* Author: lopiu
* Date: 04.07.2020
* Time: 13:17
*/
namespace Battles\Models;
use Battles\Database\Db;
use Battles\User;
class Presents
{
public function getAll($userId = null)
{
if (is_null($userId)) {
$userId = User::getInstance()->getId();
}
return Db::getInstance()->execute('SELECT sender_id, image FROM `users_presents` WHERE owner_id = ?', $userId);
}
}

View File

@ -1,26 +0,0 @@
<?php
/**
* Author: lopiu
* Date: 04.07.2020
* Time: 13:17
*/
namespace Battles\Models;
use Battles\Database\DBPDO;
class PresentsModel
{
protected $DB;
public function __construct(int $user_id)
{
if (!$this->DB) {
$this->DB = DBPDO::INIT()->execute('SELECT sender_id, image FROM `users_presents` WHERE owner_id = ?', $user_id);
}
}
public function getAllPresents()
{
return $this->DB;
}
}

View File

@ -0,0 +1,36 @@
<?php
# Date: 23.02.2022 (3:02)
namespace Battles\Models\User;
use Battles\Database\Db;
class Effects
{
public static function getStatMods(int $userId)
{
return Db::getInstance()->ofetch(
"select
sum(mod_strength) as effect_strength,
sum(mod_dexterity) as effect_dexterity,
sum(mod_intuition) as effect_intuition,
sum(mod_endurance) as effect_endurance,
sum(mod_intelligence) as effect_intelligence,
sum(mod_wisdom) as effect_wisdom
from
users_effects
where
owner_id = ?",
$userId
);
}
public static function getAll(int $userId): object
{
return Db::getInstance()->ofetchAll('SELECT * FROM users_effects WHERE owner_id = ?', $userId);
}
public static function count(int $userId, int $type)
{
return Db::getInstance()->fetchColumn('select count(*) from users_effects where type = ? and owner_id = ?', [$type, $userId]);
}
}

View File

@ -0,0 +1,54 @@
<?php
# Date: 23.02.2022 (2:32)
namespace Battles\Models\User;
use Battles\Database\Db;
class Stats
{
/**
* @param int|string $user
*/
public static function getAll($user)
{
$col = ctype_digit(strval($user)) ? 'id' : 'login';
return Db::getInstance()->ofetch('select id, strength, dexterity, intuition, endurance, intelligence, wisdom, health, mana, free_stat_points, level from users where ' . $col . ' = ?', $user);
}
public static function addOne(string $stat, int $userId)
{
Db::getInstance()->execute(
"UPDATE
users
SET
$stat = $stat + 1,
free_stat_points = free_stat_points - 1
WHERE
id = ?",
$userId
);
}
public static function save(array $vars)
{
Db::getInstance()->execute(
'update
users
set
strength = ?,
dexterity = ?,
intuition = ?,
endurance = ?,
intelligence = ?,
wisdom = ?,
health = ?,
mana = ?,
free_stat_points = ?,
level = ?
where
id = ?',
$vars
);
}
}

View File

@ -3,7 +3,7 @@
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Database\Db;
class Moderation
{
@ -17,50 +17,50 @@ class Moderation
public static function muteChat(int $target, int $time)
{
self::addEffectStatusToUserLog($target, UserEffects::$effectName[2]);
User::addUserEffect($target, 2, UserEffects::$effectName[2], $time);
self::addEffectStatusToUserLog($target, UserEffect::$effectName[2]);
UserEffect::add($target, 2, UserEffect::$effectName[2], $time);
}
public static function unmuteChat(int $target)
{
self::addEffectStatusToUserLog($target, UserEffects::$effectName[2] . self::STATUS_OFF);
User::removeUserEffect($target, 2);
self::addEffectStatusToUserLog($target, UserEffect::$effectName[2] . self::STATUS_OFF);
UserEffect::remove($target, 2);
}
public static function muteForum(int $target, int $time)
{
self::addEffectStatusToUserLog($target, UserEffects::$effectName[3]);
User::addUserEffect($target, 3, UserEffects::$effectName[3], $time);
self::addEffectStatusToUserLog($target, UserEffect::$effectName[3]);
UserEffect::add($target, 3, UserEffect::$effectName[3], $time);
}
public static function unmuteForum(int $target)
{
self::addEffectStatusToUserLog($target, UserEffects::$effectName[3] . self::STATUS_OFF);
User::removeUserEffect($target, 3);
self::addEffectStatusToUserLog($target, UserEffect::$effectName[3] . self::STATUS_OFF);
UserEffect::remove($target, 3);
}
public static function hideUserInfo(int $target, int $time)
{
self::addEffectStatusToUserLog($target, UserEffects::$effectName[5]);
User::addUserEffect($target, 5, UserEffects::$effectName[5], $time);
self::addEffectStatusToUserLog($target, UserEffect::$effectName[5]);
UserEffect::add($target, 5, UserEffect::$effectName[5], $time);
}
public static function unHideUserInfo(int $target)
{
self::addEffectStatusToUserLog($target, UserEffects::$effectName[5] . self::STATUS_OFF);
User::removeUserEffect($target, 5);
self::addEffectStatusToUserLog($target, UserEffect::$effectName[5] . self::STATUS_OFF);
UserEffect::remove($target, 5);
}
public static function blockUser(int $target)
{
self::addEffectStatusToUserLog($target, "Блокировка");
DBPDO::INIT()->execute('UPDATE battles.users SET block = 1 WHERE id = ?', $target);
Db::getInstance()->execute('UPDATE users SET block = 1 WHERE id = ?', $target);
}
public static function unBlockUser(int $target)
public static function unblockUser(int $target)
{
self::addEffectStatusToUserLog($target, "Блокировка" . self::STATUS_OFF);
DBPDO::INIT()->execute('UPDATE battles.users SET block = 0 WHERE block = 1 AND id = ?', $target);
Db::getInstance()->execute('UPDATE users SET block = 0 WHERE block = 1 AND id = ?', $target);
}
public static function addToUserLog(int $target, string $message, int $senderId)
@ -70,17 +70,17 @@ class Moderation
public static function setAlign(int $target, int $align)
{
DBPDO::INIT()->execute('UPDATE users SET align = ? WHERE id = ?', [$align, $target]);
Db::getInstance()->execute('UPDATE users SET align = ? WHERE id = ?', [$align, $target]);
}
public static function addChatSysMsg(string $message)
{
DBPDO::INIT()->execute('INSERT INTO chat (user_id,msg,type) VALUES (-1,?,?)', [$message, 'sys']);
Db::getInstance()->execute('INSERT INTO chat (user_id,msg,type) VALUES (-1,?,?)', [$message, 'sys']);
}
public static function addUserCheck(int $target)
{
self::addEffectStatusToUserLog($target, UserEffects::$effectName[20]);
User::addUserEffect($target, 20, UserEffects::$effectName[20], strtotime('3days'));
self::addEffectStatusToUserLog($target, UserEffect::$effectName[20]);
UserEffect::add($target, 20, UserEffect::$effectName[20], strtotime('3days'));
}
}
}

View File

@ -1,49 +1,66 @@
<?php
namespace Battles;
/**
* Разные способы отображения строки с логином персонажа.
*/
const INVIS = '<i>невидимка</i>';
class Nick extends User
class Nick
{
private function getInvisibilityStatus()
private User $user;
private function __construct(int $userid)
{
return self::$db->fetch('SELECT 1 FROM users_effects WHERE type = 1022 AND owner_id = ?', $this->id);
$this->user = User::getInstance($userid);
}
/**
* Отображение иконки склонности.
* @return string
*/
private function getAlignToNickname():?string
private function getAlignImage(): ?string
{
if ($this->align) {
return sprintf('<img src="i/align_%s.gif">', $this->align);
} else {
return null;
}
return $this->getImage($this->user->getAlign(), '/i/align_');
}
/**
* Отображение иконки клана.
* @return string
*/
private function getClanToNickname():?string
private function getClanImage(): string
{
if ($this->clan) {
return sprintf('<img src="i/clan/%s.png">', $this->clan);
} else {
return null;
return $this->getImage($this->user->getClan(), '/i/clan/');
}
private function getImage($name, $path): string
{
if (empty($name)) {
return '';
}
$file = $path . $name . '.png';
$alt = '';
if (strpos($path, 'align')) {
$alt = '{a:' . $name . '}';
} elseif (strpos($path, 'clan')) {
$alt = '{c:' . $name . '}';
}
return file_exists($file) ? "<img src='$file' alt='$alt'>" : $alt;
}
private function getInfolinkImage(): string
{
return "<a href='inf.php?" . $this->user->getLogin() . "' target='_blank'><img src='i/inf.gif' alt='Ссылка на профиль'></a>";
}
/**
* Вызов класса из самого себя. Читать про обратное связывание и пытаться что-то понять.
*
* @param $playerId
*
* @return Nick
*/
public static function id($playerId): Nick
public static function id($playerId): self
{
return new self($playerId);
}
@ -55,50 +72,30 @@ class Nick extends User
*
* @return string
*/
public function full($showInvisibility = 0):string
public function full(int $showInvisibility = 0): string
{
if (!$showInvisibility && $this->getInvisibilityStatus()) {
if ($showInvisibility === 0 && UserEffect::isInvisible($this->user->getId())) {
return INVIS;
}
return $this->getAlignToNickname().$this->getClanToNickname().sprintf('<b>%s</b> [%s] <a href="inf.php?%s" target="_blank"><img src="i/inf.gif" style="width:12px;height:11px"></a>', $this->login, $this->level, $this->login);
return $this->getAlignImage() . '&nbsp;' . $this->getClanImage() . '&nbsp;' . $this->user->getLogin() . " [" . $this->user->getLevel() . "] " . $this->getInfolinkImage();
}
/**
* Возвращает строку с логином или невидимым статусом.
* @param int $showInvisibility отображать логин даже если персонаж невидимка.
* Возвращает строку с логином.
* Избавиться от этого! Оставлено для совместимости.
* @return string
*/
public function short($showInvisibility = 0):string
public function short(): string
{
if (!$showInvisibility && $this->getInvisibilityStatus()) {
return INVIS;
} else {
return htmlspecialchars($this->login);
}
return $this->user->getLogin();
}
/**
* Возвращает строку со склонностью, кланом, логином, уровнем, ссылкой на профиль, здоровьем.
* @return string
*/
public function battle():string
public function battle(): string
{
return $this->getAlign().$this->getClan().sprintf('<b>%s</b> [%s] <a href="inf.php?%s" target="_blank"><img src="i/inf.gif" style="width:12px;height:11px"></a> <img src="i/herz.gif" alt="HP"> _hp_/_maxhp_', $this->login, $this->level, $this->login);
return $this->full() . "<img src='i/herz.gif' alt='HP'> [" . $this->user->stats()->getHealth() . "/" . $this->user->stats()->getMaxHealth() . "]";
}
/**
* Возвращает строку с логином и здоровьем, выделяя строку определённым стилем.
* @param $textstyle - Название стиля отображения логина персонажа (main.css) для цветового разделения команд.
*
* @return string
*/
public function battleShort($textstyle):string
{
if ($this->getInvisibilityStatus()) {
return INVIS;
}
else {
return sprintf('<span style="%s">%s</span> [_hp_/_maxhp_]', $textstyle, $this->login);
}
}
}
}

View File

@ -0,0 +1,74 @@
<?php
namespace Battles;
use tidy, Battles\Database\Db;
class RememberPassword
{
const OK_MAIL_SENT = 'Письмо отправлено!';
const OK_PASSWORD_CHANGED = 'Пароль изменён!';
const ERROR_MAIL_NOT_SENT = 'Письмо не отправлено!';
const ERROR_WRONG_LOGIN = 'Такого пользователя не существует!';
const ERROR_TOO_MANY_TRIES = 'Вы уже отправляли себе письмо сегодня!';
const ERROR_OLD_HASH = 'Ссылка устарела!';
const ERROR_WRONG_HASH = 'Неверная ссылка!';
private function mailSend(string $to, string $message): bool
{
$from = "=?UTF-8?B?" . base64_encode('Noreply') . "?= <noreply@" . GAMEDOMAIN . ">";
$subject = "=?UTF-8?B?" . base64_encode('Восстановление забытого пароля') . "?=";
$headers = [
'From' => $from,
'MIME-Version' => '1.0',
'Content-type' => 'text/html; charset=UTF-8',
];
if (extension_loaded('tidy')) {
$cleaner = new tidy();
$message = $cleaner->repairString($message, ['show-errors' => 0, 'show-warnings' => false], 'utf8');
}
return mail($to, $subject, $message, $headers);
}
public function sendRecoveryMail(string $to): string
{
$check = Db::getInstance()->ofetch('SELECT email FROM users WHERE login = ?', $to);
if (!empty(Db::getInstance()->fetchColumn('select email from users where login = ?', $to))) {
return self::ERROR_WRONG_LOGIN;
}
if (!empty(Db::getInstance()->ofetch('SELECT 1 FROM users_recovery WHERE login = ?', $to))) {
return self::ERROR_TOO_MANY_TRIES;
}
$hash = uniqid();
$tomorrow = date('d-M-Y', strtotime('+1 days'));
Db::getInstance()->execute('INSERT INTO users_recovery (login, hash, ip, date) VALUES (?,?,?,?)', [$to, $hash, $tomorrow, $_SERVER['REMOTE_ADDR']]);
$message = sprintf(
'Здравствуйте!<br><br>Кто-то запросил восстановление пароля к вашему персонажу %s <br><br>
Для смены пароля пройдите по <a href="//%s/rememberpassword.php?change=%s">данной ссылке</a>.<br><br>
Ссылка будет действовать до <em>%s</em>',
$to,
GAMEDOMAIN,
$hash,
$tomorrow
);
return self::mailSend($check->email, $message) ? self::OK_MAIL_SENT : self::ERROR_MAIL_NOT_SENT;
}
public function isAllowed($hash)
{
return Db::getInstance()->execute('SELECT count(*) FROM users_recovery WHERE hash = ? AND date < ?', [$hash, date('d-M-Y')])->fetchColumn() ? true : self::ERROR_OLD_HASH;
}
public function setNewPassword(string $newPassword, string $hash):string
{
$login = Db::getInstance()->execute('select login from users_recovery where hash = ?', $hash)->fetchColumn();
if (empty($login)) {
return self::ERROR_WRONG_HASH;
}
$newPassword = password_hash($newPassword, PASSWORD_DEFAULT);
Db::getInstance()->execute('UPDATE users SET pass = ? WHERE login = ?', [$newPassword, $login]);
Db::getInstance()->execute('DELETE FROM users_recovery WHERE hash = ?', $hash);
return self::OK_PASSWORD_CHANGED;
}
}

View File

@ -1,11 +1,12 @@
<?php
namespace Battles;
/*
* Список наименований игровых комнат.
*/
trait Rooms
{
public static $roomNames = [
public static array $roomNames = [
0 => "Секретная Комната",
1 => "Дом поединков",
20 => "Центральная площадь",
@ -186,4 +187,4 @@ trait Rooms
2601 => "Замковая Площадь",
2702 => "Центральная площадь (мираж)",
];
}
}

View File

@ -2,29 +2,34 @@
# Date: 29.08.2021 (21:34)
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Database\Db;
class Shop
{
public const GENERAL_SHOP = 1;
public const BARTER_SHOP = 2;
public const CATEGORY_SALE_ITEMS = -1;
public static Shop $current;
public int $categoryType = 0;
private int $shopId;
public function __construct($shop_id) {
$this->shopId = $shop_id;
private function __construct($shopId)
{
$this->shopId = $shopId;
}
public static function id($shopid): self
{
return new self($shopid);
}
private function showGoods(): string
{
if ($this->categoryType) {
$stmt = DBPDO::$db->ofetchAll('select * from items inner join trade_offers on id = shop_item_id where shop_id = ? and shop_item_quantity !=0 and item_type = ?', [$this->shopId, $this->categoryType]);
$stmt2 = DBPDO::$db->ofetchAll('select * from inventory where on_sale != 0 and present is null and item_type = ?', $this->categoryType);
$stmt = Db::getInstance()->ofetchAll('select * from items inner join trade_offers on id = shop_item_id where shop_id = ? and shop_item_quantity !=0 and item_type = ?', [$this->shopId, $this->categoryType]);
$stmt2 = Db::getInstance()->ofetchAll('select * from inventory where on_sale != 0 and present is null and item_type = ?', $this->categoryType);
} else {
$stmt = DBPDO::$db->ofetchAll('select * from items inner join trade_offers on id = shop_item_id where shop_id = ? and shop_item_quantity !=0', $this->shopId);
$stmt2 = DBPDO::$db->ofetchAll('select * from inventory where on_sale != 0 and present is null');
$stmt = Db::getInstance()->ofetchAll('select * from items inner join trade_offers on id = shop_item_id where shop_id = ? and shop_item_quantity !=0', $this->shopId);
$stmt2 = Db::getInstance()->ofetchAll('select * from inventory where on_sale != 0 and present is null');
}
$iteminfo = [];
@ -39,7 +44,7 @@ class Shop
private function showUserSellItems(): string
{
$stmt = DBPDO::$db->ofetchall('select * from inventory where on_sale = 0 and dressed_slot = 0 and durability > 0 and owner_id = ?', User::$current->getId());
$stmt = Db::getInstance()->ofetchall('select * from inventory where on_sale = 0 and dressed_slot = 0 and durability > 0 and owner_id = ?', User::getInstance()->getId());
$iteminfo = [];
$operationType = 'sellshop';
@ -65,18 +70,18 @@ class Shop
public function getCategoryName(): string
{
$names = [
Item::ITEM_TYPE_HELMET => 'Шлемы',
Item::ITEM_TYPE_ARMOR => 'Броня',
Item::ITEM_TYPE_LEGS => 'Поножи',
Item::ITEM_TYPE_BOOTS => 'Сапоги',
Item::ITEM_TYPE_GLOVES => 'Перчатки',
Item::ITEM_TYPE_WEAPON => 'Оружие',
Item::ITEM_TYPE_SHIELD => 'Щиты',
Item::ITEM_TYPE_BELT => 'Пояса',
Item::ITEM_TYPE_RING => 'Кольца',
Item::ITEM_TYPE_AMULET => 'Амулеты',
Item::ITEM_TYPE_CONSUMABLE => 'Расходники',
Item::ITEM_TYPE_OTHER => 'Разное',
Item::TYPE_HELMET => 'Шлемы',
Item::TYPE_ARMOR => 'Броня',
Item::TYPE_LEGS => 'Поножи',
Item::TYPE_BOOTS => 'Сапоги',
Item::TYPE_GLOVES => 'Перчатки',
Item::TYPE_WEAPON => 'Оружие',
Item::TYPE_SHIELD => 'Щиты',
Item::TYPE_BELT => 'Пояса',
Item::TYPE_RING => 'Кольца',
Item::TYPE_AMULET => 'Амулеты',
Item::TYPE_CONSUMABLE => 'Расходники',
Item::TYPE_OTHER => 'Разное',
self::CATEGORY_SALE_ITEMS => 'Предметы в инвентаре',
0 => 'Все товары',
];
@ -87,4 +92,4 @@ class Shop
{
return $this->categoryType !== self::CATEGORY_SALE_ITEMS || $this->categoryType !== self::BARTER_SHOP ? $this->showGoods() : $this->showUserSellItems();
}
}
}

View File

@ -2,14 +2,11 @@
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Models\PresentsModel;
use Exceptions\GameException;
use Battles\Database\Db;
class ShopItem extends Item
{
private const NO_ITEMS_IN_STOCK = "Товара нет в наличии!";
private const NO_MONEY = "У вас нет денег!";
private const NO_BARTER_ITEMS = 'У вас нет требуемых предметов!';
private const BUTTON = [
'setmarket' => 'Сдать в магазин',
@ -23,32 +20,32 @@ insert into inventory (
need_strength, need_dexterity, need_intuition, need_endurance, need_intelligence, need_wisdom,
add_strength, add_dexterity, add_intuition, add_endurance, add_intelligence, add_wisdom,
add_accuracy, add_evasion, add_criticals, add_min_physical_damage, add_max_physical_damage,
image, weight, price)
select
image, weight, price)
select
?, name, item_type, durability,
need_strength, need_dexterity, need_intuition, need_endurance, need_intelligence, need_wisdom,
add_strength, add_dexterity, add_intuition, add_endurance, add_intelligence, add_wisdom,
add_accuracy, add_evasion, add_criticals, add_min_physical_damage, add_max_physical_damage,
image, weight, greatest(
(
(add_strength + add_dexterity + add_intuition + add_endurance + add_intelligence + add_wisdom) *
(5 + floor((add_strength + add_dexterity + add_intuition + add_endurance + add_intelligence + add_wisdom) / 10))
) +
(
(add_accuracy + add_criticals + add_evasion) *
(2 + floor((add_accuracy + add_criticals + add_evasion) / 50))
) +
(
(add_min_physical_damage + add_max_physical_damage) *
(add_strength + add_dexterity + add_intuition + add_endurance + add_intelligence + add_wisdom) *
(5 + floor((add_strength + add_dexterity + add_intuition + add_endurance + add_intelligence + add_wisdom) / 10))
) +
(
(add_accuracy + add_criticals + add_evasion) *
(2 + floor((add_accuracy + add_criticals + add_evasion) / 50))
) +
(
(add_min_physical_damage + add_max_physical_damage) *
(1 + floor((add_min_physical_damage + add_max_physical_damage) / 100))
)
,1)
,1)
from items where id = ?
SQL;
// Тип операции в магазине. Для отображения разных блоков в разных случаях.
private $optype;
private ?int $shop_item_quantity;
private ?int $shopItemQuantity;
private ?int $price;
public static string $status = '';
private ?string $jsonBarterList;
@ -62,8 +59,8 @@ SQL;
$this->optype = $operationType;
}
$this->price = $row->price ?? null;
$this->shop_item_quantity = $row->shop_item_quantity ?? null;
$this->item_id = $row->item_id ?? $row->id;
$this->shopItemQuantity = $row->shop_item_quantity ?? null;
$this->id = $row->item_id ?? $row->id;
if ($operationType === 'buyshop' || $operationType === 'buymarket') {
$this->offerId = $row->offer_id ?? 0; // Ид позиции в магазине.
$this->jsonBarterList = $row->barter_items_list_json ?? null;
@ -105,10 +102,10 @@ SQL;
private function getLowItemQuantityNote(): string
{
if ($this->shop_item_quantity < 1 || $this->shop_item_quantity > 19) {
if ($this->shopItemQuantity < 1 || $this->shopItemQuantity > 19) {
return '';
}
return "<div style='margin-top: 9px; font-style: italic;'>На складе осталось $this->shop_item_quantity единиц товара!</div>";
return "<div style='margin-top: 9px; font-style: italic;'>На складе осталось $this->shopItemQuantity единиц товара!</div>";
}
private function getTextBasedOnPrice(): string
@ -135,34 +132,34 @@ SQL;
return "<img src='/i/sh/$this->image' class='item-wrap-normal' alt=''>";
}
public static function buyItem($id, User $buyer)
public static function buyItem($id)
{
$check = DBPDO::$db->ofetch("select * from trade_offers where offer_id = ?", $id);
$item = new Item(DBPDO::$db->fetch('select * from items where id = ?', $check->shop_item_id));
$check = Db::getInstance()->ofetch("select * from trade_offers where offer_id = ?", $id);
$item = new Item(Db::getInstance()->fetch('select * from items where id = ?', $check->shop_item_id));
$price = $item->calculateItemCost();
if (
!self::checkAndRemoveBarteredItems($check->barter_items_list_json, $buyer->getId()) ||
!self::checkAndPayTheBills($price, $buyer) ||
!self::checkAndRemoveBarteredItems($check->barter_items_list_json, User::getInstance()->getId()) ||
!self::checkAndPayTheBills($price) ||
!self::checkAndChangeRemainingItems($check->shop_item_quantity, $check->shop_item_id)
) {
return;
}
DBPDO::$db->execute(self::BUY_QUERY, [$buyer->getId(), $check->shop_item_id]);
$deloText = $buyer->getLogin() . " купил товар «" . $item->name . "» id:(" . $check->shop_item_id . ") в магазине за " . $price . ".";
GameLogs::addUserLog($buyer->getId(), $deloText);
Db::getInstance()->execute(self::BUY_QUERY, [User::getInstance()->getId(), $check->shop_item_id]);
$deloText = User::getInstance()->getLogin() . " купил товар «" . $item->name . "» id:(" . $check->shop_item_id . ") в магазине за " . $price . ".";
GameLogs::addUserLog(User::getInstance()->getId(), $deloText);
self::$status = "Предмет " . $item->name . " куплен за " . $price . ".";
}
private static function checkAndRemoveBarteredItems(?string $json_list, int $user_id): bool
private static function checkAndRemoveBarteredItems(?string $jsonList, int $userId): bool
{
if (empty($json_list)) {
if (empty($jsonList)) {
return true;
}
$allowItemRemove = true;
foreach (json_decode($json_list) as $item) {
$row = DBPDO::$db->ofetch('select sum(1) as s from inventory where name = ? and owner_id = ?', [Item::getItemById($item->item_id)->name, $user_id]);
foreach (json_decode($jsonList) as $item) {
$row = Db::getInstance()->ofetch('select sum(1) as s from inventory where name = ? and owner_id = ?', [Item::getItemById($item->item_id)->name, $userId]);
if ($row->s < $item->quantity) {
$allowItemRemove = false;
}
@ -171,61 +168,50 @@ SQL;
self::$status = self::NO_BARTER_ITEMS;
return false;
}
foreach (json_decode($json_list) as $item) {
foreach (json_decode($jsonList) as $item) {
$query = 'delete from inventory where name = ? and owner_id = ? limit ' . (int)$item->quantity;
// У-у-у, сука! https://phpdelusions.net/pdo#limit
DBPDO::$db->execute($query, [Item::getItemById($item->item_id)->name, $user_id]);
Db::getInstance()->execute($query, [Item::getItemById($item->item_id)->name, $userId]);
}
return true;
}
private static function checkAndPayTheBills(int $price, User $user): bool
private static function checkAndPayTheBills(int $price): bool
{
if ($user->getMoney() > $price) {
$user->setMoney($user->getMoney() - $price);
$user->saveMoney();
if (User::getInstance()->money()->spend($price)) {
return true;
}
try {
$bank = new Bank($user->getId());
$bank->withdrawMoney($price);
return true;
} catch (GameException $e) {
self::$status = 'Банковская ошибка! ' . self::NO_MONEY;
return false;
}
(new Bank())->withdrawMoney($price);
return true;
}
private static function checkAndChangeRemainingItems(int $current_quantity, $item_id): bool
private static function checkAndChangeRemainingItems(int $currentQuantity, $itemId): bool
{
if (empty($current_quantity)) {
if (empty($currentQuantity)) {
self::$status = self::NO_ITEMS_IN_STOCK;
return false;
}
if ($current_quantity === -1) {
if ($currentQuantity === -1) {
return true;
}
DBPDO::$db->execute("update trade_offers set shop_item_quantity = shop_item_quantity -1 where shop_item_quantity != -1 and shop_item_id = ? ", $item_id);
Db::getInstance()->execute("update trade_offers set shop_item_quantity = shop_item_quantity -1 where shop_item_quantity != -1 and shop_item_id = ? ", $itemId);
return true;
}
public static function sellItem($id, User $seller, $bankTrade = 0)
public static function sellItem($id, $bankTrade = 0)
{
$db = new DBPDO();
$item = $db->ofetch('select * from inventory where item_id = ?', $id);
$item = Db::getInstance()->ofetch('select * from inventory where item_id = ?', $id);
$sellingItemName = $item->name;
// Продажа за цену от нуля до половины стоимости.
$sellingPrice = $item->price > 1 ? mt_rand(0, $item->price / 2) : mt_rand(0, 1);
$db->execute('delete from inventory where item_id = ?', $id);
Db::getInstance()->execute('delete from inventory where item_id = ?', $id);
if ($bankTrade) {
$bank = new Bank($seller->getId());
$bank->setMoney($bank->getMoney() + $sellingPrice);
Bank::setBankMoney($bank->getMoney(), $seller->getId(), 'sellShop');
User::getInstance()->money()->modifyBank($sellingPrice, 'sellShop');
} else {
$db->execute('update users set money = money - ? where id = ?', [$sellingPrice, $_SESSION['uid']]);
User::getInstance()->money()->earn($sellingPrice);
}
$deloText = "{$seller->getLogin()} продал товар «{$sellingItemName}» id:($id) в магазине за $sellingPrice кр.";
GameLogs::addUserLog($seller->getId(), $deloText);
$deloText = User::getInstance()->getLogin() . " продал товар «{$sellingItemName}» id:($id) в магазине за $sellingPrice кр.";
GameLogs::addUserLog(User::getInstance()->getId(), $deloText);
if ($sellingPrice == 0) {
self::$status = "После длительных и изнурительных торгов вы плюнули на всё и просто подарили ваш «{$sellingItemName}» торговцу.";
} else {
@ -255,12 +241,12 @@ SQL;
return '';
}
$str = $this->optype == 'setmarket' ? '<input placeholder=" ' . $this->price . ' " name="cost">' : '';
$hiddenValue = $this->optype === 'buyshop' ? $this->offerId : $this->item_id;
$button_name = self::BUTTON[$this->optype];
$hiddenValue = $this->optype === 'buyshop' ? $this->offerId : $this->id;
$buttonName = self::BUTTON[$this->optype];
return <<<FORM
<form method="post">$str
<input type="hidden" name="itemId" value="$hiddenValue">
<br><input type="submit" name="$this->optype" value="$button_name">
<br><input type="submit" name="$this->optype" value="$buttonName">
</form>
FORM;
}
@ -270,27 +256,28 @@ FORM;
*/
public function getItemType(): int
{
return $this->item_type;
return $this->type;
}
/** Выдача магазинных предметов по запросу.
* Ввелась чтобы перебить takeshopitem() в functions с идентичным функционалом.
* @param int $item_id ИД предмета.
* @param int $to ИД пперсонажа-получателя.
*
* @param int $itemId ИД предмета.
* @param int $to ИД пперсонажа-получателя.
*/
public static function giveNewItem(int $item_id, int $to): array
public static function giveNewItem(int $itemId, int $to): array
{
$check = DBPDO::$db->ofetch('select 1 from items where id = ?', $item_id);
$check = Db::getInstance()->ofetch('select 1 from items where id = ?', $itemId);
if (!$check) {
return [];
}
DBPDO::$db->execute(self::BUY_QUERY, [$to, $item_id]);
$return = DBPDO::$db->ofetch('select image, name from inventory where item_id = ?', DBPDO::$db->lastInsertId());
Db::getInstance()->execute(self::BUY_QUERY, [$to, $itemId]);
$return = Db::getInstance()->ofetch('select image, name from inventory where item_id = ?', Db::getInstance()->lastInsertId());
return [
'img' => $return->image,
'name' => $return->name,
'id' => $item_id,
'id' => $itemId,
];
}
}
}

View File

@ -1,6 +1,7 @@
<?php
# Date: 30.09.2020 (09:42)
namespace Battles;
class Template
{
/**
@ -47,4 +48,4 @@ HTML_HEADER;
<h1>$buildingName</h1>
HTML;
}
}
}

View File

@ -2,15 +2,15 @@
# Date: 26.10.2020 (16:08)
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Database\Db;
class Travel
{
/**
* Соответствие ID комнаты игровому файлу.
* @var string[]
* @var array
*/
public static $roomFileName = [
public static array $roomFileName = [
1 => 'main.php',
20 => 'city.php',
21 => 'city.php',
@ -55,24 +55,58 @@ class Travel
2702 => 'city.php'
];
private static array $fbattleCheckFiles = [
'c_haos_in.php',
'c_haos.php',
'c_park.php',
'city.php',
'clan_castle.php',
'enter_cave.php',
'library.php',
'atk.php',
'podzem_dialog.php',
'post.php',
'shop.php',
'tournament.php',
'vxod.php',
'bank.php',
'canalizaciya,php',
'forest.php',
'main.php',
'repair.php',
'towerstamp.php',
'hell.php',
'ul_clans.php',
'labirint.php',
'akadem.php',
'towerin.php',
'user_anketa.php',
'zayavka.php',
];
private static array $towerinCheckFiles = [
'main.php',
'city.php',
'tower.php'
];
private static array $roomsCheck = [22, 23, 27, 29, 30, 31, 37, 38, 39, 40, 41, 45, 53, 61, 401, 402, 600, 601, 602, 621, 650, 1051, 1052];
/**
* Перемещение по комнатам.
* @param int $roomId ID куда идём.
* Перемещение по комнатам. Header:Location уже включён.
*
* @param int $roomId ID куда идём.
* @param int $roomIdCurrent ID откуда идём.
*/
public static function toRoom(int $roomId, int $roomIdCurrent): void
{
$db = DBPDO::INIT();
$itemsWeight = $db->fetch('SELECT SUM(weight) - (select strength * 5 from users where id = ?) AS weight_overflow FROM inventory WHERE owner_id = ? AND on_sale = 0', [$_SESSION['uid'], $_SESSION['uid']]);
$eff = $db->fetch('SELECT type FROM users_effects WHERE owner_id = ? AND (`type` = 10 OR `type` = 13 OR `type` = 14)', $_SESSION['uid']);
$eff = Db::getInstance()->fetchColumn('SELECT type FROM users_effects WHERE owner_id = ? AND (`type` = 10 OR `type` = 13 OR `type` = 14)', $_SESSION['uid']);
$errors = [];
if ($itemsWeight['weight_overflow'] > 0) {
if (UserEffect::isOverEncumbered($_SESSION['uid'])) {
$errors[0] = 'У вас переполнен рюкзак, вы не можете передвигаться...';
}
if ($eff['type'] == 10) {
if ($eff == 10) {
$errors[1] = 'Вы парализованы и не можете передвигаться...';
}
if ($eff['type'] == 13 || $eff['type'] == 14) {
if ($eff == 13 || $eff == 14) {
$errors[2] = 'У вас тяжелая травма, вы не можете передвигаться...';
}
if ($errors) {
@ -80,7 +114,7 @@ class Travel
echo sprintf('<span class="error">%s</span>', $error);
}
} elseif (in_array($roomId, self::allowedRoomMoves($roomIdCurrent))) {
$db->execute('UPDATE users, online SET users.room = ?, online.room = ? WHERE `online`.`user_id` = `users`.`id` AND `online`.`user_id` = ?', [$roomId, $roomId, $_SESSION['uid']]);
Db::getInstance()->execute('UPDATE users, online SET users.room = ?, online.room = ? WHERE `online`.`user_id` = `users`.`id` AND `online`.`user_id` = ?', [$roomId, $roomId, $_SESSION['uid']]);
header('location: ' . self::$roomFileName[$roomId]);
exit;
}
@ -88,7 +122,9 @@ class Travel
/**
* Проверка можно ли перейти из комнаты в комнату.
*
* @param int $roomId ID комнаты
*
* @return array|int[]
*/
private static function allowedRoomMoves(int $roomId): array
@ -117,8 +153,8 @@ class Travel
$room[21] = [20, 29, 30, 31, 34, 650, 2111];
$room[29] = $room[30] = $room[31] = $room[34] = [21];
$room[26] = [20, 401, 660, 777, 2601];
$room[401] = $room[660] = $room[777] = [26];
$room[26] = [20, 401, 660, 661, 777, 2601];
$room[401] = $room[660] = $room[661] = $room[777] = [26];
$room[2601] = [26, 37, 404, 1051, 2655];
@ -141,4 +177,32 @@ class Travel
}
return $room[$roomId];
}
}
/** Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам.
* @param int $inRoom
* @param int $inBattle
* @param int $inTower
*
* @return void
*/
public static function roomRedirects(int $inRoom, int $inBattle, int $inTower = 0)
{
if ($inBattle && in_array(pathinfo(debug_backtrace()[0]['file'])['basename'], self::$fbattleCheckFiles)) {
header('location: fbattle.php');
exit;
}
if ($inTower && in_array(pathinfo(debug_backtrace()[0]['file'])['basename'], self::$towerinCheckFiles)) {
header('location: towerin.php');
exit;
}
// Если я в одной из этих комнат,
// [И] Имя файла который инклюдит файл с проверкой не совпадает с именем файла локации в которой я нахожусь
// [И] Номер комнаты который я пытаюсь открыть есть в списке проверяемых
if (in_array($inRoom, self::$roomsCheck)
&& pathinfo(debug_backtrace()[0]['file'])['basename'] != self::$roomFileName[$inRoom]
&& in_array(array_search(pathinfo(debug_backtrace()[0]['file'])['basename'], self::$roomFileName), self::$roomsCheck)) {
header('location: main.php');
exit;
}
}
}

View File

@ -2,79 +2,103 @@
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Database\Db;
class User
{
protected int $id = 0;
protected string $login = '';
protected ?string $pass = null;
protected ?string $email = null;
protected ?string $realname = null;
protected ?string $borndate = null;
protected ?string $info = null;
protected int $level = 0;
protected ?int $align = null;
protected ?string $clan = null;
protected ?int $money = null;
protected ?string $ip = null;
use Users;
private static ?self $instance = null;
private ?UserProfile $profile = null;
private ?UserEffect $effect = null;
private ?UserStats $stats = null;
private ?UserInfo $userInfo = null;
private ?UserMoney $userMoney = null;
protected ?int $admin = null;
protected int $room = 0;
protected int $block = 0;
protected string $shadow = '';
// Пока несуществующие, для совместимости.
protected int $experience = 0;
protected int $battle = 0;
protected int $in_tower = 0; // Скорее башню похороним чем запустим...
protected int $zayavka = 0;
protected static DBPDO $db;
private object $profileData;
public const INFO_CHAR_LIMIT = 1500;
/**
* @var User Переменная инициализируемая при запуске, хранящая объект текущего пользователя.
*/
public static User $current;
/**
* @param int|string $user
*/
public function __construct($user)
protected function __construct($user = null)
{
self::$db = DBPDO::INIT();
$query = 'select * from users where login = ?';
if (is_numeric($user)) {
$query = 'select * from users where id = ?';
$user = (int)$user;
if (is_null($user)) {
$user = $_SESSION['uid'];
}
$user_query = self::$db->fetch($query, $user);
// Отсекаем 2.0000~
$col = ctype_digit(strval($user)) ? 'id' : 'login';
$query = "select * from users where $col = ?";
$userQuery = Db::getInstance()->fetch($query, $user);
foreach ($this as $key => $value) {
if (isset($user_query[$key])) {
$this->$key = $user_query[$key];
if (isset($userQuery[$key])) {
$this->$key = $userQuery[$key];
}
}
$this->profileData = (object)[
$this->id,
$this->pass,
$this->email,
$this->realname,
$this->borndate,
$this->info,
$this->ip,
];
}
/**
* @param int $userId
* @param int $type
* @param string $name
* @param int $time
* @param string|null $json_modifiers_list (str, dex, int, end, intel, wis).
*/
public static function addUserEffect(int $userId, int $type, string $name, int $time, string $json_modifiers_list = null)
public static function getInstance($user = null): self
{
$mods = json_decode($json_modifiers_list);
self::$db->execute('INSERT INTO users_effects (owner_id, type, name, remaining_time, mod_strength, mod_dexterity, mod_intuition, mod_endurance, mod_intelligence, mod_wisdom) VALUES (?,?,?,?,?,?,?,?,?,?)', [$userId, $type, $name, $time, $mods->str ?? null, $mods->dex ?? null, $mods->int ?? null, $mods->end ?? null, $mods->intel ?? null, $mods->wis ?? null]);
}
public static function removeUserEffect(int $userId, int $type): bool
{
if (self::$db->fetch('SELECT 1 FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type])) {
self::$db->execute('DELETE FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type]);
if (is_null(self::$instance)) {
self::$instance = new self($user);
}
return false;
return self::$instance;
}
public function profile(): UserProfile
{
if (is_null($this->profile)) {
$this->profile = new UserProfile(
$this->id,
$this->pass,
$this->email,
$this->realname,
$this->borndate,
$this->info,
$this->ip,
);
}
return $this->profile;
}
public function effect(): UserEffect
{
if (is_null($this->effect)) {
$this->effect = new UserEffect();
}
return $this->effect;
}
public function stats(): UserStats
{
if (is_null($this->stats)) {
$this->stats = new UserStats($this->id);
}
return $this->stats;
}
public function userInfo(): UserInfo
{
if (is_null($this->userInfo)) {
$this->userInfo = new UserInfo($this->id);
}
return $this->userInfo;
}
public function money(): UserMoney
{
if (is_null($this->userMoney)) {
$this->userMoney = new UserMoney($this->id, $this->money);
}
return $this->userMoney;
}
public function getId(): int
@ -87,44 +111,6 @@ class User
return $this->login;
}
public function getPass(): string
{
return $this->pass;
}
/**
* @param mixed $pass
*/
public function setPass($pass): void
{
$this->pass = $pass;
}
public function getRealname(): string
{
return $this->realname;
}
/**
* @param mixed $realname
*/
public function setRealname($realname): void
{
$this->realname = $realname;
}
public function getInfo(): string
{
return $this->info;
}
/**
* @param mixed $info
*/
public function setInfo($info)
{
$this->info = $info;
}
public function getLevel(): int
{
@ -142,29 +128,14 @@ class User
}
/**
* @param string|null $short_name Короткое название клана. Передать null для очистки.
* @param string|null $shortName Короткое название клана. Передать null для очистки.
*/
public function setClan(?string $short_name)
public function setClan(?string $shortName)
{
$this->clan = is_null($short_name) ? null : $short_name;
$this->clan = is_null($shortName) ? null : $shortName;
$this->saveUser();
}
public function getMoney(): int
{
return $this->money;
}
public function setMoney(int $money)
{
$this->money = $money < 0 ? 0 : $money;
}
public function saveMoney()
{
self::$db->execute('update users set money = ? where id = ?', [$this->money, $this->id]);
}
public function getAdmin(): int
{
return $this->admin;
@ -202,7 +173,7 @@ class User
'm01', 'm02', 'm03', 'm04', 'm05', 'm06', 'm07', 'm08', 'm09', 'm10',
'f01', 'f02', 'f03', 'f04', 'f05', 'f06', 'f07', 'f08', 'f09', 'f10',
];
if (in_array($shadow, $shadows) && $this->getShadow() == '0.png') {
if (in_array($shadow, $shadows) && $this->getShadow() === '0.png') {
$this->shadow = $shadow . '.png';
}
}
@ -212,16 +183,20 @@ class User
return $this->experience;
}
/**
* @param int $experience
*/
public function addExperience(int $experience): void
{
$this->experience += $experience;
Db::getInstance()->execute('update users set experience = ? where id = ?', [$experience, $this->id]);
}
public function getBattle(): int
{
return $this->battle;
}
public function getInTower(): int
{
return $this->in_tower;
}
public function getZayavka(): int
{
return $this->zayavka;
@ -229,41 +204,7 @@ class User
public function setOnline()
{
self::$db->execute('update online set real_time = ? where user_id = ?', [time(), $this->getId()]);
}
public function setInjury(int $type): bool
{
if (!in_array($type, [11, 12, 13, 14])) {
return false;
}
$names1 = ['разбитый нос', 'сотрясение первой степени', 'потрепанные уши', 'прикушенный язык', 'перелом переносицы', 'растяжение ноги', 'растяжение руки', 'подбитый глаз', 'синяк под глазом', 'кровоточащее рассечение', 'отбитая «пятая точка»', 'заклинившая челюсть', 'выбитый зуб «мудрости»', 'косоглазие'];
$names2 = ['отбитые почки', 'вывих «вырезано цензурой»', 'сотрясение второй степени', 'оторванное ухо', 'вывих руки', 'оторванные уши', 'поврежденный позвоночник', 'поврежденный копчик', 'разрыв сухожилия', 'перелом ребра', 'перелом двух ребер', 'вывих ноги', 'сломанная челюсть'];
$names3 = ['пробитый череп', 'разрыв селезенки', 'смещение позвонков', 'открытый перелом руки', 'открытый перелом «вырезано цензурой»', 'излом носоглотки', 'непонятные, но множественные травмы', 'сильное внутреннее кровотечение', 'раздробленная коленная чашечка', 'перелом шеи', 'смещение позвонков', 'открытый перелом ключицы', 'перелом позвоночника', 'вывих позвоночника', 'сотрясение третьей степени'];
$param_names = ['str', 'dex', 'int', 'end', 'intel', 'wis',];
shuffle($param_names);
switch ($type) {
case 11:
shuffle($names1);
$name = UserEffects::$effectName[$type] . ': ' . $names1(0);
self::addUserEffect($this->id, $type, $name, strtotime('30min'), json_encode([$param_names(0) => -1]));
break;
case 12:
shuffle($names2);
$name = UserEffects::$effectName[$type] . ': ' . $names2(0);
self::addUserEffect($this->id, $type, $name, strtotime('3hours'), json_encode([$param_names(0) => mt_rand(-3, -1), $param_names(1) => mt_rand(-3, -1)]));
break;
case 13:
shuffle($names3);
$name = UserEffects::$effectName[$type] . ': ' . $names3(0);
self::addUserEffect($this->id, $type, $name, strtotime('12hours'), json_encode([$param_names(0) => mt_rand(-5, -1), $param_names(1) => mt_rand(-5, -1), $param_names(2) => mt_rand(-5, -1)]));
break;
default: //type 14
self::addUserEffect($this->id, $type, UserEffects::$effectName[$type], strtotime('1day'), json_encode([$param_names(0) => -10]));
break;
}
return true;
Db::getInstance()->execute('update online set real_time = ? where user_id = ?', [time(), $this->getId()]);
}
/** Сохраняет в базу актуальные логин, пароль, email, имя, дату рождения, текст инфы, склонность, клан, образ, права админа.
@ -271,20 +212,16 @@ class User
*/
public function saveUser()
{
$query = 'update users set login = ?, pass = ?, email = ?, realname = ?, borndate = ?, info = ?, align = ?, clan = ?, shadow = ?, admin = ? where id = ?';
$query = 'update users set login = ?, align = ?, clan = ?, shadow = ?, admin = ? where id = ?';
$vals = [
$this->login, //set
$this->pass,
$this->email,
$this->realname,
$this->borndate,
$this->info,
$this->align,
$this->clan,
$this->shadow,
$this->admin,
$this->id //where
];
DBPDO::$db->execute($query, $vals);
Db::getInstance()->execute($query, $vals);
}
}
}

View File

@ -1,14 +1,17 @@
<?php
# Date: 16.09.2020 (08:28)
# Названия эффектов, налагаемых на персонажа.
# Date: 16.02.2022 (23:01)
namespace Battles;
trait UserEffects
use Battles\Database\Db;
class UserEffect
{
public static $effectName = [
public static array $effectName = [
2 => 'Заклинание молчания',
3 => 'Заклятие форумного молчания',
4 => 'Заклятие хаоса',
5 => 'Заклятие обезличивания',
8 => 'Сон',
10 => 'паралич',
11 => 'Легкая травма',
12 => 'Средняя травма',
@ -50,7 +53,7 @@ trait UserEffects
9994 => 'Антидот/Путы (Эликсир?)',
];
public static $effectImage = [
public static array $effectImage = [
1 => 'travma.gif',
2 => 'magic/sleep.gif',
3 => 'magic/sleepf.gif',
@ -85,4 +88,75 @@ trait UserEffects
227 => 'magic/attack_defence.gif',
1022 => 'sh/hidden.gif',
];
}
/**
* @param int $userId
* @param int $type
* @param string $name
* @param int $time
* @param string|null $jsonModifiersList (str, dex, int, end, intel, wis).
*/
public static function add(int $userId, int $type, string $name, int $time, string $jsonModifiersList = null)
{
$mods = json_decode($jsonModifiersList);
Db::getInstance()->execute('INSERT INTO users_effects (owner_id, type, name, remaining_time, mod_strength, mod_dexterity, mod_intuition, mod_endurance, mod_intelligence, mod_wisdom) VALUES (?,?,?,?,?,?,?,?,?,?)', [$userId, $type, $name, $time, $mods->str ?? null, $mods->dex ?? null, $mods->int ?? null, $mods->end ?? null, $mods->intel ?? null, $mods->wis ?? null]);
}
public static function updateTime(int $userId, int $type, int $time)
{
if (self::hasEffect($userId, $type)) {
Db::getInstance()->execute('update users_effects set remaining_time = remaining_time + ? where owner_id = ? and type = ?', [$time, $userId, $type]);
}
}
public static function remove(int $userId, int $type): bool
{
if (self::hasEffect($userId, $type)) {
Db::getInstance()->execute('DELETE FROM users_effects WHERE owner_id = ? AND type = ?', [$userId, $type]);
return true;
}
return false;
}
public static function massRemove(int $userId, array $type): bool
{
if (Db::getInstance()->fetchColumn('SELECT count(*) FROM users_effects WHERE owner_id = ? AND type in (?)', [$userId, $type])) {
Db::getInstance()->execute('DELETE FROM users_effects WHERE owner_id = ? AND type in (?)', [$userId, $type]);
return true;
}
return false;
}
public static function hasEffect(int $userId, int $type): bool
{
return Db::getInstance()->fetchColumn('select count(*) from users_effects where owner_id = ? and type = ?', [$userId, $type]) > 0;
}
public static function getRemainingEffectTime(int $userId, int $type): int
{
return Db::getInstance()->fetchColumn('select remaining_time from users_effects where owner_id = ? and type = ?', [$userId, $type]);
}
public static function isInvisible(int $userId): bool
{
return self::hasEffect($userId, 1022);
}
public static function hasHiddenProfile(int $userId): string
{
$time = self::getRemainingEffectTime($userId, 5);
if (empty($time)) {
return '';
}
if ($time === -1) {
return 'навсегда';
}
return 'до' . date('d.m.Y', strtotime($time));
}
public static function isOverEncumbered(int $userid, int $addWeight = 0): bool
{
$query = 'select strength * 5 + ' . $addWeight . ' as max from inventory left join users u on owner_id = id where owner_id = ? having sum(weight) > max';
return Db::getInstance()->fetchColumn($query, $userid) > 0;
}
}

View File

@ -2,24 +2,34 @@
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Models\EffectsModel;
use Battles\Models\User\Effects;
use Exceptions\GameException;
class UserInfo extends UserStats
{
private const STRENGTH = 'Сила';
private const DEXTERITY = 'Ловкость';
private const INTUITION = 'Интуиция';
private const ENDURANCE = 'Выносливость';
private const INTELLIGENCE = 'Интеллект';
private const WISDOM = 'Мудрость';
private const PERCENT_20 = (20 / 100);
private const PERCENT_80 = (80 / 100);
private const LEVEL = 'Уровень';
private const HEALTH = 'Здоровье';
private const MANA = 'Пыль';
private const EXPERIENCE = 'Опыт';
private const FREE_STAT_POINTS = 'Очки характеристик';
private const MONEY = 'Деньги';
private const MONEY_IN_BANK = self::MONEY . ' в банке';
private const EVASION = 'Уворот';
private const ACCURACY = 'Точность';
private const CRITICALS = 'Шанс крита';
private const DAMAGE = 'Урон';
private const LOCATION = 'Локация';
use Rooms;
private int $bankMoney;
//Тот, кто смотрит на информацию.
private User $watcher;
public function __construct($user)
{
parent::__construct($user);
$bank = new Bank($this->id);
$this->bankMoney = $bank->getMoney();
}
/**
* Отображает куклу персонажа (образ и слоты).
*
@ -27,237 +37,219 @@ class UserInfo extends UserStats
* на образ).
* @param int $isMain установить 1, если куклу надо показать на странице игрока (по клику на предмет снимает
* его).
*
* @throws GameException
*/
private function UserInfoDoll(int $isBattle = 0, int $isMain = 0)
private function userInfoDoll(int $isBattle = 0, int $isMain = 0): string
{
$di = new DressedItems($this->id);
$stats = new UserStats($this->id);
$dressedItems = $di->getItemsInSlots();
$str = null;
for ($i = 1; $i <= 12; $i++) {
echo sprintf('<div class="slot-%s">', $i);
$str .= sprintf('<div class="slot-%s">', $i);
if (!empty($dressedItems->$i)) {
if (!$isBattle && $isMain) {
echo sprintf('<a href="?edit=%s&drop=%s"><img src="/i/sh/%s" class="item-wrap-normal" alt="%s" title="%s"></a>',
mt_rand(), $i, $dressedItems->$i->image, $dressedItems->$i->name, $dressedItems->$i->name);
$str .= sprintf(
'<a href="?edit=%s&drop=%s"><img src="/i/sh/%s" class="item-wrap-normal" alt="%s" title="%s"></a>',
mt_rand(),
$i,
$dressedItems->$i->image,
$dressedItems->$i->name,
$dressedItems->$i->name
);
} else {
echo sprintf('<img src="/i/sh/%s" class="item-wrap-normal tip" alt="%s"><span class="tiptext"><strong>%s</strong></span>',
$dressedItems->$i->image, $dressedItems->$i->name, $dressedItems->$i->name);
$str .= sprintf(
'<img src="/i/sh/%s" class="item-wrap-normal tip" alt="%s"><span class="tiptext"><strong>%s</strong></span>',
$dressedItems->$i->image,
$dressedItems->$i->name,
$dressedItems->$i->name
);
}
} else {
echo sprintf('<img src="/i/sh/noitem.png" class="item-wrap-normal" title="Пустой слот [%s]" alt="Пустой слот [%s]">', $i, $i);
$str .= sprintf('<img src="/i/sh/noitem.png" class="item-wrap-normal" title="Пустой слот [%s]" alt="Пустой слот [%s]">', $i, $i);
}
echo sprintf('</div><!-- slot-%s -->', $i);
$str .= sprintf('</div><!-- slot-%s -->', $i);
}
echo '<div class="slot-image">';
$str .= '<div class="slot-image">';
$str .= '<img src="/i/shadow/' . $this->shadow . '" alt="' . $this->login;
if ($isBattle) {
echo sprintf('<img src="/i/shadow/%s" alt="%s" class="tip"><span class="tiptext"><b>%s</b>Уровень: %s<br>Сила: %s<br>Ловкость: %s<br>Интуиция: %s<br>Выносливость: %s<br>Интеллект: %s<br>Мудрость: %s</span>',
$this->shadow, $this->login, $this->login, $this->level, $this->strength, $this->dexterity, $this->intuition, $this->endurance, $this->intelligence, $this->wisdom);
unset($sh);
$str .= '" class = "tip">';
$str .= '<span class="tiptext"><b>' . $stats->getLogin() . '</b>';
$str .= self::LEVEL . ': ' . $stats->getLevel();
$str .= '<br>' . self::STRENGTH . ': ' . $stats->getStat('strength');
$str .= '<br>' . self::DEXTERITY . ': ' . $stats->getStat('dexterity');
$str .= '<br>' . self::INTUITION . ': ' . $stats->getStat('intuition');
$str .= '<br>' . self::ENDURANCE . ': ' . $stats->getStat('endurance');
$str .= '<br>' . self::INTELLIGENCE . ': ' . $stats->getStat('intelligence');
$str .= '<br>' . self::WISDOM . ': ' . $stats->getStat('wisdom');
$str .= '</span>';
} else {
echo '<img src="/i/shadow/' . $this->shadow . '" alt="' . $this->login . '">';
$str .= '">';
}
echo '</div><!-- slot-image -->';
$str .= '</div><!-- slot-image -->';
return $str;
}
private function ttz()
/** Вызов из inf.php */
private function ttz(): string
{
$stat = $this->getFullStats();
$arr = [
'Уровень' => $this->level,
'Сила' => $this->printStat('strength'),
'Ловкость' => $this->printStat('dexterity'),
'Интуиция' => $this->printStat('intuition'),
'Выносливость' => $this->printStat('endurance'),
'Интеллект' => $this->printStat('intelligence'),
'Мудрость' => $this->printStat('wisdom'),
'Уворот' => $stat->evasion,
'Точность' => $stat->accuracy,
'Шанс крита' => $stat->criticals,
'Урон' => $stat->min_physical_damage . ' - ' . $stat->max_physical_damage,
'Локация' => Rooms::$roomNames[$this->room],
self::LEVEL => $this->level,
self::STRENGTH => $this->strength,
self::DEXTERITY => $this->dexterity,
self::INTUITION => $this->intuition,
self::ENDURANCE => $this->endurance,
self::INTELLIGENCE => $this->intelligence,
self::WISDOM => $this->wisdom,
self::EVASION => $stat->evasion,
self::ACCURACY => $stat->accuracy,
self::CRITICALS => $stat->criticals,
self::DAMAGE => $stat->min_physical_damage . ' - ' . $stat->max_physical_damage,
self::LOCATION => Rooms::$roomNames[$this->room],
];
$str = null;
$i = 0;
foreach ($arr as $item => $value) {
$str .= "<div class='column' style='text-align: right; margin-right: 10px;'>$item</div><div class='column'>$value</div>";
if (in_array($i,[6,9])) {
$str .= "<div class='column' style='text-align: right; margin-right: 10px;'>$item</div><div class='column' style='width: max-content;'>$value</div>";
if (in_array($i, [6, 9])) {
$str .= "<div style='margin-top: 10px;'></div><div></div>";
}
$i++;
}
$nameString = $this->align ? "<img src='/i/align_$this->align.png' alt='Склонность'>" : "";
$nameString .= $this->block ? "<span class='private' style='text-decoration: line-through;'>$this->login</span>" : "<b>$this->login</b>";
$nameString .= $this->clan ? "<img src='/i/clan/$this->clan.png' alt='Клан'>" : "";
echo "<div class='info'><b>$nameString</b></div><!-- info -->";
echo "<div class='stats-container' style='display: grid; grid-template-columns: 150px 100px; font-size: 1.2em;'>$str</div>";
return sprintf(
"<div class='info'>%s</div><!-- info --><div class='stats-container' style='display: grid; grid-template-columns: 150px 100px; font-size: 1.2em;'>%s</div>",
Nick::id($this->id)->full(1),
$str
);
}
private function printStat($statName): string
private function showProgressBar(int $value, int $maxValue)
{
$values = [
'%20%' => (int)round(self::PERCENT_20 * $maxValue),
'%80%' => (int)round(self::PERCENT_80 * $maxValue),
'%value' => $value,
'%max' => $maxValue
];
$string = '<meter max="%max" low="%20%" high="%80%" optimum="%max" value="%value">%value / %max</meter>';
return str_replace(array_keys($values), array_values($values), $string);
}
/** Для вызова из main.php
* @throws GameException
*/
private function userInfoStats(): string
{
$data = [
self::LEVEL => $this->level,
self::HEALTH => $this->showProgressBar($this->health, $this->maxHealth),
self::MANA => $this->showProgressBar($this->mana, $this->maxMana),
self::STRENGTH => parent::getStat('strength', 1),
self::DEXTERITY => parent::getStat('dexterity', 1),
self::INTUITION => parent::getStat('intuition', 1),
self::ENDURANCE => parent::getStat('endurance', 1),
self::INTELLIGENCE => parent::getStat('intelligence', 1),
self::WISDOM => parent::getStat('wisdom', 1),
self::EXPERIENCE => $this->experience,
self::FREE_STAT_POINTS => $this->freeStatPoints,
self::MONEY => User::getInstance()->money()->get(),
self::MONEY_IN_BANK => User::getInstance()->money()->getBank(),
];
$str = '<div class="user-info">';
$str .= '<div class="info"><b>' . Nick::id($this->id)->full() . '</b></div><!-- info -->';
$str .= '<div class="stats-container">';
foreach ($data as $caption => $variable) {
$str .= '<div class="column" style="float: left;">' . $caption . '</div><!-- column -->';
$str .= '<div class="column">' . $variable . '</div><!-- column -->';
}
$str .= '</div><!-- stats-container -->';
$str .= '</div><!-- user-info -->';
return $str;
}
public function userInfoStatsTest(): array
{
$stat = $this->getFullStats();
return $this->getFreeStatPoints() ? $this->getStat($statName, 1) . '(' . $stat->$statName . ')' : $stat->$statName;
return [
self::STRENGTH => $this->strength,
self::DEXTERITY => $this->dexterity,
self::INTUITION => $this->intuition,
self::ENDURANCE => $this->endurance,
self::INTELLIGENCE => $this->intelligence,
self::WISDOM => $this->wisdom,
'<br>' . self::HEALTH => $this->health . ' / ' . $this->maxHealth,
self::MANA => $this->mana . ' / ' . $this->maxMana,
self::EVASION => $stat->evasion,
self::ACCURACY => $stat->accuracy,
self::CRITICALS => $stat->criticals,
self::DAMAGE => $stat->min_physical_damage . ' - ' . $stat->max_physical_damage,
'<br>' . self::LEVEL => $this->level,
self::EXPERIENCE => $this->experience,
self::MONEY => $this->money()->get(),
'<br>' . self::LOCATION => Rooms::$roomNames[$this->room],
];
}
//TODO вызывать из main.php
private function UserInfoStats($isMainWindow = 0)
{
$stat = $this->getFullStats();
$captions = 'Уровень:<br>Сила:<br>Ловкость:<br>Интуиция:<br>Выносливость:<br>Интеллект:<br>Мудрость:<br>Местонахождение:';
$variables =
$this->level . '<br>' .
$stat->strength . '<br>' .
$stat->dexterity . '<br>' .
$stat->intuition . '<br>' .
$stat->endurance . '<br>' .
$stat->intelligence . '<br>' .
$stat->wisdom . '<br>' .
Rooms::$roomNames[$this->room];
if ($isMainWindow) {
$captions = 'Уровень:<br>Здоровье:<br>Сила:<br>Ловкость:<br>Интуиция:<br>Выносливость:<br>Интеллект:<br>Мудрость:<br>Опыт:<br>Очки характеристик:<br>Деньги:<br>Деньги в банке:';
$variables =
$this->level . '<br>' .
$this->health . '<br>' .
parent::getStat('strength', 1) . '<br>' .
parent::getStat('dexterity', 1) . '<br>' .
parent::getStat('intuition', 1) . '<br>' .
parent::getStat('endurance', 1) . '<br>' .
parent::getStat('intelligence', 1) . '<br>' .
parent::getStat('wisdom', 1) . '<br>' .
$this->experience . '<br>' .
$this->free_stat_points . '<br>' .
$this->money . '<br>' .
$this->bankMoney;
}
$nameString = null;
if ($this->align) {
if (file_exists("/i/align_$this->align.png")) {
$nameString .= "<img src='/i/align_$this->align.png' alt='Склонность'>";
} else {
$nameString .= "<svg width=16 height=16><circle cx=8 cy=8 r=6 stroke=darkorange stroke-width=1 fill=orange></circle></svg>";
}
} else {
$nameString .= "";
}
$nameString .= $this->block ? "<span class='private' style='text-decoration: line-through;'>$this->login</span>" : "<b>$this->login</b>";
if ($this->clan) {
if (file_exists("/i/clan/$this->clan.png")) {
$nameString .= "<img src='/i/clan/$this->clan.png' alt='Клан'>";
} else {
$nameString .= "<svg width=16 height=16><circle cx=8 cy=8 r=6 stroke=darkred stroke-width=1 fill=red></circle></svg>";
}
} else {
$nameString .= "";
}
echo <<<HTML
<div class="user-info">
<div class="info"><b>$nameString</b></div><!-- info -->
<div class="stats-container">
<div class="column">$captions</div><!-- column -->
<div class="column">$variables</div><!-- column -->
</div><!-- stats-container -->
</div><!-- user-info -->
HTML;
}
/**
* О персонаже для модераторов.
* @return string|null
/** Для вызова из inf.php
* @throws GameException
*/
private function showPrivateData(): ?string
{
$birthday = date('d.m.Y', strtotime($this->borndate));
$userLogs = GameLogs::getUserLogs($this->id);
$log = null;
while ($userLogRow = $userLogs->fetchArray(SQLITE3_ASSOC)) {
$log .= sprintf('<code>%s</code><br>', date('d.m.Y H:i ', strtotime($userLogRow['date'])) . $userLogRow['text']);
}
$adminData = $this->watcher->getAdmin() ? $this->showAdminOnlyData() : null;
return <<<INFO
<div class="secret-info">
E-Mail: $this->email<br>
ДР Игрока: $birthday<br>
IP Регистрации: $this->ip<br>
$adminData<br>
<div class="secret-info-user-log"><b>Личное дело</b><br>
$log
</div><!-- secret-info-user-log -->
</div><!-- secret-info -->
INFO;
}
/**
* О персонаже для администраторов.
* @return string|null
*/
private function showAdminOnlyData(): ?string
{
return <<<INFO
ИД Игрока: $this->id<br>
ИД Комнаты: $this->room<br>
Деньги: $this->money<br>
Деньги в банке: $this->bankMoney<br>
Опыт: $this->experience<br>
Нераспределённые очки: $this->free_stat_points<br>
INFO;
}
private function Info()
{
echo '<div class="user-info-container">';
$this->UserInfoDoll();
$this->ttz();
echo '<div class="slot-lower"> <!-- statuses! --></div>';
echo '</div><!-- u-i-c -->';
echo '<hr><!-- Нижняя часть -->';
echo '<div class="user-info-container-lower">';
echo '<h2>Об игроке</h2>';
echo $this->realname ? "Имя: $this->realname" : "";
echo $this->info ? "<br>" . nl2br($this->info) : "";
echo '</div><!-- u-i-c-l -->';
if ($this->watcher->getAdmin() || $this->watcher->getAlign() == 1) {
echo $this->showPrivateData();
}
}
public function showUserInfo()
{
$effects = new EffectsModel($this->id);
if ($this->block && (!$this->watcher->getAdmin() || !$this->watcher->getAlign() == 1)) {
echo "<span class='error'>Персонаж $this->login заблокирован!</span>";
} elseif ($effects->getHideUserInfoStatus() && (!$this->watcher->getAdmin() || !$this->watcher->getAlign() == 1)) {
if ($effects->getHideUserInfoStatus() == -1) {
$date = 'навсегда';
} else {
$date = 'до' . date('d.m.Y', strtotime($effects->getHideUserInfoStatus()));
}
echo "<span class='error'>Персонаж $this->login обезличен $date.</span>";
$str = null;
$hidden = UserEffect::hasHiddenProfile($this->id);
if ($this->block && !User::getInstance()->getAdmin()) {
$str .= "<span class='error'>Персонаж $this->login заблокирован!</span>";
} elseif (!empty($hidden) && !User::getInstance()->getAdmin()) {
$str .= "<span class='error'>Персонаж $this->login обезличен $hidden.</span>";
} else {
$this->Info();
$str .= '<div class="user-info-container">';
$str .= $this->userInfoDoll();
$str .= $this->ttz();
$str .= '<div class="slot-lower" style="font-size: xxx-large">' . $this->showProgressBar($this->health, $this->maxHealth) . '<br>' . $this->showProgressBar($this->mana, $this->maxMana) . '</div>';
$str .= '</div><!-- u-i-c -->';
$str .= '<hr><!-- Нижняя часть -->';
$str .= '<div class="user-info-container-lower">';
$str .= '<h2>Об игроке</h2>';
$str .= $this->profile()->getRealname() ? "Имя: {$this->profile()->getRealname()}" : '';
$str .= $this->profile()->getInfo() ? '<br>' . nl2br($this->profile()->getInfo()) : '';
$str .= '</div><!-- u-i-c-l -->';
if (User::getInstance()->getAdmin()) {
$str .= UserPrivateInfo::get(User::getInstance());
}
}
echo $str;
}
public function showUserDoll($isBattle = 0, $isMain = 0): string
{
try {
return '<div class="user-info-container">' . $this->userInfoDoll($isBattle, $isMain) . '</div><!-- u-i-c -->';
} catch (GameException $e) {
return $e;
}
}
public function showUserDoll($isBattle = 0, $isMain = 0)
/** Отображение на main.php
*/
public function showUserInfoMain(): string
{
echo '<div class="user-info-container">';
$this->UserInfoDoll($isBattle, $isMain);
echo '</div><!-- user-info-container -->';
}
public function showUserInfoMain()
{
echo '<div class="user-info-container">';
$this->UserInfoDoll();
$this->userInfoStats(1);
echo '</div><!-- user-info-container -->';
try {
return '<div class="user-doll-container">' . $this->userInfoDoll() . '</div><!-- user-doll-container -->' . $this->userInfoStats();
} catch (GameException $e) {
return $e;
}
}
public function showUserEffects(): string
{
$effs = DBPDO::INIT()->ofetchAll('SELECT * FROM users_effects WHERE owner_id = ?', $this->id);
$img = UserEffects::$effectImage;
$effs = Effects::getAll($this->id);
$img = UserEffect::$effectImage;
$r = '';
foreach ($effs as $effect) {
$timeleft = timeOut($effect->remaining_time - time());
@ -271,14 +263,4 @@ INFO;
}
return $r;
}
/**
* @param mixed $watcher_id
*/
public function setWatcher(int $watcher_id): void
{
$this->watcher = new User($watcher_id);
}
}
}

View File

@ -0,0 +1,71 @@
<?php
# Date: 19.02.2022 (18:54)
namespace Battles;
use Battles\Database\Db;
class UserMoney
{
private int $uid;
private int $walletMoney;
private Bank $bank;
public function __construct(int $uid, int $money)
{
$this->uid = $uid;
$this->walletMoney = $money;
$this->initBank();
}
private function initBank()
{
$this->bank = new Bank($this->uid);
}
public function get(): int
{
return $this->walletMoney;
}
public function set(int $money)
{
$this->walletMoney = max($money, 0);
}
public function getBank(): int
{
return $this->bank->getMoney();
}
public function modifyBank(int $money, string $logType = '')
{
$this->bank->modify($money, $logType);
}
private function save()
{
Db::getInstance()->execute('update users set money = ? where id = ?', [$this->walletMoney, $this->uid]);
}
/** Тратим деньги */
public function spend(int $value): bool
{
if ($this->walletMoney > $value && $value > 0) {
$this->walletMoney -= $value;
$this->save();
return true;
}
return false;
}
/** Получаем деньги */
public function earn(int $value): bool
{
if ($value <= 0) {
return false;
}
$this->walletMoney += $value;
$this->save();
return true;
}
}

View File

@ -0,0 +1,37 @@
<?php
# Date: 17.02.2022 (22:27)
namespace Battles;
use Battles\Database\Db;
class UserPrivateInfo
{
/** Блок информации для модераторов. */
public static function get(User $user)
{
$log = '';
$userLogs = GameLogs::getUserLogs($user->getId());
foreach ($userLogs as $row) {
$log .= sprintf('<code>%s</code><br>', date('d.m.Y H:i ', strtotime($row['date'])) . $row['text']);
}
$data = [
'%email' => $user->profile()->getEmail(),
'%bday' => date('d.m.Y', strtotime($user->profile()->getBorndate())),
'%regip' => $user->profile()->getIp(),
'%uid' => $user->getId(),
'%room' => $user->getRoom(),
'%wallet' => $user->money()->get(),
'%bank' => Db::getInstance()->fetchColumn('select money from bank where user_id = ?', $user->getId()),
'%exp' => $user->getExperience(),
'%fp' => Db::getInstance()->fetchColumn('select free_stat_points from users where id = ?', $user->getId()),
'%log' => $log ?? 'Журнал пуст.',
];
$string = '<div class="secret-info">E-Mail: %email<br>ДР Игрока: %bday<br>IP Регистрации: %regip<br>
ИД Игрока: %uid<br> ИД Комнаты: %room<br> Деньги: %wallet<br> Деньги в банке: %bank<br>
Опыт: %exp<br> Нераспределённые очки: %fp<br><br>
<div class="secret-info-user-log"><b>Личное дело</b><br>%log</div><!-- secret-info-user-log -->
</div><!-- secret-info -->';
return str_replace(array_keys($data), array_values($data), $string);
}
}

View File

@ -0,0 +1,163 @@
<?php
# Date: 16.02.2022 (21:22)
namespace Battles;
use Battles\Database\Db;
class UserProfile
{
private int $id;
private string $pass;
private string $email;
private string $realname;
private string $borndate;
private string $info;
private string $ip;
private const INFO_CHAR_LIMIT = 1500;
private string $status = '';
/**
* @param int $id
* @param string $pass
* @param string $email
* @param string $realname
* @param string $borndate
* @param string $info
* @param string $ip
*/
public function __construct(
int $id,
string $pass,
string $email,
string $realname,
string $borndate,
string $info,
string $ip
)
{
$this->id = $id;
$this->pass = $pass;
$this->email = $email;
$this->realname = $realname;
$this->borndate = $borndate;
$this->info = $info;
$this->ip = $ip;
}
public function changePassword($oldPassword, $newPassword)
{
if (password_verify($oldPassword, $this->pass)) {
$this->pass = password_hash($newPassword, PASSWORD_DEFAULT);
} else {
$this->status .= 'Неверный пароль!';
}
}
/**
* @return string
*/
public function getEmail(): string
{
return $this->email;
}
/**
* @param string $email
*/
public function setEmail(string $email): void
{
$this->email = $email;
}
/**
* @return string
*/
public function getRealname(): string
{
return $this->realname;
}
/**
* @param string $realname
*/
public function setRealname(string $realname): void
{
$this->realname = htmlspecialchars($realname);
}
/**
* @return string
*/
public function getBorndate(): string
{
return $this->borndate;
}
/**
* @param string $borndate
*/
public function setBorndate(string $borndate): void
{
$this->borndate = $borndate;
}
/**
* @return string
*/
public function getInfo(): string
{
return $this->info;
}
/**
* @param string $info
*/
public function setInfo(string $info): void
{
if (strlen($info) > self::INFO_CHAR_LIMIT) {
$this->status .= 'Максимальная длинна поля Хобби: ' . self::INFO_CHAR_LIMIT . ' символов!';
} else {
$info = htmlspecialchars($info);
$info = str_replace("\\n", '<br />', $info);
$info = str_replace("\\r", '', $info);
$info = str_replace('&lt;br&nbsp;/&gt;', '<br />', $info);
$this->info = $info;
}
}
/**
* @return string
*/
public function getIp(): string
{
return $this->ip;
}
/** Сохраняет в базу актуальные имя, пароль, email, дату рождения, текст инфы.
*
*/
public function save(): string
{
if ($this->status) {
return $this->status;
}
$query = 'update users set pass = ?, email = ?, realname = ?, borndate = ?, info = ? where id = ?';
$vals = [
//set
$this->pass,
$this->email,
$this->realname,
$this->borndate,
$this->info,
// where
$this->id
];
Db::getInstance()->execute($query, $vals);
return 'Успешно!';
}
}

View File

@ -3,33 +3,35 @@
namespace Battles;
use Battles\Database\DBPDO;
use Battles\Models\Inventory;
use Battles\Models\User\Effects;
use Battles\Models\User\Stats;
use Exceptions\GameException;
class UserStats extends User
{
protected $strength;
protected $dexterity;
protected $intuition;
protected $endurance;
protected $intelligence;
protected $wisdom;
protected $health;
protected $mana;
protected $free_stat_points;
protected int $id;
protected int $strength;
protected int $dexterity;
protected int $intuition;
protected int $endurance;
protected int $intelligence;
protected int $wisdom;
protected int $health;
protected int $mana;
protected int $freeStatPoints = 0;
protected int $level;
private const STAT_MAXIMUM_AMOUNT = 40;
private const ERROR_STAT_IS_MAXIMUM = 'Ошибка: Параметр достиг своего лимита!';
private const ERROR_STAT_UNKNOWN = 'Ошибка: Неизвестный параметр!';
private const STAT_NAMES_ARRAY = ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'];
//// Неизменяемые для игрока(!) переменные.
// Удар кулаком всегда 1-2.
protected int $minDamage = 1;
protected int $maxDamage = 2;
// Природная броня всегда 0.
// Зачем их три, если во всех формулах она одна?
protected int $headArmor = 0;
protected int $chestArmor = 0;
protected int $legArmor = 0;
// Динамически рассчитываемые
protected int $maxHealth;
protected int $maxMana;
@ -41,6 +43,19 @@ class UserStats extends User
*/
public function __construct($user)
{
$data = Stats::getAll($user);
$this->id = $data->id;
$this->strength = $data->strength;
$this->dexterity = $data->dexterity;
$this->intuition = $data->intuition;
$this->endurance = $data->endurance;
$this->intelligence = $data->intelligence;
$this->wisdom = $data->wisdom;
$this->health = $data->health;
$this->mana = $data->mana;
$this->freeStatPoints = $data->free_stat_points;
$this->level = $data->level;
parent::__construct($user);
$this->maxHealth = round(($this->endurance * 3) + ($this->endurance / 2) * ($this->level - 1) + ($this->endurance / 5) * (($this->level - 1) * ($this->level - 2) / 2));
$this->maxMana = round(($this->wisdom * 3) + ($this->wisdom / 2) * ($this->level - 1) + ($this->wisdom / 5) * (($this->level - 1) * ($this->level - 2) / 2));
@ -49,50 +64,51 @@ class UserStats extends User
/**
* Отдаёт информацию о базовом(!) стате.
*
* @param $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
* 'endurance', 'intelligence', 'wisdom'.
* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку
* на повышение стата на 1, при условии наличия свободных очков статов.
* @param string $statName - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
* 'endurance', 'intelligence', 'wisdom'.
* @param int $isMainWindow - переключатель "главного окна". Если включить, дополнительно будет показывать ссылку
* на повышение стата на 1, при условии наличия свободных очков статов.
*
* @return string
* @throws GameException
*/
public function getStat($stat_name, int $isMainWindow = 0): string
public function getStat(string $statName, int $isMainWindow = 0): string
{
if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
return self::ERROR_STAT_UNKNOWN;
if (!in_array($statName, self::STAT_NAMES_ARRAY)) {
throw new GameException(self::ERROR_STAT_UNKNOWN);
}
if ($this->free_stat_points && $isMainWindow && $this->$stat_name < self::STAT_MAXIMUM_AMOUNT) {
$this->$stat_name .= " <a href='/main.php?edit=" . mt_rand() . "&ups=$stat_name'>[+]</a>";
$stat = strval($this->$statName);
if ($this->freeStatPoints && $isMainWindow && $this->$statName < self::STAT_MAXIMUM_AMOUNT) {
$rand = strval(mt_rand());
$stat .= " <a href='/main.php?edit=$rand&ups=$statName'>[+]</a>";
}
return $this->$stat_name;
return $stat;
}
/**
* Повышает один из выбранных статов на 1, но не выше self::STAT_MAXIMUM_AMOUNT при условии наличия свободных очков
* статов.
*
* @param string $stat_name - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
* @param string $statName - имя стата. Может принимать значения 'strength', 'dexterity', 'intuition',
* 'endurance', 'intelligence', 'wisdom'.
*
* @throws GameException
*/
public function addOnePointToStat(string $stat_name)
public function addOnePointToStat(string $statName)
{
if (!in_array($stat_name, ['strength', 'dexterity', 'intuition', 'endurance', 'intelligence', 'wisdom'])) {
if (!in_array($statName, self::STAT_NAMES_ARRAY)) {
throw new GameException(self::ERROR_STAT_UNKNOWN);
}
if ($this->free_stat_points <= 0 || $this->$stat_name >= self::STAT_MAXIMUM_AMOUNT) {
if ($this->freeStatPoints <= 0 || $this->$statName >= self::STAT_MAXIMUM_AMOUNT) {
throw new GameException(self::ERROR_STAT_IS_MAXIMUM);
} else {
$query = "UPDATE users SET {$stat_name} = {$stat_name} + 1, free_stat_points = free_stat_points - 1 WHERE id = ?";
self::$db->execute($query, $this->id);
Stats::addOne($statName, $this->id);
}
}
public function getMaxWeight(): int
{
return $this->strength * 4;
return max($this->strength * 5, 50);
}
/**
@ -116,7 +132,7 @@ class UserStats extends User
*/
public function getFreeStatPoints()
{
return $this->free_stat_points;
return $this->freeStatPoints;
}
/**
@ -135,71 +151,15 @@ class UserStats extends User
return $this->maxMana;
}
/**
* @return int
*/
public function getHeadArmor(): int
{
return $this->headArmor;
}
/**
* @return int
*/
public function getChestArmor(): int
{
return $this->chestArmor;
}
/**
* @return int
*/
public function getLegArmor(): int
{
return $this->legArmor;
}
public function getFullStats(): object
{
$stats = self::$db->ofetch("
select
strength,
dexterity,
intuition,
endurance,
intelligence,
wisdom
from users where id = $this->id");
$itemBonuses = self::$db->ofetch("
select
sum(add_strength) as item_strength,
sum(add_dexterity) as item_dexterity,
sum(add_intuition) as item_intuition,
sum(add_endurance) as item_endurance,
sum(add_intelligence) as item_intelligence,
sum(add_wisdom) as item_wisdom,
sum(add_accuracy) as item_accuracy,
sum(add_evasion) as item_evasion,
sum(add_criticals) as item_criticals,
sum(add_min_physical_damage) as item_min_physical_damage,
sum(add_max_physical_damage) as item_max_physical_damage
from inventory where dressed_slot != 0 and owner_id = $this->id");
$effectBonuses = self::$db->ofetch("
select
sum(mod_strength) as effect_strength,
sum(mod_dexterity) as effect_dexterity,
sum(mod_intuition) as effect_intuition,
sum(mod_endurance) as effect_endurance,
sum(mod_intelligence) as effect_intelligence,
sum(mod_wisdom) as effect_wisdom
from users_effects where owner_id = $this->id");
$stats = Stats::getAll($this->id);
$itemBonuses = Inventory::getBonuses($this->id);
$effectBonuses = Effects::getStatMods($this->id);
$obj = (object)[];
$obj->strength = max(0,$stats->strength + $itemBonuses->item_strength + $effectBonuses->effect_strength);
$obj->dexterity = max(0,$stats->dexterity + $itemBonuses->item_dexterity + $effectBonuses->effect_dexterity);
$obj->intuition = max(0,$stats->intuition + $itemBonuses->item_intuition + $effectBonuses->effect_intuition);
$obj->endurance = max(0,$stats->endurance + $itemBonuses->item_endurance + $effectBonuses->effect_endurance);
$obj->intelligence = max(0,$stats->intelligence + $itemBonuses->item_intelligence + $effectBonuses->effect_intelligence);
$obj->wisdom = max(0,$stats->wisdom + $itemBonuses->item_wisdom + $effectBonuses->effect_wisdom);
foreach (self::STAT_NAMES_ARRAY as $stat) {
$obj->$stat = max(0, $stats->$stat + $itemBonuses->{'item_' . $stat} + $effectBonuses->{'effect_' . $stat});
}
$obj->accuracy = max(0, $itemBonuses->item_accuracy);
$obj->evasion = max(0, $itemBonuses->item_evasion);
$obj->criticals = max(0, $itemBonuses->item_criticals);
@ -211,21 +171,18 @@ class UserStats extends User
public function levelUp(): string
{
$this->level += 1;
$this->free_stat_points += 2;
$this->saveStats();
Chat::addSYSMessage('Внимание, вы получили ' . $this->level . 'уровень. Доступны очки распределения параметров.');
$this->freeStatPoints += 2;
$this->save();
Chat::sendSys('Внимание, вы получили ' . $this->level . 'уровень. Доступны очки распределения параметров.');
return 'Персонаж перешёл на ' . $this->level . 'уровень.';
}
/** Сохраняет в базу актуальные статы, здоровье, ману, свободные очки статов и уровень.
*
*/
private function saveStats()
private function save()
{
$query = 'update users set strength = ?, dexterity = ?, intuition = ?, endurance = ?,
intelligence = ?, wisdom = ?, health = ?, mana = ?, free_stat_points = ?,
level = ? where id = ?';
$vals = [
Stats::save([
$this->strength, //set
$this->dexterity,
$this->intuition,
@ -234,10 +191,9 @@ class UserStats extends User
$this->wisdom,
$this->health,
$this->mana,
$this->free_stat_points,
$this->freeStatPoints,
$this->level,
$this->id //where
];
DBPDO::$db->execute($query, $vals);
]);
}
}
}

29
classes/Battles/Users.php Normal file
View File

@ -0,0 +1,29 @@
<?php
# Date: 23.02.2022 (1:49)
namespace Battles;
trait Users
{
protected int $id = 0;
protected string $login = '';
protected int $level = 0;
protected ?int $align = null;
protected ?string $clan = null;
protected ?int $admin = null;
protected int $room = 0;
protected int $block = 0;
protected string $shadow = '';
//userprofile
private string $pass = '';
private string $email = '';
private string $realname = '';
private string $borndate = '';
private string $info = '';
private string $ip = '';
private ?int $money = null;
private bool $fuk;
}

View File

@ -12,7 +12,7 @@
* маркеры - т.н. "заполнители", а сами данные передаются "позже", в качестве последующих аргументов основного метода,
* выполняющего SQL-запрос - Mysql::query($sql [, $arg, $...]):
*
* $db->query('SELECT * FROM `table` WHERE `name` = "?s" AND `age` = ?i', $_POST['name'], $_POST['age']);
* $getInstance->query('SELECT * FROM `table` WHERE `name` = "?s" AND `age` = ?i', $_POST['name'], $_POST['age']);
*
* Аргументы SQL-запроса, прошедшие через систему placeholders данного класса, экранируются специальными функциями
* экранирования, в зависимости от типа заполнителей. Т.е. вам теперь нет необходимости заключать переменные в функции
@ -45,8 +45,8 @@
* Например, попытка передать в качестве аргумента значение 55.5 или '55.5' для заполнителя целочисленного типа ?i
* приведет к выбросу исключения:
*
* $db->setTypeMode(Mysql::MODE_STRICT); // устанавливаем строгий режим работы
* $db->query('SELECT ?i', 55.5); // Попытка указать для заполнителя типа int значение типа double в шаблоне запроса SELECT ?i
* $getInstance->setTypeMode(Mysql::MODE_STRICT); // устанавливаем строгий режим работы
* $getInstance->query('SELECT ?i', 55.5); // Попытка указать для заполнителя типа int значение типа double в шаблоне запроса SELECT ?i
*
* Это утверждение не относится к числам (целым и с плавающей точкой), заключенным в строки.
* С точки зрения библиотеки, строка '123' и значение 123 являются типом int.
@ -140,7 +140,7 @@
* заполнителей скалярного типа, таких как ?i, ?d и ?s. Это сделано по идеологическим соображениям,
* автоподстановка кавычек может стать ограничением для возможностей SQL.
* Например, выражение
* $db->query('SELECT "Total: ?s"', '200');
* $getInstance->query('SELECT "Total: ?s"', '200');
* вернёт строку
* 'Total: 200'
* Если бы кавычки, ограничивающие строковой литерал, ставились бы автоматически,
@ -151,20 +151,23 @@
* Тем не менее, для перечислений ?as, ?ai, ?ap, ?As, ?Ai и ?Ap ограничивающие кавычки ставятся принудительно, т.к.
* перечисления всегда используются в запросах, где наличие кавчек обязательно или не играет роли (а так ли это?):
*
* $db->query('INSERT INTO `test` SET ?As', array('name' => 'Маша', 'age' => '23', 'adress' => 'Москва'));
* $getInstance->query('INSERT INTO `test` SET ?As', array('name' => 'Маша', 'age' => '23', 'adress' => 'Москва'));
* -> INSERT INTO test SET `name` = "Маша", `age` = "23", `adress` = "Москва"
*
* $db->query('SELECT * FROM table WHERE field IN (?as)', array('55', '12', '132'));
* $getInstance->query('SELECT * FROM table WHERE field IN (?as)', array('55', '12', '132'));
* -> SELECT * FROM table WHERE field IN ("55", "12", "132")
*
* Также исключения составляют заполнители типа ?f, предназначенные для передачи в запрос имен таблиц и полей.
* Аргумент заполнителя ?f всегда обрамляется обратными кавычками (`):
*
* $db->query('SELECT ?f FROM ?f', 'my_field', 'my_table');
* $getInstance->query('SELECT ?f FROM ?f', 'my_field', 'my_table');
* -> SELECT `my_field` FROM `my_table`
*/
namespace Krugozor\Database\Mysql;
use mysqli;
use mysqli_result;
class Mysql
{
/**
@ -172,7 +175,7 @@ class Mysql
* Если тип заполнителя не совпадает с типом аргумента, то будет выброшено исключение.
* Пример такой ситуации:
*
* $db->query('SELECT * FROM `table` WHERE `id` = ?i', '2+мусор');
* $getInstance->query('SELECT * FROM `table` WHERE `id` = ?i', '2+мусор');
*
* - в данной ситуации тип заполнителя ?i - число или числовая строка,
* а в качестве аргумента передаётся строка '2+мусор' не являющаяся ни числом, ни числовой строкой.
@ -187,7 +190,7 @@ class Mysql
* к нужному типу - к типу заполнителя.
* Пример такой ситуации:
*
* $db->query('SELECT * FROM `table` WHERE `id` = ?i', '2+мусор');
* $getInstance->query('SELECT * FROM `table` WHERE `id` = ?i', '2+мусор');
*
* - в данной ситуации тип заполнителя ?i - число или числовая строка,
* а в качестве аргумента передаётся строка '2+мусор' не являющаяся ни числом, ни числовой строкой.
@ -397,7 +400,7 @@ class Mysql
throw new Exception(__METHOD__ . ': ' . $this->mysqli->error . '; SQL: ' . $this->query);
}
if (is_object($result) && $result instanceof \mysqli_result) {
if (is_object($result) && $result instanceof mysqli_result) {
return new Statement($result);
}
@ -425,7 +428,7 @@ class Mysql
* Применяется для случаев, когда SQL-запрос формируется частями.
*
* Пример:
* $db->prepare('WHERE `name` = "?s" OR `id` IN(?ai)', 'Василий', array(1, 2));
* $getInstance->prepare('WHERE `name` = "?s" OR `id` IN(?ai)', 'Василий', array(1, 2));
* Результат:
* WHERE `name` = "Василий" OR `id` IN(1, 2)
*
@ -548,7 +551,7 @@ class Mysql
private function connect()
{
if (!is_object($this->mysqli) || !$this->mysqli instanceof mysqli) {
$this->mysqli = @new \mysqli($this->server, $this->user, $this->password, null, $this->port, $this->socket);
$this->mysqli = @new mysqli($this->server, $this->user, $this->password, null, $this->port, $this->socket);
if ($this->mysqli->connect_error) {
throw new Exception(__METHOD__ . ': ' . $this->mysqli->connect_error);

View File

@ -2,6 +2,8 @@
# Date: 28.10.2020 (17:41)
namespace Exceptions;
use Exception;
class GameException extends Exception { }
class GameException extends Exception //custom exception
{}

29
classes/Register.php Normal file
View File

@ -0,0 +1,29 @@
<?php
//namespace /;
use Battles\Database\Db;
class Register
{
public static function addUser(string $login, string $password, string $email, string $birthday): int
{
$password = password_hash($password, PASSWORD_DEFAULT);
$email = filter_var($email, FILTER_VALIDATE_EMAIL);
if (
!$email ||
Db::getInstance()->execute('select count(*) from users where login = ? or email = ?', [$login, $email])->fetchColumn()
) {
return 0;
}
Db::getInstance()->execute(
'insert into users (login,pass,email,borndate,ip,session_id) values (?,?,?,?,?,?)',
[$login, $password, $email, $birthday, $_SERVER['REMOTE_ADDR'], session_id()]
);
$userId = Db::getInstance()->lastInsertId();
Db::getInstance()->execute('insert into online (user_id, login_time, room, real_time) values (?,?,1,?)', [$userId, time(), time()]);
Db::getInstance()->execute('insert into bank (user_id) values ?', $userId);
return $userId;
}
}

View File

@ -2,6 +2,7 @@
use Battles\GameLogs;
use Battles\Nick;
use Battles\User;
class Tournament
{
@ -160,8 +161,8 @@ class Tournament
// кидаем в бой
mysql_query("UPDATE `users` SET `battle` = {$id} WHERE `id` = " . $user1 . " OR `id` = " . $user2);
// создаем лог
$rr = "<b>" . Nick::id($user['id'])->full(1) . "</b> и <b>" . Nick::id($jert['id'])->full(1) . "</b>";
addch("<a href=logs.php?log=" . $id . " target=_blank>Бой</a> между <B><b>" . Nick::id($user['id'])->short() . "</b> и <b>" . Nick::id($jert['id'])->short() . "</b> начался. ", $user->getRoom());
$rr = "<b>" . Nick::id(User::getInstance()->getId())->full(1) . "</b> и <b>" . Nick::id($jert['id'])->full(1) . "</b>";
addch("<a href=logs.php?log=" . $id . " target=_blank>Бой</a> между <B><b>" . Nick::id(User::getInstance()->getId())->short() . "</b> и <b>" . Nick::id($jert['id'])->short() . "</b> начался. ", User::getInstance()->getRoom());
GameLogs::addBattleLog($id, "Часы показывали <span class=date>" . date("Y.m.d H.i") . "</span>, когда " . $rr . " решили выяснить кто из них сильнее. <i>(турнир)</i><BR>");
return $id;
}

View File

@ -1612,9 +1612,9 @@ class fbattle
addchp('<font color=red>Внимание!</font> Победа! Бой окончен. Всего вами нанесено урона : ' . $this->damage[$v] . ' HP. Получено опыта : ' . $this->exp[$v] . ' (' . $dop_exp . '%)' . $ads . ' ', '{[]}' . Nick::id($v)->short() . '{[]}');
mysql_query('UPDATE `users` SET `win` = (`win` +1), `fullhptime` = ' . time() . ' WHERE `id` = "' . $v . '"');
GiveExp($v, $this->exp[$v]);
\Battles\User::getInstance($v)->addExperience($this->exp[$v]);
if ($user['caveleader'] > 0 || $user['laba'] > 0) {
GiveRep($v, $rep);
\Battles\User::getInstance($v)->addExperience($rep);
}
if ($user['klan']) {
mysql_query('UPDATE `clans` SET `clanexp` = (`clanexp`+' . (int)$this->exp[$user['id']] . ') WHERE `id` = "' . $v[$user['klan']] . '" LIMIT 1');
@ -1628,7 +1628,7 @@ class fbattle
$flag = 2;
foreach ($this->t2 as $k => $v) {
mysql_query('UPDATE `battle` SET `win` = 2 WHERE `id` = "' . $this->user['battle'] . '" LIMIT 1');
$this->t2[$k] = Nick::id($v)->short();
$this->t2[$k] = \Battles\Nick::id($v)->short();
if ($this->battle_data['aren_of'] == 1 && $this->t2[$k] && $v < _BOTSEPARATOR_) {
mysql_query('INSERT INTO `logs_arena` (`battle`, `user`, `uid`, `damage`, `team`) VALUES ("' . $this->user['battle'] . '", "' . $this->t1[$k] . '", "' . $v . '", "' . $this->damage[$v] . '", "2")');
@ -1668,9 +1668,9 @@ class fbattle
echo "<script>console.log('Win fiz 1');</script>";
}
mysql_query('UPDATE `users` SET `win` = (`win` +1), `fullhptime` = ' . time() . ' WHERE `id` = "' . $v . '"');
GiveExp($v, $this->exp[$v]);
\Battles\User::getInstance($v)->addExperience($this->exp[$v]);
if ($user['caveleader'] > 0 || $user['laba'] > 0) {
GiveRep($v, $rep);
\Battles\User::getInstance($v)->addExperience($rep);
}
if ($user['klan']) {
mysql_query('UPDATE `clans` SET `clanexp` = (`clanexp`+' . (int)$this->exp[$user['id']] . ') WHERE `id` = "' . $v[$user['klan']] . '" LIMIT 1');

View File

@ -1,5 +1,7 @@
<?php
use Battles\User;
class Quests
{
public $free_x = 28, $data = [], $error = '';
@ -417,7 +419,7 @@ TASK;
return $ins;
}
public function timeOut($ttm)
public function timeOut($ttm): string
{
$out = '';
$time_still = $ttm;
@ -569,7 +571,7 @@ TASK;
mysql_query('UPDATE `users` SET `money` = "' . $user['money'] . '", `exp` = "' . $user['exp'] . '", `doblest` = "' . $user['doblest'] . '" WHERE `id` = "' . $user['id'] . '" LIMIT 1');
$this->error = 'Вы успешно сдали задание!';
$text = '<font style="color: Red;">Внимание!</font> За успешно выполненное задание Вы получили : ' . $c;
$this->msg($text, '{[]}' . $user['login'] . '{[]}', $user->getRoom());
$this->msg($text, '{[]}' . $user['login'] . '{[]}', User::getInstance()->getRoom());
} else {
$this->error = 'Не все условия задания были выполнены ...';
}
@ -588,5 +590,3 @@ TASK;
fclose($fp);
}
}
$q = new Quests;

View File

@ -1,44 +0,0 @@
<?php
/**
* Copyright (c) 2018.
* Author: Igor Barkov <lopar.4ever@gmail.com>
* Project name: Battles-Game
*/
class showpers
{
private $pers_data;
private $weared_items;
private function __construct($id)
{
if (!$this->pers_data) {
$query = db::c()->query('SELECT * FROM `users` WHERE `id` = ?i', $id)->fetch_assoc();
$this->pers_data = $query;
}
if (!$this->weared_items) {
$query = db::c()->query('SELECT `name`, `img`, `type` FROM `inventory` WHERE `owner` = ?i AND `dressed` = 1', $id);
$this->weared_items = $query;
}
}
private function dgfs()
{
$w_items['sergi'] = $this->pers_data['sergi'];
$w_items['kulon'] = $this->pers_data['kulon'];
$w_items['weap'] = $this->pers_data['weap'];
$w_items['bron'] = $this->pers_data['bron'];
$w_items['r1'] = $this->pers_data['r1'];
$w_items['r2'] = $this->pers_data['r2'];
$w_items['r3'] = $this->pers_data['r3'];
$w_items['helm'] = $this->pers_data['helm'];
$w_items['perchi'] = $this->pers_data['perchi'];
$w_items['shit'] = $this->pers_data['shit'];
$w_items['boots'] = $this->pers_data['boots'];
$w_items['rubax'] = $this->pers_data['rubax'];
$w_items['plaw'] = $this->pers_data['plaw'];
$w_items['rune1'] = $this->pers_data['rune1'];
$w_items['rune2'] = $this->pers_data['rune2'];
$w_items['rune3'] = $this->pers_data['rune3'];
}
}

View File

@ -6,9 +6,6 @@
* Project name: Battles-Game
*/
use Battles\Database\DBPDO;
use Battles\User;
include_once 'classes/Database/db.php';
include_once 'classes/Database/Mysql.php';
include_once 'classes/Database/Statement.php';
@ -33,23 +30,12 @@ header("Cache-Control: post-check=0, pre-check=0", false);
*/
spl_autoload_register(function ($className) {
$fileName = __DIR__ . '/classes/' . str_replace('\\', '/', $className . '.php');
$fileName = __DIR__ . '/classes/' . str_replace('\\', DIRECTORY_SEPARATOR, $className . '.php');
if (file_exists($fileName)) {
require_once $fileName;
}
});
/**
* Глобальные переменные. Промежуточное решение для совместимости.
*/
if (empty(DBPDO::$db)) {
DBPDO::$db = new DBPDO();
}
if (empty(User::$current) && $_SESSION['uid']) {
User::$current = new User($_SESSION['uid']);
}
// Для нападалок. Сперва комнаты в которых нельзя напасть, потом персонажи на которых нельзя напасть.
const UNKILABLE = [
'rooms' => [620, 621, 1051, 1052],

View File

@ -372,9 +372,9 @@ class fbattle
addchp('<font color=red>Внимание!</font> Победа! Бой окончен. Всего вами нанесено урона : ' . $this->damage[$v] . ' HP. Получено опыта : ' . $this->exp[$v] . ' (' . $dop_exp . '%)' . $ads . ' ', '{[]}' . Nick::id($v)->short() . '{[]}');
mysql_query('UPDATE `users` SET `win` = (`win` +1), `fullhptime` = ' . time() . ' WHERE `id` = "' . $v . '"');
GiveExp($v, $this->exp[$v]);
\Battles\User::getInstance($v)->addExperience($this->exp[$v]);
if ($user['caveleader'] > 0 || $user['laba'] > 0) {
GiveRep($v, $rep);
\Battles\User::getInstance($v)->addExperience($rep);
}
if ($user['klan']) {
mysql_query('UPDATE `clans` SET `clanexp` = (`clanexp`+' . (int)$this->exp[$user['id']] . ') WHERE `id` = "' . $v[$user['klan']] . '" LIMIT 1');
@ -449,7 +449,7 @@ class fbattle
addchp('<font color=red>Внимание!</font> Победа! Бой окончен. Всего вами нанесено урона : ' . (int)$this->damage[$v] . ' HP. Получено опыта ' . $this->exp[$v] . ' (' . $dop_exp . '%). ', '{[]}' . Nick::id($v)->short() . '{[]}');
mysql_query('UPDATE `users` SET `win` = (`win`+1), `fullhptime` = ' . time() . ' WHERE `id` = "' . $v . '"');
GiveExp($v, $this->exp[$v]);
\Battles\User::getInstance($v)->addExperience($this->exp[$v]);
}
$winers .= implode("</B>, <B>", $this->t2);
@ -552,10 +552,10 @@ class fbattle
}
if ($arr_battle['win'] == 1) {
Chat::addSYSMessage('Внимание! Тьма одержала победу благодаря великим воинам: <b>' . $uss . '</b>');
Chat::sendSys('Внимание! Тьма одержала победу благодаря великим воинам: <b>' . $uss . '</b>');
$this->AddToLog('<span class=date>' . date("H:i") . '</span> ' . 'Бой закончен, победа за <B>Силами Тьмы</B><BR>');
} else {
Chat::addSYSMessage('Внимание! Свет одержал победу благодаря великим воинам: <b>' . $uss . '</b>');
Chat::sendSys('Внимание! Свет одержал победу благодаря великим воинам: <b>' . $uss . '</b>');
$this->AddToLog('<span class=date>' . date("H:i") . '</span> ' . 'Бой закончен, победа за <B>Силами Света</B><BR>');
}
mysql_query('UPDATE `variables` SET `value` = "' . $arr_battle['win'] . '" WHERE `var` = "arena_win" LIMIT 1');
@ -586,7 +586,7 @@ class fbattle
}
} else {
if ($this->battle_data['aren_of'] == 1) {
Chat::addSYSMessage('Внимание! Бой на Арене Ангелов завершился ничьей, на этой недели силы тьмы и света равны.');
Chat::sendSys('Внимание! Бой на Арене Ангелов завершился ничьей, на этой недели силы тьмы и света равны.');
mysql_query('UPDATE `variables` SET `value` = 3 WHERE `var` = "arena_win" LIMIT 1');
mysql_query('UPDATE `battle` SET `aren_of` = 0 WHERE `id` = "' . $arr_battle['id'] . '" AND `aren_of` = 1 LIMIT 1');
}

View File

@ -187,11 +187,32 @@ if ($tur_data['endtime'] < time() && $tur_data['id']) {
mysql_query("UPDATE `users` SET `sila` = (`sila`-'" . $eff['sila'] . "'), `lovk` = (`lovk`-'" . $eff['lovk'] . "'), `inta` = (`inta`-'" . $eff['inta'] . "'), `maxhp` = (`maxhp`-'" . $eff['hp'] . "') WHERE `id` = '" . $eff['owner'] . "' LIMIT 1");
}
if ($u['id'] != 233 && $u['id'] != 234 && $u['id'] != 235) {
settravma($u['id'], 100, 86400, 1);
}
get_out($u['id']);
mysql_query("UPDATE `users` SET `in_tower` = 0, `room` = '31' WHERE `id` = '" . $u['id'] . "' LIMIT 1");
$pers = db::c()->query('SELECT * FROM users WHERE id = ?i', $u['id'])->fetch_assoc_array();
DressedItems::undressAllItems($pers['id']);
db::c()->query('UPDATE inventory SET owner = ?i WHERE owner = ?i', $pers['id'], $pers['id'] + _BOTSEPARATOR_);
###
$row = db::c()->query('SELECT * FROM `effects` WHERE `owner` = ?i', $pers['id'] + _BOTSEPARATOR_);
$travm = [11, 12, 13, 14];
while ($efs = $row->fetch_assoc()) {
if (in_array($efs['type'], $travm)) {
$pers['sila'] -= $efs['sila'];
$pers['lovk'] -= $efs['lovk'];
$pers['inta'] -= $efs['inta'];
$pers['vinos'] -= $efs['vinos'];
} else {
$pers['sila'] += $efs['sila'];
$pers['lovk'] += $efs['lovk'];
$pers['inta'] += $efs['inta'];
$pers['vinos'] += $efs['vinos'];
$pers['maxhp'] += $efs['hp'];
}
$efs['owner'] = $_SESSION['uid'];
mysql_query('UPDATE `effects` SET `owner` = "' . $efs['owner'] . '" WHERE `id` = "' . $efs['id'] . '" LIMIT 1');
mysql_query('UPDATE `users` SET `sila` = "' . $pers['sila'] . '", `lovk` = "' . $pers['lovk'] . '", `inta` = "' . $pers['inta'] . '", `vinos` = "' . $pers['vinos'] . '", `maxhp` = "' . $pers['maxhp'] . '" WHERE `id` = "' . $pers['id'] . '" LIMIT 1');
mysql_query("UPDATE `users` SET `in_tower` = 0, `room` = '31' WHERE `id` = '" . $u['id'] . "' LIMIT 1");
mysql_query("UPDATE `online` SET `room` = '31' WHERE `id` = '" . $u['id'] . "' LIMIT 1");
}
}

View File

@ -319,7 +319,7 @@ img.tip:hover + span.tiptext {
/* Отображение информации о персонаже в inf.php (класс User.php) */
div.user-info-container {
display: grid;
grid-template-columns: repeat(4, 75px) auto 100px;
grid-template-columns: repeat(4, 75px) auto;
grid-template-rows: repeat(5, 75px) auto;
grid-gap: 10px;
}
@ -409,11 +409,68 @@ div.user-info-container > div.user-info > div.stats-container > div.column {
div.user-info-container > div.user-info > div.stats-container > div.column + div.column {
text-align: left;
}
div.user-info-container > div.user-signs {
grid-column: 6;
grid-row: 1 / 6;
/*--DOLL-----------------------*/
div.user-doll-container {
display: grid;
grid-template-columns: repeat(4, 75px);
grid-template-rows: repeat(5, 75px);
grid-gap: 10px;
float: left;
margin-right: 10px;
}
div.user-doll-container > div.slot-1,
div.user-doll-container > div.slot-2,
div.user-doll-container > div.slot-3,
div.user-doll-container > div.slot-4 {
grid-column: 1;
}
div.user-doll-container > div.slot-5,
div.user-doll-container > div.slot-6,
div.user-doll-container > div.slot-7,
div.user-doll-container > div.slot-8 {
grid-column: 4;
}
div.user-doll-container > div.slot-1,
div.user-doll-container > div.slot-5 {
grid-row: 1;
}
div.user-doll-container > div.slot-2,
div.user-doll-container > div.slot-6 {
grid-row: 2;
}
div.user-doll-container > div.slot-3,
div.user-doll-container > div.slot-7 {
grid-row: 3;
}
div.user-doll-container > div.slot-4,
div.user-doll-container > div.slot-8 {
grid-row: 4;
}
div.user-doll-container > div.slot-9,
div.user-doll-container > div.slot-10,
div.user-doll-container > div.slot-11,
div.user-doll-container > div.slot-12 {
grid-row: 5;
}
div.user-doll-container > div.slot-image {
grid-column: 2 / 4;
grid-row: 1 / 5;
}
div.user-doll-container > div.slot-image > img {
width: 160px;
height: 330px;
border-radius: 5px;
}
/*-----------------------------*/
div.debug {
background:#fef;
@ -422,14 +479,14 @@ div.debug {
padding:5px;
margin: 3px;
}
div.secret-info {
.secret-info {
background:#fee;
border:1px dashed #faa;
border-radius:5px;
padding:5px;
margin: 3px;
}
div.secret-info > span {
.secret-info > span {
color: #966;
}
/* for classes/City.php included in /city.php */

View File

@ -1,6 +1,6 @@
<?php
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\GameLogs;
use Battles\Template;
@ -19,7 +19,7 @@ $battle = $_COOKIE['battle'] ?? '';
$error = "";
if ($username && $password) {
$user_query = DBPDO::$db->ofetch('SELECT id, login, pass, room, block, session_id FROM users WHERE login = ?', $username);
$user_query = Db::getInstance()->ofetch('SELECT id, login, pass, room, block, session_id FROM users WHERE login = ?', $username);
if (!$user_query->id) {
$error = ERROR_NO_SUCH_USER;
@ -43,14 +43,14 @@ if ($username && $password) {
setcookie("uid", $user_query->id, time() + 43200, "/", GAMEDOMAIN);
setcookie("hashcode", md5($user_query->id . $user_query->pass . $username), time() + 43200, "/", GAMEDOMAIN);
$onl = DBPDO::$db->ofetch('SELECT 1 FROM online WHERE user_id = ?', $user_query->id);
$onl = Db::getInstance()->ofetch('SELECT 1 FROM online WHERE user_id = ?', $user_query->id);
if ($onl) {
DBPDO::$db->execute('UPDATE online SET login_time = ? WHERE user_id = ?', [time(), $user_query->id]);
Db::getInstance()->execute('UPDATE online SET login_time = ? WHERE user_id = ?', [time(), $user_query->id]);
} else {
DBPDO::$db->execute('INSERT INTO online (user_id, login_time, room, real_time) VALUES (?,?,?,?)', [$user_query->id, time(), $user_query->room, time()]);
Db::getInstance()->execute('INSERT INTO online (user_id, login_time, room, real_time) VALUES (?,?,?,?)', [$user_query->id, time(), $user_query->room, time()]);
}
DBPDO::$db->execute('UPDATE users SET session_id = ?, enter_game = 1 WHERE id = ?', [session_id(), $user_query->id]);
Db::getInstance()->execute('UPDATE users SET session_id = ?, enter_game = 1 WHERE id = ?', [session_id(), $user_query->id]);
session_start();

View File

@ -1,6 +1,7 @@
<?php
use Battles\Template;
use Battles\User;
require_once "functions.php";
@ -62,8 +63,8 @@ if ($_GET['ext'] == 1) {
}
if (in_array($user->getRoom(), CANAL_ENTERS)) {
$podzemroom = $user->getRoom() + 1;
if (in_array(User::getInstance()->getRoom(), CANAL_ENTERS)) {
$podzemroom = User::getInstance()->getRoom() + 1;
$cavedata = [620 => ['x1' => 3, 'y1' => 2, 'dir1' => 2]];
$podzemdata = [621 => ['name1' => 'Проклятый Рудник', 'name2' => 'Проклятого Рудника']];
$warning = $_GET["warning"] ?? '';
@ -89,7 +90,7 @@ if (in_array($user->getRoom(), CANAL_ENTERS)) {
if (($user['align'] == '2.99') && $wait_sec > $new_t) {
$wait_sec = 1;
mysql_query("UPDATE `visit_podzem` SET `time` = 1 WHERE `login` = '$user[login]' AND `time` > 0 AND `room` = '$user->getRoom()' LIMIT 1");
mysql_query("UPDATE `visit_podzem` SET `time` = 1 WHERE `login` = '$user[login]' AND `time` > 0 AND `room` = 'User::getInstance()->getRoom()' LIMIT 1");
}
if ($wait_sec > $new_t && $_GET['donate']) {
@ -199,7 +200,7 @@ if (in_array($user->getRoom(), CANAL_ENTERS)) {
return $i;
}
$Q = mysql_query("SELECT * FROM `vxod` WHERE `room` = '$user->getRoom()'");
$Q = mysql_query("SELECT * FROM `vxod` WHERE `room` = 'User::getInstance()->getRoom()'");
while ($DATA = mysql_fetch_array($Q)) {
$cr = $DATA['glav_id'];
$z_login[$i] = $DATA['login'];
@ -275,7 +276,7 @@ if (in_array($user->getRoom(), CANAL_ENTERS)) {
exit();
}
$time = date("H:i");
$SQL2 = mysql_query("INSERT INTO `vxod` (`date`, `login`, `glav_id`, `comment`, `pass`, `room`) VALUES('$time', '$login', '$user_id', '" . mysql_real_escape_string($_GET['cmt']) . "', '" . mysql_real_escape_string($_GET['pass']) . "', '$user->getRoom()')");
$SQL2 = mysql_query("INSERT INTO `vxod` (`date`, `login`, `glav_id`, `comment`, `pass`, `room`) VALUES('$time', '$login', '$user_id', '" . mysql_real_escape_string($_GET['cmt']) . "', '" . mysql_real_escape_string($_GET['pass']) . "', 'User::getInstance()->getRoom()')");
$SQL2 = mysql_query("INSERT INTO `vxodd` (`login`, `glav_id`, `lvl`) VALUES('$login', '$user_id', '$user_lvl')");
if ($SQL2) {
echo "<script>location.href='main.php?act=none'</script>";
@ -305,7 +306,7 @@ if (in_array($user->getRoom(), CANAL_ENTERS)) {
}
$den = mysql_query("SELECT `id` FROM `vxodd` WHERE `glav_id` = '" . $_GET['naw_id'] . "'");
if (mysql_num_rows($den) >= (in_array($user->getRoom() + 1, CAVE_ROOMS) ? 5 : 4)) {
if (mysql_num_rows($den) >= (in_array(User::getInstance()->getRoom() + 1, CAVE_ROOMS) ? 5 : 4)) {
echo "<script>location.href='?warning=5'</script>";
exit();
}
@ -353,7 +354,7 @@ if (in_array($user->getRoom(), CANAL_ENTERS)) {
}
if ($_GET['start']) {
if (in_array($user->getRoom() + 1, CAVE_ROOMS)) {
if (in_array(User::getInstance()->getRoom() + 1, CAVE_ROOMS)) {
$nc = 1;
$locs = [];
}
@ -375,8 +376,8 @@ if (in_array($user->getRoom(), CANAL_ENTERS)) {
mysql_query("update `users` SET `money` = (`money-$nana[fee]) WHERE `id` = '$esth[id]' LIMIT 1");
$user['money'] += $nana['fee'];
$esth['money'] -= $nana['fee'];
adddelo($user['id'], "Персонаж $user[login] получил $nana[fee] кр. за поход по локации \"" . $rooms[$user->getRoom() + 1] . "\" от персонажа $esth[login] ($user[money]).", 1);
adddelo($esth['id'], "Персонаж $esth[login] заплатил $nana[fee] кр. за поход по локации \"" . $rooms[$user->getRoom() + 1] . "\" персонажу $user[login] ($esth[money]).", 1);
adddelo($user['id'], "Персонаж $user[login] получил $nana[fee] кр. за поход по локации \"" . $rooms[User::getInstance()->getRoom() + 1] . "\" от персонажа $esth[login] ($user[money]).", 1);
adddelo($esth['id'], "Персонаж $esth[login] заплатил $nana[fee] кр. за поход по локации \"" . $rooms[User::getInstance()->getRoom() + 1] . "\" персонажу $user[login] ($esth[money]).", 1);
}
if ($esth['level'] > $level) {
$level = $esth['level'];
@ -389,12 +390,12 @@ if (in_array($user->getRoom(), CANAL_ENTERS)) {
$vrem = 30 * 60 + time();
$cavedata = CAVE_DATA ?? [];
mysql_query("INSERT INTO `caveparties` SET `user` = '$esth[id]', `leader` = '$user[id]', `login` = '$esth[login]', `shadow` = '0.png', `x` = '" . $cavedata[$user->getRoom() + 1]['x1'] . "', `y` = '" . $cavedata[$user->getRoom() + 1]['y1'] . "', `dir` = '" . $cavedata[$user->getRoom() + 1]['dir1'] . "', `floor` = 1");
mysql_query("UPDATE `users`, `online` SET " . ($nc ? "`users`.`caveleader` = '$user[id]', " : "") . " `users`.`room` = '" . ($user->getRoom() + 1) . "', `online`.`room` = '" . ($user->getRoom() + 1) . "' WHERE `online`.`id` = `users`.`id` AND `online`.`id` = '" . $esth['id'] . "'");
mysql_query("INSERT INTO `caveparties` SET `user` = '$esth[id]', `leader` = '$user[id]', `login` = '$esth[login]', `shadow` = '0.png', `x` = '" . $cavedata[User::getInstance()->getRoom() + 1]['x1'] . "', `y` = '" . $cavedata[User::getInstance()->getRoom() + 1]['y1'] . "', `dir` = '" . $cavedata[User::getInstance()->getRoom() + 1]['dir1'] . "', `floor` = 1");
mysql_query("UPDATE `users`, `online` SET " . ($nc ? "`users`.`caveleader` = '$user[id]', " : "") . " `users`.`room` = '" . (User::getInstance()->getRoom() + 1) . "', `online`.`room` = '" . (User::getInstance()->getRoom() + 1) . "' WHERE `online`.`id` = `users`.`id` AND `online`.`id` = '" . $esth['id'] . "'");
}
if ($nc) {
$r = mysql_query("SELECT * FROM `cavemaps` WHERE `room` = '$user->getRoom()'");
$r = mysql_query("SELECT * FROM `cavemaps` WHERE `room` = 'User::getInstance()->getRoom()'");
while ($rec = mysql_fetch_assoc($r)) {
$map = unserialize($rec['map']);
foreach ($map as $k => $v) {

View File

@ -1,4 +1,9 @@
<?php
use Battles\DressedItems;
use Battles\Template;
use Battles\User;
if (isset($_POST['end'])) {
header("Location: main.php");
exit;
@ -15,7 +20,7 @@ if (isset($user['id'])) {
include('./classes/battle_new.class.php');
$fbattle = new fbattle($user['battle']);
\Battles\Template::header('fbattle');
Template::header('fbattle');
?>
<script type="text/javascript" src="js/sl2.js"></script>
<script type="text/javascript" src="js/ch.js"></script>
@ -132,10 +137,7 @@ $fbattle = new fbattle($user['battle']);
<table width=250 cellspacing=0 cellpadding=0>
<tr>
<td valign=top width=250 nowrap>
<?php
$myinfo = new \Battles\User($_SESSION['uid']);
$myinfo->showUserDoll(1);
?>
<?= \Battles\User::getInstance()->userInfo()->showUserDoll(1) ?>
</td>
</tr>
</table>
@ -160,7 +162,7 @@ $fbattle = new fbattle($user['battle']);
$dressed = db::c()->query('SELECT `id` FROM `inventory` WHERE `id` = ?i AND `dressed` = 1', $_GET['use'])->fetch_row();
if ((int)$dressed[0] > 0) {
$my_class = $fbattle->my_class;
usemagic($_GET['use'], "" . $_POST['target']);
$bb = explode("<!--", ob_get_clean());
$bb = str_replace('"', "&quot;", (strip_tags($bb[0])));
header("Location: " . $_SERVER['PHP_SELF'] . "?buf=" . $bb);
@ -290,7 +292,7 @@ $fbattle = new fbattle($user['battle']);
if (($user['hp'] > 0) && $fbattle->battle) {
echo '<center><FONT COLOR=red><b>Ожидаем хода противника...</b></FONT><BR><INPUT TYPE=submit value="Обновить" name=' . (($user['battle'] > 0) ? "battle" : "end") . '><BR></CENTER>';
} elseif ($user['hp'] <= 0 && $fbattle->battle) {
ref_drop();
(new DressedItems(User::getInstance()->getId()))->checkRequirements();
echo '<center><FONT COLOR=red><b>Ожидаем, пока бой закончат другие игроки...</b></FONT><BR><INPUT TYPE=submit value="Обновить" name=' . (($user['battle'] > 0) ? "battle" : "end") . '><BR></CENTER>';
}
break;
@ -468,8 +470,7 @@ $fbattle = new fbattle($user['battle']);
<?php
if ($fbattle->return == 1) {
$enemyInfo = new \Battles\User($fbattle->enemy);
$enemyInfo->showUserDoll(1);
echo \Battles\User::getInstance($fbattle->enemy)->userInfo()->showUserDoll(1);
} else {
if ($fbattle->battle_data['type'] == 4 || $fbattle->battle_data['type'] == 5) {
$a = [6, 16];

View File

@ -1,12 +1,12 @@
<?php
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\Template;
require_once 'config.php';
$userLoginStatus = DBPDO::$db->ofetch('select enter_game from users where id = ?', $_SESSION['uid']);
$userLoginStatus = Db::getInstance()->ofetch('select enter_game from users where id = ?', $_SESSION['uid']);
if (!empty($userLoginStatus->enter_game)) {
DBPDO::$db->execute('update users set enter_game = 0 where enter_game = 1 and id = ?', $_SESSION['uid']);
Db::getInstance()->execute('update users set enter_game = 0 where enter_game = 1 and id = ?', $_SESSION['uid']);
}
Template::header('Окно игры');

View File

@ -3,9 +3,10 @@
use Battles\GameLogs;
use Battles\Nick;
use Battles\Template;
use Battles\User
require_once "functions.php";
if ($user->getRoom() == 51) {
if (User::getInstance()->getRoom() == 51) {
header('location: city.php');
exit;
}

View File

@ -1,7 +1,11 @@
<?php
use Battles\Nick;
use Battles\Template;
use Battles\User;
require_once 'config.php';
$user = \Battles\User::$current;
$sleep = db::c()->query('SELECT `id` FROM `effects` WHERE `owner` = ?i AND `time` > ?i AND `type` = 3', $user['id'], time())->fetch_assoc();
$sleep = db::c()->query('SELECT `id` FROM `effects` WHERE `owner` = ?i AND `time` > ?i AND `type` = 3', User::getInstance()->getId(), time())->fetch_assoc();
$ps = $_GET['page'] ?? 0;
$isModerator = false;
$isAdmin = false;
@ -72,7 +76,7 @@ function close_dangling_tags($html)
return $html;
}
if (isset($_POST['add']) && isset($user['id'])) {
if (isset($_POST['add']) && User::getInstance()->getId()) {
$icon = htmlentities($_POST['icon'], ENT_NOQUOTES, 'utf8');
$text2 = htmlspecialchars($_POST['title'], ENT_NOQUOTES, 'utf8');
@ -86,12 +90,8 @@ if (isset($_POST['add']) && isset($user['id'])) {
rtrim($_POST['text']);
if (empty($_POST['text']) || empty($_POST['title'])) {
$error = "Заголовок или текст не могут быть пустыми!";
} elseif (($minmax['min_align'] == 0 && $minmax['max_align'] == 0) || ($user['align'] >= $minmax['min_align'] && $user['align'] <= $minmax['max_align']) || $isAdmin) {
if ($user['invis'] == 1) {
$userPost = '<b>Невидимка</b>';
} else {
$userPost = Nick::id($user['id'])->full(1);
}
} elseif (($minmax['min_align'] == 0 && $minmax['max_align'] == 0) || (User::getInstance()->getAlign() >= $minmax['min_align'] && User::getInstance()->getAlign() <= $minmax['max_align']) || $isAdmin) {
$userPost = Nick::id(User::getInstance()->getId())->full();
if ($isModerator == false) $text1 = strip_tags($text1, '<b><i><u><code><a><br><img><div>');
db::c()->query('INSERT INTO `forum` (`type`, `topic`, `text`, `parent`, `author`, `date`, `min_align`, `max_align`, `icon`) VALUES (2,"?s","?s",?i,"?s","?s","?s","?s","?s")', $text2, $text1, $_GET['conf'], $userPost, date('d.m.y H:i:s'), $min_align, $max_align, $icon);
@ -105,7 +105,7 @@ if (isset($_POST['add']) && isset($user['id'])) {
unset($_POST['add']);
}
if (isset($_POST['add2']) && isset($user['id'])) {
if (isset($_POST['add2']) && User::getInstance()->getId()) {
$text2 = htmlspecialchars($_POST['title'], ENT_NOQUOTES, 'utf8');
$text1 = parse_bb_code(preg_replace("/\n/", "<br />", $_POST['text']));
@ -120,12 +120,8 @@ if (isset($_POST['add2']) && isset($user['id'])) {
$error = "Не надо так делать";
}
if (($minmax['min_align'] == 0 && $minmax['max_align'] == 0) || ($user['align'] >= $minmax['min_align'] && $user['align'] <= $minmax['max_align']) && $minmax['close'] == "0" || $isAdmin) {
if ($user['invis'] == 1) {
$userPost = '<b>Невидимка</b>';
} else {
$userPost = Nick::id($user['id'])->full(1);
}
if (($minmax['min_align'] == 0 && $minmax['max_align'] == 0) || (User::getInstance()->getAlign() >= $minmax['min_align'] && User::getInstance()->getAlign() <= $minmax['max_align']) && $minmax['close'] == "0" || $isAdmin) {
$userPost = Nick::id(User::getInstance()->getId())->full();
if ($isModerator == false) {
$text1 = strip_tags($text1, '<b><i><u><code><a><br><img><div>');
@ -165,11 +161,7 @@ if (isset($_GET['dt']) && $isModerator == true) {
}
if (isset($_GET['com']) && isset($_GET['cpr']) && $isModerator == true) {
if ($user['invis'] == 1) {
$addText = "<br /><b>Невидимка</b>: " . $_GET['cpr'];
} else {
$addText = Nick::id($user['id'])->full(1) . ": " . $_GET['cpr'];
}
$addText = Nick::id(User::getInstance()->getId())->full() . ": " . $_GET['cpr'];
db::c()->query('UPDATE `forum` SET `text` = CONCAT(`text`,"?s") WHERE `id` = ?i', $addText, $_GET['com']);
echo "<script>window.location='?topic=" . $_GET['topic'] . "&rnd'</script>";
exit();
@ -183,7 +175,7 @@ if (isset($_GET['do']) && $isModerator == true) {
}
if ($_GET['do'] == "close") {
$closeComment = "Обсуждение закрыл " . ($isAdmin) ? "<b>Администратор</b>" : Nick::id($user['id'])->full(1);
$closeComment = "Обсуждение закрыл " . ($isAdmin) ? "<b>Администратор</b>" : Nick::id(User::getInstance()->getId())->full(1);
db::c()->query('UPDATE `forum` SET `close` = 1, `closepal` = "?s" WHERE `id` = "?s"', $closeComment, $_GET['topic']);
echo "<script>window.location='?topic=" . $_GET['topic'] . "&rnd'</script>";
exit();
@ -201,7 +193,7 @@ if (isset($_GET['do']) && $isModerator == true) {
exit();
}
}
\Battles\Template::header('Форум');
Template::header('Форум');
?>
<link rel="stylesheet" href="css/wysibb/theme/default/wbbtheme.css"/>
<script type="text/javascript" language="JavaScript" src='js/forum.js'></script>
@ -209,17 +201,17 @@ if (isset($_GET['do']) && $isModerator == true) {
<tr valign="top">
<td width="200">
<br/>
<?php if (isset($user['id'])) echo "Игрок : " . Nick::id($user['id'])->full(1) . "<br />"; ?>
<?php if (User::getInstance()->getId()) { echo "Игрок : " . Nick::id(User::getInstance()->getId())->full(1) . "<br>"; } ?>
<h4>Конференции</h4>
<?php
if ((isset($_GET['conf']) && is_numeric($_GET['conf'])) || (isset($_GET['konftop']) && is_numeric($_GET['konftop'])) || $Movemess == 1) {
$data = db::c()->query('SELECT * FROM `forum` WHERE `parent` = 0 AND `type` = 1 ORDER BY `id` ASC');
while ($row = $data->fetch_assoc()) {
if (($row['min_align'] == 0 && $row['max_align'] == 0) || ($user['align'] >= $row['min_align'] && $user['align'] <= $row['max_align']) || $isAdmin) {
if (($row['min_align'] == 0 && $row['max_align'] == 0) || (User::getInstance()->getAlign() >= $row['min_align'] && User::getInstance()->getAlign() <= $row['max_align']) || $isAdmin) {
$min = $row['min_align'] == 0;
$max = $row['max_align'] == 0;
if (!isset($user['id']) || (($user['align'] < $row['min_align']) || ($user['align'] > $row['max_align']) && !$min && !$max)) {
if (!User::getInstance()->getId() || ((User::getInstance()->getAlign() < $row['min_align']) || (User::getInstance()->getAlign() > $row['max_align']) && !$min && !$max)) {
echo '<nobr><b>&nbsp;&nbsp;📕';
} else {
echo '<nobr><b>&nbsp;&nbsp;📖&nbsp;';
@ -234,7 +226,7 @@ if (isset($_GET['do']) && $isModerator == true) {
<?php
if (!isset($_GET['conf'])) {
$row = db::c()->query('SELECT * FROM `forum` WHERE `id` = "?s"', $_GET['topic'])->fetch_assoc();
if (($row['min_align'] == 0 && $row['max_align'] == 0) || ($user['align'] >= $row['min_align'] && $user['align'] <= $row['max_align']) || $isAdmin) {
if (($row['min_align'] == 0 && $row['max_align'] == 0) || (User::getInstance()->getAlign() >= $row['min_align'] && User::getInstance()->getAlign() <= $row['max_align']) || $isAdmin) {
$top = $row['parent'];
$parentCat = db::c()->query('SELECT * FROM `forum` WHERE `id` = ?i', $top)->fetch_assoc();
$icons = $row['icon'];
@ -371,9 +363,9 @@ if (isset($_GET['do']) && $isModerator == true) {
if ($closed == 1) {
echo "<br /><div align=center>" . $closepal . "</div><br /><br />";
} else {
if (!empty($user['block'])) {
if (User::getInstance()->getBlock()) {
$error = "Вы заблокированы!";
} elseif ($user['level'] < 2) {
} elseif (User::getInstance()->getLevel() < 2) {
$error = "Персонажам до 2-го уровня запрещено писать на форуме!";
} elseif (isset($sleep['id'])) {
$error = "Вы молчите!";
@ -423,7 +415,7 @@ if (isset($_GET['do']) && $isModerator == true) {
}
} else {
if (is_numeric($_GET['conf']) && $row = db::c()->query('SELECT * FROM `forum` WHERE `id` = ?i', $_GET['conf'])->fetch_assoc()) {
if (($row['min_align'] == 0 && $row['max_align'] == 0) || ($user['align'] >= $row['min_align'] && $user['align'] <= $row['max_align']) || $isAdmin) {
if (($row['min_align'] == 0 && $row['max_align'] == 0) || (User::getInstance()->getAlign() >= $row['min_align'] && User::getInstance()->getAlign() <= $row['max_align']) || $isAdmin) {
$confname = 'Конференция «' . $row['topic'] . '»';
$pgs = db::c()->query('SELECT count(`id`) FROM `forum` WHERE `parent` = ?i ORDER BY `fix` DESC, `updated` DESC', $_GET['conf'])->fetch_row();
$pgs = $pgs[0] / 20;
@ -506,9 +498,9 @@ if (isset($_GET['do']) && $isModerator == true) {
echo $pages_str . "</p>";
if (!empty($user['block'])) {
if (User::getInstance()->getBlock()) {
$error = "Вы заблокированы!";
} elseif ($user['level'] < 2) {
} elseif (User::getInstance()->getLevel() < 2) {
$error = "Персонажам до 2-го уровня запрещено писать на форуме!";
} elseif (isset($sleep['id'])) {
$error = "Вы молчите!";

View File

@ -5,9 +5,8 @@
* Project name: Battles-Game
*/
use Battles\Database\DBPDO;
use Battles\DressedItems;
use Battles\InventoryItem;
use Battles\Chat;
use Battles\Database\Db;
use Battles\Travel;
use Battles\User;
use Battles\UserStats;
@ -17,86 +16,39 @@ require_once 'config.php';
if (empty($_SESSION['uid'])) {
header("Location: index.php");
exit;
} elseif (empty($user)) {
$user = new User($_SESSION['uid']);
}
if (User::$current->getBlock()) {
if (User::getInstance()->getBlock()) {
exit('user blocked!');
}
/*
* Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам.
*/
$fbattleCheckFiles = [
'c_haos_in.php',
'c_haos.php',
'c_park.php',
'city.php',
'clan_castle.php',
'enter_cave.php',
'library.php',
'atk.php',
'podzem_dialog.php',
'post.php',
'shop.php',
'tournament.php',
'vxod.php',
'bank.php',
'canalizaciya,php',
'forest.php',
'main.php',
'repair.php',
'towerstamp.php',
'hell.php',
'ul_clans.php',
'labirint.php',
'akadem.php',
'towerin.php',
'user_anketa.php',
'zayavka.php',
];
//Может просто отовсюду? О_о
if (User::$current->getBattle() && in_array(pathinfo(debug_backtrace()[0]['file'])['basename'], $fbattleCheckFiles)) {
header('location: fbattle.php');
exit;
}
$towerinCheckFiles = ['main.php', 'city.php', 'tower.php'];
if (User::$current->getInTower() && in_array(pathinfo(debug_backtrace()[0]['file'])['basename'], $towerinCheckFiles)) {
header('location: towerin.php');
exit;
}
$roomsCheck = [22, 23, 25, 27, 29, 30, 31, 37, 38, 39, 40, 41, 45, 53, 61, 401, 402, 600, 601, 602, 621, 650, 1051, 1052];
// Если я в одной из этих комнат,
// [И] Имя файла который инклюдит файл с проверкой не совпадает с именем файла локации в которой я нахожусь
// [И] Номер комнаты который я пытаюсь открыть есть в списке проверяемых
if (in_array(User::$current->getRoom(), $roomsCheck)
&& pathinfo(debug_backtrace()[0]['file'])['basename'] != Travel::$roomFileName[User::$current->getRoom()]
&& in_array(array_search(pathinfo(debug_backtrace()[0]['file'])['basename'], Travel::$roomFileName), $roomsCheck)) {
header('location: main.php');
exit;
}
//Проверки на соответствие скрипта и комнаты, которые были натыканы по всем файлам.
Travel::roomRedirects(User::getInstance()->getRoom(), User::getInstance()->getBattle());
if (!empty($_GET['goto']) && !empty($_GET['tStamp']) && !empty($_GET['vcode']) && $_GET['vcode'] == md5(sha1($_GET['goto'] . $_GET['tStamp']))) {
if (
!empty($_GET['goto']) &&
!empty($_GET['tStamp']) &&
!empty($_GET['vcode']) &&
$_GET['vcode'] == md5(sha1($_GET['goto'] . $_GET['tStamp']))
) {
$query = 'update users u, online o set u.room = ?, o.room = ? where user_id = id and user_id = ?';
DBPDO::$db->execute($query, [$_GET['goto'], $_GET['goto'], User::$current->getId()]);
User::$current->setRoom(intval($_GET['goto']));
Db::getInstance()->execute($query, [$_GET['goto'], $_GET['goto'], User::getInstance()->getId()]);
User::getInstance()->setRoom(intval($_GET['goto']));
}
function createbot($bot, $login = "")
function createbot($bot, $login = null): array
{
$rec = db::c()->query('SELECT `id`, `login`, `maxhp` FROM `users` WHERE `id` = "?s" LIMIT 1', $bot)->fetch_assoc();
if (isset($rec['id'])) {
if ($login) {
$rec['login'] = $login;
}
$botname = $rec['login'];
db::c()->query('INSERT INTO `bots` (`name`, `prototype`, `hp`) VALUES ("?s", "?s", "?s")', $botname, $bot, $rec['maxhp']);
$nid = db::c()->getLastInsertId();
return ["id" => $nid, "login" => $botname];
} else {
return false;
if (empty($login)) {
$login = Db::getInstance()->fetchColumn('select login from users where id = ?', $bot);
}
if (empty($login)) {
return [];
}
Db::getInstance()->execute('insert into bots (name, prototype) values (?,?)', [$login, $bot]);
return [
'id' => Db::getInstance()->lastInsertId(),
'login' => $login,
];
}
$var_map = [
@ -109,34 +61,6 @@ $var_map = [
'cell_25' => 'Полесье',
];
function get_out($u)
{
$pers = db::c()->query('SELECT * FROM users WHERE id = ?i', $u)->fetch_assoc_array();
DressedItems::undressAllItems($pers['id']);
db::c()->query('UPDATE inventory SET owner = ?i WHERE owner = ?i', $pers['id'], $pers['id'] + _BOTSEPARATOR_);
###
$row = db::c()->query('SELECT * FROM `effects` WHERE `owner` = ?i', $pers['id'] + _BOTSEPARATOR_);
$travm = [11, 12, 13, 14];
while ($efs = $row->fetch_assoc()) {
if (in_array($efs['type'], $travm)) {
$pers['sila'] -= $efs['sila'];
$pers['lovk'] -= $efs['lovk'];
$pers['inta'] -= $efs['inta'];
$pers['vinos'] -= $efs['vinos'];
} else {
$pers['sila'] += $efs['sila'];
$pers['lovk'] += $efs['lovk'];
$pers['inta'] += $efs['inta'];
$pers['vinos'] += $efs['vinos'];
$pers['maxhp'] += $efs['hp'];
}
$efs['owner'] = $_SESSION['uid'];
//mysql_query('UPDATE `effects` SET `owner` = "' . $efs['owner'] . '" WHERE `id` = "' . $efs['id'] . '" LIMIT 1');
//mysql_query('UPDATE `users` SET `sila` = "' . $pers['sila'] . '", `lovk` = "' . $pers['lovk'] . '", `inta` = "' . $pers['inta'] . '", `vinos` = "' . $pers['vinos'] . '", `maxhp` = "' . $pers['maxhp'] . '" WHERE `id` = "' . $pers['id'] . '" LIMIT 1');
}
###
}
const _BOTSEPARATOR_ = 10000000;
function savecavedata($cavedata, $caveleader, $floor)
@ -148,27 +72,25 @@ function savecavedata($cavedata, $caveleader, $floor)
fclose($f1);
}
function GiveExp($id, $exp)
{
db::c()->query('UPDATE users SET exp = exp + ?i WHERE id = ?i', $exp, $id);
}
/**
* Генератор прогрессбара.
*
* @param $current - Текущее значение.
* @param $maximum - Максимальное значение.
* @param string $line_color - Цвет полоски прогрессбара.
* @param string $bg_color - Фон прогрессбара.
* @param string $lineColor - Цвет полоски прогрессбара.
* @param string $bgColor - Фон прогрессбара.
*
* @return string
*/
function showProgressBar($current, $maximum, string $line_color = 'limegreen', string $bg_color = 'silver'): string
function showProgressBar($current, $maximum, string $lineColor = 'limegreen', string $bgColor = 'silver'): string
{
$bar = round($current / $maximum * 100);
return <<<HTML
<div style="width: 100%; height: 16px; background: $bg_color; overflow: hidden; border-radius: 3px;">
<div style="height: 16px; background: $line_color; border-radius: 3px; width: $bar%;"></div>
<div style="width: 100%; height: 16px; background: $bgColor; overflow: hidden; border-radius: 3px;">
<div style="height: 16px; background: $lineColor; border-radius: 3px; width: $bar%;"></div>
</div>
<div style="width: 100%; height: 16px; font-size: 14px; text-align: center; margin-top: -16px;">
<div style="width: 100%; height: 16px; font-size: 14px; text-align: center; margi
n-top: -16px;">
$current / $maximum
</div>
HTML;
@ -180,119 +102,55 @@ HTML;
*
* @param $slot
*
* @throws \Krugozor\Database\Mysql\Exception
* @return string
*/
function echoscroll($slot)
function echoscroll($slot): string
{
$all_magic = 0;
if (User::$current->getBattle()) {
$allMagic = 0;
if (User::getInstance()->getBattle()) {
$script = 'fbattle';
$bat = db::c()->query('SELECT `magic` FROM `battle` WHERE `id` = ?i', User::$current->getBattle())->fetch_assoc();
$all_magic = unserialize($bat['magic']);
$allMagic = Db::getInstance()->fetchColumn('select magic from battle where id = ?', User::getInstance()->getBattle());
$allMagic = unserialize($allMagic);
} else {
$script = 'main';
}
$dress = db::c()->query('SELECT `id`, `magic`, `name`, `img`, `duration`, `maxdur` FROM `inventory` WHERE `id` = ?i', User::$current->$slot)->fetch_assoc();
$need_charge = db::c()->query('SELECT `needcharge` FROM `magic` WHERE `id` = ?i', $dress['magic'])->fetch_assoc();
if ((User::$current->$slot > 0) && ($all_magic[User::$current->getId()] < 1 || empty($need_charge['needcharge']))) {
$row['id'] = User::$current->$slot;
$dress = Db::getInstance()->fetch('select magic, name, image, durability from inventory where item_id = ?', User::getInstance()->$slot);
$needCharge = Db::getInstance()->fetchColumn('select needcharge from magic where id = ?', $dress['magic']);
$str = null;
if ((User::getInstance()->$slot > 0) && ($allMagic[User::getInstance()->getId()] < 1 || empty($needCharge))) {
$row['id'] = User::getInstance()->$slot;
if ($dress['magic']) {
$magic = db::c()->query('SELECT targeted FROM `magic` WHERE `id` = ?i', $dress['magic'])->fetch_assoc();
echo "<a onclick=\"";
if ($magic['targeted'] == 1) {
echo "okno('Введите название предмета', '" . $script . ".php?use={$row['id']}', 'target'); ";
} else
if ($magic['targeted'] == 2) {
echo "findlogin('Введите имя персонажа', '" . $script . ".php?use={$row['id']}', 'target'); ";
$magicTargeted = Db::getInstance()->fetchColumn('select targeted from magic where id = ?', $dress['magic']);
$str .= "<a onclick=\"";
if ($magicTargeted === 1) {
$str .= "okno('Введите название предмета', '" . $script . ".php?use={$row['id']}', 'target'); ";
} elseif ($magicTargeted === 2) {
$str .= "findlogin('Введите имя персонажа', '" . $script . ".php?use={$row['id']}', 'target'); ";
} else {
echo "if(confirm('Использовать сейчас?')) { window.location='" . $script . ".php?use=" . $row['id'] . "';}";
$str .= "if(confirm('Использовать сейчас?')) { window.location='" . $script . ".php?use=" . $row['id'] . "';}";
}
echo "\"href='#'>";
$str .= "\"href='#'>";
}
echo <<<ACTIVE_SCROLL
$str .= <<<ACTIVE_SCROLL
<img class='tooltip' src="i/sh/{$dress['img']}" width='40' title="<b>{$dress['name']}</b><br> Прочность {$dress['duration']} / {$dress['maxdur']} " height='25' alt="Свиток"></a>
ACTIVE_SCROLL;
} elseif ((User::$current->$slot > 0) && ($all_magic[User::$current->getId()] >= 1) && $need_charge['needcharge'] > 0) {
echo <<<INACTIVE_SCROLL
} elseif ((User::getInstance()->$slot > 0) && ($allMagic[User::getInstance()->getId()] >= 1) && $needCharge['needcharge'] > 0) {
$str .= <<<INACTIVE_SCROLL
<img src="i/sh/magicclock.gif" width="40" height="25" title='Произведите размен ударами и магия снова станет доступна' alt="Свиток">
INACTIVE_SCROLL;
} else {
echo <<<EMPTY_SLOT
$str .= <<<EMPTY_SLOT
<img class="tooltip" src="i/w13.gif" width="40" height="25" title='<b>Пустой слот магия</b>' alt="Слот для свитка">
EMPTY_SLOT;
}
return $str;
}
// ссылка на магию
function showhrefmagic($dress)
function timeOut($ttm): string
{
$user = db::c()->query('SELECT `battle` FROM `users` WHERE `id` = ?i', $_SESSION['uid'])->fetch_assoc();
$magic = db::c()->query('SELECT * FROM `magic` WHERE `id` = ?i', $dress['includemagic'])->fetch_assoc();
$r = '';
$script = 'main';
if ($user['battle']) {
$script = 'fbattle';
}
$r .= "<a onclick=\"";
if ($magic['targeted'] == 1) {
$r .= "okno('Введите название предмета', '{$script}.php?use={$dress['id']}', 'target')";
} elseif ($magic['targeted'] == 2) {
$r .= "findlogin('" . $magic['name'] . "', '{$script}.php?use={$dress['id']}', 'target')";
} else {
$r .= "if (confirm('Использовать сейчас?')) window.location='" . $script . ".php?use=" . $dress['id'] . "';";
}
$r .= "\"href='#'>";
$r .= "<img src=\"i/sh/{$dress['img']}\" style=\"filter:shadow(color=red, direction=90, strength=3);\" title=\"" . $dress['name'] . (($dress['text'] != null) ? "<br />На оружии выгравировано '{$dress['text']}'" : "") . "\"><br>";
return $r;
}
function timeOut($ttm)
{
$out = '';
$time_still = $ttm;
$tmp = floor($time_still / 2592000);
$id = 0;
if ($tmp > 0) {
$id++;
if ($id < 3) {
$out .= $tmp . " мес. ";
}
$time_still = $time_still - $tmp * 2592000;
}
$tmp = floor($time_still / 86400);
if ($tmp > 0) {
$id++;
if ($id < 3) {
$out .= $tmp . " дн. ";
}
$time_still = $time_still - $tmp * 86400;
}
$tmp = floor($time_still / 3600);
if ($tmp > 0) {
$id++;
if ($id < 3) {
$out .= $tmp . " ч. ";
}
$time_still = $time_still - $tmp * 3600;
}
$tmp = floor($time_still / 60);
if ($tmp > 0) {
$id++;
if ($id < 3) {
$out .= $tmp . " мин. ";
}
}
if ($out == '') {
if ($time_still < 0) {
$time_still = 0;
}
$out = $time_still . ' сек.';
}
return $out;
require_once 'classes/quests_class.php';
$q = new Quests();
return $q->timeOut($ttm);
}
/**
@ -300,191 +158,47 @@ function timeOut($ttm)
* @param $vars
* @param $vls
* @param $uid
*
* @return bool
*/
function addActions($time, $vars, $vls, $uid)
{
db::c()->query('LOCK TABLES `actions` WRITE');
$ins = db::c()->query('INSERT INTO `actions` (`uid`,`time`,`city`,`room`,`vars`,`ip`,`vals`) VALUES (?i, ?i, "?s", ?i, "?s", "?s", "?s")', $uid, $time, "capitalcity", 0, $vars, $_SERVER['REMOTE_ADDR'], $vls);
db::c()->query('UNLOCK TABLES');
return $ins;
}
#15
function ref_drop()
{
//сможет держать
function derj($id)
{
$user = db::c()->query('SELECT `id`, `align` FROM `users` WHERE `id` = ?i', $_SESSION['uid'])->fetch_assoc();
$ts = db::c()->query('SELECT `id`, `nalign` FROM `inventory` WHERE `id` = ?i', $id)->fetch_assoc();
$al = '(1 = 1)';
if ($ts['nalign'] == 1.1) {
$al = '(1 = 2)';
}
$dd = db::c()->query('SELECT `i`.`id` FROM `users` AS `u`, `inventory` AS `i`
WHERE
`i`.`needident` = 0 AND
`i`.`id` = ?i AND
`i`.`duration` < `i`.`maxdur` AND
`i`.`owner` = ?i AND
`u`.`sila` >= `i`.`nsila` AND
`u`.`lovk` >= `i`.`nlovk` AND
`u`.`inta` >= `i`.`ninta` AND
`u`.`vinos` >= `i`.`nvinos` AND
`u`.`intel` >= `i`.`nintel` AND
`u`.`mudra` >= `i`.`nmudra` AND
`u`.`level` >= `i`.`nlevel` AND
("?s" OR (?i = `i`.`nalign`) or (`i`.`nalign` = 0)) AND
`u`.`noj` >= `i`.`nnoj` AND
`u`.`topor` >= `i`.`ntopor` AND
`u`.`dubina` >= `i`.`ndubina` AND
`u`.`mec` >= `i`.`nmech` AND
`u`.`mfire` >= `i`.`nfire` AND
`u`.`mwater` >= `i`.`nwater` AND
`u`.`mair` >= `i`.`nair` AND
`u`.`mearth` >= `i`.`nearth` AND
`u`.`mlight` >= `i`.`nlight` AND
`u`.`mgray` >= `i`.`ngray` AND
`u`.`mdark` >= `i`.`ndark` AND
`i`.`setsale` = 0 AND
`u`.`id` = ?i', $id, $user['id'], $al, $user['align'], $user['id']);
return $dd->getNumRows() > 0;
}
$slot = ['sergi', 'kulon', 'weap', 'bron', 'r1', 'r2', 'r3', 'helm', 'perchi', 'shit', 'boots', 'm1', 'm2', 'm3', 'm4', 'm5', 'm6', 'm7', 'm8', 'm9', 'm10'];
$user = db::c()->query('SELECT `sergi`,`kulon`,`weap`,`bron`,`r1`,`r2`,`r3`,`helm`,`perchi`,`shit`,`boots`,`m1`,`m2`,`m3`,`m4`,`m5`,`m6`,`m7`,`m8`,`m9`,`m10` FROM `users` WHERE id = ?i', $_SESSION['uid'])->fetch_assoc();
for ($i = 0; $i <= 20; $i++) {
if ($user[$slot[$i]] && !derj($user[$slot[$i]])) {
$item = new DressedItems($_SESSION['uid']);
$item->undressItem($i + 1);
$user[$slot[$i]] = null;
}
}
}
// использовать магию
function usemagic($id, $target)
{
$row = db::c()->query('SELECT * FROM `inventory` WHERE `owner` = ?i AND id = ?i', User::$current->getId(), $id)->fetch_assoc_array();
$bat = db::c()->query('SELECT * FROM `battle` WHERE `id` = ?i', User::$current->getBattle())->fetch_assoc_array();
$all_magic = unserialize($bat['magic']);
$charge = 0;
$magic = db::c()->query('SELECT * FROM `magic` WHERE `id` = ?i', $row['magic'])->fetch_assoc_array();
if ($magic['needcharge'] > 0) {
$charge = $magic['needcharge'];
}
$incmagic = db::c()->query('SELECT * FROM `magic` WHERE `id` = ?i', $row['includemagic'])->fetch_assoc_array();
if ($incmagic['needcharge'] > 0) {
$charge = $incmagic['needcharge'];
}
//Переделать под новую базу
if (($all_magic[User::$current->getId()] < 1 || $charge == 0) &&
($user['sila'] >= $row['nsila'] &&
$user['lovk'] >= $row['nlovk'] &&
$user['inta'] >= $row['ninta'] &&
$user['vinos'] >= $row['nvinos'] &&
$user['intel'] >= $row['nintel'] &&
$user['level'] >= $row['nlevel'] &&
(($user['align'] > 7 && $user['align'] < 8) || ((int)$user['align'] == (int)$row['nalign']) || ($row['nalign'] == 0)) &&
$user['noj'] >= $row['nnoj'] &&
$user['topor'] >= $row['ntopor'] &&
$user['dubina'] >= $row['ndubina'] &&
$user['mec'] >= $row['nmech'] &&
($row['type'] < 13 || $row['type'] == 50) && ($user['mfire'] >= $row['nfire']) &&
$user['mwater'] >= $row['nwater'] &&
$user['mair'] >= $row['nair'] &&
$user['mearth'] >= $row['nearth'] &&
$user['mlight'] >= $row['nlight'] &&
$user['mgray'] >= $row['ngray'] &&
$user['mdark'] >= $row['ndark'] &&
$row['needident'] == 0
) || $row['magic'] == 48 || $row['magic'] == 50) {
if (!$row['magic']) {
$incmagic['name'] = $row['includemagicname'];
$incmagic['cur'] = $row['includemagicdex'];
$incmagic['max'] = $row['includemagicmax'];
if ($incmagic['cur'] <= 0) {
return false;
}
$magic['targeted'] = $incmagic['targeted'];
echo "<span class='error'>";
include("magic/" . $incmagic['file']);
echo "</span>";
} else {
echo "<span class='error'>";
include("magic/" . $magic['file']);
echo "</span>";
}
if ($bat) {
if ($row['maxdur'] <= ($row['duration'] + 1)) {
InventoryItem::destroyItem($row['id']);
} else {
if (!$row['magic']) {
$query = 'update inventory set includemagicdex = includemagicdex - ? where item_id = ?';
} else {
$query = 'update inventory set durability = durability + ? where item_id = ?';
}
DBPDO::$db->execute($query, [$bat, $row['id']]);
}
if (!$charge) {
$charge = 0;
}
//ограничение по кол-ву за ход
if (User::$current->getBattle()) {
$bat = DBPDO::$db->fetch('select * from battle where battle_id = ?', User::$current->getBattle());
}
if ($bat['magic'] == '') {
$all_magic = [];
} else {
$all_magic = unserialize($bat['magic']);
}
$all_magic[User::$current->getId()] += $charge;
DBPDO::$db->execute('update battle set magic = ? where battle_id = ?', [serialize($all_magic), User::$current->getBattle()]);
}
}
return false;
$query = 'insert into actions (uid, time, city, room, vars, ip, vals) values (?,?,?,?,?,?,?)';
$values = [$uid, $time, 'capitalcity', 0, $vars, $_SERVER['REMOTE_ADDR'], $vls];
Db::getInstance()->execute('lock tables actions write');
Db::getInstance()->execute($query, $values);
Db::getInstance()->execute('unlock tables');
}
/* ВАЖНО! (#44)
* addch() и addchp() заменяются на Chat::class->addSYSMessage($message, [optional]$receiver);
* addch() и addchp() заменяются на Chat::class->sendSys($message, [optional]$receiver);
* Для addchp() используется второй опциональный ключ.
* Это 150+ вхождений в куче файлов, где надо менять структуру вызова функции из-за их несовместимости.
* Возможно, приоритетом стоит сделать унификацию свитков нападения, которых самих около 20 и которые
* по нескольку раз вызывают эти функции.
*/
function addch($text, $room = 0)
/**
* @param $text
* @param $room
* @param $smth
* @return void
* @deprecated use Chat::sendSys($msg) instead.
*/
function addch($text, $room = 0, $smth = null)
{
if ($room == 0) {
$room = User::$current->getRoom();
}
if ($fp = @fopen("tmp/chat.txt", "a")) { //открытие
flock($fp, LOCK_EX); //БЛОКИРОВКА ФАЙЛА
fputs($fp, ":[" . time() . "]:[!sys!!]:[" . ($text) . "]:[" . $room . "]\r\n"); //работа с файлом
fflush($fp); //ОЧИЩЕНИЕ ФАЙЛОВОГО БУФЕРА И ЗАПИСЬ В ФАЙЛ
flock($fp, LOCK_UN); //СНЯТИЕ БЛОКИРОВКИ
fclose($fp); //закрытие
}
Chat::sendSys($text);
}
/**
* @param $text
* @param $who
* @param $room
* @return void
* @deprecated use Chat::sendSys($msg, $receiverId) instead.
*/
function addchp($text, $who, $room = 0)
{
if ($room == 0) {
$room = User::$current->getRoom();
}
$fp = fopen("tmp/chat.txt", "a"); //открытие
flock($fp, LOCK_EX); //БЛОКИРОВКА ФАЙЛА
fputs($fp, ":[" . time() . "]:[{$who}]:[" . ($text) . "]:[" . $room . "]\r\n"); //работа с файлом
fflush($fp); //ОЧИЩЕНИЕ ФАЙЛОВОГО БУФЕРА И ЗАПИСЬ В ФАЙЛ
flock($fp, LOCK_UN); //СНЯТИЕ БЛОКИРОВКИ
fclose($fp); //закрытие
Chat::sendSys($text, $who);
}
function err($t)
@ -494,14 +208,14 @@ function err($t)
/**
* @param int $userId
* @param int $userId
* @param string $text
*
*/
function telegraph(int $userId, string $text)
{
if (DBPDO::$db->ofetch('SELECT 1 FROM users WHERE id = ?', $userId)) {
DBPDO::$db->execute('INSERT INTO chat (user_id,receiver_id,msg,type) VALUES (-1,?,?,?)', [$userId, $text, 'sms']);
if (User::getInstance($userId)->getId() > 0) {
Chat::sendTelegraf($text, $userId);
}
}
@ -512,7 +226,7 @@ function SolveExp($at_id, $def_id, $damage): float
'btl_1' => 1,
'btl_2' => 0.5,
'btl_3' => 0.05,
];
];
$baseexp = [
"0" => "2",
"1" => "5",
@ -542,33 +256,31 @@ function SolveExp($at_id, $def_id, $damage): float
$bot_def = false;
if ($at_id > _BOTSEPARATOR_) {
$bots = DBPDO::$db->fetch('select * from bots where bot_id = ?', $at_id);
$at_id = $bots['prototype'];
$at_id = Db::getInstance()->fetchColumn('select prototype from bots where bot_id = ?', $at_id);
$bot_active = true;
}
$query = 'select greatest(1, sum(price)) as allprice from users left join inventory on users.id = inventory.owner_id where id = ?';
$at = DBPDO::$db->fetch($query, $at_id);
$def = DBPDO::$db->fetch($query, $def_id);
$atAllPrice = Db::getInstance()->fetchColumn($query, $at_id);
$defAllPrice = Db::getInstance()->fetchColumn($query, $def_id);
$atInfo = new UserStats($at_id);
$defInfo = new UserStats($def_id);
$table_name = $at_id > _BOTSEPARATOR_ ? 'bots' : 'users';
$bt = DBPDO::$db->fetch('select blood, type, t1, t2 from battle where battle_id = (select battle from ? where id = ?)', [$table_name, $at_id]);
$bt = Db::getInstance()->ofetch('select blood, type, t1, t2 from battle where battle_id = (select battle from ? where id = ?)', [$table_name, $at_id]);
if ($def_id > _BOTSEPARATOR_) {
$bots = DBPDO::$db->fetch('select * from bots where bot_id = ?', $def_id);
$def_id = $bots['prototype'];
$def_id = Db::getInstance()->fetchColumn('select prototype from bots where bot_id = ?', $def_id);
$bot_def = true;
}
if ($bt['blood']) {
if ($bt->blood) {
$expmf = $mods['bloodb'];
}
$filebtl = '/tmp/' . $at_id . '.btl';
if ($bt['type'] == 1 && file_exists($filebtl)) {
if ($bt->type == 1 && file_exists($filebtl)) {
$btfl = fopen($filebtl, 'r');
$contents = fread($btfl, filesize($filebtl));
fclose($btfl);
@ -614,7 +326,7 @@ function SolveExp($at_id, $def_id, $damage): float
"25" => 919
];
$mfit = ($at['allprice'] / ($standart[$atInfo->getLevel()] / 3));
$mfit = ($atAllPrice / ($standart[$atInfo->getLevel()] / 3));
if ($mfit < 0.8) {
$mfit = 0.8;
}
@ -622,7 +334,7 @@ function SolveExp($at_id, $def_id, $damage): float
$mfit = 1.5;
}
$pls = count(explode(";", $bt['t1'])) + count(explode(";", $bt['t2']));
$pls = count(explode(";", $bt->t1)) + count(explode(";", $bt->t2));
if ($pls > 2) {
$mfbot = $bot_active ? 0.3 : 1;
$mfbot2 = $bot_def ? 0.7 : 1;
@ -634,5 +346,5 @@ function SolveExp($at_id, $def_id, $damage): float
$expmf = 1;
}
return round((($baseexp[$defInfo->getLevel()]) * ($def['allprice'] / (($at['allprice'] + $def['allprice']) / 2)) * ($damage / $defInfo->getMaxHealth()) * $expmf * $mfit * $mfbot * $mfbot2) / 3);
}
return round((($baseexp[$defInfo->getLevel()]) * ($defAllPrice / (($atAllPrice + $defAllPrice) / 2)) * ($damage / $defInfo->getMaxHealth()) * $expmf * $mfit * $mfbot * $mfbot2) / 3);
}

View File

@ -1,5 +1,9 @@
<?php
/* Разрушенный замок на замковой улице. */
use Battles\Template;
use Battles\User, Battles\Database\Db;
const CASTLE_MAX_LEVEL = 10;
require_once 'functions.php';
$castleOwners = db::c()->query('SELECT * FROM `clans` WHERE `short` = (SELECT * FROM `variables` WHERE `var` = "?s")', 'gotzamok');
@ -7,38 +11,36 @@ $castleOwners = db::c()->query('SELECT * FROM `clans` WHERE `short` = (SELECT *
if ($castleOwners['id'] == $user['klan']) {
// если мой клан
if ($_GET['goto'] == 'arsenal') {
$user->setRoom(38);
User::getInstance()->setRoom(38);
}
if ($_GET['goto'] == 'home') {
$user->setRoom(37);
User::getInstance()->setRoom(37);
}
if ($_GET['goto'] == 'dvor') {
$user->setRoom(39);
User::getInstance()->setRoom(39);
}
if ($_GET['goto'] == 'master') {
$user->setRoom(40);
User::getInstance()->setRoom(40);
}
if ($_GET['goto'] == 'rest') {
$user->setRoom(41);
User::getInstance()->setRoom(41);
}
if (in_array($_GET['goto'], ['arsenal', 'home', 'dvor', 'master', 'rest'])) {
db::c()->query('UPDATE `users`,`online` SET `users`.`room` = ?i,`online`.`room` = ?i WHERE `online`.`id` = `users`.`id` AND `online`.`id` = ?i', $user->getRoom(), $user->getRoom(), $user->getId());
db::c()->query('UPDATE `users`,`online` SET `users`.`room` = ?i,`online`.`room` = ?i WHERE `online`.`id` = `users`.`id` AND `online`.`id` = ?i', User::getInstance()->getRoom(), User::getInstance()->getRoom(), User::getInstance()->getId());
header('location: gotzamok.php');
} else {
$status = 'В этом замке нет такого места!';
}
}
switch ($user->getRoom()) {
case '37' :
$backgroundImage = '689_small_550.jpg';
break;
case '41' :
$backgroundImage = 'ko.jpg';
break;
$i = User::getInstance()->getRoom();
if ($i == '37') {
$backgroundImage = '689_small_550.jpg';
} elseif ($i == '41') {
$backgroundImage = 'ko.jpg';
}
if ($user->getRoom() == 38) {
if (User::getInstance()->getRoom() == 38) {
$glava = db::c()->query('SELECT owner_id FROM `clans` WHERE `short` = "?s"', $user['klan'])->fetch_assoc();
// возврат шмотки
if ($_GET['back']) {
@ -62,28 +64,36 @@ if ($user->getRoom() == 38) {
}
}
if ($user->getRoom() == 40) {
if (User::getInstance()->getRoom() == 40) {
$at = db::c()->query('SELECT * FROM `variables` WHERE `var` = "?s"', 'gotzam_att')->fetch_assoc();
$def = db::c()->query('SELECT * FROM `variables` WHERE `var` = "?s"', 'gotzam_def')->fetch_assoc();
if ($_GET['up'] == 'at') {
if ($at[1] >= CASTLE_MAX_LEVEL) $status = 'Укрепление достигло максимального уровня!';
if ($at[1] >= CASTLE_MAX_LEVEL) {
$status = 'Укрепление достигло максимального уровня!';
}
elseif ((pow(52, $at[1] + 1)) <= $user['money']) {
db::c()->query('UPDATE `users` SET `money` = `money` - ?i WHERE `id` = ?i', pow(52, $at[1] + 1), $_SESSION['uid']);
db::c()->query('UPDATE `variables` SET `value` = `value` + 1 WHERE `var` = "?s"', 'gotzam_att');
$at += 1;
} else $status = 'Не хватает денег!';
} else {
$status = 'Не хватает денег!';
}
}
if ($_GET['up'] == 'def') {
if ($def[1] >= CASTLE_MAX_LEVEL) $status = 'Укрепление достигло максимального уровня!';
if ($def[1] >= CASTLE_MAX_LEVEL) {
$status = 'Укрепление достигло максимального уровня!';
}
elseif ((pow(32, $def[1] + 1)) <= $user['money']) {
db::c()->query('UPDATE `users` SET `money` = `money` - ?i WHERE `id` = ?i', pow(52, $def[1] + 1), $_SESSION['uid']);
db::c()->query('UPDATE `variables` SET `value` = `value` + 1 WHERE `var` = "?s"', 'gotzam_def');
$def += 1;
} else $status = 'Не хватает денег!';
} else {
$status = 'Не хватает денег!';
}
}
}
\Battles\Template::header('Клановый замок');
Template::header('Клановый замок');
?>
<script src="js/main.js"></script>
<style>
@ -96,7 +106,9 @@ if ($user->getRoom() == 40) {
<div style="text-align: right;">
<button onClick="hrefToFrame('city.php?bps')">Вернуться</button>
</div>
<div><?php if (!empty($status)) err($status); ?></div>
<div><?php if (!empty($status)) {
err($status);
} ?></div>
<?php
if ($castleOwners['id'] == $user['klan']) { ?>
@ -106,32 +118,32 @@ if ($castleOwners['id'] == $user['klan']) { ?>
<TD valign=top style="width:250px;">
<INPUT TYPE=button style="width:200px;" value="Перейти в приемную"
onClick="hrefToFrame('gotzamok.php?goto=home')">
<? if ($user->getRoom() == 37): ?>
<? if (User::getInstance()->getRoom() == 37): ?>
<img src='i/flag.gif'>
<?php endif; ?><BR>
<INPUT TYPE=button style="width:200px;" value="Перейти в арсенал"
onClick="hrefToFrame('gotzamok.php?goto=arsenal')">
<? if ($user->getRoom() == 38): ?>
<? if (User::getInstance()->getRoom() == 38): ?>
<img src='i/flag.gif'>
<?php endif; ?><BR>
<INPUT TYPE=button style="width:200px;" value="Перейти во внутренний двор"
onClick="hrefToFrame('gotzamok.php?goto=dvor')">
<? if ($user->getRoom() == 39): ?>
<? if (User::getInstance()->getRoom() == 39): ?>
<img src='i/flag.gif'>
<?php endif; ?><BR>
<INPUT TYPE=button style="width:200px;" value="Перейти в мастерские"
onClick="hrefToFrame('gotzamok.php?goto=master')">
<? if ($user->getRoom() == 40): ?>
<? if (User::getInstance()->getRoom() == 40): ?>
<img src='i/flag.gif'>
<?php endif; ?><BR>
<INPUT TYPE=button style="width:200px;" value="Перейти в опочивальни"
onClick="hrefToFrame('gotzamok.php?goto=rest')">
<? if ($user->getRoom() == 41): ?>
<? if (User::getInstance()->getRoom() == 41): ?>
<img src='i/flag.gif'>
<?php endif; ?><BR>
</td>
<td valign=top>
<?php if ($user->getRoom() == 38): ?>
<?php if (User::getInstance()->getRoom() == 38): ?>
<h4>Арсенал</h4>
<button onClick="hrefToFrame('gotzamok.php?do=zdat')">Сдать в арсенал</button>
<div style="background: silver; border: 1px solid dimgray;">
@ -174,7 +186,7 @@ if ($castleOwners['id'] == $user['klan']) { ?>
<?php
endif;
endif;
if ($user->getRoom() == 40): ?>
if (User::getInstance()->getRoom() == 40): ?>
<h4>Мастерские</h4>
<div style="background: silver; border: 1px solid dimgray;">
Здесь вы можете улучшить оборонные способности вашего замка.
@ -191,7 +203,7 @@ if ($castleOwners['id'] == $user['klan']) { ?>
</div>
</div>
<?php endif;
if ($user->getRoom() == 41): ?>
if (User::getInstance()->getRoom() == 41): ?>
<h4>Комнаты отдыха</h4>
<div style="background: silver; border: 1px solid dimgray;">
Посиди в тишине, внутри стен. Тут нет врагов. Тут спокойно.
@ -200,4 +212,6 @@ if ($castleOwners['id'] == $user['klan']) { ?>
</td>
</tr>
</table>
<? } else $status = 'Ворота замка закрыты, привратник отказывается даже разговаривать с тобой...'; ?>
<? } else {
$status = 'Ворота замка закрыты, привратник отказывается даже разговаривать с тобой...';
} ?>

View File

@ -1,7 +1,9 @@
<?php
use Battles\Nick;
use Battles\ShopItem;
use Battles\Template;
use Battles\User;
require_once 'functions.php';
@ -9,20 +11,7 @@ $error = '';
function login($uid)
{
$user = mysql_fetch_array(mysql_query('SELECT `id`, `login`, `align`, `level`, `klan` FROM `users` WHERE `id` = "' . mysql_real_escape_string($uid) . '" LIMIT 1'));
if (isset($user['id'])) {
$align_img = '<img src="i/align_' . ($user['align'] ? $user['align'] : 0) . '.gif" /> ';
if ($user['klan'] != '') {
$clan = mysql_fetch_array(mysql_query('SELECT `id`, `name` FROM `clans` WHERE `id` = "' . $user['klan'] . '" LIMIT 1'));
$clan_img = '<img title="' . $clan['name'] . '" src="i/clan/' . $clan['name'] . '.png" /> ';
} else {
$clan_img = '';
}
$r = $align_img . $clan_img . ' <b>' . $user['login'] . ' [' . $user['level'] . ']</b><a href="/inf.php?' . $user['id'] . '" target="_blank"><img src="/i/inf.gif" /></a>';
} else {
$r = 'Место свободно';
}
return $r;
return User::getInstance($uid)->getId() ? Nick::id(User::getInstance()->getId())->full() : 'Место свободно';
}

View File

@ -1,324 +1,60 @@
<?php
use Battles\Template;
use Battles\User;
use Battles\{Database\Db, Hostel, Travel, User, UserEffect};
require_once 'config.php';
$user = User::$current;
$hostel = mysql_fetch_array(mysql_query('SELECT `id`, `uid`, `type`, `time` FROM `hostel` WHERE `uid` = "' . $user['id'] . '" LIMIT 1'));
$error = '';
$rs = '';
$base = [1 => ['type' => 'Сумка'], 2 => ['type' => 'Сундук'], 3 => ['type' => 'Комната'], 4 => ['type' => 'Амбар']];
$times = [1 => 7, 2 => 14, 3 => 21, 4 => 28];
$cost = [1 => [8, 16, 24, 32], 2 => [15, 30, 45, 60], 3 => [25, 50, 75, 100], 4 => [40, 80, 120, 160]];
function remove_hostel_items($u)
{
$itms = mysql_query('SELECT `id`, `owner` FROM `inventory` WHERE `owner` = "-101' . $u . '"');
while ($pl = mysql_fetch_array($itms)) {
mysql_query('UPDATE `inventory` SET `owner` = "' . $u . '" WHERE `id` = "' . $pl['id'] . '" AND `owner` = "-101' . $u . '"');
$host = new Hostel();
if (!empty($_GET['exit'])) {
Travel::toRoom(26, 661);
}
if (!empty($_GET['to_room'])) {
if (empty($host->getHid())) {
$host->setError('У Вас, нету комнаты!');
}
if ($host->getTime() <= time()) {
$host->setError('У Вас просрочена аренда. Оплатите что-бы продолжить пользоваться нашими услугами!');
}
if ($host->getStatus()['type'] !== 'error') {
Travel::toRoom(661, 26);
}
}
function select_arenda($u, $type, $redirect = false)
{
$hostel = mysql_fetch_array(mysql_query('SELECT `id` FROM `hostel` WHERE `uid` = "' . $u['id'] . '" LIMIT 1'));
$price = [1 => 8, 2 => 15, 3 => 25, 4 => 40];
if (!isset($u['id'])) {
$r = 'Персонаж не найден ...';
} else {
if ($type > 0 && $type <= 4) {
if (isset($hostel['id'])) {
$r = 'Не более 1 арендованного места ...';
} else {
if ($u['money'] >= $price[$type]) {
$u['money'] -= $price[$type];
mysql_query('UPDATE `users` SET `money` = "' . $u['money'] . '" WHERE `id` = "' . $u['id'] . '" LIMIT 1');
mysql_query('INSERT INTO `hostel` (`uid`, `type`, `time`) VALUES ("' . $u['id'] . '", "' . $type . '", "' . (time() + 60 * 60 * 24 * 7) . '")');
$r = 'Поздравляем с успешной арендой ...';
} else {
$r = 'Недостаточно денег ...';
}
}
} else {
$r = 'Неверный тип аренды ...';
}
}
if ($redirect) {
header('Location: main.php');
}
return $r;
if (!empty($_GET['pays'])) {
$host->changeTime($_GET['pays']);
}
if ($_GET['exit'] == 1) {
if ($user['sleep'] == 0) {
mysql_query('UPDATE `users`,`online` SET `users`.`room` = 26, `online`.`room` = 26 WHERE `users`.`id` = "' . $user['id'] . '" AND `online`.`id` = "' . $user['id'] . '"');
header('Location: city.php');
} else {
$error = 'Вы спите ...';
}
if (!empty($_POST['select']) && !empty($_POST['tariff'])) {
$host->newRent((int)$_POST['tariff']);
}
if ($_GET['to_room'] == 1) {
if (isset($hostel['id'])) {
if ($hostel['time'] > time()) {
mysql_query('UPDATE `users`,`online` SET `users`.`room` = 661, `online`.`room` = 661 WHERE `users`.`id` = "' . $user['id'] . '" AND `online`.`id` = "' . $user['id'] . '"');
header('Location: hostel_room.php');
} else {
$error = 'У Вас просрочена аренда. Оплатите что-бы продолжить пользоваться нашими услугами ...';
}
} else {
$error = 'У Вас, нету комнаты ...';
}
if (!empty($_GET['del'])) {
$host->remove();
}
if ($_GET['pays'] && (int)$_GET['pays'] >= 1 && (int)$_GET['pays'] <= 4) {
if (isset($hostel['id'])) {
if ($user['money'] >= $cost[$hostel['type']][(int)$_GET['pays']]) {
$time = $hostel['time'] + 60 * 60 * 24 * $times[(int)$_GET['pays']];
$user['money'] -= $cost[$hostel['type']][(int)$_GET['pays']];
$hostel['time'] = $time;
mysql_query('UPDATE `users` SET `money` = "' . $user['money'] . '" WHERE `id` = "' . $user['id'] . '" LIMIT 1');
mysql_query('UPDATE `hostel` SET `time` = "' . $time . '" WHERE `uid` = "' . $user['id'] . '" AND `id` = "' . $hostel['id'] . '" LIMIT 1');
$error = 'Всё прошло успешно ...';
} else {
$error = 'Недостаточно денег ...';
}
} else {
$error = 'Ошибка #1';
}
if (!empty($_POST['deselect']) && !empty($_POST['retariff'])) {
$host->changeType((int)$_POST['retariff']);
header('Location: main.php');
}
if (isset($_POST['select']) && isset($_POST['tariff'])) {
if ($_POST['tariff'] == 0) {
$error = 'Выберите тариф ...';
} else {
$error = select_arenda($user, (int)$_POST['tariff']);
}
}
if ($_GET['del'] == 1) {
if (isset($hostel['id']) && $hostel['time'] > time()) {
mysql_query('DELETE FROM `hostel` WHERE `uid` = "' . $user['id'] . '" AND `id` = "' . $hostel['id'] . '" LIMIT 1');
remove_hostel_items($user['id']);
$error = 'Вы успешно отказались от аренды ...';
unset($hostel);
} elseif (isset($hostel['id']) && $hostel['time'] < time()) {
$error = 'Нельзя отказаться от услуг если имеется задолежнность ...';
}
}
if (isset($_POST['deselect']) && isset($_POST['retariff'])) {
if (isset($hostel['id']) && $hostel['time'] > time()) {
mysql_query('DELETE FROM `hostel` WHERE `uid` = "' . $user['id'] . '" AND `id` = "' . $hostel['id'] . '" LIMIT 1');
remove_hostel_items($user['id']);
select_arenda($user, (int)$_POST['retariff'], true);
} elseif (isset($hostel['id']) && $hostel['time'] < time()) {
$error = 'Нельзя сменить услугу если имеется задолежнность ...';
}
}
if ($_GET['sleep'] && $user['sleep'] == 0) {
if ($user['sleep_time'] <= time()) {
if ($user['vip'] == 1) {
$sl = 8;
} elseif ($user['vip'] == 2) {
$sl = 12;
} elseif ($user['vip'] == 3) {
$sl = 18;
} else {
$sl = 2;
}
mysql_query('UPDATE `users` SET `sleep` = "' . (time() + 60 * 60 * $sl) . '", `sleep_time` = "' . (time() + 60 * 60 * 8) . '" WHERE `id` = "' . $user['id'] . '" LIMIT 1');
mysql_query('INSERT INTO `effects` (`type`, `name`, `time`, `owner`) VALUES ("8", "Сон", "' . (time() + 60 * 60 * $sl) . '", "' . $user['id'] . '")');
$ef = mysql_query('SELECT `id`, `time`, `type` FROM `effects` WHERE `owner` = "' . $user['id'] . '" AND `type` != 11 AND `type` != 12 AND `type` != 13 AND `type` != 14 AND `type` != 5 AND `type` != 4 AND `type` != 2 AND `type` != 3 AND `type` != 8');
while ($pl = mysql_fetch_array($ef)) {
$tm = $pl['time'] - time();
mysql_query('UPDATE `effects` SET `sleep` = "' . $tm . '" WHERE `id` = "' . $pl['id'] . '" AND `owner` = "' . $user['id'] . '"');
}
if (!empty($_GET['sleep'])) {
if (UserEffect::getRemainingEffectTime(User::getInstance()->getId(), 8) <= time()) {
//Разморозка таймеров эффектов??!
UserEffect::add(User::getInstance()->getId(), 8, UserEffect::$effectName[8], time() + 60 * 60 * 2);
Db::getInstance()->execute('update users_effects set remaining_time = remaining_time - ? where owner_id = ? and type not in (11,12,13,14,5,4,3,2,8)', [time(), User::getInstance()->getId()]);
header('Location: hostel.php');
} else {
$error = 'Нельзя спать ... Приходите через : ' . timeOut($user['sleep_time'] - time());
$host->setError('Нельзя спать! Приходите через: ' . timeOut($user['sleep_time'] - time()));
}
}
if ($_GET['unsleep'] && $user['sleep'] > 0) {
mysql_query('UPDATE `users` SET `sleep` = "0" WHERE `id` = "' . $user['id'] . '" LIMIT 1');
mysql_query('DELETE FROM `effects` WHERE `owner` = "' . $user['id'] . '" AND `type` = "8" LIMIT 1');
$ef = mysql_query('SELECT `id`, `time`, `sleep` FROM `effects` WHERE `owner` = "' . $user['id'] . '" AND `sleep` != 0');
while ($pl = mysql_fetch_array($ef)) {
$tm = time() + $pl['sleep'];
mysql_query('UPDATE `effects` SET `time` = "' . $tm . '", `sleep` = "0" WHERE `id` = "' . $pl['id'] . '" AND `owner` = "' . $user['id'] . '"');
}
if (!empty($_GET['unsleep'])) {
//Заморозка таймеров эффектов??!
UserEffect::remove(User::getInstance()->getId(), 8);
Db::getInstance()->execute('update users_effects set remaining_time = remaining_time + ? where owner_id = ? and type not in (11,12,13,14,5,4,3,2,8)', [time(), User::getInstance()->getId()]);
header('Location: hostel.php');
}
Template::header('Хостел');
?>
<script src="js/ajaxLoad.js"></script>
<? if (isset($hostel['id'])) { ?>
<script>
$(document).ready(function () {
$("#retariff option[value='<?=$hostel['type']; ?>']").remove();
});
</script>
<? } ?>
<link rel="stylesheet" href="css/hostel.css"/>
<div class="contentContainer">
<div style="text-align: center;"><span class="hs">Гостиница, Холл</span></div>
<div class="buttonContainer">
<? if ($user['sleep'] == 0) { ?>
<input type="button" class="btns button-route" value="Уснуть" onclick="location.href='?sleep=1';"/>
<? } else { ?>
<input type="button" class="btns button-route" value="Пробудиться" onclick="location.href='?unsleep=1';"/>
<? } ?>
<input type="button" class="btns" value="Обновить" onclick="location.href='main.php';"/>
<input type="button" class="btns button-route" value="На улицу" onclick="location.href='?exit=1';"/>
<input type="button" class="btns button-route" value="Комната" onclick="location.href='?to_room=1';"/>
</div>
<div id="hostelLeft">
<div id="hostelInteractive">
<? if (!isset($hostel['id'])) { ?>
<fieldset class="hostelClientState">
<legend>Станьте нашим клиентом</legend>
<form method="post" style="text-align: center; width: 100%;">
<input type="hidden" name="act" value="settariff"/>
<p>Выберите подходящий для Вас вариант обслуживания:</p>
<div style="text-align: center; width: 100%;">
<select name="tariff" class="tariff">
<option value="0">Выбор ...</option>
<option value="1">Сумка</option>
<option value="2">Сундук</option>
<option value="3">Комната</option>
<option value="4">Амбар</option>
</select>
<input type="submit" class="button" value="Выбрал" name="select"/>
<? if ($error != '') {
echo '<br /><b style="color: Red;">' . $error . '</b><br />';
} ?>
</div>
</form>
</fieldset>
<? } else { ?>
<fieldset class="hostelClientState">
<legend>Добро пожаловать!</legend>
<form method="post" style="text-align: center; width: 100%;">
<p>Вы выбрали вариант предоставления жилья : <b><?= $base[$hostel['type']]['type']; ?></b></p>
<p>Аренда оплачена по: <? echo date('h:i d.m.y', $hostel['time']); ?>
(<small><? echo timeOut($hostel['time'] - time()); ?></small>)</p>
<div style="text-align: center; width: 100%;">
Сменить вариант аренды <select name="retariff" id="retariff">
<option value="0">Выбор ...</option>
<option value="1">Сумка</option>
<option value="2">Сундук</option>
<option value="3">Комната</option>
<option value="4">Амбар</option>
</select>
<input type="submit" class="button" value="Сменить" name="deselect"/>
</div>
</form>
<a href="javascript: void(0);" style="float: left; margin-left: 3px;"
onclick="if(confirm('Вы уверены?')) { location.href='?del=1'; }">Расторгнуть договор</a> <a
href="javascript: void(0);"
onclick="ajaxLoad('/hostel_checkpoint.php', 'hostelInteractive', {act:'pay'})"
style="float: right; margin-right: 3px;">Внести предоплату</a>
<? if ($error != '') {
echo '<br /><center><b style="color: Red;">' . $error . '</b></center><br />';
} ?>
</fieldset>
<? } ?>
</div>
<fieldset class="hostelRules" style="overflow: hidden;">
<legend>Правила проживания</legend>
<div style="overflow: auto; height: 168px !important; margin: 0; padding: 0;">
<div style="margin: 0; padding: 0; height: 100%;">
<h2>И что я получу за свои кровные?</h2>
У нас ты можешь:
<br/>- хранить свое барахло и прочий хлам.
<h2>Охрана у вас есть? Не воруют?</h2>
Самые любопытные могут получить в сурло прямо здесь - в холле.
<br/>- Устраивать беспорядки в комнатах не позволено.
<br/>- Прислуга у нас проверенная - пожитки твои не тронут.
<h2>И сколько стоит всё это удовольствие?</h2>
- Комнаты есть разные, для людей разного достатка. Смотри справа расценки.
<br/>- Платить нужно каждый день. Пока не заплатишь - на лестницу не ногой.
<br/>- Вместимость - это сколько твоих вещей влезет в комнату, имеется ввиду общая масса инвентаря.
<h2>Как всем этим пользоваться?</h2>
Всё просто. Плати и живи.
<br/>Приходишь, платишь по долгам, проходишь в аппартаменты. В сундуке есть секции для каждого вида
вещей, фильтр поможет разобраться.
<h2>Что ещё мне нужно знать?</h2>
- При смене размера комнаты, ты теряешь оставшееся оплаченное время.
<br/>- При просрочке платы более 60 суток, мы оставляем за собой право сдать вещи на аукцион для
погашения задолжености.
<br/>- Если долг будет разумный, то подарки забирать с полки не будем.
<br/>- Быстро сориентироваться с шмотом поможет фильтр предметов.
<br/>- Если что потеряешь - твои проблемы.
</div>
</div>
</fieldset>
</div>
<div id="hostelRight">
<fieldset>
<legend>Тарифы и услуги</legend>
<br/>
<table class="tarifsList" cellpadding="0" cellspacing="0">
<caption>Сумка</caption>
<tbody>
<tr>
<td class="tarifListLabel">Вместимость</td>
<td class="tarifListValue">15 ед.</td>
</tr>
<tr>
<td class="tarifListLabel">Стоимость (7 сут.)</td>
<td class="tarifListValue">8.00 кр.</td>
</tr>
</tbody>
</table>
<br/>
<table class="tarifsList" cellpadding="0" cellspacing="0">
<caption>Сундук</caption>
<tbody>
<tr>
<td class="tarifListLabel">Вместимость</td>
<td class="tarifListValue">30 ед.</td>
</tr>
<tr>
<td class="tarifListLabel">Стоимость (7 сут.)</td>
<td class="tarifListValue">15.00 кр.</td>
</tr>
</tbody>
</table>
<br/>
<table class="tarifsList" cellpadding="0" cellspacing="0">
<caption>Комната</caption>
<tbody>
<tr>
<td class="tarifListLabel">Вместимость</td>
<td class="tarifListValue">50 ед.</td>
</tr>
<tr>
<td class="tarifListLabel">Стоимость (7 сут.)</td>
<td class="tarifListValue">25.00 кр.</td>
</tr>
</tbody>
</table>
<br/>
<table class="tarifsList" cellpadding="0" cellspacing="0">
<caption>Амбар</caption>
<tbody>
<tr>
<td class="tarifListLabel">Вместимость</td>
<td class="tarifListValue">100 ед.</td>
</tr>
<tr>
<td class="tarifListLabel">Стоимость (7 сут.)</td>
<td class="tarifListValue">40.00 кр.</td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
require_once 'views/hostel.php';

View File

@ -1,19 +1,9 @@
<?php
require_once "functions.php";
$hostel = \Battles\Database\DBPDO::$db->fetch('select * from hostel where uid = ?', \Battles\User::$current->getId());
$base = [1 => [8, 16, 24, 32], 2 => [15, 30, 45, 60], 3 => [25, 50, 75, 100], 4 => [40, 80, 120, 160]];
if (isset($_POST['act']) && $_POST['act'] == 'pay' && isset($user['id']) && isset($hostel['id'])) {
echo '<fieldset class="hostelClientState">';
echo '<legend>Предварительная оплата</legend>';
echo '<div style="text-align: center;"><p class="NORMAL" style="margin: 5px 0">';
echo 'Аренда оплачена по: <b>' . date('h:i d.m.y', $hostel['time']) . '</b> <small>(' . timeOut($hostel['time'] - time()) . ')</small></p></div>';
use Battles\Hostel;
echo '<table align="center" class="periods"><caption style="text-align: left;">Выберите срок предоплаты.</caption>
<tbody>
<tr class="caption"><th>Сутки</th><td title="7 дн.">7</td><td title="14 дн.">14</td><td title="21 дн.">21</td><td title="28 дн.">28</td></tr>
<tr class="value"><th>Сумма</th><td title="7 дн."><a href="?pays=1">' . $base[$hostel['type']][0] . '</a></td><td title="14 дн."><a href="?pays=2">' . $base[$hostel['type']][1] . '</a></td><td title="21 дн."><a href="?pays=3">' . $base[$hostel['type']][2] . '</a></td><td title="28 дн."><a href="?pays=4">' . $base[$hostel['type']][3] . '</a></td></tr>
</tbody>
</table>
<div style="color: red; font-size: 9px; padding-top: 3px;"><b>Внимание!</b> При расторжении договора или смене тарифа, внесенная плата не возвращается</div></fieldset></div>';
}
require_once 'config.php';
$host = new Hostel();
require_once 'views/hostel-checkpoint.php';

View File

@ -1,7 +1,8 @@
<?php
use Battles\Database\DBPDO;
use Battles\Database\Db;
use Battles\InventoryItem;
use Battles\Models\Inventory;
use Battles\Template;
use Battles\User;
use Battles\UserInfo;
@ -17,8 +18,8 @@ $vips = [1 => 0.15, 2 => 0.30, 3 => 0.45];
function get_meshok(): object
{
$allweight = DBPDO::$db->ofetch('select sum(weight) as items_weight_sum from inventory where on_sale = 0 and owner_id = ?', User::$current->getId());
$stat = new UserInfo(User::$current->getId());
$allweight = Db::getInstance()->ofetch('select sum(weight) as items_weight_sum from inventory where on_sale = 0 and owner_id = ?', User::getInstance()->getId());
$stat = new UserInfo(User::getInstance()->getId());
return (object)[
'currentweight' => $allweight->items_weight_sum,
'maxweight' => $stat->getMaxWeight() + $allweight->items_weight_sum,
@ -29,7 +30,7 @@ function get_meshok(): object
function show_item($row, $txt, $place)
{
if (($row['maxdur'] <= $row['duration']) || ($row['dategoden'] && $row['dategoden'] <= time())) {
InventoryItem::destroyItem($row['id']);
Inventory::destroyItem($row['id'], User::getInstance()->getId());
}
$r = '';

View File

Before

Width:  |  Height:  |  Size: 27 KiB

After

Width:  |  Height:  |  Size: 27 KiB

View File

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 24 KiB

View File

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

View File

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

View File

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

View File

Before

Width:  |  Height:  |  Size: 8.2 KiB

After

Width:  |  Height:  |  Size: 8.2 KiB

View File

Before

Width:  |  Height:  |  Size: 7.9 KiB

After

Width:  |  Height:  |  Size: 7.9 KiB

View File

Before

Width:  |  Height:  |  Size: 7.4 KiB

After

Width:  |  Height:  |  Size: 7.4 KiB

Some files were not shown because too many files have changed in this diff Show More